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| But to be a member of Soulfire is so much more than it seems from the outside<br> | | But to be a member of Soulfire is so much more than it seems from the outside<br> |
| Skill is not the only requirement.<br> | | Skill is not the only requirement.<br> |
| Loyalty, honour, fidelity, All hold an important part of the Soulfirian Code.<br> | | Loyalty, honor, fidelity, All hold an important part of the Soulfirian Code.<br> |
| Some call us arrogant, others call us blind<br> | | Some call us arrogant, others call us blind<br> |
| But jealousy is a dish best served cold, and it is what calls the criticism down on our Team. | | But jealousy is a dish best served cold, and it is what calls the criticism down on our Team. |
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| We look after our own and keep to ourselves, but we aren't averse to helping others<br> | | We look after our own and keep to ourselves, but we aren't averse to helping others<br> |
| We do this because of previous actions which taught us to help, but never to trust.<br> | | We do this because of previous actions which taught us to help, but never to trust.<br> |
| Trust must be earned, just like honour, and both are important<br> | | Trust must be earned, just like honor, and both are important<br> |
| For without trust, there cannot be a team spirit<br> | | For without trust, there cannot be a team spirit<br> |
| And without a team spirit, Soulfire would cease to be.<br> | | And without a team spirit, Soulfire would cease to be.<br> |
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| ===Awards=== | | ===Awards=== |
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| Members of Soulfire have time and time again gone above and beyond what is required of a Trooper of the Arcona Defence Force and because of this have earned various awards from Galeres. Notably, the [[starwars:Kama|Kama]] (a protective garment worn around the waist to protect the wearer’s legs from shrapnel), the [[starwars:Pauldron|Pauldron]] of rank (designating command over a portion of Arcona’s Defence Force) and the Soulfire specific award given out for extreme bravery and dedication, the [[starwars:Jaig eyes|Jaig eyes]] (painted red ceremonial eyes onto the wearer’s helmet). | | Members of Soulfire have time and time again gone above and beyond what is required of a Trooper of the Arcona Defense Force and because of this have earned various awards from Galeres. Notably, the [[starwars:Kama|Kama]] (a protective garment worn around the waist to protect the wearer’s legs from shrapnel), the [[starwars:Pauldron|Pauldron]] of rank (designating command over a portion of Arcona’s Defense Force) and the Soulfire specific award given out for extreme bravery and dedication, the [[starwars:Jaig eyes|Jaig eyes]] (painted red ceremonial eyes onto the wearer’s helmet). |
| The recipients of these awards are as follows:<br><br> | | The recipients of these awards are as follows:<br><br> |
| '''Pauldron:'''<br> | | '''Pauldron:'''<br> |
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| ==Equipment== | | ==Equipment== |
| Soulfire Strike Team is the best Arcona had to offer. They are supremely qualified in their role as a commando unit and spend on average 8 hours a day training as a cohesive unit. They are closely-knit, confident in their ability to meet the objectives almost any other unit would deem ‘impossible’ and very much deserve the elite status they’ve been granted. | | Soulfire Strike Team is the best Arcona had to offer. They are supremely qualified in their role as a commando unit and spend on average 8 hours a day training as a cohesive unit. They are closely-knit, confident in their ability to meet the objectives almost any other unit would deem ‘impossible’ and very much deserve the elite status they’ve been granted. |
| ====Armour==== | | ====Armor==== |
| Soulfire Strike Team are all expected to wear Armour at all times when on assignment (unless maintaining cover prevents it) and train extensively with the Dar’Verd CES, which is detailed below. | | Soulfire Strike Team are all expected to wear Armor at all times when on assignment (unless maintaining cover prevents it) and train extensively with the Dar’Verd CES, which is detailed below. |
| ====Dar'Verd Combat Enviroment Suit (DV-CES)==== | | ====Dar'Verd Combat Environment Suit (DV-CES)==== |
| As Soulfire is the Elite of the clan, it only stands to reason that they received the best ‘gear’ available. Never one to spare any expense on his favourites, the Consul commissioned a team of Mandalorian Neo-Crusaders from the Kodiak Clan of Dxun to fashion suits for his chosen Battleteam. The armour is built to be a lightweight version of Mandalorian Armour. All the armour is done in Black with a matte black bodysuit to keep the plates together. The Soulfire emblem is painted onto the right pectoral plate and the armour has a turquoise trimming, to represent their fealty to House Galeres. On missions where stealth is a priority, the armour’s trimming is usually painted over, and the Soulfirians wear black over-cloaks to further give the image of a shadow (a nod in the direction of Arcona’s chosen Clan Force focus). | | As Soulfire is the Elite of the clan, it only stands to reason that they received the best ‘gear’ available. Never one to spare any expense on his favourites, the Consul commissioned a team of Mandalorian Neo-Crusaders from the Kodiak Clan of Dxun to fashion suits for his chosen Battleteam. The armor is built to be a lightweight version of Mandalorian Armor. All the armor is done in Black with a matte black bodysuit to keep the plates together. The Soulfire emblem is painted onto the right pectoral plate and the armor has a turquoise trimming, to represent their fealty to House Galeres. On missions where stealth is a priority, the armor’s trimming is usually painted over, and the Soulfirians wear black over-cloaks to further give the image of a shadow (a nod in the direction of Arcona’s chosen Clan Force focus). |
| Jet black plates cover the torso, shoulders, crotch, thighs and shins and the Soulfire emblem is painted on the right pectoral. About | | Jet black plates cover the torso, shoulders, crotch, thighs and shins and the Soulfire emblem is painted on the right pectoral. About |
| [[Image:Neo_Crusader_Armour.jpg|thumb|left| Strike Team member wearing Neo-Crusader Armour]]the waist there are various pouches to hold the equipment any Soulfirian needs (the standard equipment list is shown below). Mandalorian Iron was excluded as the choice for the armour as it proved to be too heavy for the function of a commando unit. Instead, laminanium armour (regenerative armour featured on the YVH Battle Droid) plating is found on the torso (the other armoured plating is a lightweight plasteel alloy). Due to the heavy nature of the alloy gel packs are utilized to reduce the weight but drastically shortens the life span of its self repairing function; now only able to withstand three direct hits. Where the armour doesn’t cover there is a matte black bodysuit that serves to insulate the body and regulate it using a new experimental memory-fabric which can alter its density according to the wearer’s body temperature, loosening if they are cold to create a layer of air between the body and the fabric so that the body can warm up, whereas if the body is hot, the fabric tightens, absorbing any sweat directly from the pores and a specially-designed chemical in the memory fabric will react with the salt in the sweat to lower the temperature, thereby keeping the wearer from overheating. | | [[Image:Neo_Crusader_Armour.jpg|thumb|left| Strike Team member wearing Neo-Crusader Armor]]the waist there are various pouches to hold the equipment any Soulfirian needs (the standard equipment list is shown below). Mandalorian Iron was excluded as the choice for the armor as it proved to be too heavy for the function of a commando unit. Instead, laminanium armor (regenerative armor featured on the YVH Battle Droid) plating is found on the torso (the other armoured plating is a lightweight plasteel alloy). Due to the heavy nature of the alloy gel packs are utilized to reduce the weight but drastically shortens the life span of its self repairing function; now only able to withstand three direct hits. Where the armor doesn’t cover there is a matte black bodysuit that serves to insulate the body and regulate it using a new experimental memory-fabric which can alter its density according to the wearer’s body temperature, loosening if they are cold to create a layer of air between the body and the fabric so that the body can warm up, whereas if the body is hot, the fabric tightens, absorbing any sweat directly from the pores and a specially-designed chemical in the memory fabric will react with the salt in the sweat to lower the temperature, thereby keeping the wearer from overheating. |
