Clan Plagueis: Difference between revisions

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{{Organization
{{Government
|image=[[File:Cpnewlogo.jpg|250px]]
|image=[[File:Plagueis.png|250px]]
|BG1=222222
|BG2=888888
|name=House Plagueis
|name=House Plagueis
|founder=* [[Muz Ashen]]
|founding=
* [[Alaris Jinn]]
|headofstate=[[Quaestor]] [[Tra'an Reith]]
|leader=* [[Quaestor]] [[Tra'an Reith]]
|headofgov=
* [[Aedile]] TBA
|commander=
*[[Rollmaster]] [[Starrett]]
|legislative=
|members=See [[Plagueis#Important_Figures|Influential Members Section]]
|capital=[[The Anchorage]]
|headquarters=[[Sigil 1|Kapsina]]
|language=Galactic Basic
|formed=[[Clan Plagueis]]
|currency=Credits
|founded=[[30 ABY to 39 ABY|33 ABY]]
|formed=Clan Plagueis
|affiliation=[[Dark Brotherhood]]
|established=[[30_ABY_to_39_ABY#33_ABY|33 ABY]]
| reorganized = [[30_ABY_to_39_ABY#36_ABY|36 ABY]]
|era=[[Dark Jedi Brotherhood Era]]
|era=[[Dark Jedi Brotherhood Era]]
}}
}}


[[Plagueis|House Plagueis]] is one of the Dark Brotherhood's seven [[House|Houses]]. Forged from the ashes of [[Clan Exar Kun]] and [[Clan Exar Kun]], [[Clan Plagueis]] found itself crumbling under the strain of holding two such halves together before [[Muz Ashen|Darth Ashen's]] decree in [[30 ABY to 39 ABY|33 ABY]] that saw all [[Clan|Clans]] reformed into Houses. Since then, the House has fought its way forward with one ideal in mind: Victory through Ascension.
[[Plagueis|House Plagueis]] is one of the Dark Brotherhood's five independent [[House|Houses]]. Barely escaping the destruction of the [[Jusadih System]] Plagueis became a shadowy force, enslaving thousands to form a new army and taking a new [[Ascendant Fleet]] by force. Now, thought to be destroyed by every [[House]] and [[Clan]] in the [[Dark Jedi Brotherhood]], they have become a hidden force answering to the will of the [[Grand Master]].
 
{{Main|[[Plagueis|House Plagueis]]}}


==  Brief History  ==
==  Brief History  ==
The prelude to disaster for House Plagueis came in the form of [[Sense#Vision|precognitive visions]] glimpsed by [[Quaestor]] [[Tra'an Reith|Reith]]. An [[Equite]], Reith lacked the ability to see these visions during anything other than sleep or extreme meditation, and as such had no way to explore or examine the visions beyond faint glimpses. These visions showed destruction, mayhem, and carnage for the Ascendant House, and all invariably led to one conclusion - the total obliteration of all that Plagueis had built.


After the [[Spoils of War|Rite of Supremacy]] in 32 ABY, Lord Ashen's reform saw the Great Clans of the Brotherhood reduced to Houses. Plagueis faced a tenuous future; its first [[Quaestor]], [[Alaris Jinn di Plagia]], had barely managed to maintain order following the debacle at [[Salas V]]. Following the unrest in the Summits of Houses [[House Satal Keto|Satal Keto]] and [[House Exar Kun|Exar Kun]], the former Clan had been forced into many withdrawals and retreats and had been made to leave Salas V before the conflict had even ended.  
First during the [[Tenth Great Jedi War|Invasion of New Tython]], then during the [[Summer Invasion (PLA)|Orian Incursion]], and again over a dozen other conflicts, Plagueis attempted to head off the disaster. With each victory or defeat, the House would breathe a collective sigh, only to realize that the threat had not yet passed. It was during the [[Horizons|Horizon Crisis]] that the true menace would find the House of Ascendancy; the [[Jusadih Military Regime]], the puppet government of their home system, would fall into chaos as the Dark Jedi in charge went insane. As all became anarchy and the forces of the House mustered to survive, the forces of [[Zoraan|Archibald Zoraan]] swept through the system, blasting it apart. Even as the forces orbiting each planet worked to destroy those below, bioweaponry and other toxins were deployed to ruin any chance of recolonization. With the death of [[Chi Long]] and the release of a [[starwars:Starweird|Starweird]] into the system, it was not long before Jusadih was reduced to ashes. Barely surviving, even while aided by [[Arcona|Clan Arcona]] against the enemy, the Plagueians were forced to flee into Hyperspace in a blind jump aboard the badly damaged flagship [[NSD Ascendancy|''Ascendancy'']], the rest of the Brotherhood knowing only Arcona's report of their destruction.


During the following months, his former Proconsul, [[Vivackus Kavon|Vivackus Kavon di Plagia]], had become the [[Aedile]] and had seen his opportunity to begin seeking the throne. [[Kal di Plagia Vorrac]], formerly the Quaestor of Satal Keto and one of Jinn's greatest advisors, also took steps at this time to consolidate the system's Stratocracy and military forces as his loyal followers. Before an assassination attempt by either of the [[Sith]] could end his life and weaken the House further, Jinn made the wise decision and willingly left power. As Kavon moved to take power, he found himself double-crossed; his former Master, Kal, had arrayed the full power of the system against him. Vivackus had no hope of reclaiming their support or matching the promises of power that Vorrac had offered them; thus, once again, he became the Aedile of Plagueis.
Coming out of lightspeed, the Plagueians found themselves within the outer reaches of the [[starwars:Stygian Caldera|Stygian Caldera]]. Near their position drifted a derelict space station, a relic of the Great Galactic War. Sending out a call to the remaining Plagueians who had not been aboard the ''Ascendancy'', Tra'an Reith sought to rebuild. After the [[Saraask'ar]] were brought to heel and the station boarded, Plagueis set itself toward repairs and refit.


It was not long into his tenure that Kal made good on his promises, reorganizing the [[Jusadih Military Regime]] and implementing systems and policies that allowed the capable and determined to ascend to positions of power. His loyal Dark Jedi followers, who had learned the hard way not to double-cross the brilliant manipulator, found entire capital ships or military divisions at their beck and call; stubborn rebel cells and criminal elements fell away from the unified might of Plagueis. It was but one of many sweeping alterations to the House's structure made possible by simplified Leadership, which included the House's new motto: Adapt, Ascend, Avail. The House became active and strong; it was fortuitous that they did, for the forces of Plagueis would soon face the [[Disorder]] and begin striking at one another in the name of their [[Order|Orders]].
Using their cargo and parts, they were able to make the ''Ascendancy'' spaceworthy once again. At the direction of the Quaestor Solus Gar worked with the leader of the trandoshans, [[Tress'kar]], to imprison and guard the crewmen of the rescue ships ships they would draw to the edge of the Caldera with a distress beacon. The reptiles kept their charges secure while [[Emar Xu|Doctor Xu]] and [[Braecen Kaeth]] set out to fulfill Tra'an's vision. Once it was complete, the newly ascendant Dread Lord Reith revealed his project - a slave army, formed of [[Ravagers|Ravager]] soldiers and [[Subjugates|Subjugate]] crewmen. With the core of a new army at hand and a repaired ship, raids were launched and Plagueis began to become strong again. Working off of intel from [[Alaris Jinn di Plagia|Alaris Jinn]], Plagueis forces infiltrated the Galactic Alliance base at [[starwars:Ord Pardron|Ord Pardron]] and captured or sabotaged the task force of ships lying at anchor there. The ships were renamed, their crews enslaved or killed, and Plagueis departed with the new [[Ascendant Fleet]] under the cover of the ''Ascendancy'' to regroup.


Following this time of conflict, which Kal used to eliminate several of his final remaining opponents, the Sith's iron fist and brilliant planning again drew Plagueis together under a common banner. Rather than scolding them for infighting, he congratulated the survivors of the conflict; the strong had prevailed and the weak had been purged, as was now the way for the '''Ascendant House'''. Following this, Vivackus decided that his new duties as Combat Master]] were more vital than those in Plagueis and that his chances of success would be improved away from Vorrac's shadow; the Battlelord transferred to the Rogues, leaving Kal in sole command of the system.
With the other Houses and Clans thinking Plagueis dead, the leadership of Plagueis was content to allow that fiction to remain intact. The other Dark Jedi of the Brotherhood fought for the positions their vital members had lost, while those who had survived Zoraan's onslaught sought to capitalize on the advantages and disadvantages of one less House. Only two amongst their ranks - the Grand Master and his Shadow Hand - would know the truth whole truth of Plagueis's survival, with the Dark Councilors informed of the details that concerned their various dominions.


Shortly after the Disorder, as Jusadih returned to security, the planet of [[Sigil 2]] would become embroiled in the conflict that would be known as the Taking of Si'Tilk. The resulting engagement saw the traitorous Vong heretic, [[Sarak Shai]], ally himself with Plagueis and become the principle servant and new Aedile of the di Plagia. After Si'Tilk's taking, Sarak served as a vicious but loyal creature for a time before stepping aside to further concentrate on studies of the Force. In his void, [[Jaek Aralias]] would come to be the new Aedile of the Ascendant House.
== House Organization ==
=== House Officials ===
====Dread Lord====
The Quaestor of House Plagueis is styled the Dread Lord of Plagueis and is the autocratic ruler of the House and all its holdings. The Dread Lord is the supreme ruler of the entirety of Plagueis, serving as governmental leader as well as supreme military commander. The Dread Lord also determines the division of the spoils of any conflict or raid engaged in by Plagueis, even those undertaken by the leaders of [[Ajunta Pall]] and [[Karness Muur]]. The Dread Lord swears fealty to the Iron Throne.


Aralias' arrival was a time when Vorrac began having visions of the future in his sleep; some troubled him deeply, while others whispered truths of power and success to him. However, he knew that before victory could belong to Plagueis, it had to know true and utter defeat; thus, he embarked on a journey outside Jusadih, leaving Aralias as Quaestor and the Rollmaster, [[Tra'an Reith]], to fill the Aedile post. As Rollmaster for a time, the enigmatic [[Braecen Kaeth]] returned to Plagueis, lending strength to Jaek. Even so, his rule was to be a short one.
====Dread Lord's Wrath====
The position of Dread Lord's Wrath is occupied by the Aedile of House Plaguies. The Wrath serves as a personal enforcer and executioner for the Dread Lord, taking orders directly from and answering only to him. Unlike the rest of the Dread Lord's servants, who are bound to his will by a dark side ritual, the Wrath is given autonomy. The Wrath is second in authority only to the Dread Lord, commanding similar levels of authority over those subordinate to him in the House on the assumption that he acts to project the Dread Lord's will.


