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| {{Eras|rdb|exd|nor|featured}} | | {{Eras|rdb|exd|nor|featured}} |
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| {{Character | | {{Character |
| |order= Mercenary | | |order= Mercenary |
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| [[starwars:Mandalore|Mandalore]] ''(Ancestral)'' | | [[starwars:Mandalore|Mandalore]] ''(Ancestral)'' |
| |birth= {{Birthyear_and_Age|ABY|8}} | | |birth= {{Birthyear_and_Age|ABY|8}} |
| | |placeofbirth= |
| | |death= |
| | |placeofdeath= |
| | |causeofdeath= |
| |species= [[starwars:Human|Human]] ''([[starwars:Mandalorian|Mandalorian]])'' | | |species= [[starwars:Human|Human]] ''([[starwars:Mandalorian|Mandalorian]])'' |
| |gender= Male | | |gender= Male |
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| |height= 6'2" / 1.83 m | | |height= 6'2" / 1.83 m |
| |weight= 193 lbs / 87.5 kg | | |weight= 193 lbs / 87.5 kg |
| | |cyber= |
| |mother= Melora Adenn | | |mother= Melora Adenn |
| |father= Valinor Adenn † | | |father= Valinor Adenn † |
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| Okarro Adenn †<br /> | | Okarro Adenn †<br /> |
| Elia Adenn † | | Elia Adenn † |
| |children= Elia Adenn | | |children= Sirdi Tyma<br /> |
| |spouse= | | Elia Adenn |
| | |spouse= Madeline Jisella “MJ” Kilvaari ''(Partner - Undisclosed)'' |
| |allies= Crew of ''The Viper Fang''<br /> | | |allies= Crew of ''The Viper Fang''<br /> |
| [[Thane_Skotos|Darth Renatus]] <br /> | | [[Thane_Skotos|Darth Renatus]] <br /> |
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| [[Zxyl_Bes%27uliik_Taldrya|Zxyl Bes'uliik Taldrya]]<br /> | | [[Zxyl_Bes%27uliik_Taldrya|Zxyl Bes'uliik Taldrya]]<br /> |
| [[Zentru%27la|Zentru'la]]<br /> | | [[Zentru%27la|Zentru'la]]<br /> |
| Bale Andros | | [[Bale Andros]] |
| |enemies= [[The Children of Mortis]]<br /> | | |enemies= [[The Children of Mortis]]<br /> |
| [[The Collective]]<br /> | | [[The Collective]]<br /> |
| [[starwars:Imperial_remnants|Imperial Remnants]]<br /> | | [[starwars:Imperial_remnants|Imperial Remnants]]<br /> |
| [[starwars:First_Order|The First Order]]<br /> | | [[starwars:First_Order|The First Order]]<br /> |
| | Rhang Larjoc †<br /> |
| Warlord Yr’drav Dolov †<br /> | | Warlord Yr’drav Dolov †<br /> |
| Lord Tysus Lanna’kor<br /> | | Lord Tysus Lanna’kor<br /> |
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| |form= [[CS_Guide:_Lightsaber_Forms#Form_VII_-_Vaapad|Vaapad]]<br /> | | |form= [[CS_Guide:_Lightsaber_Forms#Form_VII_-_Vaapad|Vaapad]]<br /> |
| [[CS_Guide:_Lightsaber_Forms#Form_V_-_Djem_So|Djem So]] | | [[CS_Guide:_Lightsaber_Forms#Form_V_-_Djem_So|Djem So]] |
| |weapons= [[item:61257|Haar Maan Miit]]'' (WESTAR-35)''<br /> | | |weapons= [[item:61257|Haar Maan Miit]] ''(WESTAR-35)''<br /> |
| [[item:61258|Darasuum Uur]]'' (WESTAR-35)''<br /> | | [[item:61258|Darasuum Uur]] ''(WESTAR-35)''<br /> |
| [[item:107555|Shadowfang]]<br /> | | [[item:107555|Shadowfang]] ''(Lightsaber)''<br /> |
| Mandalorian Vambraces | | Mandalorian Vambraces |
| |fightingstyle= [[CS_Guide:_Martial_Arts_Forms#Mandalorian_Core|Mandalorian Core]] | | |fightingstyle= [[CS_Guide:_Martial_Arts_Forms#Mandalorian_Core|Mandalorian Core]] |
| |profession= [[starwars:Bounty_hunter|Bounty Hunter]]<br /> | | |profession= [[starwars:Bounty_hunter|Bounty Hunter]]<br /> |
| | [[Mercenary_(order)|Mercenary]]<br /> |
| Information Broker | | Information Broker |
| |position= [[Voice_of_the_Brotherhood|Voice of the Brotherhood]]<br /> | | |position= [[Voice_of_the_Brotherhood|Voice of the Brotherhood]] |
| [[Combat Master]]
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| |era= [[Rise of the Brotherhood era]]<br /> | | |era= [[Rise of the Brotherhood era]]<br /> |
| [[Exodus era]]<br /> | | [[Exodus era]]<br /> |
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| [[The_Council|The Council]]<br /> | | [[The_Council|The Council]]<br /> |
| [[starwars:Mandalorian|Mandalorians]] | | [[starwars:Mandalorian|Mandalorians]] |
| |ship=[[item:107556|Haar Kyr'yc Karanov]] Raider-II class Corvette | | |ship= [[item:92758|''The Viper Fang'']] Kom'rk-class Fighter |
| | |masters= |
| | |apprentices= |
| |dossier= [[dossier:3783|3783]] | | |dossier= [[dossier:3783|3783]] |
| |sheet=[[charactersheet:3783|Character Sheet]] | | |sheet=[[charactersheet:3783|Character Sheet]] |
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| {{Quote|’Tis a big and beautiful galaxy. Most of us live and die in the same corner where we were born and never get to see any of it. '''I don’t want to be most of us.'''|Idris Adenn}} | | {{Quote|’Tis a big and beautiful galaxy. Most of us live and die in the same corner where we were born and never get to see any of it. '''I don’t want to be most of us.'''|Idris Adenn}} |
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| '''Lord Idris Adenn''' — also known as '''Haar Dreki’ormr be’Manda'yaim''' (''The Dragonsnake of Mandalore'') or more commonly in Basic ''The Viper'' — is a cocky, headstrong, and dangerous [[starwars:Mandalorian|Mandalorian]] [[starwars:Bounty_hunter|Bounty Hunter]], Information Broker, and [[Mercenary_(order)|Mercenary]]. | | '''Lord Idris Adenn''' — also known by his ancestral Mando’a title '''Haar Dreki’ormr be’Manda'yaim''' (''The Dragonsnake of Mandalore'') and more commonly referred to in Basic as '''The Viper''' — is a bold, fiercely independent, and highly formidable [[starwars:Mandalorian|Mandalorian]] [[starwars:Bounty_hunter|Bounty Hunter]], Information Broker, and [[Mercenary_(order)|Mercenary]]. |
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| Idris was born on [[starwars:Batuu|Batuu]] in a secret Mandalorian [[starwars:Covert|covert]] near [[starwars:Black_Spire_Outpost|Black Spire Outpost]]. His father, Valinor, and mother, Melora, were the heads of Clan Adenn and helped maintain the covert. Their fourth son, Idris was only the second to live into adolescence. He was trained to honor the traditional ways of his Mandalorian ancestors and continues to take great pride in his heritage, warrior ways, and people. | | Idris was born on the Outer Rim world of [[starwars:Batuu|Batuu]] within a hidden Mandalorian [[starwars:Covert|covert]] located near [[starwars:Black_Spire_Outpost|Black Spire Outpost]]. He is the fourth son of Valinor and Melora Adenn, the respected leaders of Clan Adenn, who were instrumental in establishing and maintaining the covert’s safety and traditions. Of their children, Idris was only the second to survive into adolescence, a fact that deeply shaped his sense of identity and purpose. From a young age, he was immersed in the teachings of the ''[[starwars:Resol%27nare|Resol’nare]]'' and trained rigorously in the ancient warrior traditions of his Mandalorian ancestors. His fierce loyalty to his heritage, clan, and the Mandalorian way of life remains unshakable. |
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| Idris mainly lived aboard his ship, a [[starwars:VCX-100_light_freighter|VCX-100 light freighter]] called ''[[The_Viper_Fang|The Viper Fang]]'', with his crew who he considers his family. This changed following the ''Fang's'' destruction. His daughter, Elia, is named after his murdered sister and typically stays on Batuu with his mother, Melora.
| | Most of Idris’ adult life has been spent living aboard his starship, a [[starwars:Kom%27rk-class_fighter/transport|Kom'rk-class Fighter]] known as ''The Viper Fang''. The ship serves as both a base of operations and home to his loyal crew, whom he considers his chosen family. Idris is also a devoted father to his daughter, Elia, named in honor of his late sister who was murdered under tragic circumstances. Elia typically resides on Batuu under the care and guidance of her grandmother, Melora. Until 43 ABY he was unaware his blood had been used to combine his DNA with a [[starwars:Nightsister|Nightsister]] of [[starwars:Dathomir|Dathomir]], resulting in his other daughter — Sirdi Tyma. |
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| Full of swagger and a love for the pleasures of the galaxy, Idris has traveled from one end to the other fighting and partying to a notorious level. He has been a ''Mandalorian Pop (M-Pop)'' star since his teenage years. He currently serves on the [[Dark Council|Council]] as the '''[[Voice_of_the_Brotherhood|Voice of the Brotherhood]]''', as well as the Brotherhood’s '''[[Combat Master]]'''. He also has served as [[Praetor]] to the [[Herald]], and was one of the founding members of [[Clan Vizsla]].