| Each of the helmets is the main defining feature of the armour. They contain a close range com link for in squad communication, night vision and 'tactical' vision, in which all of the teammates positions are shown as well and often include additions to help in the area of specialisation. | | Each of the helmets is the main defining feature of the armor. They contain a close range com link for in squad communication, night vision and 'tactical' vision, in which all of the teammates positions are shown as well and often include additions to help in the area of specialisation. |
| ====Electric Disruptor Field (EDF)==== | | ====Electric Disruptor Field (EDF)==== |
| Research on captured technology has also led to developments in the armor itself. The few Jedi that had survived encounters with the Vong substance Blorash and the few captured specimens available prompted a countermeasure to be developed as they proved notoriously difficult to kill. The squads’ armour was sprayed with a transparent coating of conductive minerals which allow an electric charge to flow over every external surface, so that when the wearer comes into contact with the jelly he or she can trigger ‘the pulser’ (as it is colloquially known) causing the Blorash Jelly to detach itself. Whilst the pulse does not kill it, it is able to stun the organism for several minutes allowing the wearer to avoid it. The pulse feeds from the armour’s regenerative system as installing another battery for the device added too much weight. The side effect being that extensive use of the pulse prohibits the armour from regenerating. At the conclusion of the Vong War, it was decided that this particular addition to the Soulfire armoury would be kept as it has a wide variety of uses other than just getting rid of Blorash Jelly. | | Research on captured technology has also led to developments in the armor itself. The few Jedi that had survived encounters with the Vong substance Blorash and the few captured specimens available prompted a countermeasure to be developed as they proved notoriously difficult to kill. The squads’ armor was sprayed with a transparent coating of conductive minerals which allow an electric charge to flow over every external surface, so that when the wearer comes into contact with the jelly he or she can trigger ‘the pulser’ (as it is colloquially known) causing the Blorash Jelly to detach itself. While the pulse does not kill it, it is able to stun the organism for several minutes allowing the wearer to avoid it. The pulse feeds from the armor’s regenerative system as installing another battery for the device added too much weight. The side effect being that extensive use of the pulse prohibits the armor from regenerating. At the conclusion of the Vong War, it was decided that this particular addition to the Soulfire armory would be kept as it has a wide variety of uses other than just getting rid of Blorash Jelly. |
| ====DVB Combat Helmet==== | | ====DVB Combat Helmet==== |
| The helmets sported by the squad have also been updated to cope with the changing situation. With the increased amount of Melee combat the squad the original design’s view was found to be too constricting. Tiny cameras have been mounted on the helmet which feed into the helmets display. The target acquisition software has also been updated to include projectile tracking enabling the wearer to track incoming Thud Bugs. The information library has also been updated to include all the Yuuzhan Vong Technology recorded in the Galaxy as have the various role unique libraries. | | The helmets sported by the squad have also been updated to cope with the changing situation. With the increased amount of Melee combat the squad the original design’s view was found to be too constricting. Tiny cameras have been mounted on the helmet which feed into the helmets display. The target acquisition software has also been updated to include projectile tracking enabling the wearer to track incoming Thud Bugs. The information library has also been updated to include all the Yuuzhan Vong Technology recorded in the Galaxy as have the various role unique libraries. |
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| All members of Soulfire are issued with a set of three primary weapons: the KX-80, the EPP-2 and the SSK-7 (unless their specialisation prevents them from carrying all three, such as the sniper and heavy weapons specialist). | | All members of Soulfire are issued with a set of three primary weapons: the KX-80, the EPP-2 and the SSK-7 (unless their specialisation prevents them from carrying all three, such as the sniper and heavy weapons specialist). |
| ==== KX-80 Blaster Rifle==== | | ==== KX-80 Blaster Rifle==== |
| At the Conclusion of the ninth Great Jedi War, it was decided that a less specialised piece of equipment would become standard issue for the squad, as the Lancer Rifles proved difficult to maintain in the field, requiring a lot of specialist equipment and parts. To that end, Sashar was commissioned to modify a number of KX-80 Blaster Rifles for use by the squad. His first act was to magnetise and upgrade the grips. Next, he made sure that every surface on the rifle was painted matte black with no reflective parts other than the scope lens. Finally, he added a flash reducer and muffler onto the barrel to reduce the initial flash and sound of the rifle firing (however, it’s obviously impossible to completely suppress the flash of a blaster bolt). Also worthy of note is that every single KX-80 utilised by the squad comes with an underslung [[starwars:MGL-1 micro grenade launcher|MGL-1 MicroGrenade Launcher]] to give the troops individual punch should they need it. However, every single troop knows that to use grenades against other force users is virtual suicide. | | At the Conclusion of the ninth Great Jedi War, it was decided that a less specialized piece of equipment would become standard issue for the squad, as the Lancer Rifles proved difficult to maintain in the field, requiring a lot of specialist equipment and parts. To that end, Sashar was commissioned to modify a number of KX-80 Blaster Rifles for use by the squad. His first act was to magnetise and upgrade the grips. Next, he made sure that every surface on the rifle was painted matte black with no reflective parts other than the scope lens. Finally, he added a flash reducer and muffler onto the barrel to reduce the initial flash and sound of the rifle firing (however, it’s obviously impossible to completely suppress the flash of a blaster bolt). Also worthy of note is that every single KX-80 utilised by the squad comes with an underslung [[starwars:MGL-1 micro grenade launcher|MGL-1 MicroGrenade Launcher]] to give the troops individual punch should they need it. However, every single troop knows that to use grenades against other force users is virtual suicide. |
| ====SSK-7 Heavy Blaster Pistol==== | | ====SSK-7 Heavy Blaster Pistol==== |
| The SSK-7 has always been a stalwart of Soulfire Strike Team – a valuable sidearm to fall back on when the rifle and EPP-2 has fallen short. Sashar took to the pistols with the same gusto he modified with the KX-80 and made sure to matte down all of the surfaces of the weapon, modify the trigger and grip guard, add a silencer/muffler/flash suppressor, widen the clip loading bay and finally reduce the amount of pressure necessary to pull the trigger, allowing for an extremely fast ‘draw and fire’ time. | | The SSK-7 has always been a stalwart of Soulfire Strike Team – a valuable sidearm to fall back on when the rifle and EPP-2 has fallen short. Sashar took to the pistols with the same gusto he modified with the KX-80 and made sure to matte down all of the surfaces of the weapon, modify the trigger and grip guard, add a silencer/muffler/flash suppressor, widen the clip loading bay and finally reduce the amount of pressure necessary to pull the trigger, allowing for an extremely fast ‘draw and fire’ time. |
| ==== Erinos Plasma Projector-2 Assault Carbine (EPP-2) ==== | | ==== Erinos Plasma Projector-2 Assault Carbine (EPP-2) ==== |
| [[Image:EPP-2.JPG|thumb|left| Erinos Plasma Projector-2]] | | [[Image:EPP-2.JPG|thumb|left| Erinos Plasma Projector-2]] |
| Noticing a distinct lack of power at close range, Sashar and Kieran worked closely to design a weapon that provided more stopping power than the KX-80, whilst sacrificing some of the range. The end result was the EPP-2; the Erinos Plasma Projector-2 (the first having taken the testing droid’s face off when it back-fired). | | Noticing a distinct lack of power at close range, Sashar and Kieran worked closely to design a weapon that provided more stopping power than the KX-80, while sacrificing some of the range. The end result was the EPP-2; the Erinos Plasma Projector-2 (the first having taken the testing droid’s face off when it back-fired). |
