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| {{structure infobox | | {{eras|rdb|exd|nor}} |
| |image=[[Image:KarAlabrek.jpg|250px]] | | {{Clanimprove|Naga Sadow}} |
| | {{Structure |
| | |image=[[File:KarAlabrek2.PNG|250px]] |
| |name=Kar Alabrek | | |name=Kar Alabrek |
| |constructed=*[[11 ABY to 19 ABY|19 ABY]] (original) | | |constructed=* [[20 ABY to 29 ABY|24 ABY]] (Founding) |
| *[[26 ABY to Present|28 ABY]] (rebuilt) | | * [[20 ABY to 29 ABY|28 ABY]] |
| |destroyed=[[26 ABY to Present|27 ABY]] (original) | | * [[30 ABY to 39 ABY|34 ABY]] (Recommissioned) |
| |location=[[Tarthos]] | | |destroyed=* [[20 ABY to 29 ABY|28 ABY]] |
| | * [[30 ABY to 39 ABY|31 ABY]] |
| | |location=[[Tarthos#Lugar_Da_Forca|Lugar Da Forca]], [[Tarthos]] |
| |builder=[[Dlarit Corporation]] | | |builder=[[Dlarit Corporation]] |
| |population=150,000 aprox. | | |population=* Garrison: 80,000 approx. |
| |height=
| | * Civilians: 100,000 approx. |
| |width=
| | |era=* [[New Republic Era]] |
| |era=*[[New Republic Era]] | | * [[New Jedi Order Era]] |
| *[[New Jedi Order Era]] | | * [[Dark Jedi Brotherhood Era]] |
| *[[Dark Jedi Brotherhood Era]] | | |affiliation=* [[Dlarit Corporation]] |
| |affiliation=*[[Dlarit Corporation]] | | * [[Naga Sadow|House Naga Sadow]] |
| }} | | }} |
| {{HMR}}
| | '''Kar Alabrek''' was formerly the capital of [[Tarthos]] following the [[Exodus]]. After a series of crippling bombardments and sieges upon the garrison city, Kar Alabrek was abandoned for [[Markosian City]]. A site of some attention during the '''Ekind Uprising''' in [[20 ABY to 29 ABY|28 ABY]], it was discovered that the previously lethal doses of airborne radiation had severely dropped to livable levels besides the over abundance of weaponized spores. A reconstruction effort for Kar Alabrek had been commissioned by clan and house summits, culminating in a massive policing and rebuilding program spearheaded by [[Muz Ashen]] in 34 ABY. |
| Located on [[Tarthos]], the present day city of '''Kar Alabrek''' was designed by the former [[Governor (Dlarit Corporation)|Governor ]] [[Malisane de Ath]] at the request of [[Governor General (Dlarit Corporation)|Governor-General]] [[Trevarus Caerick]] after the destruction of the much of the previous [[Dlarit Security Force]] headquarters by the [[True Brotherhood]] in [[26 ABY to Present|27 ABY]]. Much of the city was rebuilt by [[26 ABY to Present|28 ABY]], although ongoing expansion operations continue in several areas.
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| Where [[Seng Karash]] serves as the jewel of the [[Dlarit Corporation]]'s commercial, financial, and mining interests; Kar Alabrek serves as the military bastion of the [[Orian system]], housing headquarters for the [[Dlarit Security Force]]: including the [[Dlarit Navy]], the [[Dlarit Army]], the [[Dlarit Military Academy]], Dlarit Intelligence, Dlarit Military Police, and a recruitment ground for the [[Dlarit Special Operations Group]] (though DSOG is formally based on [[Sepros]]). Kar Alabrek is a full military city, providing accommodation not only for the men and women of the DSF, but also their significant others, children, and other family members.
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| Where Seng Karash already provides comfortable living conditions, Kar Alabrek has been purposefully designed to maintain high standards of living and bolster morale in order to ensure a loyal military force. The city is protected by a starship grade shield generator to defend it from orbital attacks, while also shielding it from much of the harsh Tarthosian climate outside the city walls. Though nowhere near as big as Seng Karash, there are a number of training facilities located outside the city walls accessible either by shuttle or direct rail link.
| | == Description == |
| | Located along the northern coast of Lugar Da Forca as the former principal settlement on Tarthos, Kar Alabrek was abandoned in [[30 ABY to 39 ABY|31 ABY]] following a devastating orbital bombardment which warped and disturbed the landscape. The ruined city was a home to many different alien-spawned creatures and the [[Dlarit Special Operations Group]] until it was discovered that a remnant of the [[Ekind]] had access to the city in early [[30 ABY to 39 ABY|33 ABY]]. Following the suppression of the Ekind Uprising, the city's reconstruction was commissioned in an effort for expansion and revitalization upon the planet. |
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| The history of Kar Alabrek actually stretches back to the [[Dlarit Corporation]]'s arrival in the Orian system a decade earlier when [[Tarthos]] was designated to be the home of the corporation's military interests. The former security headquarters were constructed on the site of what is now Kar Alabrek under the guidance of then [[Lieutenant Governor (Dlarit Corporation)|Lieutenant Governor]] Trevarus Caerick. However, although Seng Karash had been completed in time for the [[Exodus]] in [[10 ABY to 19 ABY|19 ABY]], with the sudden onset of the Exodus construction of the original Kar Alabrek was rushed to completion in [[20 ABY to 29 ABY|20 ABY]], leading to the gaps in security that were exploited during the [[Invasion of Orian]]. While parts of the city remain similar to before, the main infrastructure has been completely overhauled to close any security holes.
