Envoy Corps
Dark Jedi Brotherhood |
This article is part of the series: Roleplaying |
Key Information |
Roleplaying Handbook Activities 104: Roleplaying |
Documentation |
Society: The Envoy Corps Rewards for RP Activity Exarch Reports |
Staff |
Exarch Marick Tyris Arconae |
Objective
Guided by the Exarch, the Envoy Corps tackles bounties, contracts, and missions that burnish the Brotherhood's reputation among the galaxy's power players. Renowned for their expertise and shrewdness, Envoys deploy in diverse pairs or teams, drawing upon specialists from all seven clans and their associated allies. With conditional advisement from the Emissary or Herald, the Envoy Corps seeks to bolster the Brotherhood's standing with its current and potential allies while countering propaganda being spread by their adversaries.
History
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Envoy Corps | |
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Arx Minor |
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The Envoy Corps was formed out of a need to better establish the Brotherhood's efforts in building a positive image on the greater stage of the Galaxy, while also bridging relationships between he Clans and the Council. While it might look like a public-relations gambit on the surface, the Council put their full weight and support behind the Envoy Corps and trusted that it would become a vital key to their strategy of success.

As the Brotherhood continues to find itself up against other powerful organizations in the Unknown Regions, Grand Master Evant Taelyan green lit a new initiative proposed by former High Councilor Alethia Archenksova in 40 ABY. This initiative would serve multiple purposes, with the primary being the improvement of the The Council's reputation with the seven Clans and their respective allies. Parallel in importance was the Brotherhood's image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce.
Alethia was appointed as the Brotherhood's first Exarch, and laid the foundation that would lead to eventual codification of the Envoy Corps.
When Archenksova was elevated to the Council role of Headmistress, she called upon a trusted colleage who been consulting remotely until that point. So it was that retired Voice of the Brotherhood - Marick Tyris Arconae - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the Inquisitorius, his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life.
With the Envoy Corps undertaking its first missions, Marick began to organize and deploy Brotherhood members and personnel.
Personnel

Envoy's come in all shapes and sizes. While the main body of the Envoy Corps is made up of members from all seven Clans of the Brotherhood, it also employees a diverse range of pilots, administrators, coordinators, and other resources from across the Galaxy. As their presence and impact grows within the Unknown Regions and expands towards the Outer Rim, the Exarch has made efforts to ensure that recruits come from different social and economical classes, by pulling promising graduates from universities, as well as visiting orphanages and working with veterans to help find new opportunities for them after careers of war.
Envoy's are not required to wear uniform, but can be often seen sporting the tailored threads bearing the Envoy Corps insignia across the chest. While there is room for creativity and alterations, the Brotherhood-issued Envoy Threads are a light armor designed to be fashionable and tailored to fit. They are comprised of a long coat with a matching vest, pants, boots, and optional hat all woven from a lightweight armorweave material.
Beyond that, there are a few recurring staff members that can often be found representing the Envoy Corps.
Charron Reddick
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Name: Charon Reddick Position: Concierge Faction: Envoy Corps Character Sheet | |
Having "retired" from active service as a Grand Inquisitor, Charon Reddick came out of retirement to help aid Exarch Marick Tyris Arconae in bolstering Envoy Corps operations. The two shared a long history working together in the Inquisitorius while Marick was serving as Voice. This relationship made it easy for Marick to trust Charon with being the "face" of the Envoy Corps as its "Concierge".
Charon carries the reputation of his former moniker: The Ferryman. Not only does he still retain one of the highest success rates for the number of missions he has successfully carried out, he was known, especially in his prime, for his ability to act the stoic executioner when called upon.
As was discovered during the recovery of stolen information from the Envoy Corps, he is also quite a fan of Eastern Expanse comic books and novella's and was revealed to have a sizable collection.
Steven Jerryson
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Name: Steven Jerryson Species: Human Position: Pilot Affiliation: Envoy Corps Discipline: Ace Age: 25 Height/Weight: 5'8 / 170 lbs Pronoun(s): he/him | |
A young, upcoming pilot for the Envoy Corps. Took a jab at his confidence when, on his first flight and mission, he was ousted from the controls by an ambitious Envoy.
Perks of the Job
Envoys and Golden Envoys don't work for free. They are given access to unique gear and equipment provided by the Brotherhood, but their efforts yield access to more resources and rewards down the line.
- See: Envoy Rewards

The Envoy Corps has been allotted three flights of Lamba-class T4a shuttles to help transport members of the Brotherhood to locations of need and to "carry" the Brotherhood's diplomatic banner.

They were also granted the use of a Charger c70 Consular-class Cruiser named The Urbanae.
Headquarters and Locations
While the Envoy Corps operates across the galaxy, the headquarters are centered in the Arx System, with facilities established on the main planets moon: Arx Minor.

