Tarthos: Difference between revisions

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{{Eras|pre|rep|imp|rdb|exd|nor}}
{{Planet
{{Planet
|image= [[Image:Tarthos.jpg|250px]]
|image= [[Image:Tarthos.jpg|250px]]
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*Mountains
*Mountains
*Small forests
*Small forests
|interest=*[[Kar Alabrek]]
|interest=*[[Alabrek Castle]]
*Ragnos Stronghold
*Temple of Ragnos
*Markosian City
*The Crossroads
|lengthday=47 standard hours
|lengthday=47 standard hours
|lengthyear=3285 standard days
|lengthyear=3285 standard days
Line 35: Line 36:
**Massassi
**Massassi
**Sith
**Sith
|population=150,000 in [[Kar Alabrek]]
|population= Roughly 650,000
|cities=Markosian City, [[Kar Alabrek]], Mucenic
|cities=
|imports=
*[[Markosian City]]
|exports=
*[[Kar Alabrek]]
*[[Mucenic]]
|imports= Food and Basic Supply
|exports= Minerals and Metals
|affiliation=*[[Clan Naga Sadow]]
|affiliation=*[[Clan Naga Sadow]]
*[[House Marka Ragnos]]
*[[House Marka Ragnos]]
*[[Dlarit Corporation]]
*[[Dlarit Corporation]]
|item= [[item:79950|Tarthos]]
}}
}}
{{HMR}}
'''Tarthos''', also known as '''Orian VII''', was once part of the domain of the ancient [[Sith Lord]] [[Urias Orian]]. Remnants of Orian's rule cover the planet with ruined temples presenting the only noticable landmarks for miles to see in some regions. The planet is a large tundra with little in the way of flora or fauna with most of the surface covered by permanately frozen oceasn. The species of plants and animals that inhabit Tarthos have been forced to specially evolve to survive the harsh climate.


The planet serves as the headquarters of the [[Dlarit Security Force]] who reside in the military town of [[Kar Alabrek]]. Markosian City serves as the seat of power on Tarthos, housing the Gubenatorial Mansion and the small representative government that has been allowed to form. Ragnos Stronghold is the third major city on Tarthos, and is the secret headquarters of the Disciples of Ragnos and House Marka Ragnos.
'''Tarthos''', also known as '''Orian VII''', was once part of the domain of the ancient [[Sith Lord]] [[Urias Orian]]. Remnants of Orian's rule cover the planet with ruined temples presenting the only noticeable landmarks for miles to see in some regions. The planet is a large tundra with little in the way of flora or fauna with most of the surface covered by permanently frozen ocean. The species of plants and animals that inhabit Tarthos have been forced to specially evolve to survive the harsh climate.


The planet is populated by a diverse group of refugees imported into the system by then Governor Derev Niroth in an attempt to populate the planet.  Several smaller cities have been established in the general area between Kar Alabrek, Markosian City and Ragnos Stronghold.  These serve as the only resource generating settlements on the planet, forcing Tarthos to still rely heavily on imported materials from the rest of the system.
The planet serves as the headquarters of the [[Dlarit Security Force]] located in the heavily militarized city of [[Kar Alabrek]].  Markosian City was the former seat of power on Tarthos, housing the Governor and the small representative government that had been allowed to form. However, following the civil unrest that unfolded in late 35 ABY the city was placed under martial law and the capital returned to Kar Alabrek. [[Mucenic]] is the third major city on Tarthos, although not much is know about this settlement it is the secret headquarters of the Disciples of Ragnos.
 
The planet is populated by a diverse group of refugees imported into the system by former Governor Derev Niroth in an attempt to populate the planet.  Several smaller cities have been established in the general area between Kar Alabrek, Markosian City and Mucenic.  These serve as the only resource generating settlements on the planet, forcing Tarthos to still rely heavily on imported materials from the rest of the system.


