The Voidbreaker II is a heavily modified Minstrel-class space yacht in the service of House Qel-Droma and Clan Arcona. Once home to the Battle Team from which it inherited its name, the vessel remained in Qel-Droma's service following the unit's dissolution and has since become one of the House's principal operational assets and residences. Where Port Ol'val provides Qel-Droma with a permanent foothold in the Dajorra system, the Voidbreaker II offers its members a home among the stars.
The ship has expanded to include all members of Clan Arcona, who may choose to live aboard the vessel or join its complement when an assignment takes them beyond the shadowport, allowing the ship to serve as a mobile base for diplomatic missions, clandestine operations, exploration, and combat deployments.
Years of modification and habitation have transformed the Voidbreaker II far beyond what it was as a luxury yacht. Part starship, part operational base, and part home, its decks reflect the eclectic people of Qel-Droma who live and work aboard it, and carry a piece of the House with them wherever in the galaxy their duties take them.
Legacy of the Voidbreaker
- "Karran wanted to speak with a planet's manager and wouldn't take no for an answer."
- ―Anonymous Crew member
The name Voidbreaker predates the vessel that currently carries it. The original Voidbreaker, a Consular-class cruiser, served as both home and transport for the Qel-Dromans assigned to Battle Team Voidbreaker. Its service came to a violent end during conflict with the Dawn Conclave, leaving the team without the vessel that had become so closely associated with its identity. Rather than retire the name, House Qel-Droma commissioned a Minstrel-class space yacht to serve as its successor. Christened the Voidbreaker II, the new vessel inherited its predecessor's mission while offering considerably greater room for expansion, modification, and habitation.
What began as a replacement gradually developed an identity of its own. Successive crews altered the yacht to meet the changing needs of Qel-Droma, adding military systems, operational facilities, workshops, expanded medical capabilities, training spaces, and countless smaller modifications alongside the luxuries inherited from its original design. Just as importantly, those who lived aboard steadily transformed its interior into something distinctly theirs.
Battle Team Voidbreaker would eventually cease to exist as an independent unit, its membership absorbed fully into House Qel-Droma. The ship, however, remained. No longer the headquarters of a Battle Team, the Voidbreaker II continues to carry the name, and the history attached to it, as a vessel, operational asset, and home of House Qel-Droma.
Level-by-Level
Technical drawing of the Voidbreaker II. Top view extrapolated and drawn by Mune Cinteroph
Command Level
Occupying the raised dorsal section near the aft of the Voidbreaker II, the Command Level is the smallest of the vessel's primary inhabited levels and is dedicated almost entirely to the operation and command of the ship. Its elevated position provides the Bridge with commanding views ahead and around the vessel while keeping the ship's principal command spaces separated from the busier residential and operational areas below.
The level retains much of the refined character of the Voidbreaker II's origins as a luxury yacht. Wider sightlines, clean architectural lines, subdued lighting, and remnants of the vessel's original interior finish contrast with the increasingly utilitarian modifications incorporated into its command systems over the years. The result is unmistakably functional without possessing the austere atmosphere typical of a purpose-built military vessel. Access to the level is comparatively controlled, with most routine shipboard activity taking place elsewhere. Beyond the necessary accessways, utility spaces, and supporting infrastructure, the Command Level contains only two principal spaces: the Bridge, from which the vessel is operated, and the adjoining Captain's Ready Room.
Situated at the fore of the Command Level, the Bridge serves as the primary command and control centre of the Voidbreaker II. Though extensively modernized since the vessel entered Arconan service, the space retains much of the openness of its original luxury-yacht design. Broad transparisteel viewports span the forward bulkhead, providing an unobstructed view ahead of the vessel and allowing natural starlight to spill across the bridge when operating away from planetary bodies. Beneath the viewports runs a bank of consoles dedicated primarily to helm, navigation, and flight operations, supplemented by displays providing sensor data and real-time diagnostics. Three additional stations form a shallow horseshoe farther back, supporting communications, tactical operations, and shipboard systems. The Captain's chair occupies the centre-rear of this arrangement, positioned to provide clear sightlines to both the forward viewports and each of the principal stations.
Immediately behind the command position stands a large holoprojector used for navigational plotting, tactical displays, mission briefings, and communications. Additional consoles and wall-mounted displays line the port and starboard bulkheads, allowing supplementary personnel to monitor ship systems or expand the bridge complement when circumstances demand it. An overhead display above the forward viewports can present priority information, including navigational routes, sensor contacts, tactical data, and ship status, where it remains visible to the entire bridge. Unlike the stark command decks of many military vessels, the Voidbreaker II's bridge remains comparatively comfortable. Lighting can be adjusted to suit operational conditions and the preferences of the watch crew, ranging from full illumination to a subdued configuration intended for long hyperspace transits. Years of refits have left unmistakably military technology integrated into what was once an elegant civilian command space, giving the bridge the peculiar mixture of refinement and practicality found throughout the ship.
Adjoining the Bridge, the Captain's Ready Room serves as the private office and receiving space for the commanding officer of the Voidbreaker II. Unlike much of the ship's command infrastructure, the room required relatively little alteration when the former luxury yacht was adapted for Arconan service, having originally served as a private office and lounge for the vessel's owner. More comfortable than strictly military, the room centres around a broad desk equipped with an integrated terminal providing access to shipboard systems, reports, communications, and operational records. A separate seating area occupies the opposite half of the room, furnished with a low table and several chairs intended for informal meetings, private conversations, or simply escaping the activity of the Bridge during long watches. Storage recessed into the surrounding bulkheads provides space for records, personal effects, and other materials belonging to the current occupant.
Though successive captains have inevitably left their mark upon the space, its underlying character has remained largely unchanged. Warm illumination, comparatively understated displays, and remnants of the Minstrel-class's original interior styling give the Ready Room the atmosphere of a private study rather than a naval office. Its proximity to the Bridge nevertheless allows the Captain to return to command within moments when needed.
Administrative Level
Located immediately below the Command Level, the Administrative Level serves as the primary workspace for the operational and administrative activities conducted aboard the Voidbreaker II. While the Bridge concerns itself with operating the vessel, this level supports the people aboard it: coordinating assignments, analyzing intelligence, conducting meetings, receiving visitors, and handling the routine business necessary to keep Qel-Droman operations moving. The level blends the vessel's luxury-yacht heritage with the practical modifications made throughout its service to House Qel-Droma. Comfortable furnishings and portions of the original interior remain alongside secure communications systems, modern workstations, holoprojectors, and other equipment added to support the House's considerably broader needs. The result is professional without being overtly military, reflecting the varied diplomatic, clandestine, and occasionally unconventional work undertaken by those aboard.
Much of the level is occupied by flexible Administrative Offices, providing workspace for personnel according to current need rather than maintaining offices permanently tied to individual positions. More specialized facilities include the secure Conference Room, the Intelligence & Analysis Suite, and the more comfortably appointed Diplomatic Reception Lounge. Together, these spaces make the Administrative Level the principal location aboard the Voidbreaker II for planning and supporting the work that begins once the ship reaches its destination.
Purpose-built for secure meetings, briefings, and long-distance communications, the Conference Room is among the most technologically sophisticated, and inexplicably underused, spaces aboard the Voidbreaker II. The room is centred around a large conference table facing a wall-mounted, large-format vidscreen, supported by an integrated communications system designed to make both in-person and remote meetings seamless. A concealed 360-degree holocamera provides full-room coverage during remote conferences, while directional, noise-cancelling microphones allow participants to speak normally from anywhere around the table. All communications, power, and data connections are integrated directly into the room's furnishings and bulkheads, leaving no visible wiring. Careful acoustic engineering ensures voices remain clear regardless of where participants are seated.
