Objective
Guided by the Exarch, the Envoy Corps tackles bounties, contracts, and missions that burnish the Brotherhood's reputation among the galaxy's power players. Renowned for their expertise and shrewdness, Envoys deploy in diverse pairs or teams, drawing upon specialists from all seven clans and their associated allies. With conditional advisement from the Emissary or Herald, the Envoy Corps seeks to bolster the Brotherhood's standing with its current and potential allies while countering propaganda being spread by their adversaries.
History
The Envoy Corps was formed out of a need to better establish the Brotherhood's efforts in building a positive image on the greater stage of the Galaxy, while also bridging relationships between he Clans and the Council. While it might look like a public-relations gambit on the surface, the Council put their full weight and support behind the Envoy Corps and trusted that it would become a vital key to their strategy of success.
As the Brotherhood continues to find itself up against other powerful organizations in the Unknown Regions, Grand Master Evant Taelyan green lit a new initiative proposed by former High Councilor Alethia Archenksova in 40 ABY. This initiative would serve multiple purposes, with the primary being the improvement of the The Council's reputation with the seven Clans and their respective allies. Parallel in importance was the Brotherhood's image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce.
Alethia was appointed as the Brotherhood's first Exarch, and laid the foundation that would lead to eventual codification of the Envoy Corps.
When Archenksova was elevated to the Council role of Headmistress, she called upon a trusted colleage who been consulting remotely until that point. So it was that retired Voice of the Brotherhood - Marick Tyris Arconae - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the Inquisitorius, his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life.
With the Envoy Corps undertaking its first missions, Marick began to organize and deploy Brotherhood members and personnel.
Personnel
Envoy's come in all shapes and sizes. While the main body of the Envoy Corps is made up of members from all seven Clans of the Brotherhood, it also employees a diverse range of pilots, administrators, coordinators, and other resources from across the Galaxy. As their presence and impact grows within the Unknown Regions and expands towards the Outer Rim, the Exarch has made efforts to ensure that recruits come from different social and economical classes, by pulling promising graduates from universities, as well as visiting orphanages and working with veterans to help find new opportunities for them after careers of war.
Envoy's are not required to wear uniform, but can be often seen sporting the tailored threads bearing the Envoy Corps insignia across the chest. While there is room for creativity and alterations, the Brotherhood-issued Envoy Threads are a light armor designed to be fashionable and tailored to fit. They are comprised of a long coat with a matching vest, pants, boots, and optional hat all woven from a lightweight armorweave material.
Beyond that, there are a few recurring staff members that can often be found representing the Envoy Corps.
Charron Reddick
Having "retired" from active service as a Grand Inquisitor, Charon Reddick came out of retirement to help aid Exarch Marick Tyris Arconae in bolstering Envoy Corps operations. The two shared a long history working together in the Inquisitorius while Marick was serving as Voice. This relationship made it easy for Marick to trust Charon with being the "face" of the Envoy Corps as its "Concierge".
Charon carries the reputation of his former moniker: The Ferryman. Not only does he still retain one of the highest success rates for the number of missions he has successfully carried out, he was known, especially in his prime, for his ability to act the stoic executioner when called upon.
As was discovered during the recovery of stolen information from the Envoy Corps, he is also quite a fan of Eastern Expanse comic books and novella's and was revealed to have a sizable collection.
Steven Jerryson
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Name: Steven Jerryson Species: Human Position: Pilot Affiliation: Envoy Corps Discipline: Ace Age: 25 Height/Weight: 5'8 / 170 lbs Pronoun(s): he/him
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A young, upcoming pilot for the Envoy Corps. Took a jab at his confidence when, on his first flight and mission, he was ousted from the controls by an ambitious Envoy.
Perks of the Job
Envoys and Golden Envoys don't work for free. They are given access to unique gear and equipment provided by the Brotherhood, but their efforts yield access to more resources and rewards down the line.
Naval Assets
The Envoy Corps has been allotted three flights of Lamba-class T4a shuttles to help transport members of the Brotherhood to locations of need and to "carry" the Brotherhood's diplomatic banner.
They were also granted the use of a Charger c70 Consular-class Cruiser named The Urbanae.
Headquarters and Locations
While the Envoy Corps operates across the galaxy, the headquarters are centered in the Arx System, with facilities established on the main planets moon: Arx Minor.
