This page breaks down the structure of the Supplemental Society trophies and awards for roleplaying activity in the Brotherhood. Supplemental Societies work off a systems that earns points based on achievement rank progression instead of the conventional structure found in Inquisitorius, Shroud Syndicate, Grand Master's Royal Guard, and Aurora Collegium of Sciences
- Your progress in the Roleplaying Supplemental Society can be tracked from your Admin panel.
Trophy Ranks & Rewards
Members who participate in, or organize a roleplaying session—and meet the policy requirements—are able to earn two different trophies as part of the Roleplaying Supplemental Society:
- The Players Gonna Play trophy, earned by being a player in a roleplaying activity.
- The You Can Certainly Try trophy, earned by being the Dungeon Master (DM) in a roleplaying activity.
Each of these trophies, respectively, grant new and unique character sheet bonuses, possession items, and dossier perks as you increase from Rank I (1) to a maximum Rank XII (12).
“Player’s Gonna Play” Trophy
Progression in this trophy - with each milestone a new 'rank'- are earned by accumulating Envoy Marks. These primarily track the number of Roleplaying activities a member has participated in, with bonus Marks available with consistent high activity.
Envoy Marks
The following table details how Envoy Marks are calculated:
Earning Envoy Marks
|
Activity
|
Marks
|
Participate in a Roleplay Session (100 words or more)
|
1 Envoy Mark
|
Contribute 15,000 Words during Roleplay Sessions(Cumulative)
|
1 Envoy Mark
|
Participation Streak
|
Marks
|
Earn a Streak Bonus for Participating in at least (1) RP each Month for up to (3) months.
|
- 1 Month = 1 Envoy Mark
- 2 Months = 2 Envoy Marks
- 3 Months = 4 Envoy Marks
|
“You Can Certainly Try” Trophy
Progression in this trophy - with each milestone a new 'rank'- is earned by accumulating Golden Envoy Marks. These primarily track the number of Roleplaying activities a member has DM’ed/organized, with bonus Golden Marks earned through consistent high activity and/or staff service.
Golden Envoy Marks
The following table details how Golden Envoy Marks are calculated:
Earning Golden Envoy Marks
|
Activity
|
Marks
|
Organize (Game Master) a Roleplay Session
|
1 Golden Envoy Mark
|
Contribute 7,500 Words during Roleplay Sessions(Cumulative)
|
1 Golden Envoy Mark
|
Participation Streak
|
Marks
|
Earn a Streak Bonus for Participating in at least (1) RP each Month for up to (3) months.
|
- 1 Month = 1 Golden Envoy Mark
- 2 Months = 2 Golden Envoy Marks
- 3 Months = 4 Golden Envoy Marks
|
Service
|
Marks
|
90 Days as Exarch Staff
|
2 Golden Envoy Marks
|
90 Days as Exarch
|
3 Golden Envoy Marks
|
XP and Credits
Of course, members will also earn credits and XP points and credits for roleplaying activities when they complete a Roleplaying Session:
Envoy Mark Values
|
Source
|
Value
|
1 Roleplaying Session (Player)
|
25 XP / 225 Credits
|
1 Roleplaying Session (DM)
|
50 XP / 225 Credits
|
Streak Bonus' Explained
The streak bonus applies to the total streak, not for each separate month within that streak. The streak only applies on the date that an RP closes. An RP counts as "closed" when the word count has been approved by the Exarch Staff, which usually means the same-day as the organizer finalizes the RP session. If no RPs you are taking part in close in a given month, the streak bonus is not applied.
To sumarize:
- The first month a member participates or organizes an RP, they get (1) Golden/Envoy Mark.
- The second month, they (1) additional Golden/Envoy Marks for a total of (2)
- The third month they get (2) additional Golden/Envoy Marks for a total of (4)
- The fourth month is considered a new "First" month.
Trophy Rank Progression
In short, the more RPs you participate in, the more Envoy Marks you’ll earn. The more RPs you organize, the more Golden Envoy Marks you'll earn. The following table outlines the different perks unlocked at each rank and how many points are required to advance to the next one.
NPC Rank Up
There are two separate +1 bonuses available for your NPC Slots. This bonus applies to NPC Slots 3 and 4
- When reaching Rank 7 in "Players" Trophy, you unlock a +1 boost to your NPCs rank level.
- When reaching Rank 5 in the "Dungeon Master" Trophy, you unlock a +1 boost to your NPCs rank level
Please note:
- The boost does not affect your Alt slot (same level as dossier) or your Auto-granted slot (locked to JM4).
- NPC Slot 3 can raise up to your same Dossier rank.
- NPC Slot 4 can raise up to (2) ranks below your Dossier rank.
- The two bonuses can be stacked to give your NPCs +2 level rank increase.
To level up your NPC, you will need to head to:
Administration -> Additional Character Slots and NPCs -> Select NPC -> Manage -> and click “Character Details” where you can then select the new rank!
Possessions
Certain ranks will grant members "Brotherhood-issued" prototypes of the Envoy Corps possessions items. Reaching these milestones also grants the ability to purchase a non-Brotherhood-issued version from the Vault.
You can view the Envoy Possessions release here.
Unique Items
At both the beginning and towards the end of a members progression through the Players Gonna Play trophy progression, two unique items unlock for Envoys.
Brotherhood-issued Envoy Essentials Kit
- This item is granted to all Envoys after completing their first mission (RP). It has also been awarded to all Envoys that previously/already passed Rank 1 as well.
The Brotherhood-issued Envoy Essentials Kit is a stylish messenger bag with a single-strap tactical shoulder sling for easy carrying. The off-white bag comes with blue and gold accents, and features the metallic embroidery of the Envoy Corps logo. It is made from durable synth-weave. Made from durable synth-weave it is designed to brave the elements on a long diplomatic mission! There is a side carrying pouch a liquid container, and has several pockets and zippers. The bag's contents are similar to a Stormtrooper's belt with a few additions and contains a fibrecord rope, comlink, basic vocoder, magnetic glowrod, thermos, a single ration pack, chronometer, flare-gun, basic rebreather, small nerf-wool towel, and a single use bacta pouch.
Brotherhood-issued Envoy Messenger Bag
The Brotherhood-issued Envoy Messenger Bag is a stylish but rugged armorweave bag, able to be worn as either a single shoulder tactical-sling, or as a double-strapped shoulder backpack. The off-white bag is colored with the Envoy Corps theme with gold, green, and black accent colors. Large enough to stash a change of clothes or uniform, it features many pockets and compartments for stashing and storing all manner of clever and practical things. The fold-over clasp is magnetic and clicks into place when opening/closing the bag's main compartment. The side pouch has a deep pocket for storing a liquid container and there are small loops and latches for attaching a wide range of tools to it. The bag features a hidden compartment that is shielded against scanners and difficult to feel during a pat-down, capable of holding a small weapon. The bag contains the same equipment found in the Envoy Essentials Kit with the addition of a stim kit.
- This item is granted upon reaching Rank 12 in the RP Players Trophy.
- Please note: You will not be able to slot items that are in a container into the Backpack slots. Additionally, these items must not be in existing loadouts.
Dossier Accessories
- After reaching Rank 3 on the "Players Gonna Play" Trophy, the Dice + Dice Bag accessory becomes selectable.
- After reaching Rank 7 on the "You Can Certainly Try" Trophy, the Game Master Folding Board accessory becomes selectable.]]
Character Sheet Bonuses
You can view the CS Feats that are selectable or granted here on the Character Sheet Reference site.
Robes
The Envoy Corps Threads come in a few different styles and options, for both female and male variants.