Alex Draconis

From Wikipedia of the Dark Brotherhood, an online Star Wars Club

Republic eraImperial eraExodus era.New Order era.
Alex Draconis
Biographical Information
Homeworld:

Selen

Date of Birth:

3985 BBY (claimed)

Place of Birth:

Manda'lor

Physical Description
Species:

Human (Mandalorian)

Gender:

Male

Height:

6'1" (1.85 m)

Weight:

187 lbs (85.0 kg)

Hair:

Brown with streaks of gray

Eyes:

Green with yellow highlights

Personal Information
Known Children:
Fighting Style(s):
Chronology & Political Information
Profession:
Era(s):
Affiliation:
Dossier:

3123

[ Source ]

"Our people are often thought of as brutes, barbarians, and mindless warriors. Let them think that. It makes it all the easier to take advantage of them."
― Alex Draconis


Alex Draconis (assumed alias) is the former Consul of the Clan Arcona, Proconsul of the Clan Arcona, Quaestor of the House Qel-Droma, Aedile of House Qel-Droma, Rollmaster of House Qel-Droma, Krath Tetrarch of Loreseekers Phyle, and Captain of the Voidbreaker II.

Physical Description

Alex is a tall human with a broad-shouldered, lithely muscled build. Close-cropped medium-dark brown hair - with slight streaks of silvery gray at the temples - meet along the edges of an angular but not harsh face with a neatly trimmed beard. Green eyes with slight flecks of yellow are set deep beneath a prominent brow. Gently tanned skin - impossible to tell if from natural pigmentation or just a hard-lived life - displays the slight freckling and wrinkling of age. A faded, still-visible scar stretches from just above his left cheekbone angled down and back to just before the edge of his jaw.

Style

Alex dresses most commonly in a suit of matte black Mandalorian Rally Master armor with silver and gold trim. Anybody with a degree of familiarity with Mandalorian armor would be able to tell that not only is the armor maintained in impeccable condition but also, confusingly, the color and trim seem to be all of the original make.

When not fully armored - he always wears at least the bracers of his armor, in order to honor the ‘’Resol’nare’’ - Alex wears well-tailored and high-quality clothing as befits his station as landed nobility. He tends toward brocaded tunics in rich burgundies and deep blues, with trim in either silver or gold similar to his armor. He prefers loose pants and practical though still well-designed boots, allowing for ready, easy movement. Despite dressing in some degree of finery, it is clear that at his core he is still a man of action. </tabber>

Personality

For the most part, Alex Draconis is easygoing and carefree. He tends to take things in stride and doesn’t let a whole lot get to him. That is not to say, however, that he is not serious. He puts himself whole-heartedly into any activity he undertakes whether that be a bare-handed fight to the death or racing remote-controlled toy speeders. To Alex, anything worth doing is worth doing 110%.

Because he believes it is expected of someone of his position and social stature, Alex tends to act very bougie and "high class" (at least what he thinks that means). While this is for the most part fairly counterintuitive to his normal personality, just like with all other things he puts his all into this act and is quite convincing at it.


Property

Alex maintains a fairly extensive stable of properties (including ships, buildings, and even a couple space stations), mostly located in the abandoned Lyarna system. The vast majority of these properties are effectively defunct, being maintained in a non-operational state by droids while Alex determines what best to do with them. A few of these properties have been brought to a more operational state for Alex's current use.

Herald of Entropy

The Herald of Entropy is a Kestrel Light Executive Transport that Alex had specifically modified to function more as a mobile penthouse apartment than a standard transport ship. Converting and combining three of the four suites normally set up for individual passengers into a single large apartment, with the fourth being reserved for Steven, Alex has set up a significant amount of luxury within a relatively small space.

The apartment features a full-size kitchen, a small home gym setup, a den complete with Holonet entertainment system, and a modest bedroom mostly dominated by a large, plush bed.

Hod Haran's Folly

Main article: Hod Haran's Folly

At great personal expense Alex had one of his space stations brought from the Lyarna system to the Dajorra system, and put into orbit around the beautiful moon of Gethsemane in order to give the station a pleasant view.