Lunar Training Facility
The Lunar Training Facility on Arx Minor serves as the base of operations for the Envoy Corps. It is where the Exarch's office is located, above which sits a detention and processing facility for bounties and contracts. From where ships can dock, there is an atmospheric bubble in place to allow breathing for oxygen-requiring species.
Exarch's Office
On the second floor of the Lunar Training Facility sits the Exarch's office. A long, sectional desk with multiple monitors and terminals sit beneath large viewports overlooking both planet Arx and the rest of Arx Minor. The cable management is impeccable, with no excess or clutter anywhere to be seen. Thanks to the current Exarch's preferences, there is a place for everything, neatly organized, and plenty of room for temporary documents, plans, or projects to be worked on. A full reception area can host a few guests, as well as a holoprojector for local presentations of missions or data. There is also a holocam station set up for the Exarch to send or record or send out mission briefings to Envoys in the field.
The Flitz
Arx Minor Location
The Flitz is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood's various societies that are passing through the Arx System. Liaisons for the Inquisitorius, Grand Master's Royal Guard, Shroud Syndicate are often stationed there, with full service concierge and amenities available to guests. It is also linked to the Lunar Training Facility.
The hotels themselves manifest as a wedge-shaped building made of dark, sleek moonstone mined from the core of Arx Minor. There is only a single entrance, always with a bright, glowing, golden light. Small square windows, symmetrical to the buildings design mimic the glow of the entrances inviting light.
Upon entering, sliding glass doors open to reveal a well lit lobby with plush couches and a bar with a long marble counter.
Two fountains flank the entry-way carpet that leads down the hall to the front desk, where Charon Reddick is usually found waiting. There is another linked hallway that leads to a secure underground meeting location for VIPs, and a connection to the Lunar Training Facility.
On the upper floor, and towards the rear of the facility is the Central Monitoring station, which allows security to keep an eye on the various amenities and hallways.
Eos City Location
Located in the heart of Arx's capital city, the guests that stay at the Eos City Flitz are usually VIPs doing work or having business with the Council, the Iron Forces, or the Aurora Collegium of Sciences. It features full executive amenities, dining, and valet parking vouchers.
The Shame Corner
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.
Envoy Leaderboard
The top Envoys in the Brotherhood are recognized even beyond the Corps' rank structure.
Envoy Corps Mission Log
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in roleplaying activities.
Mission Board
Missions cover the largest range of operation for the Envoy Corps and can range from training sessions to scouting and infiltration.
Missions Board
Mission Title
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Envoys
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Summary
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Uskil: Uncharted II
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Golden Envoy:
Envoys:
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A Brotherhood outpost on the continent of Uskil is being attacked by waves of mutant creatures. A team of five Envoys have a moment of reprieve to regroup and prepare before the next wave. They must hold out until reinforcements from the Iron Forces arrive, while evacuating teams of scientists and their research safely. Is there a possible connection to Dr. Shelby Watenka's research and efforts? There is little time for mystery when survival is the primary directive.
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Training 002
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Golden Envoy:
Envoys:
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Tomora and Teon take on a simulation of the Collective's new Technocratic Elites.
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Uskil: Uncharted I
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Golden Envoy:
Envoys:
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Mission Log The Envoys assigned to investigate the strange occurrences in the Uskil region of planet Arx fought and infiltrated their way into a secret underground laboratory beneath the swampy marshlands. After pressing in deeper and find some disturbing intelligence on the kinds of experiments transpiring, the Envoys encountered mutated monsters of different varieties.
After successfully fighting off the first wave, the party wisely noted that there was more than just a simple staging site. The laboratory was fully guarded by a cadre of strange looking soldiers. The Envoys decided to tactically reposition and to report what was found the Headmistress and Exarch.As they filed out, running in tandem and alternating cover fire, the Envoys escaped. A shuttle was dispatched, and the Envoys lifted off from the swamps of Uskil and headed to the fortified walls of the Shadow Academy.
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The Sceptre of Tu'Torial
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Golden Envoy:
Envoys:
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Objective On a remote asteroid-based research facility deep in the Unknown Regions, rumors have swirled of an ancient Nightsister artifact known as the Sceptre of Tu'Torial. Legend says that any who wield the fabled artifact would be able to harness the power once reserved for the great Mother Talzin, and bend it to their whim. The Collective, in their bid to regain power, have seized control of the facility and have begun to delve into learning the secrets of the Sceptre, and must be stopped at any cost. The Exarch has been given special clearance to call in a usually reserved asset of the Brotherhood: the Star Chamber, as well as a select few Envoys suitable to the task at hand.
