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{{Organization infobox
{{eras|exd|nor|featured}}
|image=[[File:Cpnewlogo.jpg|250px]]
{{Government
|name=House Plagueis
|image=[[File:Plagueis.png|250px]]
|founder=* [[Muz Ashen]]
|BG1=222222
* [[Alaris Jinn]]
|BG2=888888
|leader=* [[Quaestor]] [[Tra'an Reith]]
|name=Clan Plagueis
* [[Aedile]] [[Sarak Shai]]
|founding=x
*[[Rollmaster]] [[Unus Domus]]
|headofstate=[[Consul]] {{PlaCON}}
|members=See [[Plagueis#Important_Figures|Influential Members Section]]
|headofgov=
|headquarters=[[Sigil 1|Kapsina]]
|commander=
|formed=[[Clan Plagueis]]
|legislative=
|founded=[[30 ABY to 39 ABY|33 ABY]]
|capital=[[The Pinnacle]]
|affiliation=[[Dark Brotherhood]]
|language=Galactic Basic
|era=[[Dark Jedi Brotherhood Era]]
|currency=Credits
|formed=*[[Clan Satal Keto]]
*[[Clan Exar Kun]]
|established=[[20_ABY_to_29_ABY#27_ABY|27 ABY]]
| reorganized = [[30_ABY_to_39_ABY#31_ABY|31 ABY]]
|era=*[[Exodus era]]
*[[New Order era]]
}}
}}


[[Plagueis|House Plagueis]] is one of the Dark Brotherhood's seven [[House|Houses]]. Forged from the ashes of [[Clan Exar Kun]] and [[Clan Exar Kun]], [[Clan Plagueis]] found itself crumbling under the strain of holding two such halves together before [[Muz Ashen|Darth Ashen's]] decree in [[30 ABY to 39 ABY|33 ABY]] that saw all [[Clan|Clans]] reformed into Houses. Since then, the House has fought its way forward with one ideal in mind: Victory through Ascension.
'''Clan Plagueis''' is one of the Dark Brotherhood's seven [[Clans]]. Barely escaping the destruction of the [[Jusadih System]] Plagueis became a shadowy force, enslaving thousands to form a new army and taking a new [[Ascendant Fleet]] by force. Initially thought to be destroyed by every [[House]] and [[Clan]] in the [[Dark Jedi Brotherhood]], Clan Plagueis has risen from the ashes to become a powerful force answering to the will of the [[Grand Master]].
 
{{Main|[[Plagueis|House Plagueis]]}}


==  Brief History ==
==  The Clan's Namesake ==
{{Quote|You must begin by gaining power over yourself; then another; then a group, an order, a world, a species, a group of species… finally, the Galaxy itself.|Darth Plagueis the Wise}}
[[File:Plagueis.jpg|thumb|150px|left|Darth Plagueis the Wise]]
The legendary [[starwars:Sith Lord|Sith Lord]], [[starwars:Darth Plagueis|Darth Plagueis’]] past is shrouded in mystery.  A [[starwars:Muun|Muun]], whose influence touched events in the [[starwars:The Galaxy|galaxy]] for over half a century, Plagueis was discovered and trained by the unknown [[starwars:Sith Master|Sith Master]] of the time.  Little more is known of the Muun Sith Lord’s past other than his choice of apprentice, [[starwars:Palpatine|Darth Sidious]].


After the [[Spoils of War|Rite of Supremacy]] in 32 ABY, Lord Ashen's reform saw the Great Clans of the Brotherhood reduced to Houses. Plagueis faced a tenuous future; its first [[Quaestor]], [[Alaris Jinn di Plagia]], had barely managed to maintain order following the debacle at [[Salas V]]. Following the unrest in the Summits of Houses [[House Satal Keto|Satal Keto]] and [[House Exar Kun|Exar Kun]], the former Clan had been forced into many withdrawals and retreats and had been made to leave Salas V before the conflict had even ended.  
Although the specific events are unknown, Plagueis chose a gifted Nabooian known as Palpatine.  Plagueis trained young Palpatine and declared him furthermore to be known as Darth Sidious. It is believed Plagueis realized that he had found the Sith Lord that would complete the millennium-old plan of Darth Bane: revenge and destruction of the Jedi Order.


During the following months, his former Proconsul, [[Vivackus Kavon|Vivackus Kavon di Plagia]], had become the [[Aedile]] and had seen his opportunity to begin seeking the throne. [[Kal di Plagia Vorrac]], formerly the Quaestor of Satal Keto and one of Jinn's greatest advisors, also took steps at this time to consolidate the system's Stratocracy and military forces as his loyal followers. Before an assassination attempt by either of the [[Sith]] could end his life and weaken the House further, Jinn made the wise decision and willingly left power. As Kavon moved to take power, he found himself double-crossed; his former Master, Kal, had arrayed the full power of the system against him. Vivackus had no hope of reclaiming their support or matching the promises of power that Vorrac had offered them; thus, once again, he became the Aedile of Plagueis.
From Sidious, it is known that Plagueis trained his apprentice in both the Light and Dark Sides of the Force, revealing Darth Plagueis’ wisdom in the necessity understanding one’s enemy, the Jedi, to assure their eventual destruction. Also revealed by his apprentice, Plagueis was fascinated with the concept of immortality and the possibilities of spontaneous generation, forcing him to delve into the deepest, darkest areas of the Force. By successfully influencing midi-chlorians, Darth Plagueis was able to save people from dying and create life.


It was not long into his tenure that Kal made good on his promises, reorganizing the [[Jusadih Military Regime]] and implementing systems and policies that allowed the capable and determined to ascend to positions of power. His loyal Dark Jedi followers, who had learned the hard way not to double-cross the brilliant manipulator, found entire capital ships or military divisions at their beck and call; stubborn rebel cells and criminal elements fell away from the unified might of Plagueis. It was but one of many sweeping alterations to the House's structure made possible by simplified Leadership, which included the House's new motto: Adapt, Ascend, Avail. The House became active and strong; it was fortuitous that they did, for the forces of Plagueis would soon face the [[Disorder]] and begin striking at one another in the name of their [[Order|Orders]].
After Plagueis had taught his apprentice everything he knew, Sidious killed him in his sleep, declaring himself the new Sith Master.  With the ironic death of Plagueis, his legacy through his apprentice survived as Darth Sidious became the Sith Lord destined to take the final steps, to walk among the Jedi unseen, to bring about the destruction of the Jedi Order and the collapse of the Galactic Republic.


Following this time of conflict, which Kal used to eliminate several of his final remaining opponents, the Sith's iron fist and brilliant planning again drew Plagueis together under a common banner. Rather than scolding them for infighting, he congratulated the survivors of the conflict; the strong had prevailed and the weak had been purged, as was now the way for the '''Ascendant House'''. Following this, Vivackus decided that his new duties as Combat Master]] were more vital than those in Plagueis and that his chances of success would be improved away from Vorrac's shadow; the Battlelord transferred to the Rogues, leaving Kal in sole command of the system.
==  History  ==
{{Main|Clan Plagueis history}}


Shortly after the Disorder, as Jusadih returned to security, the planet of [[Sigil 2]] would become embroiled in the conflict that would be known as the Taking of Si'Tilk. The resulting engagement saw the traitorous Vong heretic, [[Sarak Shai]], ally himself with Plagueis and become the principle servant and new Aedile of the di Plagia. After Si'Tilk's taking, Sarak served as a vicious but loyal creature for a time before stepping aside to further concentrate on studies of the Force. In his void, [[Jaek Aralias]] would come to be the new Aedile of the Ascendant House.
[[File:Horizon_fleet.jpg|thumb|125px|Battle during Horizons.]] The modern Clan Plagueis was forged in the crucible of the [[Horizons|Horizons Crisis]] in [[30_ABY_to_39_ABY#30_ABY|30 ABY]]. The forces of [[Zoraan|Archibald Zoraan]] swept through the system, blasting apart the [[Jusadih Military Regime]]. Even as the forces orbiting each planet worked to destroy those below, bioweaponry and other toxins were deployed to ruin any chance of recolonization. With the death of [[Chi Long]] and the release of a [[starwars:Starweird|Starweird]] into the system, it was not long before Jusadih was reduced to ashes. Barely surviving, even while aided by [[Arcona|Clan Arcona]] against the enemy, the Plagueians were forced to flee into Hyperspace in a blind jump aboard the badly damaged original flagship [[Ascendancy (destroyer)|''Ascendancy'']], the rest of the Brotherhood knowing only Arcona's report of their destruction.


Aralias' arrival was a time when Vorrac began having visions of the future in his sleep; some troubled him deeply, while others whispered truths of power and success to him. However, he knew that before victory could belong to Plagueis, it had to know true and utter defeat; thus, he embarked on a journey outside Jusadih, leaving Aralias as Quaestor and the Rollmaster, [[Tra'an Reith]], to fill the Aedile post. As Rollmaster for a time, the enigmatic [[Braecen Kaeth]] returned to Plagueis, lending strength to Jaek. Even so, his rule was to be a short one.


Jaek would soon crumble under the pressures all around him, Dark Jedi and military commanders kept in check only by virtue of Vorrac's now-missing iron grip and absolute sense of order. He departed Jusadih in the night, leaving the mantle of Ascendant Leadership to its only possible inheritor: Tra'an. Braecen, his favored Quaestor now gone, returned to the [[Rogue|Rogues]] to pursue his own agenda. The Shi'ido was left with a monumental task; he was now in sole command of a system on the brink of disunity and chaos.
Coming out of lightspeed, the Plagueians found themselves within the outer reaches of the [[starwars:Stygian Caldera|Stygian Caldera]]. Near their position drifted a derelict space station, a relic of ages past. Sending out a call to the remaining Plagueians who had not been aboard the ''Ascendancy'', Tra'an Reith sought to rebuild. After the [[Saraask'ar]] were brought to heel and the station boarded, Plagueis set itself toward repairs and refit.


While Reith ascended to the Quaestor with the blessings of the Dark Council, those below him began to see him as weak, an outsider and usurper to power that they had been taught to crave. It was in these months that Plagueis and the Regime would be reduced to factions, groups, and splinters, some allying with rebels and others attempting to gain the favor of Dark Councilors and outside Houses and Clans. Before all could unravel and in the wake of attempts on Tra'an's life, one Dark Jedi in the House decided that loyalty to the Dark Council was the only way to ensure Ascendant glory. It was this that made him move to support the Council's chosen heir; gathering Dark Jedi that still served Lord Ashen loyally, the Weequay [[Unus Domus]] put together a vigilante unit and began disabling or destroying all those disloyal to the Throne of the [[Dark Tower]].
Using their cargo and parts, they were able to make the ''Ascendancy'' spaceworthy once again. At the direction of the Quaestor, Solus Gar worked with the leader of the trandoshans, [[Tress'kar]], to imprison and guard the crewmen of the rescue ships ships they would draw to the edge of the Caldera with a distress beacon. The reptiles kept their charges secure while the rest of Plagueis set out to fulfill Tra'an's vision. Once it was complete, the newly ascendant Dread Lord Reith revealed his project - a slave army, formed of [[Ravagers|Ravager]] soldiers and [[Subjugates|Subjugate]] crewmen. With the core of a new army at hand and a repaired ship, raids were launched and Plagueis began to become strong again.  


While Tra'an still reeled to gather his House, he witnessed reports of boarded and captured ships left crippled in space, facilities destroyed, soldiers, Officers, and even Dark Jedi killed, and many other assets lost to this renegade group. In the end, he would detain the Dark Jedi aligned with Unus, putting them to trial; upon realizing that their actions had stabilized his system, the now-vindicated Reith decided to legitimize Unus and his group in the form of [[Battleteam]] [[Primus Pilus]]. Known as the Blade of Plagueis, something they had been since the start, they would fight to ensure loyalty, stability, and success for the Ascendant House in all matters.
With the beginning of the [[Dark Crusade|campaign]] against the One Sith in retaliation for their attacks on the Brotherhood, House Plagueis emerged from its seclusion during the battle for Nfolgai. Throughout the campaign, Plagueis was a force to be reckoned with, driving their enemies before them repeatedly. Following their victory on Ziost, the Grand Master saw fit to elevate them to the level of Clan.