Envoy Corps Headquarters
Envoy Corps Headquarters | |
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40 ABY |
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100 |
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The Envoy Corps Headquarters is located on Arx Minor and serves as its base of operations. An atmospheric shield dome, powered by a generator with a high-availability failover and auxiliary power, surrounds an interconnected series of buildings and facilities attached to a small, private space port for shuttles and designated personal crafts. Secure shuttles go back and forth between Arx Minor and planet Arx, ensuring even members of the Envoy Corps without access to their own ships have the ability to visit the training facilities or turn in contracts, missions, or bounties.
The main walkway leads to the Central Administration building. A second, on the opposite side of the hangar leads to the moons Flitz Hotel location.
Central Adminstation

The main building, which can only be entered by traveling through the short tunnel connecting it from the private space port, houses the central administration for the Envoy Corps.
The small lobby has a circular desk in its center, operated at all times by two receptionist paired with KX-series security droid guards. Behind reception is a tube-like tubrolift to the second floor, leading to the Exarch's office.
On the far side is blast door, guarded by droids, that opens into a more commercial turbolift that descends to the subterranean levels of the facility.
Through a door on the other side of reception, an enclosed hallway connects to the Lunar Training Facility.
Sub-levels
S1: Processing
Where all bounties or persons of interest are held while the Envoy Corps communicates cross-departmentally with the other Societies to determine placement.
S2: Security
The next floor is a security checkpoint, where processed individuals are either placed in temporary holding cells, or brought down to the third subterranean level. Additionally, there is a hidden passage that leads to a secret door within the Flitz's security rooms to help with "removing" difficult patrons or those that would attempt to break the rules.
S3: Detention Cells
This floor has dedicated cell blocks to house bounties. While it is not intended for long-term prisoners, it is secure enough to hold even the most dangerous of Force Users or Specialist, until the Inquisitorius decides where they want them transferred.
Exarch's Office

On the second floor of the Central Administration dome, hovering above the main lobby, rests the Exarch's office. A long, sectional desk with multiple monitors and terminals sit beneath large viewports overlooking both planet Arx and the rest of Arx Minor. The cable management is impeccable, with no excess or clutter anywhere to be seen.
Thanks to the current Exarch's preferences, there is a place for everything, neatly organized, and plenty of room for temporary documents, plans, or projects to be worked on. A full reception area can host a few guests, as well as a holoprojector for local presentations of missions or data. There is also a holocam station set up for the Exarch to send or record or send out mission briefings to Envoys in the field.
Lunar Training Facility
- Main article: Lunar Training Facility
Accessible via a connecting tunnel from Central Administration a simple staging center with spartan hallways and a lone droid receptionist. Cleaning and maintenance staff work around the clock as the facility is always opened. A small security staff composed of organic and droid guards work rotational shifts. It was founded to help Brotherhood members train and be ready for facing down the Children of Mortis, but has now evolved to cover a wide range of combat and operational scenarios based on machine learning models ingested from the Brotherhoods combined intelligence efforts.
The Flitz
- Main article: The Flitz

The Flitz is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood's various societies that are passing through the Arx System. Liaisons for the Inquisitorius, Grand Master's Royal Guard, Shroud Syndicate are often stationed there, with full service concierge and amenities available to guests.
Dignitaries or researchers from the Brotherhood's allies such as the Severian Principate have been invited to learn more about the Brotherhood and its member in the interest in growing closer. This has opened an opportunity for members of the Brotherhood to not only meet Principate personnel, but to also interact with savvy informants from across the galaxy can typical find their way in.
There are currently two locations: Eos City and Arx Minor
The Shame Corner
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.
Envoy Leaderboard
The top Envoys in the Brotherhood are recognized even beyond the Corps' rank structure.
Rank | Envoy | Envoy Marks |
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1 | Ruka Tenbriss Ya-ir | |
2 | Zuza Lottson | |
3 | Sofila Douve Armis | |
5 | Zenod'ande'rson | |
6 | Diyrian "Diy" Grivna | |
4 | Bril Teg Arga | |
7 | Aylin Sajark | |
8 | Marick Tyris Arconae | |
9 | Ellisyn Kendis | |
10 | Doon Sulvir |
Envoy Corps Mission Log
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in roleplaying activities.
Mission Board
Missions cover the largest range of operation for the Envoy Corps and can range from training sessions to scouting and infiltration.
Contracts
Contracts are operations that the Envoy Corps takes on at the request of outside parties looking for aid or assistance.
Bounties
Sometimes a troublemaker needs to be captured and taken off the space lanes for the safety and betterment of the Galaxy. Bounties are issued by the Envoy Corps only when the target presents a considerable threat to the peace or safety of the businesses and allies of the Brotherhod.
The Vault
The Vault is a secure storage facility for artifacts and other assets of interest collected over the course of Envoy Corps endeavors. It is managed in coordination with the Regent.
Recurring Storylines
Uskil Uncharted
It had been two long years since the SARLACC incident at the Corrino Research Laboratory. On Uskil, teams of cartographers, droids, and drones have made progress in mapping the continent, albeit slowly thanks to the Collegium's shift in focus on studying the Children of Mortis' technology. Everything seemed to be running smoothly, until strange anomalies began to pop up across Uskil. Expedition teams have started to go missing. Any recordings or evidence that have been found or recovered reveal little beyond flashes of claws and fangs, tentacles and tendrils, and the shrieks of the dying.
In response, Headmistress Alethia Archenksova enlisted the help of the Envoy Corps to investigate these troubling occurrences before matters escalated or got any worse. The Exarch assembled and deployed a team that was able to investigate the crash site, and follow clues that lead them to a hidden underground base. After fighting a mixture of robotic and mutant creatures, they discovered what appeared to be a laboratory belonging to former star scientist Dr. Shelby Watenka. Seeing that they were outnumbered, the Envoys took this field data and tactically retreated and reported their findings to the Exarch.
Sometime later, a Collegium research facility fell under siege by the very same monsters. While the Iron Legion scrambled to provide support, and the researchers worked diligently to save and preserve all their data and equipment, it was thanks to the team of Envoys that rose up to defend the outpost until reinforcements could arrive. While the researchers were evacuated safely, and the Iron Legion was able to repel the remaining waves of attackers, Dr. Watenka is still at large, and could be plotting her final move...