Mission Log
Thanks to Aylin's quick thinking and slicing to get the schematics of the building, Grand Master Muz Ashen was able to "carve" a shortcut to the Sceptre. The artifact was retrieved and the team successfully extracted, but more research would be needed to uncover the secrets.
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The Immortal Sith III
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Golden Envoy:
Envoys:
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The team gathered by High Inquisitor Anderson for a briefing regarding Scimitar's third soul-bound artifact, the Tasc'i family amulet. They travel to Rattatak where they encounter a village terrified by the old Tasc'i family mansion. Upon entering, they are faced with droids infused with the souls of the Tasc'i family that were slain by Scimitar's hands, as well as visions of what made the Immortal Sith what he is today.
The team eventually retrieve the artifact, though it is handed over to the Shadow Academy for further research.
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The Immortal Sith (Interlude)
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Golden Envoy:
Envoys:
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Lord Scimitar, immortal scourge of the Children of Mortis, has only one artifact left securing his immortality. Never in the last couple of centuries has he ever felt closer to death. A specialized team of Brotherhood members has fought through literal trials and tribulations to destroy these artifacts. The last is unknown, though the Regent, using his vast resources in Arx Capital Exchange, has found a broken holocron made by one of Scimitar's enemies that may yet reveal the location of Scimitar's last soul-bound artifact. So far, Scimitar has yet to retaliate. Though, will his immortality being threatened now more than ever, that may be about to change...
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The Immortal Sith II
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Golden Envoy:
Envoys:
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Objective After the Dagger containing a part of Lord Scimitar's soul was destroyed, the team has been assembled again to search for the second of Scimitar's soul-bound artifacts. Their task was to discern its location, find it, and destroy it.
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The Immortal Sith I
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Golden Envoy:
Envoys:
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Mission Log
The team was shown footage, then taken to Dantooine and decided to explore one of the nearby settlements. A group of survivors confront them, and the team successfully defuse the hostility, gaining the trust of the townsfolk. However, they are then attacked by a swarm of cultists worshipping the Immortal Sith. The team fight them off, though Sagitta is kidnapped. She manages to leave a trace behind so the rest of the team can follow her. They follow her to a cave which was secretly a Sith Temple. Inside, Sagitta is sacrificed, the dagger with the soul fragment of Darth Scimitar plunged into her heart. Instead of dying, she is instead possessed, gaining significantly more power under Scimitar's influence. The team battle the possessed Mirialan, defeating her. In a final act of vengeance, Scimitar released her from his possession, letting her wounds take over her. Tahiri and Savran successfully heal the worst of the damage whilst Hector conducts a Force ritual to keep her from death. The dagger was destroyed, and Nyssa hailed their transport as Titius blows up the temple.
The team escape, battered, bit determined to continue in the hunt for the remaining artifacts.
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Training 001
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Golden Envoy:
Envoys:
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Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis.
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Mission 001
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Golden Envoy:
Envoys:
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The Corps dispatched a small team that met with Iris Astra's lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants, and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away.
The Envoys sprung into action, quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.
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Contracts
Contracts are operations that the Envoy Corps takes on at the request of outside parties looking for aid or assistance.
Contract Board
Contract
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Envoys
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Summary
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Contact 005
Blood Bank Burglary II
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Golden Envoy:
Envoys:
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The party of adventurers investigate a disturbance on the Rishi Moon. They find a budding conspiracy, Brotherhood medical data used to create a prototype super soldier. Through a variety of skills and abilities the party overcame the prototype Collective Super Soldier. But this is only the beginning of the unholy machinations of the Collective Technocrat Guild.
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Contact 004
Blood Bank Burglary I
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Golden Envoy:
Envoys:
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A group of infiltrators, spies and traitors has stolen valuable medical records from members of the Brotherhood. In their haste to escape the group missed a tracking device which has led the Brotherhood to an abandoned outpost. Your mission, if you choose to accept it, is to travel to the enemy territory and destroy the compromising data. There are opportunities for bonus rewards that can carry to future RP. These can be achieved through side objectives including, but not limited to, recovering the data before destruction and returning it to the Brotherhood.