Shortly after this, Reith appointed Unus to be his new Rollmaster as a reward for his loyalty, giving him administrative control over the House's logistics and the Master/Student pairings of the House. It was in this time that Kal di Plagia Vorrac returned to Jusadih space; while his arrival was heralded by many as a bittersweet blessing at best and a curse at worst, he was quickly welcomed by Tra'an for his cunning advice, his great experience, and the stability that he would lend to an already-fragile system. He took the role of Commander over Primus Pilus and, after aiding the Quaestor in reactivating the Master/Student Program that he had established during his tenure, became House Plagueis' third [[Taskmaster]]. Finally, after the death of his namesake during Domus' crusade against disunity, Tra'an recruited the demented Vong Sarak Shai to be his Aedile and right hand. Jusadih was finally stable once again.
Since that time, they quelled undesirables and Jedi in conflicts on Florrum and [[Aliso]]. The  [[Aliso system]] became the new home of Clan Plagueis, ending its more secretive and mobile existence. The Clan moved to build a power base within the newly occupied system, attempting to create a solid foundation for future growth.


After quickly reaffirming several policies and reconstructing their military assets, Plagueis joined the Dark Brotherhood as it went to war in the [[Tenth Great Jedi War|Invasion of New Tython]]. Landing near [[Menat Ombo]] the Plagueian forces made short work of the few Jedi they encountered before being surprised by the Mandalorian forces of [[Arcona-Week2|Ge'tal Gaan]]. After a short but pitched battle where Templar [[Koga Kage]] nearly died in the defense of his Quaestor, Tra'an called a retreat on the advice of Vorrac, pulling back to their capital ships and regrouping. After a nighttime raid by Pilus, assisted by the recently-returned [[Arcadian]], the Ascendant Forces managed to regroup and established a staging area in a captured Harakoan village. There, they assisted in the protection of [[Headmaster]] [[Taigikori Aybara Dupar]] and used their secretive location to launch aerial support and ground operations alongside the rest of the Brotherhood. Following the defeat of the Jedi and the death of [[Michael Halcyon]], the forces of Plagueis returned to Jusadih, determined to move ahead of their Seventh House placement and Ascend again toward strength and security.
== Clan Organization ==
=== Clan Officials ===
====Dread Lord====
The Consul of Clan Plagueis is styled the Dread Lord of Plagueis and is the autocratic ruler of the Clan and all its holdings. The Dread Lord is the supreme ruler of the entirety of Plagueis, serving as governmental leader as well as supreme military commander. As the absolute ruler of Plagueis and Aliso, the Dread Lord's word is law, unchallenged by any others. The Dread Lord swears fealty to the Iron Throne.


It was not long before they faced new challenges, as their system had become unruly in their absence.
====Dread Lord's Wrath====
The position of Dread Lord's Wrath is occupied by the Proconsul of House Plagueis. The Wrath serves as a personal enforcer and executioner for the Dread Lord, taking orders directly from and answering only to him. Unlike the rest of the Dread Lord's servants, who are bound to his will by a dark side ritual, the Wrath is given autonomy. The Wrath is second in authority only to the Dread Lord, commanding similar levels of authority over those subordinate to him in the Clan on the assumption that he acts to project the Dread Lord's will.


== Government and Politics  ==
====Right Hand of Dread====
{{Government
The Right Hand of Dread, or Quaestor of House Tyranus, operates as the lord of their own house, having entered into a sworn loyalty to the Dread Lord in the context of the feudal system of the Clan. The obligations of the Quaestor include military support and the return of tribute to the Dread Lord, in exchange for certain privileges including the grant of land and military assets to form a fief. The Quaestor is also allowed to appoint an Aedile to serve as their second.
| BG1 = 000000
| BG2 = 003399
| image =  
| name = Jusadih Military Regime
| type = Stratocracy
| founding = [[30 ABY to 39 ABY|30 ABY]]
| headofstate = *[[Tra'an Reith]] as [[Jusadih Military Regime|Supreme Commander]]
*[[Sarak Shai]] as [[Jusadih Military Regime|Lieutenant Supreme Commander]]
| headofgov =
| commander =
| defacto =
| executive = Supreme Commander
| legislative =
| judicial = *[[Plagueis Summit|Jusadih Command]]
| capital = [[Dark Tower]], [[Kapsina]]
| language = Galactic Basic
| currency = Galactic Credit Standard
| religious = *[[Sith]], [[Obelisk]], and [[Krath]], practiced in secrecy.
| holiday = [[Dictum of Two Skies]]
| anthem =
| formed = [[Plagueis|Clan Plagueis]]
| established = [[30 ABY to 39 ABY|30 ABY]]
| reorganized = 32 ABY
| fragmented = 34 ABY
| dissolved =
| restored = 35 ABY
| era = [[Dark Jedi Brotherhood Era]]
}}


=== Rule of a System  ===
====Left Hand of Dread====
'''Stratocracy''' - a military government - is a form of government headed by military personnel. It is not necessarily the same as a military dictatorship, as the military and government can be interchangeable and a stratocracy does not have to be autocratic, or tyrannical, by nature.  
The Left Hand of Dread, or Quaestor of House Ventress, operates as the lord of their own house, having entered into a sworn loyalty to the Dread Lord in the context of the feudal system of the Clan. The obligations of the Quaestor include military support and the return of tribute to the Dread Lord, in exchange for certain privileges including the grant of land and military assets to form a fief. The Quaestor is also allowed to appoint an Aedile to serve as their second.


Long had the leadership of Clan Plagueis been content to control the governorship of the Jusadih System from the shadows. Hiding within their own schemes, they avoided open roles within the system and planetary governments, which allowed the feudal leaders of the system to band together. This changed during the [[War of Ascension]], when the Dark Jedi of Plagueis and their Military Regime overthrew the rebellious [[Jusadih Independence Coalition]] under the rule of Braecen Kaeth.
====di Plagia====
Those honored with the title di Plagia are the honored elders of Clan Plagueis, those who have demonstrated the utmost loyalty, dedication, and activity. The di Plagia serve as counselors to the Dread Lord and his servants. Given nearly the same level of respect and reverence as the Dread Lord, the di Plagia hold little authority of command and instead function as high-ranking political advisors.


Since then, the Regime has enforced strict laws, all of which are enforced without mercy by Plagueis and its Dark Jedi. Currently, representatives of the Military govern the planets of Jusadih under direct orders from the Supreme Commander, a post held exclusively by the Quaestors of Plagueis. The Supreme Commander is in charge of all orders, decisions, and judicial matters in the system. He gives authorization to military action and determines the laws and systems of the government.
=== House Tyranus ===
{{Main|House Tyranus}}


Beneath the Supreme Commander is his second in command, the Lieutenant Supreme Commander - a post exclusively held by Aediles. While the Supreme Commander gives orders and passes laws, the Lieutenant Supreme Commander will see that they are enforced, oversee direct military action, and coordinate direct action where his leader directs. Whereas the Supreme Commander leads from the Dark Throne, the Lieutenant Supreme Commander is his general in the field; leading from the proverbial trenches, he accomplishes all duties that the Supreme Commander levies upon him and ensures that all respect Jusadih Command.
House Tyranus's forces are led by its Dark Jedi members the same way the Sith led the [[Starwars:Imperial Military (Sith Empire)|Imperial Military]] during the [[Starwars:Great Galactic War|Great Galactic War]]. As such, they are responsible for carrying out the will of the Dread Throne, serving as its main economic and military arm. The leaders of Tyranus, by and large, collaborate with both the Force users and non-Force users enlisted in its ranks, creating an Imperialist environment that demands the utmost rigor and perfection at all times.


The Rollmaster typically takes the role of handling all matters concerning logistics, finances, inner workings, and the [[Jusadih Intelligence Directorate|Intelligence Directorate's]] findings. Whereas the Aedile is the Quaestor's executor, the Rollmaster is his inquisitor and advisor; all important dealings are reported by them and all covert operations or espionage is carried out with their approval, below the Quaestor's. Ultimately, the Rollmaster handles the shadowy and esoteric aspects of running a system, giving the Supreme Commander the tools that they need to oversee a Stratocracy.
=== House Ventress ===
{{Main|House Ventress}}


Outside of covert strikes against targets designated by the Quaestor, Primus Pilus has no role as a unit to play in the government - though its members at times have their own agendas to pursue.
Founded in 39 ABY by Qormus Aquila and Selika Roh, House Ventress stands as a distinguished arm of Clan Plagueis, operating with subtlety and strategic finesse. Positioned strategically on the moon Cilix, Azorian Citadel serves as its hidden fortress, drawing power from the gas giant Cogrion. Guided by the vision of Selika Roh, the Dread Lord of Clan Plagueis, Ventress excels in political manipulation and covert influence. Beyond its defense role, the house is a masterful player in the intricate game of Sith politics, carving a niche as a powerhouse in the shadows.


===  Rule of a House ===
==  Government ==
====Ascendant Rule====
[[File:plagueis_throne.jpg|thumb|175px|The throne of the Dread Lord, seat of Plagueian rule.]] The devastation wrought by the Horizons Crisis in 30 ABY had a profound impact on the government of Plagueis. The Jusadih Military Regime fell along with Jusadih, paving the way for new governance of the Ascendant Clan. Where the Regime was steeped in the military traditions and formalized structure of the Imperial Military, the new structure that took its place was more feudal in nature. Instead of the military model, Plagueis would be closely modeled on the magocracy of the ancient Sith Empire. Instead of a strictly codified military chain of command, the Dread Lord serves as the liege lord of the Clan while the Quaestors became vassals in service to their feudal lord. In the period between the exodus from Jusadih and the Clan's arrival on Aliso, the Quaestors exercised an inordinate amount of freedom as the primary seat of their power was the capital warships of their House's fleet. With the settlement of the Aliso System, however, the Dread Lord granted land holdings on Aliso itself. Now faced with more civic duties and further removed from their naval ships, the Dread Lord was able to somewhat curtail the operational independence of the vassals while at the same time expanding their power bases.


Like the Sith of old, the Quaestor of Plagueis takes absolute command over all aspects of the House - he makes decisions on the future, relays orders to his subordinates, and leads the House in all matters. As a liaison to the Dark Council, he ensures that the Ascendant House always respects the decrees and decisions of the Grand Master and his Councilors. In many ways, his role is that of a symbol or a figurehead - giving orders during [[Vendetta]], broadcasting announcements and issuing decrees over encrypted channels on Jusadih's holonet, and Knighting Journeymen who have completed their trials - while in other ways his rule is direct, such as approving promotions, rewarding members, and designating command to those below him. While his rule is absolute and his decision final, he relies on his subordinates to handle the myriad issues of the House.


While the Quaestor decides what the House shall do, his Aedile is again his executor, assigning missions to the Knights and Equites of the House and carrying out projects, operations, and commands assigned to him. He acts as the Right Hand of the Quaestor, directly overseeing important matters and doing the more direct work that is involved in leading Plagueis. While he does not make the decisions or plan the future, he will work with the Dark Jedi under his command to see that the Quaestor's will is obeyed and comes to fruition.
The title and position of Dread Lord is given to the leader strong enough unite the entirety of the Clan under their banner and seize control through power, cunning, and mastery of the Force. The Dread Lord is the absolute ruler of Plagueis with unquestioned authority. A ruling council, made up of the Dread Lord's Wrath, Quaestors and their seconds, and the di Plagia, is responsible for implementing the Dread Lord's will. Many of the members of the ruling council are assigned a specific area of authority, or sphere of influence. Trade, information gathering, or command of a fief were just some of the spheres that the Synod members could be designated to oversee. The control exerted by the Dread Lord through the ruling council is absolute, even over the other Dark Jedi of the House regardless of rank.


The Rollmaster serves a much deeper role in regard to the House than he does in the system's governance - while the Aedile is the Quaestor's Right Hand, the Rollmaster is his Left. He oversees the Plagueian Path - the Master/Student Program of the Ascendant House - and ensures that all Masters take proper care in instructing their Students toward the Dark Side and the goals of Plagueis. In addition, he decides upon the Taskmaster, training him to one day take up the responsibilities of a Rollmaster and ensuring that he takes proper care of the Prospects, or Journeymen from the rank of Apprentice to the rank of Acolyte who have yet to prove themselves worthy of true training, and any Masterless Students, Journeymen from the rank of Protector to the rank of Jedi Hunter who have begun to learn the Force, but are not yet true Dark Jedi. Ultimately, while the Aedile ensures the present of Plagueis proceeds as planned, the Rollmaster plans for its future.
The unrestricted authority of the Dread Lord and ruling council does not, however, translate to unrestrained loyalty amongst the members of the Clan. Like any Dark Jedi, those members of Plagueis with power often want more and those that lack it desire to attain it. Political factions are known to form within the ranks of the Clan, coalitions formed around powerful individuals. While the Dread Lord maintains his own network of intelligence gathering assets, many members of the ruling council and the House's Equities maintain their own resources both within Plagueis and without. Knowing of a rival's weakness or of an opportunity to elevate oneself in the eyes of the Dread Lord can serve as a powerful motivator to keep information away from the other members of the House.


