Arcona Army Corps: Difference between revisions

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{{Eras|former}}
{{Military Unit
{{Military Unit
|image=[[File:AArmy.png|263px]]
|image=[[File:AArmy.png|263px]]
|unit_name=Arcona Army Corps.
|unit_name=Arcona Army Corps
|dates=Established [[starwars:34_ABY|34 ABY]]
|dates=[[30 ABY to 39 ABY#34 ABY|34 ABY - Present]]
|allegiance=[[Arcona|Clan Arcona]]
|allegiance=[[Arcona|Clan Arcona]]
|branch=Army
|branch=Army
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The '''Army Corps''' is the division of the Arcona Armed Forces that is directly responsible for ground assault and defensive actions. As the largest part of the military, garrisons can be found on every world in the [[Dajorra System]]. Currently commanded by Major-General Sashar Erinos Arconae and his deputy, General Jaco'be'lexo, the Army consists of four fully functional divisions, or commands. These include the Infantry Command, the Cavalry Command, the Training Command, and the famous Special Operations Command; each command has its own heirarchy of subordinate units, making inter-Corps cooperation essential to the success of the AAC's mission.
The '''Arcona Army Corps''' (AAC) is the branch of the [[Arconan Armed Forces]] that is directly responsible for ground assault and defensive actions. As the largest part of the military, garrisons can be found on nearly every world in the [[Dajorra System]]. Normally led by a Major General, the service is currently headed by [[Dariik Dhaaci]], who took control after [[Sashar Arconae|Sashar Erinos Arconae]] perished in [[Tenth Great Jedi War|Operation: DARK HORSE]]. The Army, which was reformed in 38 ABY by [[Legorii]], consists of twelve separate divisions. Additionally, there are four central commands based at the AAC headquarters, [[Torbai Garrison]]: the Infantry Command, the Cavalry Command, the Training Command, and the famous Special Operations Command.
 
=== Facilities ===
As the largest branch of the military, and the one that is stationed on the ground 99% of the time, the Army Corps has established bases and garrisons all over the Dajorra System. The most important facility is Central Command, located at the [[Torbai Garrison]] on [[Selen]], but there are also important garrisons located on [[Eldar]] and [[Boral]].
 
==== Central Command (Selen) ====
[[Image:ArcArmyMeet.jpg|285px|thumb|A group of junior officers being briefed by a general officer]]
Central Command, as its name might suggest, is the overall command of the Arcona Army Corps and has its own large facility just 15 miles from [[Estle City]] as part of [[Torbai Garrison]]. Major General [[Creeda]], the AAC's commanding officer, maintains a suite of offices at the [[Arcona Citadel]] in order to be readily accessible to the [[Consul]] of Clan Arcona. Additionally, the [[Summit Guard of Arcona]], a semi-autonomous unit headed by Captain Bly, is stationed at the Citadel to protect the Clan Summit.
 
CENTCOM is where all of the training for infantry and specialty units is conducted. Its campus houses more than 1,500 active troops at any time. Two additional garrisons, in [[Estle City]] and [[Giletta Spaceport]], house Task Forces 1B and 1C of Division I.
 
=== Additional Dajorra Facilities ===
 
* [[Estle City]] Garrison (Selen)
* [[Giletta Spaceport]] Garrison (Selen)
* Tao Feng Spaceport Garrison (Eldar)
* [[Savric Flight Academy]] Garrison (Boral)
* The Project Garrison (Boral)
* Krite Garrison (Arconae Primus)
* [[Thanatos Garrison]] (Arconae Secundus)
* Pandemonium Facility (Gethsemane)
 
==  Army Corps Structure  ==
The section below details the command structure of the Arcona Army Corps. The Army is divided into twelve divisions, varying in size but containing squadrons AAC rank insignia carries on the tradition set forth by the first Sith Empire, the Galactic Republic, and the Galactic Empire, in the form of horizontal rows of blue and red squares worn in the upper center of the tunic.
 
*Major General of the Arcona Army Corps: [[Creeda]]
*ARSOC General: [[Drent Voltic]]
*TRICOM General: [[Wendor Keresk]]
*INFCOM General: [[Marinda Nebulor]]
*CAVCOM General: [[Raalroor]]
 
Grand Total: 15,234 Troops and 16 Droideka
 
=== First Division (I) - [[Selen]] ===
*Major: [[Liam Brackett]] - Torbai Garrison
*Lieutenant Colonel: [[Danyar Marison]] - Estle City Garrison
*Lieutenant Colonel: [[Joh'alay]] - Giletta Spaceport Garrison
 
The First Division is headquartered at the [[Torbai Garrison]] on Selen, where all of the training for members of the AAC takes place. Additionally, the division staffs the Estle City Garrison and Giletta Spaceport Garrison.
 
The Citadel, also located on Selen and the headquarters of the Clan, includes a garrison of the semi-autonomous Summit Guard.
 
Total: 3,300 Troops
 
==== Task Force 1A ([[Torbai Garrison]]) ====
*Major: [[Liam Brackett]]
 
* 48 Infantry Squads - 480 Troops
* 49 Heavy Trooper Squads - 490 Troops
* 4 Scout Squads - 40 Troops
* 3 Medic Squads - 30 Troops
* 6 Engineer Squads - 60 Troops
 
Total: 1,100 Troops
 
==== Task Force 1B ([[Estle City]] Garrison) ====
*Lieutenant Colonel: [[Danyar Marison]]
 
* 48 Infantry Squads - 480 Troops
* 49 Heavy Trooper Squads - 490 Troops
* 4 Scout Squads - 40 Troops
* 3 Medic Squads - 30 Troops
* 6 Engineer Squads - 60 Troops
 
Total: 1,100 Troops
 
==== Task Force 1C ([[Giletta Spaceport]] Garrison) ====
*Lieutenant Colonel: [[Joh'alay]]
 
* 48 Infantry Squads - 480 Troops
* 49 Heavy Trooper Squads - 490 Troops
* 4 Scout Squads - 40 Troops
* 3 Medic Squads - 30 Troops
* 6 Engineer Squads - 60 Troops
 
Total: 1,100 Troops
 
=== Second Division (II) - [[Eldar]] ===
*Colonel: [[Lizair Skirota]] - Tao Feng Spaceport
 
* 60 Infantry Squads - 600 Troops
* 60 Heavy Trooper Squads - 600 Troops
* 5 Scout Squads - 50 Troops
* 9 Medic Squads - 90 Troops
* 5 Engineer Squads - 50 Troops
 
Total: 1,390 Troops
 
=== Third Division (III) - [[Boral]] ===
*Colonel: [[Thomatrov Hughes]] - Savric Flight Academy
*Lieutenant Colonel: [[Saliul Artemov]] - The Project
 
Total: 2,420 Troops
 
==== Task Force 3A ([[Savric Flight Academy]]) ====
*Colonel: [[Thomatrov Hughes]]
 
* 54 Infantry Squads - 540 Troops
* 54 Heavy Trooper Squads - 540 Troops
* 4 Scout Squads - 40 Troops
* 5 Medic Squads - 50 Troops
* 4 Engineer Squads - 40 Troops
 
Total: 1,210 Troops
 
==== Task Force 3B (The Project) ====
*Lieutenant Colonel: [[Saliul Artemov]]
 
* 54 Infantry Squads - 540 Troops
* 54 Heavy Trooper Squads - 540 Troops
* 4 Scout Squads - 40 Troops
* 5 Medic Squads - 50 Troops
* 4 Engineer Squads - 40 Troops
 
Total: 1,210
 
=== Fourth Division (IV) - [[Arconae Primus]], [[Arconae Secundus]], and [[Gethsemane]] ===
*Colonel: [[Garett Wayne]] - Arconae Primus, Krite Garrison
*Lieutenant Colonel: [[Fredrij Brankx]] - Arconae Secundus, Thanatos Garrison
*Lieutenant Colonel: [[Brisik Lorp]] - Gethsemane, Pandemonium Facility
 
Total: 1,560 Troops
 
==== Task Force 4A (Krite Garrison) ====
*Colonel: [[Garett Wayne]]
 
* 22 Infantry Squads - 220 Troops
* 22 Heavy Trooper Squads - 220 Troops
* 3 Scout Squads - 30 Troops
* 3 Medic Squads - 30 Troops
* 2 Engineer Squads - 20 Troops
 
Total: 520 Troops
 
==== Task Force 4B ([[Thanatos Garrison]]) ====
*Lieutenant Colonel: [[Fredrij Brankx]]
 
* 22 Infantry Squads - 220 Troops
* 22 Heavy Trooper Squads - 220 Troops
* 3 Scout Squads - 30 Troops
* 3 Medic Squads - 30 Troops
* 2 Engineer Squads - 20 Troops
 
Total: 520 Troops
 
==== Task Force 4C (Pandemonium Facility) ====
*Lieutenant Colonel:  [[Brisik Lorp]]
 
* 22 Infantry Squads - 220 Troops
* 22 Heavy Trooper Squads - 220 Troops
* 3 Scout Squads - 30 Troops
* 3 Medic Squads - 30 Troops
* 2 Engineer Squads - 20 Troops
 