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| The EPP-2 borrows a lot of its technology from the Flechette launcher – firing a spread of burning projectiles that do incredible damage at close range, however instead of being based on what’s essentially molten shrapnel, the EPP-2 fires plasma-coated discs that explode on impact, delivering severe plasma burns to the opponent as well as packing one hell of a kinetic punch. Naturally, the recoil on the EPP-2 is vicious. Also, the plasma packets offer a more concentrated blast zone, rather than spraying the immediate area before the wielder in fire. Its maximum range is twenty five meters, and its optimum range is ten meters. The weapon can fire once every half second and can fire a total of 40 times before needing to be reloaded. Unfortunately, the ammunition packets for the EPP-2 are quite large and cumbersome, so Soulfire Members usually only carry one spare. The weapon is attached to the squad's packs and the stock folds under the weapon for compact storage. | | The EPP-2 borrows a lot of its technology from the Flechette launcher – firing a spread of burning projectiles that do incredible damage at close range, however instead of being based on what’s essentially molten shrapnel, the EPP-2 fires plasma-coated discs that explode on impact, delivering severe plasma burns to the opponent as well as packing one hell of a kinetic punch. Naturally, the recoil on the EPP-2 is vicious. Also, the plasma packets offer a more concentrated blast zone, rather than spraying the immediate area before the wielder in fire. Its maximum range is twenty five meters, and its optimum range is ten meters. The weapon can fire once every half second and can fire a total of 40 times before needing to be reloaded. Unfortunately, the ammunition packets for the EPP-2 are quite large and cumbersome, so Soulfire Members usually only carry one spare. The weapon is attached to the squad's packs and the stock folds under the weapon for compact storage. |
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| With the Galaxy changing, warped by the hands of the Alien invaders the squad decided newer weaponry was required to combat this new menace. Kieran and Sashar designed a new rifle to be phased into the squad. The rifle fires a blast of compressed air (drawn from the surrounding atmosphere and stored in a small tank for use) which propels the thin dart shaped rounds at high velocity through a plasma chamber. The dart is divided into three parts. The point is formed of Titanium shaped into an cross and slotted into the similarly crossed alloy that makes up the housing. A Durasteel Frasium alloy was created for the housing marring [[starwars:Durasteel|Durasteel’s]] strength with [[starwars:Frasium|Frasium’s]] incredibly melting point. This high melting point serves to delay the plasma from melting through to the miniscule [[starwars:Nergon-14|Nergon-14]] compound hidden within. | | With the Galaxy changing, warped by the hands of the Alien invaders the squad decided newer weaponry was required to combat this new menace. Kieran and Sashar designed a new rifle to be phased into the squad. The rifle fires a blast of compressed air (drawn from the surrounding atmosphere and stored in a small tank for use) which propels the thin dart shaped rounds at high velocity through a plasma chamber. The dart is divided into three parts. The point is formed of Titanium shaped into an cross and slotted into the similarly crossed alloy that makes up the housing. A Durasteel Frasium alloy was created for the housing marring [[starwars:Durasteel|Durasteel’s]] strength with [[starwars:Frasium|Frasium’s]] incredibly melting point. This high melting point serves to delay the plasma from melting through to the miniscule [[starwars:Nergon-14|Nergon-14]] compound hidden within. |
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| The idea being that when the superheated round hits the [[starwars:Vonduun Crab Armor|Vonduun Crab Armor]] it penetrates slightly before what is left of the point shatters allowing the plasmas to seek out the incendiary compound and thereby igniting it. Our battles with the Vong have taught us that whilst resistant to blaster fire and Lightsabers they do not react so favorably to explosives. The weapon thus relies on two power cells, one containing the gases required to create the plasma coating and the other containing the darts themselves. A suitable magazine was designed featuring dual chambers containing enough rounds and gas for fifty shots. | | The idea being that when the superheated round hits the [[starwars:Vonduun Crab Armor|Vonduun Crab Armor]] it penetrates slightly before what is left of the point shatters allowing the plasmas to seek out the incendiary compound and thereby igniting it. Our battles with the Vong have taught us that while resistant to blaster fire and Lightsabers they do not react so favorably to explosives. The weapon thus relies on two power cells, one containing the gases required to create the plasma coating and the other containing the darts themselves. A suitable magazine was designed featuring dual chambers containing enough rounds and gas for fifty shots. |
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| The intense heat within the weapon triggered by the igniting gases requires a separate alloy to be incorporated into the design. The barrel and gas chamber were constructed from Dallorian Alloy; fully capable of withstanding the intense heat. The rifle also features a scope that is integrated with the helmet’s targeting software and has been designed with mind to the weapon attatchments available in the Galaxy. With the fall of the Yuuzhan Vong, the Lancer Rifle was decided to be too specialised, and since the Soulfirians weren’t likely to be engaging the Vong in the near future, the Lancer was shelved in favour of a more economical weapon – a modified KX-80 Blaster Rifle. | | The intense heat within the weapon triggered by the igniting gases requires a separate alloy to be incorporated into the design. The barrel and gas chamber were constructed from Dallorian Alloy; fully capable of withstanding the intense heat. The rifle also features a scope that is integrated with the helmet’s targeting software and has been designed with mind to the weapon attatchments available in the Galaxy. With the fall of the Yuuzhan Vong, the Lancer Rifle was decided to be too specialized, and since the Soulfirians weren’t likely to be engaging the Vong in the near future, the Lancer was shelved in favor of a more economical weapon – a modified KX-80 Blaster Rifle. |
| ====Ordinance==== | | ====Ordinance==== |
| Historically, Soulfire is infamous for its use of high-yield explosives to solve any problem put before it. As such, each member has a standard ordinance package of 5 fragmentation grenades, 6 flashbang grenades (replaced with EMP ‘nades if droid-based opposition is expected), 20 meters of explosive tape and 4 breaching charges. Obviously, the Demolitions specialist has considerably more explosive selection at his disposal. | | Historically, Soulfire is infamous for its use of high-yield explosives to solve any problem put before it. As such, each member has a standard ordinance package of 5 fragmentation grenades, 6 flashbang grenades (replaced with EMP ‘nades if droid-based opposition is expected), 20 meters of explosive tape and 4 breaching charges. Obviously, the Demolitions specialist has considerably more explosive selection at his disposal. |
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| ====Pack==== | | ====Pack==== |
| The top item in the pack is always a field medical kit, even if the member isn’t the Medical Specialist. It’s contents are the usual: a laser scalpel, pain killers, bacta patches, bandages, disinfectant, bacta salve, suture kits, and splints. Beneath the medical kit, there are hydration sachets, ration packs, a trench tool and sleeping roll. | | The top item in the pack is always a field medical kit, even if the member isn’t the Medical Specialist. It’s contents are the usual: a laser scalpel, pain killers, bacta patches, bandages, disinfectant, bacta salve, suture kits, and splints. Beneath the medical kit, there are hydration sachets, ration packs, a trench tool and sleeping roll. |
| ====Belt & Armour Pouches==== | | ====Belt & Armor Pouches==== |
| In times of combat, a soldier needs easy access to vital pieces of equipment with the minimum of fuss (typically associated with unslinging their pack and then scrabbling through during the heat of battle). As such, the more compact and frequently used are usually kept in specific pouches about the commando’s person, such as the belt or pack harnesses. At the centre of the main belt is a grappling hook attached to 100m of hypertension microline wire (rated to hold two fully armed and armoured Humanoid commandoes). Immediately to the left of this are a pair of attachable glow rods (either to the helmet or the barrel of the KX-80 Blaster Rifle) and a spare comlink, should the helmet units fail. Spare power packs for both the KX-80 and the SSK-7 are kept on the belt, and finally at the back there is a lightsaber repair kit for any members of Soulfire above the rank of DJK. | | In times of combat, a soldier needs easy access to vital pieces of equipment with the minimum of fuss (typically associated with unslinging their pack and then scrabbling through during the heat of battle). As such, the more compact and frequently used are usually kept in specific pouches about the commando’s person, such as the belt or pack harnesses. At the center of the main belt is a grappling hook attached to 100m of hypertension microline wire (rated to hold two fully armed and armoured Humanoid commandoes). Immediately to the left of this are a pair of attachable glow rods (either to the helmet or the barrel of the KX-80 Blaster Rifle) and a spare comlink, should the helmet units fail. Spare power packs for both the KX-80 and the SSK-7 are kept on the belt, and finally at the back there is a lightsaber repair kit for any members of Soulfire above the rank of DJK. |