== History ==
== History ==


Tarthos is a harsh world, suffering from the harsh effects brought on by the relative proximity of [[Orian Minor]]. On one hand, Tarthos owes its existence to Orian Minor, being much too far out from [[Orian Major]] to survive otherwise. However, the nature of Tarthos's orbit means there are periods, albeit brief, when it nears Orian Minor and becomes unusually warm, and periods where it's orbit takes it away from both stars, leaving the landscape cold and unwelcoming. The planet is known for storms, with heavy rainfall being common, despite the lack of any thick plantlife, though there are a few small isolated forests across the world. The fauna on Tarthos is all rather unique. Though the species resemble many of the creatures found on [[Aeotheran]] and [[Sepros]] they have been forced to evolve into slightly different offshoots in order to survive the harsh temperatures.  In recent years, the Dlarit Security Force has installed planetary shield generators in various locales on the planet, allowing for almost complete control of the elements within these shield generators.
Tarthos is a harsh world, suffering from the harsh effects brought on by the relative proximity of [[Orian Minor]]. On one hand, Tarthos owes its existence to Orian Minor, being much too far out from [[Orian Major]] to survive otherwise. However, the nature of Tarthos's orbit means there are periods, albeit brief, when it nears Orian Minor and becomes unusually warm, and periods where it's orbit takes it away from both stars, leaving the landscape cold and unwelcoming. The planet is known for storms, with heavy rainfall being common, despite the lack of any thick plant life, though there are a few small isolated forests across the world. The fauna on Tarthos is all rather unique. Though the species resemble many of the creatures found on [[Aeotheran]] and [[Sepros]] they have been forced to evolve into slightly different offshoots in order to survive the harsh temperatures.  In recent years, the Dlarit Security Force has installed planetary shield generators in various locales on the planet, allowing for almost complete control of the elements within these shield generators.
 
Tarthos was discovered by the [[starwars:Sith_Empire|Sith Empire]] more than five thousand years ago. It became one of the worlds of Urias Orian's dominion, a Sith Lord during the reign of [[starwars:Marka_Ragnos|Marka Ragnos]]. Signs of the planet's history litter the landscape with several abandoned and ruined Sith temples across the surface, although not in the numbers found on Aeotheran or Sepros, presumably a sign of its lesser importance to the ancient Sith Lord. Most of the temples are now in ruin but remain the only noticeable landmarks on Tarthos' many wide, open plains.
 
Tarthos was rediscovered by [[Trevarus Caerick]] in [[11 ABY to 19 ABY|17 ABY]] while he was hunting down his former [[Dark Jedi Master|Master]] [[Kiln Tobasa]]. During the following two years as the [[clan]]s prepared for the [[Exodus]] the [[Dlarit Corporation]] began diverting resources to the [[Orian system]]. The initial work took place on [[Aeotheran]] to construct the city of [[Seng Karash]]. After the Exodus in [[11 ABY to 19 ABY|19 ABY]] work began on Tarthos to construct a separate base to house the forces of the [[Dlarit Security Force]] away from the main population. The base was erected quickly, mostly prefabricated, and named [[Kar Alabrek]] after the grand castle at its center. House Marka Ragnos were chosen as the custodians of the new military base, their [[Quaestor]] becoming synonymous with the planet's [[Dlarit Corporation Ranks and Titles|Executive Director]].


Tarthos was discovered by the [[starwars:Sith_Empire|Sith Empire]] more than five thousand years ago. It became one of the worlds of Urias Orian's dominion, a Sith Lord during the reign of [[starwars:Marka_Ragnos|Marka Ragnos]]. Signs of the planet's history litter the landscape with several abandoned and ruined Sith temples across the surface, although not in the numbers found on Aeotheran or Sepros, presumably a sign of its lesser importance to the ancient Sith Lord. Most of the temples are now in ruin but remain the only noticable landmarks on Tarthos's many wide, open plains.
Kiln Tobasa returned in [[20 ABY to 25 ABY|22 ABY]] seeking revenge on his former student. The Dark Jedi Master manipulated the houses into conflict. House Ludo Kressh led an attack on Kar Alabrek, seriously damaging Alabrek Castle. [[Muz|Muz Keibatsu]] spent a great deal of his personal fortune to upgrade and rebuild the ancient ruin, installing new shielding to protect Alabrek Castle from future attacks.


Tarthos was rediscovered by [[Trevarus Caerick]] in [[11 ABY to 19 ABY|17 ABY]] while he was hunting down his former [[Dark Jedi Master|Master]] [[Kiln Tobasa]]. During the following two years as the [[clan]]s prepared for the [[Exodus]] the [[Dlarit Corporation]] began diverting resources to the [[Orian system]]. The initial work took place on [[Aeotheran]] to construct the city of [[Seng Karash]]. After the Exodus in [[11 ABY to 19 ABY|19 ABY]] work began on Tarthos to construct a separate base to house the forces of the [[Dlarit Security Force]] away from the main population. The base was erected quickly and mostly prefabricated and named [[Kar Alabrek]] after the grand castle at its center. House Marka Ragnos were chosen as the custodians of the new military base, their [[quaestor]] becoming synonymous with the planet's [[Governor (Dlarit Corporation)|governor]].
When the True Brotherhood [[Invasion of Orian|invaded the Orian system]] in [[26 ABY to Present|27 ABY]] one of their main target was Alabrek Castle. Housing much of the Clan's great library, [[Severina]] hoped the castle would contain the secrets she needed to obtain a new body. The castle's doors held, no doubt thanks to the upgrades installed five years earlier, and remained safe until the [[True Brotherhood]] had been driven out of the system.