The final leader of Plagueis is the Commander of Primus Pilus. While the Aedile is the Right Hand, Pilus is the Blade - they are literally the main unit used to handle critical and dangerous situations. While sometimes Pilus will be assigned to other military units as an attache, they are formally acknowledged as a black ops unit; officially, they don't exist. Aside from this first-strike role and the deadly and often gritty duties they perform, Pilus serves another function; the Commander trains to become the next Aedile, all the while training two Flight Leaders as Superior and Minor to replace him. The two compete and will often exchange places in the fight to become a worthy Commander, ensuring that only the strongest and most capable rise to a position within the Plagueis Summit.  
==  Society and Culture  ==
=== Culture ===
[[File:plagueis_ground_assault.jpg|thumb|180px|left|A Legion ground assault.]]  The culture of Plagueis following the Horizons Crisis is very different from that which came before, one that is far more Force driven than its predecessor. The trappings of the more civilized Empire of Palpatine and the Imperial period have given way to something that shares far more with the ancient empire of the Sith. The martial government gave way to a more feudalistic one, and the culture of the Clan changed with it. Instead of authority being derived from the structured, military system, it instead flowed from personal strength of will and power. The attitudes of those within the clan have adapted to this environment and embraced more of the survival of the fittest mindset.


===  Chain of Command  ===
Clan Plagueis is the only unit in the Dark Brotherhood to lack a planetary dominion, and its internal society reflects this. The do not concern themselves with the minutiae of the day to day oversight of government or the needs of a people. They instead bring others to heel, be they colonial governors, independent settlements, etc., forcing those they conquer or intimidate into swearing fealty to the Dread Lord and the Clan. Ruling their own "Empire" through intermediaries allows the Clan to maintain control over the resources it needs to survive while also insulating them from direct attack.
* '''Quaestor:''' [[Tra'an Reith]]
* '''Aedile:''' [[Sarak Shai]]
* '''Rollmaster:''' [[Unus Domus]]
* '''Commander:''' [[Kal di Plagia Vorrac]]


==  Economy  ==
Plagueians follow an aggressive interpretation of the philosophy of the [[Final Way]], a Sith doctrine revived by the Dark Lord [[Kane Vader]]. They see it as their duty to expand through conquest; in doing so, they seek to gradually convert all survivors into dark siders or, formerly, slaves and bring about an era of ferocity, power, and darkness for the Galaxy. Like the Sith of old, they realize that their goal could take time, and thus they are content to live with war in their hearts and blood on their hands for the foreseeable future.
===  Overview  ===
Though technically located on the outer edges of the Deep Core, the Jusadih System experiences a bountiful return as a member of the Inner-Core Merchant Alliance (ICMA). Several corporations and branches therein call the Jusadih System home, but none has had more of an impact on the system than Sistros Corporation, formerly known as Sistros Acquisitions and Holdings. Formerly a smuggling company and the front organization for Plagueis, Sistros was devastated by the Vong Incursion into Jusadih and, much like its controlling House, had to adapt to extraordinary circumstances. It has emerged as a multifaceted and undoubtedly stronger legitimate enterprise.


While the economy of Jusadih remains heavily rooted in the mining industry, with such substances as minerals, ores, and gems remaining a powerful factor on Kapsina and Morroth, the devastation of Nintura's surface has borne unprecedented fruit for Sistros. With the formerly-protected biosphere of the planet literally gone and its surface uninhabitable and toxic, specialized equipment has seen a resurgence of fuel extraction. The planet has also become a manufacturing center.  
In the years since Plagueis’ settlement on Aliso, they have become much less focused on spreading their influence through conquest and have begun to rely more on diplomacy.  By reaching official agreements with many other Brotherhood Clans and the formation of the Confederacy of the Outer Reaches, one might suspect the Clan’s days of subjugation are behind them. Their internal culture, however, remains focused on the ideals of power and will, and these new developments serve more as a vehicle to ensure the survival of the Clan and an investment in its future. Plagueis has not chosen to give up fighting, they have only chosen to fight smarter.


What Aerun - now Sigil 2 - used to produce has been largely supplanted by Shintera, whose population centers and agricultural potential have both bolstered the markets of Jusadih and helped the system flourished. In addition, private mining groups utilize the rings of the planet to extract even rarer substances from its asteroids and ice fragments, utilizing the wealth of long-destroyed moons for the entire system. Sigil 2 itself, while not contributing largely to the economy of the system, provides the main asset of its security - it aids Sistros' business by training the military forces that police the system. Finally, Morroth's mining towns yield rare and valuable metals and materials from deep below its ice-bound surface, while in secret it provides both a prison workforce - invaluable to Jusadih and useful in maintaining control - and a training center for the most essential component of Jusadih's government, the Dark Jedi of Plagueis.
=== Castes ===
Like the ancient Sith Empire, Plagueis would also adopt a hierarchy built on a rigid caste system and stratified rank structure to put its subjects in their proper places. The caste system is broadly divided between Force users and non-Force users that serve the House, with specific levels within those classes.
With so much production, interstellar trade makes up an even larger portion of the economy, managed largely by the import/export assets of Sistros. Though the permanent staple of trade remains raw mining resources, the emerging markets of energy, agriculture, and manufacturing have finally brought stability to Jusadih in the form of both profit and trade. The largest consumer, and closest trade partner, is the central hub of the galaxy, Coruscant; though a considerable amount of business is also conducted with the denizens of the Antei System, accounting for 34% of exports and nearly 40% of imports as of 35 ABY. In addition, private import and export deals continue with the Empire of the [[Cocytus System]], ruled by Plagueis' allies in [[Scholae Palatinae]].


Technically a free market economy, the many controlled assets of Sistros Corporation often tilt or heavily influence the stock market, booms, and busts of the system. In truth, though, it is a market with considerably more freedom than many in the Mid and Outer Rims. The per capita gross domestic product (GDP) of Kapsina and Morroth is considerably typically a higher source of regional income than Shintera or Nintura, though the planets have begun to make a comeback, reducing import costs enormously in the previous few years; only Sigil 2, officially quarantined, remains as a virtually profitless world.
*'''Lords of Plagueis''' : The Dread Lord and members of the ruling council make up the highest level of Plagueian society. Elevation to this level is determined solely by the Dread Lord, though the counsel of the ruling council is often consulted. Members of this caste will have their name preceded by “Lord” when addressed formally by a subordinate or member of a lower caste. On very rare occasions, the Dread Lord will elevate non-Force users to this station. These individuals are rare, and will often have performed extraordinary service to the Dread Lord. They also represent the absolute apex of skill and deadliness amongst the members of the Clan unable to touch the Force.


=== Exports  ===
*'''Force Users''' : The second highest level of Plagueian caste system is made up of the remaining Dark Jedi that are not a part of the Synod. In keeping with the magocratic structure of Plagueis, the Dark Jedi are superior to all those that lack Force ability. Any non-Force user is expected to refer to a Force user that has completed their trials of knighthood as, “my lord,” out of respect.
* Metallic Ores (Exporting 45-50% on the market)
* Energy (Exporting 10%-25% on the market)
* Fuels (Exporting 5%-20% on the market)
* Precious Gems (Exporting 10%-15% on the market)


===  Imports  ===
*'''The Willing''' : Not all that serve the Dark Jedi of Plagueis are those forcefully brought to heel. There are those that serve willingly, and these members of Plagueis make up the third caste within the House. These non-Force users are considered full citizens of the House and enjoy more freedom and privileges than those below them. Many that make up this caste come from the remains of the Jusadih Military Regime and the officers and men that survived the Horizons Crisis. Still others come from those who Plagueis capture that are willing to serve their new dark lords freely. Only those who unquestioningly demonstrate their loyalty by allowing the depths of their psyches to be laid bare with the Force are granted this place in Plagueian society.
* Food (35% of market)
[[File:Trandoshans.jpg|thumb|150px|right|Members of the [[Saraask'ar]].]]
* Advanced Weaponry Systems (50%-55% of market)
* Medical Equipment and Supplies (60%-75% of market)
* Education (25% of market)


Major exports are the portion of produced goods being exported to the galactic market. Imports are the portion being imported for Jusadih's use, while domestic production fills the remaining percentage. Example: For food, Plagueis is importing 35% of the food they are using; the remaining is domestic.
*'''Subjects''': Plagueis wields authority over many groups that function almost as client state-like entities. Subjects occupy a unique position in the caste hierarchy, being neither free nor slaves. Given some autonomy, subjects are not given the rights of citizens of the Clan. These groups maintain their own internal hierarchies and have some level of internal freedom, but they and their leaders are still directly answerable to the Ascendant Clan. Entire companies, trade guilds, or governmental entities can all fall under Clan Plagueis as subject entities. Some examples of these subjects are the [[Saraask'ar]], Hyperdyne Systems, and the [[Valneikian hive]]. Often times, the relationship between Plagueis and subject entities are not publicly known, so that the influence of Plagueis can operate from the shadows.


==  Society and Culture ==
==  Economy ==
Overall, citizens of Jusadih are quite patriotic, as the regime guarantees a well-enforced law, healthy economy, and safe existence in a system once ruled by feudal squabbling and corruption. However, pockets of rebellion do exist - those against the laws that make the Regime sole dictators of the region. These splinters of the JIC, along with various criminal factions, are the last of the thorns in Plagueis' side; propaganda, resources, and superior forces largely keep the system calm and controlled.
Following the escape from Jusadih, the economy of Plagueis did not come from legitimate sources; all of their assets came from raiding, black market sales, and the slave trade. As the House strengthened into a Clan, the Dread Lord Montresor built a plan to create a more permanent form of economic support through the control of colonies, outposts, and settlements through their governing bodies. No longer would Plagueis have to subsist on what it could carry away, instead they would be able to build a secretive Empire of resources and servant states through leaders forced to align themselves with the Ascendant Clan. This economic growth was accelerated when Plagueis claimed Aliso as their homeworld. With a resource base to derive trade and profit from, Plagueis has expanded its economic activity to include things such as metallic ore and other valuable resources.
 
Jusadih's culture varies from planet to planet. On Kapsina, two distinct groups are present; within its cities, centers of luxury and with samples of culture and art from all over the galaxy, an elitist society has developed. Largely either tourists or rich citizens of Jusadih, people from every corner of the cosmos congregate in Kapsina for elegance, extravagance, and luxury rarely found anywhere else. Outside these cities, however, lies the city and tiny outposts of the Myrsei, descendants of minors that crashed on the desert planet thousands of years ago. Shunning the decadence and foolishness of the other cities, these people live in accord with the desert, content with average technology, tradition, and a lack of greater galactic involvement.
 
Sigil 2's citizens are entirely Dark Jedi, Military Officers, soldiers, and recruits. Thus, it is a place of very spartan attitudes and harsh training. Even so, a culture of sorts has sprung up amongst Sigil 2's inhabitants - one of fierce loyalty and a desire for strength. They train directly with the Dark Jedi of the House and know entirely who and what they serve, but like the stormtroopers of the Imperial Remnant, they are fanatically loyal to their commanders. Many of them were refugees from the Vong Incursion, survivors from Aerun, Nintura, and the few cities devastated on Shintera as well as the rest of the galaxy. Where the Jedi did not help them, the Dark Jedi of Plagueis offered them not only safety and security, but a chance at a new and better life; many of them feel literally indentured to their masters for the opportunity.
 
Nintura's inhabitants are literally only those on the moon of Shintura, formerly called the "Battle Moon" for its garrisons and military outposts, and those who are shuttled down with safety equipment to work in mines, fuel depots, factories, and junkyard facilities. While the hazards are unmatched, so too is the pay - so incredible that a few thousand are willing to risk life, longevity, and limb in the name of a huge payoff. In addition, Shintura's surface holds the last remnants of the Ninturan Preservation Coalition, a Wookiee-led group once hoping to make the rainforest world a sanctuary like Kashyyyk. Now, they aim more toward restoration, but refrain from openly protesting the Regime's shameless exploitation of the ruined world below as such protests rarely ever end well. As of the present moment, the Preservation Coalition is not a militant group.


