Envoy Corps
Dark Jedi Brotherhood |
This article is part of the series: Roleplaying |
Key Information |
Roleplaying Handbook Activities 104: Roleplaying |
Documentation |
Society: The Envoy Corps Rewards for RP Activity Exarch Reports |
Staff |
Exarch Marick Tyris Arconae |
Objective
Guided by the Exarch, the Envoy Corps tackles bounties, contracts, and missions that burnish the Brotherhood's reputation among the galaxy's power players. Renowned for their expertise and shrewdness, Envoys deploy in diverse pairs or teams, drawing upon specialists from all seven clans and their associated allies. With conditional advisement from the Emissary or Herald, the Envoy Corps seeks to bolster the Brotherhood's standing with its current and potential allies while countering propaganda being spread by their adversaries.
History
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Envoy Corps | |
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Arx Minor |
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The Envoy Corps was formed out of a need to better establish the Brotherhood's efforts in building a positive image on the greater stage of the Galaxy, while also bridging relationships between he Clans and the Council. While it might look like a public-relations gambit on the surface, the Council put their full weight and support behind the Envoy Corps and trusted that it would become a vital key to their strategy of success.
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As the Brotherhood continues to find itself up against other powerful organizations in the Unknown Regions, Grand Master Evant Taelyan green lit a new initiative proposed by former High Councilor Alethia Archenksova in 40 ABY. This initiative would serve multiple purposes, with the primary being the improvement of the The Council's reputation with the seven Clans and their respective allies. Parallel in importance was the Brotherhood's image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce.
Alethia was appointed as the Brotherhood's first Exarch, and laid the foundation that would lead to eventual codification of the Envoy Corps.
When Archenksova was elevated to the Council role of Headmistress, she called upon a trusted colleage who been consulting remotely until that point. So it was that retired Voice of the Brotherhood - Marick Tyris Arconae - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the Inquisitorius, his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life.
With the Envoy Corps undertaking its first missions, Marick began to organize and deploy Brotherhood members and personnel.
Personnel
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Envoy's come in all shapes and sizes. While the main body of the Envoy Corps is made up of members from all seven Clans of the Brotherhood, it also employees a diverse range of pilots, administrators, coordinators, and other resources from across the Galaxy. As their presence and impact grows within the Unknown Regions and expands towards the Outer Rim, the Exarch has made efforts to ensure that recruits come from different social and economical classes, by pulling promising graduates from universities, as well as visiting orphanages and working with veterans to help find new opportunities for them after careers of war.
Envoy's are not required to wear uniform, but can be often seen sporting the tailored threads bearing the Envoy Corps insignia across the chest. While there is room for creativity and alterations, the Brotherhood-issued Envoy Threads are a light armor designed to be fashionable and tailored to fit. They are comprised of a long coat with a matching vest, pants, boots, and optional hat all woven from a lightweight armorweave material.
Beyond that, there are a few recurring staff members that can often be found representing the Envoy Corps.
Charron Reddick
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Name: Charon Reddick Position: Concierge Faction: Envoy Corps Character Sheet | |
Having "retired" from active service as a Grand Inquisitor, Charon Reddick came out of retirement to help aid Exarch Marick Tyris Arconae in bolstering Envoy Corps operations. The two shared a long history working together in the Inquisitorius while Marick was serving as Voice. This relationship made it easy for Marick to trust Charon with being the "face" of the Envoy Corps as its "Concierge".
Charon carries the reputation of his former moniker: The Ferryman. Not only does he still retain one of the highest success rates for the number of missions he has successfully carried out, he was known, especially in his prime, for his ability to act the stoic executioner when called upon.
As was discovered during the recovery of stolen information from the Envoy Corps, he is also quite a fan of Eastern Expanse comic books and novella's and was revealed to have a sizable collection.
Steven Jerryson
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Name: Steven Jerryson Species: Human Position: Pilot Affiliation: Envoy Corps Discipline: Ace Age: 25 Height/Weight: 5'8 / 170 lbs Pronoun(s): he/him | |
A young, upcoming pilot for the Envoy Corps. Took a jab at his confidence when, on his first flight and mission, he was ousted from the controls by an ambitious Envoy.
Perks of the Job
Envoys and Golden Envoys don't work for free. They are given access to unique gear and equipment provided by the Brotherhood, but their efforts yield access to more resources and rewards down the line.
- See: Envoy Rewards
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The Envoy Corps has been allotted three flights of Lamba-class T4a shuttles to help transport members of the Brotherhood to locations of need and to "carry" the Brotherhood's diplomatic banner.