Total: 520 Troops
 
=== Fifth Division (V) - [[Dusk Station]] ===
*Colonel: [[Raymin Cole]]
 
* 62 Infantry Squads - 620 Troops
* 62 Heavy Trooper Squads - 620 Troops
* 5 Scout Squads - 50 Troops
* 3 Medic Squads - 30 Troops
* 3 Engineer Squads - 30 Troops
* 9 [[Shadow Gate|Wilderness Ranger Squads (Shadow Gate)]] - 90 Troops
 
Total: 1,440 Troops
 
=== Sixth Division (VI) - [[Port Ol'val]] ===
*Colonel: [[Melissa Baracetti]]
 
* 62 Infantry Squads - 620 Troops
* 62 Heavy Trooper Squads - 620 Troops
* 5 Scout Squads - 50 Troops
* 3 Medic Squads - 30 Troops
* 3 Engineer Squads - 30 Troops
* 9 [[Prophecy Phyle|Wilderness Ranger Squads (Prophecy Phyle)]] - 90 Troops
 
Total: 1,440 Troops
 
=== Seventh Division (VII) - [[ISDII Eye of the Abyss II|''Imperial II''-class Star Destroyer ''Eye of the Abyss II'']] ===
*Major: [[Jem Hewitt]]
 
* 62 Infantry Squads - 620 Troops
* 62 Heavy Trooper Squads - 620 Troops
* 5 Scout Squads - 50 Troops
* 5 Medic Squads - 50 Troops
* 10 Engineer Squads - 100 Troops
* 5 Droideka Squads - 10 Units
* 12 Special Forces Squads - 48 Troops
* 3 Wilderness Fighter Squads - 30 Troops
 
Total: 1,518 Troops and 10 Droidekas
 
=== Eighth Division (VIII) - [[MJHC Last Light|''Majestic''-class Heavy Cruiser ''Last Light'']] ===
*Colonel: [[Lizelle Skirota]]
 
* 18 Infantry Squads - 180 Troops
* 18 Heavy Trooper Squads - 180 Troops
* 3 Scout Squads - 30 Troops
* 3 Medic Squads - 30 Troops
* 2 Engineer Squads - 20 Troops
 
*4 [[Oblivion Brigade|Wilderness Ranger Squads (Oblivion Brigade)]] - 40 Troops (under command of DIA Director)
 
Total: 480 Troops
 
=== Ninth Division (IX) - [[MJHC Lictor|''Majestic''-class Heavy Cruiser ''Lictor'']] ===
*Colonel: [[Eamon Syklauk]]
 
* 18 Infantry Squads - 180 Troops
* 18 Heavy Trooper Squads - 180 Troops
* 3 Scout Squads - 30 Troops
* 3 Medic Squads - 30 Troops
* 2 Engineer Squads - 20 Troops
 
*4 [[Spectre Cell|Wilderness Ranger Squads (Spectre Cell)]] - 40 Troops
 
Total: 480 Troops
 
=== Tenth Division (X) - [[NSD Invicta|''Nebula''-class Star Destroyer ''Invicta'']] ===
*Major: [[Bernard Hyleas]]
 
* 22 Infantry Squads - 220 Troops
* 22 Heavy Trooper Squads - 220 Troops
* 3 Scout Squads - 30 Troops
* 3 Medic Squads - 30 Troops
* 5 Engineer Squads - 50 Troops
* 3 Droideka Squads - 6 Units
* 11 Special Forces Squads - 44 Troops
* 3 Wilderness Fighters Squads - 30 Troops
* [[Erinos Clan]] - 142 Troops
 
Total: 766 Troops and 6 Droidekas
 
=== Eleventh Division (XI) - [[BAC Darkest Night|Bothan Assault Cruiser ''Darkest Night'']] ===
*Colonel: [[Jessica Slatt]]
 
* 9 Infantry Squads - 90 Troops
* 9 Heavy Trooper Squads - 90 Troops
* 1 Scout Squad - 10 Troops
* 2 Medic Squads - 20 Troops
* 1 Engineer Squads - 10 Troops
 
Total: 220 Troops
 
=== Twelfth Division (XII) - [[BAC Shadow|Bothan Assault Cruiser ''Shadow'']] ===
*Colonel: [[Channe Fay]]
 
* 9 Infantry Squads - 90 Troops
* 9 Heavy Trooper Squads - 90 Troops
* 1 Scout Squads - 10 Troops
* 2 Medic Squads - 20 Troops
* 1 Engineer Squads - 10 Troops
 
Total: 220 Troops
 
== Arcona Summit Guard ==
* Summit Guard Captain: Captain Bly
 
* 24 Clone Commando Squadrons - 96 Troops
* 6 [[Sukhur's Legion|Sniper Squadrons (Sukhur's Legion)]] - 12 Troops
 
=== Wolf Guard ===
* Wolf Guard Captain: TBA
 
* 4 [[Wolf Guard|Clone Commando Squadrons (Wolf Guard)]] - 16 Troops
 
=== Revenance Virtuom ===
* Revenance Virtuom Captain: TBA
 
* 4 [[Revenance Virtuom|Clone Commando Squadrons (Revenance Virtuom)]] - 16 Troops


==  Training  ==
==  Training  ==
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The first phase of training that a soldier goes through is Standard Soldier Training, which is a 10-week basics course that touches on every area a soldier needs to know to make a career out of, and survive, in the Army Corps. These areas include:
The first phase of training that a soldier goes through is Standard Soldier Training, which is a 10-week basics course that touches on every area a soldier needs to know to make a career out of, and survive, in the Army Corps. These areas include:


*Personal Training (Push-Ups, Crunches, 1 and 2-mile runs, etc)
*Personal Training (Push-Ups, Crunches, 1 and 2-mile runs, etc.)
*Weapons Training (Ranged and Melee)
*Weapons Training (Ranged and Melee)
*Hand-to-Hand Combat Training
*Hand-to-Hand Combat Training
*Small Group Tactics (Breaching maneuvers, obstacle courses, etc)
*Small Group Tactics (Breaching maneuvers, obstacle courses, etc.)
*Military History
*Military History
*Chain-of-Command
*Chain-of-Command
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SST is currently taught by a cadre of both Noncommissioned Officers and Commissioned Officers, handpicked by the Chiss General Jaco'be'lexo, the Army Chief of Staff and deputy commander of the Corps.  
SST is currently taught by a cadre of both Noncommissioned Officers and Commissioned Officers, handpicked by the Chiss General Jaco'be'lexo, the Army Chief of Staff and deputy commander of the Corps.  


The Commanding Officer of Standard Soldier Training is '''Commander Danyar Marison''', a Humanoid who served with distinction in the Ninth Great Jedi War, fighting alongside the Dark Jedi of Clan Arcona and losing his left forearm in the process. Besides reporting to Quaestor Zandro '''Erinos''' Arconae and General Thomas, CDR Marison also works with Lieutenant [[Talos Erinos]], who was selected by Aedile Entar to assist in the training of the Army Corps, based on his previous experience with the '''Black Hammer Brigade'''.
The Commanding Officer of Standard Soldier Training is '''Lieutenant Colonel Danyar Marison''', a Humanoid who served with distinction in the Ninth Great Jedi War, fighting alongside the Dark Jedi of Clan Arcona and losing his left forearm in the process. Besides reporting to Consul Zandro Erinos Arconae and General Jaco'be'lexo, LTC Marison also works with Lieutenant [[Talos Erinos]], who was selected by Proconsul Entar to assist in the training of the Army Corps, based on his previous experience with the '''Black Hammer Brigade'''.
 
Once a soldier graduates from Standard Soldier Training, they are promoted to the rank of Private (or Private First Class if their performance warrants) and made an official member of the Arconan Armed Forces. Before they can truly see action or receive their first station, they must go through “Tactic Integration Training”, which serves to teach new soldiers how to efficiently combine their tactics with that of their Foxtrot Uniform superiors. TIT lasts approximately 8 weeks.
 
===  Tactic Integration Training (TIT) ===
Lovingly referred to as TIT, Tactic Integration Training is no joke, despite what it's acronym might suggest. It is during TIT's 8 weeks of training that Army soldiers learn to work and fight alongside the Foxtrot Uniforms, or Force Users of Clan Arcona. Rather than have various subjects spread out over the 8 weeks of training, TIT concentrates on only one topic: altering, improving, and refining a soldier's combat training so that it can retain full efficiency when used alongside the awe-inspiring, and often unpredictable, powers of a Dark Jedi.