More importantly, the compartment is extensively soundproofed. Few other spaces aboard the vessel offer comparable acoustic isolation, allowing the room to host sensitive briefings, intelligence discussions, diplomatic negotiations, and other conversations not intended to travel beyond its doors. Despite all of this, the Conference Room sees considerably less use than its designers presumably intended. Residents and crew have demonstrated a persistent preference for conducting remote meetings from their quarters, lounges, and assorted recreational spaces, none of which possess the Conference Room's excellent acoustics, communications equipment, or soundproofing.
The Intelligence & Analysis Suite serves as the Voidbreaker II's primary facility for gathering, processing, and interpreting information in support of Qel-Droman operations. Added during the vessel's extensive refitting, the suite stands in noticeable contrast to many of the more luxurious spaces inherited from the ship's original design. Several configurable workstations provide access to the vessel's sensor records, communications archives, navigational data, intelligence databases, and other information available through Arconan networks. A central holoprojector allows collected material to be displayed collaboratively, whether reconstructing events, examining locations, tracking individuals and vessels, or assembling the pieces of an ongoing investigation. Wall-mounted displays can similarly be divided between multiple information feeds, allowing several analysts to work simultaneously.
Access to the suite and the information available through its systems is restricted according to clearance, with sensitive data isolated behind additional security protocols. Workstations can be compartmentalized from one another when necessary, allowing personnel to handle classified material without automatically granting everyone present access to it. Despite its technological capabilities, the suite is deliberately designed around interpretation rather than automation. Its systems excel at collecting, organizing, correlating, and displaying enormous amounts of information, but determining what that information actually means remains the responsibility of the Qel-Dromans seated in front of it.
One of the better-preserved remnants of the Voidbreaker II's origins as a luxury yacht, the Diplomatic Reception Lounge provides a comfortable and deliberately impressive setting for receiving visitors aboard the vessel. While now primarily used for diplomatic meetings, negotiations, and other formal engagements, relatively little alteration was required to adapt the space to its present purpose. Comfortable seating is arranged in several conversational groupings rather than around a formal table, allowing the room to accommodate anything from a private discussion between two individuals to a modest reception. Subdued lighting and carefully maintained decorative finishes preserve the elegance of the original yacht, while discreet environmental controls allow temperature, illumination, and other aspects of the room to be adjusted for the comfort of visiting species.
A compact service area provides refreshments without requiring guests to leave the lounge, while concealed communications and presentation systems can be activated when required. Unlike the more technologically conspicuous Conference Room, most of the equipment within the Reception Lounge remains deliberately unobtrusive. The result is a space intended to put visitors at ease while still representing Qel-Droma and Clan Arcona appropriately. Whether hosting dignitaries, potential allies, business contacts, or considerably less reputable associates, the lounge provides a neutral setting in which conversations can occur without immediately feeling like an interrogation or military briefing.
A collection of Administrative Offices provides flexible workspace for the day-to-day business conducted aboard the Voidbreaker II. Rather than being permanently assigned according to rank or position, most of the offices can be allocated to Qel-Dromans and shipboard personnel according to the vessel's current needs, allowing the Administrative Level to adapt as assignments, responsibilities, and occupants change. Each office contains a workstation with access to the ship's communications and data networks, along with storage, seating, and sufficient space for small meetings. While broadly standardized, years of use have ensured that individual offices rarely remain completely identical for long. Personnel occupying a space for any significant period have a tendency to personalize it, resulting in varying degrees of decoration, accumulated equipment, personal effects, and occasionally questionable furniture acquisitions.
The offices support a broad range of functions, including personnel administration, logistics coordination, cultural and social engagement, diplomatic preparation, research, records management, and general mission support. Personnel requiring more specialized facilities can make use of the nearby Conference Room, Intelligence & Analysis Suite, or Diplomatic Reception Lounge. Several offices are normally kept unassigned, providing temporary workspace for visiting Qel-Dromans, embarked specialists, or personnel whose duties only occasionally require a dedicated office. As a result, the Administrative Offices function less as a traditional hierarchy of private offices and more as a shared professional workspace for whoever aboard the Voidbreaker II happens to need one.
Executive Suites Level
Situated between the Administrative and Recreation Levels, the Executive Suites provide the Voidbreaker II's most spacious and well-appointed private accommodations. Originally intended for the owners and distinguished guests of the luxury yacht, the level continues to serve much the same purpose in Arconan service, housing senior shipboard personnel, members of the Qel-Droman or Arconan leadership, and important visitors requiring greater privacy or accommodation than the standard residential quarters provide. Six suites occupy the level. Four are ordinarily reserved for the Captain, Executive Officer, Quaestor, and Aedile, while two remain designated as VIP Suites for visiting dignitaries, Dark Council representatives, senior Arconan personnel, diplomatic guests, or anyone else whose circumstances warrant their use. When the designated suites are not required by their usual occupants, they may similarly be made available according to need.
Although the suites share the same underlying amenities, their occupants are afforded considerable freedom to personalize them. Long-term residents have consequently transformed otherwise similar accommodations into spaces that bear little resemblance to one another, while the two VIP Suites remain deliberately neutral and adaptable between guests. Each provides private sleeping and living space, an integrated workstation, storage, and a dedicated refresher, allowing occupants to remain comfortably aboard for extended periods. More secluded than the residential spaces elsewhere aboard the ship, the Executive Suites offer a degree of privacy appropriate to both senior personnel and sensitive visitors while remaining within convenient reach of the Administrative, Command, and Recreation Levels.
Mune & Caleb's Quarters on the Voidbreaker II.
Currently occupied by Mune Cinteroph and Caleb Wild'en.
Among the largest private accommodations aboard the Voidbreaker II, the Captain's Suite combines living quarters, private workspace, and the amenities expected of the vessel's original luxury-yacht design. Like the other Executive Suites, its occupants are afforded considerable freedom to make the space their own, and its current configuration reflects years of habitation by Mune Cinteroph and Caleb Wild'en. Warm, dark hardwood flooring runs throughout much of the suite, softened by area rugs and the subdued lighting preferred by its occupants. Along the sloping outer hull, broad windows provide an uninterrupted view beyond the ship and illuminate a shared workspace containing Caleb's workbench and Mune's desk. The latter is a simple L-shaped construction of dark wood, deliberately open beneath and positioned toward the windows. Twin widescreen terminals, a reading lamp, datapads, books, and an ever-changing accumulation of papers occupy its surface. Caleb's neighbouring workbench provides space for his own projects, while a bed tucked nearby belongs to Tundra, his Vulptex companion.
Low, curved bookshelves follow another portion of the outer wall, stopping beneath the windows so as not to obstruct the view. Their shelves are crowded with tomes, journals, loose papers, and other collected writings. Resting prominently atop them is Mune's sheathed Force-imbued blade. The centre of the suite functions as its primary living area. A sectional sofa and pair of matching chairs surround a dark wood table, creating an informal space for conversation, reading, or simply relaxing away from the rest of the ship. Standing lamps provide warmer illumination when desired, while a compact kitchenette and refrigeration unit allow the pair to prepare drinks and simple meals without travelling to the ship's communal facilities.