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| ====Broad Frequency Comlink Bead (BFCB)==== | | ====Broad Frequency Comlink Bead (BFCB)==== |
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| When working incognito, Soulfire substitutes their helmets and armour for 'civvie' attire, which surrenders them the luxury of their comlinks. To combat this, Soulfire acquired a set of bead comlinks so that they might keep in constant contact without being observed. The bead comlinks are inaudible to anyone other than the user and can pick up the barest trace of the user's voice. It can be toggled on and off by clicking ones' back teeth. | | When working incognito, Soulfire substitutes their helmets and armor for 'civvie' attire, which surrenders them the luxury of their comlinks. To combat this, Soulfire acquired a set of bead comlinks so that they might keep in constant contact without being observed. The bead comlinks are inaudible to anyone other than the user and can pick up the barest trace of the user's voice. It can be toggled on and off by clicking ones' back teeth. |
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| ==Squad Roles== | | ==Squad Roles== |
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| ===(Sergeant)=== | | ===(Sergeant)=== |
| =====Description===== | | =====Description===== |
| The DVB worn by the commander features some complex technology to aid him in leading the team effectively on the battlefield. A central databank contains detailed topography of the local area and displays it on the helmet’s HUD. It is also able to pinpoint the location of each of the team on the map as well as display their vital statistics. The commander can relay orders and assign objectives using the armour’s onboard computer which is controlled through both vocal commands and a datapad attached to the gauntlet. It is through this that the commander can call up a variety of different tactics to suit different situations as well as review the common tactics used by military bodies today. During large scale battles the suit is linked directly to the overall commander for instant orders and tactics. | | The DVB worn by the commander features some complex technology to aid him in leading the team effectively on the battlefield. A central databank contains detailed topography of the local area and displays it on the helmet’s HUD. It is also able to pinpoint the location of each of the team on the map as well as display their vital statistics. The commander can relay orders and assign objectives using the armor’s onboard computer which is controlled through both vocal commands and a datapad attached to the gauntlet. It is through this that the commander can call up a variety of different tactics to suit different situations as well as review the common tactics used by military bodies today. During large scale battles the suit is linked directly to the overall commander for instant orders and tactics. |
| =====Weapons===== | | =====Weapons===== |
| * KX-80 Modified Blaster Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher) | | * KX-80 Modified Blaster Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher) |
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| =====Description===== | | =====Description===== |
| Like all the other roles within the strike team the trooper’s Neo-Crusader armour is slightly different to ensure better performance within his role. The helmet is equipped with an advanced targeting system; when configured to the individual’s person the helmet takes readings from the gauntlet and is able to paint a cross hair for the weapon on the HUD of the helmet (it will also work in conjunction with the grenade launcher). A series of vocal commands can identify targets, set target priority, zoom in on the crosshair and a host of other gadgets. The system also incorporates a threat analysis program able to prioritize targets due to threat level whilst also monitoring who the other members of the strike team are targeting to maximize the units effective firepower; the information can then be transmitted to the other members of the strike team. | | Like all the other roles within the strike team the trooper’s Neo-Crusader armor is slightly different to ensure better performance within his role. The helmet is equipped with an advanced targeting system; when configured to the individual’s person the helmet takes readings from the gauntlet and is able to paint a cross hair for the weapon on the HUD of the helmet (it will also work in conjunction with the grenade launcher). A series of vocal commands can identify targets, set target priority, zoom in on the crosshair and a host of other gadgets. The system also incorporates a threat analysis program able to prioritize targets due to threat level while also monitoring who the other members of the strike team are targeting to maximize the units effective firepower; the information can then be transmitted to the other members of the strike team. |
| Micro stabilisers have been built into the gauntlets in order to improve the finger dexterity allowing for the precise movements required for demolitions. The armour remains the same as the rest of the squad save for the rebreather. Durasteel fibres have been sown into the suit in a honeycomb pattern to provide additional protection where the plates do not cover; the honeycombed pattern is able to absorb kinetic and blaster energy but will do little against melee attacks. | | Micro stabilisers have been built into the gauntlets in order to improve the finger dexterity allowing for the precise movements required for demolitions. The armor remains the same as the rest of the squad save for the rebreather. Durasteel fibres have been sown into the suit in a honeycomb pattern to provide additional protection where the plates do not cover; the honeycombed pattern is able to absorb kinetic and blaster energy but will do little against melee attacks. |
| =====Weapons===== | | =====Weapons===== |
| *KX-80 Modified Blaster Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher) | | *KX-80 Modified Blaster Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher) |
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| ===Medic === | | ===Medic === |
| =====Description===== | | =====Description===== |
| The Medics’ armour and equipment set is similar to the standard troopers’ in almost every respect. The helmet contains a medical analysis encyclopaedia and a small computer able to analyse and suggest treatment (medisensor) for a variety of wounds you would expect to incur in battle. The helmet also has an optical zoom for the finer medical work. | | The Medics’ armor and equipment set is similar to the standard troopers’ in almost every respect. The helmet contains a medical analysis encyclopaedia and a small computer able to analyse and suggest treatment (medisensor) for a variety of wounds you would expect to incur in battle. The helmet also has an optical zoom for the finer medical work. |
| The suit itself remains standard save for the left gauntlet upon which a datapad has been mounted. It responds to a limited amount of verbal commands but has an easy to use keyboard for more specific enquiries. | | The suit itself remains standard save for the left gauntlet upon which a datapad has been mounted. It responds to a limited amount of verbal commands but has an easy to use keyboard for more specific enquiries. |
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| ===Sniper=== | | ===Sniper=== |
| =====Description===== | | =====Description===== |
| The scout sniper’s helmet incorporates some highly sophisticated imaging software. It has a telescopic zoom allowing the scout to zoom in and out, and also thermal imaging and low light mode, as well as information on the crosswinds, atmospheric moisture and pressure, and even the coriolis effect’s curve. The imaging software used is also able to recognize structures, vehicles and weapons and cross reference the silhouette with its databanks to report what the item is, very useful in collecting intelligence. The armour itself is painted matte black and is essentially the same as the rest of the teams except that all extruding items and loose parts have been removed to decrease the noise made. | | The scout sniper’s helmet incorporates some highly sophisticated imaging software. It has a telescopic zoom allowing the scout to zoom in and out, and also thermal imaging and low light mode, as well as information on the crosswinds, atmospheric moisture and pressure, and even the coriolis effect’s curve. The imaging software used is also able to recognize structures, vehicles and weapons and cross reference the silhouette with its databanks to report what the item is, very useful in collecting intelligence. The armor itself is painted matte black and is essentially the same as the rest of the teams except that all extruding items and loose parts have been removed to decrease the noise made. |