| | Known throughout the galaxy for his swagger, sharp tongue, and appetite for combat, credits, and celebration, Idris has carved a reputation as both a fearsome warrior and a galactic socialite. From seedy cantinas to high-profile bounty missions, he has made his mark on nearly every sector, earning both admiration and notoriety. Notably, Idris rose to stardom as a ''Mandalorian Pop (M-Pop)'' music icon during his teenage years, blending warrior culture with mainstream popularity in a uniquely audacious style. |
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| | In addition to his mercenary and musical exploits, Idris holds significant standing within the Brotherhood’s leadership. He currently serves on the [[Dark Council|Council]] as the '''[[Voice_of_the_Brotherhood|Voice of the Brotherhood]]''', a role of considerable influence and respect. His past titles include [[Praetor]] to the [[Herald]], [[Combat Master]], and he is counted among the founding members of [[Clan Vizsla]]. |
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| == Character History == | | == Character History == |
| === Early Life (8 ABY - 18 ABY) === | | === Early Life (8 ABY - 18 ABY) === |
| | {{Quote|Strength is life, for the strong have the right to rule.|Canon of Honor Excerpt}} |
| [[File:Batuu.png|thumb|250px|right|Batuu]] | | [[File:Batuu.png|thumb|250px|right|Batuu]] |
| {{Quote|Strength is life, for the strong have the right to rule.|Canon of Honor Excerpt}}
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| ''Life on Batuu was not the life Idris’ parents had hoped to provide for their children, but it was a life at the very least. Surviving the [[starwars:Great_Purge_of_Mandalore|Great Purge of Mandalore]] Clan Adenn had spent several years adrift before settling on Batuu. The loss of Mandalore was a looming shadow over all of Idris’ early life.'' | | ''Life on Batuu was far from the future Idris’ parents had envisioned for their children, but in the aftermath of war, it was survival and that was enough. In the wake of the [[starwars:Great_Purge_of_Mandalore|Great Purge of Mandalore]], Clan Adenn wandered the stars as refugees, displaced and scattered like so many of their kin. After years spent in hiding and on the run, they finally found uneasy refuge near Black Spire Outpost. The loss of Mandalore cast a long, unrelenting shadow over Idris’ childhood, a constant reminder of what was stolen and what could never be forgotten.'' |
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| ==== Birth (8 ABY) ==== | | ==== Birth (8 ABY) ==== |
| Idris Adenn was born in [[0_BBY_to_9_ABY#8_ABY|8 ABY]] in his family’s hidden covert near Black Spire Outpost on Batuu. While the Galactic Civil War had formally ended three years prior, the destructive measure of the [[starwars:Galactic_Empire|Galactic Empire’s]] purge against the Mandalorians had left Clan Adenn holed away, a choice echoed by many of the surviving Mandalorians. Both Valinor and Melora had been active combatants in the [[starwars:Alliance_to_Restore_the_Republic|Rebel Alliance]], and had returned to live full time at the covert on Batuu following the Empire’s defeat at the Battle of Jakku. | | Idris Adenn was born in [[0_BBY_to_9_ABY#8_ABY|8 ABY]], deep within his family’s secretive Mandalorian covert nestled among the rugged terrain near Black Spire Outpost on the remote Outer Rim world of Batuu. Though the [[starwars:Galactic_Civil_War|Galactic Civil War]] had officially ended three years prior, the devastating effects of the [[starwars:Galactic_Empire|Galactic Empire’s]] purge of the Mandalorians lingered heavily. Like many surviving clans, Clan Adenn had retreated into hiding, nursing their wounds and preserving their culture in isolation. |
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| | Both of Idris’ parents, Valinor and Melora Adenn, had once fought as members of the [[starwars:Alliance_to_Restore_the_Republic|Rebel Alliance]], opposing the Empire on multiple fronts. After the decisive [[starwars:Battle_of_Jakku|Battle of Jakku]] marked the true end of Imperial dominance, they returned to Batuu to rebuild, not just for themselves, but for the future of their people. Together, they helped reestablish the covert and took on the mantle of leadership within the clan. |
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| | Valinor Adenn, Idris’ father and head of the clan, was a hardened veteran: stern, disciplined, and unyielding. Years of warfare had shaped him into a man who saw tradition not as nostalgia, but as the bedrock of Mandalorian survival. With the war behind him, his focus shifted to defending and strengthening the covert, ensuring it remained both hidden and prepared for any threat. |
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| Valinor Adenn, Idris’ father and the head of Clan Adenn, was a battle-worn veteran by the time Idris was born. He was a hard man, with strict discipline and adherence to the traditions of the Mandalorians. With the defeat of the Empire, he was able to turn his attention back to protecting and expanding the covert on Batuu.
| | Melora Adenn, Idris’ mother, was every bit Valinor’s equal, a seasoned warrior with sharp instincts, an insightful mind, and a rare blend of warmth and wit. Yet her fierce nature was tempered by personal loss. In [[0_BBY_to_9_ABY#7_ABY|7 ABY]], just a year before Idris’ birth, the couple’s second child, Avand, had died, a tragedy that left a deep impact on Melora, softening her once relentless drive toward combat. Still, she remained a pillar of strength within the clan and a guiding light for her children. |
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| Melora Adenn, Idris’ mother, was more than a perfect match for Valinor’s firm personality. A skilled warrior in her own right, she was playful and wise beyond her years. However the death of the Adenns’ second child Avand in [[0_BBY_to_9_ABY#7_ABY|7 ABY]] had softened her thirst for combat. However, they did have two other living children at this time, Erathan, age seven, and Okarro, age three.
| | At the time of Idris’ birth, the couple had two surviving sons: Erathan, age seven, and Okarro, age three. Idris would grow up among them, shaped by the strict teachings of his father and the hard-earned wisdom of his mother. |
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| The covert itself was primarily comprised of landed ships and cargo crates amid the great petrified trees and rocks that littered the landscape around Black Spire Outpost. Covered with rocks, dirt, and shrubbery, along with the remote location of Batuu helped keep the covert hidden. Over time additional ships and crates were added, and at the time of Idris’ birth, it was home to dozens of Mandalorians from various clans. | | The covert itself was a makeshift haven, constructed from landed starships, salvaged cargo containers, and repurposed supplies, all carefully arranged among the petrified trees and jagged rock formations surrounding Black Spire Outpost. Camouflaged with dirt, stones, and local flora, and made even more secure by Batuu’s remoteness and obscurity, it served as a hidden sanctuary for displaced Mandalorians. By the time Idris was born, the covert had grown into a small, self-sustaining community, home to dozens of warriors and families from various clans. |
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| ==== Growing Mandalorian (8 ABY - 18 ABY) ==== | | ==== Growing Mandalorian (8 ABY - 18 ABY) ==== |
| [[File:Ashara.png|thumb|250px|right|Ashara Kyl - As an Adult]] | | [[File:Ashara.png|thumb|250px|right|Ashara Kyl - As an Adult]] |
| Despite being forced to the outskirts of the galaxy, Idris’ first few years of life were surprisingly typical of a Mandalorian child. He learned hard and played hard.
| | Though Idris was born into exile on the far reaches of the galaxy, his earliest years were, in many ways, typical for a young Mandalorian. Life in the covert was rugged, disciplined, and communal, filled with equal parts training and childhood mischief. From a young age, Idris learned the Mandalorian balance of strength and spirit: he trained hard, he played harder, and he thrived under the ever-watchful eyes of his clan. |
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| Among the other members of the covert was the Kyls, a [[starwars:Twi%27lek|Twi’lek]] family who had functioned as part of Clan Adenn. The first had been freed by Idris’ grandfather in 53 BBY. Since that time they had gone from [[starwars:Foundling|foundlings]] to having their own clan name. Among these was one of Idris’ closest friends, Ashara Kyl, who was about half a year older than him. | | Among the families who made up the covert was the Kyl family, a group of [[starwars:Twi%27lek|Twi’leks]] who had long been integrated into Clan Adenn. Their connection stretched back to [[100_BBY_to_51_BBY|53 BBY]], when Idris’ grandfather liberated the first of them from slavery. In the years that followed, the Kyls rose from the status of [[starwars:Foundling|foundlings]] to being granted their own clan name, a rare and honored progression in Mandalorian society. One of Idris’ earliest and closest friends was Ashara Kyl, a spirited and clever girl about six months his senior. The two were inseparable as children, often sparring, racing through the outcroppings, or dreaming up grand adventures among the covert’s labyrinth of ships and crates. |
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| Also, a part of the covert was Clan Nezsa. Melora’s sister had married into Clan Nezsa and had children of her own. [[Evio Nezsa]], seven years Idris’ senior, was far more the older brother to Idris than his own brothers were. The two spent much of their free time together exploring and getting into trouble around the covert and Black Spire Outpost. | | Also residing in the covert was Clan Nezsa, bonded to Clan Adenn through blood. Idris’ mother, Melora, had a sister who had married into the Nezsa line, further strengthening the alliance between the two clans. It was through this connection that Idris formed a powerful bond with Evio Nezsa, a cousin who was seven years his elder who was more of a brother to Idris than his own siblings. The two spent countless hours exploring the outer edges of the covert and the dusty corners of Black Spire Outpost, often returning home covered in grime and bruises, grinning from ear to ear. |
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| In 10 ABY, Idris’ sister Elia was born. The happy family was hit by tragedy when in 11 ABY, Idris’ older brother Okarro died from ongoing health issues. Both Valinor and Melora took the death of their second child hard, but they kept a calm face in front of their children. One of Idris’ earliest memories is the funeral service for his brother. | | In [[10_ABY_to_19_ABY#10 ABY|10 ABY]], the family welcomed a new member: Elia, Idris’ younger sister. Her birth was a source of immense joy and pride for both Valinor and Melora — a symbol of hope in uncertain times. However, that joy was short-lived. In [[10_ABY_to_19_ABY#11 ABY|11 ABY]], tragedy struck when Okarro, Idris’ older brother, succumbed to long-standing health complications that had plagued him since birth. His passing devastated the family. Though Valinor and Melora maintained a composed and resolute front for their surviving children, the grief was palpable. One of Idris’ earliest and most vivid memories is standing solemnly with his family at Okarro’s funeral, watching the small ceremonial flames flicker under Batuu’s pale skies. |
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| By the age of three, he was already being trained and schooled in the ways of the Mandalorian. Far more healthy than Okarro ever had been, Valinor wanted to insure that Idris would have the strength and capabilities to survive. Erathan was already deep into his training and resented every second of it. However, Idris took to it like a fish to water. | | By the time he turned three, Idris was already immersed in the structured life of a Mandalorian youth. He began formal training under his father and the covert's instructors, learning discipline, survival, hand-to-hand combat, and the ancient customs of their people. Valinor, still mourning Okarro, poured his hopes into Idris with fierce intensity. Where Okarro had been fragile and often bedridden, Idris was strong, curious, and quick to learn. His father was determined to ensure Idris would not only survive but thrive. |
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| | While Erathan, the eldest surviving brother, was already deep into his own warrior training, he met it with resentment and resistance, his spirit weighed down by the pressure of expectation. Idris, on the other hand, took to the warrior’s path with natural ease as if it were woven into his very blood. He relished the physical challenges, absorbed lessons quickly, and often trained beyond what was expected of him. Even in his earliest years, it was clear: Idris Adenn was destined to become something more than just another survivor. He was being forged. |
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| === Rise of Haar Dreki’ormr (18 ABY - 28 ABY) === | | === Rise of Haar Dreki’ormr (18 ABY - 28 ABY) === |
| | {{Quote|Honor is life, for with no honor one may as well be dead.|Canon of Honor Excerpt}} |
| [[File:Shadowfang.png|thumb|250px|right|Clan Adenn Heirloom - Shadowfang]] | | [[File:Shadowfang.png|thumb|250px|right|Clan Adenn Heirloom - Shadowfang]] |
| {{Quote|Honor is life, for with no honor one may as well be dead.|Canon of Honor Excerpt}}
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| ''As he grew into his adolescent years, Idris’ training amplified. Where his brother favored empathy and diplomacy, Idris fell heavy into the Mandalorian ideals. With a strong disregard for authority that exists for authority’s sake, Idris clashed frequently with his father. While a difficult relationship it would help shape Idris into the man he became, especially the tragedy that came for the Adenns.'' | | ''As Idris entered adolescence, his training intensified, and the differences between him and his older brother, Erathan, became increasingly clear. While Erathan favored empathy, diplomacy, and leadership through understanding, Idris embraced the more traditional and militant aspects of Mandalorian culture: valor, strength, and direct action. His strong disdain for authority imposed without purpose often led to frequent clashes with his father, Valinor, a strict traditionalist who valued order and obedience. Their relationship was difficult, marked by tension and unspoken expectations, but it was also formative. The friction between father and son forged Idris’s independence, sharpened his convictions, and tempered his rebellious nature into something focused and formidable, traits that would ultimately prepare him for the tragedy that would soon strike Clan Adenn and define the path he would walk thereafter.'' |
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| ==== Kill The Boy (18 ABY - 24 ABY) ==== | | ==== Kill The Boy (18 ABY - 24 ABY) ==== |
| By the time Idris was ten, his Mandalorian training was in full swing. His abilities were pushed to the absolute limits for a developing boy, with Valinor being increasingly driven that at least one of his children learn to respect the Mandalorian traditions and bring honor as a capable warrior. Erathan, now sixteen, had already come to reject many of the warrior customs of the Mandalorians and instead idolized the peaceful pacifist movements seen in years past. | | By the age of ten, Idris had entered the full rigor of Mandalorian martial training. Under the direct guidance of his father, Valinor, Idris’ physical and mental capabilities were pushed to their limits. Valinor, determined to uphold the warrior legacy of Clan Adenn, had grown increasingly focused on ensuring at least one of his children would carry forward the traditions of Mandalore with honor and strength. Idris' older brother, Erathan, had by this time rejected many of the Mandalorian warrior customs, embracing instead the ideals of peace and diplomacy, drawing inspiration from historic pacifist movements. With Erathan set on a different path and unlikely to serve as a martial representative of the clan, the burden of legacy fell solely on Idris. |
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| With Erathan set in his ways, and as Valinor’s only other living son, the hopes of both Valinor and Clan Adenn were placed upon Idris. Valinor knew as the eldest, Erathan would likely one day be the head of the Clan, but its reputation and standing would depend on if Idris could be the skilled warrior he needed to be.