The sleeping area is partially secluded from the rest of the suite behind decorative screens depicting a silver cherry blossom tree against a pale background. Beyond them rests a large sleeping mat shared by the pair, with their wardrobe and private refresher close at hand. The latter has been extensively adapted for its particularly furry occupants, most notably with a high-powered drying system integrated directly into the shower and an assortment of decidedly expensive grooming implements. Despite being designated for the vessel's commanding officer, little about the suite resembles formal military quarters. Books compete with tools, workspaces share room with personal comforts, and traces of both occupants can be found throughout. More than an officer's cabin, the Captain's Suite has become a home unmistakably.
Zig's Quarters on the Voidbreaker II.
An amalgamation of art projects lines the walls, leaving little in terms of negative space. The once spartan office now features splashes of colorful graffiti, custom “tags”, framed blueprints and schematics, and holographic photo-frames.
A long, decked-out workbench had been installed with a cadre of familiar tools and equipment. Above the workstation, a loft bed that was installed with a privacy screen and plenty of ceiling-height room for...reasons.
A recessed storage closet houses all of Zig’s stuff: odds and ends, scavenged parts, half-finished or half started projects and more random pieces of old tech. Beside it, there was a smuggler-like hidden compartment for more...personal things. It was safely locked behind a panel door that utilized her own biometrics and a memorized 48-character keycode to unlock. Skitternet proof.
In the center of the Cabin sits a large wroshyr tree-wood desk gifted to her by Kelviin. The Wookiee and Zygerrian worked together to rig a set of servos motors to allow the desk to rise and convert into what Zig boringly dubbed her “Standing Desk”, dismissing the idea of calling it a “Vari-Desk”. The desk is fitted with twin widescreens on moveable arms.
A mechanical keypad is plugged into an upgraded terminal with access to the holonet, feeds from the DIA, and a tap into the Advanced Inquisitorius Network. Multiple data pads are usually spread messily across the length of the desk. The high-backed chair has unique ball bearings in the legs that allow it to glide back when she needs to use the standing-desk function. The wiring is very tidy and neat, and a pair of guest chairs sit opposite the desk, with the vidscreens being able to clear wide to the sides for meetings.
Allegedly, this setup can be used for holonet gaming, but none have been able to get past Zig’s security measures to prove this theory wrong.
wip
wip
Two VIP Suites are maintained for distinguished visitors and temporary occupants aboard the Voidbreaker II. Unlike the other accommodations on the level, neither is permanently assigned, allowing them to host visiting dignitaries, senior Arconan personnel, diplomatic representatives, specialists, or other guests requiring greater privacy and comfort during their stay.
Both suites retain much of the understated luxury of the vessel's original design. Each includes a private sleeping area, sitting space, workstation, wardrobe and storage, and dedicated refresher, with furnishings selected to remain comfortable without strongly reflecting any particular occupant. Environmental settings can be adjusted to accommodate a range of species, and portions of the furniture can be reconfigured or replaced when a guest's physiology requires it. Between occupants, the suites are deliberately returned to a largely neutral state. Temporary decorations, specialized furnishings, and other accommodations may be added for a particular guest, but unlike the heavily personalized suites of long-term residents, little is permitted to accumulate permanently. As a result, the VIP Suites remain among the few spaces aboard the Voidbreaker II that consistently resemble the luxury yacht the vessel once was.
Recreation Level
The Recreation Level serves as the principal leisure, fitness, and training area aboard the Voidbreaker II. Retaining more of the vessel's luxury-yacht heritage than most of its decks, the level combines recreational amenities with facilities intended to keep the ship's residents and crew physically active during extended periods away from port. Unsurprisingly, it is among the most heavily frequented areas of the vessel during off-duty hours. Much of the level is arranged as a large, interconnected recreation complex. Its centre is occupied by an open Gym and Training Hall, bordered by a dedicated Dojo and Lap Pool for more structured physical training. Adjoining changing rooms, lockers, showers, a Sauna and Steam Room support the facilities, while the nearby Leisure Pool and Hot Tub provide a decidedly less strenuous alternative.
Separated from the activity of the training and pool areas is the Conservatory, an enclosed garden designed to provide something often lacking aboard a starship: living greenery and a quiet place to escape the otherwise artificial environment of the vessel. Together with carefully controlled lighting throughout the recreation facilities, the space helps break the sense of spending weeks or months surrounded exclusively by durasteel bulkheads. Despite the considerable amount of water, vegetation, humidity, and shed fur concentrated on a single deck, extensive filtration and environmental systems keep the Recreation Level functioning with remarkably few problems. Dedicated maintenance spaces house much of this equipment, where Engineering personnel ensure that what appears to residents as one of the most comfortable levels aboard remains considerably less relaxing behind the walls.
Originally outfitted under the direction of Captain Alex Draconis, the Conservatory was created to provide the inhabitants of the Voidbreaker II with a refuge from the artificial environment of prolonged shipboard life. Over the years, it has developed into a carefully maintained indoor garden populated by flowers and other plant life collected from across the galaxy. Much of the vegetation grows from intricate hydroponic trellises incorporated into the room, allowing an unusually dense collection of plant life without the weight and maintenance requirements of extensive conventional soil beds. Paths and seating wind between the plantings, while a small recirculating pond forms the centrepiece of the room. Colourful filter-feeding fish inhabit its waters, serving the dual purpose of contributing to the pond's ecosystem and providing something pleasant to watch from the surrounding seating.
The upper walls and ceiling are covered by an integrated projection system capable of reproducing the starscape immediately outside the Voidbreaker II, creating the impression of a garden open to space. Alternatively, the entire room can simulate a planetary sky and daylight cycle, with environmental settings capable of approximating the light conditions of numerous habitable worlds. Quiet and deliberately removed from the more energetic facilities elsewhere on the Recreation Level, the Conservatory has become a favoured place for reading, meditation, private conversation, or simply spending time somewhere aboard the ship that feels alive.
The pool deck, open, outside of combat operations.
Occupying the forward portion of the Recreation Level, the Leisure Pool is one of the more conspicuous remnants of the Voidbreaker II's origins as a luxury yacht. Unlike the nearby Lap Pool intended for exercise and training, the Leisure Pool exists almost entirely for relaxation and remains one of the most popular gathering places aboard the vessel during off-duty hours. The rectangular pool gradually slopes from a shallow depth of approximately one metre to just over three metres at its deepest point, providing enough depth for swimming and diving while leaving ample space for less energetic use. A circular hot tub is recessed into the surrounding deck at the head of the pool, comfortably accommodating a small group of occupants.
The surrounding deck is constructed from textured, slip-resistant plating, with recessed channels directing water toward drains throughout the area. Overhead daylight-balanced illumination provides the warmth and appearance of natural sunlight without producing enough ultraviolet radiation to cause tanning or burns. The system can also transition through simulated sunset and twilight cycles, allowing the atmosphere of the pool deck to be adjusted independently of the ship's standard lighting. Extensive filtration and water-reclamation systems allow the pool to operate without placing unreasonable demands on the vessel's water reserves. These systems have been further modified over the years to accommodate one particularly persistent engineering challenge aboard the Voidbreaker II: fur. Custom filters and traps prevent shed fur from overwhelming pumps and plumbing, allowing the system to be cleaned without routinely dismantling half of the circulation network.
When the vessel enters combat operations or other situations involving violent manoeuvring, the pool is automatically closed and secured. Water is transferred into protected reservoirs beneath and behind the pool complex, preventing several thousand litres of recreational water from becoming an extremely enthusiastic participant in the emergency.