While the station's original purpose was serving solely as Alex's noble estate, it has been reconstructed and repurposed - even being renamed to Hod Haran's Folly - as an all-access resort, casino, and entertainment destination. Alex still maintains a small manor home and attached environs on the highest level of the station, but the rest of the station has been given over to hotels, casinos, concert venues, parks, nightclubs, restaurants, and various and sundry other businesses all focused on luxury and leisure.

While the station overall still belongs to Alex, he offers more-than-generous leasing agreements for people to operate their business ventures, since he certainly doesn't need to use the station to make money.

Steven

Steven is Alex’s put-upon droid valet. Originally a KX Enforcer droid, the majority of Steven’s programming was rewritten to work as an assistant, attendant, and advisor to Alex. He helps maintain the orderly state of Alex’s home-away-from-home ship, the ‘’Herald of Entropy’’ as well as handles the day-to-day paperwork of keeping the estate running. In practice, he also acts as somewhat of a bodyguard for Alex - though rarely necessary - as some aspects of his combat and security programming were retained.

For his part, Alex views Steven as a friend and companion, never once even occurring to him to think of the droid as less - either for his role and responsibilities or for his non-organic life status. Steven is provided his own quarters aboard Alex’s ship to do with as he wishes, is paid a fair wage for his services, and is provided with a full wardrobe of high-quality clothing - custom tailored to fit his lanky proportions - to choose from.

Biographical History

(Editor’s Note: All information contained in this section is as reported by Alex himself. We could find no substantive evidence to support any claims prior to his joining the Bounty Hunter’s Guild, and their official records of his past match up with his claims although also without any evidence. Records of the periods in question are unreliable at best, so anything prior to the beginning of official records should be viewed with scrutiny. It is our professional opinion that he is lying.)

Alex was born to a pair of respected Clan warriors on Mandalore shortly before the beginning of the Mandalorian Wars. He was raised and trained in the traditions of the Mandalorian Crusaders, and began taking part in raids and small skirmish battles at as young an age as 10. It quickly became evident that while he was a capable warrior in his own right, his true ability lay in the charisma to inspire others to follow his lead. Even if he were not always the most competent at determining the best course of action, those he was in command of would follow his orders with loyalty and conviction. By the time he was 20, he had already been appointed as a Rally Master among the Mandalorian Neo-Crusaders and would lead his troops on many successful outings during the war to come.

As tensions rose between the Mandalorian clans and the Galactic Republic, fueled by ever-increasing raids by the Mandalorians into Republic territory, it quickly became obvious that war was inevitable. Alex became a full-fledged warrior of the Neo-Crusaders a few years into what is commonly regarded as the early parts of the Mandalorian Wars, taking part in raids and assaults conquering systems in Hutt Space. Though by no means the most talented warrior on the battlefield, he did manage to distinguish himself in a number of combat situations by getting himself and his squadmates out of situations that seemed all but hopeless.

Alex slowly climbed up the ranks, initially put in charge of a 5-man squad. Inspiring a great deal of loyalty and respect from his squad, they became notable and frequently called upon to use as a quick and effective strike team before major battles. Alex and his squad became highly proficient at interrupting supply lines and delivering intelligence to the main battle force regarding enemy force deployment. Their continued success and value to the Neo-Crusaders led to Alex being appointed to the rank of a Rally Master shortly before the Battle of Vanquo.

His first opportunity in a significant leadership role among the Neo-Crusaders thus took place at the first major battle of the Wars. While the Mandalorians emerged victorious from the battle and many of the warriors under Alex’s command comported themselves with great honor and bravery, he saw many more fall on the battlefield. One of the warriors who had been part of his squad from the earliest days, a friend and close companion for nearly a decade, was torn to shreds in his starfighter right in front of Alex. The battle had been won, but the start of a heavy weight on Alex’s soul had begun.

Over the next several years, Alex took part in many of the battles of the Mandalorian Wars, but each time became more and more disillusioned with the costs of war. By the time the war ended - with the horrific activation of the Mass Shadow Generator at Malachor V - Alex was more than happy to retire from the life of a soldier. He still had pride as a Mandalorian in their culture and their ways, but had seen too often first-hand the costs of waging endless war for conquest. It was no longer a pursuit he could see himself involved in.