Kiln Tobasa returned in [[20 ABY to 25 ABY|22 ABY]] seeking revenge on his former student. The Dark Jedi Master manipulated the houses into conflict. House Ludo Kressh led an attack on Kar Alabrek, seriously damaging Alabrek Castle. Governor [[Muz|Muz Keibatsu]] spent a great deal of his personal fortune to upgrade and rebuild the ancient ruin, installing new shielding to protect Alabrek Castle from future attacks.
Under the guidance of the planet's Governor, in 29 ABY planetary shield generators were installed utilizing the planets immense geothermal energy.  These generators create small pockets on the surface where the climate can be controlled, allowing outstanding training potential for the Dlarit Security Force. Later that year, Alabrek Castle would be nearly destroyed by an unprovoked attack.  Fearing further attempts on the city, then Governor Derev Niroth ordered the civilian populace to vacate Kar Alabrek, and what was left of Alabrek Castle was razed to the ground.


When the [[True Brotherhood]] [[Invasion of Orian|invaded the Orian system]] in [[26 ABY to Present|27 ABY]] one of their main target was Alabrek Castle. Housing much of the Clan's great library, [[Severina]] hoped the castle would contain the secrets she needed to obtain a new body. The castle's doors held, no doubt thanks to the upgrades installed five years earlier, and remained safe until the True Brotherhood had been driven out of the system.
Seeing the potential Tarthos offered to anyone willing to invest in it, Governor Niroth began to immigrate refugees of the Yuzang Vong invasion. These workers were utilized to construct the new capital, [[Markosian City]],  in a very short span of time. In return, these workers were granted residency on Tarthos, and gained well paying service jobs around the planet.  This en-masse immigration also led to the founding of Mucenic and several smaller settlements throughout the planet.  


Under the guidance of the Governor, in 29 ABY planetary shield generators were installed utilizing the planets immense geothermal energy potential.  These generators create small pockets on the surface where the climate can be controlled, allowing outstanding training potential for the Dlarit Security Force. Later that year, Alabrek Castle would be nearly destroyed by an unprovoked attack.  Fearing further attemps on the city, then Governor Derev Niroth ordered the civillian populace to vacate Kar Alabrek, and what was left of Alabrek Castle was razed to the ground.
After six years of relative peace Tarthos would once again be targeted, but this time from within. The growth of the Corporation had made it possible for the small representative government to turn into a planet wide government finally asserting authority over the smaller settlement. Commerce and trade were now strictly regulated, taxes had to be paid, and a highly advanced public transportation system was being built. Most of these changes began a year ago when Governor Niroth left office. Then Executive Director [[Teu Pepoi]] elected former Director of Mining Operations, Kal Voss, as Governor. He immediately made changes to regulate trade among the smaller settlements, knowing they proceeded more than they were sharing. Only months into [[30 ABY to 39 ABY|35 ABY]] an internal power struggle forced Teu Pepoi to become the Corporation's Chief Personal Officer, leaving the position of Executive Director to [[Jeric Cyrin]]. Under his rule new military installations were created and new mining operations opened across the planet. Jeric wanted to speed up the reconstruction efforts in Kar Alabrek. Starting with rebuilding and modernizing the Castle then moving on to the Northern Coastline which was nearly finished. The goal was to push the city's completion from 44 ABY to the end of the decade. The planet's capital city was nearly finished, all major projects were completed and every sector was fully operational. Many smaller projects were still only half finished and the damage from the orbital bombardment in 33 ABY was still under repair.  