| | Although Erathan, as the eldest, was still expected to inherit leadership of the clan, its honor, strength, and reputation would hinge on Idris’ development as a capable warrior. The resulting pressure often led to clashes between Idris and Valinor. While Idris respected many aspects of the Mandalorian way, he was rebellious by nature: sarcastic, willful, and deeply resistant to authority imposed without purpose. This tension became a defining feature of their relationship throughout his adolescence. |
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| This of course meant Idris would fight with his father constantly. Enjoyment of life’s luxuries, coupled with a deep need to shirk authority, Idris’ sarcastic and contrary nature was always at odds with Valinor’s more serious and focused nature. In 20 ABY, at the age of twelve, Idris was left abandoned on the streets of Coruscant's undercity, and was forced to show he could survive and make his way back to Batuu on his own.
| | In [[20_ABY_to_29_ABY#20 ABY|20 ABY]], at the age of twelve, Idris underwent a critical test of self-reliance. He was covertly abandoned by Valinor in the depths of [[starwars:Coruscant|Coruscant’s undercity]], a notoriously dangerous region filled with crime, corruption, and lawlessness. Idris was given no resources or assistance and was expected to survive on his own and find his way back to Batuu. After several grueling weeks, he succeeded, returning stronger and more disciplined — a key step in preparing him for the formal trials ahead. |
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| This was of course in preparation for when he turned thirteen and underwent the [[starwars:Verd'goten|Verd'goten]], a rite of passage his elder brother never took. Dumped in the wilderness of Ryloth, forcing him to deal with the deadly [[starwars:Gutkurr|Gutkurrs]], [[starwars:Lylek|Lyleks]], and [[starwars:Doashim|Doashims]]. When he made it back to Batuu, he was drenched in blood and mud and carried the severed head of a Doashim.
| | At thirteen, Idris undertook the traditional [[starwars:Verd'goten|Verd'goten]], a coming-of-age rite required to be recognized as a full Mandalorian adult. Unlike his brother, who had refused the ceremony, Idris accepted the challenge and was dropped into the wilderness of [[starwars:Ryloth|Ryloth]], where he was forced to survive alone amidst the planet’s most dangerous fauna, including [[starwars:Gutkurr|Gutkurrs]], [[starwars:Lylek|Lyleks]], and [[starwars:Doashim|Doashims]]. Idris returned to Batuu scarred but victorious, carrying the severed head of a Doashim as proof of his survival and combat prowess. With this, he was formally recognized as Mandalorian by both family and clan. |
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| Upon completion of his Verd’goten, Valinor taught Idris of [[item:48073|Shadowfang]], an ancient ''jetii’kad'' (lightsaber) that had a deep purple glow and a black core. Shadowfang had been a clan heirloom for centuries. Typically given to the eldest child to train with. As Erathan had vehemently opposed his own Verd’goten, this honor of beginning to train with the jetii'kad. Despite the very tense, harsh, and confrontational nature of their relationship, it was moments like this that showed Idris just how much Valinor cared for him.
| | Following his Verd’goten, Idris participated in a tradition unique to Clan Adenn. Deep in the mountains of Batuu, the clan maintained a sacred shrine containing the memorials of legendary ancestors, including former Manda’lors, as well as a small population of dragonsnakes, the creature represented in the clan’s signet. At the shrine, Idris was tested not only in physical skill but also in ancestral knowledge and spiritual insight. Upon completing these trials, he was awarded slivers of beskar from the armor of various honored ancestors. These fragments were melted and reforged into a single plate known as the '''ka’rta beskar''' (“''iron heart''”), which would become part of Idris’ armor, symbolizing his connection to those who came before him. |
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| | Idris' final honor was the right to wield Shadowfang, a centuries-old '''jetii’kad''' (“''lightsaber''”), with a deep violet blade and a black core. The weapon had originally been claimed by an ancestral Manda’lor in battle against a Jedi Master and had since been passed down through the generations. Idris, having proven himself in combat, spirit, and lineage, became the first Adenn in generations deemed worthy of its power. |
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| | ==== Beware of the Groove (23 ABY - 26 ABY) ==== |
| | Alongside his rigorous warrior training, Idris Adenn developed a deep passion for music from a young age, particularly drawn to the seven-string Hallikset, a traditional instrument known for its rich, resonant tones. Idris began learning the Hallikset in his early childhood, often practicing during rare moments of downtime aboard the clan’s ships and within the covert. His natural talent and dedication allowed him to master the instrument quickly, blending traditional Mandalorian melodies with contemporary rhythms and styles inspired by the diverse cultures of the galaxy. |
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| | By his teenage years, Idris had begun composing original songs that reflected both his heritage and his personal experiences, combining the traditional sounds of the Hallikset with electronic beats and vocal performances. This innovative fusion laid the foundation for his entry into the Mandalorian Pop (''M-Pop'') music scene, where he rapidly gained notoriety as a charismatic and rebellious artist. His music resonated deeply with younger Mandalorians and others across the galaxy, blending themes of honor, identity, struggle, and celebration. |
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| | Idris’ M-Pop career elevated him beyond the battlefield, providing him with a platform to influence Mandalorian culture and reach a wider audience. Known for his dynamic stage presence and lyrical prowess, he became a recognizable figure in the galaxy’s music world while still maintaining his duties and responsibilities within Clan Adenn. His dual identity as both a warrior and performer added a unique dimension to his public persona, further solidifying his status as a cultural icon and leader within the Mandalorian community. |
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| ==== Enter the Wookiee (24 ABY) ==== | | ==== Enter the Wookiee (24 ABY) ==== |
| [[File:Rayjax.png|thumb|250px|right|Rayjax]] | | [[File:Rayjax.png|thumb|250px|right|Rayjax]] |
| Successful completion of his verd’goten meant even more adventures away from Batuu. Valinor took Idris across the galaxy, working as bounty hunters, mercenaries, security, and whatever else would earn some credits. At the age of sixteen, one such job took them deep into the [[starwars:Outer_Rim_Territories|Outer Rim]], to work as extra security for a dangerous warlord, Yr’drav Dolov.
| | Following the successful completion of his Verd’goten, Idris Adenn’s life expanded far beyond the covert on Batuu. His father, Valinor, began taking him on increasingly dangerous offworld assignments across the galaxy, serving as bounty hunters, private security, mercenaries, and operatives-for-hire. These years were formative, filled with constant exposure to the harsh realities of the wider galaxy and the moral ambiguities of a warrior’s path. By the age of sixteen, Idris had seen combat on multiple worlds and gained a reputation for his effectiveness—and unpredictability. |
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| Dolov, by most standards, was a ruthless and vile man, one who never shied away from slave labor. With many Wookiees on his estate, Idris’ moral compass was going wild. He had no issues with killing or capturing a bounty, but slave-owning was a deplorable and despicable act. With Valinor as the one who primarily interacted with Dolov, Idris was able to spend time around the slaves, getting to know them. During their time with Dolov, Idris became particularly close with one of the Wookiees who called himself Rayjax. | | In [[20_ABY_to_29_ABY#24_ABY|24 ABY]], a contract took Idris and Valinor deep into the [[starwars:Outer_Rim_Territories|Outer Rim]], where they were hired as security enforcers for a notorious warlord named Yr’drav Dolov. Dolov maintained power through fear, exploitation, and wealth accumulated from slave labor. His estate was fortified and expansive, guarded by mercenaries and filled with enslaved workers, many of them Wookiees taken from [[starwars:Kashyyyk|Kashyyyk]]. While Valinor handled direct negotiations and oversight, Idris spent much of his time among the laborers, quietly building rapport with them, especially a Wookiee named Rayjax. |
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| Idris used this time to begin to form a plan to free the slaves, without implicating himself or his father. In his biggest act of defiance to date, once they left Dolov behind, he went and stole a light freighter packed full of trade goods. In the dead of night, Idris landed outside Dolov’s compound and snuck all the Wookiees out, removing their collars and chains with a carefully practiced precision. | | Though he had no issue with bringing in bounties or taking down targets in battle, Idris drew a hard line at slavery. Witnessing Dolov’s brutality and the suffering of the Wookiees struck a moral nerve. Unable to act directly without risking the lives of his clan or jeopardizing the contract, Idris began crafting a covert plan to liberate the slaves, without implicating himself or his father. His bond with Rayjax became central to the operation, helping him learn the estate’s layout, schedules, and weaknesses. |
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| He took the Wookiees back to their homeworld of [[starwars:Kashyyyk|Kashyyyk]]. There Rayjax learned that his own family had been killed in a slaver raid, and his tribe was on the brink of collapse. Idris quickly offloaded all the goods from the freighter, hoping it would help the Wookiees rebuild.
| | Soon after the contract concluded, Idris acted. In the dead of night, he stole a lightly guarded freighter packed with trade goods. Returning alone to the warlord’s compound, he executed a carefully timed extraction, freeing the Wookiees, disabling their control collars, and guiding them aboard the stolen ship. The mission was a success. Idris flew the freed slaves to Kashyyyk, delivering them safely to their homeworld. |
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| Then Valinor arrived. Bearing a mix of rage and pride for his son’s actions, his punishment was dealt out in the center of Rayjax’s village. Five strong lashes to the back, which Idris took without complaint. He already knew he would be working to pay off the cost of the trade goods he had stolen. Once the lashings were done, Valinor helped tend to the wounds on Idris’ back, as well unload the supplies he had brought to aid the Wookiees. Valinor could not help but be proud of his son, as his own father had taken similar action to free the Kyls years ago. For his actions, Idris was recognized as a member of the tribe.