Jaek would soon crumble under the pressures all around him, Dark Jedi and military commanders kept in check only by virtue of Vorrac's now-missing iron grip and absolute sense of order. He departed Jusadih in the night, leaving the mantle of Ascendant Leadership to its only possible inheritor: Tra'an. Braecen, his favored Quaestor now gone, returned to the [[Rogue|Rogues]] to pursue his own agenda. The Shi'ido was left with a monumental task; he was now in sole command of a system on the brink of disunity and chaos.
====Overseer====
The Rollmaster of House Plagueis was styled with the ancient Sith title of Overseer and charged with oversight over the training of new Dark Jedi. The Overseer is also directs the indoctrination and training of new slaves in their service to the Ascendant House.


While Reith ascended to the Quaestor with the blessings of the Dark Council, those below him began to see him as weak, an outsider and usurper to power that they had been taught to crave. It was in these months that Plagueis and the Regime would be reduced to factions, groups, and splinters, some allying with rebels and others attempting to gain the favor of Dark Councilors and outside Houses and Clans. Before all could unravel and in the wake of attempts on Tra'an's life, one Dark Jedi in the House decided that loyalty to the Dark Council was the only way to ensure Ascendant glory. It was this that made him move to support the Council's chosen heir; gathering Dark Jedi that still served Lord Ashen loyally, the Weequay [[Unus Domus]] put together a vigilante unit and began disabling or destroying all those disloyal to the Throne of the [[Dark Tower]].
====Vassals====
The Battleteam Leaders of Plagueis are referred to as Vassals, having entered into a sworn loyalty to the Dread Lord in the context of the feudal system of House Plagueis. The obligations of the Vassals include military support and the return of tribute to the Dread Lord, in exchange for certain privileges including the grant of military assets to form a Vassalage. The Vassals of Plagueis are also allowed to appoint a lieutenant to serve as their second.


While Tra'an still reeled to gather his House, he witnessed reports of boarded and captured ships left crippled in space, facilities destroyed, soldiers, Officers, and even Dark Jedi killed, and many other assets lost to this renegade group. In the end, he would detain the Dark Jedi aligned with Unus, putting them to trial; upon realizing that their actions had stabilized his system, the now-vindicated Reith decided to legitimize Unus and his group in the form of [[Battleteam]] [[Primus Pilus]]. Known as the Blade of Plagueis, something they had been since the start, they would fight to ensure loyalty, stability, and success for the Ascendant House in all matters.
====di Plagia====
Those honored with the title di Plagia are the honored elders of House Plagueis, those who have demonstrated the utmost loyalty, dedication, and activity. The di Plagia serve as counselors to the Dread Lord and his servants. Given nearly the same level of respect and reverence as the Dread Lord, the di Plagia hold little authority of command and instead function as high-ranking political advisors.


Shortly after this, Reith appointed Unus to be his new Rollmaster as a reward for his loyalty, giving him administrative control over the House's logistics and the Master/Student pairings of the House. It was in this time that Kal di Plagia Vorrac returned to Jusadih space; while his arrival was heralded by many as a bittersweet blessing at best and a curse at worst, he was quickly welcomed by Tra'an for his cunning advice, his great experience, and the stability that he would lend to an already-fragile system. He took the role of Commander over Primus Pilus and, after aiding the Quaestor in reactivating the Master/Student Program that he had established during his tenure, became House Plagueis' third [[Taskmaster]]. Finally, after the death of his namesake during Domus' crusade against disunity, Tra'an recruited the demented Vong Sarak Shai to be his Aedile and right hand. Jusadih was finally stable once again.
=== Battleteam Ajunta Pall ===
{{Main|[[Ajunta Pall]]}}


After quickly reaffirming several policies and reconstructing their military assets, Plagueis joined the Dark Brotherhood as it went to war in the [[Tenth Great Jedi War|Invasion of New Tython]]. Landing near [[Menat Ombo]] the Plagueian forces made short work of the few Jedi they encountered before being surprised by the Mandalorian forces of [[Arcona-Week2|Ge'tal Gaan]]. After a short but pitched battle where Templar [[Koga Kage]] nearly died in the defense of his Quaestor, Tra'an called a retreat on the advice of Vorrac, pulling back to their capital ships and regrouping. After a nighttime raid by Pilus, assisted by the recently-returned [[Arcadian]], the Ascendant Forces managed to regroup and established a staging area in a captured Harakoan village. There, they assisted in the protection of [[Headmaster]] [[Taigikori Aybara Dupar]] and used their secretive location to launch aerial support and ground operations alongside the rest of the Brotherhood. Following the defeat of the Jedi and the death of [[Michael Halcyon]], the forces of Plagueis returned to Jusadih, determined to move ahead of their Seventh House placement and Ascend again toward strength and security.
Ajunta Pall’s forces are lead by its Dark Jedi members the same way the Sith led the [[Starwars:Imperial Military (Sith Empire)|Imperial Military]] during the [[Starwars:Great Galactic War|Great Galactic War]]. By and large, the Dark Jedi of Ajunta Pall are used predominantly as the “shock-troopers” of the Battleteam and theoretically are used sparingly during combat. In practice, however, given the aggressive nature of most Dark Jedi, specifically those in Ajunta Pall, these Dark Jedi will most often be found on the front lines of any battle.


It was not long before they faced new challenges, as their system had become unruly in their absence.
=== Battleteam Karness Muur ===
{{Main|[[Karness Muur]]}}


==  Government and Politics ==
One could safely say that one of the reasons the Brotherhood, and in particular Plagueis, was so devastated by the Horizon Crisis was the fact they were caught unaware. The enemy struck without warning with devastating force. Plagueis could not afford for this to happen again, particularly in its current state. Hence, the newly knighted Arden was tasked with assembling a team of individuals that specialized in information gathering and more subtle forms of war. Karness Muur would be the eyes, ears, and when necessary “finger” of Plagueis.
{{Government
| BG1 = 000000
| BG2 = 003399
| image =
| name = Jusadih Military Regime
| type = Stratocracy
| founding = [[30 ABY to 39 ABY|30 ABY]]
| headofstate = *[[Tra'an Reith]] as [[Jusadih Military Regime|Supreme Commander]]
*[[Sarak Shai]] as [[Jusadih Military Regime|Lieutenant Supreme Commander]]
| headofgov =
| commander =
| defacto =
| executive = Supreme Commander
| legislative =
| judicial = *[[Plagueis Summit|Jusadih Command]]
| capital = [[Dark Tower]], [[Kapsina]]
| language = Galactic Basic
| currency = Galactic Credit Standard
| religious = *[[Sith]], [[Obelisk]], and [[Krath]], practiced in secrecy.
| holiday = [[Dictum of Two Skies]]
| anthem =
| formed = [[Plagueis|Clan Plagueis]]
| established = [[30 ABY to 39 ABY|30 ABY]]
| reorganized = 32 ABY
| fragmented = 34 ABY
| dissolved =
| restored = 35 ABY
| era = [[Dark Jedi Brotherhood Era]]
}}


===  Rule of a System  ===
Striking from the shadows, Karness Muur can be everywhere and nowhere. These members are the ones the Quaestor calls upon if he wants to keep his hands clean. Be it Hacking, Recon, Assassination, Interrogation/Torture, Manipulation, Bribery or anything of that nature, the leaders of Plagueis can find them here.
'''Stratocracy''' - a military government - is a form of government headed by military personnel. It is not necessarily the same as a military dictatorship, as the military and government can be interchangeable and a stratocracy does not have to be autocratic, or tyrannical, by nature.  


Long had the leadership of Clan Plagueis been content to control the governorship of the Jusadih System from the shadows. Hiding within their own schemes, they avoided open roles within the system and planetary governments, which allowed the feudal leaders of the system to band together. This changed during the [[War of Ascension]], when the Dark Jedi of Plagueis and their Military Regime overthrew the rebellious [[Jusadih Independence Coalition]] under the rule of Braecen Kaeth.
Due to the nature of it’s operations, Karness Muur tends to operate in two or three man teams in most circumstances. Smaller groups can be more stealthy by their very nature. However, missions requiring more force often call for multiple teams to be working as a cohesive unit on a given target. These teams are not necessarily fixed as different skills might be needed for specific objectives.  


Since then, the Regime has enforced strict laws, all of which are enforced without mercy by Plagueis and its Dark Jedi. Currently, representatives of the Military govern the planets of Jusadih under direct orders from the Supreme Commander, a post held exclusively by the Quaestors of Plagueis. The Supreme Commander is in charge of all orders, decisions, and judicial matters in the system. He gives authorization to military action and determines the laws and systems of the government.
==  Government ==
The devastation wrought by the Horizons Crisis in 36 ABY had a profound impact on the government of House Plagueis. The Jusadiah Military Regime would fall with Jusadiah, paving the way for new governance of the Ascendant House. Where the JMR was steeped in the military traditions and formalized structure of the Imperial Military, the new feudal structure ruling Plagueis would be closely modeled on the magocracy of the old Sith Empire.  


Beneath the Supreme Commander is his second in command, the Lieutenant Supreme Commander - a post exclusively held by Aediles. While the Supreme Commander gives orders and passes laws, the Lieutenant Supreme Commander will see that they are enforced, oversee direct military action, and coordinate direct action where his leader directs. Whereas the Supreme Commander leads from the Dark Throne, the Lieutenant Supreme Commander is his general in the field; leading from the proverbial trenches, he accomplishes all duties that the Supreme Commander levies upon him and ensures that all respect Jusadih Command.
The title and position of Dread Lord is given to the leader strong enough unite the entirety of the House under his banner and seize control through power, cunning, and mastery of the Force. The Dread Lord was the absolute ruler of Plagueis with unquestioned authority. The cabal of Force wielders beneath him is the Synod, made up of the Dread Lord's Wrath, the Overseer, any duly appointed Vassals and their seconds, and the di Plagia. Many of the members of the Synod are assigned a specific area of authority, or sphere of influence. Slaves, information gathering, or command of a Vassalage were just some of the spheres that the Synod members could be designated to oversee. The control exerted by the Dread Lord and Synod were absolute, even over the other Dark Jedi of the House regardless of rank.


The Rollmaster typically takes the role of handling all matters concerning logistics, finances, inner workings, and the [[Jusadih Intelligence Directorate|Intelligence Directorate's]] findings. Whereas the Aedile is the Quaestor's executor, the Rollmaster is his inquisitor and advisor; all important dealings are reported by them and all covert operations or espionage is carried out with their approval, below the Quaestor's. Ultimately, the Rollmaster handles the shadowy and esoteric aspects of running a system, giving the Supreme Commander the tools that they need to oversee a Stratocracy.
The unrestricted authority of the Dread Lord and Synod does not, however, translate to unrestrained loyalty amongst the members of the House. Like any Dark Jedi, those members of Plagueis with power often want more and those that lack it desire to attain it. Political factions are known to form within the ranks of the House, coalitions formed around powerful individuals. While the Dread Lord maintains his own network of intelligence gathering assets, many members of the Synod and the House's Equities maintain their own resources both within Plagueis and without. Knowing of a rivals weakness or of an opportunity to elevate oneself in the eyes of the Dread Lord can serve as a powerful motivator to keep information away from the other members of the House.