Seeing the potential Tarthos offered to anyone willing to invest in it, Derev Niroth began to immigrate refugees of the Yuzang Vong invasion. These workers were utilized to construct entire cities in a very short span of time. In return, these workers were granted residency on Tarthos, and gained well paying service jobs around the planet.  This en masse immigration led to the founding of Ragnos Stronghold, Markosian City, and several smaller settlements.
Between the new government regulations and the longer hours laboring, the immigrates that were once thankful to be taken in were now becoming rebellious. Towards the end of 35 ABY protests broke out in the capital city. For days the protesters stood outside the gates of the Governor's Mansion. A handful traveled to Kar Alabrek and dared to protest outside the walls of [[Alabrek Castle]]. The protesters went to far though when they stole the Executive Director's private shuttle and crashed it into [[Orian Manor]] in an attempt to kill the Governor. Luckily the Governor survived, though badly injured, thanks to the quick actions of his Security Force. Shortly after the protests turned into riots. The Governor's mansion was destroyed and other than Orian Memorial Hospital the Blue Sector was lost. The Green Sector was looted then burned while the Yellow Sector was in complete chaos. Crime in the Red Sector had gone through the roof. The Black Sector remind on lockdown with an entire Battalion of DSF Solider waiting to take back the city. Executive Director Cyrin had no choice and finally gave the order to isolate the city and enact martial law. Using one of the planetary shield generators, the city was sealed off from the rest of the world. Jeric Cyrin then order the seat of power be returned to Kar Alabrek and until order was restored the Executive Director would have immediate control over the government.


== Planet Geography ==
== Planet Geography ==
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=== Lugar Da Forca ===
=== Lugar Da Forca ===


Lugar Da Forca is the only 'settled' continent on Tarthos. The continent is almost entirely in the equatorial belt of the planet and is home to the closest thing to 'nice' weather on Tarthos. The primary settlements on Lugar Da Forca are Markosian City, Kar Alabrek, and Mucenic. Additionally, there are several lesser settlements within the habitable zone of Lugar Da Forca.
Lugar Da Forca is the only continent on Tarthos that is officially settled. The continent is almost entirely in the equatorial belt of the planet and is home to the closest thing to nice weather on Tarthos. The primary settlements on Lugar Da Forca are Markosian City, Kar Alabrek, and Mucenic. Additionally, there are several lesser settlements within the habitable zone of Lugar Da Forca.


=== Lugar Mau ===
=== Lugar Mau ===


Lugar Mau, also located within the equatorial belt, is home to a great many ruined temples and ancient ruins. Despite attempted colonization of Lugar Mau, every colony has failed. Many former colonists have said they felt the entire continent was haunted by "spirits". Occasional expeditions are sent to the continent to investigate these reports, however they inevitable fail to return. Little is known about the source of the ruinous temples, though their architecture bears a striking resemblance to that of Yavin IV.  
Lugar Mau, also located within the equatorial belt, is home to a great many ruined temples and ancient ruins. Despite attempted colonization of Lugar Mau, every colony has failed. Many former colonists have said they felt the entire continent was haunted by "spirits". Occasional expeditions are sent to the continent to investigate these reports, however they inevitable fail to return. Little is known about the source of the ruinous temples, though their architecture bears a striking resemblance to that of Yavin IV. It is strongly believe that a handful of Massassi Warriors survived the ages and still live in the deep jungles of Lugar Mau.
 
At the tip of the eastern peninsula of Lugar Mau lays the recently constructed resort city of New Eden. The tropical location is ideal for some of the galaxy's biggest names in entertainment is home to dozens of casinos big and small with numerous restaurants and venues, New Eden is quickly becoming the new playground for the elites in the know.


=== Terra Inesorable ===
=== Terra Inesorable ===
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== Major Settlements ==
== Major Settlements ==


=== Markosian City ===
===Markosian City===
 
Markosain City is the Seat of Power in Tarthos, with a population of nearly 250,000. Located almost perfectly on the equator, it experiences almost even dark and light periods, and for a few weeks each year the weather can almost be described as tropical. The gubernatorial mansion is in Markosian City, and it is also home to all government services on Tarthos. It here here that the appointed Governor of the Dlarit Corporation executes his command and control of all operations and residents on Tarthos. A garrison of 18,000 troops is always on Temporary Duty Assignment to Markosian City from Kar Alabrek. They are at the direct command of the Mayor of Markosian City, who is appointed by the Governor.
 
Though small in population on a planetary scale, the city itself is quite expansive, with a land area able of accommodating a populace 9 times its current size. A planned city, Markosian City has five zones, each accessible only through a checkpoint, with military troops stationed at each checkpoint to prevent unauthorized entry and exit. The zones are determined by the distinct functions they serve, with each segmented by a shield controlled by the generator within that zone.
 
Five planetary shield generators are installed in Markosian City, providing both protection from attack and planetary weather control. Because the atmosphere within the city is maintained as a different concentration of gases (more oxygen, less nitrogen) than the rest of the planet, a bubble appears to dome the city. Central control for the shield generators is housed within the Black Zone, and restricted to high-level government officials and military personnel.
 