Shintera, while holding holidays for the lost cities of Asgard, Glasir, and Drasil, has blossomed into the population center of Jusadih - while Kapsina hosts the elite in an existence comparable to casino worlds in Hutt space, only devoid of the crime, Shintera is the world of skyscraper cities and vast groups of people. People in every bracket below the elite, from the lower, middle, and upper classes alike, call this place home. In addition to the many activities that go on within each city, there is an agricultural component to the world; the farmers in Shintera's outlying fields stick largely to lifestyles that would befit a world like Dantooine, while the cities themselves are an interesting melange of galactic cultures and urban lifestyles. Overall, the main differences between a Shinteran and Coruscanti life are patriotism, stratocratic rule, and a difference in trends and styles brought about by their Deep Core location - sometimes they are ahead of the times, sometimes behind.
A major export for the Clan was in trafficking trained slaves. The vast majority of those sentients seized by the Clan are unsuited for the needs of Plagueis, and are instead handed over to the Saraask'ar for training and sale. These slaves were taken to Aliso for processing and are then transported to one of the various Saraask'ar enclaves for indoctrination. Sold on the [[starwars:Invisible Market|Invisible Market]], these slaves were a significant source of the Clan's direct income. When information came to light in 35 ABY regarding large deposits of Doonium on Aliso as well as in the system's asteroid belt, mining operations targeting the valuable metal ore were started and created a valuable new revenue stream for the Clan.


Morroth's population is tiny - below ten thousand citizens on the entire planet - and thus, the society there is one common to mining communities. The people there are focused on their work, live a largely calm life suited to small, isolated towns, and have little to do with the greater system's political or cultural sphere. Ultimately, it's the most dangerous line of work outside Nintura, though the weather on the world is so cold that the average humanoid can only survive in it while wearing winter gear in the most habitable of temperatures. When the temperature drops or the infamous Morroth blizzards sweep by, the citizens dwell inside structures or travel using heated speeders. It is these same temperatures that make Morroth an ideal place to house prisoners; even if the inhabitants of the world's three penal facilities ever did escape, they would quickly die of exposure or be caught, ensuring they stay put. Finally, the military maintains only one true outpost on the world - Outpost Galthain - whose entire existence outside of special operations is to guard and protect the nearby [[Temple of Plagueis]] and its Students.
In the wake of the [[Clan_Plagueis_history#The_Cantonica_Accords|Cantonica Accords]], the bulk of Plagueis’ workforce and economic capital was lost to them. In order to avoid an economic collapse, they were forced to make a quick transition into mostly mechanized labor forces.  This transition was aided with a cache of Clone Wars era supplies secured by the Regent of the Brotherhood, but the rapid loss of assets combined with the increased expenditure of purchasing an entirely new workforce still forced the Clan into a slight recession that will likely take years to recover from. Fortunately, with the formation of the Confederacy of the Outer Reaches, additional routes of trade and income have become available to Plagueis that should aid in its rapid recovery.


Naturally, a criminal underworld exists in Jusadih; it appears in high-risk areas or "Red Zones" in cities on Kapsina and Shintera, while making occasional appearances on Morroth or Nintura. This underworld includes elements like the [[Ensaari Free Traders]] and pirate gangs like the [[Bloodhawk Butchers]], and is often the only place to go for goods and medical supplies for the remnants of the [[Jusadih Independence Coalition]]. Ultimately, though, the crime in Jusadih is dominated by the far-reaching, influential, and notoriously difficult-to-incarcerate Hutts of the [[Grardella Syndicate]].


==  Military  ==
==  Military  ==
In days past, Old Clan Plagueis would rely upon the private armies of the nobility to keep the system secure, ruling from the shadows and relying on the Dark Side to warn them of incoming threats. Their fleet proved adequate to secure essential trade routes, but against the Force-dead Yuuzhan Vong, their forces were essentially swept aside. Following this and the War of Ascension, Plagueis put in place a much stronger, Dark Council-granted military force that has since been supplemented with conscripts and volunteers from the system. In addition, any ships lost or damaged have been replaced or repaired using in-system assets, pending Dark Council approval. Today, the military of Jusadih is composed into two large divisions, both comprised of smaller divisions. The divisions are the '''Ascendant Legion''' and the '''Ascendant Fleet'''.
===Command===
 
There is little differentiation between Clan Plagueis and its military, as they are in many ways one and the same. Every Dark Jedi holds authority over the military, nearly every one is a soldier in some capacity, with mechanized droid forces making up the bulk of the infantry of the Plagueian war machine. While the Dread Lord maintains overall command of the military forces, his Wrath acts as the military [[starwars:Executor (Imperial rank)|executor]] and oftentimes commands the fleet or elements of it in the Dread Lord's stead. Standing above the line military commanders, the Force Users of Plagueis occupy a similar position to that of the Jedi during the Clone Wars or the Sith of the ancient Sith Empire.
===Ascendant Legion===
 
Composing all ground-based forces of Plagueis, the Ascendant Legion includes all direct assault, reconnaissance, covert operations, ground-based support, and ground-based intelligence gathering units of Plagueis. It is designed to operate either in specific units or as a whole, and its units often have Dark Jedi amongst them. For their direct role in military operations and planning, these members are classified on paper as [[Foxtrot Uniform - Plagueis|Foxtrot Uniforms]] in various classes.
 
====[[Jusadih Armed Forces]]====
 
Outside of the intelligence-based forces of Plagueis, the Jusadih Armed Forces are the front-line and direct operations soldiers of the system. It is the main unit that handles battles, ground engagements, and planet-based defense. It is also the most common for a soldier to join; nearly two thirds of all forces in the system join the Armed Forces initially before either staying or branching off. Moreso than in space or in a Directorate room, the Armed Forces see more direct interaction with Dark Jedi in the field than any other group.
 
Chain of Command:
*Supreme Commander
*Lt. Supreme Commander
*Grand General
*Subordinate Generals
*Lesser Officers
 
====[[Jusadih Intelligence Directorate]]====
 
When not involved in direct engagements, the Ascendant Legion's forces are most commonly acting in recon, espionage, or saboteur roles - all governed by the Jusadih Intelligence Directorate. Whispered about by most as such names as spooks and cranks - allocated due to their ghost-like nature and their rumored torture of victims, respectively - their agents are most-commonly nicknamed black coats. Aside from these agents, units under Directorate control are almost inevitably in permanent action hunting for rumors of treason or rebellion, finding information to keep Command capable and sharp, and most importantly, ensuring nothing that could compromise Plagueis or the JMR escapes or enters Jusadih space.
 
Chain of Command:
*Supreme Commander
*Rollmaster
*Directorate General
*Subordinate Generals
*Lesser Officers
 
====Legion Forces====
 
'''Infantry:'''
 
* [[Plagueian Trooper|Plagueian Troopers]] x 26 Companies - 4290 Personnel
* Scouts x 5 Companies - 825 Personnel
* Heavy Troopers x 17 Companies - 2805 Personnel
* Engineers x 31 Squads - 310 Personnel
* Medical Personnel x 23 Platoons - 943 Personnel
* Special Forces Commandos x 20 Squads - 80 Personnel
* Snipers x 20 Platoons - 20 Personnel
* Trandoshan Slavers x 85 - 1 Guild
* Foxtrot Uniforms, various classes
 
'''Light Vehicles:'''
 
* 74-Z Speeder Bike x 48
* Ultra Light Assault Vehicle x 72
* Infantry Support Platform x 40
* All-Terrain Scout Transport x 20
   
'''Armor:'''
 
* All-Terrain Anti-Aircraft x 12
* All-Terrain Armored Transport x 6
* 1-L Imperial Class Tank x 72
* T4-B Heavy Tank x 18


'''Artillery:'''
The leaders of Plagueis may, optionally, wear military rank insignia and military uniform as befitting their station at the head of both political and military chains of command in Plagueis. Each insignia is modeled after the same Imperial rank structures that the Plagueian military uses, and can be paired with more ornate accessories than common military dress codes would allow. The Dread Lord and their Wrath us insignia comparable to a Grand Moff and Moff respectively, while other positions on the ruling council use rank insignia that corresponded to high ranking, specialized officers.


* Republic Artillery Gun x 30
{|class="fancy" width="70%" style="margin: 1em auto 1em auto;"
* All-Terrain Experimental Transport x 36
|-
|td colspan="6" class="head" style="background-color:#53855c; font-weight:bolder;"| Plagueian Command Rank Insignia
|-
|td colspan="6" class="sub-head" style="background-color:#334236; color: #cccccc;"| '''Position'''
|-
| class="sub-head" width="10%" style="background-color:#111111; color:#cccccc;"|'''Consul'''
| class="sub-head" width="12%" style="background-color:#111111; color:#cccccc;"|'''Proconsul'''
| class="sub-head" width="12%" style="background-color:#111111; color:#cccccc;"|'''Quaestor'''
| class="sub-head" width="12%" style="background-color:#111111; color:#cccccc;"|'''Aedile'''
| class="sub-head" width="12%" style="background-color:#111111; color:#cccccc;"|'''Rollmaster'''
| class="sub-head" width="12%" style="background-color:#111111; color:#cccccc;"|'''Battleteam Leader'''
|-
| class="sub-head" width="10%" style="background-color:#111111; color:#cccccc;"|
[[File:Pla-Rank-CON.png|Consul]]
| class="sub-head" width="12%" style="background-color:#111111; color:#cccccc;"|
[[File:Pla-Rank-PCON.png|Proconsul]]
| class="sub-head" width="12%" style="background-color:#111111; color:#cccccc;"|
[[File:Pla-Rank-QUA.png|Quaestor]]
| class="sub-head" width="12%" style="background-color:#111111; color:#cccccc;"|
[[File:Pla-Rank-AED.png|Aedile]]
| class="sub-head" width="12%" style="background-color:#111111; color:#cccccc;"|
[[File:Pla-Rank-RM.png|Rollmaster]]
| class="sub-head" width="12%" style="background-color:#111111; color:#cccccc;"|
[[File:Pla-Rank-BTL.png|Battleteam Leader.png]]
|}


===Ascendant Fleet===
===Ascendant Fleet===
{{main|Ascendant Fleet}}
[[file:isd_ascedancy.jpg|thumb|left|''Ascendancy'', heart of the Ascendant Fleet.]] The [[Ascendant Fleet]] is centered around the powerful [[item:816|''Imperial I''-class]]  [[Ascendancy|''Ascendancy'']]. The ''Ascendancy'' acts as the Clan flagship and leads the fleet in large engagements. The [[item:507|''Strike''-class]] cruiser [[Wrath|''Wrath'']] and [[item:875|''Pelta''-class]] frigate [[Abrogator|''Abrogator'']] form the core of the Plagueian home fleet, under the direct authority of the Proconsul and Overseer respectively.


Composed of all aerial and space-based units under the command of Plagueis, the Ascendant Fleet plays a number of vital roles, from space defense and air support to troop transport and even some diplomatic functions. Like with many systems, while the actual engagements are the Legion's protocol, without the Fleet they'd be a war machine unable to deploy. Composed of the Jusadih Naval Command and the Jusadih Starfighter Corps, the Ascendant Fleet is a place of both tactical engagements and thrilling, physics-bending warfare; both areas in which a Dark Jedi's influence can turn the tide decisively.
The twin [[item:496|''Vindicator''-class]] heavy cruisers [[Vigilant|''Vigilant'']] and [[Dominant|''Dominant'']], along with their own escort vessels, are each assigned to one of the Clan's two Houses. While they are available for independent operations separate from the wider Ascendant Fleet, these units still serve the will of the Dread Lord and must heed their orders.


====[[Jusadih Naval Command]]====
The starfighter forces of House Plagueis are no longer made up primarily of outdated Imperial types dating from the Galactic Civil War. Instead, the House had primarily adopted fighters designed by the New Republic and it's members. Now, however, with the introduction of their droid infantry, the Clan has begun to take advantage of droid fighter craft to fill out their fighter screens.


The fleet of Jusadih is composed of many impressive ships, from their flagship, [[NSD Ascendancy|''Ascendancy'']], to the ''[[INT Atrum Pars II|Atrum Pars II]]'', terror of pirates and smugglers system-wide. That said, it also includes a number of lesser picket ships and transports; these ships are not starfighters and thus not a part of the Corps, but they are unto the fleet as blood is to a body. Without the smaller transports ferrying troops and supplies, the entire Ascendant war effort would grind to a gruesome halt.
===Ascendant Legion===
 
{{main|Ascendant Legion}}
Chain of Command:
The majority of the [[Ascendant Legion]] is made up of battle droids. These troops are directly lead by officers of The Willing. Most of the small unit leaders in the Legion are former officers or soldiers from before the fall of Jusadih. The infantry forces are complemented by armored units, aviation, and artillery. The Legion additionally operates a large number of transport craft to ensure mobility. The main body of the Ascendant Legion can be deployed from the ''Ascendancy'', and this ship is used when any large scale planetary assaults are called for by the Dread Lord.
*Supreme Commander
*Lt. Supreme Commander
*Grand Admiral
*Subordinate Admirals
*Lesser Officers
 
====[[Jusadih Starfighter Corps]]====
 
While the larger ships are the workhorses of space battles, taking on huge capital ships and playing interstellar dejarik to decide who wins an engagement, the wild pilots of the Starfighter Corps police the small spaces between craft. In a large engagement, frigates and picket ships that are essential to support larger capital ships are easy targets for bombers and snub fighters - something the many interceptors of the Corps prevents, and something that the many bombers among the Corps exploit wholeheartedly. While naval officers make decisions and plan engagements, these fighter jockeys defy the laws of gravity and physics for a living every day.
 