| | Once there, Rayjax discovered that his family had been killed in a slaver raid, and his tribe was struggling to recover. Idris, acting on instinct and compassion, donated the freighter’s entire cargo to the tribe to help them rebuild. |
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| With his own family dead, Rayjax did not wish to remain on Kashyyyk. The constant reminder of their loss made staying unbearable. Before he could attempt to swear a [[starwars:Life_debt|life debt]] to Idris for freeing him, Idris offered to take Rayjax back to Batuu, promising a home, and a family that would care for him as one of their own.
| | Shortly after, Valinor arrived. |
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| Rayjax accepted the offer and accompanied the Adenns back to Batuu. While Warlord Dolov was never able to prove it was Idris who had freed the slaves, he made the obvious assumption that it was, vowing to one day get his revenge.
| | Enraged by the theft, but moved by his son’s bravery, Valinor issued punishment in accordance with Mandalorian discipline. In the center of Rayjax’s village, Idris received five lashes to the back, a public acknowledgment of his disobedience. Idris accepted the lashes in silence, knowing full well he would be working to repay the loss of the ship and its cargo. Afterward, Valinor tended to his son’s wounds and helped offload additional supplies to aid the Wookiees. Though stern, he could not help but feel pride in his son’s defiance, especially given his own father had once freed the Kyl family from similar circumstances. |
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| | In recognition of his courage and sacrifice, the Wookiees honored Idris with tribal kinship, welcoming him as one of their own. |
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| | Rayjax, unable to bear the constant reminders of his family’s death, chose not to remain on Kashyyyk. Before he could offer a formal life debt, Idris preemptively invited him to join Clan Adenn on Batuu, promising a new family and a new life. Rayjax accepted, becoming one of Idris’ closest allies and later serving aboard ''The Viper Fang'' as part of his crew. |
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| | Though Dolov was never able to conclusively prove Idris’ involvement, he suspected the truth. The warlord swore vengeance, marking Idris as an enemy and ensuring that their paths would one day cross again. |
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| ==== Viper’s Venom (25 ABY) ==== | | ==== Viper’s Venom (25 ABY) ==== |
| [[File:AdennSignet.png|thumb|250px|right|Clan Adenn's Signet - The Dragonsnake]] | | [[File:AdennSignet.png|thumb|250px|right|Clan Adenn's Signet - The Dragonsnake]] |
| At the age of seventeen, Idris had become well versed in the pleasures of the galaxy. From sneaking out to [[starwars:Oga%27s_Cantina|Oga’s Cantina]] while home on Batuu or enjoying the unique opportunities that came from every new job off-planet, Idris always found time to mix in some play with his work. While this had led to some less than pleasant troubling encounters, it only finally reached a critical point in 25 ABY.
| | By the age of seventeen, Idris Adenn had become more than just a rising Mandalorian warrior—he had also developed a well-earned reputation for indulgence, charm, and mischief. Whether slipping away to [[starwars:Oga%27s_Cantina|Oga’s Cantina]] during downtime on Batuu or savoring the nightlife and cultural experiences on various worlds during offworld contracts, Idris made it a point to enjoy the galaxy’s pleasures as much as he endured its hardships. His tendency to blend work and recreation frequently landed him in troublesome situations—some minor, others more dangerous—but one incident in [[20_ABY_to_29_ABY#25_ABY|25 ABY]] would mark a turning point in his notoriety. |
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| | While on assignment with his father Valinor on [[starwars:Coruscant|Coruscant]], Idris found himself embroiled in a scandal involving Sedanol Berr, a mid-level diplomat with powerful planetary connections. During their time stationed near the Senate District, Idris engaged in a brief but ill-advised affair with Sedanol’s wife. The diplomat caught Idris in a compromising position, specifically, in his private quarters, with his spouse. A physical altercation ensued. |
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| | In the brief scuffle, Idris managed to wrest control of the situation, drawing his personal dagger in self-defense. The confrontation ended quickly when security forces arrived, and while the injury to Sedanol was minor, a shallow cut on his forearm, it was enough to escalate the tension and call into question Idris’ intentions. |
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| | To avoid further political fallout, Valinor immediately pulled Idris from the mission and sent him back to Batuu. He remained behind to complete their contract and attempt diplomatic damage control. However, just days later, Sedanol Berr died under mysterious circumstances. Though the official cause of death was left vague, suspected heart failure, the timing raised concerns. Whispers began to circulate that Berr may have been poisoned, and that the blade used by Idris had been treated with a delayed toxin. |
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| While working with his father on [[starwars:Coruscant|Coruscant]], a diplomat, Sedanol Berr, found Idris in bed with his wife. During the short tussle, Idris managed to get his hands on his dagger. While security broke up the fight, Sedanol did suffer a small minor cut on his forearm.
| | No evidence ever tied Idris directly to Berr’s death, but the suspicion was enough to stain his reputation—especially among politicians and higher society figures within the Core Worlds. Combined with Clan Adenn’s dragonsnake sigil, known for its venomous bite and stealthy ferocity, the story took on a life of its own. Idris became known throughout some circles by the nickname ''“The Viper”''. |
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| Valinor quickly sent Idris back to Batuu, while he finished up the job alone and tried to patch things up with Sedanol. Regrettably, Sedanol died several days later. While there was no proof Idris had poisoned the man with his dagger, the nature of the death was suspicious. Coupled with Clan Adenn’s signet of the [[starwars:Dragonsnake|dragonsnake]], Idris’ moniker in Basic of being a ''Viper'' was born.
| | The moniker followed him across the galaxy, evolving into a fearsome title, equal parts flattery, threat, and warning. For many, "The Viper" symbolized the unpredictability and cunning edge that set Idris apart from more traditional Mandalorians. It also marked the beginning of a more calculated, often morally ambiguous phase in his life, where reputation could be as valuable, and dangerous, as armor. |
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| ==== That New Fang (25 ABY) ==== | | ==== That New Fang (25 ABY) ==== |
| [[File:TheViperFang.png|thumb|250px|right|The Viper Fang]] | | [[File:Vipersmall.png|thumb|250px|right|The Viper Fang]] |
| The events on Coruscant led to Valinor being much more reluctant to take Idris with him on jobs. This didn’t deter Idris, with Rayjax having his back and a knack for mechanics, and Ashara Kyl’s love of medicine, the trio were able to make their own adventure on Batuu and its neighboring systems. | | The fallout from the incident on Coruscant left a lasting impact on Idris Adenn’s relationship with his father. Though Valinor never outright banned Idris from joining missions, he became far more hesitant to include his son in sensitive or high-profile contracts. The growing public perception of Idris as unpredictable, and potentially volatile, made discretion increasingly difficult. While Idris chafed at this new restriction, he did not let it stall his momentum. |
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| | With the support of his closest companions, Rayjax and Ashara Kyl, Idris began carving his own path. Rayjax’s impressive skills in engineering and ship mechanics, paired with Ashara’s extensive knowledge of medicine and field care, gave the trio a strong foundation. They began taking on small local jobs around Batuu and the surrounding star systems, some legal, others less so, forming a tight-knit, self-reliant team that quickly earned a reputation for resourcefulness and grit. |
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| Together they found themselves on a largely abandoned moon, which happened to house a base for the [[starwars:Black_Sun|Black Sun Crime Syndicate]]. Base is a bit generous for what they found, it was much more a chop shop for stolen ships.
| | During one such job, the group stumbled across what would become a defining moment in their early independence. On a desolate and mostly forgotten moon orbiting a remote Outer Rim gas giant, the trio discovered an abandoned industrial site. Though it appeared deserted, further exploration revealed it had once been an active outpost for the Black Sun Crime Syndicate. While the term "base" might have been generous, the site clearly operated as a chop shop, a hidden facility for dismantling and modifying stolen starships for resale on the black market. |
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| It was love at first sight for the trio. A [[starwars:VCX-100_light_freighter|VCX-100 light freighter]] that had been partially stripped down with its accompanying [[starwars:VCX-series_auxiliary_starfighter|auxiliary starfighter]]. Rayjax and Ashara got to work getting it flyable while Idris blasted through a handful of security droids. A short hyperspace jump later they were back on Batuu, not a moment too soon as all but the life support and one of the secondary engines failed upon landing.
| | Inside the facility, the group came upon a partially stripped but surprisingly intact [[starwars:Kom%27rk-class_fighter/transport|Kom'rk-class Fighter]]. Despite its age and disrepair, the fighter immediately captured their imaginations. For Idris, Rayjax, and Ashara, it was more than just a ship. It was a symbol of freedom, autonomy, and a future unshackled from the shadows of their elders. |
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| The newly minted ''[[The_Viper_Fang|The Viper Fang]]'' became their free time project, turning it into a functional mobile home base of their dreams. | | While Rayjax and Ashara immediately began assessing and restoring the ship’s power core, control systems, and life support, Idris held off the facility’s remaining defenses, blasting through a handful of worn-down security droids still active in the hangar bay. The trio worked swiftly, patching together just enough functionality for a hyperspace jump back to Batuu. The journey was nearly catastrophic—only a secondary engine remained functional, and most onboard systems failed mid-flight. By the time they landed on Batuu, only life support and basic navigation remained operational. |
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| | The fighter was salvaged and restored over time, with each member of the trio contributing their expertise. They named the ship ''[[The_Viper_Fang|The Viper Fang]]'', a nod to Idris’ emerging reputation and the vessel’s bite-like speed and versatility. Though the ship required constant maintenance in its early years, it became far more than just a mode of transportation. It served as a mobile base, training ground, safehouse, and home, reflecting the group's identity and independence. |
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| | Over the following years, ''The Viper Fang'' would go on to play a central role in Idris' operations as a bounty hunter, information broker, and performer, while also becoming a symbol of his chosen family and the life he was building on his own terms. |
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| ==== Crash of the Epsilon Shade (26 ABY) ==== | | ==== Crash of the Epsilon Shade (26 ABY) ==== |
| In early 26 ABY, Valinor began to slowly trust Idris enough to take him out on bigger jobs in the field. Idris was torn between being taken away from Rayjax, Ashara, working on ''The Viper Fang'', and the mischief they would get up to, and being grateful for once again being in the good graces of his father. Despite their rough relationship, nearly everything Idris knew and was capable of came due to his father.