After the war, word grew among the surviving Mandalorians of one warrior called Canderous Ordo who was seeking the lost Mask of Mandalore. This search was slowly reuniting the Clans to a common cause, but Alex saw a significant risk in this pursuit. The Clans were still scattered and weak, and if anyone were to see this unification as a threat it would be easy to wipe out what remained of the Mandalorians. While in his heart Alex hoped for Ordo’s success, he decided upon a course of action to ensure that even if the search were to end in disaster the legacy of the Mandalorians would endure. He took up a suit of black armor with silver and gold trim - colors symbolizing the honored dead and their hard-earned glory - and declared himself Cabur’bdar’asuum (Guardian of the Eternal). He sent word to Ordo that should all else fail, Alex would bear the memory of all those who “marched far away”. He departed for the far reaches of the Unknown Regions to make certain that even should a hunt to eliminate the Mandalorians be brought about, he and his prayers for the memory of the fallen would be impossible to find.

Thousands of years later, Alex emerged from the Unknown Regions seemingly having only aged a decade or two. Alex has offered many explanations for this phenomenon over the years, none of which have held up under scrutiny. What is certain is that shortly after the Battle of Yavin, Alex (using another assumed alias of “Bograt”) joined an organization known as the Bounty Hunter’s Guild which operated under the authority of an Imperial remnant called the Emperor’s Hammer. Alex’s quick wit and easy charm soon made him a popular and well-known member of the Guild. After a few years of service, Alex found himself counted among the esteemed leadership of the Guild - as well as being granted land and a noble title in the Lyarna system owned by the Guild. He maintained a noble estate of a space station around one of the planets of the system, as well as stewardship and ownership of many other locations around the system.

When the Guild severed their ties from the Emperor’s Hammer and began operating under their own authority, Alex along with many other prominent members began seeking membership and allyship with other independent organizations. Though not Force-sensitive to the best of his knowledge (“I just have good instincts”), Alex joined the Dark Brotherhood both in a show of solidarity and to investigate what the two organizations could offer each other.

After joining the Brotherhood following the Exodus, Alex earned notice and accolades for his high skill and activity. Within just two months he was promoted to the leader of the Loreseekers Phyle, and soon after to the Rollmaster and subsequently Aedile of House Qel-Droma. While still not aware of his own ability in the Force, those around him recognized that he had a clear talent. He was elevated to the rank of Knight merely six months after joining the Brotherhood, but unfortunately this fast pace of success was to face a severe challenge.

Things had begun to fall apart in the Bounty Hunter’s Guild and Alex, feeling a sense of loyalty and duty to the organization, retreated from active service in the Brotherhood to attempt as best he could to forestall the collapse. When it proved inevitable that the Guild would disband, Alex took another burden of vigil on to his back and decided to stand steward over the abandoned Lyarna system in memory of his comrades who had scattered to the edges of the galaxy. In 13 ABY, Alex once again vanished from the public eye.

Decades later, in 42 ABY, Alex discovered a long discarded and forgotten datapad underneath a pile of food containers at his estate. It contained the details of his membership in the Dark Brotherhood and, curiously, seemed to indicate that those records were still active. Unable to resist the draw of curiosity, Alex boarded the most fully-functional ship he possessed and headed back into the galaxy at large.

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New Order era.
Hod Haran's Folly
Production information
Manufacturer:

Stalker Shipyards Limited

Model:

Custom Built

Technical specifications
Length:

5km

Beam:

5km

Height:

500m

Usage
Location:

Gethsemane

Role(s):

Luxury resort, casino, and entertainment station

Known owner(s):

Alex Draconis

[ Source ]


Hod Haran's Folly is a custom-designed space station manufactured by Stalker Shipyards Limited. It was originally built as a personal estate for a well-off bounty hunter and a recreation and entertainment facility for his cadre.

Overview

In 42 ABY, Alex Draconis had the station transported from the Lyarna System where it had sat unused and dormant to the orbit of Gethsemane in the Dajorra System. At great personal expense, he had the station renovated and retrofitted into being a premier destination for luxury, entertainment, and gambling. While Alex does personally own a number of the businesses located on the station, the majority of them are owned by other individuals or companies and operate either under lease or through business agreement with the station.