Once a soldier graduates from Standard Soldier Training, they are promoted to the rank of Private (or Private First Class if their performance warrants) and made an official member of the Arconan Armed Forces. Before they can truly see action or receive their first station, they must go through “Advanced Specialty Training”, which is detailed to the soldier’s specific Military Occupation Specialty, or MOS. Depending on the MOS, training can last anywhere from 8 to 14 weeks.
For 7 of the weeks, training is done with blaster rifles set to stun and the Dark Jedi cadre using cerulean Training Sabers and "Tier 2" Force powers (read: not inherently lethal). However, the last week of training before graduation is conducted in "Live-Fire" mode...literally. Stun settings are flipped to lethal and the Foxtrots are allowed to, and even encouraged to, use their actual lightsabers and any Force power they have under their command. Soldiers are forced to adapt and work in cohesion...or die. And while death is a regrettable result and a significant death toll has never been reached, there hasn't been a single TIT Class who have graduated with every soldier accounted for.


===  Advanced Specialty Training ===
==  Army Commands ==
'' Coming Soon''
When the AAC was formed by [[Sashar Arconae]] and [[Mejas Doto]], four "commands" were created with separate headquarters and objectives. More than a decade later, when the AAC was reformed by [[Legorii]], the four separate commands were abolished and replaced by twelve distinct divisions. Each of those divisions is stationed in a different location -- Divisions I-VI are stationed within the [[Dajorra System]], Divisions VI-IX with the DDF, and X-XII with the AEF. Additionally, the semi-autonomous [[Summit Guard of Arcona]] (SGA) falls beneath the purview of the AAC, and is stationed at the [[Arcona Citadel]].


==  Army Divisions  ==
The four commands have since been folded into one central location -- the AAC headquarters at [[Torbai Garrison]] on Selen -- where their officers advise and support the colonels commanding each of the twelve divisions.
Since the Army’s mission is rather broad, the Army has created a number of divisions, referred to as "Commands", to cater to the various aspects of the Corps. mission. As of now, the divisions are Heavy Infantry, Light Infantry, Cavalry, Starborne, and Special Forces, each with their own subordinate specialities.  


[[Image:HuntingVong.jpg|290px|right|thumb|A squad of Army Troopers conducting a nighttime training operation on Eldar]]
=== Infantry Command (INFCOM) ===
=== Infantry Command (INFCOM) ===
====  Heavy Infantry ====
====  Heavy Infantry ====
The “heavy hitters” of the Army Corp, the Heavy Infantry Brigades are the men and women responsible for paving the way for the rest of the Army, by utilizing assault vehicles (Canderous-class Assault Tanks), heavy weapons (RT-97C heavy blaster rifles, PLEX-2 missile systems, etc) and heavy armor ([[starwars:Rebel_body_armor|Ballistic Combat Armor]])
The “heavy hitters” of the Army Corp, the Heavy Infantry Brigades are the men and women responsible for paving the way for the rest of the Army, by utilizing assault vehicles (Canderous-class Assault Tanks), heavy weapons (RT-97C heavy blaster rifles, PLEX-2 missile systems, etc.) and heavy armor ([[starwars:Rebel body armor|Ballistic Combat Armor]]).


Heavy Infantry soldiers are always the vanguard of the Army, at the fore of any major engagement and despite the difference in name, often work in perfect tandem with the Light Infantry, giving their brethren covering fire so that they can advance upon the enemy without much harassment. Besides tank drivers and heavy weapon operators, the Heavy Infantry Regiments also consist of a myriad other, but integral, units; these include a Quartermaster Supply Unit, Joint-Fire Observers, Combat Engineers and the like.
Heavy Infantry soldiers are always the vanguard of the Army, at the fore of any major engagement and despite the difference in name, often work in perfect tandem with the Light Infantry, giving their brethren covering fire so that they can advance upon the enemy without much harassment. Besides tank drivers and heavy weapon operators, the Heavy Infantry Regiments also consist of a myriad other, but integral, units; these include a Quartermaster Supply Unit, Joint-Fire Observers, Combat Engineers and the like.
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==== Light Infantry ====
==== Light Infantry ====
The men and women of the Light Infantry are the ones you see on Army Corps. recruiting posters; standing tall and proud in their armored black fatigues, E-19 advanced blaster rifle slung over the shoulder. But the Light Infantry plays an absolutely vital role in the Army Corps other than being the poster boys and girls.
The men and women of the Light Infantry are the ones you see on Army Corps recruiting posters; standing tall and proud in their armored black fatigues, E-19 advanced blaster rifle slung over the shoulder. But the Light Infantry plays an absolutely vital role in the Army Corps other than being the poster boys and girls.


It is these men and women who advance on the enemy position on foot or in lightly armored vehicles, often in the wake of the Heavy Infantry’s artillery support and are usually tasked with being the first ones to secure an enemy outpost during an invasion or to clear a hostile building. Other than being the groundpounders of the Arcona Army Corps, the Light Infantry’s subordinate units are often given the more “combat-support” specialties such as Military Police, Scout and Reconnaissance Teams, Patrol Units, and Combat Medics.  
It is these men and women who advance on the enemy position on foot or in lightly armored vehicles, often in the wake of the Heavy Infantry’s artillery support and are usually tasked with being the first ones to secure an enemy outpost during an invasion or to clear a hostile building. Other than being the groundpounders of the Arcona Army Corps, the Light Infantry’s subordinate units are often given the more “combat-support” specialties such as Military Police, Scout and Reconnaissance Teams, Patrol Units, and Combat Medics.  
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===  Cavalry Command (CAVCOM) ===
===  Cavalry Command (CAVCOM) ===
'' Coming Soon ''


Compared to INFCOM, the AAC's Cavalry Command is relatively small, consisting of only two battalions (at three companies a piece). This is because the Cavalry's overall mission of "providing swift combat support" often requires for smaller formations, such as Lancer Companies or Search-Evasion-Rescue-Extraction (SERE) Teams.
Lancer Companies comprise the Command's primary combat role, which they fulfill by wielding Force-Lances and riding Aratech speederbikes at the front of an offensive formation. On the other hand, SERE is more of a "peace-time" occupation and has Cavalrymen either manning gunships or speederbikes as they attempt to locate and extract lost/injured personnel, stolen equipment, or senior officers. Recently however, SERE teams have been called upon to aide the local populace of the Dajorra System when people go missing, such as hunting parties or children.
It's a rule that Cavalrymen are to be trained in, and remain proficient in, both areas of the Command. However as one advances in rank, he or she may choose to focus on one of the specilizations, leading senior Cavalrymen to hold positions such as Lancer Team Leader or SERE gunship pilot.
[[Image:GENJaco.jpg|150px|left|thumb|Jaco'be'lexo, former acting general.]]
=== Training Command (TRICOM) ===
=== Training Command (TRICOM) ===
'' Coming Soon ''
 
The smallest of the four Commands, the Training Command is responsibly for exactly what it sounds like...providing the best training to the men and women of the Arcona Army Corps As the Corps is relatively new and therefore smaller in size compared to some other militaries, there are two "Educational Divisions" and each have nearly identical layouts.
 
EdDiv 1 is Standard Soldier Training, or SST, and is made up for five mock Companies. Each of these companies are built to reflect the real thing, so as to ease the soldier's tranisition from training life to Army life, and are comprised of two platoons each. What makes these mock Companies truly unique however, is that every leadership spot (Company Commander, Company XO, Platoon Leader, Platoon Sergeant, etc.) are filled by trainees and are rotated on a bi-weekly basis. There is overwatch for each Company however, in the form of an actual commissioned officer and noncommissioned officer.
 
Tactical Integration Training (TIT) is what TRICOM refers to as EdDiv 2. It's layout almost mirrors that of EdDiv 1's, except there are four Companies instead of five and these Companies are larger than their Division 1 counterparts. The chain-of-command being filled by trainees is also the same, with one caveat; trainees who held mock-leadership positions during SST are ineligible for a leadership position in TIT until the second rotation, which is one month into training.
 
While not a combat-arms division, the Army's Research and Development (A.R&D) is attached to TRICOM and it's commander, Major Y'saen, reports directly to LTC Marison.


===  Special Operations Command (ARSOC) ===
===  Special Operations Command (ARSOC) ===
The “shadow-warriors” of the Arcona Army Corps., the Special Operations Group are the ones you '''never''' see on the front lines (or on recruitment posters for that matter). Hardened and grizzled by grueling training and the hardest missions and made arrogant because of their high success rate, the Special Forces Group are the “secret weapons” of the Army.


SpecForce soldiers are always deployed before a war really breaks out and, if everything goes right, are always gone by the first time a Heavy Infantry Brigade fires the first shell. Assassination, guerrilla warfare, infiltration, asymmetrical action, and other “unorthodox” assignments are the ARSF’s bread-and-butter and while kit varies depending on the current assignment, an E-19b Carbine Rifle, SSK-7 heavy blaster pistol, and a Del’Abbot Designs Combat Knife have been reported as a popular choice among Special Forces operators.
The “shadow-warriors” of the Arcona Army Corps, the Special Operations Group are the ones you '''never''' see on the front lines (or on recruitment posters for that matter). Hardened and grizzled by grueling training and the hardest missions and made arrogant because of their high success rate, the Special Forces Group are the “secret weapons” of the Army.
 