Outside of covert strikes against targets designated by the Quaestor, Primus Pilus has no role as a unit to play in the government - though its members at times have their own agendas to pursue.
==  Society and Culture ==
 
=== Culture ===
===  Rule of a House ===
The culture of Plagueis following the Horizons Crisis is very different from that which came before, one that is far more Force driven than its predecessor. The trappings of the more civilized Empire of Palpatine and the Imperial period have given way to something that shares far more with the Empire of the Sith of Ziost. Plagueis would instead thrive on slavery and exploitation. Given the consequences of Horizons, the leadership of Plagueis lived under the constant belief that if knowledge of their existence and their location were known, they would face the threat of external attack.
====Ascendant Rule====


Like the Sith of old, the Quaestor of Plagueis takes absolute command over all aspects of the House - he makes decisions on the future, relays orders to his subordinates, and leads the House in all matters. As a liaison to the Dark Council, he ensures that the Ascendant House always respects the decrees and decisions of the Grand Master and his Councilors. In many ways, his role is that of a symbol or a figurehead - giving orders during [[Vendetta]], broadcasting announcements and issuing decrees over encrypted channels on Jusadih's holonet, and Knighting Journeymen who have completed their trials - while in other ways his rule is direct, such as approving promotions, rewarding members, and designating command to those below him. While his rule is absolute and his decision final, he relies on his subordinates to handle the myriad issues of the House.
House Plagueis is the only House in the Dark Brotherhood to lack a planetary dominion, and its internal society reflects this. Often raiding settlements, convoys, and ancient Sith ruins, their core society spends much of their lives aboard the ships of the Ascendant Fleet. These ships become something of a home to them, often bearing their personal possessions. When they return to the Anchorage, Dark Jedi trade spoils of war with one another for favor or other goods.


While the Quaestor decides what the House shall do, his Aedile is again his executor, assigning missions to the Knights and Equites of the House and carrying out projects, operations, and commands assigned to him. He acts as the Right Hand of the Quaestor, directly overseeing important matters and doing the more direct work that is involved in leading Plagueis. While he does not make the decisions or plan the future, he will work with the Dark Jedi under his command to see that the Quaestor's will is obeyed and comes to fruition.
Plagueians live at war. When not raiding or engaging in missions, they are typically training for the next fight. Some play the political game between one another, while others travel and liaise with contacts within and outside of the Brotherhood. Functioning as almost a rogue House, their lifestyle and strength nevertheless draws a steady stream of traitors and turncoats. Only in Plagueis does a Dark Jedi never have to hide.


The Rollmaster serves a much deeper role in regard to the House than he does in the system's governance - while the Aedile is the Quaestor's Right Hand, the Rollmaster is his Left. He oversees the Plagueian Path - the Master/Student Program of the Ascendant House - and ensures that all Masters take proper care in instructing their Students toward the Dark Side and the goals of Plagueis. In addition, he decides upon the Taskmaster, training him to one day take up the responsibilities of a Rollmaster and ensuring that he takes proper care of the Prospects, or Journeymen from the rank of Apprentice to the rank of Acolyte who have yet to prove themselves worthy of true training, and any Masterless Students, Journeymen from the rank of Protector to the rank of Jedi Hunter who have begun to learn the Force, but are not yet true Dark Jedi. Ultimately, while the Aedile ensures the present of Plagueis proceeds as planned, the Rollmaster plans for its future.
Religiously, Plagueians follow the Final Way, a Brotherhood doctrine first observed by [[Okemi]] and revived by the Dark Lord [[Kane Vader]]. They see it as their duty to raid and pillage; in doing so, they seek to gradually convert all survivors into Dark Siders or slaves and bring about an era of ferocity, power, and darkness for the Galaxy. Like the Sith of old, they realize that their goal could take time, and thus they are content to live with war in their hearts and blood on their hands for the foreseeable future.


The final leader of Plagueis is the Commander of Primus Pilus. While the Aedile is the Right Hand, Pilus is the Blade - they are literally the main unit used to handle critical and dangerous situations. While sometimes Pilus will be assigned to other military units as an attache, they are formally acknowledged as a black ops unit; officially, they don't exist. Aside from this first-strike role and the deadly and often gritty duties they perform, Pilus serves another function; the Commander trains to become the next Aedile, all the while training two Flight Leaders as Superior and Minor to replace him. The two compete and will often exchange places in the fight to become a worthy Commander, ensuring that only the strongest and most capable rise to a position within the Plagueis Summit.  
=== Castes ===
Like the ancient Sith Empire, Plagueis would also adopt a hierarchy built on a rigid caste system and stratified rank structure to put its subjects in their proper places. The caste system is broadly divided between Force users, non-Force users that serve the House, and slaves, with specific levels within those classes.


===  Chain of Command  ===
*'''Lords of Plagueis''' : The Dread Lord and members of the Synod make up the highest level of Plagueian society. Elevation to this level is determined solely by the Dread Lord, though the counsel of the Synod is often consulted. Members of this caste will have their name preceded by “Lord” when addressed formally by a subordinate or member of a lower caste.
* '''Quaestor:''' [[Tra'an Reith]]
*'''Force Users''' :  The second highest level of Plagueian caste system is made up of the remaining Dark Jedi that are not a part of the Synod. In keeping with the magocratic structure of Plagueis, the Dark Jedi are superior to all those that lack Force ability. Even the lowest ranked Journeymen will still be superior to the commanding officers of the Ascendant Fleet and will be addressed as "sir". Any non-Force user, however, is expected to refer to a Force user that has completed their trials of knighthood as “my lord” out of respect.
* '''Aedile:''' [[Sarak Shai]]
*'''The Willing''' : Not all that serve the Dark Jedi of Plagueis are slaves or others forcefully brought to heel. There are those that serve willingly, and these members of Plagueis make up the third caste within the House. These non-Force users are considered full citizens of the House and enjoy more freedom and privileges than those below them. Many that make up this caste come from the remains of the Jusadih Military Regime and the officers and men that survived the Horizons Crisis. Still others come from those who Plagueis takes in raids that are willing to serve their new dark lords freely. Only those who unquestioningly demonstrate their loyalty by allowing the depths of their psyches to be laid bare with the Force are granted this place in Plagueian society.
* '''Rollmaster:''' [[Unus Domus]]
*'''[[Saraask'ar]]''' : Originally paid mercenaries of House Plagueis, the Saraask'ar Clan are now direct subjects of the House following their failed attempt to seize control of the Ascendency and the House's resources after the Horizons Crisis. The Trandoshan slavers occupy a unique position in the caste hierarchy, being neither free nor slaves. Given some autonomy, the Saraask'ar are not given the rights of citizens of the House. They are, however, the only caste that is able to engage in direct contact with the galaxy at large without requiring the direct permission of the Dread Lord, serving as a buffer to protect the knowledge of the survival of Plagueis. The Saraask'ar's clan chief is allowed greater privledges within Plagueis then his subordinates, such as being allowed to advise the Synod and sit in on war councils.
* '''Commander:''' [[Kal di Plagia Vorrac]]
*'''Slaves''' : The lowest level of Plagueian society are the slaves. Ranging from the standard, shock collared laborers to those warped by the Force such as the [[Subjugates]], [[Ravagers]], and [[Wraiths]], the Slaves make up the single largest segment of the House. Lacking any rights or privileges beyond controlled access to basic necessities, the slaves of Plagueis are the property of their masters. They are allowed only what they are given; disobedience and insolence are punished viciously. Should a slave become crippled, resources are not wasted; they are put down, quickly if they served well and slowly if they fail. Slaves that lash out against a Dark Jedi of Plagueis, or their protected servants and envoys, can expect a severe punishment or even death. Any slave that is taken into Plagueis will never be allowed to leave the House alive, preserving the secret of Plagueis's survival with their lives.


==  Economy  ==
==  Economy  ==
===  Overview  ===
The economy of Plagueis does not come from legitimate sources; all of their assets come from piracy, raiding, black market sales, and the slave trade. They have taken this to heart as a philosophy; among the Dark Jedi of Plagueis working for money is seen as soft and stupid, while trading coin for goods is typically seen as a sign of weakness. As many a of the House's members would say, a true Dark Jedi pays the blood price for his possessions.
Though technically located on the outer edges of the Deep Core, the Jusadih System experiences a bountiful return as a member of the Inner-Core Merchant Alliance (ICMA). Several corporations and branches therein call the Jusadih System home, but none has had more of an impact on the system than Sistros Corporation, formerly known as Sistros Acquisitions and Holdings. Formerly a smuggling company and the front organization for Plagueis, Sistros was devastated by the Vong Incursion into Jusadih and, much like its controlling House, had to adapt to extraordinary circumstances. It has emerged as a multifaceted and undoubtedly stronger legitimate enterprise.


While the economy of Jusadih remains heavily rooted in the mining industry, with such substances as minerals, ores, and gems remaining a powerful factor on Kapsina and Morroth, the devastation of Nintura's surface has borne unprecedented fruit for Sistros. With the formerly-protected biosphere of the planet literally gone and its surface uninhabitable and toxic, specialized equipment has seen a resurgence of fuel extraction. The planet has also become a manufacturing center.  
While it does use the [[starwars:Galactic Credit Standard|Galactic Credit Standard]], Plagueis tends to favor physical currency such as coins and bills over credit chips or electronic transactions. While a vast reserve of physical currency is kept at the Anchorage, there are also electronic accounts kept in the various banking houses of the galaxy under aliases under the direct control of the Saraask'ar. These laundered bank funds are used by the House to make large purchases of goods.


What Aerun - now Sigil 2 - used to produce has been largely supplanted by Shintera, whose population centers and agricultural potential have both bolstered the markets of Jusadih and helped the system flourished. In addition, private mining groups utilize the rings of the planet to extract even rarer substances from its asteroids and ice fragments, utilizing the wealth of long-destroyed moons for the entire system. Sigil 2 itself, while not contributing largely to the economy of the system, provides the main asset of its security - it aids Sistros' business by training the military forces that police the system. Finally, Morroth's mining towns yield rare and valuable metals and materials from deep below its ice-bound surface, while in secret it provides both a prison workforce - invaluable to Jusadih and useful in maintaining control - and a training center for the most essential component of Jusadih's government, the Dark Jedi of Plagueis.
By far the largest export for the House is in trafficking trained slaves. The vast majority of those sentients seized in raids are unsuited for the needs of Plagueis, and are instead handed over to the Saraask'ar for training and sale. These slaves will never see the interior of a Plagueian ship or the Anchorage, and are instead transported to one of the various Saraask'ar enclaves for indoctrination. Sold on the [[starwars:Invisible Market|Invisible Market]], these slaves bring in most of the House's income. Other goods seized from the Plagueian raids are sold on the black market or more legitimate outlets. Their most common imports are weapons, armor, medical supplies, and foodstuffs, though they get the bulk of the latter two during surprise attacks and raids. Lacking the heavy burden of supporting a dominion, the House enjoys a large return on their relatively small losses. To facilitate trade, Plagueis relies on the Saraask'ar to act as intermediaries.
With so much production, interstellar trade makes up an even larger portion of the economy, managed largely by the import/export assets of Sistros. Though the permanent staple of trade remains raw mining resources, the emerging markets of energy, agriculture, and manufacturing have finally brought stability to Jusadih in the form of both profit and trade. The largest consumer, and closest trade partner, is the central hub of the galaxy, Coruscant; though a considerable amount of business is also conducted with the denizens of the Antei System, accounting for 34% of exports and nearly 40% of imports as of 35 ABY. In addition, private import and export deals continue with the Empire of the [[Cocytus System]], ruled by Plagueis' allies in [[Scholae Palatinae]].
 