As part of the agreement between Alex and the Clan Arcona for allowing him to set up the station around Gethsemane, all primary services at locations on the station owned and operated by Alex are available free-of-charge to members of the Clan. This includes meals at restaurants, rooms at hotels, drinks at bars and clubs, and any entrance fees for entertainment venues.

Station Layout

The station is comprised of four levels plus an administrative and logistics sublevel, all built around a central turbolift lobby and covered by a transparisteel dome. There is an electromagnetic mesh integrated into the dome, allowing for station operations to control and filter the amount and quality of light visible at the various areas throughout the station. While this is typically left to an established day-night cycle, there are sometimes alterations made for certain special occasions or events.

The turbolifts are likewise primarily constructed of transparisteel to allow guests a clear view both of the station environs as well as out the dome as they travel between levels. Ornate gold panels and railings adorn the interior of the turbolift cab. One turbolift in each section is reserved for staff and official business use, to allow for no delays in traversing the station in order to provide top-quality service. The central turbolift is heavily secured and accessible only by the owner of the station and his specifically invited guests, and is also the only way to gain access to the highest level of the station where his personal residence is located.

Sublevel - Administration, Maintenance, Logistics

Beneath the first level of the station is a level which houses the various offices, warehouses, staff residential areas, and other logistical necessities for day-to-day operations of the station. This level is not at all open to the public, and even the owner's invited guests are not permitted access to this level without specific reasoning and permission granted by the owner or one of his direct staff.

Business Offices

A small section of the sublevel near to the turbolifts is devoted to the business offices of the station itself. While each individual business located aboard the station is expected to maintain their own records and business practices, the station administration office retains records of what businesses have been granted lease to operate aboard the station, what the terms of those leases are, and records of any vendor or transport contracts maintained by those businesses. The staff of this office work directly with the owners and managers of the businesses aboard the station as well as the estate staff for the owner's personal estate to ensure that supply needs are met, business concerns are addressed, and that overall the station as a whole maintains smooth operations both for its guests and tenants.

Security Station

One of the few areas of the station almost entirely unchanged from its previous purpose as the personal domain of a highly successful bounty hunter, the security station of Hod Haran's Folly is isolated at the far end of the sublevel. Temporary holding cells are arranged in two blocks, with enough capacity to hold around one hundred prisoners. Most of these arrangements are in group cells designed for around ten occupants, with a few more secure individual cells. The area itself is not designed for long-term incarceration, but rather temporary holding until transport or release can be arranged.

The security office itself houses monitoring systems for the station's security cameras, a locker room area for the private security force, and a secured armory utilized for station defense in the highly unlikely event of an attack. The security force of Hod Haran's Folly is run with the utmost efficiency by Berik Awaud, a "retired" Mandalorian mercenary.

Name: Berik Awaud
Species: Human (Mandalorian)
Position: Head of Hod Haran's Folly Security
Affiliation: Hod Haran's Folly
Discipline: Mercenary
Age: 44
Height/Weight: 5'9" / 230 lbs.
Pronoun(s): He/Him

Cargo Area

The sublevel contains a large cargo area, suitable for docking a half dozen freighters at a time. This cargo area manages the import of goods at pretty much all times, the logistical needs of maintaining a station the size of the Folly requiring a constant influx of material such as food, fuel supplies, and maintenance materials. Very little is exported from Hod Haran's Folly, since its primary purpose is for entertainment and leisure, but what few goods are sent out are also handled through the cargo docks.

A veteran crew of cargo loaders - both organic and droid - work in the Cargo Area to ensure that everything is moved through quickly and efficiently to keep the Folly running smoothly.

Residential Area

The largest section of the sublevel is given over to permanent residential areas for the permanent residents of the station. While many employees live off-site at various planets around the Dajorra system, many more still live on the station itself. Prevalent apartment complexes provide first-class amenities for single- or double-occupancy situations, while multiple districts of single-family homes are available for those whose living situations involve a few more people under one roof.

All of these housing options are provided free-of-charge to the staff of the station and their families, as part of the benefits package for working aboard Hod Haran's Folly. This is provided by the station owner to anyone who owns or operates a business on the Folly, not just his own staff and employees.