==== Zones ====
 
Though small in population on a planetary scale, the city itself is quite expansive, with a land area able of accommodating a populace 9 times its current size. A planned city, Markosian City has five zones, each accessible only through a checkpoint, with military troops stationed at each checkpoint to prevent unauthorized entry and exit. The zones are determined by the distinct functions they serve, with each segmented by a shield controlled by the generator within that zone.
 
===== Red =====
 
While soldiers are stationed city-wide, the barracks within Markosian City are located in the Red Zone. Within this zone, there is no civilian law, with all trespasses being tried under military jurisdiction.
 
===== Blue =====
 
The Blue Zone is home to the gubernatorial mansion, as well as the offices for other government officials in Markosian city. Additionally, schools (both public and private) and universities are located within the Blue Zone, in an attempt to instill civic pride in their graduates.
 
===== Green =====
 
The Green Zone of Markosian City provides an outlet for all goods, from bargain stores to grocery stores, retailers are located within this zone.


===== Yellow =====
''Main Article:[[Markosian City]]''
 
Whether holo theaters or bordellos, all forms of legal entertainment (and some illicit forms as well) are located within the yellow zone. In addition to entertainment, other services (such as tattooists, spas, etc.) can also be found in the yellow zone.
 
===== Black =====
 
The Black Zone is restricted, with admittance barred to all citizens with the exception of the military. Little is known about the Black Zone, as entering it is punishable by immediate execution.


=== Kar Alabrek ===
=== Kar Alabrek ===


Kar Alabrek is the Military Headquarters for the Dlarit Security Force. The garrison at Kar Alabrek consists of nearly 150,000 soliders, and a small civillian contingent to provide necessary services to the base. Kar Alabrek is the only city on the planet capable of landing and serving large ships, and has the largest spaceport in the Orian System. It is also home to the Orian System's communications transceiver, receiving and directing all intra-system communications from everywhere in the galaxy. Kar Alabrek has two planetary shield generators installed, however the atmosphere maintained within them is nearly identical to that of the planet. The shields serve primarily as protection, but also to filter out the strongest storms and harshest weather in the dark months.
''Main Article:[[Kar Alabrek]]''
 
Like the city of Seng Karash on Aeotheran, Kar Alabrek is a large walled settlement with outlying districts formed around a central hub. Unlike Seng Karash the principle feature of Kar Alabrek is military not commercial or industrial and though it does not have a floating defense like the Marakith Skyhook a large number of concealed surface to air silos, ion cannons and turbolasers have been deployed at strategic points around the city. In addition heavy fighter cover patrols the sky over the city and the space station Onyx provides orbital support.
 
As with Seng Karash, Kar Alabrek has a large hydroponic facility for food growth and water processing underneath the city, both allowing it to be self sufficient in basic resources and supply food for the fleet. Also like Seng Karash, the buildings are fabricated, allowing for the city to have been rapidly constructed following the original settlement being razed during the invasion in 27 ABY. Additionally this, in theory, allows it to be relocated should the Orian system ever fall permanently or suffer a major natural disaster.
 
Like the Tarthosian capital, Kar Alabrek is divided into five zones. The Hub is home to the central offices of Kar Alabrek, and the former site of the Ragnos Cathedral. The Armory is located on the southern side of Kar Alabrek and contains a number of factories and warehouses for the production and storage of weapons. The barracks of Kar Alabrek are located in the Residential district, on the west side of the city. The Entertainment District, located on the north side of the city, is the only source of entertainment on the planet with the exception of the yellow zone in Markosian City. The eastern half of the city is the Starport, and also contains the entrance to the underground hydroponics facilities.


=== Mucenic ===
=== Mucenic ===


Mucenic is a secluded monastery to the south of Markosian City. At the center of the city lies an ancient temple, small in stature, that is believed to have been created by Urias Orian in the distant past. Under the guise of religious study, Mucenic is the true seat of power on Tarthos. From here, the Disciples of Ragnos are able to exert their authority over Kar Alabrek and Markosian City. Amongst the population of nearly 22,000, few are aware of the true status of the city, and blindly serve under their employers, the Disciples themselves. Mucenic has a single planetary shield generator installed that covers only parts of the city. It is only activated during times of emergency to hide the true nature of the installation, thus the weather in Mucenic is at the mercy of the planet.
''Main Article:[[Mucenic]]''


== Military Installations ==
== Military Installations ==
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== Minor Settlements ==
== Minor Settlements ==