Technically a free market economy, the many controlled assets of Sistros Corporation often tilt or heavily influence the stock market, booms, and busts of the system. In truth, though, it is a market with considerably more freedom than many in the Mid and Outer Rims. The per capita gross domestic product (GDP) of Kapsina and Morroth is considerably typically a higher source of regional income than Shintera or Nintura, though the planets have begun to make a comeback, reducing import costs enormously in the previous few years; only Sigil 2, officially quarantined, remains as a virtually profitless world.
 
===  Exports  ===
* Metallic Ores (Exporting 45-50% on the market)
* Energy (Exporting 10%-25% on the market)
* Fuels (Exporting 5%-20% on the market)
* Precious Gems (Exporting 10%-15% on the market)
 
===  Imports  ===
* Food (35% of market)
* Advanced Weaponry Systems (50%-55% of market)
* Medical Equipment and Supplies (60%-75% of market)
* Education (25% of market)
 
Major exports are the portion of produced goods being exported to the galactic market. Imports are the portion being imported for Jusadih's use, while domestic production fills the remaining percentage. Example: For food, Plagueis is importing 35% of the food they are using; the remaining is domestic.
 
==  Society and Culture  ==
Overall, citizens of Jusadih are quite patriotic, as the regime guarantees a well-enforced law, healthy economy, and safe existence in a system once ruled by feudal squabbling and corruption. However, pockets of rebellion do exist - those against the laws that make the Regime sole dictators of the region. These splinters of the JIC, along with various criminal factions, are the last of the thorns in Plagueis' side; propaganda, resources, and superior forces largely keep the system calm and controlled.
 
Jusadih's culture varies from planet to planet. On Kapsina, two distinct groups are present; within its cities, centers of luxury and with samples of culture and art from all over the galaxy, an elitist society has developed. Largely either tourists or rich citizens of Jusadih, people from every corner of the cosmos congregate in Kapsina for elegance, extravagance, and luxury rarely found anywhere else. Outside these cities, however, lies the city and tiny outposts of the Myrsei, descendants of minors that crashed on the desert planet thousands of years ago. Shunning the decadence and foolishness of the other cities, these people live in accord with the desert, content with average technology, tradition, and a lack of greater galactic involvement.
 
Sigil 2's citizens are entirely Dark Jedi, Military Officers, soldiers, and recruits. Thus, it is a place of very spartan attitudes and harsh training. Even so, a culture of sorts has sprung up amongst Sigil 2's inhabitants - one of fierce loyalty and a desire for strength. They train directly with the Dark Jedi of the House and know entirely who and what they serve, but like the stormtroopers of the Imperial Remnant, they are fanatically loyal to their commanders. Many of them were refugees from the Vong Incursion, survivors from Aerun, Nintura, and the few cities devastated on Shintera as well as the rest of the galaxy. Where the Jedi did not help them, the Dark Jedi of Plagueis offered them not only safety and security, but a chance at a new and better life; many of them feel literally indentured to their masters for the opportunity.
 
Nintura's inhabitants are literally only those on the moon of Shintura, formerly called the "Battle Moon" for its garrisons and military outposts, and those who are shuttled down with safety equipment to work in mines, fuel depots, factories, and junkyard facilities. While the hazards are unmatched, so too is the pay - so incredible that a few thousand are willing to risk life, longevity, and limb in the name of a huge payoff. In addition, Shintura's surface holds the last remnants of the Ninturan Preservation Coalition, a Wookiee-led group once hoping to make the rainforest world a sanctuary like Kashyyyk. Now, they aim more toward restoration, but refrain from openly protesting the Regime's shameless exploitation of the ruined world below as such protests rarely ever end well. As of the present moment, the Preservation Coalition is not a militant group.
 
Shintera, while holding holidays for the lost cities of Asgard, Glasir, and Drasil, has blossomed into the population center of Jusadih - while Kapsina hosts the elite in an existence comparable to casino worlds in Hutt space, only devoid of the crime, Shintera is the world of skyscraper cities and vast groups of people. People in every bracket below the elite, from the lower, middle, and upper classes alike, call this place home. In addition to the many activities that go on within each city, there is an agricultural component to the world; the farmers in Shintera's outlying fields stick largely to lifestyles that would befit a world like Dantooine, while the cities themselves are an interesting melange of galactic cultures and urban lifestyles. Overall, the main differences between a Shinteran and Coruscanti life are patriotism, stratocratic rule, and a difference in trends and styles brought about by their Deep Core location - sometimes they are ahead of the times, sometimes behind.
 
Morroth's population is tiny - below ten thousand citizens on the entire planet - and thus, the society there is one common to mining communities. The people there are focused on their work, live a largely calm life suited to small, isolated towns, and have little to do with the greater system's political or cultural sphere. Ultimately, it's the most dangerous line of work outside Nintura, though the weather on the world is so cold that the average humanoid can only survive in it while wearing winter gear in the most habitable of temperatures. When the temperature drops or the infamous Morroth blizzards sweep by, the citizens dwell inside structures or travel using heated speeders. It is these same temperatures that make Morroth an ideal place to house prisoners; even if the inhabitants of the world's three penal facilities ever did escape, they would quickly die of exposure or be caught, ensuring they stay put. Finally, the military maintains only one true outpost on the world - Outpost Galthain - whose entire existence outside of special operations is to guard and protect the nearby [[Temple of Plagueis]] and its Students.
 
Naturally, a criminal underworld exists in Jusadih; it appears in high-risk areas or "Red Zones" in cities on Kapsina and Shintera, while making occasional appearances on Morroth or Nintura. This underworld includes elements like the [[Ensaari Free Traders]] and pirate gangs like the [[Bloodhawk Butchers]], and is often the only place to go for goods and medical supplies for the remnants of the [[Jusadih Independence Coalition]]. Ultimately, though, the crime in Jusadih is dominated by the far-reaching, influential, and notoriously difficult-to-incarcerate Hutts of the [[Grardella Syndicate]].  


==  Military  ==
==  Military  ==
In days past, Old Clan Plagueis would rely upon the private armies of the nobility to keep the system secure, ruling from the shadows and relying on the Dark Side to warn them of incoming threats. Their fleet proved adequate to secure essential trade routes, but against the Force-dead Yuuzhan Vong, their forces were essentially swept aside. Following this and the War of Ascension, Plagueis put in place a much stronger, Dark Council-granted military force that has since been supplemented with conscripts and volunteers from the system. In addition, any ships lost or damaged have been replaced or repaired using in-system assets, pending Dark Council approval. Today, the military of Jusadih is composed into two large divisions, both comprised of smaller divisions. The divisions are the '''Ascendant Legion''' and the '''Ascendant Fleet'''.
===Command===
 
There is little differentiation between House Plagueis and its military, as they are nearly one and the same. Every Dark Jedi holds military authority, every man is a soldier, and even the most docile of slaves provide logistical support for the Plagueian war machine. While the Dread Lord maintains overall command of the military forces, his Wrath acts as the military [[starwars:Executor (Imperial rank)|executor]] and often times commands the fleet or elements of in in the Dread Lord's stead. The upper leadership positions of the fleet and army of Plagueis are held by the House's Dark Jedi using a similar structure to that employed by the resurgent Sith Empire during the Great Galactic War.
===Ascendant Legion===
 
Composing all ground-based forces of Plagueis, the Ascendant Legion includes all direct assault, reconnaissance, covert operations, ground-based support, and ground-based intelligence gathering units of Plagueis. It is designed to operate either in specific units or as a whole, and its units often have Dark Jedi amongst them. For their direct role in military operations and planning, these members are classified on paper as [[Foxtrot Uniform - Plagueis|Foxtrot Uniforms]] in various classes.
 
====[[Jusadih Armed Forces]]====
 
Outside of the intelligence-based forces of Plagueis, the Jusadih Armed Forces are the front-line and direct operations soldiers of the system. It is the main unit that handles battles, ground engagements, and planet-based defense. It is also the most common for a soldier to join; nearly two thirds of all forces in the system join the Armed Forces initially before either staying or branching off. Moreso than in space or in a Directorate room, the Armed Forces see more direct interaction with Dark Jedi in the field than any other group.
 
Chain of Command:
*Supreme Commander
*Lt. Supreme Commander
*Grand General
*Subordinate Generals
*Lesser Officers
 
====[[Jusadih Intelligence Directorate]]====
 
When not involved in direct engagements, the Ascendant Legion's forces are most commonly acting in recon, espionage, or saboteur roles - all governed by the Jusadih Intelligence Directorate. Whispered about by most as such names as spooks and cranks - allocated due to their ghost-like nature and their rumored torture of victims, respectively - their agents are most-commonly nicknamed black coats. Aside from these agents, units under Directorate control are almost inevitably in permanent action hunting for rumors of treason or rebellion, finding information to keep Command capable and sharp, and most importantly, ensuring nothing that could compromise Plagueis or the JMR escapes or enters Jusadih space.
 
Chain of Command:
*Supreme Commander
*Rollmaster
*Directorate General
*Subordinate Generals
*Lesser Officers
 
====Legion Forces====
 
'''Infantry:'''
 
* [[Plagueian Trooper|Plagueian Troopers]] x 26 Companies - 4290 Personnel
* Scouts x 5 Companies - 825 Personnel
* Heavy Troopers x 17 Companies - 2805 Personnel
* Engineers x 31 Squads - 310 Personnel
* Medical Personnel x 23 Platoons - 943 Personnel
* Special Forces Commandos x 20 Squads - 80 Personnel
* Snipers x 20 Platoons - 20 Personnel
* Trandoshan Slavers x 85 - 1 Guild
* Foxtrot Uniforms, various classes
 
'''Light Vehicles:'''
 
* 74-Z Speeder Bike x 48
* Ultra Light Assault Vehicle x 72
* Infantry Support Platform x 40
* All-Terrain Scout Transport x 20
   
'''Armor:'''
 
* All-Terrain Anti-Aircraft x 12
* All-Terrain Armored Transport x 6
* 1-L Imperial Class Tank x 72
* T4-B Heavy Tank x 18
 
'''Artillery:'''
 
* Republic Artillery Gun x 30
* All-Terrain Experimental Transport x 36


===Ascendant Fleet===
===Ascendant Fleet===
The [[Ascendant Fleet]] is centered around the twin destroyers [[NSD Ascendancy|''Ascendancy'']] and [[NSD Predominant|''Predominant'']]. The ''Ascendancy'' acts as the House flagship and, armed with its long range turbolasers, leads the fleet in large engagements. The Bothan Assault Cruisers [[BAC Harrower|''Harrower'']] and [[BAC Terminus|''Terminus'']], along with escort vessels and troops, form two smaller, independent raiding units that are assigned the the Battleteams. While independent from the wider Ascendant Fleet, these units serve the will of the Dread Lord and must heed his orders.