Chain of Command:
*Supreme Commander
*Lt. Supreme Commander
*CAG Marshal
*Subordinate Marshals
*Lesser Officers
 
====Fleet Forces====
 
'''Capital Ships:'''
 
* Nebula-Class Star Destroyer "Ascendancy"(Flagship)
* Imperial II-Class Star Destroyer "The Baron"
* Victory II-Class Star Destroyer "Ballista"
* Victory II-Class Star Destroyer "Instigator"
* Immobilizer 418 Cruiser "Atrum Pars II"
* Firefox-Class Fighter Carrier "Perdition"
* CR90 Corvette "Silent Scream"
 
'''Transport Craft:'''
 
* Gamma-class ATR-6 Assault Transport "Marcescent"
* DX-9 Stormtrooper Transport "Blatant Rascal"
* DX-9 Stormtrooper Transport "Nomad's Ring"
* DX-9 Stormtrooper Transport "Mad Sage"
* DX-9 Stormtrooper Transport "Thunderbolt"
* DX-9 Stormtrooper Transport "Sorcery"
* DX-9 Stormtrooper Transport "Thorn"
* DX-9 Stormtrooper Transport "Defiant"
* DX-9 Stormtrooper Transport "Shiver"
* Sentinel-Class Landing Craft "Night's Rage"
* Sentinel-Class Landing Craft "Keeper's Torch"
* Sentinel-Class Landing Craft "Ebon Blade"
* Sentinel-Class Landing Craft "Swooping Clawbird"
* Starwind-Class Pleasure Yacht "Nebula Strider"
* Starwind-Class Pleasure Yacht "Calm Sea"
* Starwind-Class Pleasure Yacht "Respite"
* Multi-Altitude Assault Transport(MAAT) x 60
* Armored Interface Craft-4 x 36
* Warlord Dropship x 5
* Theta-Class AT-AT Barge x 6
* Drop Pod x 24
 
'''Starfighters:'''
 
* Scimitar Assault Bomber x 12 "Winter Squadron"
* Scimitar Assault Bomber x 12 "Serpent Squadron"
* Scimitar Assault Bomber x 12 "Archer Squadron"
* Scimitar Assault Bomber x 12 "Omen Squadron"
* TIE Avenger x 12 "Kite Squadron"
* TIE Avenger x 12 "Verdict Squadron"
* TIE Avenger x 12 "Discord Squadron"
* TIE Avenger x 12 "Dirk Squadron"
* TIE Interceptor x 12 "Ravager Squadron"
* TIE Interceptor x 12 "Torment Squadron"
* TIE Interceptor x 12 "Fortress Squadron"
* TIE Interceptor x 12 "Lurker Squadron"
* TIE Interceptor x 12 "Void Squadron"
* TIE Interceptor x 12 "Scythe Squadron"
* TIE Interceptor x 12 "Templar Squadron"
* TIE Interceptor x 12 "Omega Squadron"
* TIE Interceptor x 12 "Vortex Squadron"
* TIE Interceptor x 12 "Flamberge Squadron"
* TIE Interceptor x 12 "Chaos Squadron"
* TIE Interceptor x 12 "Huntress Squadron"
* TIE Interceptor x 12 "Spark Squadron"
* TIE Interceptor x 12 "Guardian Squadron"
* TIE Interceptor x 12 "Dawn Squadron"
* Z-95 Headhunter x 12 "Ambassador Squadron"
* S1 Firespray-Class Patrol Ship "Relentless"
* S1 Firespray-Class Patrol Ship "Chaser"
 
==  Astrography  ==
===  Jusadih System  ===
{{Main|[[Jusadih System]]}}
 
The Jusadih System is located in the Deep Core, yet still in relatively close proximity to Coruscant, and is the current home of [[Plagueis|House Plagueis]]. It contains five planets: [[Kapsina]], [[Sigil 2]], [[Nintura]], [[Shintera]], and [[Morroth]]. The system is quite volatile and possesses a star - Sigil - that has worked with black holes in past millennia to shift its planetary alignment many times. This leads many to think that planets have been gained or lost during these shifts. In more recent times, the hand of the Yuuzhan Vong has scourged two of the worlds - Nintura and Sigil 2 - and damaged Shintera. Even so, the [[Jusadih Military Regime]] and Sistros Corporation have returned the system to a confident - if somewhat uncertain - prosperity.
 
Today, Plagueis looks forward to growth as a capable Summit leads it into the future. Its largest threats are the other Houses and Clans, though it seeks to reduce those threats through diplomacy, and the threat of discovery from the Galactic Alliance, though it polices itself very well. However, underneath the surface, the splinters of the [[Jusadih Independence Coalition]] work ever harder and with worse elements every day in an effort to reclaim their old place as independent rulers of the system - this time, with a free and democratic Jusadih behind them.
 
=== Force Point ===
 
Stationed over Kapsina, Force Point is a Cardan III-Class Space Station that controls space traffic over the capital world, defends the world from foreign threats, recieves and monitors intelligence about the security of Jusadih, coordinates missions and operations, and most importantly, repairs the ships of the Ascendant Fleet. It is the main center of space defense for Kapsina and operates its duties seamlessly and efficiently, often under the eyes of a Plagueian or two.
 
Commissioned prior to the Tenth Great Jedi War, Force Point was given to Plagueis for their efforts in the Invasion of New Tython. Currently, it is also a site used for military holovids and announcements, business meetings, and a number of other space-bound operations. With two tractor beams, mid-level weaponry, and a force of TIE Interceptors on hand, it is more than capable of detaining or crippling illicit vessels and aiding legitimate ones in seeking repairs should they be in danger. Ultimately, it is a keystone of the Ascendant effort for system defense.  
 
=== Omicron Platform ===
{{Main|[[Omicron Platform]]}}


Posted over the planet [[Morroth]], the Omicron Platform is an XQ3 platform at the edge of the Jusadih System that acts primarily as a center for negotiations and diplomatic relations between Plagueis and the Dark Council, other Clans, Houses, and any other groups. In addition, top-level Sistros dealings that concern the JMR are typically conducted here, as the Plagueis Summit is always controlling things behind the scenes with the political group. Formerly used in some military engagements, the existence of Force Point has delegated Omicron back to its intended usage.
==Astrography==
[[File:AlisoSystem.jpg|thumb|400px|right|The Aliso system, home of Clan Plagueis.]] Originally, Clan Plagueis was located in the [[Jusadih system]] in the Core Worlds. However, the destruction of much of the Clan and the scouring of [[Kapsina]] drove Plagueis from its home system in 30 ABY. Over the next four years, Plagueis would operate from a space station located within the Stygian Caldera, expanding through influence rather than territory. Plagueis eventually discovered the Aliso system in 34 ABY while in pursuit of Undesirables fleeing the planet Floruum.  


In addition, the stationing over Morroth gives Omicron an additional purpose: Controlling space traffic over the penal colony. With the equipment onboard and a satellite network in orbit over the planet, it can monitor all comings and goings of ships to and from the world and check for irregularities. This is important, as a starfighter squadron from the Platform will often escort prisoner transports to the ice world's maximum-security [[Morroth#Prisons|prisons]] to ensure no malpractice. Most importantly, though, this allows Omicron to recieve signals from Omega Base on Morroth and request assistance from Kapsina if the base or the Temple of Plagueis is ever overwhelmed.


===  Kapsina  ===
[[Laren Uscot]], a bounty hunter, was the first to run across this out of the way system within the Unknown Regions, and his mission was followed by a full survey mission to catalogue the system's planets. Aliso, with its intact Seperatist facilities, was seen by Dread Lord [[Teylas Ramar]] and Wrath [[Selika Roh]] as a perfect place to reestablish Clan Plagueis once more.
{{Main|[[Kapsina]]}}


The crown jewel of the Jusadih System, and host of the headquarters of [[Plagueis|House Plagueis]]. Kapsina, once a planet of expansive oceans underwent dramatic changes instigated by the devastating touch of Jusadih’s sun, Sigil. This chain of events turning the once luscious planet into a dry, desolate landscape. Kapsina is composed of five continents: Kurast, Calimcha, Asinai, Schall, Khanduras. In addition, Kapsina possesses two Adegan crystal veins - giving the planet great importance to the Dark Jedi.  
While there were no indigenous examples of sentient life within the system, Aliso itself had been host to a vast number of [[starwars:Geonosian|Geonosians]]. The system held vast ore deposits that went initially undiscovered by Clan Plagueis, but they had been the reason the fleeing Seperatists had built their secretive facilities on Aliso in the first place. Plagueis, bringing the Geonosians to heel, then saw fit to exploit those untapped resources.


Kapsina was spared by the invasion of the Yuuzhan Vong, which set back their tourism industry - but only momentarily. Since then, it has gone on to reclaim its reputation as the home for Jusadih's elite and is ever the destination for the system's super-rich. However, unbeknownst to all but a few Officers and Dark Jedi, the silhouette of the [[Dark Tower]] truly controls the system's fate.
=== Aliso I & Aliso II ===
Aliso I is a F-class main sequence star with a diameter of about 1.89 million kilometers. It is located on the edge of the Unknown Regions and its solar system serves as the home for Clan Plagueis.


===  Sigil 2  ===
Aliso II is a near-solar T class brown dwarf that has a moderately eccentric and inclined orbit around Aliso I. A pale magenta color, Aliso I orbits nearly 0.9 light years away from Aliso I making it the furthest most object in the solar system, and also marks the boundaries edge.
{{Main|[[Sigil 2]]}}


A planet once engulfed in ice, much like Kapsina, the ecosystem went through massive environmental changes and was transformed by the touch of system's star, Sigil. The changes turned the land from a glacial wasteland to a moderately temperate climate... until the Yuuzhan Vong Invasion.  
=== Orbit 1: Pecarro ===
Pecarro is the innermost planet of the solar system which orbits Aliso I at a distance of 47 million kilometers. As an epistellar jovian, Pecarro orbits Aliso I in a tight, tidally locked orbit of only 82 days and boasts a surface temperature of over 4000 degrees Celsius.


It would be during the [[Eighth Great Jedi War]] that Aerun would be reduced to a barren, twisted wasteland. Bombardment and the initial effects of terraforming would completely destroy the world's surface, wiping out the iconic [[Diadem Fortress]] and [[Ash Citadel]]. Today, Plagueis has reclaimed the world and its terraformed jungle, controls Si'Tilk and Fort Ash in lieu of Diadem and the Citadel, and warily trains its military among the quarantined wastes.
===Orbit 2: Asteroid Belt ===
The Aliso system asteroid belt orbits Aliso I at a distance of about 165 to 219 million kilometers. A large amount of debris, the asteroid belt is believed to be an early remnant of the protoplanetary disk formation as later planets were beginning to coalesce. As one or more planets were forming in this range, the gravitational stress from the tightly packed early solar system, and the pull from the Aliso star, and the massive gas giants Pecarro, and Cogrion, ripped the early protoplanets apart creating the asteroid belt. This also allowed for Aliso to settle into a more stable orbit between the two gas giants comfortably, and also in a more habitable zone for life.


=== Nintura  ===
=== Orbit 3: Aliso ===
{{Main|[[Nintura]]}}
Aliso is a habitable terrestrial world that is home to Clan Plagueis. Recovering from a volcanic winter, mixed with its habitable zone orbit of 417 million kilometers, has created a planetary climate of a constant autumn. It is also the location of [[The Pinnacle]], the base of operations for Clan Plagueis.


Formerly a world of lush jungles and unmatched abundance, Nintura was devastated beyond any other world during the Vong Incursion. While Shintera's cities were bombarded, the entire surface of Nintura was turned into an ashen hellhole, its land burnt to magma and ashes, its oceans boiled off, and its many lifeforms killed by bioweaponry. While Sigil 2 was treated likewise before Vongforming, the Vong didn't stay long enough to clean the destroyed planet up - Nintura was left a toxic, uninhabitable wasteland.
=== Orbit 5: Trecurus ===
Trecurus is a completely uninhabitable world that is third in orbit around Aliso I at a distance of 592 million kilometers. Believed to originally have been a moon of Cogrion that was ejected from orbit and captured by Aliso I, Trecurus is a geologically dead world with a very light atmosphere.