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| =====Weapons===== | | =====Weapons===== |
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| ===Comm/Tech Specialist=== | | ===Comm/Tech Specialist=== |
| =====Description===== | | =====Description===== |
| The Tech/Comm Specialist’s armour is the standard Soulfirian armour complimented with a specially designed helmet with an augmented ocular system. This system allows the user to zoom to microscopic levels through simple vocal commands with the addition of several different close range views. The helmet also has a built in long range transceiver able to communicate to anyone within the planetary system. | | The Tech/Comm Specialist’s armor is the standard Soulfirian armor complimented with a specially designed helmet with an augmented ocular system. This system allows the user to zoom to microscopic levels through simple vocal commands with the addition of several different close range views. The helmet also has a built in long range transceiver able to communicate to anyone within the planetary system. |
| A datapad is attached to the left gauntlet and contains complex mechanical encyclopaedia on all modern technology allowing the wielder to identify even the most obscure and foreign technology in use. The datapad also contains several software programs to aid the trooper in slicing. The datapad also monitors local transmissions, decodes them and filters them for information useful to the mission. | | A datapad is attached to the left gauntlet and contains complex mechanical encyclopaedia on all modern technology allowing the wielder to identify even the most obscure and foreign technology in use. The datapad also contains several software programs to aid the trooper in slicing. The datapad also monitors local transmissions, decodes them and filters them for information useful to the mission. |
| =====Weapons===== | | =====Weapons===== |
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| == Standard Operating Procedures == | | == Standard Operating Procedures == |
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| Soulfire are [[Clan Arcona|Arcona]]’s elite taskforce, deployed behind enemy lines to accomplish missions that other units would fall far short of completing. Cohesion is vitally important in their ability to work well, thus a set of documented procedures has been written for training purposes and as a guide for the unit’s members. | | Soulfire are [[Clan Arcona|Arcona]]’s elite task force, deployed behind enemy lines to accomplish missions that other units would fall far short of completing. Cohesion is vitally important in their ability to work well, thus a set of documented procedures has been written for training purposes and as a guide for the unit’s members. |
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| ==== The Battle Meld ==== | | ==== The Battle Meld ==== |
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| The use of the [[starwars:Battle Meld|Battle Meld]] is a well documented practice within Jedi lore. It provides the unit with several tactical advantages over the enemy. Communication through the meld (usually taking the form of emotions and images transferred within the force) allows the team to draw tactical information from the unit, in this sense they feel and see the battlefield as a ‘hive-mind’, thus responses to changing tactical situations are accomplished quicker. It also allows the unit to direct fire in the most efficient manner as a member can feel who his/her fellow team mates are targeting, and thus more targets can be engaged effectively. There are well documented benefits in the force when using a Force Meld. The unit’s members can draw strength from each other and share burdens equally amongst the unit thus reducing the drop in efficiency the unit may incur through certain situations (i.e. a team member is injured). Extensive participation in a Battle Meld can lead to forms of telepathy and can on occasion result in units members finishing each others’ sentences and sharing thoughts. Whilst in one light it is an advantage, in another it destroys the individual roles within a unit and blurs the protocol each class of soldier must observe. | | The use of the [[starwars:Battle Meld|Battle Meld]] is a well documented practice within Jedi lore. It provides the unit with several tactical advantages over the enemy. Communication through the meld (usually taking the form of emotions and images transferred within the force) allows the team to draw tactical information from the unit, in this sense they feel and see the battlefield as a ‘hive-mind’, thus responses to changing tactical situations are accomplished quicker. It also allows the unit to direct fire in the most efficient manner as a member can feel who his/her fellow team mates are targeting, and thus more targets can be engaged effectively. There are well documented benefits in the force when using a Force Meld. The unit’s members can draw strength from each other and share burdens equally amongst the unit thus reducing the drop in efficiency the unit may incur through certain situations (i.e. a team member is injured). Extensive participation in a Battle Meld can lead to forms of telepathy and can on occasion result in units members finishing each others’ sentences and sharing thoughts. While in one light it is an advantage, in another it destroys the individual roles within a unit and blurs the protocol each class of soldier must observe. |
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| It has been known that through the meld feelings of anxiety and fear are amplified which can destroy a units morale and their ability to fight. Therefore, a criteria for a unit’s choice to utilize a meld must surely be that it members are hardened veterans and able to deal with both the emotional and physical strains of a heated battle. | | It has been known that through the meld feelings of anxiety and fear are amplified which can destroy a units morale and their ability to fight. Therefore, a criteria for a unit’s choice to utilize a meld must surely be that it members are hardened veterans and able to deal with both the emotional and physical strains of a heated battle. |
Template:Organization infobox
- "A Human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
- ―Robert A. Heinlein
A Battleteam within House Galeres of Clan Arcona
Soulfire Strike Team
Soulfire Strike Team is an elite commando unit formed to fill a variety of mission profiles within Arcona’s military. With an unconventional ‘blasters first’ policy on threats, the team treat themselves as commandos before Jedi and often view their talents in the force as mere supplements to their military training. With a strong Mandalorian ethos backing the Squad, Soulfire are very military-orientated and spend on average 8 hours a day training. A closely knit squad within Arcona, they are nevertheless known to be cliquey in the extreme and highly aware of their reputation. Members of Soulfire are often picked for demonstrating an affinity with a specific area of combat before being trained up to scratch, and often even those that are trained up don’t last – Soulfire is unwaveringly given the difficult jobs, and has yet to come out of an operation without a grin on its bloodied, battered face. Due to their superiority in special operations, the Sergeant of Soulfire is usually named Commander of the Special Operations branch of the Dajorra Intelligence Agency.
Roster
Soulfire Company is divided into 6 separate units: Two Force sensitive commando units, two standard Special Forces Commando units, a crew for Soulfire's support vessel the AGV Valour's Fall, a specially trained crew for Soulfire's LAAT/i, the Drexl.
Soulfire Strike Team 1
Soulfire Strike Team 2:
Drexl Crew:
- Pilot: Sli'Rui (Twi'Lek Female (Ryloth)
- Co-Pilot/Forward Gunner: Jaden Fox (Human Male, Corellia)
- Starboard Gunner: Berra Tork (Human Male, Coruscant)
- Port Gunner: Derk Che'kla (Bothan Male, Bothawui)
Kad Prudii (Saber’s Shadow):
- Sergeant: Maku Kodiak (Human Male, Dxun)
- Tech Specialist: Briike Kodiak (Human Male, Dxun)
- Comm Specialist: Terra (Humanoid Female, Eldar)
- Scout: Errallaian (Human Female Eldar)
- Sniper: Fl’iim (Human Male, Eldar)
- Demolitions: Kumus Kodiak(Human Male, Dxun)
- Point Man: Firrell(Humanoid Male, Eldar)
- Medic: Davrel Kodiak (Human Male, Dxun)
- Heavy Weapons Specialist: Fi Kodiak (Human Male, Dxun)
Kad Hukaatir (Saber’s Guard):
- Sergeant: Derik Loran (Human Male, Corellia)
- Tech Specialist: Davrel Kodiak (Human Male, Dxun)
- Comm Specialist: Flik (Human Female, Mandalore)
- Scout: Rothruzmal (Aar'aa Male, Aar)
- Sniper: Riila Kodiak (Human Female, Dxun)
- Demolitions: Jarg Kodiak(Human Male, Dxun)
- Point Man: Reeza Kodiak(Human Male, Dxun)
- Medic: Riina (Iotran Male, Iotra)
- Heavy Weapons Specialist: Saress (Human Female, Dxun)
History and Lore
Soulfire Honor Code
Soulfire, the eye of the storm
Around us destruction reigns, but within our team, there is nought but calm
A calm that permeates out, and works with our skills to bring an end to our enemies
The question is not 'will Soulfire win?'