Accessible through the changing and shower facilities adjoining the pool complex, the Sauna and Steam Room provide additional space for relaxation and recovery following exercise, training, or an otherwise unpleasant day in the service of Qel-Droma. The facility is divided into two adjoining chambers. The sauna is lined primarily with treated natural wood and maintains a traditional dry heat, providing a deliberate contrast to the durasteel and synthetic materials found throughout much of the vessel. Beside it, the steam room maintains considerably higher humidity, with tiled seating and environmental systems designed to withstand the persistent moisture. Both rooms can be independently adjusted within established safety limits to accommodate the differing temperature tolerances of the ship's inhabitants.
Environmental sensors continuously monitor temperature, humidity, occupancy, and the basic biometrics of those using either chamber. Should an occupant display signs of unconsciousness or medical distress, the system automatically reduces the temperature, increases ventilation, alerts the Medbay, and unlocks the affected chamber for emergency access. These precautions were not part of the facility's original design. They were installed after Aru Law, while attempting to "recover" from having indulged rather more than was advisable, passed out inside and came uncomfortably close to discovering why combining dehydration, intoxicants, and prolonged exposure to extreme heat is medically discouraged. The incident prompted Engineering to install the present safeguards and contributed another entry to the growing list of Voidbreaker II safety systems whose oddly specific features are best understood by asking what happened before they existed.
Occupying much of the central Recreation Level, the Gym serves as the Voidbreaker II's primary facility for physical conditioning and general exercise. The space is deliberately open, with most permanent equipment arranged around its perimeter to leave ample room for stretching, bodyweight exercises, circuit training, and whatever other activities require more floor than machinery. The equipment itself reflects the considerable variety of species that have called the vessel home. Adjustable resistance and weight-training machines can accommodate a broad range of body sizes, proportions, and strength levels, while free weights, cardio equipment, climbing and suspension apparatus, and other training implements provide less specialized alternatives. Many systems maintain individual user profiles, automatically adjusting resistance, range of motion, and safety limits to suit the occupant using them.
A portion of the gym is kept largely clear and configurable. Portable equipment can be brought out for conditioning drills, obstacle courses, group exercise, or specialized training and returned to recessed storage when no longer required. Floor markings and holographic guides can similarly be projected when structured exercises call for them without permanently dividing the room into dedicated training areas. Wall-mounted displays provide access to training programs, exercise metrics, entertainment, and shipboard information, while environmental controls can increase ventilation to compensate for a room full of exercising organics. Water stations and basic first-aid equipment are positioned throughout the facility, with the Medbay only a few levels away should someone's enthusiasm exceed their judgement.
While the Gym is maintained primarily for fitness and conditioning, its proximity to the Dojo and Lap Pool allows all three facilities to function together as a broader training complex. For many aboard the Voidbreaker II, however, it serves the considerably simpler purpose of providing somewhere to burn off energy after spending too many consecutive days inside a starship.
Adjoining the Gym, the Dojo serves as the Voidbreaker II's dedicated space for martial and close-quarters combat training. Where the neighbouring Gym emphasizes physical conditioning, the Dojo is intended for the development and practice of technique, accommodating everything from unarmed sparring and martial arts instruction to training with melee weapons and lightsabers. Much of the floor is covered by a large, resilient training mat designed to provide traction while reducing the severity of falls and impacts. The surrounding space is deliberately kept clear of unnecessary furnishings, leaving sufficient room for multiple combatants to train without competing with exercise equipment or passing crew. Portions of the mat can be marked with projected boundaries, targets, or movement guides when required for structured drills.
Racks along the walls contain a broad selection of training weapons representing styles commonly encountered by the ship's residents. Many replicate the weight and balance of their lethal counterparts while incorporating low-power energy fields or other protective modifications intended to prevent otherwise serious injuries. Dedicated training lightsabers and remotes are similarly available for Force users and others qualified to make use of them. For more intensive sparring, the Dojo's safety systems can monitor participants and automatically register strikes, impacts, and simulated injuries. Training parameters can be adjusted according to experience and desired intensity, allowing anything from introductory instruction to demanding full-contact bouts while maintaining safeguards against genuinely dangerous blows. Emergency controls immediately disable compatible training weapons and alert medical personnel should the system detect a serious injury.
Despite these precautions, bruises, strained muscles, wounded pride, and arguments over whether a particular strike actually counted remain beyond the ability of Engineering to eliminate. Used by seasoned combatants and inexperienced residents alike, the Dojo has consequently become as much a place for teaching as sparring. The considerable variety of fighting traditions represented among Qel-Droma's members ensures that techniques, and occasionally bad habits, tend to pass from one generation of the ship's residents to the next.
Located alongside the Gym and Dojo, the Lap Pool provides a dedicated space for swimming, aquatic conditioning, and endurance training without competing with the considerably more relaxed activities of the Leisure Pool. Measuring approximately 22.86 metres (25 yards) in length, the pool is divided into four lanes with sufficient width to accommodate multiple swimmers comfortably. Unlike its recreational counterpart, the Lap Pool is deliberately utilitarian. Starting platforms allow for conventional lap and sprint training, while projected timing displays can track individual swimmers, record split times, count laps, and provide pacing information. Lane dividers can be removed when the full width of the pool is required for aquatic exercises, rehabilitation, or group training.
Adjustable current generators provide additional resistance for endurance and strength conditioning, allowing swimmers to increase the difficulty of a session without requiring additional distance. Environmental controls similarly permit the water temperature to be maintained independently from the Leisure Pool, generally keeping it cooler and better suited to sustained physical activity. The Lap Pool shares much of the filtration and water-reclamation infrastructure servicing the rest of the Recreation Level, including the specialized systems required to contend with the considerable quantity of fur introduced by some of its more frequent users. During combat operations or other periods of significant manoeuvring, the pool is closed and its water secured within protected reservoirs in the same manner as the Leisure Pool.
Together with the adjoining Gym and Dojo, the Lap Pool completes the Voidbreaker II's primary physical training complex, providing a lower-impact alternative for conditioning, recovery, and the occasional competitive challenge between residents.
Residential Level
The Residential Level provides permanent private accommodations for members of House Qel-Droma who choose to make the Voidbreaker II their home. Unlike the vessel's standard crew quarters, these cabins are intended for long-term habitation rather than rotating shipboard assignments, and residents are afforded considerable freedom to modify and personalize their spaces. Twenty-eight individual quarters line the outer and central corridors of the level. Each is considerably more spacious than the accommodations provided to the ship's regular crew and includes private living and sleeping space, storage, a workstation, and personal amenities suitable for extended residence aboard the vessel. While the cabins began with broadly standardized layouts, years of occupation have left few that could still reasonably be described as identical.
Residents are permitted to decorate, furnish, and make minor modifications to their quarters according to their individual tastes and needs, provided those changes do not interfere with structural components or critical shipboard systems. As a result, opening one door may reveal an immaculate and carefully organized apartment while the next contains a workshop, collection, improvised studio, excessive quantity of plant life, or some combination thereof. Accommodations can also be adapted where necessary for the considerable range of species and physiologies represented within Qel-Droma.