| | By early [[20_ABY_to_29_ABY#26_ABY|26 ABY]], Valinor Adenn had finally begun to allow Idris back into higher-stakes missions, granting him a place once more at his side in the field. For Idris, it was a bittersweet milestone, while he felt pride at earning back his father's trust, the long absences from Rayjax, Ashara, and work on ''The Viper Fang'' left him feeling torn. Still, he understood that nearly everything he knew, combat, survival, honor, and even rebellion, came from Valinor’s guidance, for better or worse. |
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| | Their assignment aboard ''The Epsilon Shade'' would forever alter the course of Idris’ life and Clan Adenn’s legacy. |
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| | The job, on paper, was simple. Idris and Valinor were contracted as part of an additional security detail aboard the Epsilon Shade, a large, heavily modified freighter carrying a high-value shipment of ancient artifacts, rare relics and cultural treasures destined for a private buyer, along with newly designed weaponry. The mission was organized by Clan Larjoc, fellow Mandalorians known more for business than battlefield prowess. Its head, Aradas Larjoc, was an unusual figure, sharp with numbers but lacking martial skill. His company had many ventures, including trading rare commodities and the manufacturing and selling of Mandalorian weapons. Concerned about piracy, Larjoc brought in trusted muscle to ensure safe delivery. |
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| | The disaster struck without warning. |
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| The ''Epsilon Shade'' changed everything for Idris and Clan Adenn. | | Somewhere between jump coordinates, a catastrophic explosion erupted from the cargo holds. The cause was never definitively determined — saboteur interference, faulty coaxium storage, or a malfunctioning power regulator were all considered possibilities. The blast tore open large sections of the vessel, weakening the ship's superstructure and triggering secondary detonations in the holds containing weapons and fuel. |
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| The job was simple enough. Valinor and Idris had been hired as extra protection on the large freighter. The cargo was a simple load of weaponry, nothing particularly fancy or expensive. But still, weapons in any form are useful, making the ship a prime target. The pair had been hired by a fellow set of Mandalorians, Clan Larjoc. Aradas Larjoc was an anomaly of a Mandalorian, a shrewd businessman, but not a capable warrior. His company had created advances to Mandalorian weaponry, and he needed muscle to ensure it made it to the handoff.
| | Idris and Valinor were near the main bridge at the time, engaged in discussion with the ship’s captain. The shockwave from the explosion hurled them against the walls, and all three were knocked unconscious by the impact. Idris was the first to awaken, disoriented, with blood streaming down his face from a gash on his forehead. He quickly assessed the damage. The bridge was in ruins. Valinor and the captain remained unresponsive, and no other crew could be reached. Based on the damage and open airlocks, it was likely the rest had either been killed or jettisoned in escape pods. |
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| The exact cause of the initial explosion was never discovered. Sabotage, a faulty regulator, bad coaxium, all were viable explanations. In an instant, several of the cargo holds were blown clean open. Forward momentum plus a weakened frame cause more of the ship to buckle, and several smaller explosions followed due to the weaponry in the jettisoned cargo.
| | Then came the true horror. |
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| Valinor and Idris were just outside the main bridge of the freighter when the explosion happened. They had been talking to the captain about the approach to the planet before them. All three suffered head injuries and were unconscious for some time. Idris was the first to come back to consciousness, awaking to blood rolling down his face from a gash on his forehead. His attempts to get Valinor and the captain to wake up were unsuccessful. From what he could tell the rest of the crew was either already dead, or had managed to jettison in escape pods. The warning flashing on the terminals in the bridge presented a horrible decision for Idris.
| | The ship’s sub-light engines were still active, locked at full throttle and unable to be shut down. The autopilot system was offline, and the freighter’s trajectory was set for a direct collision with the planet below, specifically, a densely populated urban center. With a full payload of coaxium still in the tanks and undetonated cargo aboard, the crash would be apocalyptic, potentially killing thousands. |
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| The ship's engines were in a critical state, and could not be shut down. They were locked at a full sub-light speed. With a huge amount of coaxium left for fuel and a massive amount of explosives still present in the surviving cargo bays, it was clear the ship was destined to end with a bang. The bigger issue was their trajectory had their impact on the planet right in the middle of a well-populated city and the autopilot to try to steer the ship away was nonfunctional.
| | Idris faced an impossible choice. He could drag his father and the unconscious captain to the last remaining escape pod and abandon the ship, leaving the collision to occur, likely unnoticed until it was far too late. Or he could send them to safety while remaining aboard, manually guiding the crippled vessel off-course to minimize the loss of life. |
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| Idris could drag his father and the captain to the one remaining escape pod, jettison with them and let the ship continue on crashing into the city killing hundreds to thousands of people. Or he could jettison them to safety and remain on the ship, manually holding the steering away from the city to crash in the wilderness.
| | He chose to stay. |
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| He chose the second option.
| | After placing his father and the captain in the pod and initiating its launch, Idris strapped himself into the pilot’s seat and took control of what little functionality remained. His goal: steer the Epsilon Shade into a wilderness region, far from any settlements. Without a working navigational array or maneuvering thrusters, the only option was to force a long, shallow descent, hoping the atmosphere would tear the ship apart before it reached the surface. |
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| With his father and the captain safe away from the ship, he strapped himself into the pilot’s seat and held down the steering to keep the direction thrust away from the populated areas of the planet. He aimed for a long slow descent into the atmosphere, unable to adjust into a proper orbit, in the hopes that the ship would break apart enough that the major explosive issues would be handled in the upper atmosphere and not the planet’s surface.
| | As the freighter fell, the structural damage from the original explosion finally caused the vessel to break in half. Most of the coaxium ignited harmlessly in the upper atmosphere, vaporizing in spectacular detonations that scattered debris across a vast swath of sky. The front half of the ship, where Idris remained, barely held together as it plummeted. |
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| As the ship descended, the structural damage of the original explosion caused the ship to break in half as it fell into the atmosphere. With no more engines or any form of thrusters, Idris held tight and tried to find ways to slow the remains of the front of the ship.
| | When the wreckage finally crashed into the wilderness, emergency rescue teams discovered Idris miraculously alive, but barely. He was pulled from the smoldering ruin with extensive injuries, and remained in a coma for several months. The crash site would later become a subject of investigation and a grim monument to survival against impossible odds. |
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| The debris trail was hundred of kilometers long. As he had hoped the explosives did detonate/vaporize in the upper atmosphere, and the population was largely safe from falling debris. The front half of the ship held together surprisingly well as it finally crashed into the planet’s surface. Idris was unsure how long it took before they recovered his severely injured body from the wreckage, it would be months before he finally awoke from his coma.
| | When Idris finally awoke, he was met with a torrent of physical pain and the grim reality of a long recovery ahead. Months of physical therapy were required to relearn how to walk, fight, and move, with Ashara Kyl leading much of his rehabilitation. But with the pain came recognition: Idris’ selfless actions had saved an entire city, and stories of the ''"Mandalorian who flew a dying ship to spare innocent lives"'' began to spread. |
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| He awoke, in pain and in need of months more of therapy to restore his ability to walk and move, but also the news that his name and courageous actions aboard the ship had spread. The legends of the Viper were beginning to stick.
| | No longer just a rebellious son or a troublemaker, Idris Adenn — ''The Viper'' — became a symbol of unpredictable heroism: capable of venom, but also of sacrifice. |
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| | Unbeknownst to him, not all cargo from the ''Epsilon Shade'' had been accounted for. Among the wreckage was an ancient Nightsister sarcophagus, presumed destroyed but in truth missing. Along with traces of Idris’ blood, the artifact would resurface years later, culminating in the birth of his daughter, Sirdi Tyma, through dark Nightsister riturals. |
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| ==== Let the Man be Born (27 ABY) ==== | | ==== Let the Man be Born (27 ABY) ==== |
| [[File:IdrisBearcub.png|thumb|250px|right|Idris in his reforged family armor]] | | [[File:IdrisBearcub.png|thumb|250px|right|Idris in his reforged family armor]] |
| By late 27 ABY, Idris had returned to full health and to helping his father out in the field. Job requests even specifically came in because of Idris as well. Amidst the jobs they worked, came another one from Aradas Larjoc. | | By late [[20_ABY_to_29_ABY#27_ABY|27 ABY]], Idris Adenn had made a full recovery—both physically and in reputation. His heroic actions aboard the Epsilon Shade had earned him widespread acclaim, and his father, Valinor, began including him in more high-profile assignments once again. Many job requests now came in with Idris specifically in mind, often drawn to the growing legend of ''The Viper''. |
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| Aradas, to his credit, had funded the entirety of the medical expenses Idris required and donated heavily to see ''The Viper Fang'' fully restored. In this job, he wanted some backing security during a business deal with a particularly powerful individual known as Tysus Lanna’kor. Lanna’kor was renowned for being ruthless and cunning, cutting out large swatches of the weaponry industry. Aradas was hoping to secure a good sale of plans to Tysus but wanted the muscle there as a show of strength. Idris’ sister, Elia, begged to come along too, as she was enamored with Aradas’ son, Rhang. Together the three of them ventured to the Larjoc Headquarters.
| | Among these missions came a familiar name: Aradas Larjoc. |
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| The deal went off without a hitch. While cleanly handled, negotiations and signing took a long time. Idris, bored out of his mind while this was going on, spent most of the meeting making eyes with several of the servants who were working at the facility. The one part of the deal he ''did'' find interesting was the bodyguard that Tysus Lanna’kor brought with him. The only word Idris could think of when he first laid eyes on the man was ''mountainous''. Bjorn Clegathas was a hulking beast of pure muscle, towering at over seven feet tall. When the deal finally concluded, Tysus and Aradas suggested celebratory drinks for a well-struck arrangement. Idris took this as his opening to slip out with the servants he had been not so subtly flirting with.
| | Despite being a shrewd businessman, Aradas had shown genuine loyalty to the Adenns in the past. He had covered the entirety of Idris’s medical expenses following the Epsilon Shade disaster and even donated generously to the full restoration of ''The Viper Fang''. Now he was calling in a favor—he needed security presence during a major business negotiation with a powerful figure: Tysus Lanna’kor. |
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| Later that night, Idris returned to the facility and found it had an air of deathly silence and absolute stillness. Then came a scream from deep within the facility, one that sounded like his father.
| | Lanna’kor was a dangerous man. Known throughout the galaxy for his ruthless tactics and his domination of large segments of the weaponry trade, he had carved out his empire through fear and precision. Aradas hoped to sell off a line of advanced weapons schematics to him, and wanted trusted Mandalorian muscle present as both protection and posturing. |
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| He found the body of Aradas Larjoc first, laying face down in a pool of his own blood. It looked like he had tried to run before being savagely cut down from behind. He found the body of his sister, Elia, next. She was naked, restrained by ropes. Her head was a smashed pool of mush. He was only able to know for certain it was her by the bracelet she still had around her wrist.
| | Valinor agreed to the job, bringing Idris along. Idris’s younger sister, Elia, begged to accompany them. She had grown close to Rhang Larjoc, Aradas’ son, and used their relationship as leverage to convince her father to let her come. Eventually, Valinor relented, and the three of them traveled to the Larjoc estate, the primary headquarters of Aradas’ enterprise. |
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| As Idris stood helpless over his sister, Rhang Larjoc stepped out of the shadows, a twisted grin on his face. He mocked about how much fun he and Bjorn had with Elia before Bjorn crushed her head in. Rhang explained he did this to correct the course of Clan Larjoc after the failures of his father. So he made a deal with Tysus Lanna’kor in secret. While Rhang foolishly gloated and monologued, Idris pulled his dagger out of his boot and lunged, stabbing Rhang through his throat and up into his skull.