Within the area comprising the three major settlements on Tarthos, several small "break-away" settlements have been created. While generally under the defense umbrella of Tarthos, those citizens who have opted to move into the 'wilderness' have done so at their own risk, and the government does not provide any regular assistance to these members. Most of the settlements remain small, their numbers pruned by the hostile environment and he many predators of Tarthos. Despite this, they continue to thrive through the tenacity of the settlers, and remain outside the authority of the traditional Tarthosian government.  
Within the area comprising the three major settlements on Tarthos, several small "break-away" settlements have been created. While generally under the defense umbrella of Tarthos, those citizens who have opted to move into the 'wilderness' have done so at their own risk, and the government does not provide any regular assistance to these members. Most of the settlements remain small, their numbers pruned by the hostile environment and he many predators of Tarthos. Despite this, they continue to thrive through the tenacity of the settlers, and remain outside the authority of the traditional Tarthosian government for many years.
 
{{Template:Naga_Sadow}}


[[Category:Planets]]
[[Category:Planets]]
[[Category:Naga Sadow Dominion]]
[[Category:Naga Sadow territories]]

Latest revision as of 07:21, 14 December 2021

Pre-Republic eraRepublic eraImperial eraRise of the Brotherhood eraExodus era.New Order era.
Tarthos
Astrographical
Region:

Outer Rim Territories

Sector:

Sith Space

System:

Orian system

Suns:

2: Orian Major and Orian Minor

Moons:

0

Rotation period:

47 standard hours

Orbital period:

3285 standard days

Physical
Class:

Tundra

Diameter:

9,530 km

Atmosphere:

Oxygen Mix, Type I (Breathable)

Climates:

Tundra

Gravity:

Slightly lower than standard

Primary Terrain:
  • Grasslands
  • Plains
  • Mountains
  • Small forests
Points of interest:
Societal
Native species:

Boma, Cannok, Katarn, Kinrath, Maalraas, Tarthosian Lion, Zakkeg

Immigrated species:
Primary language(s):

Galactic Basic Standard

  • Previously:
    • Massassi
    • Sith
Population:

Roughly 650,000

Major cities:
Major imports:

Food and Basic Supply

Major exports:

Minerals and Metals

Affiliation:
Possession Item:

Tarthos

[ Source ]


Tarthos, also known as Orian VII, was once part of the domain of the ancient Sith Lord Urias Orian. Remnants of Orian's rule cover the planet with ruined temples presenting the only noticeable landmarks for miles to see in some regions. The planet is a large tundra with little in the way of flora or fauna with most of the surface covered by permanently frozen ocean. The species of plants and animals that inhabit Tarthos have been forced to specially evolve to survive the harsh climate.

The planet serves as the headquarters of the Dlarit Security Force located in the heavily militarized city of Kar Alabrek. Markosian City was the former seat of power on Tarthos, housing the Governor and the small representative government that had been allowed to form. However, following the civil unrest that unfolded in late 35 ABY the city was placed under martial law and the capital returned to Kar Alabrek. Mucenic is the third major city on Tarthos, although not much is know about this settlement it is the secret headquarters of the Disciples of Ragnos.

The planet is populated by a diverse group of refugees imported into the system by former Governor Derev Niroth in an attempt to populate the planet. Several smaller cities have been established in the general area between Kar Alabrek, Markosian City and Mucenic. These serve as the only resource generating settlements on the planet, forcing Tarthos to still rely heavily on imported materials from the rest of the system.

History

Tarthos is a harsh world, suffering from the harsh effects brought on by the relative proximity of Orian Minor. On one hand, Tarthos owes its existence to Orian Minor, being much too far out from Orian Major to survive otherwise. However, the nature of Tarthos's orbit means there are periods, albeit brief, when it nears Orian Minor and becomes unusually warm, and periods where it's orbit takes it away from both stars, leaving the landscape cold and unwelcoming. The planet is known for storms, with heavy rainfall being common, despite the lack of any thick plant life, though there are a few small isolated forests across the world. The fauna on Tarthos is all rather unique. Though the species resemble many of the creatures found on Aeotheran and Sepros they have been forced to evolve into slightly different offshoots in order to survive the harsh temperatures. In recent years, the Dlarit Security Force has installed planetary shield generators in various locales on the planet, allowing for almost complete control of the elements within these shield generators.

Tarthos was discovered by the Sith Empire more than five thousand years ago. It became one of the worlds of Urias Orian's dominion, a Sith Lord during the reign of Marka Ragnos. Signs of the planet's history litter the landscape with several abandoned and ruined Sith temples across the surface, although not in the numbers found on Aeotheran or Sepros, presumably a sign of its lesser importance to the ancient Sith Lord. Most of the temples are now in ruin but remain the only noticeable landmarks on Tarthos' many wide, open plains.