It is 'How long before they win?'
But to be a member of Soulfire is so much more than it seems from the outside
Skill is not the only requirement.
Loyalty, honor, fidelity, All hold an important part of the Soulfirian Code.
Some call us arrogant, others call us blind
But jealousy is a dish best served cold, and it is what calls the criticism down on our Team.
We look after our own and keep to ourselves, but we aren't averse to helping others
We do this because of previous actions which taught us to help, but never to trust.
Trust must be earned, just like honor, and both are important
For without trust, there cannot be a team spirit
And without a team spirit, Soulfire would cease to be.
To condemn us is to bring the wrath of the very heavens down upon yourself
To join us is to ally yourself with a stoic society who will protect their own
To ignore us is an action that should be avoided, lest we strike you down from the shadows
To help us is to mean that someday, we will help you in return
To beat us, is a task that will never be achieved
Victory is assured
For we are Soulfire
Our strength rises from our unity
It comes from within, is released out
And brings victory to all those who fight beside us
We are Soulfire
Proudly we stand here, victorious
Then
Now
And forever more
Created by Zandro Savric Erinos
Soulfire Crest
To be completed
Motto
The motto is derived from an ancient text and a reminder that Soulfire aren't specialists, they aren't especially suited to one task; they can meet any request that's made for them by the clan without question and pride themselves on their adaptability and fierce nature. Whatever is asked, they're always at the heart of the clan.
Vision
The vision of the Soulfire Strike Team is "All dedicated to the glory of Arcona". Various missions given by the superiors must be completed perfectly by the members. Once the member is accepted into Soulfire Strike Team, the crest is tattooed onto the member's right shoulder. This process is performed in the Soulfire Credential Ceremony – a private affair, only the members of the squad itself may attend (a testament to the squads’ extremely elitist attitude).
Awards
Members of Soulfire have time and time again gone above and beyond what is required of a Trooper of the Arcona Defense Force and because of this have earned various awards from Galeres. Notably, the Kama (a protective garment worn around the waist to protect the wearer’s legs from shrapnel), the Pauldron of rank (designating command over a portion of Arcona’s Defense Force) and the Soulfire specific award given out for extreme bravery and dedication, the Jaig eyes (painted red ceremonial eyes onto the wearer’s helmet).
The recipients of these awards are as follows:
Pauldron:
Zandro Savric Erinos Arconae
Malidir Trepidus Erinos Arconae
Kieran Kodiak Erinos
Rho 'Dynamite' d'Tana
Celahir Erinos
Sashar Erinos Arconae
Kama:
Zandro Savric Erinos Arconae
Kieran Kodiak Erinos
Malidir Trepidus Erinos Arconae
Juda Kodiak Erinos
Celahir Erinos
Wolv
Jaig Eyes:
Zandro Savric Erinos Arconae
Sashar Erinos Arconae
Malidir Trepidus Erinos Arconae
Celahir Erinos
Equipment
Soulfire Strike Team is the best Arcona had to offer. They are supremely qualified in their role as a commando unit and spend on average 8 hours a day training as a cohesive unit. They are closely-knit, confident in their ability to meet the objectives almost any other unit would deem ‘impossible’ and very much deserve the elite status they’ve been granted.
Armor
Soulfire Strike Team are all expected to wear Armor at all times when on assignment (unless maintaining cover prevents it) and train extensively with the Dar’Verd CES, which is detailed below.
Dar'Verd Combat Environment Suit (DV-CES)
As Soulfire is the Elite of the clan, it only stands to reason that they received the best ‘gear’ available. Never one to spare any expense on his favourites, the Consul commissioned a team of Mandalorian Neo-Crusaders from the Kodiak Clan of Dxun to fashion suits for his chosen Battleteam. The armor is built to be a lightweight version of Mandalorian Armor. All the armor is done in Black with a matte black bodysuit to keep the plates together. The Soulfire emblem is painted onto the right pectoral plate and the armor has a turquoise trimming, to represent their fealty to House Galeres. On missions where stealth is a priority, the armor’s trimming is usually painted over, and the Soulfirians wear black over-cloaks to further give the image of a shadow (a nod in the direction of Arcona’s chosen Clan Force focus).
Jet black plates cover the torso, shoulders, crotch, thighs and shins and the Soulfire emblem is painted on the right pectoral. About
the waist there are various pouches to hold the equipment any Soulfirian needs (the standard equipment list is shown below). Mandalorian Iron was excluded as the choice for the armor as it proved to be too heavy for the function of a commando unit. Instead, laminanium armor (regenerative armor featured on the YVH Battle Droid) plating is found on the torso (the other armoured plating is a lightweight plasteel alloy). Due to the heavy nature of the alloy gel packs are utilized to reduce the weight but drastically shortens the life span of its self repairing function; now only able to withstand three direct hits. Where the armor doesn’t cover there is a matte black bodysuit that serves to insulate the body and regulate it using a new experimental memory-fabric which can alter its density according to the wearer’s body temperature, loosening if they are cold to create a layer of air between the body and the fabric so that the body can warm up, whereas if the body is hot, the fabric tightens, absorbing any sweat directly from the pores and a specially-designed chemical in the memory fabric will react with the salt in the sweat to lower the temperature, thereby keeping the wearer from overheating.
Each of the helmets is the main defining feature of the armor. They contain a close range com link for in squad communication, night vision and 'tactical' vision, in which all of the teammates positions are shown as well and often include additions to help in the area of specialisation.
Electric Disruptor Field (EDF)
Research on captured technology has also led to developments in the armor itself. The few Jedi that had survived encounters with the Vong substance Blorash and the few captured specimens available prompted a countermeasure to be developed as they proved notoriously difficult to kill. The squads’ armor was sprayed with a transparent coating of conductive minerals which allow an electric charge to flow over every external surface, so that when the wearer comes into contact with the jelly he or she can trigger ‘the pulser’ (as it is colloquially known) causing the Blorash Jelly to detach itself. While the pulse does not kill it, it is able to stun the organism for several minutes allowing the wearer to avoid it. The pulse feeds from the armor’s regenerative system as installing another battery for the device added too much weight. The side effect being that extensive use of the pulse prohibits the armor from regenerating. At the conclusion of the Vong War, it was decided that this particular addition to the Soulfire armory would be kept as it has a wide variety of uses other than just getting rid of Blorash Jelly.
DVB Combat Helmet
The helmets sported by the squad have also been updated to cope with the changing situation. With the increased amount of Melee combat the squad the original design’s view was found to be too constricting. Tiny cameras have been mounted on the helmet which feed into the helmets display. The target acquisition software has also been updated to include projectile tracking enabling the wearer to track incoming Thud Bugs. The information library has also been updated to include all the Yuuzhan Vong Technology recorded in the Galaxy as have the various role unique libraries.
Standard Weapons
All members of Soulfire are issued with a set of three primary weapons: the KX-80, the EPP-2 and the SSK-7 (unless their specialisation prevents them from carrying all three, such as the sniper and heavy weapons specialist).