Level 1 - Market, Hotels, Casinos

Landing Bays

Level 1 of Hod Haran's Folly

The base level of the Folly has four major landing bay areas. The "eastern" two of these are set up for the arrival and departure of larger public transport ships, including free shuttle services from Selen and other inhabited areas of the Dajorra system. The "north" and "south" ends of the station are also set up to allow for docking tube transfers from larger capital ships, and Hod Haran's Folly is a frequent stop for many luxury cruise lines which operate in the area.

The "western" set of landing bays are for private ships, with one being equipped to handle smaller craft such as starfighters and shuttles while the other is designed to accommodate larger craft such as freighters, yachts, and larger transport ships. These docking facilities are supplied with refueling stations, as well as the ability to request restock and resupply from the station's stores at a reasonable rate.

In total, between all landing and docking facilities, the station is equipped to handle up to 3500 ships of various sizes and classes at any given time.

Just at the exit from each docking platform are stations for check-in, ship registration, and general station information where guests can speak with station staff.

Market District (Teal Buildings) (Any unlisted lots are currently Available)

Market District
Lot ID Business Details
M4-2 Finer Things An importer of silks and other of the finest fabrics from around the galaxy; run by Auren Ten'ar'ak, an experienced Hapan trader
M5-5 Many Bothan's Dice A store which specializes in puzzles, logic games, and other tabletop hobby entertainments; owned and operated by a Bothan named Aldren
M6-5 Zig And Things Also known as "Zings", this quirky shop is Zigs first commercial retail effort. The small shop is made up of entirely industrial looking, self-built counters, shelves, displays, and storage arrays all made from recycled parts and materials by her own hand. The shop specializes in hard-to-find parts, but sells them at an affordable cost. It also features some of her own inventions and designs, modifications, and of course repairs. If given a quote from another shop, Zig and the shops lone employee: Kelviin the Wookiee, will either repair it for cheaper, or at least explain why the cost is as high.

Hotel District (Red Buildings)

Hotel Tome'tayl

The Hotel Tome'tayl, owned and operated by Alex Draconis, is a themed hotel located in the hotel district nearest to the turbolifts. It is designed in the fashion of the planet Mandalore long before the Purge, and even before the Mandalorian Excision of 738 BBY which did great damage to the ecosystem of the world. Built based off both Alex's personal memories of the world as well as historical records, various areas of the hotel recreate the lush northern Veshok forests, the harsh-but-beautiful white sand deserts, and the gorgeous rolling hills and grasslands surrounding the old capital of Keldabe.

Aside from the entrance lobby with check-in and reception desks, the first floor of the hotel is almost entirely given over to a recreation of Chortav Meshurkaane ("Gem-Cutter's Street") the main market thoroughfare of Keldabe semi-officially referred to by the hotel staff as "The Mesh". Regular shops and tapcafs line the sides of the "street" while the center is dominated by colorful market stalls selling all manner of goods and souvenirs, mostly of Mandalorian fashion. The far end of the the Mesh expands into a set of stalls arrayed in a makeshift food court offering a variety of Mandalorian street foods as well as an assortment of other snacks and street foods from around the galaxy, all prepared to the highest standards of quality in the Tome'tayl kitchens.

Attached on the first floor is the Parjai Arena, a 12,000 seat venue usable for large concerts, shows, and sporting events. While the arena is used for a wide variety of events it is most notable for being the home arena of Outer Rim Wrestling, the premier wrestling entertainment promotion in the galaxy. The three major wrestling events each year are all held in this arena: Galactamania, Spring Slamtacular, and Gra'tua.

The first two room floors of the hotel are used for staff residency. Each member of the staff is provided as part of their employment a room equivalent in design to the one-bedroom suites available elsewhere in the hotel. These suites include a separate bedroom area including a large closet, a bathroom with full refresher unit, a small kitchen and dining area, and a living room. For those members of staff which these living arrangements are not viable, such as those with families or other considerations, the hotel works with them to provide assistance and equivalent compensation toward their housing circumstances.

Floors 4 through 13 are guest-available one-bedroom suites as described above. Floors 14 through 20 are two-bedroom suites, with shared living spaces of kitchen, dining area and living room between the bedrooms, but each bedroom having its own closets and bathroom with full refresher units. Also located on floor 20, accessible to all hotel guests, is the rooftop pool facility of the hotel. This rooftop facility features two full size pools, an array of six hot tubs, a sauna, and a poolside bar for snacks and drinks.