Nevertheless, Plagueis has persevered. Despite protests from some groups on the moon of Shintura, Nintura's vast mineral and fuel resources - previously kept from the Ascendant House by preserved and protected rainforests and settlements - are now being mined and exported. In addition, massive production facilities and junkyards have worked together to make Nintura the manufacturing and waste management capital of the system. That said, while all of the other planets of Jusadih are now much cleaner, some wonder what the ultimate cost was. Others wonder if such a fate is a fitting tribute to a world once so alive.
=== Orbit 6: Cogrion===
Cogrion, a class II gas giant, is the fourth planet from Aliso I. While well outside the habitable zone at an orbit of 942 million kilometers, the bulk of the gas giant's water exists as vapor in the dense, thick atmosphere. This is due to heavy gravitational pressure from the core and convection produced within the atmosphere constantly pushing heat from the core throughout the layers. Cogrion also serves as a comet-catcher for the inner system, more specifically Aliso, by gravitationally flinging incoming comets out of the system.


=== Shintera  ===
=== Orbit 7: Tonus ===
{{Main|[[Shintera]]}}
[[File:Theanchorage.jpg|thumb|150px|right|The Anchorage, now located at Tonus.]] Tonus is a class I gas giant and the outermost planet in the Aliso system at an orbit of 5.89 billion kilometers. Hidden within a tranquil pocket of its turbulent, electromagnetically charged atmosphere of ammonia is the Anchorage, Plagueis' secondary base of operations and strategic naval operations center.


The fourth planet, hung within the illustrious chain of the Jusadih System, is Shintera. Home to the greatest population of the entire system, its surface holds several cities, each composed of large dwellings or skyscrapers. Aside from memorial sites for the lost cities of Asgard, Drasil, and Glasir, every population center is a bustling hub of residential and commercial prowess. The vast majority of Jusadih residents live here - along with the bulk of the economy.
====The Anchorage====
{{main|The Anchorage}}


Though mining is prevalent on Kapsina, Nintura, and Morroth, it is on Shintera that trading of commodities and other businesses thrive. People drive business, and it is in no short supply, be it commercial sales, commodity trading, the lucrative stock market, the import/export business, or even the field of agriculture. While it isn't as glamorous as Kapsina, the planet's cities are a good place for the billions below the elite upper crust to live out their lives.
Constructed before the Great Galactic War for military purposes, the Anchorage was a strategic coordination center during the war. Lost during the Republic’s Invasion into Sith space, it remained hidden – lost in the nebula – for centuries. Not until 30 ABY, under the leadership of Dread Lord Tra’an Reith, would the outpost be discovered. A blind hyperspace jump, guided by the Force, brought Plagueis to the doorstep of the derelict station. Recognizing the potential it presented in the face of losing a second Dominion, the Clan established The Anchorage as a waypoint and repair station. When Plagueis relocated to the Aliso system, they were unwilling to abandon the valuable structure. Fitting the station with a hyperdrive sled, it was then moved to the Aliso system and placed within the upper atmosphere of Tonus.


===  Morroth ===
<!-- ==  Allies and Enemies ==
{{Main|[[Morroth]]}}
=== Allies ===


Farthest from the star named Sigil, the planet of Morroth has been nicknamed one big glacier - the world is literally too cold for liquid water to exist. Even so, an eccentric orbit brings it close enough to Jusadih on occasion to foster vicious, snowy blizzards, an anomaly still not entirely explained by Jusadih scientists. The world boasts uninhabitable climates, inhospitable weather, and an array of fearsome, Sith-spawned terrors for fauna.
* '''[[Tarentum]]''': The Tarenti, never particularly fond of Plagueis, resolved their differences and are currently allies with Clan Plagueis. Having assisted former leaders of the Clan with the capture and subsequent loss of a Sith Bloodstone, the Tarenti also lended their resources to aid the rising Plagueis in other ways, as well. Their dissolution was seen as a great loss to Plagueis, both in regards to the alliance and the dark side.


Even so, the mineral wealth on Morroth is too great to ignore. Thermal mining equipment and specialized survival gear give rise to a few small mining towns, though the population of the world is below ten thousand sapient beings. However, far from the towns lies the other official use for Morroth - a prison world. Three maximum security facilities that are literally impossible to escape hold criminals varying from mediocre to unreleasable. It is here, in the terrifying Tyr Prison, that those people that Plagueis cannot allow to ever see the light again reside. Even so, another secret dwarfs these pour souls; the Temple of Plagueis, training site of Ascendant Dark Jedi and former abode of Plagueis himself.
===  Neutral ===
*'''[[Arcona]]''': Having tried to aid Plagueis during the destruction of Jusadih, the Shadow Clan is one of the few that Plagueis does not have a direct animosity towards.


==  Allies and Enemies  ==
* '''[[Taldryan]]''': Allied with Naga Sadow for some time, Taldryan has despised Plagueis from its controversial inception. Having taken a sore blow against Zoraan during Horizons, the Brotherhood Within a Brotherhood thought that Plagueis had been destroyed and sought to salvage their power.
===  Allies  ===
* [[Scholae Palatinae]]: A common bond is shared between the Royal House and the Ascendant House, though today its nature is far different than in ages past. Rather than ancient sentiment or similarity, the two Houses confide in each other due to similarity; where Jusadih has a stratocratic government, Cocytus is openly controlled via Empire. In such displays of power and dominance, the Houses and their Quaestors often find themselves as kindred spirits.
* [[Revan]]: Though not true allies, Plagueian might is often purchased by favor and material wealth by the secretive House Revan. In return, Plagueis often levies information, secrets, and covert assistance; even so, as is their nature, the House of Revan has no true allies and makes no true bonds. Their only duty is to the Dark Council, which suits the Ascendant House just fine.


===  Neutral  ===
* '''[[Naga Sadow]]''': Turned on by Palatinae during the Orian Incursion, during which Plagueis invaded their worlds, the House of Sadow fought a vicious guerrilla war against Plagueian and Palatinaean forces and ultimately managed to drive their aggressors off of their world. However, in the aftermath of [[Operation: Antiquity]], the cold relations between the two clans have thawed as of late.
* [[Tarentum]]: Tarenti have formerly grown irritated with Plagueis for their military ways, but it has gone from mimickry to the defining aspect of the Ascendant House; the ways of Old Plagueis are truly gone. That said, House Tarentum is as always wary of Plagueis, though the two have no true reason to be enemies.
* [[Odan-Urr]]: The Jedi of Odan-Urr have certainly drawn distaste from Plagueians before, but they have yet to truly pose a threat to the Ascendant cause. That said, when a Jedi from the Light House enters Plagueian locales, they are watched without fail and, if need be, eliminated. Should Plagueians arrive at New Tython, they are almost certainly tailed; Plagueis does not take kindly to traitors.
* [[Arcona]]: Since the Reform, the opposition between Plagueis and Arcona has gone from a vicious rivalry to mere contempt; Plagueis has yet to regain Clan status, while Arcona holds the exhalted position of First Clan, superior in might and deed both. That said, the Shadow Clan watches over its shoulder as the Ascendant House works to regain and outdo its former strength.


===  Enemies  ===
===  Enemies  ===
* [[Naga Sadow]]: Technically allied with Scholae Palatinae, Plagueis has been obligated to come to the aid of their allies as they warred with Clan Naga Sadow. After Fremoc Pepoi's killing of Angelo Dante Palpatine, the enmity between Naga Sadow and Palatinae grew to a violent head, and Plagueis has had no choice but to follow. That said, the Ascendant Cause is always open to a better way for success, even if that means swapping one enemy for another.
* '''[[Odan-Urr]]''': The Jedi of Odan-Urr have been recognized as a threat to and defiance of the Final Way as followed by Plagueis. In a galaxy that the Ascendant seek to plunge into darkness, they stand tall and uphold the light, making them the hated foe of Plagueis.
* [[Taldryan]]: Deemed an 'abomination' by the former First Clan at Plagueis' inception, the two Clans were wrapped in a bitter rivalry until Clan Plagueis tripped - its infrastructure unraveling with the departure of Grand Master Emeritus Chi Long. Now, as Houses, most of their enmity comes from Taldryan's alliance with Naga Sadow, given that Plagueis is technically allied with Sadow's enemy, Scholae Palatinae. Outside of this, Taldryan hardly considers Plagueis a threat.


==  Typical House Actions & Reactions  ==
* '''[[Scholae Palatinae]]''': Having allied with Plagueis before the fall of Jusadih, the Imperial-minded Palatinaeans sought to exploit this alliance before outright turning on Plagueis during the Orian Incursion. This betrayal has driven a wedge between the two units, and has created a bloody hatred between them.
{{Quote|Of course I'm alright; I'm a Plagueian.|Kal Vorrac, survivor of multiple near-death experiences.}}


In line with its new motto, Plagueis prides itself on its ability to survive; it has weathered many fierce storms and come out on top. Refusing to die, they adapt to new circumstances and build skills to compensate for any weakness. They have seen many changes and reforms, but their instability has finally come to an end; now, they seek only to rise upward.
-->


Contrary to the unstable and easily-divided Summit of Old Clan Plagueis, the Plagueian Summit of today readily welcomes Dark Council assistance. Council aid was essential in winning the Battle for Si'Tilk, and since then Councilor assistance has only strengthened the Ascendant House. Now, they do not just fight for Plagueis; they fight for the entire Brotherhood.
==  Typical Clan Actions & Reactions==
The loss of their dominion transformed Plagueis, erasing all aspects of their former legacy and leaving Plagueis as the embodiment of their motto of "Adapt, Ascend, and Avail." It also made them fierce and violent. Other Houses and Clans hope for peacetime in between attacks; the Plagueian war is one to carve out their own shadow empire, and thus never ends.


The motto of a Plagueian is to Adapt, Ascend, and Avail; they do not back down from challenges and they do not take no for an answer. That said, when victory cannot be attained through a fight, they will often ally or flee; if allying with another, it is to gain their skills so that one day they can stand alone. If fleeing, it's to seek a better angle attack. A Plagueian never gives up; he simply finds another way to fight.
When struck, Plagueis will react in kind; only in the [[Arx]] system do they refrain from overt warfare. They will typically move against agents of an enemy from the shadows, or launch attacks outright against targets on opposite ends of an enemy's home; by doing this, they hope to fluster and overextend the foe, striking when he is vulnerable. Plagueis does not embrace peace, for peace is a lie.


==  Important Figures  ==
==  Important Figures  ==
The following is a list of all members who have had an influence on and impacted [[Plagueis|House Plagueis]] before and since the Reform that do not wear the Clan Name. For those whom serve in the most distinguished of manners, the title of "[[Di Plagia|di Plagia]]" was bestowed upon them; today, the right to name Sons and Daughters of Plagueis is lost to the Ascendant House, though they fight to reclaim it. Listed below are those di Plagia still in service; others throughout the Galaxy, now among the Rogues, are always welcome back.
The following is a list of all members who have had an influence on and impacted [[Plagueis|Clan Plagueis]]. For those who serve in the most distinguished of manners, the title of "[[Di Plagia|di Plagia]]" was bestowed upon them. Listed below are those di Plagia still in service; for their wayward brethren, they need only locate Plagueis, as the Clan is always willing to adopt and initiate Rogues.


===  The Honored di Plagia  ===
===  The Honored di Plagia  ===
{{Main|[[Di Plagia]]}}
{{Main|di Plagia}}
* Obelisk Exarch [[Alaris Jinn di Plagia]]
* Sith Battlelord [[Kal di Plagia Vorrac]]


===  Influential Leaders  ===
===  Influential Leaders  ===
* Grand Master [[Chi Long]]
* [[Chi Long]]
* Grand Master [[Aristan Dantes]]
* [[Aristan Dantes]]
* Dark Jedi Master [[Corran Force]]
* [[Corran Force]]
* Dark Jedi Master [[Kir Katarn]]
* [[Kir Katarn]]
* Dark Adept [[Aabsdu Dupar]]
* [[Aabsdu Dupar]]
* Dark Adept [[Braecen Kaeth]]
* [[Braecen Kaeth]]
* Dark Adept [[Jonaleth Isradia]]
* [[Jonaleth Isradia]]
* Sith Warlord [[Vessicant]]
* [[Kal Vorrac]]
* Obelisk Prelate [[Tra'an Reith]]
* [[Alaris Jinn]]
* Sith Warrior [[Sarak Shai]]
* [[Tra'an Reith]]
* Dark Jedi Knight [[Unus Domus]]
* [[Montresor]]
 
* [[Teylas Ramar]]
* [[Selika Roh]]
* [[Arden Karn]]


{{Plagueis}}
{{Plagueis}}
[[Category:Prospectus]]  
[[Category:Clans|Plagueis]] [[Category:Plagueis]]
[[Category:Plagueis]]

Latest revision as of 20:32, 23 January 2024

Exodus era.New Order era.DJB Wiki featured article.
Clan Plagueis
Political Information
Founding Document:

x

Head of State:

Consul Selika Roh

Societal information
Capital:

The Pinnacle

Official Language:

Galactic Basic

Currency:

Credits

Historical information
Formed from:
Date of Establishment:

27 ABY

Date of Reorganization:

31 ABY

Era(s):
[ Source ]


Clan Plagueis is one of the Dark Brotherhood's seven Clans. Barely escaping the destruction of the Jusadih System Plagueis became a shadowy force, enslaving thousands to form a new army and taking a new Ascendant Fleet by force. Initially thought to be destroyed by every House and Clan in the Dark Jedi Brotherhood, Clan Plagueis has risen from the ashes to become a powerful force answering to the will of the Grand Master.