KX-80 Blaster Rifle
At the Conclusion of the ninth Great Jedi War, it was decided that a less specialized piece of equipment would become standard issue for the squad, as the Lancer Rifles proved difficult to maintain in the field, requiring a lot of specialist equipment and parts. To that end, Sashar was commissioned to modify a number of KX-80 Blaster Rifles for use by the squad. His first act was to magnetise and upgrade the grips. Next, he made sure that every surface on the rifle was painted matte black with no reflective parts other than the scope lens. Finally, he added a flash reducer and muffler onto the barrel to reduce the initial flash and sound of the rifle firing (however, it’s obviously impossible to completely suppress the flash of a blaster bolt). Also worthy of note is that every single KX-80 utilised by the squad comes with an underslung MGL-1 MicroGrenade Launcher to give the troops individual punch should they need it. However, every single troop knows that to use grenades against other force users is virtual suicide.
SSK-7 Heavy Blaster Pistol
The SSK-7 has always been a stalwart of Soulfire Strike Team – a valuable sidearm to fall back on when the rifle and EPP-2 has fallen short. Sashar took to the pistols with the same gusto he modified with the KX-80 and made sure to matte down all of the surfaces of the weapon, modify the trigger and grip guard, add a silencer/muffler/flash suppressor, widen the clip loading bay and finally reduce the amount of pressure necessary to pull the trigger, allowing for an extremely fast ‘draw and fire’ time.
Erinos Plasma Projector-2 Assault Carbine (EPP-2)
Noticing a distinct lack of power at close range, Sashar and Kieran worked closely to design a weapon that provided more stopping power than the KX-80, while sacrificing some of the range. The end result was the EPP-2; the Erinos Plasma Projector-2 (the first having taken the testing droid’s face off when it back-fired).
The EPP-2 borrows a lot of its technology from the Flechette launcher – firing a spread of burning projectiles that do incredible damage at close range, however instead of being based on what’s essentially molten shrapnel, the EPP-2 fires plasma-coated discs that explode on impact, delivering severe plasma burns to the opponent as well as packing one hell of a kinetic punch. Naturally, the recoil on the EPP-2 is vicious. Also, the plasma packets offer a more concentrated blast zone, rather than spraying the immediate area before the wielder in fire. Its maximum range is twenty five meters, and its optimum range is ten meters. The weapon can fire once every half second and can fire a total of 40 times before needing to be reloaded. Unfortunately, the ammunition packets for the EPP-2 are quite large and cumbersome, so Soulfire Members usually only carry one spare. The weapon is attached to the squad's packs and the stock folds under the weapon for compact storage.
Lancer Projectile Rifle Mark 1 (LPR-1)
With the Galaxy changing, warped by the hands of the Alien invaders the squad decided newer weaponry was required to combat this new menace. Kieran and Sashar designed a new rifle to be phased into the squad. The rifle fires a blast of compressed air (drawn from the surrounding atmosphere and stored in a small tank for use) which propels the thin dart shaped rounds at high velocity through a plasma chamber. The dart is divided into three parts. The point is formed of Titanium shaped into an cross and slotted into the similarly crossed alloy that makes up the housing. A Durasteel Frasium alloy was created for the housing marring Durasteel’s strength with Frasium’s incredibly melting point. This high melting point serves to delay the plasma from melting through to the miniscule Nergon-14 compound hidden within.
The idea being that when the superheated round hits the Vonduun Crab Armor it penetrates slightly before what is left of the point shatters allowing the plasmas to seek out the incendiary compound and thereby igniting it. Our battles with the Vong have taught us that while resistant to blaster fire and Lightsabers they do not react so favorably to explosives. The weapon thus relies on two power cells, one containing the gases required to create the plasma coating and the other containing the darts themselves. A suitable magazine was designed featuring dual chambers containing enough rounds and gas for fifty shots.
The intense heat within the weapon triggered by the igniting gases requires a separate alloy to be incorporated into the design. The barrel and gas chamber were constructed from Dallorian Alloy; fully capable of withstanding the intense heat. The rifle also features a scope that is integrated with the helmet’s targeting software and has been designed with mind to the weapon attatchments available in the Galaxy. With the fall of the Yuuzhan Vong, the Lancer Rifle was decided to be too specialized, and since the Soulfirians weren’t likely to be engaging the Vong in the near future, the Lancer was shelved in favor of a more economical weapon – a modified KX-80 Blaster Rifle.
Ordinance
Historically, Soulfire is infamous for its use of high-yield explosives to solve any problem put before it. As such, each member has a standard ordinance package of 5 fragmentation grenades, 6 flashbang grenades (replaced with EMP ‘nades if droid-based opposition is expected), 20 meters of explosive tape and 4 breaching charges. Obviously, the Demolitions specialist has considerably more explosive selection at his disposal.
Standard Equipment
In addition to the various equipment sets assigned in accordance with their roles, each member is given a standard set of field equipment, kept both in their pack and their belts. Both sets are listed below.
Pack
The top item in the pack is always a field medical kit, even if the member isn’t the Medical Specialist. It’s contents are the usual: a laser scalpel, pain killers, bacta patches, bandages, disinfectant, bacta salve, suture kits, and splints. Beneath the medical kit, there are hydration sachets, ration packs, a trench tool and sleeping roll.
Belt & Armor Pouches
In times of combat, a soldier needs easy access to vital pieces of equipment with the minimum of fuss (typically associated with unslinging their pack and then scrabbling through during the heat of battle). As such, the more compact and frequently used are usually kept in specific pouches about the commando’s person, such as the belt or pack harnesses. At the center of the main belt is a grappling hook attached to 100m of hypertension microline wire (rated to hold two fully armed and armoured Humanoid commandoes). Immediately to the left of this are a pair of attachable glow rods (either to the helmet or the barrel of the KX-80 Blaster Rifle) and a spare comlink, should the helmet units fail. Spare power packs for both the KX-80 and the SSK-7 are kept on the belt, and finally at the back there is a lightsaber repair kit for any members of Soulfire above the rank of DJK.
Broad Frequency Comlink Bead (BFCB)
When working incognito, Soulfire substitutes their helmets and armor for 'civvie' attire, which surrenders them the luxury of their comlinks. To combat this, Soulfire acquired a set of bead comlinks so that they might keep in constant contact without being observed. The bead comlinks are inaudible to anyone other than the user and can pick up the barest trace of the user's voice. It can be toggled on and off by clicking ones' back teeth.
Squad Roles
As an elite commando unit, it is imperative that the team remain as versatile as possible, which is why different roles have been drawn up. Each one carries different weapons and equipment in order to better support each other in the field.
(Sergeant)
Description
The DVB worn by the commander features some complex technology to aid him in leading the team effectively on the battlefield. A central databank contains detailed topography of the local area and displays it on the helmet’s HUD. It is also able to pinpoint the location of each of the team on the map as well as display their vital statistics. The commander can relay orders and assign objectives using the armor’s onboard computer which is controlled through both vocal commands and a datapad attached to the gauntlet. It is through this that the commander can call up a variety of different tactics to suit different situations as well as review the common tactics used by military bodies today. During large scale battles the suit is linked directly to the overall commander for instant orders and tactics.