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They were also granted the use of a Charger c70 Consular-class Cruiser named The Urbanae.
Headquarters and Locations
While the Envoy Corps operates across the galaxy, the headquarters are centered in the Arx System, with facilities established on the main planets moon: Arx Minor.
Envoy Corps HQ: Lunar Training Facility
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The Lunar Training Facility on Arx Minor serves as the base of operations for the Envoy Corps. It is where the Exarch's office is located, above which sits a detention and processing facility for bounties and contracts. From where ships can dock, there is an atmospheric bubble in place to allow breathing for oxygen-requiring species.
Exarch's Office
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On the second floor of the Lunar Training Facility sits the Exarch's office. A long, sectional desk with multiple monitors and terminals sit beneath large viewports overlooking both planet Arx and the rest of Arx Minor. The cable management is impeccable, with no excess or clutter anywhere to be seen. Thanks to the current Exarch's preferences, there is a place for everything, neatly organized, and plenty of room for temporary documents, plans, or projects to be worked on. A full reception area can host a few guests, as well as a holoprojector for local presentations of missions or data. There is also a holocam station set up for the Exarch to send or record or send out mission briefings to Envoys in the field.
The Flitz
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Arx Minor Location
The Flitz is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood's various societies that are passing through the Arx System. Liaisons for the Inquisitorius, Grand Master's Royal Guard, Shroud Syndicate are often stationed there, with full service concierge and amenities available to guests. It is also linked to the Lunar Training Facility.
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The hotels themselves manifest as a wedge-shaped building made of dark, sleek moonstone mined from the core of Arx Minor. There is only a single entrance, always with a bright, glowing, golden light. Small square windows, symmetrical to the buildings design mimic the glow of the entrances inviting light.
Upon entering, sliding glass doors open to reveal a well lit lobby with plush couches and a bar with a long marble counter.
Two fountains flank the entry-way carpet that leads down the hall to the front desk, where Charon Reddick is usually found waiting. There is another linked hallway that leads to a secure underground meeting location for VIPs, and a connection to the Lunar Training Facility.
On the upper floor, and towards the rear of the facility is the Central Monitoring station, which allows security to keep an eye on the various amenities and hallways.
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Eos City Location
Located in the heart of Arx's capital city, the guests that stay at the Eos City Flitz are usually VIPs doing work or having business with the Council, the Iron Forces, or the Aurora Collegium of Sciences. It features full executive amenities, dining, and valet parking vouchers.
The Shame Corner
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.
Envoy Leaderboard
The top Envoys in the Brotherhood are recognized even beyond the Corps' rank structure.
Rank | Envoy | Envoy Marks |
---|---|---|
1 | Ruka Tenbriss Ya-ir | |
2 | Zuza Lottson | |
3 | Sofila Douve Armis | |
4 | Bril Teg Arga | |
5 | Zenod'ande'rson | |
6 | Diyrian "Diy" Grivna | |
7 | Aylin Sajark | |
8 | Marick Tyris Arconae | |
9 | Ellisyn Kendis | |
10 | Aiden Lee Deshra |
Envoy Corps Mission Log
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in roleplaying activities.
Mission Board
Missions cover the largest range of operation for the Envoy Corps and can range from training sessions to scouting and infiltration.
Contracts
Contracts are operations that the Envoy Corps takes on at the request of outside parties looking for aid or assistance.
Bounties
Sometimes a troublemaker needs to be captured and taken off the space lanes for the safety and betterment of the Galaxy. Bounties are issued by the Envoy Corps only when the target presents a considerable threat to the peace or safety of the businesses and allies of the Brotherhod.
The Vault
The Vault is a secure storage facility for artifacts and other assets of interest collected over the course of Envoy Corps endeavors. It is managed in coordination with the Regent.
Recurring Storylines
Uskil Uncharted
It had been two long years since the SARLACC incident at the Corrino Research Laboratory. On Uskil, teams of cartographers, droids, and drones have made progress in mapping the continent, albeit slowly thanks to the Collegium's shift in focus on studying the Children of Mortis' technology. Everything seemed to be running smoothly, until strange anomalies began to pop up across Uskil. Expedition teams have started to go missing. Any recordings or evidence that have been found or recovered reveal little beyond flashes of claws and fangs, tentacles and tendrils, and the shrieks of the dying.
In response, Headmistress Alethia Archenksova enlisted the help of the Envoy Corps to investigate these troubling occurrences before matters escalated or got any worse. The Exarch assembled and deployed a team that was able to investigate the crash site, and follow clues that lead them to a hidden underground base. After fighting a mixture of robotic and mutant creatures, they discovered what appeared to be a laboratory belonging to former star scientist Dr. Shelby Watenka. Seeing that they were outnumbered, the Envoys took this field data and tactically retreated and reported their findings to the Exarch.