| | While incomplete titled the city's progress mildly, the concept was to support Markosian's stalled expansion by giving the over-inflated population another location to settle into while supporting the burden of the Dlarit military. With the city focusing much more heavily upon a military stance than that of Markosian, the city appeared much more industrial away from the civilian sectors than its peaceful sister with its wedge-like military sector. Conceptual imagery, blueprints and saw Kar Alabrek becoming more of the crown jewel of Tarthos over Markosian upon its completion due to a more detailed planning phase in addition to the much larger acreage consumed for the project itself. In addition to the spaceport for transportation between the two major cities, a high-speed rail system was planned to allow easier access for civilians and to allow swifter transportation of military assets should it be required. |
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| ==Description==
| | Starting with Tasha’Vel Versea as Quaestor, renewed interest in returning Kar Alabrek to prominence returned. As the [[Lion of Tarthos]] returned home from the [[Iron Throne]], his attentions turned this way as well, using his considerable connections and wealth to help turn the blighted city back into the headquarters of the House as well the pride of Tarthos. |
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| This garrison city is the principle settlement on Tarthos and provides a home for the Dlarit Security Force and the members of [[House Marka Ragnos]]. Like the city of [[Seng Karash]] on [[Aeotheran]], Kar Alabrek is a large walled settlement with outlying districts formed around a central hub. Unlike Seng Karash the principle feature of Kar Alabrek is military not commercial or industrial and though it does not have a floating defense like the [[Marakith Skyhook]] a large number of concealed surface to air silos, ion cannons and turbolasers have been deployed at strategic points around the city. In addition heavy fighter cover patrols the sky over the city and the space station [[Platform Onyx|''Onyx'']] provides orbital support.
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| As with Seng Karash Kar Alabrek has a large hydroponic facilty for food growth and water processing underneath the city, both allowing it to be self sufficient in basic resources and supply food for the fleet.
| | == History == |
| Also like Seng Karash, the buildings are fabricated, allowing for the city to have been rapidly constructed following the original settlement being razed during the invasion in 27 ABY. Additionally this, in theory, allows it to be relocated should the Orian system ever fall permanently or suffer a major natural disaster.
| | Initial groundbreaking for '''Kar Alabrek''' was done in [[20 ABY to 29 ABY|24 ABY]] with the Hub centered around the ancient [[Ragnos Cathedral|Alabrek Castle]], the follow decade were amongst the most prosperous years in the city's history. Kar Alabrek operated as a garrison city and the principle settlement on Tarthos, providing a home for the [[Dlarit Security Force]] and the members of [[House Marka Ragnos]]. Like the city of [[Seng Karash]] on [[Aeotheran]], Kar Alabrek was a large walled settlement with outlying districts formed around a central hub. Unlike Seng Karash the principle feature of Kar Alabrek was military not commercial or industrial and though it did not have a floating defense like the [[Marakith Skyhook]] a large number of concealed surface to air silos, ion cannons and turbolasers had been deployed at strategic points around the city. In addition heavy fighter cover patrolled the sky over the city and the space station [[Platform Onyx|''Onyx'']] provided orbital support. [[20 ABY to 29 ABY|28 ABY]] saw a majority of the city destroyed in a siege against the [[True Brotherhood]]; designed by former [[Dlarit Corporation Ranks and Titles#Governor|Governor]] [[Malisane de Ath]] at the request of [[Dlarit Corporation Ranks and Titles#Governor_General|Governor-General]] [[Trevarus Caerick]], assistance from the newly formed [[Dlarit Special Operations Group|Special Operations Group]] saw the city reconstructed by [[20 ABY to 29 ABY|29 ABY]]. With a focus placed on the improvement of their military, [[Dlarit Corporation|Dlarit]] ensured that the city had an abundance of new facilities built for the [[Dlarit Security Force]] during the city's reconstruction. Peace was not to last as the Imperials stormed the [[Orian System]] in [[20 ABY to 29 ABY|29 ABY]] resulting in bombardment of the city's eastern sectors including some damages to the east wing of [[Ragnos Cathedral|Alabrek Castle]]. A decision to welcome refugees with open arms saw Kar Alabrek left as it was with the Castle itself repaired and reopened for members of the [[Dlarit Special Operations Group]]. |
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| ==Layout==
| | In [[30 ABY to 39 ABY|31 ABY]], a group of Force-devoid aliens invaded the [[Orian System]] and subsequently began another orbital bombardment for the city. Civilians were swiftly evacuated to completed regions of [[Markosian City]] and surrounding settlements with the bulk of the [[Dlarit Security Force|DSF]] evacuating with them. The bombardment had dealt a heavier blow than expected as it was soon discovered that high levels of radiation and mutagens had consumed the city. Kar Alabrek was designated as a quarantine zone with the [[Dlarit Special Operations Group|Special Operations Group]] assigned to [[Ragnos Cathedral|Castle Alabrek]] in order to begin efforts to cleanse the region of its contaminants by order of [[Kharon Daragon|Robert Sadow]] and [[Fremoc Pepoi]]. Early in [[30 ABY to 39 ABY|30 ABY]], it was discovered that remnants of the [[Ekind]] had infiltrated the