Weapons
- KX-80 Modified Blaster Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher)
- EEP-2 Assault Carbine
- Silenced SSK-7 Heavy Blaster Pistol
- VibroCombat Knife
Ordinance
- Fragmentation Grenades (5)
- Flashbang/EMP Grenades (6)
- Explosive Tape (20 meters)
- Breaching Charges (4)
Demolitions/Heavy Weapons Specialist
Description
Like all the other roles within the strike team the trooper’s Neo-Crusader armor is slightly different to ensure better performance within his role. The helmet is equipped with an advanced targeting system; when configured to the individual’s person the helmet takes readings from the gauntlet and is able to paint a cross hair for the weapon on the HUD of the helmet (it will also work in conjunction with the grenade launcher). A series of vocal commands can identify targets, set target priority, zoom in on the crosshair and a host of other gadgets. The system also incorporates a threat analysis program able to prioritize targets due to threat level while also monitoring who the other members of the strike team are targeting to maximize the units effective firepower; the information can then be transmitted to the other members of the strike team.
Micro stabilisers have been built into the gauntlets in order to improve the finger dexterity allowing for the precise movements required for demolitions. The armor remains the same as the rest of the squad save for the rebreather. Durasteel fibres have been sown into the suit in a honeycomb pattern to provide additional protection where the plates do not cover; the honeycombed pattern is able to absorb kinetic and blaster energy but will do little against melee attacks.
Weapons
- KX-80 Modified Blaster Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher)
- PLX-2M Missile Launcher
- Silenced SSK-7 Heavy Blaster Pistol
- VibroCombat Knife
Ordinance
- Fragmentation Grenades (5)
- Flashbang/EMP Grenades (6)
- Explosive Tape (20 meters)
- Breaching Charges (4)
Demolition Equipment
- Shaped Explosives (4 kg)
- Explosive Tape (100m)
- Proton Grenades (10)
- Thermal Detonators (3)
- Remote Detonator (5)
- Motion Detonator (5)
- Timed Detonator (5)
- Adhesive Spray
Medic
Description
The Medics’ armor and equipment set is similar to the standard troopers’ in almost every respect. The helmet contains a medical analysis encyclopaedia and a small computer able to analyse and suggest treatment (medisensor) for a variety of wounds you would expect to incur in battle. The helmet also has an optical zoom for the finer medical work.
The suit itself remains standard save for the left gauntlet upon which a datapad has been mounted. It responds to a limited amount of verbal commands but has an easy to use keyboard for more specific enquiries.
Weapons
- KX-80 Modified Blaster Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher)
- PLX-2M Missile Launcher
- Silenced SSK-7 Heavy Blaster Pistol
- VibroCombat Knife
Ordinance
- Fragmentation Grenades (5)
- Flashbang/EMP Grenades (6)
- Explosive Tape (20 meters)
- Breaching Charges (4)
Medical Supplies
In addition to the standard emergency medical kit, the Soulfire Medic carries substantial auxiliary supplies listed below to better aid them in carrying out their profession in the field.
- ECM-598 Medical Backpack
- Hand-Held diagnostic scanner
- Assorted anaesthetics, analgesics, opiates, blood pressure, respiration and pulse regulators, assorted vaccines and other medicines for Humans.
- Emergency procedure database
- Closure packs - pressure sealant bandages and absorptive material for high trauma.
- Filtration masks - supplies oxygen rich flow.
- Laser scalpels
- Assorted syringes, suppositories and other delivery devices for medicines
- Portable stretcher - supports up to 150kg
- Pressure cuffs and tourniquets
- Sterile cloths and bandages
- 2 units of universal plasma.
- Several mountable glow rods
Sniper
Description
The scout sniper’s helmet incorporates some highly sophisticated imaging software. It has a telescopic zoom allowing the scout to zoom in and out, and also thermal imaging and low light mode, as well as information on the crosswinds, atmospheric moisture and pressure, and even the coriolis effect’s curve. The imaging software used is also able to recognize structures, vehicles and weapons and cross reference the silhouette with its databanks to report what the item is, very useful in collecting intelligence. The armor itself is painted matte black and is essentially the same as the rest of the teams except that all extruding items and loose parts have been removed to decrease the noise made.
Weapons
- Verpine Projectile Rifle
- Silenced SSK-7 Heavy Blaster Pistol
- VibroCombat Knife
Ordinance
- Fragmentation Grenades (5)
- Flashbang/EMP Grenades (6)
- Explosive Tape (20 meters)
- Breaching Charges (4)
Equipment
- Directional Eves Dropper (1)
- MiniCam (3)
- Bipod
- Ghillie Suit
- spotter scope
- for Verpine Rifle -
- Standard Round Clip (5)
- EM Dust Clip (1)
- Explosive Round Clip (3)
- 2-stage Round Clip (1)
- Smoke Grenade Rounds (3)
- AP Round Clip (2)
Comm/Tech Specialist
Description
The Tech/Comm Specialist’s armor is the standard Soulfirian armor complimented with a specially designed helmet with an augmented ocular system. This system allows the user to zoom to microscopic levels through simple vocal commands with the addition of several different close range views. The helmet also has a built in long range transceiver able to communicate to anyone within the planetary system.
A datapad is attached to the left gauntlet and contains complex mechanical encyclopaedia on all modern technology allowing the wielder to identify even the most obscure and foreign technology in use. The datapad also contains several software programs to aid the trooper in slicing. The datapad also monitors local transmissions, decodes them and filters them for information useful to the mission.
Weapons
- KX-80 Modified Blaster Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher)
- PLX-2M Missile Launcher
- Silenced SSK-7 Heavy Blaster Pistol
- VibroCombat Knife
Ordinance
- Fragmentation Grenades (5)
- Flashbang/EMP Grenades (6)
- Explosive Tape (20 meters)
- Breaching Charges (4)
Equipment
- Portable HoloNet Transceiver (1)
- Laser Torch (1)
- Fusion Cutters (1)
- Wire Strippers (1)
- Hydrospanner (1)
- Arc-Welder (1)
- Splicer (1)
- Insulated Wiring (5 m)
- several mountable glow rods
Standard Operating Procedures
Soulfire are Arcona’s elite task force, deployed behind enemy lines to accomplish missions that other units would fall far short of completing. Cohesion is vitally important in their ability to work well, thus a set of documented procedures has been written for training purposes and as a guide for the unit’s members.
The Battle Meld
The use of the Battle Meld is a well documented practice within Jedi lore. It provides the unit with several tactical advantages over the enemy. Communication through the meld (usually taking the form of emotions and images transferred within the force) allows the team to draw tactical information from the unit, in this sense they feel and see the battlefield as a ‘hive-mind’, thus responses to changing tactical situations are accomplished quicker. It also allows the unit to direct fire in the most efficient manner as a member can feel who his/her fellow team mates are targeting, and thus more targets can be engaged effectively. There are well documented benefits in the force when using a Force Meld. The unit’s members can draw strength from each other and share burdens equally amongst the unit thus reducing the drop in efficiency the unit may incur through certain situations (i.e. a team member is injured). Extensive participation in a Battle Meld can lead to forms of telepathy and can on occasion result in units members finishing each others’ sentences and sharing thoughts. While in one light it is an advantage, in another it destroys the individual roles within a unit and blurs the protocol each class of soldier must observe.
It has been known that through the meld feelings of anxiety and fear are amplified which can destroy a units morale and their ability to fight. Therefore, a criteria for a unit’s choice to utilize a meld must surely be that it members are hardened veterans and able to deal with both the emotional and physical strains of a heated battle.
Traditionally, Sashar Arconae establishes the force meld, given that it is his specialisation in the force.
Honorary Members
Those outside of Soulfire who have proven themselves worthy of praise from the Strike Team
Loyalty
Clan Arcona
House Galeres
Soulfire Strike Team
Honorary Members