SpecForce soldiers are always deployed before a war really breaks out and, if everything goes right, are always gone by the first time a Heavy Infantry Brigade fires the first shell. Assassination, guerrilla warfare, infiltration, asymmetrical action, and other “unorthodox” assignments are the ARSOC’s bread-and-butter and while kit varies depending on the current assignment, an E-19b Carbine Rifle, SSK-7 heavy blaster pistol, and a Del’Abbot Designs Combat Knife have been reported as a popular choice among Special Forces operators.


==== Special Forces Qualification ====
==== Special Forces Qualification ====
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ARSOC personnel aren’t into kidnapping soldiers from the dead of the night and converting them into elite operators, that's more the purview of the Dajorra Inteligenence Agency and her Black Operations Teams. Instead, a soldier interested in Special Forces training must ask for an application from their Battalion Commander and fill it out. This in itself is no easy task as a soldier must list personal, military, and medical history as well as detail why they want to be in Special Forces and then finally obtain three written recommendations from senior military personnel. Furthermore, by submitting a completed application, candidates are agreeing to a thorough background check, done by a joint-unit of DIA agents and Military Police investigators.
ARSOC personnel aren’t into kidnapping soldiers from the dead of the night and converting them into elite operators, that's more the purview of the Dajorra Inteligenence Agency and her Black Operations Teams. Instead, a soldier interested in Special Forces training must ask for an application from their Battalion Commander and fill it out. This in itself is no easy task as a soldier must list personal, military, and medical history as well as detail why they want to be in Special Forces and then finally obtain three written recommendations from senior military personnel. Furthermore, by submitting a completed application, candidates are agreeing to a thorough background check, done by a joint-unit of DIA agents and Military Police investigators.


Once this is completed and if the Special Forces brass approves the application, the soldier recruit is excused from his current assignment/deployment (unless it’s a time of declared war) and taken to the Arconan Capital, [[Selen]], and from there to a place called “Camp Soul”. Once there, the recruits are knocked down to size by former commandos of the elite [[Soulfire Strike Team]] and subjected to 50-weeks of the most intense and grueling training imaginable.
Once this is completed and if the Special Forces brass approves the application, the soldier recruit is excused from his current assignment/deployment (unless it’s a time of declared war) and taken to the Arconan Capital, [[Selen]], and from there to a place called “Kurs'kranak". Once there, the recruits are knocked down to size by former commandos of the elite [[Soulfire Strike Team]] and subjected to 50-weeks of the most intense and grueling training imaginable.


If a recruit passes, and survives, they are an official Special Forces Operator and given 5 week leave. Once they return to active duty, the new Operators are sent out on a mandatory 6-month tour with a dedicated Special Forces unit before returning to their original unit.
If a recruit passes, and survives, they are an official Special Forces Operator and given 5 week leave. Once they return to active duty, the new Operators are sent out on a mandatory 6-month tour with a dedicated Special Forces unit before returning to their original unit.
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==  The Army's Identity ==
==  The Army's Identity ==
===  Uniforms  ===
===  Uniforms  ===
The uniforms worn by the men and women of the Arcona Military are very reminiscent of those worn by the Galactic Empire. While color varies between the Corps, all uniforms consist of a double-breasted tunic, trousers, belt, and boots.
The uniforms worn by the men and women of the Arcona Military are very reminiscent of those worn by the officers of the [[starwars: Imperial Army (Sith Empire)|first Sith-Imperial Army]]. While uniform color varies amongst the service branches, all uniforms consist of a double-breasted tunic, cap, trousers, and boots.
 
====  Army Dress Uniform  ====
====  Army Dress Uniform  ====
The tunic itself is simple, comfortable, and practical, due to it being sewn from lightweight fabrics. The only decorations worn on the uniform are the serviceman’s rank, which is displayed either on the left pectoral (for enlisted) or on shoulder epaulets (for officers), and two patches on the sleeves that display the wearer’s unit on the left and the great seal of Arcona on the right.
The uniforms of the Army are simple, comfortable, and practical, due to them being sewn from lightweight fabrics and traces of armorweave. The uniform itself is made up of three "components", the tunic, trousers, and boots; the first component, the tunic, is of the double-breasted variant and offers the unique feature of having electromagnetic particles sewn into it, allowing soldiers to attach their rank, nameplates, or unit insignia without using materials such pins or velcro. The trousers, or slacks, don't offer anything as advanced to its wearers, other than maximum comfort and a resistance to wear-and-tear. Finally, the uniform's boots are made of a soft and pliable leather that is moulded around a durasteel toe and frame, accounting for comfort but while still making sure that the wearer's feet are protected.


The slacks and boots are always black and bear no decoration unless one is a Primus Shadesworn or above (meaning they hold the military rank of General, Commodore, Wing Commander+). It is with these prestigious ranks that members are allowed to customize their uniform.  
In accordance with AAF/PUW Code 023, uniform accessories consist of the following; rank insignia, unit patches, qualification badges, and honor cords. Each accessory has its own place on the uniform and an order of importance, something that is drilled into soldiers from their earliest days in STS. For example, rank insignia, horizontal rows of blue and red squares, is worn in the upper center of the tunic, allowing for easy identification amongst soldiers.  


The belt of enlisted personnel is made of rancor hide and fastened with a buckle made of polished durasteel that bears the respective Corp insignia. For officers, the belt is made of the same material, but the buckle is made of valuable duragold.  
Qualification badges, such as those from Sniper School or Jump School, are worn below the rank and to the left of the tunic. It deserves to be mentioned that only one (1) badge is worn and that badge is the highest one that the soldier has; for example, if a soldier has passed both Jump School and Special Forces Qualification, the SpecForce badge must be worn, as air jumps are included in Qualification.  


Finally, another difference found between officers and enlisted is the sleeves of the double-breasted tunic; officer's uniforms have a certain number of gold bands on the sleeves, the number corresponding with the officer's rank, while enlisted uniforms have bronze "slash" marks that signify the number of years that one has been in the service. The first slash is awarded after one complete year and then every three years from there.
The unit patch and honor cords are displayed on the "sides" of the uniform. In the case of the patch, it is the great seal of the Army Corps and is electromagnetically sealed on the left shoulder while in the case of the latter, the cord is looped under the right shoulder and hangs freely. Cords can be awarded for various things such as command positions, serving as an aide to a senior officer, notable deeds, or even elite unit affiliation.
==== Uniform Color ====
As laid out by the AAF/PUW (Arconan Armed Forces/Proper Uniform Wear) manual, the uniform color of the three Corps is laid out as follows; each Corps is to have three (3) separate colors for their uniforms, dependent on the "class" that the wearer belongs to. The classes are divided into "Enlisted", "Junior Officer" (or Naval equivalent of Sub-officer), and "Senior Officer". In accordance with this rule, the Arcona Army Corps has adopted the following three (3) colors for its uniforms:


As previously stated, each Military Corps. has two colors for their uniforms; one for enlisted personnel and one for officers. The Enlisted personnel of the Army wear gray uniforms while the Officers wear black.
'''*Enlisted wear Olive Green uniforms, with Corps insignia displayed on the cap'''


====  Tactical Assault Uniform (Fatigues)  ====
'''*Junior Officers wear Tan uniforms, with rank insignia displayed on the cap'''
The Tactical Assault Uniform, or TAU, is the combat attire and day-to-day attire of Army personnel. Made up of an fullbody black jumpsuit, with duraplast plating worn over on top, and steel-toed combat boots, the TAU is one of the best combat uniforms on the market. Designed by the Military Research Collective in 35 ABY, the exact production details were kept a close secret. The only thing that is known is that the uniform was designed within the Dajorra System and began field testing in mid-35 ABY.


The TAU consists of two primary parts and the first part of the ensemble, the jumpsuit, is the most "advanced" part. It is not only fire, water, and tear-proof, but it contains an electromagnetic weave that allows the duraplast plating to attach without the use of straps and clasps, which could possibly pose any number of safety risks for its wearers. Beyond being an efficient and safe choice, this electromagnetic attachment is a nod towards the Mandalorian ethos of the Corps, and indeed the whole Clan, as electromagnetic attachment is used by the famed Mandalorian warriors.
'''*Senior Officers wear Gray uniforms, with choice of insignia displayed on the cap'''


The armor plates make up the second part of the uniform; actually a new mix of duraplast and durasteel, for a good balance of protection and mobility, the plates cover the torso, shoulders, forearms, and shins. Once again similar to Mandalorian armor, the uniform's armor plates are segmented, which gives the soldier another boost to mobility. Finally,a rank plaque is magnetized to the top left corner of the chestplate and seal of the Arcona Army Corps is displayed on the right pauldron, while individual unit affiliation is shown on the right.
====  Phase IV Combat Armor (Battle Dress) ====
[[File:AACOfficer.jpg|thumb|150px|left|An Army officer wearing the Tactical Assault Uniform]]
Dating back to the times of [[starwars: Darth Revan|Darth Revan]], military forces have always been distinguishable by the armor they wore on the battlefield; while the former Dark Lord kit his ground forces in silver armor, the Army Corps have adopted the white plastoid look made iconic during the height of the [[starwars: Clone Wars|the Clone Wars]] and later the [[starwars: Galactic Empire|the Galactic Empire]]; dubbed 'Phase IV' because of the numerous upgrades and advantages not found in the Clone Trooper's Phase I and II armor nor the Stormtrooper's own armor, the AAC's armor has the aesthetic look of a cross between Phase II clone armor and the later Stormtrooper variant, particularly in the helmet.