catacombs beneath the city and the castle itself. With all stationed members of the Special Operations Group either slain or mutated into hideous alien-spawn, the members of [[Naga Sadow]] returned to find radiation had nearly vanished although the city was still in disrepair with many alien spores still in abundance. Following the quelling of the Ekind Uprising, the city was left in the hands of the Special Operations Group once more. Late in the year, an emphasis was placed on reconstruction and expansion across Tarthos by [[Dlarit Corporation Ranks and Titles#Governor|Governor]] [[Tiberius Ma' Nacohh]] and [[Dlarit Corporation Ranks and Titles#Prefect|Prefect]] [[Methyas Pepoi L'eonheart]] with a projected revitalization effort to be started in early to mid-31 ABY following completion of the repairs on Markosian City. These repairs and revitalization efforts were stymied by various conflicts, with the ceasing of cooperation between Dlarit and the Orion Assembly effectively leaving the City in a state of limbo. |
| ===The Hub===
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| In the center of Kar Alabrek lies [[Ragnos Cathedral]], correctly known as [[Alabrek Castle]]. Around the castle are extensive guardens, designed at the request of Governor [[Trevarus Caerick]], including expensively landscaped trees and bushes, fountains and statues depicting famous heroes from the [[Clan Naga Sadow|Clan]]'s past and present. The gardens are surrounded by a tall hedge to both block out the view of the city beyond and give it some privacy. Only members of [[Clan Naga Sadow]] and officers of the [[Dlarit Special Operations Group]] are allowed within the grounds.
| | Devolving to a state of urban decay while the House tended to other more important matters, Kar Alabrek became controlled by various unsavory elements, from entrepreneurial criminals building cartels to upstart companies who took advantage of the captive audience. Without a military presence, those who could afford to do so left the city, fleeing to Markosian or leaving the system entirely. |
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| Near Alabrek Castle lies the Department of Defense, housing the headquarters the [[Dlarit Army]] and [[Dlarit Navy|Navy]]. Some of the corporation's most senior offices can be found in this building, as well as meeting rooms and facilities for strategic presentations. This building also has an underground bunker for emergencies which is heavily shielded against attacks. In event of attack this basement serves as an emergency command location.
| | The return of [[Muz Ashen]] to Marka Ragnos found him interested in returning to the Ragnos Cathedral. Finding it in ruins, he began work to retake and restore the Cathedral to its former glory, as well as the surrounding city. Using connections made throughout the galaxy, he found new investors and quickly found the city restored to its rightful state. |
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| The Dlarit Academy is found next to the Department of Defense. Here the officers and elite soldiers of the Dlarit Security Force are trained in the arts of command and warfare. Outside the main buildings are the parade ground and ornamental gardens where a large flowerbed has been grown in the shape of the Dlarit Corporation logo. Exercise and recreational facilities can also be found within the grounds.
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| The stockade is a large featureless black building next to the academy. Here soldiers facing court martial or locked up for disorderly conduct are brought to await trial. This is only a temporary facility and those convicted are transported for long term incarceration on [[Gamuslag]] at the [[Cenota Facility]]. The stockade is also the headquarters of the military police.
| | == Historical Details == |
| | [[File:KarAlabrek.jpg|thumb|180px|right|Kar Alabrek as it stood in early 20 ABY]] |
| | Where [[Seng Karash]] serves as the jewel of the [[Dlarit Corporation]]'s commercial, financial, and mining interests; Kar Alabrek served as the military bastion of the [[Orian system]], housing headquarters for the [[Dlarit Security Force]]: including the [[Dlarit Navy]], the [[Dlarit Army]], the [[Dlarit Military Academy]], Dlarit Intelligence, Dlarit Military Police, and a recruitment ground for the [[Dlarit Special Operations Group]], while the Special Operations Group was formally based on [[Sepros]]. Kar Alabrek was a full military city, providing accommodation not only for the men and women of the Security Force, but also their families. |
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| ===The Armory===
| | Where Seng Karash already provided comfortable living conditions, Kar Alabrek had been purposefully designed to maintain high standards of living and bolster morale in order to ensure a loyal military force. The city was protected by a starship grade shield generator to defend it from orbital attacks, while also shielding it from much of the harsh Tarthosian climate outside the city walls. Though nowhere near as big as Seng Karash, there were a number of training facilities located outside the city walls accessible either by shuttle or direct rail link. |
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| In the south side of the city lies the armory, not one building but a walled off area containing a series of warehouses and factories. Here the machinery of the Dlarit Security Force is serviced, constructed, and maintained, including everything from personal weapons and armor, walkers and large ground equipment, fighters and bombers and large ship weapons and components. The equipment is either stored or shipped out to the forces where required. A small separate spaceport can be found here primarily for shipping equipment out to the fleet.