The Clan's Namesake


"You must begin by gaining power over yourself; then another; then a group, an order, a world, a species, a group of species… finally, the Galaxy itself."
―Darth Plagueis the Wise
Darth Plagueis the Wise

The legendary Sith Lord, Darth Plagueis’ past is shrouded in mystery. A Muun, whose influence touched events in the galaxy for over half a century, Plagueis was discovered and trained by the unknown Sith Master of the time. Little more is known of the Muun Sith Lord’s past other than his choice of apprentice, Darth Sidious.

Although the specific events are unknown, Plagueis chose a gifted Nabooian known as Palpatine. Plagueis trained young Palpatine and declared him furthermore to be known as Darth Sidious. It is believed Plagueis realized that he had found the Sith Lord that would complete the millennium-old plan of Darth Bane: revenge and destruction of the Jedi Order.

From Sidious, it is known that Plagueis trained his apprentice in both the Light and Dark Sides of the Force, revealing Darth Plagueis’ wisdom in the necessity understanding one’s enemy, the Jedi, to assure their eventual destruction. Also revealed by his apprentice, Plagueis was fascinated with the concept of immortality and the possibilities of spontaneous generation, forcing him to delve into the deepest, darkest areas of the Force. By successfully influencing midi-chlorians, Darth Plagueis was able to save people from dying and create life.

After Plagueis had taught his apprentice everything he knew, Sidious killed him in his sleep, declaring himself the new Sith Master. With the ironic death of Plagueis, his legacy through his apprentice survived as Darth Sidious became the Sith Lord destined to take the final steps, to walk among the Jedi unseen, to bring about the destruction of the Jedi Order and the collapse of the Galactic Republic.

History

Main article: Clan Plagueis history
Battle during Horizons.

The modern Clan Plagueis was forged in the crucible of the Horizons Crisis in 30 ABY. The forces of Archibald Zoraan swept through the system, blasting apart the Jusadih Military Regime. Even as the forces orbiting each planet worked to destroy those below, bioweaponry and other toxins were deployed to ruin any chance of recolonization. With the death of Chi Long and the release of a Starweird into the system, it was not long before Jusadih was reduced to ashes. Barely surviving, even while aided by Clan Arcona against the enemy, the Plagueians were forced to flee into Hyperspace in a blind jump aboard the badly damaged original flagship Ascendancy, the rest of the Brotherhood knowing only Arcona's report of their destruction.


Coming out of lightspeed, the Plagueians found themselves within the outer reaches of the Stygian Caldera. Near their position drifted a derelict space station, a relic of ages past. Sending out a call to the remaining Plagueians who had not been aboard the Ascendancy, Tra'an Reith sought to rebuild. After the Saraask'ar were brought to heel and the station boarded, Plagueis set itself toward repairs and refit.

Using their cargo and parts, they were able to make the Ascendancy spaceworthy once again. At the direction of the Quaestor, Solus Gar worked with the leader of the trandoshans, Tress'kar, to imprison and guard the crewmen of the rescue ships ships they would draw to the edge of the Caldera with a distress beacon. The reptiles kept their charges secure while the rest of Plagueis set out to fulfill Tra'an's vision. Once it was complete, the newly ascendant Dread Lord Reith revealed his project - a slave army, formed of Ravager soldiers and Subjugate crewmen. With the core of a new army at hand and a repaired ship, raids were launched and Plagueis began to become strong again.

With the beginning of the campaign against the One Sith in retaliation for their attacks on the Brotherhood, House Plagueis emerged from its seclusion during the battle for Nfolgai. Throughout the campaign, Plagueis was a force to be reckoned with, driving their enemies before them repeatedly. Following their victory on Ziost, the Grand Master saw fit to elevate them to the level of Clan.

Since that time, they quelled undesirables and Jedi in conflicts on Florrum and Aliso. The Aliso system became the new home of Clan Plagueis, ending its more secretive and mobile existence. The Clan moved to build a power base within the newly occupied system, attempting to create a solid foundation for future growth.

Clan Organization

Clan Officials

Dread Lord

The Consul of Clan Plagueis is styled the Dread Lord of Plagueis and is the autocratic ruler of the Clan and all its holdings. The Dread Lord is the supreme ruler of the entirety of Plagueis, serving as governmental leader as well as supreme military commander. As the absolute ruler of Plagueis and Aliso, the Dread Lord's word is law, unchallenged by any others. The Dread Lord swears fealty to the Iron Throne.

Dread Lord's Wrath

The position of Dread Lord's Wrath is occupied by the Proconsul of House Plagueis. The Wrath serves as a personal enforcer and executioner for the Dread Lord, taking orders directly from and answering only to him. Unlike the rest of the Dread Lord's servants, who are bound to his will by a dark side ritual, the Wrath is given autonomy. The Wrath is second in authority only to the Dread Lord, commanding similar levels of authority over those subordinate to him in the Clan on the assumption that he acts to project the Dread Lord's will.

Right Hand of Dread

The Right Hand of Dread, or Quaestor of House Tyranus, operates as the lord of their own house, having entered into a sworn loyalty to the Dread Lord in the context of the feudal system of the Clan. The obligations of the Quaestor include military support and the return of tribute to the Dread Lord, in exchange for certain privileges including the grant of land and military assets to form a fief. The Quaestor is also allowed to appoint an Aedile to serve as their second.

Left Hand of Dread

The Left Hand of Dread, or Quaestor of House Ventress, operates as the lord of their own house, having entered into a sworn loyalty to the Dread Lord in the context of the feudal system of the Clan. The obligations of the Quaestor include military support and the return of tribute to the Dread Lord, in exchange for certain privileges including the grant of land and military assets to form a fief. The Quaestor is also allowed to appoint an Aedile to serve as their second.

di Plagia

Those honored with the title di Plagia are the honored elders of Clan Plagueis, those who have demonstrated the utmost loyalty, dedication, and activity. The di Plagia serve as counselors to the Dread Lord and his servants. Given nearly the same level of respect and reverence as the Dread Lord, the di Plagia hold little authority of command and instead function as high-ranking political advisors.

House Tyranus

Main article: House Tyranus

House Tyranus's forces are led by its Dark Jedi members the same way the Sith led the Imperial Military during the Great Galactic War. As such, they are responsible for carrying out the will of the Dread Throne, serving as its main economic and military arm. The leaders of Tyranus, by and large, collaborate with both the Force users and non-Force users enlisted in its ranks, creating an Imperialist environment that demands the utmost rigor and perfection at all times.

House Ventress

Main article: House Ventress

Founded in 39 ABY by Qormus Aquila and Selika Roh, House Ventress stands as a distinguished arm of Clan Plagueis, operating with subtlety and strategic finesse. Positioned strategically on the moon Cilix, Azorian Citadel serves as its hidden fortress, drawing power from the gas giant Cogrion. Guided by the vision of Selika Roh, the Dread Lord of Clan Plagueis, Ventress excels in political manipulation and covert influence. Beyond its defense role, the house is a masterful player in the intricate game of Sith politics, carving a niche as a powerhouse in the shadows.

Government

The throne of the Dread Lord, seat of Plagueian rule.

The devastation wrought by the Horizons Crisis in 30 ABY had a profound impact on the government of Plagueis. The Jusadih Military Regime fell along with Jusadih, paving the way for new governance of the Ascendant Clan. Where the Regime was steeped in the military traditions and formalized structure of the Imperial Military, the new structure that took its place was more feudal in nature. Instead of the military model, Plagueis would be closely modeled on the magocracy of the ancient Sith Empire. Instead of a strictly codified military chain of command, the Dread Lord serves as the liege lord of the Clan while the Quaestors became vassals in service to their feudal lord. In the period between the exodus from Jusadih and the Clan's arrival on Aliso, the Quaestors exercised an inordinate amount of freedom as the primary seat of their power was the capital warships of their House's fleet. With the settlement of the Aliso System, however, the Dread Lord granted land holdings on Aliso itself. Now faced with more civic duties and further removed from their naval ships, the Dread Lord was able to somewhat curtail the operational independence of the vassals while at the same time expanding their power bases.


The title and position of Dread Lord is given to the leader strong enough unite the entirety of the Clan under their banner and seize control through power, cunning, and mastery of the Force. The Dread Lord is the absolute ruler of Plagueis with unquestioned authority. A ruling council, made up of the Dread Lord's Wrath, Quaestors and their seconds, and the di Plagia, is responsible for implementing the Dread Lord's will. Many of the members of the ruling council are assigned a specific area of authority, or sphere of influence. Trade, information gathering, or command of a fief were just some of the spheres that the Synod members could be designated to oversee. The control exerted by the Dread Lord through the ruling council is absolute, even over the other Dark Jedi of the House regardless of rank.

The unrestricted authority of the Dread Lord and ruling council does not, however, translate to unrestrained loyalty amongst the members of the Clan. Like any Dark Jedi, those members of Plagueis with power often want more and those that lack it desire to attain it. Political factions are known to form within the ranks of the Clan, coalitions formed around powerful individuals. While the Dread Lord maintains his own network of intelligence gathering assets, many members of the ruling council and the House's Equities maintain their own resources both within Plagueis and without. Knowing of a rival's weakness or of an opportunity to elevate oneself in the eyes of the Dread Lord can serve as a powerful motivator to keep information away from the other members of the House.

Society and Culture

Culture

A Legion ground assault.

The culture of Plagueis following the Horizons Crisis is very different from that which came before, one that is far more Force driven than its predecessor. The trappings of the more civilized Empire of Palpatine and the Imperial period have given way to something that shares far more with the ancient empire of the Sith. The martial government gave way to a more feudalistic one, and the culture of the Clan changed with it. Instead of authority being derived from the structured, military system, it instead flowed from personal strength of will and power. The attitudes of those within the clan have adapted to this environment and embraced more of the survival of the fittest mindset.

Clan Plagueis is the only unit in the Dark Brotherhood to lack a planetary dominion, and its internal society reflects this. The do not concern themselves with the minutiae of the day to day oversight of government or the needs of a people. They instead bring others to heel, be they colonial governors, independent settlements, etc., forcing those they conquer or intimidate into swearing fealty to the Dread Lord and the Clan. Ruling their own "Empire" through intermediaries allows the Clan to maintain control over the resources it needs to survive while also insulating them from direct attack.

Plagueians follow an aggressive interpretation of the philosophy of the Final Way, a Sith doctrine revived by the Dark Lord Kane Vader. They see it as their duty to expand through conquest; in doing so, they seek to gradually convert all survivors into dark siders or, formerly, slaves and bring about an era of ferocity, power, and darkness for the Galaxy. Like the Sith of old, they realize that their goal could take time, and thus they are content to live with war in their hearts and blood on their hands for the foreseeable future.

In the years since Plagueis’ settlement on Aliso, they have become much less focused on spreading their influence through conquest and have begun to rely more on diplomacy. By reaching official agreements with many other Brotherhood Clans and the formation of the Confederacy of the Outer Reaches, one might suspect the Clan’s days of subjugation are behind them. Their internal culture, however, remains focused on the ideals of power and will, and these new developments serve more as a vehicle to ensure the survival of the Clan and an investment in its future. Plagueis has not chosen to give up fighting, they have only chosen to fight smarter.

Castes

Like the ancient Sith Empire, Plagueis would also adopt a hierarchy built on a rigid caste system and stratified rank structure to put its subjects in their proper places. The caste system is broadly divided between Force users and non-Force users that serve the House, with specific levels within those classes.