Sometime later, a Collegium research facility fell under siege by the very same monsters. While the Iron Legion scrambled to provide support, and the researchers worked diligently to save and preserve all their data and equipment, it was thanks to the team of Envoys that rose up to defend the outpost until reinforcements could arrive. While the researchers were evacuated safely, and the Iron Legion was able to repel the remaining waves of attackers, Dr. Watenka is still at large, and could be plotting her final move...
The Immortal Sith
During the assault in which Brotherhood forces infiltrated the Ethereal Realm to confront the Children of Mortis, it was revealed thanks to surveillance captured on the field that they had a new, powerful threat to vanquish. A Sith, a tall, slender and pale Rattataki wielding cross-guard lightsabers surviving fatal blows that no mere mortal should have been able to. It was decided by the Exarch, that a team would be sent to remove this Sith’s immortality and destroy him once and for all.
For the first artifact, the Sith Ritual Dagger, was traced to an enclave on Dantooine. It was revealed to the team that people within the settlement were being kidnapped and taken away by cultists to never be seen again. They were then attacked by said cultists. Though outnumbered, they managed to fend them off apart from Sofila "Sagitta" Douve Armis, who was overwhelmed and taken by the cultists, but not before leaving a trail made from her own hair for the team to follow back to the enclave.
After following the trail, the team soon arrived at the enclave. The cultists inside, all worshippers of Scimitar, awaited Sofila's sacrifice by the Archpriestess. Unfortunately, the team arrived too late and Sofila was stabbed through her heart with the Ritual Dagger, leading to her being possessed by Scimitar. Her first act under possession was to kill the Archpriestess and attack the team with enhanced skills empowered from the dark side.
Several months after destroying the Ritual Dagger, the location of the second of Scimitar's artifacts was learned; his old lightsaber. After venturing to Dathomir, the new team of Envoys' ship was shot down by a group of remnants belonging to the Nightsisters. After a brief skirmish, both Tahiri Drakon Night-Thorn and Zxyl Bes'uliik Taldrya are successful in easing tensions between the two groups. They are led to a temple that Scimitar used to seal his artifact away. In order to claim it, the team must individually, one after the other, take on eight grueling trials to unlock the chamber the lightsaber is being held in. They are guided through the temple by Rich’ard O'brien, the keeper of the temple bound by Scimitars will.
The team successfully completes the trials, though Rich'ard died in the final one. Upon Retrieving the lightsaber, the team met the spirit of Mir Tasc'i, the man who eventually became Scimitar himself. He urges the team to destroy the artifact and put an end to it all. The artifact is once again cleansed in fire, thus completing the mission. Hector Von Ricmore took the crystal within the lightsaber and used it as his own.
Following the destruction of the second artifact, Zxyl Bes'uliik Taldrya, Regent of the Brotherhood, came into possession of a stone tablet that, once solved, would reveal the final artefacts location. Eager for revenge, Scimitar had his cultists infiltrate Mattock Station and commence with a surprise attack. Grand Master Dacian Victae issued a call for aid to anyone who was willing and able to aid Mattock Station all the while Rath Oligard watched the events unfold.
After a fierce fight with a crystalline rancor where Asani punched it repeatedly in the face, the station came under attack from unidentified bombers. The Regent and the team were forced to flee as Mattock Station was destroyed. Thankfully, the location of the third artifact and final artifact was uncovered.
Later, it was discovered that a Kerrusian named Kerissa went ahead to investigate the third artifact, but they have lost contact with her.
The team travelled to Rattatak, Scimitar's homeworld and found a village where residents were being sacrificed in order to appease the Immortal Sith. The team came across the old Tasc'i family homestead and found Henry Edwards, the grounds keeper for the mansion. He, much like Richard before him, was bound by Scimitar's will to do his bidding, but unlike Richard, was immortal too as was proven when he was shot by Titius Osseus.
After making their way deeper into the mansion, visions attack the team showing the team the history of Scimitar and how he gained his immortality. One final droid attacked, this one wearing the pendant and was possessed by Scimitar himself. A plan was devised and the droid, as well as a good chunk of the mansion, was blown to pieces.
Rescuing Kerissa in the basement of the mansion, the team are trapped inside whilst Henry announces he will trap and burn the pendant, the team, and the trapped spirits. The mansion us set ablaze, but the team manage to escape and put the spirits of the Tasc'i family to rest. Zxyl then secured the artifact for the Shadow Academy to study...