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Contract 003
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Golden Envoy:
Envoys:
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Mission Log
Operatives from various clans were invited to assist the Envoy society on a peace mission to deliver relief supplies to Ryloth. Force Users and Non Force Users alike worked together to repel enemy forces who attacked and boarded the Envoy ship The Urbanae. Thanks to the efforts of the party the relief supplies were successfully delivered to Ryloth, bolstering relations between The Brotherhood and the native Twi’leks
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Contract 002
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Golden Envoy:
Envoys:
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Objective
A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research.
Mission Log
Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family's farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.
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Contract 001
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Golden Envoy:
Envoys:
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Objective
TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet's lone resource of value. Peaceful, that was, until the opportunistic The Empty Eyes gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. Marick Tyris Arconae — Exarch of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.
Mission Log
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed.
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town.
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Bounties
Sometimes a troublemaker needs to be captured and taken off the space lanes for the safety and betterment of the Galaxy. Bounties are issued by the Envoy Corps only when the target presents a considerable threat to the peace or safety of the businesses and allies of the Brotherhod.
Bounty Board
Target
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Envoys
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Summary
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Bounty 005: Braylan W’ray
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Captured By:
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Braylan W’ray is the owner of the “Devil's Dandy” nightclub on Corellia. Along with his crew — the Devil’s Fangs — W’ray is a Hunter and Entrepreneur found to be dealing technology and weaponry to the resurgent Collective. This alone would not be worthy of interest, but the Devil’s Fangs have also been double-dealing with the alleged remnants of the Severian Principate, which is in violation of the accords between the Principate and the Brotherhood. Despite their best efforts, Inquisitorius Agents have failed to apprehend the Mercenary as the security around the Devil’s Dandy is tight. It will likely require more than brute force to gain entrance.
Results: Bounty was brought back alive as requested. Processed by Inquisitorius for information.
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Bounty 004: Merrin Kelina
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Captured By:
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Merrin Kelina was the leader of the “Red Fangs” - a pirate group who have been interrupting trade lines between the Brotherhood and Severian Principate. A known Force-user with formidable personnel, Inquisitorius agents have found the location of the Red Fangs base, and have confirmed that Merrin had been spotted on the base on the planet Arvala-7 during a routine regrouping.
The Exarch dispatched a team of Envoys to bring her in- alive.
Results: Bounty was brought back alive as requested. Shipping hyperspace lanes are no longer being harassed along that trade route.
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Bounty 003: Marlon Bronto
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Captured By:
- Kadrol
- Sival
- Archian
- Hector von Ricmore
- Eiko
- Titius
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Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol'val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival's and kadrol's, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn't fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revealing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...
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Bounty 002: Shin’era Terlan
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Golden Envoy:
Captured By:
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Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy's was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.
The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin'era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.
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Bounty 001: Jerric Wendt
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Golden Envoy:
Captured by:
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The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives.
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The Vault
The Vault is a secure storage facility for artifacts and other assets of interest collected over the course of Envoy Corps endeavors. It is managed in coordination with the Regent.
These are typically "quest" items that don't exist inside of Possessions, but have narrative impact as either a MacGuffin or mission-specific purpose.
Vault Inventory
Item
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Description
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The Sceptre of Tu'torial
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A Nightsister artifact recovered from the hands of the Collective. It seems to be in a dormant state, with no active abilities. Further study will be required.
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Amulet of Lord Scimitar
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A horcrux-like amulet tied to the 'Immortal' Sith spirit of Darth Scimitar. It features a red glowing gemstone set in a dark charcoal casing that leaks faint crimson light.
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Recurring Storylines
Uskil Uncharted
It had been two long years since the SARLACC incident at the Corrino Research Laboratory. On Uskil, teams of cartographers, droids, and drones have made progress in mapping the continent, albeit slowly thanks to the Collegium's shift in focus on studying the Children of Mortis' technology. Everything seemed to be running smoothly, until strange anomalies began to pop up across Uskil. Expedition teams have started to go missing. Any recordings or evidence that have been found or recovered reveal little beyond flashes of claws and fangs, tentacles and tendrils, and the shrieks of the dying.
In response, Headmistress Alethia Archenksova enlisted the help of the Envoy Corps to investigate these troubling occurrences before matters escalated or got any worse. The Exarch assembled and deployed a team that was able to investigate the crash site, and follow clues that lead them to a hidden underground base. After fighting a mixture of robotic and mutant creatures, they discovered what appeared to be a laboratory belonging to former star scientist Dr. Shelby Watenka. Seeing that they were outnumbered, the Envoys took this field data and tactically retreated and reported their findings to the Exarch.