Composed of all aerial and space-based units under the command of Plagueis, the Ascendant Fleet plays a number of vital roles, from space defense and air support to troop transport and even some diplomatic functions. Like with many systems, while the actual engagements are the Legion's protocol, without the Fleet they'd be a war machine unable to deploy. Composed of the Jusadih Naval Command and the Jusadih Starfighter Corps, the Ascendant Fleet is a place of both tactical engagements and thrilling, physics-bending warfare; both areas in which a Dark Jedi's influence can turn the tide decisively.
The starfighter forces of House Plagueis are no longer made up primarily of outdated Imperial types dating from the Galactic Civil War. Instead, the House has primarily adopted fighters designed by the New Republic and it's members. Later model X-wing and A-wing fighters support Y-wings and Corellian designs to form the starfighter wings assigned to the Fleet's capital ships.


====[[Jusadih Naval Command]]====
===Ascendant Legion===
The majority of the [[Ascendant Legion]] is made up of indoctrinated slaves such as the [[Ravagers]], [[Wraiths]], and [[Subjugates]]. These troops, like those of the Sith Empire before, fight with a single minded fury and selflessly hurl themselves in combat against their foes. The conditioned slaves are supported by more standard enslaved sentients and directly lead by officers of The Willing. Most of the small unit leaders in the Legion are former officers or soldiers from before the fall of Jusadih. Balmorran [[SD-10 battle droid - Plagueis|SD-10 battle droids]]
serve as the shock troops of Plagueis, often as the first military forces to enter a battle. The infantry is supported by mechanized forces formed into fast moving units on the ground as well as by starfighters and combat airspeeders in the air. The main body of the Ascendant Legion operates from the [[ACC Ravager|''Ravager'']], an [[starwars:Acclamator I-class assault ship|Acclamator I-class assault ship]] captured from the Galactic Alliance. This ship is used when any large scale planetary raids or attacks are called for by the Dread Lord.


The fleet of Jusadih is composed of many impressive ships, from their flagship, [[NSD Ascendancy|''Ascendancy'']], to the ''[[INT Atrum Pars II|Atrum Pars II]]'', terror of pirates and smugglers system-wide. That said, it also includes a number of lesser picket ships and transports; these ships are not starfighters and thus not a part of the Corps, but they are unto the fleet as blood is to a body. Without the smaller transports ferrying troops and supplies, the entire Ascendant war effort would grind to a gruesome halt.
==  Allies and Enemies  ==
===  Neutral ===
*'''[[Arcona]]''': Having tried to aid Plagueis during the destruction of Jusadih, the Shadow Clan is one of the few that Plagueis does not have a direct animosity towards.


Chain of Command:
===  Enemies  ===
*Supreme Commander
* '''[[Tarentum]]''': The Tarenti, never particularly fond of Plagueis, has come to despise the Ascendant House. Having tried to capitalize on the House's apparent demise, they were rewarded with the ever-present threat of raids. As yet, no conflict has arisen of this distaste.
*Lt. Supreme Commander
*Grand Admiral
*Subordinate Admirals
*Lesser Officers


====[[Jusadih Starfighter Corps]]====
* '''[[Odan-Urr]]''': The Jedi of Odan-Urr have been recognized as a threat to and defiance of the Final Way as followed by Plagueis. In a galaxy that the Ascendant seek to plunge into darkness, they stand tall and uphold the light, making them the hated foe of Plagueis.


While the larger ships are the workhorses of space battles, taking on huge capital ships and playing interstellar dejarik to decide who wins an engagement, the wild pilots of the Starfighter Corps police the small spaces between craft. In a large engagement, frigates and picket ships that are essential to support larger capital ships are easy targets for bombers and snub fighters - something the many interceptors of the Corps prevents, and something that the many bombers among the Corps exploit wholeheartedly. While naval officers make decisions and plan engagements, these fighter jockeys defy the laws of gravity and physics for a living every day.
* '''[[Scholae Palatinae]]''': Having allied with Plagueis before the end of Jusadih, the Imperial-minded Palatinaeans sought to exploit this alliance before outright turning on Plagueis during the Orian Incursion. This betrayal has driven a wedge between the two Houses, and has created a bloody hatred between them.
 
Chain of Command:
*Supreme Commander
*Lt. Supreme Commander
*CAG Marshal
*Subordinate Marshals
*Lesser Officers
 
====Fleet Forces====
 
'''Capital Ships:'''
 
* Nebula-Class Star Destroyer "Ascendancy"(Flagship)
* Imperial II-Class Star Destroyer "The Baron"
* Victory II-Class Star Destroyer "Ballista"
* Victory II-Class Star Destroyer "Instigator"
* Immobilizer 418 Cruiser "Atrum Pars II"
* Firefox-Class Fighter Carrier "Perdition"
* CR90 Corvette "Silent Scream"
 
'''Transport Craft:'''
 
* Gamma-class ATR-6 Assault Transport "Marcescent"
* DX-9 Stormtrooper Transport "Blatant Rascal"
* DX-9 Stormtrooper Transport "Nomad's Ring"
* DX-9 Stormtrooper Transport "Mad Sage"
* DX-9 Stormtrooper Transport "Thunderbolt"
* DX-9 Stormtrooper Transport "Sorcery"
* DX-9 Stormtrooper Transport "Thorn"
* DX-9 Stormtrooper Transport "Defiant"
* DX-9 Stormtrooper Transport "Shiver"
* Sentinel-Class Landing Craft "Night's Rage"
* Sentinel-Class Landing Craft "Keeper's Torch"
* Sentinel-Class Landing Craft "Ebon Blade"
* Sentinel-Class Landing Craft "Swooping Clawbird"
* Starwind-Class Pleasure Yacht "Nebula Strider"
* Starwind-Class Pleasure Yacht "Calm Sea"
* Starwind-Class Pleasure Yacht "Respite"
* Multi-Altitude Assault Transport(MAAT) x 60
* Armored Interface Craft-4 x 36
* Warlord Dropship x 5
* Theta-Class AT-AT Barge x 6
* Drop Pod x 24
 
'''Starfighters:'''
 
* Scimitar Assault Bomber x 12 "Winter Squadron"
* Scimitar Assault Bomber x 12 "Serpent Squadron"
* Scimitar Assault Bomber x 12 "Archer Squadron"
* Scimitar Assault Bomber x 12 "Omen Squadron"
* TIE Avenger x 12 "Kite Squadron"
* TIE Avenger x 12 "Verdict Squadron"
* TIE Avenger x 12 "Discord Squadron"
* TIE Avenger x 12 "Dirk Squadron"
* TIE Interceptor x 12 "Ravager Squadron"
* TIE Interceptor x 12 "Torment Squadron"
* TIE Interceptor x 12 "Fortress Squadron"
* TIE Interceptor x 12 "Lurker Squadron"
* TIE Interceptor x 12 "Void Squadron"
* TIE Interceptor x 12 "Scythe Squadron"
* TIE Interceptor x 12 "Templar Squadron"
* TIE Interceptor x 12 "Omega Squadron"
* TIE Interceptor x 12 "Vortex Squadron"
* TIE Interceptor x 12 "Flamberge Squadron"
* TIE Interceptor x 12 "Chaos Squadron"
* TIE Interceptor x 12 "Huntress Squadron"
* TIE Interceptor x 12 "Spark Squadron"
* TIE Interceptor x 12 "Guardian Squadron"
* TIE Interceptor x 12 "Dawn Squadron"
* Z-95 Headhunter x 12 "Ambassador Squadron"
* S1 Firespray-Class Patrol Ship "Relentless"
* S1 Firespray-Class Patrol Ship "Chaser"
 
==  Astrography  ==
===  Jusadih System  ===
{{Main|[[Jusadih System]]}}
 
The Jusadih System is located in the Deep Core, yet still in relatively close proximity to Coruscant, and is the current home of [[Plagueis|House Plagueis]]. It contains five planets: [[Kapsina]], [[Sigil 2]], [[Nintura]], [[Shintera]], and [[Morroth]]. The system is quite volatile and possesses a star - Sigil - that has worked with black holes in past millennia to shift its planetary alignment many times. This leads many to think that planets have been gained or lost during these shifts. In more recent times, the hand of the Yuuzhan Vong has scourged two of the worlds - Nintura and Sigil 2 - and damaged Shintera. Even so, the [[Jusadih Military Regime]] and Sistros Corporation have returned the system to a confident - if somewhat uncertain - prosperity.
 
Today, Plagueis looks forward to growth as a capable Summit leads it into the future. Its largest threats are the other Houses and Clans, though it seeks to reduce those threats through diplomacy, and the threat of discovery from the Galactic Alliance, though it polices itself very well. However, underneath the surface, the splinters of the [[Jusadih Independence Coalition]] work ever harder and with worse elements every day in an effort to reclaim their old place as independent rulers of the system - this time, with a free and democratic Jusadih behind them.
 
=== Force Point ===
 
Stationed over Kapsina, Force Point is a Cardan III-Class Space Station that controls space traffic over the capital world, defends the world from foreign threats, recieves and monitors intelligence about the security of Jusadih, coordinates missions and operations, and most importantly, repairs the ships of the Ascendant Fleet. It is the main center of space defense for Kapsina and operates its duties seamlessly and efficiently, often under the eyes of a Plagueian or two.
 
Commissioned prior to the Tenth Great Jedi War, Force Point was given to Plagueis for their efforts in the Invasion of New Tython. Currently, it is also a site used for military holovids and announcements, business meetings, and a number of other space-bound operations. With two tractor beams, mid-level weaponry, and a force of TIE Interceptors on hand, it is more than capable of detaining or crippling illicit vessels and aiding legitimate ones in seeking repairs should they be in danger. Ultimately, it is a keystone of the Ascendant effort for system defense.
 
=== Omicron Platform ===
{{Main|[[Omicron Platform]]}}
 
Posted over the planet [[Morroth]], the Omicron Platform is an XQ3 platform at the edge of the Jusadih System that acts primarily as a center for negotiations and diplomatic relations between Plagueis and the Dark Council, other Clans, Houses, and any other groups. In addition, top-level Sistros dealings that concern the JMR are typically conducted here, as the Plagueis Summit is always controlling things behind the scenes with the political group. Formerly used in some military engagements, the existence of Force Point has delegated Omicron back to its intended usage.
 
In addition, the stationing over Morroth gives Omicron an additional purpose: Controlling space traffic over the penal colony. With the equipment onboard and a satellite network in orbit over the planet, it can monitor all comings and goings of ships to and from the world and check for irregularities. This is important, as a starfighter squadron from the Platform will often escort prisoner transports to the ice world's maximum-security [[Morroth#Prisons|prisons]] to ensure no malpractice. Most importantly, though, this allows Omicron to recieve signals from Omega Base on Morroth and request assistance from Kapsina if the base or the Temple of Plagueis is ever overwhelmed.
 