| | The history of Kar Alabrek actually stretches back to the [[Dlarit Corporation]]'s arrival in the Orian system a decade earlier when [[Tarthos]] was designated to be the home of the corporation's military interests. The former security headquarters were constructed on the site of what is now Kar Alabrek under the guidance of then [[Dlarit Corporation Ranks and Titles#Lieutenant_Governor|Lieutenant Governor]] Trevarus Caerick. However, although Seng Karash had been completed in time for the [[Exodus]] in [[20 ABY to 29 ABY|21 ABY]], with the sudden onset of the Exodus construction of the original Kar Alabrek was rushed to completion in [[20 ABY to 29 ABY|24 ABY]], leading to the gaps in security that were exploited during the [[Invasion of Orian]]. While parts of the city remained similar to before, the main infrastructure had been completely overhauled to close any security holes. |
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| ===The Residential District===
| | As with Seng Karash, Kar Alabrek had a large hydroponic facility for food growth and water processing underneath the city, both allowing it to be self-sufficient in basic resources and to supply food for the Dlarit fleet. Similarly to Seng Karash, the buildings were prefabricated allowing for the city to have been rapidly constructed following the original settlement being razed during the invasion in [[20 ABY to 29 ABY|28 ABY]]. Additionally this would allow, in theory, the city to be relocated should the Orian system ever fall permanently or suffer a major natural disaster. |
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| In the west side of the city houses the various regimental barracks of the Dlarit Security Force providing accommodation, training and exercise for both forces stationed on Tarthos and those on leave in the city. In order to relieve congestion each barracks has its own shops and a few bars, though most soldiers head for the bright lights of the entertainment district for recreation. There are also a limited number of married quarters for those who have found spouses in or out of the security forces.
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| ===The Entertainment District=== | | == Layout == |
| | Kar Alabrek is a shielded city, with an advanced protective barrier used to protect its inhabitants from the harsh elements of Tarthos’ nature. With several heavily guarded facilities creating the shield manned by Marka Ragnos assets, the city is kept safe from not only natural disasters, but outside military intervention. |
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| As you enter the Entertainment District the first thing that stands out is the vast number of bright neon signs. The signs stand out vividly against the grey buildings. The district is big all around except that is has only three streets, one is full of all the bars and strip clubs, the second in where all the casinos are located, and the last street is where The Arena is located as well as a small bar used for celebrating a win at The Arena. On the north side of the city is the Entertainment District. The atmosphere is rowdy, there are far fewer shops in this area and though there is a cinema all though the entertainment here is far from family orientated. The streets are littered with bars, strip clubs, and casinos designed to draw in all types. On the eastern side of the Entertainment District is an area called The Beatdown Block or for the more civilized, The Arena. No matter who you are or where you are from you will find something to keep you busy on your down time in the Entertainment District.
| | === Central Hub === |
| | A careful blend of its bordering sectors, the Central hub was the jewel of Kar Alabrek with [[Ragnos Cathedral|Alabrek Castle]] and the encompassing grounds at its heart. This sector was nestled amongst several hills that kept the city's other two sectors divided and is comprised of most of the former real estate Kar Alabrek controlled before it was abandoned, these massive nearly mountainous surroundings formed from the bombardments of its past. |
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| ====Bars====
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| The bars that line the streets are of all different varieties and can be like home to any no matter what part of the galaxy you come from. The drinks served in each establishment tend to follow specific guidelines as each bar is designed to target a particular group or species. In the center all the bars is a place called The Disciples Den, a bar strictly for members of Marka Rangos and a select few higher ranked Brotherhood Members as stated by it's owner Dark Jedi Knight Fremoc "Demonic" Pepoi. Another well known place is The Sarlaac Pit, a bar run by and old man who said he once witnessed the great beast roaming the deserts of Tatooine, this place is usually filled with those who once or still tend to collect on bounties every now and then and is well known for its assembled mass of hunt stories. Another loved spot is The Bucket Shop, if you ever want to hear old war stories from the part this is the place to go as it is run by a former Imperial Storm Trooper who believed there is nothing better than a good ole war story to down a big glass of something strong too.
| | Reconstruction of Kar Alabrek necessitated massive military intervention in 34 ABY, purging the city of most of the organized crime elements. Aiding to Marka Ragnos and Naga Sadow military assets was Keibatsu [[Nihilgenia]] soldiers as well as DIG Security officers. |
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| ====Strip Clubs====
| | Several massive construction projects took place rapidly during the reconstruction, shifting the primary thrust of Kar Alabrek from a militaristic to that of a commercial center, taking advantage of the rich ores far beneath the surface of the frozen world. Due to the constraints of the Shield, Kar Alabrek’s construction is far more compact, buildings tending to grow up, rather than out. As a result, the vastly improved skyline of Kar Alabrek has several iconic structures. |
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| The strip clubs in the Entertainment District range from the sleaziest places that even a Hutt wouldn’t slither into all the way up to the highest class establishments that the highest ranking officials cant help but sneak into every once in a while as a status booster. While these places are usually more popular than the bars they wouldn’t run without them because no strip establishment can sale any type of alcohol. Because of this there is usually a bar located on either side of any given strip club. The two most popular strip clubs are Triple Zero and Forever Hott. Triple Zero is known mostly for its Humanoid performers with 3 show assets rather than the regular 2. Forever Hott is the most upscale place in the Entertainment District, it can be seen from a ways away because of the massive fire launchers in front of the main entrance.