Assignment of quarters is not dependent upon rank or formal shipboard position. They are instead maintained for Qel-Dromans who have elected to reside primarily aboard the Voidbreaker II, distinguishing them from personnel temporarily embarked for a particular operation and from the Arconan Armed Forces personnel responsible for the vessel's routine operation. Residents may retain their quarters while away on missions or leave, giving them a permanent space to return to when they come back aboard. Behind the aft bulkhead lies the vessel's heavily protected Computer Core. Despite its physical proximity, there is no access to the Core from the Residential Level; the compartment is isolated from the surrounding living spaces and can only be entered through the secured Engineering Section.
| Quarters Assignements
|
| Room
|
Assignment
|
Quarters Description
|
| 301
|
Nicfer Luthol
|
|
| 302
|
Eleceos Araave
|
|
| 303
|
Xi'ana "Xee" Xa'u
|
|
| 305
|
Socorra Tenebrosa Nhar’qual Erinos
|
|
| 307
|
Orv Dessrx
|
|
| 308
|
Fenrir
|
|
| 309
|
Unassigned
|
|
| 311
|
Unassigned
|
|
| 312
|
Alex Draconis
|
As far as living quarters go, this room is kept remarkably spartan. In one corner of the room is an extremely basic fold-up cot and a collapsible nightstand tucked away. The majority of the room seems to be given over to several racks of shelves, covered in what would seem like a collection of completely random odds-and-ends. It is only with the context of indicator plates beneath each item that it comes clear that this room is being used as essentially a trophy room.
Various labels of truly outrageous claims adorn items that could be what they claim, or could just be replicas or fakes made to expand a legend - with Alex it is genuinely impossible to tell.
A small selection of some of the items claimed to be on the shelves:
- The tusk of a terentatek
- The fang of a Greater Krayt Dragon
- The lightsaber of a Sith Lord (shattered)
- The leg of a Rakatan temple defense droid
- A journal of notes on Sith Alchemy, penned by Sorzus Syn
- A piece of the haft of Mandalore the Ultimate's spear
|
| 313
|
Unassigned
|
|
| 315
|
Unassigned
|
|
| 317
|
Unassigned
|
|
| 318
|
Eevie
|
|
| 319
|
Mex
|
|
| 320
|
Unassigned
|
|
| 322
|
Unassigned
|
|
| 323
|
Unassigned
|
|
| 324
|
Unassigned
|
|
| 326
|
Unassigned
|
|
| 327
|
Unassigned
|
|
| 328
|
Lan
|
|
| 330
|
Unassigned
|
|
| 332
|
Unassigned
|
|
| 333
|
Carr Cinteroph
|
Much as would be expected of a teenager with his quarters, it is in general disarray. Carr’s fur seems present on every surface, perhaps explaining the presence of a lint brush by the door. Clothes litter the floor in seemingly random spots throughout the space, only his academy uniform ever getting folded and left neatly on his desk. Techy bits and mechanical parts clutter his coffee table and most of the rest of his desk, and it is a wonder he can ever find anything. A bookshelf beside the small sofa is filled with comic books, some of which are first editions. Straight ahead from his entrance is his small private washroom, to the right is a small living space with sofa, desk and coffee table, and to the left of that is his sleeping space.
|
| 334
|
Ro’ki Tel
|
Much as would be expected of a teenager with their quarters, it is in general disarray. Not necessarily dirty, just untidy with clothes on nearly every surface. Even their academy uniform is tossed unceremoniously on the back of their sofa. Ro’ki has mechanical knick-knacks strewn about, many in various levels of assembly. His tools are perhaps the only thing in the entire room that is nicely organized. To the right of his entrance is a small washroom. Straight forward is a small living space, and to the left of that is his sleeping area.
|
| 336
|
Unassigned
|
|
| 338
|
Edema R’uh-Kalinor
|
|
Crew Level
The Crew Level forms the practical heart of daily life aboard the Voidbreaker II, providing accommodations and essential support facilities for the personnel responsible for keeping the vessel operational. In contrast to the more spacious Residential Level occupied by permanent Qel-Droman residents, Level Two is designed around the needs of a working ship's company, favouring efficient use of space without sacrificing the comfort necessary for extended deployments. The forward portion of the level is dominated by Crew Quarters, accompanied by shared showers and refreshers. The central Mess and Kitchen provide meals and communal dining space, supported by extensive food stores occupying much of the aft section. These facilities allow the vessel to support its crew and residents through prolonged periods away from established ports.
The level also contains two of the ship's most important specialist facilities. The Medbay, supported by its own laboratory and private therapy rooms, provides medical care for the vessel's diverse complement, while the Armoury and Workshop store and maintain weapons and mission equipment used by Qel-Dromans and authorized shipboard personnel. While considerably more utilitarian than the decks above it, the Crew Level retains the Voidbreaker II's characteristic emphasis on habitability. Personnel assigned to the vessel may spend months aboard at a time, and its facilities are consequently designed to function as more than temporary military billets. For the ship's company, Level Two is where shifts begin and end, meals are shared, injuries are treated, equipment is prepared, and much of the ordinary rhythm of life aboard the vessel takes place.
Occupying much of the forward section of Level Two, the Crew Quarters provide accommodations for the Voidbreaker II's assigned shipboard personnel. Unlike the private cabins of the Residential Level, these quarters are intended for personnel serving rotational assignments aboard the vessel and are consequently smaller and more standardized. Individual compartments provide the necessities of long-term shipboard living, including bunks, personal storage, compact work surfaces, and limited space for personal belongings. Although considerably more practical than the accommodations provided elsewhere aboard the former luxury yacht, crew members are permitted to personalize their assigned spaces within reason. The result is a collection of cabins that remain recognizably military while accumulating photographs, keepsakes, decorations, and other evidence of the people occupying them.
Shared showers and refreshers are located immediately adjacent to the quarters, allowing the residential footprint of the crew section to remain relatively compact. Environmental controls throughout the area compensate for the varying comfort requirements of the species serving aboard wherever practical. A minimum ship's company of approximately thirty-five personnel is ordinarily maintained to operate the Voidbreaker II efficiently, independent of the Qel-Dromans and other permanent residents living elsewhere aboard. Actual complement varies according to mission requirements, maintenance needs, and the number of additional personnel embarked at any given time.
Occupying much of the centre of the Crew Level, the Mess serves as the Voidbreaker II's primary communal dining area. Though positioned among the more utilitarian facilities of Level Two, the space retains the vessel's characteristic emphasis on comfort and has become one of the few places where nearly everyone aboard regularly crosses paths, regardless of rank, affiliation, or where on the ship they reside. Tables are spaced generously throughout the open dining area, most arranged to comfortably accommodate small groups without crowding. Seating is similarly designed with extended deployments in mind rather than the rigid practicality of a military mess. Lighting is typically kept warm and subdued outside peak meal periods, while environmental controls maintain a comfortable atmosphere despite the considerable variety of species using the space.
Along one side of the Mess, a broad serving counter separates the dining area from the adjoining Kitchen. Meals are prepared throughout the ship's operational cycle by a combination of culinary personnel and kitchen droids, with menus rotating according to available provisions and the dietary requirements of those aboard. The kitchen is equipped to prepare cuisine from across the galaxy and maintains profiles for common allergies, intolerances, species-specific nutritional requirements, and individual dietary restrictions. While automated systems handle much of the routine preparation, the kitchen remains fully equipped for conventional cooking. Crew and residents with sufficient ability, or confidence in their ability, may occasionally make use of the facilities outside regular service periods, provided they clean up afterward and refrain from giving the kitchen staff compelling reasons to revoke the privilege.
Extensive Food Stores occupy much of the aft portion of the level, incorporating dry storage alongside refrigerated and frozen compartments. Combined with careful inventory management and the ship's recycling systems, these reserves allow the Voidbreaker II to provision its complement for extended voyages without frequent resupply. The Mess itself remains accessible well beyond scheduled meal periods. Between shifts, it commonly serves as an informal gathering place for conversation, late meals, caf, card games, and the occasional meeting that should probably have taken place in the exceptionally well-equipped Conference Room several levels above.