The TAU's blast helmet makes up the last piece of the uniform and, besides its upgrades over time and different color, it varies very little from the blast helmet commercially available galaxy-wide. The helmet itself is black and visorless and contains a wireless communications system that is useful for contacting ones superiors, or relaying information back to headquarters quickly and securely. A secondary helmet option exists for those who are deployed to active war zones, as a blast helmet would be more of a liability than anything; these helmets appear similar to their "at-home" variant, except they have a tinted visor, rebreather, and 15-minute life support system.
The rest of the armor's exterior varies very little from the older armors, although the entire suit appears much more streamlined and a new composite mix of durasteel and duraplast makes the armor much lighter while still offering exceptional protection. Similar to that of their Foxtrot-Alpha superiors a utility belt is worn around the waist, but unlike their mystic commanders, common items include bacta-patches, plasma-paks, grapnel lines, and rations rather than a lightsaber or esoteric items. Wired into the Phase IV's helmet is a broadband comlink that can be set to communicate with formations as large as a battalion or as small as a fireteam; other helmet features include a rebreather, extra oxygen for 45 minutes of vacuum-sustainment, and multiple vision modes including night-vision, thermal, and low-light.
[[File:ARCArmyArmor2.jpg|thumb|320px|left|Army Troopers in Phase IV Armor preparing for deployment]]


===== Accessories =====
Believing in unit pride, the Army has reverted to the tradition of the Clone Trooper's Phase-I armor, in that they allow armor to be decorated with unit-denoting colors and sigils and if deemed appropriate, various decorations from campaigns and deployments. Despite what some call "leniency", it is understood by every Army Trooper that their armor must be clean and presentable whenever they are in garrison; this means that while their decorations can stay, large scratches, dings, and dents must be buffed out. Finally, the Great Seal of the Army Corps is displayed on the right shoulder plate and rank insignia is mag-sealed to the upper-left pectoral plate.
Depending on the current theatre of war, the soldiers Occupation Speciality, or (in the case of officers) because a soldier simply wants, a number of accessories can be requistioned from the Quartermaster's Office. These include, but are not limited to, supplemental plating (often chosen by Heavy Infantry soldiers), alternative headgear, or tactical holsters and sheaths for pistols and bladed weapons.


=== Equipment ===
=== Equipment ===
''Coming Soon''
The Arcona Army Corps, as the premier ground assault and defense force in the [[Dajorra System]], has access to a wide array of weapons. While some of these weapons are new, prototypical models that are currently in field testing, others are more "iconic", having been used by the Armies of the Rebel Alliance, Galactic Empire, Imperial Remnant, and so on. A list of common weapons employed by the AAC, their role, and who they are issued to can be found below:
 
=== Facilities ===
==== Central Command (Selen) ====
==== Kurs'kranak (Eldar) ====
==== Garrison Camps (System-Wide) ====
 
==  Ranks  ==
The section below details the command structure of the Arcona Army Corps. The ranks are divided into three classes; Enlisted, Officer Bachelor Grade, and Officer Senior Grade. Rank insignia is in the form of bronze upside-down chevrons for enlisted, which is worn on the shoulder of the dress uniform. Officers denote rank with gold and silver bars and wear them on shoulder epaulets.
 
As with all of the other areas of the Arcona Military also, Military rank is designated by the [[Shadesworn#Shadesworn_Rankings|Shadesworn Rank]] of any given individual. The ranks below outline the ranks that are possible to attain by a Shadesworn member of [[Arcona]], however, below, the ranking will outline which ranks will be open to individuals when they reach a certain [[Shadesworn]] rank.
There is a whole host of ranks available. Starting from the lowest, the ranks are:
 
 
{| align="center" border="1" cellpadding="2"
|+  '''Rank Levels'''
|-
!width="275"  |  [[Shadesworn#Shadesworn_Rankings|Shadesworn Rank]]


===== SSK-7 Heavy Blaster Pistol=====
Heavy blaster pistol made illegal in the Core due to its high power and easy modification. Allows for "stopping" power and a solid 60 bolt plasma-pak as well as easy concealment although its weight exceeds that of standard blaster pistols. Routine issue sidearm for all soldiers; the 7b variant, which sacrifices stopping power for a reduced recoil and easier concealibility, is available by request for officers and senior noncommissioned personnel.


!width="275"  |  Army Corps Rank
===== WESTAR M-5c Assault Rifle=====
|-
A renowned blaster/assault rifle, the M-5 was fielded in the waning years of the Clone Wars and featured a number of upgrades over the DC-15 blaster rifle that had been standard issues, the most prominent being the sheer level of customization available. While the M-5 could be considered an antique by now, the versatility and adaptability of the rifle was only compounded by Army R&D after Clan Diplomacy purchased a large number of these weapons at a very low price. Now dubbed the "M-5c", for customized, the rifle sports multiple firing modes and lethality settings, an extendable stock, optional sights, and more; as such, the WESTAR M-5c is the standard-issue rifle for all troopers.
|style="text-align: center;font-size: 110%;" colspan="2"  |  '''''Shadesworn Initiate'''''
|-
| [[Shadesworn#Initiate|Initiate]] - ''Fourth Class''
| Private
|-
| [[Shadesworn#Initiate|Initiate]] - ''Third and Second Class''
| Private First Class
|-
| [[Shadesworn#Initiate|Initiate]] - ''First Class''
| Corporal
|-
|style="text-align: center;font-size: 110%;" colspan="2"  |  '''''Shadesworn Shadow Disciple'''''
|-
| [[Shadesworn#Shadow_Disciple|Shadow Disciple]] - ''Fourth Class''
| Sergeant
|-
|style="text-align: center;" colspan="2"  |  [[Arcona Army Corps#Special_Note_Concerning_Ranks|Staff Sergeant*]] (See Below)
|-
| [[Shadesworn#Shadow_Disciple|Shadow Disciple]] - ''Third and Second Class''
| Lieutenant
|-
| [[Shadesworn#Shadow_Disciple|Shadow Disciple]] - ''First Class''
|  Captain
|-
|style="text-align: center;font-size: 110%;" colspan="2"  |  '''''Shadesworn Shadow Warrior'''''
|-
| [[Shadesworn#Shadow_Warrior|Shadow Warrior]] - ''Fourth and Third Class''
| Major
|-
| [[Shadesworn#Shadow_Warrior|Shadow Warrior]] - ''Second and First Class''
| Commander
|-
|style="text-align: center;font-size: 110%;" colspan="2" |  '''''Shadesworn Actual'''''
|-
| [[Shadesworn#Shadesworn|Shadesworn Actual]] - ''Fourth and Third Class''
| Colonel
|-
| [[Shadesworn#Shadesworn|Shadesworn Actual]] - ''Second and First Class''
| General
|-
|style="text-align: center;font-size: 110%;" colspan="2"  |  '''''Shadow Lord'''''
|-
| [[Shadesworn#Shadow_Lord|Shadow Lord]] - ''All classes''
| Major-General


|}Some of the ranks are open only to the Dark Jedi of Arcona, for example Major-General is only available to [[Shadesworn#Shadow_Lord|Shadow Lords]]. The Major-General is in overall command of the Army Corps. The Major-General is assisted in the administration by General Jaco'be'lexo, the Army Chief of Staff, and a hand-selected staff of other officers. Both the Major-General and General Thomas report to Consul Zandro Erinos Arconae and Proconsul Wuntila Zratian Entar.  
===== AAC Conscript Carbine=====
Prototype blaster carbine, with a focus on precision and ammo capacity over stopping power; currently chambered for single-shot and three-round burst, the Carbine has yet to be fielded to any of the Army's units but rumor has it that ARSOC personnel have been "field testing" the weapon for A.R&D.


An Arconan Dark Jedi’s [[Shadesworn]] rank determines what rank they will hold within the Corps, should they decide to enlist on a semi or full time basis. Loyalty, however, is still to [[Arcona]] and the Iron Throne, rather than to Army Corps itself.
=====Del'Abbot Designs Combat Knife=====
11 inch (7in blade) durasteel combat knife, with serrated blade and blood tunnel. Standard issue melee/backup weapon for all soldiers.


==== Special Note Concerning Ranks  ====
Besides a large armory, the Corps also employs various "non-lethal" or "operation-required" devices. These commonly include grapnel lines, which can be attached to the underside of a blaster rifle, breaching charges, grenades of all types, shock-nets, E-Web emplacements, and many more.
''This is what the * symbol denotes''


Some ranks within the Arcona Ground Assault Corp are reserved solely for the Shadesworn of Clan Arcona. For instance, the rank of Staff Sergeant is reserved for those Shadow Disciples who prove themselves to be somewhere in between the ability of a Sergeant and a Lieutenant, but are not quite worthy of an officer's commission.
Oftentimes, an Army Soldier will carry the following around his waist: grapnel hook/line, two flashbang grenades (fragmentation if deployed), three extra plasma-paks (one for pistol, two for rifle), two stimpaks, and a canteen of water. Due to the broad nature of the Army's mission, there can be no telling what exactly a deployed Soldier will be issued as no two situations are really the same.