===  Kapsina  ===
{{Main|[[Kapsina]]}}
 
The crown jewel of the Jusadih System, and host of the headquarters of [[Plagueis|House Plagueis]]. Kapsina, once a planet of expansive oceans underwent dramatic changes instigated by the devastating touch of Jusadih’s sun, Sigil. This chain of events turning the once luscious planet into a dry, desolate landscape. Kapsina is composed of five continents: Kurast, Calimcha, Asinai, Schall, Khanduras. In addition, Kapsina possesses two Adegan crystal veins - giving the planet great importance to the Dark Jedi.
 
Kapsina was spared by the invasion of the Yuuzhan Vong, which set back their tourism industry - but only momentarily. Since then, it has gone on to reclaim its reputation as the home for Jusadih's elite and is ever the destination for the system's super-rich. However, unbeknownst to all but a few Officers and Dark Jedi, the silhouette of the [[Dark Tower]] truly controls the system's fate.
 
===  Sigil 2  ===
{{Main|[[Sigil 2]]}}
 
A planet once engulfed in ice, much like Kapsina, the ecosystem went through massive environmental changes and was transformed by the touch of system's star, Sigil. The changes turned the land from a glacial wasteland to a moderately temperate climate... until the Yuuzhan Vong Invasion.
 
It would be during the [[Eighth Great Jedi War]] that Aerun would be reduced to a barren, twisted wasteland. Bombardment and the initial effects of terraforming would completely destroy the world's surface, wiping out the iconic [[Diadem Fortress]] and [[Ash Citadel]]. Today, Plagueis has reclaimed the world and its terraformed jungle, controls Si'Tilk and Fort Ash in lieu of Diadem and the Citadel, and warily trains its military among the quarantined wastes.
 
===  Nintura  ===
{{Main|[[Nintura]]}}
 
Formerly a world of lush jungles and unmatched abundance, Nintura was devastated beyond any other world during the Vong Incursion. While Shintera's cities were bombarded, the entire surface of Nintura was turned into an ashen hellhole, its land burnt to magma and ashes, its oceans boiled off, and its many lifeforms killed by bioweaponry. While Sigil 2 was treated likewise before Vongforming, the Vong didn't stay long enough to clean the destroyed planet up - Nintura was left a toxic, uninhabitable wasteland.
 
Nevertheless, Plagueis has persevered. Despite protests from some groups on the moon of Shintura, Nintura's vast mineral and fuel resources - previously kept from the Ascendant House by preserved and protected rainforests and settlements - are now being mined and exported. In addition, massive production facilities and junkyards have worked together to make Nintura the manufacturing and waste management capital of the system. That said, while all of the other planets of Jusadih are now much cleaner, some wonder what the ultimate cost was. Others wonder if such a fate is a fitting tribute to a world once so alive.
 
===  Shintera  ===
{{Main|[[Shintera]]}}
 
The fourth planet, hung within the illustrious chain of the Jusadih System, is Shintera. Home to the greatest population of the entire system, its surface holds several cities, each composed of large dwellings or skyscrapers. Aside from memorial sites for the lost cities of Asgard, Drasil, and Glasir, every population center is a bustling hub of residential and commercial prowess. The vast majority of Jusadih residents live here - along with the bulk of the economy.
 
Though mining is prevalent on Kapsina, Nintura, and Morroth, it is on Shintera that trading of commodities and other businesses thrive. People drive business, and it is in no short supply, be it commercial sales, commodity trading, the lucrative stock market, the import/export business, or even the field of agriculture. While it isn't as glamorous as Kapsina, the planet's cities are a good place for the billions below the elite upper crust to live out their lives.
 
===  Morroth  ===
{{Main|[[Morroth]]}}
 
Farthest from the star named Sigil, the planet of Morroth has been nicknamed one big glacier - the world is literally too cold for liquid water to exist. Even so, an eccentric orbit brings it close enough to Jusadih on occasion to foster vicious, snowy blizzards, an anomaly still not entirely explained by Jusadih scientists. The world boasts uninhabitable climates, inhospitable weather, and an array of fearsome, Sith-spawned terrors for fauna.
 
Even so, the mineral wealth on Morroth is too great to ignore. Thermal mining equipment and specialized survival gear give rise to a few small mining towns, though the population of the world is below ten thousand sapient beings. However, far from the towns lies the other official use for Morroth - a prison world. Three maximum security facilities that are literally impossible to escape hold criminals varying from mediocre to unreleasable. It is here, in the terrifying Tyr Prison, that those people that Plagueis cannot allow to ever see the light again reside. Even so, another secret dwarfs these pour souls; the Temple of Plagueis, training site of Ascendant Dark Jedi and former abode of Plagueis himself.
 
==  Allies and Enemies  ==
===  Allies  ===
* '''[[Scholae Palatinae]]''': A common bond is shared between the Royal House and the Ascendant House, though today its nature is far different than in ages past. Rather than ancient sentiment or similarity, the two Houses confide in each other due to similarity; where Jusadih has a stratocratic government, Cocytus is openly controlled via Empire. In such displays of power and dominance, the Houses and their Quaestors often find themselves as kindred spirits.
 
===  Neutral  ===
* '''[[Tarentum]]''': The Tarenti have formerly grown irritated with Plagueis for their military ways, but it has gone from mimickry to the defining aspect of the Ascendant House; the ways of Old Plagueis are truly gone. That said, House Tarentum is as always wary of Plagueis, though the two have no true reason to be enemies.
* '''[[Odan-Urr]]''': The Jedi of Odan-Urr have certainly drawn distaste from Plagueians before, but they have yet to truly pose a threat to the Ascendant cause. That said, when a Jedi from the Light House enters Plagueian locales, they are watched without fail and, if need be, eliminated. Should Plagueians arrive at New Tython, they are almost certainly tailed; Plagueis does not take kindly to traitors.
* '''[[Arcona]]''': Since the Reform, the opposition between Plagueis and Arcona has gone from a vicious rivalry to mere contempt; Plagueis has yet to regain Clan status, while Arcona holds the exhalted position of First Clan, superior in might and deed both. That said, the Shadow Clan watches over its shoulder as the Ascendant House works to regain and outdo its former strength.
 
===  Enemies  ===
* '''[[Naga Sadow]]''': Technically allied with Scholae Palatinae, Plagueis has been obligated to come to the aid of their allies as they warred with Clan Naga Sadow. After Fremoc Pepoi's killing of Angelo Dante Palpatine, the enmity between Naga Sadow and Palatinae grew to a violent head, and Plagueis has had no choice but to follow. That said, the Ascendant Cause is always open to a better way for success, even if that means swapping one enemy for another.
* '''[[Taldryan]]''': Deemed an 'abomination' by the former First Clan at Plagueis' inception, the two Clans were wrapped in a bitter rivalry until Clan Plagueis tripped - its infrastructure unraveling with the departure of Grand Master Emeritus Chi Long. Now, as Houses, most of their enmity comes from Taldryan's alliance with Naga Sadow, given that Plagueis is technically allied with Sadow's enemy, Scholae Palatinae. Outside of this, Taldryan hardly considers Plagueis a threat.


==  Typical House Actions & Reactions  ==
* '''[[Naga Sadow]]''': Turned on by Palatinae during the Orian Incursion, during which Plagueis invaded their worlds, the House of Sadow fought a vicious guerrilla war against Plagueian and Palatinaean forces and ultimately managed to drive their aggressors off of their world.  
{{Quote|Of course I'm alright; I'm a Plagueian.|Kal Vorrac, survivor of multiple near-death experiences.}}


In line with its new motto, Plagueis prides itself on its ability to survive; it has weathered many fierce storms and come out on top. Refusing to die, they adapt to new circumstances and build skills to compensate for any weakness. They have seen many changes and reforms, but their instability has finally come to an end; now, they seek only to rise upward.
* '''[[Taldryan]]''': Allied with Naga Sadow for some time, Taldryan has despised Plagueis from its controversial inception. Having taken a sore blow against Zoraan during Horizons, the Brotherhood Within a Brotherhood thought that Plagueis had been destroyed and sought to salvage their power.


Contrary to the unstable and easily-divided Summit of Old Clan Plagueis, the Plagueian Summit of today readily welcomes Dark Council assistance. Council aid was essential in winning the Battle for Si'Tilk, and since then Councilor assistance has only strengthened the Ascendant House. Now, they do not just fight for Plagueis; they fight for the entire Brotherhood.
==  Typical House Actions & Reactions==
The loss of their dominion has transformed Plagueis, erasing all aspects of their former legacy and leaving Plagueis as the embodiment of their motto of "Adapt, Ascend, and Avail". It has also made them fierce and violent; given a period of six months, they will almost always lash out at a designated target for their wrath. Plagueians like to utilize their newly untethered nature and secretive base to move throughout the vastness of the galaxy and confuse their enemies, striking at random in hit-and-run attacks. Other Houses and Clans hope for peacetime in between attacks; the Plagueian war is a guerrilla war on a grand scale, and thus never ends.


The motto of a Plagueian is to Adapt, Ascend, and Avail; they do not back down from challenges and they do not take no for an answer. That said, when victory cannot be attained through a fight, they will often ally or flee; if allying with another, it is to gain their skills so that one day they can stand alone. If fleeing, it's to seek a better angle attack. A Plagueian never gives up; he simply finds another way to fight.
When struck, Plagueis will react in kind; only in the Antei system do they refrain from overt warfare. They will typically move against agents of an enemy from the shadows, or outright launch attacks at targets on opposite ends of an enemy's home; by doing this, they hope to fluster and overextend the foe, striking when he is vulnerable. Only gifts that increase Plagueian power and standing are sufficient to make them declare a temporary truce or cease-fire; Plagueis does not embrace peace, for peace is a lie.


==  Important Figures  ==
==  Important Figures  ==
The following is a list of all members who have had an influence on and impacted [[Plagueis|House Plagueis]] before and since the Reform that do not wear the Clan Name. For those whom serve in the most distinguished of manners, the title of "[[Di Plagia|di Plagia]]" was bestowed upon them; today, the right to name Sons and Daughters of Plagueis is lost to the Ascendant House, though they fight to reclaim it. Listed below are those di Plagia still in service; others throughout the Galaxy, now among the Rogues, are always welcome back.
The following is a list of all members who have had an influence on and impacted [[Plagueis|House Plagueis]] that do not wear the Clan Name. For those whom serve in the most distinguished of manners, the title of "[[Di Plagia|di Plagia]]" was bestowed upon them; today, the right to name Sons and Daughters of Plagueis is lost to the Ascendant House, though their recent successes are evidence that they work to reclaim it. Listed below are those di Plagia still in service; for their wayward brethren, they need only locate Plagueis, as the House is always willing to adopt and initiate Rogues.