Located along the starboard side of the Crew Level, the Medbay serves as the Voidbreaker II's primary medical facility. Designed to support both the ship's regular complement and the considerably more hazardous occupations of its Qel-Droman residents, the facility is equipped to handle routine healthcare, emergency stabilization, surgery, and recovery during extended operations away from dedicated medical installations. The main treatment area is maintained to exacting standards and kept well stocked for immediate use. Four medical beds occupy one side of the room, each surrounded by integrated diagnostic equipment capable of monitoring vital signs and assisting medical personnel with patients representing a wide range of species. Mobile equipment and overhead systems allow individual stations to be configured for anything from routine examinations to emergency treatment.
Opposite the treatment stations stand four bacta tanks, providing accelerated treatment for injuries requiring more extensive recovery. Their presence allows several seriously injured patients to be treated simultaneously—a capacity that has proven useful given the tendency of Qel-Droman operations to occasionally return more occupants to the ship than departed it in medically advisable condition. A central medical station provides access to patient records, diagnostic information, pharmaceutical inventories, and the ship's medical systems. Supplies are stored in secured cabinets throughout the facility, with controlled substances and particularly sensitive equipment subject to additional access restrictions. Medical personnel regularly inspect medications, sterile equipment, bacta supplies, and emergency stores to ensure the facility remains ready even during prolonged deployments. The Medbay maintains direct communication with the Bridge and other critical areas of the vessel, allowing medical personnel to prepare before casualties arrive. During emergencies, nearby corridors can be temporarily controlled to provide an unobstructed route for patients being transported from the lifts or other sections of the ship.
Laboratory
Adjoining the main treatment area, the Medical Laboratory provides the diagnostic and research capabilities necessary to support the Medbay independently of shore-based facilities. Workstations contain equipment for examining biological samples, identifying pathogens and toxins, performing genetic and biochemical analysis, and synthesizing limited quantities of medications or treatments when standard supplies are insufficient. The laboratory is particularly valuable when the Voidbreaker II encounters unfamiliar environments or species. Samples can be isolated and analyzed without introducing potentially hazardous material into the main Medbay, while sealed storage units preserve specimens requiring further study. Enhanced containment procedures can be activated when personnel suspect biological contamination.
Although primarily a medical facility, the laboratory's equipment can support broader scientific analysis when required by a mission, provided such work does not interfere with patient care or give the Medical Officers reason to throw the responsible researcher out.
Therapy Rooms
Two private Therapy Rooms adjoin the Medbay, providing quieter spaces for treatment and recovery that do not require the equipment or activity of the main medical ward. Their sound-insulated interiors and adjustable lighting offer greater privacy than is possible among the primary treatment beds. The rooms are configurable for several forms of care, including physical rehabilitation, occupational therapy, medical consultations, and mental health services. Furniture and therapeutic equipment can be rearranged according to the needs and physiology of the patient, allowing the same rooms to support recovery from physical injuries as readily as confidential conversations with medical or counselling personnel.
Their separation from the main ward is intentional. Life aboard the Voidbreaker II can involve prolonged isolation, demanding assignments, combat, loss, and other stresses that cannot necessarily be treated with a bacta tank. The Therapy Rooms ensure that the ship's medical facilities are equipped to care for the people aboard it beyond simply putting them back together after something has gone wrong.
Occupying a secured section along the starboard side of the Crew Level, the Armoury & Workshop serves as the primary storage, issue, and maintenance facility for weapons, armour, and field equipment aboard the Voidbreaker II. While the vessel's residents frequently maintain personal equipment of their own, the Armoury holds the standardized equipment required by the ship's company alongside additional materiel maintained for Qel-Droman operations. Much of the Armoury is occupied by orderly rows of secured lockers containing blasters, ammunition, protective equipment, and other controlled gear. Each locker is individually numbered and tied into the ship's inventory system, allowing issued equipment and maintenance histories to be tracked. Access is restricted according to authorization, with additional safeguards protecting particularly dangerous or sensitive items.
Separate storage accommodates larger equipment and armour, allowing personnel to prepare themselves without obstructing the main weapons racks. Mission-specific equipment can be assembled and staged here before deployment, making the Armoury a common final stop for teams preparing to leave the vessel under circumstances where arriving conspicuously armed is either expected or no longer avoidable. The adjoining Workshop provides the facilities necessary to keep that equipment operational. Several heavy workbenches line the space, equipped for the inspection, cleaning, repair, and modification of weapons and armour. Precision tools, diagnostic equipment, replacement components, and fabrication systems allow most routine maintenance to be performed aboard the vessel without relying upon outside facilities.
Unlike the immaculate rows of storage lockers, the workbenches show considerably more evidence of their purpose. Their surfaces bear years of scratches, burns, grease, and weapons oil that repeated cleaning has long since ceased to completely remove. Tools and partially disassembled equipment frequently occupy whichever bench is currently in use, though the apparent disorder is generally understood considerably better by the technicians responsible for it than by anyone attempting to tidy on their behalf. A dedicated terminal maintains maintenance schedules, inventory records, equipment assignments, and inspection histories. Weapons Officers and other authorized personnel routinely inspect the Armoury's contents, ensuring that equipment remains functional and accounted for rather than discovering a problem when someone is already standing on the wrong side of an airlock with people shooting at them.
Though primarily intended to support the Voidbreaker II's shipboard complement, the Armoury & Workshop is available to Qel-Droman residents preparing for operations. Personal weapons and armour may be serviced within the Workshop, although particularly unusual equipment, and modifications of questionable wisdom, remain subject to the tolerance of whoever happens to be responsible for the facility at the time.
Landing & Cargo Bay
Occupying the lowest of the Voidbreaker II's primary decks, the Landing & Cargo Level provides the vessel's principal facilities for receiving smaller craft, embarking personnel, and transporting and storing supplies. The level is divided primarily between the expansive Landing Bay and two adjoining Cargo Storage compartments, allowing arriving personnel and equipment to move through the ship without disrupting the inhabited levels above. Two personnel lifts provide direct access to the rest of the vessel, while a dedicated cargo lift handles freight, heavy equipment, and other loads unsuitable for the passenger system. Wide passageways and reinforced deck plating throughout the level allow repulsorlift pallets, cargo droids, and other handling equipment to move freely between the bay, storage compartments, and lift.
More industrial than the decks above, the Landing & Cargo Level makes little effort to disguise its purpose. Reinforced bulkheads, exposed structural elements, deck markings, tie-down points, and heavy doors replace much of the refinement still visible elsewhere aboard the former luxury yacht. For many visitors, it is also their first introduction to the Voidbreaker II, though considerably more important guests may find that someone remembered to clean up first.
The Landing Bay occupies the majority of Level One and serves as the primary embarkation point for personnel, vehicles, and small craft travelling to and from the Voidbreaker II. Its open deck provides sufficient space to receive the vessel's embarked craft as well as visiting shuttles and other appropriately sized vessels. When not actively receiving traffic, designated sections of the bay are used to berth and service the Voidbreaker II's own auxiliary craft. Fuel, power, diagnostic, and maintenance connections are positioned around the perimeter, allowing routine servicing to be conducted without moving craft elsewhere. Equipment lockers and recessed storage hold commonly required ground-support equipment while keeping the central landing area unobstructed.