[[Category:Arcona Military]]
[[Category:Arcona military]]

Latest revision as of 23:46, 29 January 2017

Formerly featured article
Arcona Army Corps
Unit Information
Active:

34 ABY - Present

Allegiance:

Clan Arcona

Branch:

Army

Role:

Ground Assault and Defence

Garrison:
Colors:

White, Black, and Blue

Commander(s)
[ Source ]


The Arcona Army Corps (AAC) is the branch of the Arconan Armed Forces that is directly responsible for ground assault and defensive actions. As the largest part of the military, garrisons can be found on nearly every world in the Dajorra System. Normally led by a Major General, the service is currently headed by Dariik Dhaaci, who took control after Sashar Erinos Arconae perished in Operation: DARK HORSE. The Army, which was reformed in 38 ABY by Legorii, consists of twelve separate divisions. Additionally, there are four central commands based at the AAC headquarters, Torbai Garrison: the Infantry Command, the Cavalry Command, the Training Command, and the famous Special Operations Command.

Facilities

As the largest branch of the military, and the one that is stationed on the ground 99% of the time, the Army Corps has established bases and garrisons all over the Dajorra System. The most important facility is Central Command, located at the Torbai Garrison on Selen, but there are also important garrisons located on Eldar and Boral.

Central Command (Selen)

A group of junior officers being briefed by a general officer

Central Command, as its name might suggest, is the overall command of the Arcona Army Corps and has its own large facility just 15 miles from Estle City as part of Torbai Garrison. Major General Creeda, the AAC's commanding officer, maintains a suite of offices at the Arcona Citadel in order to be readily accessible to the Consul of Clan Arcona. Additionally, the Summit Guard of Arcona, a semi-autonomous unit headed by Captain Bly, is stationed at the Citadel to protect the Clan Summit.

CENTCOM is where all of the training for infantry and specialty units is conducted. Its campus houses more than 1,500 active troops at any time. Two additional garrisons, in Estle City and Giletta Spaceport, house Task Forces 1B and 1C of Division I.

Additional Dajorra Facilities

Army Corps Structure

The section below details the command structure of the Arcona Army Corps. The Army is divided into twelve divisions, varying in size but containing squadrons AAC rank insignia carries on the tradition set forth by the first Sith Empire, the Galactic Republic, and the Galactic Empire, in the form of horizontal rows of blue and red squares worn in the upper center of the tunic.

Grand Total: 15,234 Troops and 16 Droideka

First Division (I) - Selen

The First Division is headquartered at the Torbai Garrison on Selen, where all of the training for members of the AAC takes place. Additionally, the division staffs the Estle City Garrison and Giletta Spaceport Garrison.

The Citadel, also located on Selen and the headquarters of the Clan, includes a garrison of the semi-autonomous Summit Guard.

Total: 3,300 Troops

Task Force 1A (Torbai Garrison)

  • 48 Infantry Squads - 480 Troops
  • 49 Heavy Trooper Squads - 490 Troops
  • 4 Scout Squads - 40 Troops
  • 3 Medic Squads - 30 Troops
  • 6 Engineer Squads - 60 Troops

Total: 1,100 Troops

Task Force 1B (Estle City Garrison)

  • 48 Infantry Squads - 480 Troops
  • 49 Heavy Trooper Squads - 490 Troops
  • 4 Scout Squads - 40 Troops
  • 3 Medic Squads - 30 Troops
  • 6 Engineer Squads - 60 Troops

Total: 1,100 Troops

Task Force 1C (Giletta Spaceport Garrison)

  • 48 Infantry Squads - 480 Troops
  • 49 Heavy Trooper Squads - 490 Troops
  • 4 Scout Squads - 40 Troops
  • 3 Medic Squads - 30 Troops
  • 6 Engineer Squads - 60 Troops

Total: 1,100 Troops

Second Division (II) - Eldar

  • 60 Infantry Squads - 600 Troops
  • 60 Heavy Trooper Squads - 600 Troops
  • 5 Scout Squads - 50 Troops
  • 9 Medic Squads - 90 Troops
  • 5 Engineer Squads - 50 Troops

Total: 1,390 Troops

Third Division (III) - Boral

Total: 2,420 Troops

Task Force 3A (Savric Flight Academy)

  • 54 Infantry Squads - 540 Troops
  • 54 Heavy Trooper Squads - 540 Troops
  • 4 Scout Squads - 40 Troops
  • 5 Medic Squads - 50 Troops
  • 4 Engineer Squads - 40 Troops

Total: 1,210 Troops

Task Force 3B (The Project)

  • 54 Infantry Squads - 540 Troops
  • 54 Heavy Trooper Squads - 540 Troops
  • 4 Scout Squads - 40 Troops
  • 5 Medic Squads - 50 Troops
  • 4 Engineer Squads - 40 Troops

Total: 1,210

Fourth Division (IV) - Arconae Primus, Arconae Secundus, and Gethsemane

  • Colonel: Garett Wayne - Arconae Primus, Krite Garrison
  • Lieutenant Colonel: Fredrij Brankx - Arconae Secundus, Thanatos Garrison
  • Lieutenant Colonel: Brisik Lorp - Gethsemane, Pandemonium Facility

Total: 1,560 Troops

Task Force 4A (Krite Garrison)

  • 22 Infantry Squads - 220 Troops
  • 22 Heavy Trooper Squads - 220 Troops
  • 3 Scout Squads - 30 Troops
  • 3 Medic Squads - 30 Troops
  • 2 Engineer Squads - 20 Troops

Total: 520 Troops

Task Force 4B (Thanatos Garrison)

  • 22 Infantry Squads - 220 Troops
  • 22 Heavy Trooper Squads - 220 Troops
  • 3 Scout Squads - 30 Troops
  • 3 Medic Squads - 30 Troops
  • 2 Engineer Squads - 20 Troops

Total: 520 Troops

Task Force 4C (Pandemonium Facility)

  • 22 Infantry Squads - 220 Troops
  • 22 Heavy Trooper Squads - 220 Troops
  • 3 Scout Squads - 30 Troops
  • 3 Medic Squads - 30 Troops
  • 2 Engineer Squads - 20 Troops

Total: 520 Troops

Fifth Division (V) - Dusk Station

  • 62 Infantry Squads - 620 Troops
  • 62 Heavy Trooper Squads - 620 Troops
  • 5 Scout Squads - 50 Troops
  • 3 Medic Squads - 30 Troops
  • 3 Engineer Squads - 30 Troops
  • 9 Wilderness Ranger Squads (Shadow Gate) - 90 Troops

Total: 1,440 Troops

Sixth Division (VI) - Port Ol'val

  • 62 Infantry Squads - 620 Troops
  • 62 Heavy Trooper Squads - 620 Troops
  • 5 Scout Squads - 50 Troops
  • 3 Medic Squads - 30 Troops
  • 3 Engineer Squads - 30 Troops
  • 9 Wilderness Ranger Squads (Prophecy Phyle) - 90 Troops

Total: 1,440 Troops

Seventh Division (VII) - Imperial II-class Star Destroyer Eye of the Abyss II

  • 62 Infantry Squads - 620 Troops
  • 62 Heavy Trooper Squads - 620 Troops
  • 5 Scout Squads - 50 Troops
  • 5 Medic Squads - 50 Troops
  • 10 Engineer Squads - 100 Troops
  • 5 Droideka Squads - 10 Units
  • 12 Special Forces Squads - 48 Troops
  • 3 Wilderness Fighter Squads - 30 Troops

Total: 1,518 Troops and 10 Droidekas

Eighth Division (VIII) - Majestic-class Heavy Cruiser Last Light

  • 18 Infantry Squads - 180 Troops
  • 18 Heavy Trooper Squads - 180 Troops
  • 3 Scout Squads - 30 Troops
  • 3 Medic Squads - 30 Troops
  • 2 Engineer Squads - 20 Troops

Total: 480 Troops

Ninth Division (IX) - Majestic-class Heavy Cruiser Lictor

  • 18 Infantry Squads - 180 Troops
  • 18 Heavy Trooper Squads - 180 Troops
  • 3 Scout Squads - 30 Troops
  • 3 Medic Squads - 30 Troops
  • 2 Engineer Squads - 20 Troops

Total: 480 Troops

Tenth Division (X) - Nebula-class Star Destroyer Invicta

  • 22 Infantry Squads - 220 Troops
  • 22 Heavy Trooper Squads - 220 Troops
  • 3 Scout Squads - 30 Troops
  • 3 Medic Squads - 30 Troops
  • 5 Engineer Squads - 50 Troops
  • 3 Droideka Squads - 6 Units
  • 11 Special Forces Squads - 44 Troops
  • 3 Wilderness Fighters Squads - 30 Troops
  • Erinos Clan - 142 Troops