| | [[File:KarAlabrekskyline.PNG|thumb|250px|right|holographic plans of the reconstructed Kar Alabrek]] |
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| ====Casinos and Arena====
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| The Entertainment District also has a variety of venues for the gamblers out there including an arena where men go toe to toe in a brutal battle while stands full of spectators scream for the man they placed there bets on. The casinos are usually a focal point anyone who is down on there luck and needs to try and pick up a few extra credits even if the odds are stacked against them. The Arena or Beatdown Block as most people call it is where most gambling is done. The Arena fighters are of all different species from all over the galaxy. Most of them are just looking to make a name for themselves while others just want to sharpen there fighting skills. There are several small groups of fighters in the arena including a group of former Commandos, a group of prize fighters who travel to where the biggest prize is at that time, and a group of Mandalorian bounty hunters, assassins, and mercenaries known as Mandálii kote, or Mandalorian Glory, this group was assembled and trained by Jedi Hunter Kano Verda, the Obelisk Sergeant of the Night Raptors.
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| ===The Starport===
| | Coil - A towering entertainment and hospitality skyscraper that nearly touches the upper edges of the shield, Coil includes accommodations, a galaxy-class dining experience, nightclubs and casinos. Commissioned and owned by [[Muz Ashen]] and unnamed business partners, there there are levels to which only Brotherhood members have access, making Coil an important location for clan and house activities. |
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| On the east side of the city lies the starport, as large and busy as it's Aeotheran neighbor. There are no private vessels and landing is highly regulated to military and supply ships only. Though equipment is shipped in and out of the system via the armory, troops and supplies are both transported to the starport or from the hydrophonics facility to the fleet.
| | DIG-Ganyu Tower - Architecturally interesting, with huge sweeping curves and a communications array featuring prominently throughout the center of the building, this skyscraper serves as offices for DIG and the Ganyu corporation, a Kyataran mining operation. Operating local communications and holonet transceiver services, this building has a high presence of security due to the importance to the City’s infrastructure. |
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| | SolWat - This handsome and sharply angled tower houses the operations center of SolWat, a company that originally took over from House control when they retreated from the city. The modern reformation of the old power and water utilities caused a vast change in how the company did business. With the entire board of directors forcibly removed due to corruption and collusion, SolWat’s guiding principles are kept closely tied to the wellbeing of the city and the House. Using Solar Farms at the edges of the shielded area to generate power and fuel their melting and purification plants, SolWat provides fresh water and power to the entirety of Kar Alabrek. |
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| [[Category:Locations]] | | Daragon Starport - named for the legendary hyperspace explorers, this towering starport also serves as the hub for the maglev monorail public transit of Kar Alabrek. With architecture infused with the ancient design elements, the StarPort is readily identifiable by visitors and traders alike. |
| [[Category:Dlarit Corporation]] | | |
| [[Category:Clan Naga Sadow]] | | Tarthos Trade Center - Reaching into the sky like a twisting spire, this needle of a building hosts myriad offices and commercial purposes. The lower levels designed as a public shopping centre, people can find almost anything that they need or want by perusing these storefronts and trader’s stalls. |
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| | Nazave Hospital - Housing a state of the art medical facility, this building sharply points to the sky, dividing down the center in an iconic and slightly asymmetrical manner. Well funded, this medical facility also houses an advanced educational centre. |
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| | Alabrek Castle - The heart of Kar Alabrek, the fortified Ragnos Cathedral serves as the center of Marka Ragnos operations. Devastated throughout it’s history by war and the aspirations of the powerhungry, the most modern iteration of the Castle has been designed to withstand any and all attacks. The military of the House operates from within these walls, while the mystical depths within the ancient temples and the tunnels below serve as hearth to the force sensitive members of Marka Ragnos. |
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| | === Northern Coast === |
| | [[File:KarAlabrek1.PNG|thumb|250px|right|A view of the Northern Coast at sunrise]] |
| | A peaceful and serene view was available to most of the residents of the Northern coast, the city's civilian sector focused on the benefits of living on a Dlarit controlled world by offering incredible scenery along with a number of amenities within this sector. |
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| | === Southern Plains === |
| | Industrious and organized are words used to describe the Southern plains. Without the massive shielding complex, this area plays host to several of the massive mining operations that are so critical to the Economy of both Kar Alabrek and the House Marka Ragnos. Delving deep into the mantle of the planet for valuable ores, this frostbitten area is laced with sealed tubes, connected to the maglev monorails of Kar Alabrek proper, ferrying workers from the city to the facilities in ‘the Ice Mines’ in relative comfort. |
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| | Foundries as well as droid factories and arms manufacturers make good use of the bitter cold, using the frigid atmosphere to assist in the cooling of their machinery and reactors. Steam plumes are a mainstay of the sky here, sometimes blotting out the view of downtown. |
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| | Cold-weather training grounds for clan military forces are in this region, as well as a sprawling prefabricated complex housing a mock city for urban warfare tactics. Access to the military base is highly controlled, with the only access to the facility being through its own starport and underground maglev lines to connect to critical locations in the city. |
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| | === Bala-brek === |