Heavy-duty magnetic restraints and deck anchors secure parked craft during flight, while personnel barriers and projected markings establish safe movement corridors whenever the bay is active. Environmental and containment systems allow the bay to be isolated from the rest of the vessel during launch and recovery operations, with emergency forcefields providing additional protection should atmospheric containment be compromised. Although primarily functional, the Landing Bay frequently becomes an informal staging area before operations. Personnel, equipment, and mission supplies can be assembled beside waiting craft before departure, allowing teams to perform final checks without congesting the Armoury, lifts, or corridors elsewhere aboard.
Two large Cargo Storage compartments occupy the aft portion of the level, providing the majority of the Voidbreaker II's general storage capacity. Supplies are divided between the compartments according to type and handling requirements, with numbered storage positions allowing individual containers to be quickly located through the ship's inventory system. Cargo is stored in standardized containers wherever practical, stacked and secured using powerful magnetic restraints and physical tie-downs capable of keeping their contents in place during hard manoeuvres or combat. Logistics personnel maintain detailed manifests of stored equipment and supplies, with inventory information available through authorized shipboard terminals.
The compartments hold everything from replacement components and consumable supplies to mission equipment, trade goods, personal cargo, and reserve provisions. Environmentally controlled containers are available for materials requiring refrigeration, atmospheric isolation, or other specialized storage conditions, while hazardous materials are subject to additional containment requirements. Food required for routine shipboard operations is maintained primarily within the dedicated stores adjoining the Kitchen on Level Two. Bulk provisions and emergency reserves may be carried here when preparing for particularly long voyages, leaving the Cargo Storage flexible enough to accommodate the changing logistical requirements of each deployment.
Direct access to the cargo lift allows supplies to be transported to the appropriate level without passing through the personnel lifts. Combined with the Landing Bay immediately forward, this allows newly arrived cargo to move from shuttle to storage, or onward through the ship, with relatively little opportunity for anyone to leave an inconveniently large crate sitting in a corridor.
Engineering Section
Occupying much of the aft portion of the Voidbreaker II, the Engineering Section houses the machinery, controls, and technical infrastructure responsible for keeping the vessel powered, propelled, and operational. Unlike the ship's conventional levels, Engineering extends through a collection of interconnected compartments surrounding the vessel's major power and propulsion systems, linked by maintenance corridors, accessways, and service spaces. The section bears considerably less resemblance to the luxury yacht the Voidbreaker II once was than almost anywhere else aboard. Exposed conduits, access panels, reinforced bulkheads, machinery housings, diagnostic displays, and generations of modifications dominate the space. Systems have been replaced, upgraded, rerouted, supplemented, and occasionally persuaded to perform considerably beyond what their original designers intended, leaving Engineering as much a record of the ship's evolution as it is a functional part of it.
At the centre of the section is Main Engineering, from which technical personnel monitor and control the vessel's major systems. Engineering stations provide real-time information on power generation and distribution, propulsion, environmental conditions, fuel and consumable reserves, shield integrity, thermal loads, and the status of critical equipment throughout the ship. During emergencies, engineers can isolate damaged sections, reroute power and utilities, coordinate damage-control efforts, and prioritize essential systems from here.
The Voidbreaker II's propulsion systems occupy a substantial portion of the surrounding engineering spaces. These include the vessel's main ion engines and supplemental propulsion systems, along with the associated power regulators, coolant systems, fuel feeds, and control hardware. Engineering also maintains the ship's maneuvering systems, including the maneuvering jets and other equipment responsible for controlling the vessel outside of hyperspace.
Power generation and distribution similarly extends well beyond any single compartment. Heavy conduits carry power from the vessel's generators throughout the hull, with redundant pathways allowing damaged sections to be bypassed where possible. Engineering personnel continually balance the demands of propulsion, shields, weapons, life support, sensors, communications, and the considerable collection of amenities accumulated elsewhere aboard.
The ship's environmental and life-support systems are likewise overseen from Engineering. Atmospheric processing, temperature regulation, water reclamation, waste processing, and circulation systems maintain habitable conditions throughout the vessel. Localized equipment elsewhere aboard, including the Conservatory's environmental systems, medical infrastructure, kitchens, and the extensive filtration and water-management equipment supporting the Recreation Level, ultimately feeds into or depends upon this broader network.
Engineering is also responsible for much of the vessel's damage-control infrastructure. Emergency power connections, atmospheric seals, fire-suppression systems, structural monitoring, forcefield generators, and utility shutoffs allow damaged portions of the ship to be isolated while repairs are undertaken. Equipment and repair supplies are distributed throughout the section so that engineering teams can respond without returning to a central store for every emergency.
A dedicated Engineering Workshop provides facilities for more substantial repairs and fabrication. Diagnostic equipment, heavy tools, component benches, and fabrication systems allow damaged machinery to be rebuilt or replacement parts manufactured when suitable components cannot simply be pulled from stores. The Workshop consequently tends to accumulate partially dismantled machinery, spare components, experimental fixes, and objects whose continued presence is apparently obvious to Engineering even when nobody else remembers what they are for. Maintenance passages radiate outward from the section and provide technical personnel with access to infrastructure throughout the vessel, including systems concealed behind the considerably more attractive walls of its inhabited levels. Some are spacious enough to traverse comfortably; others make it abundantly clear that the original designers expected maintenance droids rather than fully grown organics to perform certain repairs.
Engineering also contains the only secured entrance to the Computer Core. Although the Core lies physically behind the Residential Level, it remains completely isolated from those living spaces and can only be entered through Engineering, providing both physical security and immediate access for the technical personnel responsible for maintaining it. Hotter, louder, and considerably less polished than most of the Voidbreaker II, Engineering is nevertheless one of the vessel's most essential spaces. Nearly every comfort enjoyed elsewhere aboard—from breathable air and hot meals to the simulated daylight of the Conservatory, swimming pools, and unnecessarily sophisticated Conference Room—ultimately depends upon machinery somewhere within or maintained by this section continuing to work.
Computer Core
Buried deep within the aft section of the Voidbreaker II, the Computer Core houses the primary processing, data storage, and network infrastructure upon which nearly every automated system aboard the vessel depends. Although physically situated behind the Residential Level, the Core is completely isolated from the surrounding living spaces and can only be accessed through a secured passage within the Engineering Section. The compartment itself is dominated by banks of processing hardware, redundant data-storage systems, network controllers, and dedicated cooling equipment arranged around narrow maintenance accessways. Unlike the terminals distributed throughout the vessel, these systems are not intended for routine interaction. Most shipboard personnel access the Core's resources remotely through authorized consoles, leaving physical entry necessary only for maintenance, repair, upgrades, or circumstances requiring direct intervention.
Redundancy is built extensively into the system. Critical processing and storage functions are distributed across independent hardware clusters, allowing portions of the Core to be isolated or taken offline without immediately crippling the vessel. Essential shipboard functions maintain additional localized backups, ensuring that damage to the primary Core does not automatically eliminate basic navigation, environmental control, communications, or other systems necessary to keep the Voidbreaker II operational. Physical and digital access to the Core is tightly controlled. The Engineering entrance incorporates multiple authentication measures, while internal monitoring records access and alerts appropriate personnel to unauthorized activity. Particularly sensitive House, intelligence, and operational information is further compartmentalized within encrypted storage rather than becoming accessible merely because someone has gained physical entry to the facility.
Fire suppression, independent environmental controls, surge protection, and emergency power systems protect the compartment from many of the hazards present elsewhere in Engineering. The Core can also be physically isolated from the wider shipboard network should its systems become compromised, sacrificing centralized functionality in favour of preventing malicious code or hostile access from spreading throughout the vessel. For all of its importance, the Computer Core is an intentionally unremarkable place to visit: cold, tightly controlled, crowded with machinery, and perpetually filled with the low hum of cooling systems. It is a room designed not to impress anyone, but to quietly ensure that everything aboard the Voidbreaker II which is supposed to think, calculate, remember, or communicate continues to do so.