Floors 21 and 22 are each comprised of four Master Suite units. These units have a large bedroom area with king-sized bed and walk-in closet, a bathroom area complete with refresher unit and a real-water bathtub large enough to accommodate most species, a full-sized kitchen and adjoining dining room with enough seating for eight, and a recreation and living room fully decked out with a state-of-the-art HoloNet entertainment system. These suites can be customized in furnishing and décor at a small extra fee per guest's specifications.

The hotel is managed by Hems, a Chiss graduate of the Greater Coruscant University's Business Administration program with a focus in Hospitality. He is entrusted with the day-to-day operations of the hotel, as well as given full authority by the owner to make any relevant decisions regarding the overall business plan. While usually calm and collected, Hems takes a dim view of anyone who attempts to take undue advantage of the generous and liberal policies of the station and has been known to eject guests who become too rowdy or entitled.

Name: Dath'em'stovivt "Hems"
Species: Chiss
Position: Manager of Hotel Tome'tayl
Affiliation: Hod Haran's Folly
Discipline: Manager
Age: 35
Height/Weight: 6'2" / 220 lbs.
Pronoun(s): He/Him

Casino Row (Orange Buildings)

The Gravant

The Gravant is a high-end casino which is operated under the direct control of Alex Draconis' business concerns. It is named after, in Alex's own words, "a real son-of-a-bitch who would smile and lie straight to your face while stabbing you in the back - sometimes literally." While the standard business model for a casino is to develop the illusion of chance, that your big win is just right around the corner - the next hand of Pazaak, the next pull of the slot lever - The Gravant instead operates under the policy of complete honesty about your chances. The odds of winning every single game of chance are clearly posted at the locations of those games, as well as real-time statistics as to how much money has come in for a given table or machine compared against how much that particular table or machine has paid out. This is all done, according to Alex, in the very same spirit of the casino's namesake - Alex claims it likely that Gravant would have said "The average person is too stupid to realize those numbers mean they're going to lose everything, and will gladly throw it all on the table anyway."

Of all the businesses operated by Draconis aboard the station, The Gravant is the one which receives no active advertisement, marketing, or any sort of push for participation from the station management. Despite this, it remains a relatively popular entry among the Folly's casinos, as many take the clearly posted odds and obvious disdain for its clientele as a challenge - if they can beat The Gravant then it shows that their luck truly is extraordinary.

Level 2 - Restaurants, Clubs, Entertainment Venues

Level 2 of Hod Haran's Folly

Restaurants (Yellow Buildings)

Clubs (Purple Buildings)

Dragon's Den

The Dragon's Den is the premier cabaret host and hostess club aboard Hod Haran's Folly, built to exacting specifications provided by Alex Draconis. The building has a stark, triangular design which serves to divide the club into three Halls: Crimson, Cerulean and Citrine. In the center between these Halls are the business offices, kitchens, backstage and storage areas for the club. On the second floor, the center is taken up by the manager's office with one-way glass looking out over each of the Halls so the manager can monitor and be aware of what is happening in the entirety of the club. State-of-the-art soundproofing between each of the Halls as well as between the Halls and the exterior of the building prevents any sound bleed when things get loud.

Each of the Halls share a common layout, though the specifics of the decor, furnishings and lighting are different for each Hall. There are six floor-level booths and eight floor-level tables, a VIP balcony with four larger booths and six four-seater tables, a stage running the width of the Hall which can be configured for a variety of music and dance performances, and a small dance floor area in front of the stage.

The Crimson Hall's motif is "fire", with a heavy focus on reds and oranges in its aesthetic. The booths and chairs are upholstered in red velvet surrounded by polished brass fittings, with the tabletops and other surfaces made of a vibrant red mahogany. The stage is lit with alternating red, orange and yellow lights which gently flicker and transition in order to give a naturalistic flame effect. The hosts and hostesses of the Crimson Hall always dress in flashy reds and oranges - sequins, latex, any material or adornment that gives off the effect of being bright and shiny - and typical have physical features such as hair color, skin complexion, or cosmetic choices which align with the aesthetic of the Hall. Musical performances tend toward more toward up-tempo and rhythmic styles such as Jango, Minga and Jatz. Food and drink in the Crimson Hall are served using tableware crafted from fire nodes, all having a slight luminous quality to them.