Tarthos was rediscovered by Trevarus Caerick in 17 ABY while he was hunting down his former Master Kiln Tobasa. During the following two years as the clans prepared for the Exodus the Dlarit Corporation began diverting resources to the Orian system. The initial work took place on Aeotheran to construct the city of Seng Karash. After the Exodus in 19 ABY work began on Tarthos to construct a separate base to house the forces of the Dlarit Security Force away from the main population. The base was erected quickly, mostly prefabricated, and named Kar Alabrek after the grand castle at its center. House Marka Ragnos were chosen as the custodians of the new military base, their Quaestor becoming synonymous with the planet's Executive Director.

Kiln Tobasa returned in 22 ABY seeking revenge on his former student. The Dark Jedi Master manipulated the houses into conflict. House Ludo Kressh led an attack on Kar Alabrek, seriously damaging Alabrek Castle. Muz Keibatsu spent a great deal of his personal fortune to upgrade and rebuild the ancient ruin, installing new shielding to protect Alabrek Castle from future attacks.

When the True Brotherhood invaded the Orian system in 27 ABY one of their main target was Alabrek Castle. Housing much of the Clan's great library, Severina hoped the castle would contain the secrets she needed to obtain a new body. The castle's doors held, no doubt thanks to the upgrades installed five years earlier, and remained safe until the True Brotherhood had been driven out of the system.

Under the guidance of the planet's Governor, in 29 ABY planetary shield generators were installed utilizing the planets immense geothermal energy. These generators create small pockets on the surface where the climate can be controlled, allowing outstanding training potential for the Dlarit Security Force. Later that year, Alabrek Castle would be nearly destroyed by an unprovoked attack. Fearing further attempts on the city, then Governor Derev Niroth ordered the civilian populace to vacate Kar Alabrek, and what was left of Alabrek Castle was razed to the ground.

Seeing the potential Tarthos offered to anyone willing to invest in it, Governor Niroth began to immigrate refugees of the Yuzang Vong invasion. These workers were utilized to construct the new capital, Markosian City, in a very short span of time. In return, these workers were granted residency on Tarthos, and gained well paying service jobs around the planet. This en-masse immigration also led to the founding of Mucenic and several smaller settlements throughout the planet.

After six years of relative peace Tarthos would once again be targeted, but this time from within. The growth of the Corporation had made it possible for the small representative government to turn into a planet wide government finally asserting authority over the smaller settlement. Commerce and trade were now strictly regulated, taxes had to be paid, and a highly advanced public transportation system was being built. Most of these changes began a year ago when Governor Niroth left office. Then Executive Director Teu Pepoi elected former Director of Mining Operations, Kal Voss, as Governor. He immediately made changes to regulate trade among the smaller settlements, knowing they proceeded more than they were sharing. Only months into 35 ABY an internal power struggle forced Teu Pepoi to become the Corporation's Chief Personal Officer, leaving the position of Executive Director to Jeric Cyrin. Under his rule new military installations were created and new mining operations opened across the planet. Jeric wanted to speed up the reconstruction efforts in Kar Alabrek. Starting with rebuilding and modernizing the Castle then moving on to the Northern Coastline which was nearly finished. The goal was to push the city's completion from 44 ABY to the end of the decade. The planet's capital city was nearly finished, all major projects were completed and every sector was fully operational. Many smaller projects were still only half finished and the damage from the orbital bombardment in 33 ABY was still under repair.

Between the new government regulations and the longer hours laboring, the immigrates that were once thankful to be taken in were now becoming rebellious. Towards the end of 35 ABY protests broke out in the capital city. For days the protesters stood outside the gates of the Governor's Mansion. A handful traveled to Kar Alabrek and dared to protest outside the walls of Alabrek Castle. The protesters went to far though when they stole the Executive Director's private shuttle and crashed it into Orian Manor in an attempt to kill the Governor. Luckily the Governor survived, though badly injured, thanks to the quick actions of his Security Force. Shortly after the protests turned into riots. The Governor's mansion was destroyed and other than Orian Memorial Hospital the Blue Sector was lost. The Green Sector was looted then burned while the Yellow Sector was in complete chaos. Crime in the Red Sector had gone through the roof. The Black Sector remind on lockdown with an entire Battalion of DSF Solider waiting to take back the city. Executive Director Cyrin had no choice and finally gave the order to isolate the city and enact martial law. Using one of the planetary shield generators, the city was sealed off from the rest of the world. Jeric Cyrin then order the seat of power be returned to Kar Alabrek and until order was restored the Executive Director would have immediate control over the government.