| | The negotiations themselves were uneventful but exhausting—long hours of legal back-and-forth and corporate posturing. Idris, never one for politics, found himself bored nearly to tears. He spent most of the time making suggestive eyes at several of the estate’s domestic staff. The only truly memorable part of the meeting was the presence of Bjorn Clegathas, the personal bodyguard of Tysus Lanna’kor. Bjorn was colossal, over seven feet tall, rippling with muscle, and exuding quiet menace. Idris silently nicknamed him ''”The Mountain”''. |
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| Rhang fell to the ground gurgling as he gulped his last breaths. Idris was already tearing down the hall to find his father. Valinor was alive, but barely. Idris dragged his father’s broken body out of the facility trying to find medical aid, but it was of no use. Valinor Adenn was dead.
| | Once the deal concluded, Tysus and Aradas proposed celebratory drinks. Idris took the opportunity to slip away, disappearing into the evening with two of the servants he had been flirting with. It was an indulgent, impulsive decision, a brief escape from the monotony of the deal. |
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| The Adenn’s, and the rest of the covert, grieved for the loss of the great Clan leader. Idris’ elder brother Erathan became the new head and fact of Clan Adenn. Erathan, still largely idolizing the failed [[starwars:New_Mandalorians|New Mandalorian Movement]], did not put up a fight when Idris laid claim to take Valinor’s armor. Erathan didn’t wish to be a warrior, he wanted to be a beloved politician. Armor was beneath his goals.
| | But when Idris returned later that night, everything had changed. |
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| Idris took the armor and had it reforged to his specifications. With a Black bodysuit, bright red plating, and golden accents, he made sure his enemies would always know who was coming for them. He would honor the generations of Clan Adenn who had worn, fought, bled, and died in this armor. He also laid claim to Shadowfang, having trained extensively with it.
| | The Larjoc estate was unnaturally quiet, a kind of silence that screamed of death. Lights flickered, alarms were dark, and not a soul stirred. Then came the scream, deep, guttural, and unmistakably Valinor’s voice, echoing from within the compound. |
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| With ''The Viper Fang'' completely restored Idris, Rayjax, and Ashara took to the stars looking for work and hoping for an opportunity for revenge against Tysus Lanna’kor and Bjorn Clegathas. Rayjax handled piloting the ship well enough, and oversaw mechanical stuff, while Ashara brought her medical knowledge, having long studied science and medicine intending to become a full-fledged doctor. | | Idris rushed through the corridors and came upon the first horror: Aradas Larjoc, face-down in a pool of blood, brutally cut down from behind. Signs of a desperate attempt to flee trailed behind him. Deeper inside, Idris found something far worse, his sister Elia, naked, restrained, and murdered in the most savage manner. Her skull had been crushed to pulp, her identity only confirmed by the delicate bracelet still clinging to her wrist. |
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| | As Idris knelt in silent grief, rage burning behind his eyes, Rhang Larjoc emerged from the shadows with a twisted grin. With unrepentant glee, Rhang confessed to orchestrating the entire betrayal. He and Bjorn Clegathas had captured and violated Elia before Bjorn had killed her. Rhang believed his father had grown weak, too soft, too idealistic, and struck a secret deal with Tysus Lanna’kor to seize control of the Larjoc enterprise. The massacre was to be the beginning of a new era. |
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| | But Rhang talked too long. |
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| | As he monologued, Idris reached into his boot and drew a hidden dagger. In a flash, he lunged forward, driving the blade up through Rhang’s throat and into his skull. Rhang collapsed, choking on blood, his final breaths gurgling through shattered vocal cords. |
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| | Idris didn’t wait. He tore through the estate in search of his father, eventually finding Valinor, barely clinging to life. He dragged his father’s broken body out of the compound, desperately seeking medical aid—but it was too late. Valinor Adenn died in his son’s arms. |
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| | The death of Valinor sent shockwaves through Clan Adenn and their covert. A mourning ceremony was held, and Idris’ older brother, Erathan, formally assumed leadership of the clan. Erathan, deeply inspired by the ideals of the [[starwars:New_Mandalorians|New Mandalorian Movement]], chose a path of diplomacy over warfare. When Idris laid claim to Valinor’s armor, Erathan offered no protest. He had no interest in a warrior’s legacy; his ambitions lay in the political arena. |
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| | Idris had the armor reforged to reflect his own legacy, black bodysuit, crimson plating, and golden accents. It was a statement: a Mandalorian warrior who embraced the chaos of the galaxy and wore it with pride. He also took up Shadowfang, the blade he had trained with for years and the symbol of his unbreakable resolve. |
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| | With ''The Viper Fang'' fully restored, Idris, Rayjax, and Ashara Kyl returned to the stars. Rayjax, ever the engineer, served as pilot and tech specialist. Ashara, now a fully trained field medic and budding doctor, kept the crew alive when things went south. Together, they took on mercenary work, pursued personal causes, and began the long hunt for Tysus Lanna’kor and Bjorn Clegathas, the monsters who had shattered their family. |
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| | And wherever they went, The Viper brought justice, fire, and vengeance. |
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| === Haar Dreki’ormr be’Manda'yaim (28 ABY - 37 ABY) === | | === Haar Dreki’ormr be’Manda'yaim (28 ABY - 37 ABY) === |
| | {{Quote|Loyalty is life, for without one’s clan one has no purpose.|Canon of Honor Excerpt}} |
| [[File:IdrisKa.jpg|thumb|250px|right|Idris in combat]] | | [[File:IdrisKa.jpg|thumb|250px|right|Idris in combat]] |
| {{Quote|Loyalty is life, for without one’s clan one has no purpose.|Canon of Honor Excerpt}}
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| ''Fully armed and armored, and with a thirst for vengeance, Idris and his crew aboard The Viper Fang left Batuu behind to explore the galaxy. Determined to protect his family, both on the Fang and on Batuu, Idris worked hard to carve out a name and reputation for himself. Haar Dreki’ormr be’Manda'yaim — The Dragonsnake of Mandalore — would not be stopped. It would be a long road, hard, but the Viper was determined to leave his mark on the galaxy.'' | | ''Fully armed, armored, and driven by a thirst for vengeance, Idris Adenn departed Batuu aboard ''The Viper Fang'' with his loyal crew, determined to carve out a name for himself among the stars. With a fierce commitment to protecting both his found family on the Fang and his blood kin back home, Idris threw himself into the harsh and chaotic galaxy, embracing every challenge that came his way. As Haar Dreki’ormr be’Manda'yaim—The Dragonsnake of Mandalore—he would not be deterred. The path ahead was long and unforgiving, but Idris was resolute in his mission to leave a legacy forged in fire, steel, and honor.'' |
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| ==== Bounty: The Shistavanen Seven (28 ABY) ==== | | ==== Bounty: The Shistavanen Seven (28 ABY) ==== |
| Early in 28 ABY. a group that was known as ''The [[starwars:Shistavanen|Shistavanen]] Seven'' popped up as an open bounty. Four of the seven had previously been apprehended and were each serving multiple life sentences in a supermax prison. The remaining three free ones successfully broke their compatriots out of the prison and went on the run. Considered extremely dangerous, and responsible for a massive pile of bodies, this bounty came in as a rarely seen ''Wanted Dead'' missive.
| | In early [[20_ABY_to_29_ABY#28_ABY|28 ABY]], a new bounty sent shockwaves through the galactic underworld, the infamous group known as ''The [[starwars:Shistavanen|Shistavanen]] Seven'' resurfaced, and this time, they were marked with the rare and chilling designation: ''Wanted Dead''. Four of the seven had already been captured in prior years and were serving multiple life sentences in a maximum-security prison. But in a violent and highly coordinated attack, the three remaining members broke their brethren out, freeing the full pack of killers once more. The Shistavanen were ruthless, feral, and notoriously brutal, leaving trails of carnage in their wake. Over the next three months, dozens of bounty hunters attempted to take them down, only to be slaughtered or left badly wounded. The few who survived bore the scars as warnings to others. |
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| For three months dozens of bounty hunters tried and failed to take out the Seven, only a handful escaping with their lives. Across the Outer Rim the gang moved planet to planet leaving nothing but death and destruction in their wake. Idris had considered going after them himself but was talked out of it by Rayjax and Ashara, who wished to focus on more manageable bounties. It was by pure luck, or the will of the Force, that their paths crossed on the desert world of [[starwars:Tatooine|Tatooine]].
| | Idris initially considered going after the Seven, tempted by the high reward and the notoriety it could bring. But both Rayjax and Ashara advised against it, arguing the job was more suicide than bounty. They focused instead on smaller, more manageable hunts. Fate, however, had other plans. While stopping for fuel and supplies on the desert world of [[starwars:Tatooine|Tatooine]], Idris caught wind of a commotion in Mos Espa, and quickly realized the chaos was the work of none other than the Shistavanen Seven. |
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| Mos Espa was no stranger to violence. The sands of the city were often stained with blood, as the different criminal organizations vied for control. Unnoticed by the Seven, he tracked them through several streets, alleys, and buildings, racing along the rooftops of the city. He came at them from above, blasters drawn and firing. Two dropped immediately, and the third managed to knock one of Idris’ blasters from his hand before taking a blaster bolt to the chest from the other.
| | Using the city’s maze-like layout to his advantage, Idris shadowed the gang through narrow streets, tight alleys, and over the sunbaked rooftops. Staying out of sight, he waited for the right moment to strike. That moment came swiftly and violently. Launching himself into action from above, Idris rained blaster fire down on the pack. Two of the Shistavanen fell before they knew what hit them. A third managed to knock one of Idris' blasters away but was immediately dispatched with a precise shot from his second weapon. |
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| Idris was lucky in that his armor was pure beskar, as several shots from the remaining four bounced off his armor, one ricocheting to kill another. Down to three members, the Shistavanen fled down an alleyway. Idris managed to fire off another shot, hitting the fuel tank of a parked speeder, killing a fifth.
| | The ambush caused a temporary panic, but the remaining four were quick to retaliate. Blaster bolts hammered Idris’ armor, thankfully pure beskar, and one lucky ricochet took out another of the gang. Now down to three, the surviving Shistavanen fled down a side alley. Idris followed, loosing a shot into a parked speeder’s exposed fuel cell. The resulting explosion engulfed a fifth gang member in fire, reducing their number again. |
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| The remaining two hijacked a speeder bike and took off through the streets. Idris commandeered one himself and took off in pursuit. Rayjax and Ashara were already on the move to handle the bodies of the slain. | | The final two Shistavanen hijacked a speeder bike and tore through the city, knocking aside market stalls and narrowly avoiding bystanders. Idris quickly commandeered his own and gave chase, the engines howling across the streets of Mos Espa. Rayjax and Ashara, having heard the commotion, stayed behind to secure the fallen bodies. The high-speed pursuit was chaotic and destructive, ultimately ending when the enemy speeder crashed into the side of a cantina. |
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| The chase was fast, frantic, and frenzied leaving behind a wake of destruction before the two Shistavanen crashed into the wall of one of the many cantinas of the city. Limping they fled inside the cantina, with Idris close on their heels.