===  The Honored di Plagia  ===
===  The Honored di Plagia  ===
{{Main|[[Di Plagia]]}}
{{Main|[[di Plagia]]}}
* Obelisk Exarch [[Alaris Jinn di Plagia]]
* [[Alaris Jinn di Plagia]]
* Sith Battlelord [[Kal di Plagia Vorrac]]
* [[Kal di Plagia Vorrac]]


===  Influential Leaders  ===
===  Influential Leaders  ===
* Grand Master [[Chi Long]]
* [[Chi Long]]
* Grand Master [[Aristan Dantes]]
* [[Aristan Dantes]]
* Dark Jedi Master [[Corran Force]]
* [[Corran Force]]
* Dark Jedi Master [[Kir Katarn]]
* [[Kir Katarn]]
* Dark Adept [[Aabsdu Dupar]]
* [[Aabsdu Dupar]]
* Dark Adept [[Braecen Kaeth]]
* [[Braecen Kaeth]]
* Dark Adept [[Jonaleth Isradia]]
* [[Jonaleth Isradia]]
* Sith Warlord [[Vessicant]]
* [[Vessicant]]
* Obelisk Prelate [[Tra'an Reith]]
* [[Solus Gar]]
* Sith Warrior [[Sarak Shai]]
* [[Tra'an Reith]]
* Dark Jedi Knight [[Unus Domus]]
* [[Sarak Shai]]
* [[Unus Domus]]




{{Plagueis}}
{{Plagueis}}
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[[Category:Prospectus]]
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Revision as of 23:34, 7 January 2013

House Plagueis
Political Information
Head of State:

Quaestor Tra'an Reith

Societal information
Capital:

The Anchorage

Official Language:

Galactic Basic

Currency:

Credits

Historical information
Formed from:

Clan Plagueis

Date of Establishment:

33 ABY

Date of Reorganization:

36 ABY

Era(s):

Dark Jedi Brotherhood Era

[ Source ]


House Plagueis is one of the Dark Brotherhood's five independent Houses. Barely escaping the destruction of the Jusadih System Plagueis became a shadowy force, enslaving thousands to form a new army and taking a new Ascendant Fleet by force. Now, thought to be destroyed by every House and Clan in the Dark Jedi Brotherhood, they have become a hidden force answering to the will of the Grand Master.

Brief History

The prelude to disaster for House Plagueis came in the form of precognitive visions glimpsed by Quaestor Reith. An Equite, Reith lacked the ability to see these visions during anything other than sleep or extreme meditation, and as such had no way to explore or examine the visions beyond faint glimpses. These visions showed destruction, mayhem, and carnage for the Ascendant House, and all invariably led to one conclusion - the total obliteration of all that Plagueis had built.

First during the Invasion of New Tython, then during the Orian Incursion, and again over a dozen other conflicts, Plagueis attempted to head off the disaster. With each victory or defeat, the House would breathe a collective sigh, only to realize that the threat had not yet passed. It was during the Horizon Crisis that the true menace would find the House of Ascendancy; the Jusadih Military Regime, the puppet government of their home system, would fall into chaos as the Dark Jedi in charge went insane. As all became anarchy and the forces of the House mustered to survive, the forces of Archibald Zoraan swept through the system, blasting it apart. Even as the forces orbiting each planet worked to destroy those below, bioweaponry and other toxins were deployed to ruin any chance of recolonization. With the death of Chi Long and the release of a Starweird into the system, it was not long before Jusadih was reduced to ashes. Barely surviving, even while aided by Clan Arcona against the enemy, the Plagueians were forced to flee into Hyperspace in a blind jump aboard the badly damaged flagship Ascendancy, the rest of the Brotherhood knowing only Arcona's report of their destruction.

Coming out of lightspeed, the Plagueians found themselves within the outer reaches of the Stygian Caldera. Near their position drifted a derelict space station, a relic of the Great Galactic War. Sending out a call to the remaining Plagueians who had not been aboard the Ascendancy, Tra'an Reith sought to rebuild. After the Saraask'ar were brought to heel and the station boarded, Plagueis set itself toward repairs and refit.

Using their cargo and parts, they were able to make the Ascendancy spaceworthy once again. At the direction of the Quaestor Solus Gar worked with the leader of the trandoshans, Tress'kar, to imprison and guard the crewmen of the rescue ships ships they would draw to the edge of the Caldera with a distress beacon. The reptiles kept their charges secure while Doctor Xu and Braecen Kaeth set out to fulfill Tra'an's vision. Once it was complete, the newly ascendant Dread Lord Reith revealed his project - a slave army, formed of Ravager soldiers and Subjugate crewmen. With the core of a new army at hand and a repaired ship, raids were launched and Plagueis began to become strong again. Working off of intel from Alaris Jinn, Plagueis forces infiltrated the Galactic Alliance base at Ord Pardron and captured or sabotaged the task force of ships lying at anchor there. The ships were renamed, their crews enslaved or killed, and Plagueis departed with the new Ascendant Fleet under the cover of the Ascendancy to regroup.

With the other Houses and Clans thinking Plagueis dead, the leadership of Plagueis was content to allow that fiction to remain intact. The other Dark Jedi of the Brotherhood fought for the positions their vital members had lost, while those who had survived Zoraan's onslaught sought to capitalize on the advantages and disadvantages of one less House. Only two amongst their ranks - the Grand Master and his Shadow Hand - would know the truth whole truth of Plagueis's survival, with the Dark Councilors informed of the details that concerned their various dominions.

House Organization

House Officials

Dread Lord

The Quaestor of House Plagueis is styled the Dread Lord of Plagueis and is the autocratic ruler of the House and all its holdings. The Dread Lord is the supreme ruler of the entirety of Plagueis, serving as governmental leader as well as supreme military commander. The Dread Lord also determines the division of the spoils of any conflict or raid engaged in by Plagueis, even those undertaken by the leaders of Ajunta Pall and Karness Muur. The Dread Lord swears fealty to the Iron Throne.

Dread Lord's Wrath

The position of Dread Lord's Wrath is occupied by the Aedile of House Plaguies. The Wrath serves as a personal enforcer and executioner for the Dread Lord, taking orders directly from and answering only to him. Unlike the rest of the Dread Lord's servants, who are bound to his will by a dark side ritual, the Wrath is given autonomy. The Wrath is second in authority only to the Dread Lord, commanding similar levels of authority over those subordinate to him in the House on the assumption that he acts to project the Dread Lord's will.

Overseer

The Rollmaster of House Plagueis was styled with the ancient Sith title of Overseer and charged with oversight over the training of new Dark Jedi. The Overseer is also directs the indoctrination and training of new slaves in their service to the Ascendant House.

Vassals

The Battleteam Leaders of Plagueis are referred to as Vassals, having entered into a sworn loyalty to the Dread Lord in the context of the feudal system of House Plagueis. The obligations of the Vassals include military support and the return of tribute to the Dread Lord, in exchange for certain privileges including the grant of military assets to form a Vassalage. The Vassals of Plagueis are also allowed to appoint a lieutenant to serve as their second.

di Plagia

Those honored with the title di Plagia are the honored elders of House Plagueis, those who have demonstrated the utmost loyalty, dedication, and activity. The di Plagia serve as counselors to the Dread Lord and his servants. Given nearly the same level of respect and reverence as the Dread Lord, the di Plagia hold little authority of command and instead function as high-ranking political advisors.

Battleteam Ajunta Pall

Main article: [[Ajunta Pall|Ajunta Pall]]

Ajunta Pall’s forces are lead by its Dark Jedi members the same way the Sith led the Imperial Military during the Great Galactic War. By and large, the Dark Jedi of Ajunta Pall are used predominantly as the “shock-troopers” of the Battleteam and theoretically are used sparingly during combat. In practice, however, given the aggressive nature of most Dark Jedi, specifically those in Ajunta Pall, these Dark Jedi will most often be found on the front lines of any battle.

Battleteam Karness Muur

Main article: [[Karness Muur|Karness Muur]]

One could safely say that one of the reasons the Brotherhood, and in particular Plagueis, was so devastated by the Horizon Crisis was the fact they were caught unaware. The enemy struck without warning with devastating force. Plagueis could not afford for this to happen again, particularly in its current state. Hence, the newly knighted Arden was tasked with assembling a team of individuals that specialized in information gathering and more subtle forms of war. Karness Muur would be the eyes, ears, and when necessary “finger” of Plagueis.

Striking from the shadows, Karness Muur can be everywhere and nowhere. These members are the ones the Quaestor calls upon if he wants to keep his hands clean. Be it Hacking, Recon, Assassination, Interrogation/Torture, Manipulation, Bribery or anything of that nature, the leaders of Plagueis can find them here.

Due to the nature of it’s operations, Karness Muur tends to operate in two or three man teams in most circumstances. Smaller groups can be more stealthy by their very nature. However, missions requiring more force often call for multiple teams to be working as a cohesive unit on a given target. These teams are not necessarily fixed as different skills might be needed for specific objectives.

Government

The devastation wrought by the Horizons Crisis in 36 ABY had a profound impact on the government of House Plagueis. The Jusadiah Military Regime would fall with Jusadiah, paving the way for new governance of the Ascendant House. Where the JMR was steeped in the military traditions and formalized structure of the Imperial Military, the new feudal structure ruling Plagueis would be closely modeled on the magocracy of the old Sith Empire.

The title and position of Dread Lord is given to the leader strong enough unite the entirety of the House under his banner and seize control through power, cunning, and mastery of the Force. The Dread Lord was the absolute ruler of Plagueis with unquestioned authority. The cabal of Force wielders beneath him is the Synod, made up of the Dread Lord's Wrath, the Overseer, any duly appointed Vassals and their seconds, and the di Plagia. Many of the members of the Synod are assigned a specific area of authority, or sphere of influence. Slaves, information gathering, or command of a Vassalage were just some of the spheres that the Synod members could be designated to oversee. The control exerted by the Dread Lord and Synod were absolute, even over the other Dark Jedi of the House regardless of rank.

The unrestricted authority of the Dread Lord and Synod does not, however, translate to unrestrained loyalty amongst the members of the House. Like any Dark Jedi, those members of Plagueis with power often want more and those that lack it desire to attain it. Political factions are known to form within the ranks of the House, coalitions formed around powerful individuals. While the Dread Lord maintains his own network of intelligence gathering assets, many members of the Synod and the House's Equities maintain their own resources both within Plagueis and without. Knowing of a rivals weakness or of an opportunity to elevate oneself in the eyes of the Dread Lord can serve as a powerful motivator to keep information away from the other members of the House.

Society and Culture

Culture

The culture of Plagueis following the Horizons Crisis is very different from that which came before, one that is far more Force driven than its predecessor. The trappings of the more civilized Empire of Palpatine and the Imperial period have given way to something that shares far more with the Empire of the Sith of Ziost. Plagueis would instead thrive on slavery and exploitation. Given the consequences of Horizons, the leadership of Plagueis lived under the constant belief that if knowledge of their existence and their location were known, they would face the threat of external attack.

House Plagueis is the only House in the Dark Brotherhood to lack a planetary dominion, and its internal society reflects this. Often raiding settlements, convoys, and ancient Sith ruins, their core society spends much of their lives aboard the ships of the Ascendant Fleet. These ships become something of a home to them, often bearing their personal possessions. When they return to the Anchorage, Dark Jedi trade spoils of war with one another for favor or other goods.