  • Lords of Plagueis : The Dread Lord and members of the ruling council make up the highest level of Plagueian society. Elevation to this level is determined solely by the Dread Lord, though the counsel of the ruling council is often consulted. Members of this caste will have their name preceded by “Lord” when addressed formally by a subordinate or member of a lower caste. On very rare occasions, the Dread Lord will elevate non-Force users to this station. These individuals are rare, and will often have performed extraordinary service to the Dread Lord. They also represent the absolute apex of skill and deadliness amongst the members of the Clan unable to touch the Force.
  • Force Users : The second highest level of Plagueian caste system is made up of the remaining Dark Jedi that are not a part of the Synod. In keeping with the magocratic structure of Plagueis, the Dark Jedi are superior to all those that lack Force ability. Any non-Force user is expected to refer to a Force user that has completed their trials of knighthood as, “my lord,” out of respect.
  • The Willing : Not all that serve the Dark Jedi of Plagueis are those forcefully brought to heel. There are those that serve willingly, and these members of Plagueis make up the third caste within the House. These non-Force users are considered full citizens of the House and enjoy more freedom and privileges than those below them. Many that make up this caste come from the remains of the Jusadih Military Regime and the officers and men that survived the Horizons Crisis. Still others come from those who Plagueis capture that are willing to serve their new dark lords freely. Only those who unquestioningly demonstrate their loyalty by allowing the depths of their psyches to be laid bare with the Force are granted this place in Plagueian society.
Members of the Saraask'ar.
  • Subjects: Plagueis wields authority over many groups that function almost as client state-like entities. Subjects occupy a unique position in the caste hierarchy, being neither free nor slaves. Given some autonomy, subjects are not given the rights of citizens of the Clan. These groups maintain their own internal hierarchies and have some level of internal freedom, but they and their leaders are still directly answerable to the Ascendant Clan. Entire companies, trade guilds, or governmental entities can all fall under Clan Plagueis as subject entities. Some examples of these subjects are the Saraask'ar, Hyperdyne Systems, and the Valneikian hive. Often times, the relationship between Plagueis and subject entities are not publicly known, so that the influence of Plagueis can operate from the shadows.

Economy

Following the escape from Jusadih, the economy of Plagueis did not come from legitimate sources; all of their assets came from raiding, black market sales, and the slave trade. As the House strengthened into a Clan, the Dread Lord Montresor built a plan to create a more permanent form of economic support through the control of colonies, outposts, and settlements through their governing bodies. No longer would Plagueis have to subsist on what it could carry away, instead they would be able to build a secretive Empire of resources and servant states through leaders forced to align themselves with the Ascendant Clan. This economic growth was accelerated when Plagueis claimed Aliso as their homeworld. With a resource base to derive trade and profit from, Plagueis has expanded its economic activity to include things such as metallic ore and other valuable resources.

A major export for the Clan was in trafficking trained slaves. The vast majority of those sentients seized by the Clan are unsuited for the needs of Plagueis, and are instead handed over to the Saraask'ar for training and sale. These slaves were taken to Aliso for processing and are then transported to one of the various Saraask'ar enclaves for indoctrination. Sold on the Invisible Market, these slaves were a significant source of the Clan's direct income. When information came to light in 35 ABY regarding large deposits of Doonium on Aliso as well as in the system's asteroid belt, mining operations targeting the valuable metal ore were started and created a valuable new revenue stream for the Clan.

In the wake of the Cantonica Accords, the bulk of Plagueis’ workforce and economic capital was lost to them. In order to avoid an economic collapse, they were forced to make a quick transition into mostly mechanized labor forces. This transition was aided with a cache of Clone Wars era supplies secured by the Regent of the Brotherhood, but the rapid loss of assets combined with the increased expenditure of purchasing an entirely new workforce still forced the Clan into a slight recession that will likely take years to recover from. Fortunately, with the formation of the Confederacy of the Outer Reaches, additional routes of trade and income have become available to Plagueis that should aid in its rapid recovery.


Military

Command

There is little differentiation between Clan Plagueis and its military, as they are in many ways one and the same. Every Dark Jedi holds authority over the military, nearly every one is a soldier in some capacity, with mechanized droid forces making up the bulk of the infantry of the Plagueian war machine. While the Dread Lord maintains overall command of the military forces, his Wrath acts as the military executor and oftentimes commands the fleet or elements of it in the Dread Lord's stead. Standing above the line military commanders, the Force Users of Plagueis occupy a similar position to that of the Jedi during the Clone Wars or the Sith of the ancient Sith Empire.

The leaders of Plagueis may, optionally, wear military rank insignia and military uniform as befitting their station at the head of both political and military chains of command in Plagueis. Each insignia is modeled after the same Imperial rank structures that the Plagueian military uses, and can be paired with more ornate accessories than common military dress codes would allow. The Dread Lord and their Wrath us insignia comparable to a Grand Moff and Moff respectively, while other positions on the ruling council use rank insignia that corresponded to high ranking, specialized officers.

Plagueian Command Rank Insignia
Position
Consul Proconsul Quaestor Aedile Rollmaster Battleteam Leader

Consul

Proconsul

Quaestor

Aedile

Rollmaster

Battleteam Leader.png

Ascendant Fleet

Main article: Ascendant Fleet
Ascendancy, heart of the Ascendant Fleet.

The Ascendant Fleet is centered around the powerful Imperial I-class Ascendancy. The Ascendancy acts as the Clan flagship and leads the fleet in large engagements. The Strike-class cruiser Wrath and Pelta-class frigate Abrogator form the core of the Plagueian home fleet, under the direct authority of the Proconsul and Overseer respectively.

The twin Vindicator-class heavy cruisers Vigilant and Dominant, along with their own escort vessels, are each assigned to one of the Clan's two Houses. While they are available for independent operations separate from the wider Ascendant Fleet, these units still serve the will of the Dread Lord and must heed their orders.

The starfighter forces of House Plagueis are no longer made up primarily of outdated Imperial types dating from the Galactic Civil War. Instead, the House had primarily adopted fighters designed by the New Republic and it's members. Now, however, with the introduction of their droid infantry, the Clan has begun to take advantage of droid fighter craft to fill out their fighter screens.

Ascendant Legion

Main article: Ascendant Legion

The majority of the Ascendant Legion is made up of battle droids. These troops are directly lead by officers of The Willing. Most of the small unit leaders in the Legion are former officers or soldiers from before the fall of Jusadih. The infantry forces are complemented by armored units, aviation, and artillery. The Legion additionally operates a large number of transport craft to ensure mobility. The main body of the Ascendant Legion can be deployed from the Ascendancy, and this ship is used when any large scale planetary assaults are called for by the Dread Lord.

Astrography

The Aliso system, home of Clan Plagueis.

Originally, Clan Plagueis was located in the Jusadih system in the Core Worlds. However, the destruction of much of the Clan and the scouring of Kapsina drove Plagueis from its home system in 30 ABY. Over the next four years, Plagueis would operate from a space station located within the Stygian Caldera, expanding through influence rather than territory. Plagueis eventually discovered the Aliso system in 34 ABY while in pursuit of Undesirables fleeing the planet Floruum.


Laren Uscot, a bounty hunter, was the first to run across this out of the way system within the Unknown Regions, and his mission was followed by a full survey mission to catalogue the system's planets. Aliso, with its intact Seperatist facilities, was seen by Dread Lord Teylas Ramar and Wrath Selika Roh as a perfect place to reestablish Clan Plagueis once more.

While there were no indigenous examples of sentient life within the system, Aliso itself had been host to a vast number of Geonosians. The system held vast ore deposits that went initially undiscovered by Clan Plagueis, but they had been the reason the fleeing Seperatists had built their secretive facilities on Aliso in the first place. Plagueis, bringing the Geonosians to heel, then saw fit to exploit those untapped resources.

Aliso I & Aliso II

Aliso I is a F-class main sequence star with a diameter of about 1.89 million kilometers. It is located on the edge of the Unknown Regions and its solar system serves as the home for Clan Plagueis.

Aliso II is a near-solar T class brown dwarf that has a moderately eccentric and inclined orbit around Aliso I. A pale magenta color, Aliso I orbits nearly 0.9 light years away from Aliso I making it the furthest most object in the solar system, and also marks the boundaries edge.

Orbit 1: Pecarro

Pecarro is the innermost planet of the solar system which orbits Aliso I at a distance of 47 million kilometers. As an epistellar jovian, Pecarro orbits Aliso I in a tight, tidally locked orbit of only 82 days and boasts a surface temperature of over 4000 degrees Celsius.

Orbit 2: Asteroid Belt

The Aliso system asteroid belt orbits Aliso I at a distance of about 165 to 219 million kilometers. A large amount of debris, the asteroid belt is believed to be an early remnant of the protoplanetary disk formation as later planets were beginning to coalesce. As one or more planets were forming in this range, the gravitational stress from the tightly packed early solar system, and the pull from the Aliso star, and the massive gas giants Pecarro, and Cogrion, ripped the early protoplanets apart creating the asteroid belt. This also allowed for Aliso to settle into a more stable orbit between the two gas giants comfortably, and also in a more habitable zone for life.

Orbit 3: Aliso

Aliso is a habitable terrestrial world that is home to Clan Plagueis. Recovering from a volcanic winter, mixed with its habitable zone orbit of 417 million kilometers, has created a planetary climate of a constant autumn. It is also the location of The Pinnacle, the base of operations for Clan Plagueis.

Orbit 5: Trecurus

Trecurus is a completely uninhabitable world that is third in orbit around Aliso I at a distance of 592 million kilometers. Believed to originally have been a moon of Cogrion that was ejected from orbit and captured by Aliso I, Trecurus is a geologically dead world with a very light atmosphere.

Orbit 6: Cogrion

Cogrion, a class II gas giant, is the fourth planet from Aliso I. While well outside the habitable zone at an orbit of 942 million kilometers, the bulk of the gas giant's water exists as vapor in the dense, thick atmosphere. This is due to heavy gravitational pressure from the core and convection produced within the atmosphere constantly pushing heat from the core throughout the layers. Cogrion also serves as a comet-catcher for the inner system, more specifically Aliso, by gravitationally flinging incoming comets out of the system.

Orbit 7: Tonus

The Anchorage, now located at Tonus.

Tonus is a class I gas giant and the outermost planet in the Aliso system at an orbit of 5.89 billion kilometers. Hidden within a tranquil pocket of its turbulent, electromagnetically charged atmosphere of ammonia is the Anchorage, Plagueis' secondary base of operations and strategic naval operations center.

The Anchorage

Main article: The Anchorage

Constructed before the Great Galactic War for military purposes, the Anchorage was a strategic coordination center during the war. Lost during the Republic’s Invasion into Sith space, it remained hidden – lost in the nebula – for centuries. Not until 30 ABY, under the leadership of Dread Lord Tra’an Reith, would the outpost be discovered. A blind hyperspace jump, guided by the Force, brought Plagueis to the doorstep of the derelict station. Recognizing the potential it presented in the face of losing a second Dominion, the Clan established The Anchorage as a waypoint and repair station. When Plagueis relocated to the Aliso system, they were unwilling to abandon the valuable structure. Fitting the station with a hyperdrive sled, it was then moved to the Aliso system and placed within the upper atmosphere of Tonus.


Typical Clan Actions & Reactions

The loss of their dominion transformed Plagueis, erasing all aspects of their former legacy and leaving Plagueis as the embodiment of their motto of "Adapt, Ascend, and Avail." It also made them fierce and violent. Other Houses and Clans hope for peacetime in between attacks; the Plagueian war is one to carve out their own shadow empire, and thus never ends.

When struck, Plagueis will react in kind; only in the Arx system do they refrain from overt warfare. They will typically move against agents of an enemy from the shadows, or launch attacks outright against targets on opposite ends of an enemy's home; by doing this, they hope to fluster and overextend the foe, striking when he is vulnerable. Plagueis does not embrace peace, for peace is a lie.

Important Figures

The following is a list of all members who have had an influence on and impacted Clan Plagueis. For those who serve in the most distinguished of manners, the title of "di Plagia" was bestowed upon them. Listed below are those di Plagia still in service; for their wayward brethren, they need only locate Plagueis, as the Clan is always willing to adopt and initiate Rogues.

The Honored di Plagia

Main article: di Plagia

Influential Leaders

Clan Plagueis
Units Clan: Plagueis
Houses: TyranusVentress
Battle Team: None
Leadership Clan: Consul Selika RohProconsul TuQ'uan Varick
Tyranus: Quaestor Nora Olen
Ventress: Quaestor Tahiri Drakon Night-Thorn
Territory AlisoAliso systemThe Anchorage
Groups & Organizations di PlagiaAscendant ForcesSaraask'ar ClanValneikian HiveSubjugatesRavagersWraiths
Adapt. Ascend. Avail.