| | Wounded but still mobile, the last two Shistavanen scrambled inside the cantina. It was midday, and only a handful of patrons were inside. As blaster fire echoed behind them, customers ducked for cover, leaving the gang to dive behind the bar for refuge. Idris entered moments later and took stock of the scene. Rather than risk missing his targets in a direct shootout, he aimed high—firing into the bottles of alcohol and glassware above the bar. In an instant, shattered bottles and ignited vapors erupted into flames, engulfing the space. |
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| Midday, the cantina was sparsely populated, and the few patrons there immediately hunkered down in the booths, while the Shistavanen hid behind the bar. Willing to deal with some property damage, Idris didn’t aim for the two targets, but instead at the glassware and alcohol bottles, causing them to shatter glass upon his bounties. In a single instant, the alcohol went up in flames, burning the two behind the bar top. One died of the burns, but the other survived. While the bounty was specifically cited dead, Idris kept the one alive to bring in alongside the corpses of his compatriots. For months later the people of Mos Espa talked about the rapid assault ''The Viper'' took to successfully take out the notorious Shistavanen Seven.
| | One Shistavanen died screaming in the inferno. The other, badly burned and barely alive, tried to crawl for cover. Though the bounty stated "dead" as the condition, Idris chose to spare the last member. With the other six corpses in tow, he dragged the final survivor to his ship for transport. In the weeks that followed, the people of Mos Espa had a new story to tell, the tale of the red-and-gold armored Mandalorian who rained death from the rooftops, chased monsters through the streets, and ended the terror of the Shistavanen Seven in a single day. ''The Viper'' had struck again. |
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| ==== Bounty: The Corellian Crusher (28 ABY) ==== | | ==== Bounty: The Corellian Crusher (28 ABY) ==== |
| [[File:IdrisKaela.png|thumb|250px|right|Idris on Corellia]] | | [[File:IdrisKaela.png|thumb|250px|right|Idris on Corellia]] |
| [[starwars:Corellia|Corellia]], the wet gray dreary shipyards of the planet were responsible for some of the most important vessels in the galaxy. While the [[starwars:First_Order|First Order]] had yet to be publicly revealed, their tendrils were already present on the planet. | | In 28 ABY, Idris Adenn and the crew of ''The Viper Fang'' traveled to the industrial world of [[starwars:Corellia|Corellia]], known for its gloomy, rain-soaked shipyards and as the manufacturing origin of some of the galaxy’s most iconic starships. Although the presence of the [[starwars:First_Order|First Order]] had not yet been made public, its influence had already begun to seep into Corellian infrastructure and politics. Unaware of this looming threat, Idris and his crew focused solely on a high-priority bounty: the capture of Tagsa’ak ''“The Crusher”'' Menoron. |
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| Idris and the rest of ''The Viper Fang'' crew were ignorant of this fact. They were there for one reason only, Tagsa’ak ''The Crusher'' Menoron. The shipyard worker was notorious for smuggling illicit substances in the ships he helped build and had left a long line of bodies that had been crushed into concealed compartments alongside the drugs. Most of Corellia didn’t care, crime was all too common, and as long as the ships got built the corporations didn’t care.
| | Menoron, a veteran shipyard worker, had gained infamy for using his position to smuggle narcotics and illegal goods inside newly constructed vessels. His nickname came from a more sinister legacy—he was suspected of murdering those who got too close to uncovering his operation, hiding their crushed bodies in hidden compartments alongside the contraband. Local authorities turned a blind eye, and corporations remained indifferent as long as ship production remained on schedule. One grieving family, however, took matters into their own hands and issued a substantial bounty for Menoron’s live capture. |
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| The family of one of his victims however disagreed and placed a large bounty on bringing him in alive to face punishment for his crimes. Idris was lucky, having training in the arts of the [[starwars:Rising_Phoenix|Rising Phoenix]], he was able to jetpack through the shipyards looking for his target. A maze of durasteel, and half-constructed vessels, it was all too easy to see why some people never found their way out.
| | Thanks to his advanced jetpack training in the Mandalorian [[starwars:Rising_Phoenix|Rising Phoenix]] doctrine, Idris was able to navigate the vast and treacherous maze of towering durasteel, cranes, and half-assembled hulls from above, an advantage most bounty hunters lacked in the shipyards’ complex layout. After hours of sweeping the upper scaffolding and gantries, Idris located Menoron, who walked with confidence and impunity through the yards. But the moment he spotted Idris in the sky, he bolted. |
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| Tagsa’ak walked through the shipyard like he owned it. Yet the instant he noticed Idris hovering in the air, he took off running. He didn’t get far before Idris used his vambraces to shoot a rope restraining the man. Tagsa’ak fell face-first into a muddy puddle. A fast capture turned into a slow return, as Idris was forced to walk out of the shipyard with his bounty. Eventually making it out, Tagsa’ak was delivered and payment was received.
| | Menoron didn’t make it far. Idris deployed a cable from his vambrace, latching onto the fugitive and yanking him off his feet. The man landed face-first in a muddy worksite trench. While the capture itself was swift, the return trip proved more difficult; with his target bound and unable to walk on his own, Idris had to navigate the labyrinthine yards on foot, carrying the struggling smuggler back to ''The Viper Fang''. Eventually, he emerged from the complex with Menoron in custody and delivered him to the client. The payout was issued in full, and the crew departed Corellia shortly after. |
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| ==== Bounty: Nexicorp Espionage (29 ABY) ==== | | ==== Bounty: Nexicorp Espionage (29 ABY) ==== |
| Idris had worked as private security before. Idris had worked as a property escort before. He had hunted, tracked, killed, and captured all around the galaxy. In 29 ABY he was hired for the first time as a ''rescuer''. | | By [[20_ABY_to_29_ABY#29_ABY|29 ABY]], Idris Adenn had accumulated a diverse résumé as a bounty hunter, serving as private security, property escort, hunter, tracker, and enforcer across the Outer Rim and beyond. However, it was during this year that he accepted his first assignment as a rescuer, a role that required a unique mix of finesse, firepower, and improvisation. |
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| | The contract originated from Helio Industries, a mid-tier megacorporation embroiled in a covert corporate war with its powerful rival, Nexicorp. While such rivalries usually played out in economic sabotage and shadowy influence games, this case involved something far more volatile. Over the course of ten years, a Helio spy named Lod Hapfan had infiltrated Nexicorp, posing as a low-level employee while quietly funneling sensitive information to Helio. His greatest success came when he secured a complete archive of Nexicorp’s proprietary building schematics and technological blueprints—an unprecedented data theft that could tip the corporate balance for decades. |
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| Major companies waged a typically bloodless war against each other, silent chess moves in the dark to outearn each other. But now and again a pawn would get caught. Helio Industries was losing badly to its corporate rival, Nexicorp. Helio had sent a spy, undercover as an employee within Nexicorp. For ten long years, they siphoned intel out, finally escalating to the complete set of building specs and plans Nexicorp had ever created.
| | Unfortunately for Lod, he was discovered just before his extraction. Nexicorp mobilized immediately, dispatching elite corporate enforcers to locate and neutralize him before he could flee. Helio, desperate to salvage their asset and the stolen intel, turned to Idris and ''The Viper Fang'' crew for a high-risk extraction. |
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| Then they were discovered. Lod Hapfan had slipped up right at the goal line. And now Nexicorp was attempting to track down Lod to recover what had been stolen. It was a race between Idris and Nexicorp to locate and extract Lod with his intel. Both sides realized Lod was holed up near the top of a hundred-story tall highrise.
| | Lod had gone into hiding near the top floors of a fortified, hundred-story Nexicorp skyscraper. With both Idris and Nexicorp agents converging on the building, the situation became a vertical race against time. From the lobby to the roof, Idris fought his way up story by story, encountering heavy resistance from security drones, armed personnel, and environmental lockdowns. While both sides avoided lethal force to prevent escalation, the conflict was anything but bloodless—battered and outnumbered, Idris narrowly reached Lod before the final encirclement closed in. |
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| For one hundred stories Idris and the forces of Nexicorp battled it out, trying to stop the other, without actually killing each other. Outgunned, and exhausted, Idris managed to get to Lod first but had no possible exit down the high rise as the Nexicorp forces closed in. He called for ''The Viper Fang'' to fly up next to the high rise. Not giving Lod any warning he threw his bounty out of a window, before jumping out himself. They landed hard on ''The Viper Fang'' hull but managed to get in and away before they could be shot down.
| | Trapped with no viable exit through conventional means, Idris contacted ''The Viper Fang'', calling in an aerial pickup. Without giving Lod any time to protest, he shoved the stunned spy out of the skyscraper’s window. Seconds later, Idris leapt after him. Both landed hard on the armored hull of ''The Viper Fang'', and the crew quickly pulled them aboard before rocketing away from the Nexicorp perimeter. |
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| In addition to the payment for getting the intel, and the bonus for getting Lod out alive, Helio Industries and Lod both acknowledge a continued debt to Idris and his crew.
| | The mission was a success. Helio Industries received the stolen data, Lod Hapfan survived the ordeal, and Idris earned both his contracted payment and an additional bonus for the live extraction. In the aftermath, both Lod and Helio publicly acknowledged a standing debt to Idris Adenn and his crew, praising their efficiency and daring in one of the boldest corporate extractions in recent memory. |
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| ==== Child of Surprise (30 ABY) ==== | | ==== Child of Surprise (30 ABY) ==== |
| In 30 ABY, Idris received a surprising communication, one he should have expected to happen sooner or later. One of his many “for pleasure” ventures had resulted in a child. With zero hesitation Idris redirected ''The Viper Fang'' to [[starwars:Naboo|Naboo]], where he met his newborn daughter. | | In [[30_ABY_to_39_ABY#30_ABY|30 ABY]], Idris Adenn received an unexpected—though perhaps inevitable—transmission that would change the course of his life. One of his numerous fleeting romantic encounters, the kind he rarely gave much thought to afterward, had resulted in the birth of a child. Without hesitation, Idris rerouted ''The Viper Fang'' to [[starwars:Naboo|Naboo]], where he met his newborn daughter for the first time. |
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| | The child’s mother, Ira, was a servant working for a minor noble household. Overwhelmed and uncertain about how to raise a child alone, Ira had reached out to Idris in desperation. To her surprise, Idris responded not with denial or avoidance, but with swift, decisive action. He assured Ira that their daughter would never lack support or protection, regardless of the unconventional circumstances of her birth. |
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| | Together, they chose to name the child Elia, in memory of Idris’ beloved sister, who had been brutally murdered years earlier. From that point on, Elia’s upbringing became a shared responsibility between Idris and his extended family. While Idris continued his work as a bounty hunter, Elia would split her time between traveling aboard ''The Viper Fang'' with her father and staying on Batuu, where she was lovingly cared for by her '''ba'buir''' (''”Nana”''), Melora. |
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| The girl’s mother, Ira, was just a servant, and in a panic about how to provide for the girl. Idris assured Ira that the girl would be well taken care of. They decided to name her Elia, in memory of Idris’ murdered sister. Elia would spend her time bouncing between living with Idris out on the move, or on Batuu, under the watchful eye of ba'buir (''nana'') Melora.