The Cerulean Hall is aesthetically designed around "water", leaning into blues and greens as its primary colors. Lapis tabletops and a stage cut from a single massive lapis slab are surrounded by booths and tables of silver framing with blue velour fabric. The lights shine in varying shades of blues, with a shimmering effect to lend the illusion of the acts on stage being underwater as they perform. The hosts and hostesses of this Hall wear loose flowing garments in blues and blue-greens, and many of the staff working this Hall are of aquatic or amphibian species such as Nautolan, Chagrian, Mon Calamari, or Quarren. The vibes in this Hall are more chill and relaxed, with softer musical stylings such as Bith Jazz, Dirge, and B'ssa Nuuvu being some of the more prominent genres. Dishes and glasses made of azurite are presented to guests partaking of food and drink in the Cerulean Hall.

The Citrine Hall is designed around the concept of "light", with yellows and stunningly bright whites dominating the color palette of the room. Gleaming golden metal and white leather cushioning make up the seating arrangements of the Hall, with surfaces carved from polished marble for tabletops and the stage. The lights of the Hall are bright and white, catching and sparkling off of Velmorite crystals inset in the walls and ceiling. Staff of the Citrine Hall wear casual but elegant outfits typically in shiny gold colors and adorned with luminescent accessories to give off a constant glow. This Hall is more focused on the kind of music that encourages dancing and active participation, hosting many acts in genres such as Gliz, Jizz and Swing-bop. Guests dining in the Citrine Hall are served from glasses and dishes carved from chrysopaz gems, which shine astonishingly in the bright light of the Hall.

The Den is managed by Leonie Moonshine, a young and enterprising Zeltron who started off as a hostess in the Crimson Hall - and still occasionally fills in as such on busier nights. Alex was impressed by their dedication to their work, their ability to adapt and respond to unexpected situations and requests, and most importantly their ability to set and enforce boundaries with customers without a situation escalating out of control. It was decided to give Leonie the chance to handle the Den while Alex was otherwise occupied and, thusfar, they have done nothing but exceed every expectation Alex had of them.

Name: Leonie Moonshine
Species: Zeltron
Position: Manager of Dragon's Den Cabaret Club
Affiliation: Hod Haran's Folly
Discipline: Manager; Cabaret Hostess
Age: 24
Height/Weight: 5'2" / 105 lbs.
Pronoun(s): Any

Entertainment Venues (Purple Buildings)

MFUG Bar

The MFUG is what could only be charitably described as a dive bar where music happens. Dark and dingy by design, the black walls are covered with haphazardly plastered-up posters of the hundreds of different bands that have held shows on the low-rise stage that occupies an entire side of the relatively small venue. Wooden high-top tables and accompanying stools - easily broken and just as easily replaced - festoon the floorspace of the bar, with dim lighting hiding the scratches and stains that mar their surfaces.

Performances at MFUG tend toward more violent, brutal, or underground musical styles. Well-known gonkrock, heavy-isotope, Herglic rage-metal, and wreckpunk bands have all passed across the stage in their time. It is considered an honor to leave your band's mark on one of the two large round pillars that bracket the stage.

The main bartender (and de facto manager) of MFUG is a young Cathar name Micusiat, who goes by "Mike" as it is far easier for a majority of species to pronounce. Mike is generally fairly laid back and easy-going, having a cool and calm demeanor that makes him ideal for handling the usually rough and rowdy crowds that fill the bar just about every night. However, despite his apparent gentleness, Mike is far from a pushover. In his off time, Mike is an apprentice wrestler with the Outer Rim Wrestling federation and is more than capable of taking care of any problems that arise in MFUG well before the bouncers can make it to the commotion.

Name: Micusiat "Mike"
Species: Cathar
Position: Bartender at MFUG
Affiliation: Hod Haran's Folly
Discipline: Bartender
Age: 22
Height/Weight: 5'6" / 185 lbs.
Pronoun(s): They/Them

Level 3 - Parks and Beaches

A layout of a space station level, split in half between beach and park
Level 3 of Hod Haran's Folly
The third level of Hod Haran's Folly is the "nature" level, split in half between a picturesque beach (referred to as "Beachside") and a park and botanical garden (referred to as "Parkside").