Planet Geography

Tarthos is made up of four primary continents, as well as several lesser islands.

Lugar Da Forca

Lugar Da Forca is the only continent on Tarthos that is officially settled. The continent is almost entirely in the equatorial belt of the planet and is home to the closest thing to nice weather on Tarthos. The primary settlements on Lugar Da Forca are Markosian City, Kar Alabrek, and Mucenic. Additionally, there are several lesser settlements within the habitable zone of Lugar Da Forca.

Lugar Mau

Lugar Mau, also located within the equatorial belt, is home to a great many ruined temples and ancient ruins. Despite attempted colonization of Lugar Mau, every colony has failed. Many former colonists have said they felt the entire continent was haunted by "spirits". Occasional expeditions are sent to the continent to investigate these reports, however they inevitable fail to return. Little is known about the source of the ruinous temples, though their architecture bears a striking resemblance to that of Yavin IV. It is strongly believe that a handful of Massassi Warriors survived the ages and still live in the deep jungles of Lugar Mau.

At the tip of the eastern peninsula of Lugar Mau lays the recently constructed resort city of New Eden. The tropical location is ideal for some of the galaxy's biggest names in entertainment is home to dozens of casinos big and small with numerous restaurants and venues, New Eden is quickly becoming the new playground for the elites in the know.

Terra Inesorable

Terra Inesorable is a desolate and barren continent, with virtually no plant or animal life. A few mining operations and military training facilities have been erected, most notably one at the northern-most edge of the continent, however civilian settlements are out of the question due to the extreme harshness of the environment.

Terra Do Gelo

Terra Do Gelo is a frozen wasteland wholly outside of the equatorial regions. It remains dark nearly all times of the year, and exposure to the elements will cause death to even the strongest persons within minutes. There are a few mining operations on the southern coast, and two underground military training facilities along the northern edge, used for punishment detail among the ranks of the Dlarit Security Force.

Major Settlements

Markosian City

Main Article:Markosian City

Kar Alabrek

Main Article:Kar Alabrek

Mucenic

Main Article:Mucenic

Military Installations

While Kar Alabrek is the chief military installation on Tarthos and the Headquarters of the entire Dlarity Security Force, there are several military installations spread throughout the planet. Through the use of planetary shield generators, many of these installations are custom created to replicate climates of other worlds, providing an excellent training opportunity for all members of the Dlarit Security Force. Generally, most of these bases operate with only a platoon of soldiers, maintaining the base and serving as cadre for training rotations in the base. A few bases are maintained at a higher state of readiness, tactically located to provide a first response capabilities for the defense of the main continent. Additionally, the bases on any given continent are connected to each other via an underground tunnel system, useful in times of attack for maneuvering troops while maintaining stealth.

Mining Operations

The few precious minerals and metals that Tarthos does have are mined wherever possible. The climate and scarcity of these deposits require many temporary settlements that can be easily relocated when resources run out. While all mining operations are overseen by sentients, they are worked almost entirely by a droid labor force. Nearly 1/8th of the skilled labor on Tarthos is centered around fabrication and repair of droids and other machinery necessary for mining these materials from Tarthos. Despite this, the northernmost and southernmost regions of the planet are still unable to be mined, as the harsh weather conditions prohibit the use of even the hardiest droids.

Minor Settlements

Within the area comprising the three major settlements on Tarthos, several small "break-away" settlements have been created. While generally under the defense umbrella of Tarthos, those citizens who have opted to move into the 'wilderness' have done so at their own risk, and the government does not provide any regular assistance to these members. Most of the settlements remain small, their numbers pruned by the hostile environment and he many predators of Tarthos. Despite this, they continue to thrive through the tenacity of the settlers, and remain outside the authority of the traditional Tarthosian government for many years.

Clan Naga Sadow
Units Clan Naga Sadow • Houses Marka Ragnos & Shar Dakhan • Battleteams Night Hawks & Disciples of Dakhan
Leadership Consul DarkHawk Sadow • Proconsul TBA
Marka Ragnos • Quaestor Locke Sonjie • Aedile Sanguinius • Battleteam Leader Muz Ashen Keibatsu
Shar Dakhan • Quaestor Quentin Shadows • Aedile TBA • Battleteam Leader Malik Sadow
Possessions DominionOrian AssemblyOrder of the Black GuardWarhost of Naga Sadow
Misc OverviewDisciples of SadowSons & Daughters of SadowInner CircleMaster-Student Program
Conquest is our destiny, we shall not fail.