| | Located several meters beneath the surface of the city, these former catacombs used for Hydroponic facilities and by the remnants of [[Lost Tribe of Tarthos|the Ekind]] have been heavily expanded and converted into a working and fully functional auxiliary for the city with a remarkable size matching nearly the same acreage as the city itself. |
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| | The ‘undercity’ has been highly modernized, holding several levels of residential and commercial ‘streets’, with connecting maglev lines to the surface. The natural protection from the elements that comes from being underground is augmented by the warmth of the core of the planet. With multiple air purification and filtration facilities spread throughout, the undercity is rather comfortable, if claustrophobic. |
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| | Lower, and far more restricted levels house vast hydroponic farms that serve not only to feed the City, but also to purify water and air. Several of the laboratories have been seeking to recreate conditions on distant planets to get a foothold on the exotic foodstuffs trade, with limited success. Kar Alabrek’s Thermodynamic generator is housed on the lower levels as well, serving as a constant backup to SolWat’s solar generation on the surface. |
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| | Connecting maglev lines from the Military base on the southern plain allow for rapid deployment of military assets and personnel to various locations within the city, and direct freight carrier tunnels connect several facilities to the trade center and Daragon StarPort. |
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| | Deeper than even those levels are several abandoned levels, once used for storage, military or other, more criminal ends. Rumor has it that the [[Night Hawks]]’ base, Level Nine is hidden deep in these levels, as well as some of the remaining ancient Ekind catacombs. |
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| | == Trivia == |
| | * Revitalization of the City of Kar Alabrek was pursued to offer further locations for role playing and story plots for members of [[Naga Sadow]] |
| | * Kar Alabrek's original ground laying and history was completed by [[Xanos]],[[Trevarus Caerick]] and [[Malisane de Ath]] |
| | * Since conception, Kar Alabrek has served as a home to members of [[Naga Sadow]] and the [[Disciples of Ragnos]] until it was abandoned |
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| | {{Naga Sadow}} |
| | [[Category:Naga Sadow Locations]] |
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Kar Alabrek was formerly the capital of Tarthos following the Exodus. After a series of crippling bombardments and sieges upon the garrison city, Kar Alabrek was abandoned for Markosian City. A site of some attention during the Ekind Uprising in 28 ABY, it was discovered that the previously lethal doses of airborne radiation had severely dropped to livable levels besides the over abundance of weaponized spores. A reconstruction effort for Kar Alabrek had been commissioned by clan and house summits, culminating in a massive policing and rebuilding program spearheaded by Muz Ashen in 34 ABY.
Description
Located along the northern coast of Lugar Da Forca as the former principal settlement on Tarthos, Kar Alabrek was abandoned in 31 ABY following a devastating orbital bombardment which warped and disturbed the landscape. The ruined city was a home to many different alien-spawned creatures and the Dlarit Special Operations Group until it was discovered that a remnant of the Ekind had access to the city in early 33 ABY. Following the suppression of the Ekind Uprising, the city's reconstruction was commissioned in an effort for expansion and revitalization upon the planet.
While incomplete titled the city's progress mildly, the concept was to support Markosian's stalled expansion by giving the over-inflated population another location to settle into while supporting the burden of the Dlarit military. With the city focusing much more heavily upon a military stance than that of Markosian, the city appeared much more industrial away from the civilian sectors than its peaceful sister with its wedge-like military sector. Conceptual imagery, blueprints and saw Kar Alabrek becoming more of the crown jewel of Tarthos over Markosian upon its completion due to a more detailed planning phase in addition to the much larger acreage consumed for the project itself. In addition to the spaceport for transportation between the two major cities, a high-speed rail system was planned to allow easier access for civilians and to allow swifter transportation of military assets should it be required.
Starting with Tasha’Vel Versea as Quaestor, renewed interest in returning Kar Alabrek to prominence returned. As the Lion of Tarthos returned home from the Iron Throne, his attentions turned this way as well, using his considerable connections and wealth to help turn the blighted city back into the headquarters of the House as well the pride of Tarthos.
History
Initial groundbreaking for Kar Alabrek was done in 24 ABY with the Hub centered around the ancient Alabrek Castle, the follow decade were amongst the most prosperous years in the city's history. Kar Alabrek operated as a garrison city and the principle settlement on Tarthos, providing a home for the Dlarit Security Force and the members of House Marka Ragnos. Like the city of Seng Karash on Aeotheran, Kar Alabrek was a large walled settlement with outlying districts formed around a central hub. Unlike Seng Karash the principle feature of Kar Alabrek was military not commercial or industrial and though it did not have a floating defense like the Marakith Skyhook a large number of concealed surface to air silos, ion cannons and turbolasers had been deployed at strategic points around the city. In addition heavy fighter cover patrolled the sky over the city and the space station Onyx provided orbital support. 28 ABY saw a majority of the city destroyed in a siege against the True Brotherhood; designed by former Governor Malisane de Ath at the request of Governor-General Trevarus Caerick, assistance from the newly formed Special Operations Group saw the city reconstructed by 29 ABY. With a focus placed on the improvement of their military, Dlarit ensured that the city had an abundance of new facilities built for the Dlarit Security Force during the city's reconstruction. Peace was not to last as the Imperials stormed the Orian System in 29 ABY resulting in bombardment of the city's eastern sectors including some damages to the east wing of Alabrek Castle. A decision to welcome refugees with open arms saw Kar Alabrek left as it was with the Castle itself repaired and reopened for members of the Dlarit Special Operations Group.