Total: 766 Troops and 6 Droidekas

Eleventh Division (XI) - Bothan Assault Cruiser Darkest Night

  • 9 Infantry Squads - 90 Troops
  • 9 Heavy Trooper Squads - 90 Troops
  • 1 Scout Squad - 10 Troops
  • 2 Medic Squads - 20 Troops
  • 1 Engineer Squads - 10 Troops

Total: 220 Troops

Twelfth Division (XII) - Bothan Assault Cruiser Shadow

  • 9 Infantry Squads - 90 Troops
  • 9 Heavy Trooper Squads - 90 Troops
  • 1 Scout Squads - 10 Troops
  • 2 Medic Squads - 20 Troops
  • 1 Engineer Squads - 10 Troops

Total: 220 Troops

Arcona Summit Guard

  • Summit Guard Captain: Captain Bly

Wolf Guard

  • Wolf Guard Captain: TBA

Revenance Virtuom

  • Revenance Virtuom Captain: TBA

Training

Standard Soldier Training (SST)

The first phase of training that a soldier goes through is Standard Soldier Training, which is a 10-week basics course that touches on every area a soldier needs to know to make a career out of, and survive, in the Army Corps. These areas include:

  • Personal Training (Push-Ups, Crunches, 1 and 2-mile runs, etc.)
  • Weapons Training (Ranged and Melee)
  • Hand-to-Hand Combat Training
  • Small Group Tactics (Breaching maneuvers, obstacle courses, etc.)
  • Military History
  • Chain-of-Command
  • Uniform Wear
  • Army Language (Military Time and Phonetic Alphabet)

SST is currently taught by a cadre of both Noncommissioned Officers and Commissioned Officers, handpicked by the Chiss General Jaco'be'lexo, the Army Chief of Staff and deputy commander of the Corps.

The Commanding Officer of Standard Soldier Training is Lieutenant Colonel Danyar Marison, a Humanoid who served with distinction in the Ninth Great Jedi War, fighting alongside the Dark Jedi of Clan Arcona and losing his left forearm in the process. Besides reporting to Consul Zandro Erinos Arconae and General Jaco'be'lexo, LTC Marison also works with Lieutenant Talos Erinos, who was selected by Proconsul Entar to assist in the training of the Army Corps, based on his previous experience with the Black Hammer Brigade.

Once a soldier graduates from Standard Soldier Training, they are promoted to the rank of Private (or Private First Class if their performance warrants) and made an official member of the Arconan Armed Forces. Before they can truly see action or receive their first station, they must go through “Tactic Integration Training”, which serves to teach new soldiers how to efficiently combine their tactics with that of their Foxtrot Uniform superiors. TIT lasts approximately 8 weeks.

Tactic Integration Training (TIT)

Lovingly referred to as TIT, Tactic Integration Training is no joke, despite what it's acronym might suggest. It is during TIT's 8 weeks of training that Army soldiers learn to work and fight alongside the Foxtrot Uniforms, or Force Users of Clan Arcona. Rather than have various subjects spread out over the 8 weeks of training, TIT concentrates on only one topic: altering, improving, and refining a soldier's combat training so that it can retain full efficiency when used alongside the awe-inspiring, and often unpredictable, powers of a Dark Jedi.

For 7 of the weeks, training is done with blaster rifles set to stun and the Dark Jedi cadre using cerulean Training Sabers and "Tier 2" Force powers (read: not inherently lethal). However, the last week of training before graduation is conducted in "Live-Fire" mode...literally. Stun settings are flipped to lethal and the Foxtrots are allowed to, and even encouraged to, use their actual lightsabers and any Force power they have under their command. Soldiers are forced to adapt and work in cohesion...or die. And while death is a regrettable result and a significant death toll has never been reached, there hasn't been a single TIT Class who have graduated with every soldier accounted for.

Army Commands

When the AAC was formed by Sashar Arconae and Mejas Doto, four "commands" were created with separate headquarters and objectives. More than a decade later, when the AAC was reformed by Legorii, the four separate commands were abolished and replaced by twelve distinct divisions. Each of those divisions is stationed in a different location -- Divisions I-VI are stationed within the Dajorra System, Divisions VI-IX with the DDF, and X-XII with the AEF. Additionally, the semi-autonomous Summit Guard of Arcona (SGA) falls beneath the purview of the AAC, and is stationed at the Arcona Citadel.

The four commands have since been folded into one central location -- the AAC headquarters at Torbai Garrison on Selen -- where their officers advise and support the colonels commanding each of the twelve divisions.

A squad of Army Troopers conducting a nighttime training operation on Eldar

Infantry Command (INFCOM)

Heavy Infantry

The “heavy hitters” of the Army Corp, the Heavy Infantry Brigades are the men and women responsible for paving the way for the rest of the Army, by utilizing assault vehicles (Canderous-class Assault Tanks), heavy weapons (RT-97C heavy blaster rifles, PLEX-2 missile systems, etc.) and heavy armor (Ballistic Combat Armor).

Heavy Infantry soldiers are always the vanguard of the Army, at the fore of any major engagement and despite the difference in name, often work in perfect tandem with the Light Infantry, giving their brethren covering fire so that they can advance upon the enemy without much harassment. Besides tank drivers and heavy weapon operators, the Heavy Infantry Regiments also consist of a myriad other, but integral, units; these include a Quartermaster Supply Unit, Joint-Fire Observers, Combat Engineers and the like.

Arguably the most famous unit of Heavy Infantry is the Black Hammer Brigade, armed as they are with their Canderous-class Assault Tanks and Ballistic Combat Armor v2.

Light Infantry

The men and women of the Light Infantry are the ones you see on Army Corps recruiting posters; standing tall and proud in their armored black fatigues, E-19 advanced blaster rifle slung over the shoulder. But the Light Infantry plays an absolutely vital role in the Army Corps other than being the poster boys and girls.

It is these men and women who advance on the enemy position on foot or in lightly armored vehicles, often in the wake of the Heavy Infantry’s artillery support and are usually tasked with being the first ones to secure an enemy outpost during an invasion or to clear a hostile building. Other than being the groundpounders of the Arcona Army Corps, the Light Infantry’s subordinate units are often given the more “combat-support” specialties such as Military Police, Scout and Reconnaissance Teams, Patrol Units, and Combat Medics.

Similar to the Heavy Infantry's Black Hammer Brigade, the Light Infantry boasts the renowned Sukhur's Legion sniper/scout unit.

Cavalry Command (CAVCOM)

Compared to INFCOM, the AAC's Cavalry Command is relatively small, consisting of only two battalions (at three companies a piece). This is because the Cavalry's overall mission of "providing swift combat support" often requires for smaller formations, such as Lancer Companies or Search-Evasion-Rescue-Extraction (SERE) Teams.

Lancer Companies comprise the Command's primary combat role, which they fulfill by wielding Force-Lances and riding Aratech speederbikes at the front of an offensive formation. On the other hand, SERE is more of a "peace-time" occupation and has Cavalrymen either manning gunships or speederbikes as they attempt to locate and extract lost/injured personnel, stolen equipment, or senior officers. Recently however, SERE teams have been called upon to aide the local populace of the Dajorra System when people go missing, such as hunting parties or children.

It's a rule that Cavalrymen are to be trained in, and remain proficient in, both areas of the Command. However as one advances in rank, he or she may choose to focus on one of the specilizations, leading senior Cavalrymen to hold positions such as Lancer Team Leader or SERE gunship pilot.

Jaco'be'lexo, former acting general.

Training Command (TRICOM)

The smallest of the four Commands, the Training Command is responsibly for exactly what it sounds like...providing the best training to the men and women of the Arcona Army Corps As the Corps is relatively new and therefore smaller in size compared to some other militaries, there are two "Educational Divisions" and each have nearly identical layouts.

EdDiv 1 is Standard Soldier Training, or SST, and is made up for five mock Companies. Each of these companies are built to reflect the real thing, so as to ease the soldier's tranisition from training life to Army life, and are comprised of two platoons each. What makes these mock Companies truly unique however, is that every leadership spot (Company Commander, Company XO, Platoon Leader, Platoon Sergeant, etc.) are filled by trainees and are rotated on a bi-weekly basis. There is overwatch for each Company however, in the form of an actual commissioned officer and noncommissioned officer.

Tactical Integration Training (TIT) is what TRICOM refers to as EdDiv 2. It's layout almost mirrors that of EdDiv 1's, except there are four Companies instead of five and these Companies are larger than their Division 1 counterparts. The chain-of-command being filled by trainees is also the same, with one caveat; trainees who held mock-leadership positions during SST are ineligible for a leadership position in TIT until the second rotation, which is one month into training.

While not a combat-arms division, the Army's Research and Development (A.R&D) is attached to TRICOM and it's commander, Major Y'saen, reports directly to LTC Marison.