Beachside

Beachside on level 3 is dominated by a gorgeous sandy beach with simulated ocean. Waves are generated - gentle waves in the shallower waters with more significant waves in the deeper sections - by a complicated magnetic force system which accurately emulates tidal motion. There is a small stand right next to the elevator lobby where various equipment can be borrowed free-of-charge, maintained by the station. Guests of the station have open access to beach blankets, collapsible beach chairs, towels, umbrellas, water floats, surfboards, one- and two-man kayaks and paddle boats. There are changing rooms and shower stations nearby, which are also stocked with a variety of sunscreens of different formulations appropriate for different types of skin.

At the far south and north ends of Beachside are beach cabin clusters available for rent. Each cluster consists of six cabins, and there are two clusters at either end. These cabins are managed by and can be rented through Tome'tayl, and are furnished, maintained, and provided service at an equivalent level to the "high luxury" rooms of that hotel.

There is a retractable concert venue located just shy of the shallows in the center of the beach. Under most circumstances it is buried beneath and covered by the sand of the beach just deeply enough that guests casually playing and/or digging in the sand will not hit it. With the mechanical design in place, it can be raised and put into use within an hour to provide a location for concerts on the beach as needed and scheduled.

Parkside

Parkside is predominantly built around a nice, sparsely wooded grass park with a couple small hills perfect for picnics or relaxing on. The trees and grass are managed through a recycled water system for both efficiency and environmental consciousness, making sure that no resources aboard the station go to waste. Near the elevator lobby on the Parkside is a stand where things such as picnic blankets, kites, ball-and-gloves, and bicycles can be obtained by guests of the station. One area toward the far east end of the park contains a retractable concert venue of similar design to the one located Beachside, used mostly for either concerts or theatrical performances in the park.

The south end of Parkside, separated from the normal park by a hedge wall, is a botanical garden. Many rare and endangered plants are grown here, with soil and atmospheric conditions controlled as much as possible to match to their natural environments. The botanical garden is one of the few areas of the station not available to guests at all times - four hours of each day are reserved for a team of botanists to work on maintaining, cultivating and studying the plants in the garden to assist both with providing an enjoyable environment for guests and also with propagating these plants for redistribution and replanting around the galaxy. The botanical garden is operated in a partnership with the Wellspring Society of the Aurora Collegium of Sciences, and overseen by the Neti botanist Tena Ushul.

Name: Tena Ushul
Species: Neti
Position: Chief Botanist of Hod Haran's Folly
Affiliation: Hod Haran's Folly
Discipline: Force User
Age: 3122
Height/Weight: (appears) 5'5" / 120 lbs.
Pronoun(s): They/Them

Level 4 - Estate Level

Level 4 of Hod Haran's Folly, containing Alex Draconis' personal estate

Alex Draconis' Estate

The topmost level of the station is reserved for the owner and his invited guests. The grounds of the estate contain a private beach utilizing the same magnetic wave-motion technology as Beachside. The back half of the grounds is set up as a nature preserve, with a "natural" forest and plains biome populated by many species of animals whose natural environments have become threatened. There is also a small private garden isolated from the rest of the nature area, designed to be used for both hobby gardening and also as a meditation area for when somebody is looking to have a quiet, peaceful place to relax.

The primary permanent "guest" of the Estate is Lady Raileera, an associate of Alex's. The details of this association are not made particularly plain, and Alex will not explain if pressed on the matter. What is clear from Raileera's mannerisms and behavior is that she is of some sort of nobility, and is used to things operating in a very particular way. Since she is for all intents and purposes a resident of the Estate - and is there far more often than even Alex is - she has become the effective majordomo of the Estate and Alex has entrusted her with his full authority to keep the affairs of the private estate in order.

Name: Lady Raileera
Species: Trianii
Position: Guest/Majordomo
Affiliation: Hod Haran's Folly
Discipline: Noble
Age: 35
Height/Weight: 6'4" / 220 lbs.
Pronoun(s): She/Her