In 31 ABY, a group of Force-devoid aliens invaded the Orian System and subsequently began another orbital bombardment for the city. Civilians were swiftly evacuated to completed regions of Markosian City and surrounding settlements with the bulk of the DSF evacuating with them. The bombardment had dealt a heavier blow than expected as it was soon discovered that high levels of radiation and mutagens had consumed the city. Kar Alabrek was designated as a quarantine zone with the Special Operations Group assigned to Castle Alabrek in order to begin efforts to cleanse the region of its contaminants by order of Robert Sadow and Fremoc Pepoi. Early in 30 ABY, it was discovered that remnants of the Ekind had infiltrated the catacombs beneath the city and the castle itself. With all stationed members of the Special Operations Group either slain or mutated into hideous alien-spawn, the members of Naga Sadow returned to find radiation had nearly vanished although the city was still in disrepair with many alien spores still in abundance. Following the quelling of the Ekind Uprising, the city was left in the hands of the Special Operations Group once more. Late in the year, an emphasis was placed on reconstruction and expansion across Tarthos by Governor Tiberius Ma' Nacohh and Prefect Methyas Pepoi L'eonheart with a projected revitalization effort to be started in early to mid-31 ABY following completion of the repairs on Markosian City. These repairs and revitalization efforts were stymied by various conflicts, with the ceasing of cooperation between Dlarit and the Orion Assembly effectively leaving the City in a state of limbo.
Devolving to a state of urban decay while the House tended to other more important matters, Kar Alabrek became controlled by various unsavory elements, from entrepreneurial criminals building cartels to upstart companies who took advantage of the captive audience. Without a military presence, those who could afford to do so left the city, fleeing to Markosian or leaving the system entirely.
The return of Muz Ashen to Marka Ragnos found him interested in returning to the Ragnos Cathedral. Finding it in ruins, he began work to retake and restore the Cathedral to its former glory, as well as the surrounding city. Using connections made throughout the galaxy, he found new investors and quickly found the city restored to its rightful state.
Historical Details
Where Seng Karash serves as the jewel of the Dlarit Corporation's commercial, financial, and mining interests; Kar Alabrek served as the military bastion of the Orian system, housing headquarters for the Dlarit Security Force: including the Dlarit Navy, the Dlarit Army, the Dlarit Military Academy, Dlarit Intelligence, Dlarit Military Police, and a recruitment ground for the Dlarit Special Operations Group, while the Special Operations Group was formally based on Sepros. Kar Alabrek was a full military city, providing accommodation not only for the men and women of the Security Force, but also their families.
Where Seng Karash already provided comfortable living conditions, Kar Alabrek had been purposefully designed to maintain high standards of living and bolster morale in order to ensure a loyal military force. The city was protected by a starship grade shield generator to defend it from orbital attacks, while also shielding it from much of the harsh Tarthosian climate outside the city walls. Though nowhere near as big as Seng Karash, there were a number of training facilities located outside the city walls accessible either by shuttle or direct rail link.
The history of Kar Alabrek actually stretches back to the Dlarit Corporation's arrival in the Orian system a decade earlier when Tarthos was designated to be the home of the corporation's military interests. The former security headquarters were constructed on the site of what is now Kar Alabrek under the guidance of then Lieutenant Governor Trevarus Caerick. However, although Seng Karash had been completed in time for the Exodus in 21 ABY, with the sudden onset of the Exodus construction of the original Kar Alabrek was rushed to completion in 24 ABY, leading to the gaps in security that were exploited during the Invasion of Orian. While parts of the city remained similar to before, the main infrastructure had been completely overhauled to close any security holes.
As with Seng Karash, Kar Alabrek had a large hydroponic facility for food growth and water processing underneath the city, both allowing it to be self-sufficient in basic resources and to supply food for the Dlarit fleet. Similarly to Seng Karash, the buildings were prefabricated allowing for the city to have been rapidly constructed following the original settlement being razed during the invasion in 28 ABY. Additionally this would allow, in theory, the city to be relocated should the Orian system ever fall permanently or suffer a major natural disaster.
Layout
Kar Alabrek is a shielded city, with an advanced protective barrier used to protect its inhabitants from the harsh elements of Tarthos’ nature. With several heavily guarded facilities creating the shield manned by Marka Ragnos assets, the city is kept safe from not only natural disasters, but outside military intervention.
Central Hub
A careful blend of its bordering sectors, the Central hub was the jewel of Kar Alabrek with Alabrek Castle and the encompassing grounds at its heart. This sector was nestled amongst several hills that kept the city's other two sectors divided and is comprised of most of the former real estate Kar Alabrek controlled before it was abandoned, these massive nearly mountainous surroundings formed from the bombardments of its past.
Reconstruction of Kar Alabrek necessitated massive military intervention in 34 ABY, purging the city of most of the organized crime elements. Aiding to Marka Ragnos and Naga Sadow military assets was Keibatsu Nihilgenia soldiers as well as DIG Security officers.
Several massive construction projects took place rapidly during the reconstruction, shifting the primary thrust of Kar Alabrek from a militaristic to that of a commercial center, taking advantage of the rich ores far beneath the surface of the frozen world. Due to the constraints of the Shield, Kar Alabrek’s construction is far more compact, buildings tending to grow up, rather than out. As a result, the vastly improved skyline of Kar Alabrek has several iconic structures.