Special Operations Command (ARSOC)

The “shadow-warriors” of the Arcona Army Corps, the Special Operations Group are the ones you never see on the front lines (or on recruitment posters for that matter). Hardened and grizzled by grueling training and the hardest missions and made arrogant because of their high success rate, the Special Forces Group are the “secret weapons” of the Army.

SpecForce soldiers are always deployed before a war really breaks out and, if everything goes right, are always gone by the first time a Heavy Infantry Brigade fires the first shell. Assassination, guerrilla warfare, infiltration, asymmetrical action, and other “unorthodox” assignments are the ARSOC’s bread-and-butter and while kit varies depending on the current assignment, an E-19b Carbine Rifle, SSK-7 heavy blaster pistol, and a Del’Abbot Designs Combat Knife have been reported as a popular choice among Special Forces operators.

Special Forces Qualification

ARSOC personnel aren’t into kidnapping soldiers from the dead of the night and converting them into elite operators, that's more the purview of the Dajorra Inteligenence Agency and her Black Operations Teams. Instead, a soldier interested in Special Forces training must ask for an application from their Battalion Commander and fill it out. This in itself is no easy task as a soldier must list personal, military, and medical history as well as detail why they want to be in Special Forces and then finally obtain three written recommendations from senior military personnel. Furthermore, by submitting a completed application, candidates are agreeing to a thorough background check, done by a joint-unit of DIA agents and Military Police investigators.

Once this is completed and if the Special Forces brass approves the application, the soldier recruit is excused from his current assignment/deployment (unless it’s a time of declared war) and taken to the Arconan Capital, Selen, and from there to a place called “Kurs'kranak". Once there, the recruits are knocked down to size by former commandos of the elite Soulfire Strike Team and subjected to 50-weeks of the most intense and grueling training imaginable.

If a recruit passes, and survives, they are an official Special Forces Operator and given 5 week leave. Once they return to active duty, the new Operators are sent out on a mandatory 6-month tour with a dedicated Special Forces unit before returning to their original unit.

The Army's Identity

Uniforms

The uniforms worn by the men and women of the Arcona Military are very reminiscent of those worn by the officers of the first Sith-Imperial Army. While uniform color varies amongst the service branches, all uniforms consist of a double-breasted tunic, cap, trousers, and boots.

Army Dress Uniform

The uniforms of the Army are simple, comfortable, and practical, due to them being sewn from lightweight fabrics and traces of armorweave. The uniform itself is made up of three "components", the tunic, trousers, and boots; the first component, the tunic, is of the double-breasted variant and offers the unique feature of having electromagnetic particles sewn into it, allowing soldiers to attach their rank, nameplates, or unit insignia without using materials such pins or velcro. The trousers, or slacks, don't offer anything as advanced to its wearers, other than maximum comfort and a resistance to wear-and-tear. Finally, the uniform's boots are made of a soft and pliable leather that is moulded around a durasteel toe and frame, accounting for comfort but while still making sure that the wearer's feet are protected.

In accordance with AAF/PUW Code 023, uniform accessories consist of the following; rank insignia, unit patches, qualification badges, and honor cords. Each accessory has its own place on the uniform and an order of importance, something that is drilled into soldiers from their earliest days in STS. For example, rank insignia, horizontal rows of blue and red squares, is worn in the upper center of the tunic, allowing for easy identification amongst soldiers.

Qualification badges, such as those from Sniper School or Jump School, are worn below the rank and to the left of the tunic. It deserves to be mentioned that only one (1) badge is worn and that badge is the highest one that the soldier has; for example, if a soldier has passed both Jump School and Special Forces Qualification, the SpecForce badge must be worn, as air jumps are included in Qualification.

The unit patch and honor cords are displayed on the "sides" of the uniform. In the case of the patch, it is the great seal of the Army Corps and is electromagnetically sealed on the left shoulder while in the case of the latter, the cord is looped under the right shoulder and hangs freely. Cords can be awarded for various things such as command positions, serving as an aide to a senior officer, notable deeds, or even elite unit affiliation.

Uniform Color

As laid out by the AAF/PUW (Arconan Armed Forces/Proper Uniform Wear) manual, the uniform color of the three Corps is laid out as follows; each Corps is to have three (3) separate colors for their uniforms, dependent on the "class" that the wearer belongs to. The classes are divided into "Enlisted", "Junior Officer" (or Naval equivalent of Sub-officer), and "Senior Officer". In accordance with this rule, the Arcona Army Corps has adopted the following three (3) colors for its uniforms:

*Enlisted wear Olive Green uniforms, with Corps insignia displayed on the cap

*Junior Officers wear Tan uniforms, with rank insignia displayed on the cap

*Senior Officers wear Gray uniforms, with choice of insignia displayed on the cap

Phase IV Combat Armor (Battle Dress)

Dating back to the times of Darth Revan, military forces have always been distinguishable by the armor they wore on the battlefield; while the former Dark Lord kit his ground forces in silver armor, the Army Corps have adopted the white plastoid look made iconic during the height of the the Clone Wars and later the the Galactic Empire; dubbed 'Phase IV' because of the numerous upgrades and advantages not found in the Clone Trooper's Phase I and II armor nor the Stormtrooper's own armor, the AAC's armor has the aesthetic look of a cross between Phase II clone armor and the later Stormtrooper variant, particularly in the helmet.

The rest of the armor's exterior varies very little from the older armors, although the entire suit appears much more streamlined and a new composite mix of durasteel and duraplast makes the armor much lighter while still offering exceptional protection. Similar to that of their Foxtrot-Alpha superiors a utility belt is worn around the waist, but unlike their mystic commanders, common items include bacta-patches, plasma-paks, grapnel lines, and rations rather than a lightsaber or esoteric items. Wired into the Phase IV's helmet is a broadband comlink that can be set to communicate with formations as large as a battalion or as small as a fireteam; other helmet features include a rebreather, extra oxygen for 45 minutes of vacuum-sustainment, and multiple vision modes including night-vision, thermal, and low-light.

Army Troopers in Phase IV Armor preparing for deployment

Believing in unit pride, the Army has reverted to the tradition of the Clone Trooper's Phase-I armor, in that they allow armor to be decorated with unit-denoting colors and sigils and if deemed appropriate, various decorations from campaigns and deployments. Despite what some call "leniency", it is understood by every Army Trooper that their armor must be clean and presentable whenever they are in garrison; this means that while their decorations can stay, large scratches, dings, and dents must be buffed out. Finally, the Great Seal of the Army Corps is displayed on the right shoulder plate and rank insignia is mag-sealed to the upper-left pectoral plate.

Equipment

The Arcona Army Corps, as the premier ground assault and defense force in the Dajorra System, has access to a wide array of weapons. While some of these weapons are new, prototypical models that are currently in field testing, others are more "iconic", having been used by the Armies of the Rebel Alliance, Galactic Empire, Imperial Remnant, and so on. A list of common weapons employed by the AAC, their role, and who they are issued to can be found below:

SSK-7 Heavy Blaster Pistol

Heavy blaster pistol made illegal in the Core due to its high power and easy modification. Allows for "stopping" power and a solid 60 bolt plasma-pak as well as easy concealment although its weight exceeds that of standard blaster pistols. Routine issue sidearm for all soldiers; the 7b variant, which sacrifices stopping power for a reduced recoil and easier concealibility, is available by request for officers and senior noncommissioned personnel.

WESTAR M-5c Assault Rifle

A renowned blaster/assault rifle, the M-5 was fielded in the waning years of the Clone Wars and featured a number of upgrades over the DC-15 blaster rifle that had been standard issues, the most prominent being the sheer level of customization available. While the M-5 could be considered an antique by now, the versatility and adaptability of the rifle was only compounded by Army R&D after Clan Diplomacy purchased a large number of these weapons at a very low price. Now dubbed the "M-5c", for customized, the rifle sports multiple firing modes and lethality settings, an extendable stock, optional sights, and more; as such, the WESTAR M-5c is the standard-issue rifle for all troopers.

AAC Conscript Carbine

Prototype blaster carbine, with a focus on precision and ammo capacity over stopping power; currently chambered for single-shot and three-round burst, the Carbine has yet to be fielded to any of the Army's units but rumor has it that ARSOC personnel have been "field testing" the weapon for A.R&D.

Del'Abbot Designs Combat Knife

11 inch (7in blade) durasteel combat knife, with serrated blade and blood tunnel. Standard issue melee/backup weapon for all soldiers.

Besides a large armory, the Corps also employs various "non-lethal" or "operation-required" devices. These commonly include grapnel lines, which can be attached to the underside of a blaster rifle, breaching charges, grenades of all types, shock-nets, E-Web emplacements, and many more.

Oftentimes, an Army Soldier will carry the following around his waist: grapnel hook/line, two flashbang grenades (fragmentation if deployed), three extra plasma-paks (one for pistol, two for rifle), two stimpaks, and a canteen of water. Due to the broad nature of the Army's mission, there can be no telling what exactly a deployed Soldier will be issued as no two situations are really the same.