Plagueians live at war. When not raiding or engaging in missions, they are typically training for the next fight. Some play the political game between one another, while others travel and liaise with contacts within and outside of the Brotherhood. Functioning as almost a rogue House, their lifestyle and strength nevertheless draws a steady stream of traitors and turncoats. Only in Plagueis does a Dark Jedi never have to hide.

Religiously, Plagueians follow the Final Way, a Brotherhood doctrine first observed by Okemi and revived by the Dark Lord Kane Vader. They see it as their duty to raid and pillage; in doing so, they seek to gradually convert all survivors into Dark Siders or slaves and bring about an era of ferocity, power, and darkness for the Galaxy. Like the Sith of old, they realize that their goal could take time, and thus they are content to live with war in their hearts and blood on their hands for the foreseeable future.

Castes

Like the ancient Sith Empire, Plagueis would also adopt a hierarchy built on a rigid caste system and stratified rank structure to put its subjects in their proper places. The caste system is broadly divided between Force users, non-Force users that serve the House, and slaves, with specific levels within those classes.

  • Lords of Plagueis : The Dread Lord and members of the Synod make up the highest level of Plagueian society. Elevation to this level is determined solely by the Dread Lord, though the counsel of the Synod is often consulted. Members of this caste will have their name preceded by “Lord” when addressed formally by a subordinate or member of a lower caste.
  • Force Users : The second highest level of Plagueian caste system is made up of the remaining Dark Jedi that are not a part of the Synod. In keeping with the magocratic structure of Plagueis, the Dark Jedi are superior to all those that lack Force ability. Even the lowest ranked Journeymen will still be superior to the commanding officers of the Ascendant Fleet and will be addressed as "sir". Any non-Force user, however, is expected to refer to a Force user that has completed their trials of knighthood as “my lord” out of respect.
  • The Willing : Not all that serve the Dark Jedi of Plagueis are slaves or others forcefully brought to heel. There are those that serve willingly, and these members of Plagueis make up the third caste within the House. These non-Force users are considered full citizens of the House and enjoy more freedom and privileges than those below them. Many that make up this caste come from the remains of the Jusadih Military Regime and the officers and men that survived the Horizons Crisis. Still others come from those who Plagueis takes in raids that are willing to serve their new dark lords freely. Only those who unquestioningly demonstrate their loyalty by allowing the depths of their psyches to be laid bare with the Force are granted this place in Plagueian society.
  • Saraask'ar : Originally paid mercenaries of House Plagueis, the Saraask'ar Clan are now direct subjects of the House following their failed attempt to seize control of the Ascendency and the House's resources after the Horizons Crisis. The Trandoshan slavers occupy a unique position in the caste hierarchy, being neither free nor slaves. Given some autonomy, the Saraask'ar are not given the rights of citizens of the House. They are, however, the only caste that is able to engage in direct contact with the galaxy at large without requiring the direct permission of the Dread Lord, serving as a buffer to protect the knowledge of the survival of Plagueis. The Saraask'ar's clan chief is allowed greater privledges within Plagueis then his subordinates, such as being allowed to advise the Synod and sit in on war councils.
  • Slaves : The lowest level of Plagueian society are the slaves. Ranging from the standard, shock collared laborers to those warped by the Force such as the Subjugates, Ravagers, and Wraiths, the Slaves make up the single largest segment of the House. Lacking any rights or privileges beyond controlled access to basic necessities, the slaves of Plagueis are the property of their masters. They are allowed only what they are given; disobedience and insolence are punished viciously. Should a slave become crippled, resources are not wasted; they are put down, quickly if they served well and slowly if they fail. Slaves that lash out against a Dark Jedi of Plagueis, or their protected servants and envoys, can expect a severe punishment or even death. Any slave that is taken into Plagueis will never be allowed to leave the House alive, preserving the secret of Plagueis's survival with their lives.

Economy

The economy of Plagueis does not come from legitimate sources; all of their assets come from piracy, raiding, black market sales, and the slave trade. They have taken this to heart as a philosophy; among the Dark Jedi of Plagueis working for money is seen as soft and stupid, while trading coin for goods is typically seen as a sign of weakness. As many a of the House's members would say, a true Dark Jedi pays the blood price for his possessions.

While it does use the Galactic Credit Standard, Plagueis tends to favor physical currency such as coins and bills over credit chips or electronic transactions. While a vast reserve of physical currency is kept at the Anchorage, there are also electronic accounts kept in the various banking houses of the galaxy under aliases under the direct control of the Saraask'ar. These laundered bank funds are used by the House to make large purchases of goods.

By far the largest export for the House is in trafficking trained slaves. The vast majority of those sentients seized in raids are unsuited for the needs of Plagueis, and are instead handed over to the Saraask'ar for training and sale. These slaves will never see the interior of a Plagueian ship or the Anchorage, and are instead transported to one of the various Saraask'ar enclaves for indoctrination. Sold on the Invisible Market, these slaves bring in most of the House's income. Other goods seized from the Plagueian raids are sold on the black market or more legitimate outlets. Their most common imports are weapons, armor, medical supplies, and foodstuffs, though they get the bulk of the latter two during surprise attacks and raids. Lacking the heavy burden of supporting a dominion, the House enjoys a large return on their relatively small losses. To facilitate trade, Plagueis relies on the Saraask'ar to act as intermediaries.

Military

Command

There is little differentiation between House Plagueis and its military, as they are nearly one and the same. Every Dark Jedi holds military authority, every man is a soldier, and even the most docile of slaves provide logistical support for the Plagueian war machine. While the Dread Lord maintains overall command of the military forces, his Wrath acts as the military executor and often times commands the fleet or elements of in in the Dread Lord's stead. The upper leadership positions of the fleet and army of Plagueis are held by the House's Dark Jedi using a similar structure to that employed by the resurgent Sith Empire during the Great Galactic War.

Ascendant Fleet

The Ascendant Fleet is centered around the twin destroyers Ascendancy and Predominant. The Ascendancy acts as the House flagship and, armed with its long range turbolasers, leads the fleet in large engagements. The Bothan Assault Cruisers Harrower and Terminus, along with escort vessels and troops, form two smaller, independent raiding units that are assigned the the Battleteams. While independent from the wider Ascendant Fleet, these units serve the will of the Dread Lord and must heed his orders.

The starfighter forces of House Plagueis are no longer made up primarily of outdated Imperial types dating from the Galactic Civil War. Instead, the House has primarily adopted fighters designed by the New Republic and it's members. Later model X-wing and A-wing fighters support Y-wings and Corellian designs to form the starfighter wings assigned to the Fleet's capital ships.

Ascendant Legion

The majority of the Ascendant Legion is made up of indoctrinated slaves such as the Ravagers, Wraiths, and Subjugates. These troops, like those of the Sith Empire before, fight with a single minded fury and selflessly hurl themselves in combat against their foes. The conditioned slaves are supported by more standard enslaved sentients and directly lead by officers of The Willing. Most of the small unit leaders in the Legion are former officers or soldiers from before the fall of Jusadih. Balmorran SD-10 battle droids serve as the shock troops of Plagueis, often as the first military forces to enter a battle. The infantry is supported by mechanized forces formed into fast moving units on the ground as well as by starfighters and combat airspeeders in the air. The main body of the Ascendant Legion operates from the Ravager, an Acclamator I-class assault ship captured from the Galactic Alliance. This ship is used when any large scale planetary raids or attacks are called for by the Dread Lord.

Allies and Enemies

Neutral

  • Arcona: Having tried to aid Plagueis during the destruction of Jusadih, the Shadow Clan is one of the few that Plagueis does not have a direct animosity towards.

Enemies

  • Tarentum: The Tarenti, never particularly fond of Plagueis, has come to despise the Ascendant House. Having tried to capitalize on the House's apparent demise, they were rewarded with the ever-present threat of raids. As yet, no conflict has arisen of this distaste.
  • Odan-Urr: The Jedi of Odan-Urr have been recognized as a threat to and defiance of the Final Way as followed by Plagueis. In a galaxy that the Ascendant seek to plunge into darkness, they stand tall and uphold the light, making them the hated foe of Plagueis.
  • Scholae Palatinae: Having allied with Plagueis before the end of Jusadih, the Imperial-minded Palatinaeans sought to exploit this alliance before outright turning on Plagueis during the Orian Incursion. This betrayal has driven a wedge between the two Houses, and has created a bloody hatred between them.
  • Naga Sadow: Turned on by Palatinae during the Orian Incursion, during which Plagueis invaded their worlds, the House of Sadow fought a vicious guerrilla war against Plagueian and Palatinaean forces and ultimately managed to drive their aggressors off of their world.
  • Taldryan: Allied with Naga Sadow for some time, Taldryan has despised Plagueis from its controversial inception. Having taken a sore blow against Zoraan during Horizons, the Brotherhood Within a Brotherhood thought that Plagueis had been destroyed and sought to salvage their power.

Typical House Actions & Reactions

The loss of their dominion has transformed Plagueis, erasing all aspects of their former legacy and leaving Plagueis as the embodiment of their motto of "Adapt, Ascend, and Avail". It has also made them fierce and violent; given a period of six months, they will almost always lash out at a designated target for their wrath. Plagueians like to utilize their newly untethered nature and secretive base to move throughout the vastness of the galaxy and confuse their enemies, striking at random in hit-and-run attacks. Other Houses and Clans hope for peacetime in between attacks; the Plagueian war is a guerrilla war on a grand scale, and thus never ends.

When struck, Plagueis will react in kind; only in the Antei system do they refrain from overt warfare. They will typically move against agents of an enemy from the shadows, or outright launch attacks at targets on opposite ends of an enemy's home; by doing this, they hope to fluster and overextend the foe, striking when he is vulnerable. Only gifts that increase Plagueian power and standing are sufficient to make them declare a temporary truce or cease-fire; Plagueis does not embrace peace, for peace is a lie.

Important Figures

The following is a list of all members who have had an influence on and impacted House Plagueis that do not wear the Clan Name. For those whom serve in the most distinguished of manners, the title of "di Plagia" was bestowed upon them; today, the right to name Sons and Daughters of Plagueis is lost to the Ascendant House, though their recent successes are evidence that they work to reclaim it. Listed below are those di Plagia still in service; for their wayward brethren, they need only locate Plagueis, as the House is always willing to adopt and initiate Rogues.

The Honored di Plagia

Main article: [[di Plagia|di Plagia]]

Influential Leaders


Clan Plagueis
Units Clan: Plagueis
Houses: TyranusVentress
Battle Team: None
Leadership Clan: Consul Selika RohProconsul TuQ'uan Varick
Tyranus: Quaestor Titius Osseus
Ventress: Quaestor Tahiri Drakon Night-Thorn
Territory AlisoAliso systemThe Anchorage
Groups & Organizations di PlagiaAscendant ForcesSaraask'ar ClanValneikian HiveSubjugatesRavagersWraiths
Adapt. Ascend. Avail.