Coil - A towering entertainment and hospitality skyscraper that nearly touches the upper edges of the shield, Coil includes accommodations, a galaxy-class dining experience, nightclubs and casinos. Commissioned and owned by Muz Ashen and unnamed business partners, there there are levels to which only Brotherhood members have access, making Coil an important location for clan and house activities.
DIG-Ganyu Tower - Architecturally interesting, with huge sweeping curves and a communications array featuring prominently throughout the center of the building, this skyscraper serves as offices for DIG and the Ganyu corporation, a Kyataran mining operation. Operating local communications and holonet transceiver services, this building has a high presence of security due to the importance to the City’s infrastructure.
SolWat - This handsome and sharply angled tower houses the operations center of SolWat, a company that originally took over from House control when they retreated from the city. The modern reformation of the old power and water utilities caused a vast change in how the company did business. With the entire board of directors forcibly removed due to corruption and collusion, SolWat’s guiding principles are kept closely tied to the wellbeing of the city and the House. Using Solar Farms at the edges of the shielded area to generate power and fuel their melting and purification plants, SolWat provides fresh water and power to the entirety of Kar Alabrek.
Daragon Starport - named for the legendary hyperspace explorers, this towering starport also serves as the hub for the maglev monorail public transit of Kar Alabrek. With architecture infused with the ancient design elements, the StarPort is readily identifiable by visitors and traders alike.
Tarthos Trade Center - Reaching into the sky like a twisting spire, this needle of a building hosts myriad offices and commercial purposes. The lower levels designed as a public shopping centre, people can find almost anything that they need or want by perusing these storefronts and trader’s stalls.
Nazave Hospital - Housing a state of the art medical facility, this building sharply points to the sky, dividing down the center in an iconic and slightly asymmetrical manner. Well funded, this medical facility also houses an advanced educational centre.
Alabrek Castle - The heart of Kar Alabrek, the fortified Ragnos Cathedral serves as the center of Marka Ragnos operations. Devastated throughout it’s history by war and the aspirations of the powerhungry, the most modern iteration of the Castle has been designed to withstand any and all attacks. The military of the House operates from within these walls, while the mystical depths within the ancient temples and the tunnels below serve as hearth to the force sensitive members of Marka Ragnos.
Northern Coast
A peaceful and serene view was available to most of the residents of the Northern coast, the city's civilian sector focused on the benefits of living on a Dlarit controlled world by offering incredible scenery along with a number of amenities within this sector.
Southern Plains
Industrious and organized are words used to describe the Southern plains. Without the massive shielding complex, this area plays host to several of the massive mining operations that are so critical to the Economy of both Kar Alabrek and the House Marka Ragnos. Delving deep into the mantle of the planet for valuable ores, this frostbitten area is laced with sealed tubes, connected to the maglev monorails of Kar Alabrek proper, ferrying workers from the city to the facilities in ‘the Ice Mines’ in relative comfort.
Foundries as well as droid factories and arms manufacturers make good use of the bitter cold, using the frigid atmosphere to assist in the cooling of their machinery and reactors. Steam plumes are a mainstay of the sky here, sometimes blotting out the view of downtown.
Cold-weather training grounds for clan military forces are in this region, as well as a sprawling prefabricated complex housing a mock city for urban warfare tactics. Access to the military base is highly controlled, with the only access to the facility being through its own starport and underground maglev lines to connect to critical locations in the city.
Bala-brek
Located several meters beneath the surface of the city, these former catacombs used for Hydroponic facilities and by the remnants of the Ekind have been heavily expanded and converted into a working and fully functional auxiliary for the city with a remarkable size matching nearly the same acreage as the city itself.
The ‘undercity’ has been highly modernized, holding several levels of residential and commercial ‘streets’, with connecting maglev lines to the surface. The natural protection from the elements that comes from being underground is augmented by the warmth of the core of the planet. With multiple air purification and filtration facilities spread throughout, the undercity is rather comfortable, if claustrophobic.
Lower, and far more restricted levels house vast hydroponic farms that serve not only to feed the City, but also to purify water and air. Several of the laboratories have been seeking to recreate conditions on distant planets to get a foothold on the exotic foodstuffs trade, with limited success. Kar Alabrek’s Thermodynamic generator is housed on the lower levels as well, serving as a constant backup to SolWat’s solar generation on the surface.
Connecting maglev lines from the Military base on the southern plain allow for rapid deployment of military assets and personnel to various locations within the city, and direct freight carrier tunnels connect several facilities to the trade center and Daragon StarPort.
Deeper than even those levels are several abandoned levels, once used for storage, military or other, more criminal ends. Rumor has it that the Night Hawks’ base, Level Nine is hidden deep in these levels, as well as some of the remaining ancient Ekind catacombs.
Trivia
- Revitalization of the City of Kar Alabrek was pursued to offer further locations for role playing and story plots for members of Naga Sadow
- Kar Alabrek's original ground laying and history was completed by Xanos,Trevarus Caerick and Malisane de Ath
- Since conception, Kar Alabrek has served as a home to members of Naga Sadow and the Disciples of Ragnos until it was abandoned