Ship Roster
The Quaestor — Wyndell Tyris — is not a part of the Voidbreaker Crew, but when onboard assumes command. The Quaestor may defer operational responsibly to the Captain.
| Command
|
| Personnel responsible for the vessel itself. Examples include: Captain, Executive Officer, and senior command staff.
|
| Personnel
|
Position
|
Affiliation
|
Status
|
|
Mune Cinteroph Captain
Character Sheet
|
House Qel-Droma
|
Crew / Resident
|
|
Zig Kaliska First Mate/XO
Character Sheet
|
House Qel-Droma
|
Crew / Resident
|
|
Revs Aedile
Character Sheet
|
House Qel-Droma
|
Crew / Resident
|
| Flight & Navigation
|
| Those responsible for actually flying and navigating the ship. Examples of roles include pilots, navigators, and helm officers.
|
| Personnel
|
Position
|
Affiliation
|
Status
|
|
Ro'ki Tel Bridge Crew/Backup Engineer
Character Sheet
|
House Qel-Droma
|
Crew / Resident
|
|
|
|
|
|
| Engineering & Technical
|
| Personnel keeping the ship operational. Roles include chief engineer, engineers, mechanics, technicians and droids.
|
| Personnel
|
Position
|
Affiliation
|
Status
|
|
Mex Engineer
Character Sheet
|
House Qel-Droma
|
Crew / Resident
|
|
Carr Cinteroph Engineer
|
House Qel-Droma
|
Crew / Resident
|
|
C1-ND3R Engineering and Maintenance
|
House Qel-Droma
|
Crew
|
| Security & Tactical
|
| Shipboard defence and combat operations. Roles include security chief, security personnel, and weapons officers.
|
| Personnel
|
Position
|
Affiliation
|
Status
|
|
Alex Draconis Combat Specialist
Character Sheet
|
House Qel-Droma
|
Guest Resident
|
|
|
|
|
|
| Medical
|
| Medical and biological support. Roles include chief medical officer, physicians and medics.
|
| Personnel
|
Position
|
Affiliation
|
Status
|
|
Eleceos Araave Chief Psychiatrist
Character Sheet
|
House Qel-Droma
|
Crew / Resident
|
|
|
|
|
|
| Operations & Intelligence
|
| Mission coordination, communications and information gathering. Roles include operations officers, communications, and intelligence specialists.
|
| Personnel
|
Position
|
Affiliation
|
Status
|
|
Caleb Wild'en Special Operations
Character Sheet
|
House Qel-Droma
|
Crew / Resident
|
| Support & Services
|
| The people who make long-term habitation possible. They include quartermasters, cooks, stewards, and logistics personnel.
|
| Personnel
|
Position
|
Affiliation
|
Status
|
|
Lucine Vasano Social Engagement Officer
Character Sheet
|
House Qel-Droma
|
Crew / Resident
|
|
Archian Quartermaster
|
House Qel-Droma
|
Crew / Resident
|
Captains Logs
The following logs document the adventures, shenanigans, and accolades of the Voidbreakers.
| RP Sessions
|
| Name
|
Summary
|
Time Period
|
Link
|
| Super Nova
|
The Voidbreakers get revenge on the Dawn Conclave by taking out one of their ships. Payback is a dish best served....hot.
|
39ABY
|
Google Docs
|
| Horn In A Haystack
|
After receiving operational clearance from Arcona to track down Karran Val'teo—the former captain of the Voidbreaker who had abandoned his crew—Captain Zig Kaliska deployed a strike team to Tatooine following rumors of his capture by the Crimson Sarlaccs criminal syndicate. Landing at Mos Kenny, the team gathered intel, survived a desert raid by ambushing scavengers, and fought their way into a Crimson Sarlacc outpost, where they discovered their enemy was actually a hired Mandalorian mother attempting to buy her child Jet's freedom; upon her death, the orphaned child was taken in by Quaestor Tali Sroka. Pushing deeper into the underground sewer base, the team successfully rescued Karran and allied with him to defeat the syndicate's leader, dismantling the Crimson Sarlaccs' operations for good.
|
39ABY
|
Google Docs
|
| Mos Kenny Cantina
|
Voidbreaker Battleteam does some team bonding exercises as new faces get hit, new frenemies are formed, and lots of alcohol was consumed.
|
40ABY
|
RP Logs
|
| Defenders of the Spaceport
|
The Children of Mortis launch a full scale assault on Fort Blindshot on Selen. The Voidbreaker II and her crew land with style and then set up a forward operating base to help the AAF repel waves of attackers to keep the starport secure as a viable means of bringing in supplies and reinforcements to the island base.
|
GJWXV
|
RP Logs
|
| Karaoke & Chill
|
Karaoke party aboard the Voidbreaker II.
|
41 ABY
|
RP Logs
|
| Mines of Riquis
|
Details go here!
|
41 ABY
|
RP Logs
|
| Voidbreaker Social #68
|
Captain Doon hosts a social event.
|
41 ABY
|
RP Log
|
| Voidbreaker: Below Deck
|
Zig tries to make a promotional video about the Voidbreaker II with help from the crew.
|
41 ABY
|
RP Log
|
| Voidbreaker Pool Party
|
It's summer (in some places)! The lighting panels have been set to the shining sun of an amalgamated average of most inhabited planets, the audio system has been rigged up with the ambient sounds of wind blowing and birds chirping, and for a few days now the captivating scent of wood smoke has been coming from a humongous smoker which Alex has set up on the pool deck of the Voidbreaker II. It's time for a party! Come have fun, eat delicious barbecue, go for a dip in the pool, and just hang out with the best dang Battleteam in the Brotherhood!
|
42 ABY
|
RP Log
|
| VBII: Combat Exercises I
|
Mune invites members of the Voidbreaker II crew to participate in combat training exercises. Some sparring ensues, along with some teen drama.
|
43 ABY
|
RP Log
|
Shore Leave
Crew members that are currently on shore leave, or leave of absence, from the crew.
Order of Captains
The order of Captains that have served on the Voidbreaker I/II, from founder to present.
| Captains of the Voidbreaker
|
| Name
|
Service Dates
|
Ship
|
Fictional Year
|
| Koliss Welcott
|
May, 2017 - June, 2017
|
Voidbreaker I
|
33 ABY - 33 ABY
|
| Leeadra Halcyon
|
March 4th, 2018 – June 6th, 2019
|
Voidbreaker I
|
36 ABY - 37 ABY
|
| Emere Galo
|
June 6th, 2019 – November 4th, 2019
|
Voidbreaker I
|
37 ABY- 37 ABY
|
| Karran Val'teo
|
December 5th, 2019 – February 9th, 2021
|
Voidbreaker I
|
37 ABY - 39 ABY
|
| Zig Kaliska
|
February 9th, 2021 – August 7th, 2022
|
Voidbreaker II
|
39 ABY - 40 ABY
|
| Doon Sulvir
|
August 27th, 2022 – May 26th, 2024
|
Voidbreaker II
|
40 ABY - 42 ABY
|
| Alex Draconis
|
May 26th, 2024 – September 24th, 2024
|
Voidbreaker II
|
42 ABY - 42 ABY
|
| Mune Cinteroph
|
September 24th, 2024 – present
|
Voidbreaker II
|
42 ABY - present
|