Sometime later, a Collegium research facility fell under siege by the very same monsters. While the Iron Legion scrambled to provide support, and the researchers worked diligently to save and preserve all their data and equipment, it was thanks to the team of Envoys that rose up to defend the outpost until reinforcements could arrive. While the researchers were evacuated safely, and the Iron Legion was able to repel the remaining waves of attackers, Dr. Watenka is still at large, and could be plotting her final move...
The Immortal Sith
During the assault in which Brotherhood forces infiltrated the Ethereal Realm to confront the Children of Mortis, it was revealed thanks to surveillance captured on the field that they had a new, powerful threat to vanquish. A Sith, a tall, slender and pale Rattataki wielding cross-guard lightsabers surviving fatal blows that no mere mortal should have been able to. It was decided by the Exarch, that a team would be sent to remove this Sith’s immortality and destroy him once and for all.
For the first artifact, the Sith Ritual Dagger, was traced to an enclave on Dantooine. It was revealed to the team that people within the settlement were being kidnapped and taken away by cultists to never be seen again. They were then attacked by said cultists. Though outnumbered, they managed to fend them off apart from Sofila "Sagitta" Douve Armis, who was overwhelmed and taken by the cultists, but not before leaving a trail made from her own hair for the team to follow back to the enclave.
After following the trail, the team soon arrived at the enclave. The cultists inside, all worshippers of Scimitar, awaited Sofila's sacrifice by the Archpriestess. Unfortunately, the team arrived too late and Sofila was stabbed through her heart with the Ritual Dagger, leading to her being possessed by Scimitar. Her first act under possession was to kill the Archpriestess and attack the team with enhanced skills empowered from the dark side.
Several months after destroying the Ritual Dagger, the location of the second of Scimitar's artifacts was learned; his old lightsaber. After venturing to Dathomir, the new team of Envoys' ship was shot down by a group of remnants belonging to the Nightsisters. After a brief skirmish, both Tahiri Drakon Night-Thorn and Zxyl Bes'uliik Taldrya are successful in easing tensions between the two groups. They are led to a temple that Scimitar used to seal his artifact away. In order to claim it, the team must individually, one after the other, take on eight grueling trials to unlock the chamber the lightsaber is being held in. They are guided through the temple by Rich’ard O'brien, the keeper of the temple bound by Scimitars will.
The team successfully completes the trials, though Rich'ard died in the final one. Upon Retrieving the lightsaber, the team met the spirit of Mir Tasc'i, the man who eventually became Scimitar himself. He urges the team to destroy the artifact and put an end to it all. The artifact is once again cleansed in fire, thus completing the mission. Hector Von Ricmore took the crystal within the lightsaber and used it as his own.
Following the destruction of the second artifact, Zxyl Bes'uliik Taldrya, Regent of the Brotherhood, came into possession of a stone tablet that, once solved, would reveal the final artefacts location. Eager for revenge, Scimitar had his cultists infiltrate Mattock Station and commence with a surprise attack. Grand Master Dacian Victae issued a call for aid to anyone who was willing and able to aid Mattock Station all the while Rath Oligard watched the events unfold.
After a fierce fight with a crystalline rancor where Asani punched it repeatedly in the face, the station came under attack from unidentified bombers. The Regent and the team were forced to flee as Mattock Station was destroyed. Thankfully, the location of the third artifact and final artifact was uncovered.
Later, it was discovered that a Kerrusian named Kerissa went ahead to investigate the third artifact, but they have lost contact with her.
The team travelled to Rattatak, Scimitar's homeworld and found a village where residents were being sacrificed in order to appease the Immortal Sith. The team came across the old Tasc'i family homestead and found Henry Edwards, the grounds keeper for the mansion. He, much like Richard before him, was bound by Scimitar's will to do his bidding, but unlike Richard, was immortal too as was proven when he was shot by Titius Osseus.
After making their way deeper into the mansion, visions attack the team showing the team the history of Scimitar and how he gained his immortality. One final droid attacked, this one wearing the pendant and was possessed by Scimitar himself. A plan was devised and the droid, as well as a good chunk of the mansion, was blown to pieces.
Rescuing Kerissa in the basement of the mansion, the team are trapped inside whilst Henry announces he will trap and burn the pendant, the team, and the trapped spirits. The mansion us set ablaze, but the team manage to escape and put the spirits of the Tasc'i family to rest. Zxyl then secured the artifact for the Shadow Academy to study...