| | Despite his violent lifestyle and constant movement across the Outer Rim, Idris remained a present and committed father, ensuring that Elia’s life was as stable and safe as possible under the circumstances. Her birth marked a significant turning point in his life, grounding him emotionally and further intensifying his resolve to protect those he considered family. |
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| ==== Great Hunt: Krayt Pearls (30 ABY) ==== | | ==== Great Hunt: Krayt Pearls (30 ABY) ==== |
| With a growing reputation, Idris found himself invited to assist in a great hunt by a wealthy patron, Erik Maroca. The target was a Greater [[starwars:Krayt_dragon|Krayt dragon]] that had been located on Tatooine. Following a night of free drinks and celebration at his return to Mos Espa, Idris met up with Erik and the arsenal of additional warriors he had hired out for the task.
| | By [[30_ABY_to_39_ABY#31_ABY|31 ABY]], Idris Adenn's growing reputation as a skilled bounty hunter and warrior earned him an invitation to participate in a prestigious and perilous hunt on Tatooine. The expedition was organized by Erik Maroca, a wealthy and eccentric nobleman with a taste for old-fashioned bloodsport. The target was no ordinary creature, it was a [[starwars:Greater_krayt_dragon|Greater Krayt dragon]], a rare and nearly mythical beast whose internal Krayt dragon pearls were among the most valuable natural treasures in the galaxy. |
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| This venture promised to be rewarded, each guaranteed a take of the elusive [[starwars:Krayt_dragon_pearl|pearls]] that grew inside of the beasts, but of course, they could only be harvested if the dragon itself was killed.
| | Idris arrived in Mos Espa and was treated to a night of revelry at Maroca’s expense. The following morning, he joined Maroca and a handpicked strike team of fourteen additional mercenaries, hunters, and ex-soldiers, each with a violent past and an appetite for glory. The promise was simple: defeat the Krayt dragon, and each survivor would earn a share of the pearls and the prestige that came with the kill. |
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| Erik Maroca was old school. He desired honor in his kill, something that had to be fought for, and the risk of death always was on the table. He easily could have paid to glass the fearsome beast, but instead led the charge of over a dozen men, each with a sordid history of violence. Erik organized and planned so that they could get on with the killing.
| | Unlike modern trophy hunters who might have used heavy artillery or orbital strikes, Maroca insisted on a traditional approach. He sought personal honor through battle and refused any methods that would diminish the challenge. His plan was direct: lure the Krayt dragon out of its subterranean lair using live bait, then target its known weak points: the eyes, the roof of the mouth, and the softer flesh beneath its armored underbelly. The goal was to wound the beast, expose its vulnerabilities, and then deploy explosives to finish it off. |
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| The plan was simple, draw the beast out with bait, and aim for weak points such as the eyes, and inside of the mouth. Keep it out and engaged without letting off the assault. Once weak points were established, get explosives into them and under the protective armor of its skin. | | However, once the trap was sprung, it became clear that the intelligence they had received severely underestimated the creature. The Krayt dragon was twice the expected size, ancient and far more aggressive than anticipated. The desert erupted into chaos as the beast thrashed through the dunes, killing mercenaries with ease. The group managed to cripple several of its massive limbs and restrict its ability to burrow, but the cost was high. When the beast finally succumbed to blood loss after a brutal, prolonged assault, only six of the original fifteen hunters remained. Two of them were grievously injured. |
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| Plans rarely go the way you expect them to. The beast was twice the size as they had been told, ancient, and more than capable of killing. They managed to expose several pairs of the beast's powerful legs before crippling it. While it was unable to swim through the sandy dunes, it was still more than capable of crushing everyone.
| | As the survivors regrouped to claim their reward, Maroca turned on them. Drawing a blaster, he declared that the remaining spoils belonged to him alone and ordered the others to walk away. Exhausted and demoralized, most complied. Idris, however, stood firm. Maroca fired, but the shot bounced harmlessly off Idris’ '''beskar'gam''' (''armor''). Without hesitation, Idris disarmed Maroca—literally—severing both his shooting hand and his genitals in a swift act of retribution. |
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| By sheer luck, the beast was slain, enough wounds had finally caused it to bleed out. Of the fifteen men, six remained alive, two of whom were critically injured. It was then Erik Maroca pulled out his blaster and told the group to walk away. Most too tired from dealing with the dragon backed away slowly. Idris did not. Erik fired, but Idris’ beskar’gam took the blow with ease.
| | Idris and the remaining survivors looted the Krayt dragon’s corpse for pearls and valuable biological components, claiming more than their promised share. Erik Maroca was left behind, maimed and humiliated in the heart of the Dune Sea, with only the carcass of the slain beast for company. The story of the hunt, and Idris’ brutal justice, quickly spread across Tatooine and beyond, further cementing his reputation as a ruthless but honorable Mandalorian warrior. |
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| For his betrayal, Idris took Erik’s main hand and his manhood. He and the others stripped the Krayt Dragon for the reward they were promised (and then some) and left Erik a bloody mess in the middle of the dune sea with naught but a rotting corpse for company.
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| ==== The Starbound Songbird (32 ABY) ==== | | ==== The Starbound Songbird (32 ABY) ==== |
| [[File:IdrisMJ.jpg|thumb|250px|right|MJ Kilvaari]] | | [[File:IdrisMJ.jpg|thumb|250px|right|MJ Kilvaari]] |
| Idris once again found himself on a job that would drastically change his life. A king, Isaidar Kilvaari, from the planet Aeria in the Outer Rim contacted Idris about a job that would likely last several months. Rebelling tribal groups on the planet were kicking up violent encounters in protest of the Kilvaari Monarchy’s rule. | | In [[30_ABY_to_39_ABY#32_ABY|32 ABY]], Idris Adenn accepted a contract that would significantly alter the course of his personal life. He was contacted by King Isaidar Kilvaari, monarch of the Outer Rim world Aeria, a planet embroiled in a series of violent uprisings. Numerous tribal factions across the planet had begun to rebel against the Kilvaari monarchy, denouncing its rule and demanding autonomy. In response, the crown sought to stabilize the region by hiring offworld mercenaries, bounty hunters, and military contractors who had no political affiliation with the planet. |
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| | Despite personal reservations about quelling what appeared to be a fight for freedom, the lucrative nature of the assignment persuaded Idris to accept. For several months, ''The Viper Fang'' operated out of the royal palace hangar, providing tactical support and engaging in peacekeeping operations. |
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| | It was during this time that Idris, along with his companions Rayjax and Ashara, first encountered Princess Madeline Jisella Kilvaari—the king’s only daughter. Eighteen years old, intelligent, and possessing a striking presence, the princess immediately captivated Idris. Despite his many confident and often successful advances in the past, Idris found himself repeatedly rejected by Madeline, who made it clear she had no interest in romance. She was already promised in an arranged political marriage to a local noble, a strategic alliance meant to reinforce the monarchy’s power. |
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| | Three weeks into their stay on Aeria, Idris, Rayjax, and Ashara attended an underground swoop bike race, an illegal event hosted in one of the city’s industrial districts. The winner of the race was a masked rider who refused to reveal their identity, even at the extravagant after-party that followed. The trio found this secrecy suspicious but thought little of it, until Idris, on their return to the palace in the early morning hours, spotted the racer sneaking back into the royal grounds. |
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| | To his surprise, the mystery rider was none other than Princess Madeline herself. |
| | Following this discovery, Idris and Madeline—who insisted he call her MJ—began a secret correspondence. Their conversations grew deeper and more frequent, spanning everything from Idris’ storied past and offworld adventures to MJ’s resentment toward her father and the rigid traditions of Aerian nobility. She revealed her greatest desire: to leave Aeria behind and explore the galaxy, free of obligation, politics, and preordained marriage. |
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| To help restore peace, King Kilvaari was hiring dozens of mercenaries and military contractors with no ties to the planet. While conflicted about fighting those who were rebelling for freedom, the payout was just too much to ignore. So for several months, ''The Viper Fang'' set up shop in Isaidar’s palace hangar.
| | Despite the growing emotional intimacy between them, Idris’ romantic pursuits continued to be rebuffed. MJ remained determined not to be a conquest or a distraction. Her resistance only intensified Idris’ interest, developing a dynamic built on mutual respect, challenge, and unspoken affection. |
| | By the end of the contract, the rebellion had been suppressed and the Kilvaari regime stabilized, but MJ’s desire to escape had only grown stronger. With their time on Aeria coming to an end, Idris and his crew quietly began coordinating a plan to help the princess flee the planet and live the independent life she had long dreamed of. |
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| This is where Idris, Rayjax, and Ashara met the princess, Madeline Jisella Kilvaari. Eighteen, beautiful, and a sharp quick mind, Idris was smitten with her at first sight. Despite dozens of attempts to woo her, Idris for the first time in his life experienced true rejection. She was already promised to be married off to a lord on Aeria. A traditional marriage for allegiance.
| | ==== Songbird’s Escape (32 ABY) ==== |
| | The plan to help Princess Madeline "MJ" Kilvaari escape from Aeria took several months of careful preparation. Idris and his crew understood that the disappearance of a royal figure would trigger a planetary crisis, so they orchestrated the operation with utmost precision. It was imperative that ''The Viper Fang'' not be directly linked to MJ’s disappearance, especially given the high-profile nature of their previous contract with the Kilvaari monarchy. |
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| Just three weeks into the job on Aeria, the trio spent a night off attending a very illegal street [[starwars:Swoop|swoop bike]] race. The winner of the race was a woman who kept her face completely concealed, even at the over-the-top after-party. The three found it suspicious but stayed at the party until it was broken up by the local police force.
| | To distance themselves from suspicion, Idris publicly accepted a high-visibility job in the Core Worlds, creating a solid alibi and positioning himself far from Aeria during the time of the escape. Meanwhile, his trusted companions Ashara Kyl and Rayjax covertly returned to Aeria under false identities. Using old contacts and favors earned during their previous stay, they managed to commandeer several tribal transport vessels—ships previously used by the rebels during the recent civil unrest. |
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| In the early hours of the morning, while returning to the palace, Idris spotted the racewinner sneaking back into the palace. He realized it was none other than Madeline. | | In a show of solidarity with the rebellious tribes, Ashara and Rayjax also leaked critical intelligence to the insurgents, including security codes and city schematics stolen from the palace archives during their initial stay. The goal was to destabilize the planet’s centralized systems just enough to distract from the extraction operation. |
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| This knowledge led to a very frequent set of secret communications between Idris and Madeline, who asked him to call her MJ. They talked about everything, Idris’ history, the adventures he, Rayjax, and Ashara went on, and how much of a colossal asshole MJ’s father was. It was more than evident however that what MJ wanted more than anything was to leave the planet of Aeria behind and to see the stars. She certainly had no interest in being used as a political prop in a pre-arranged marriage. Through all of this Idris still failed to seduce her, a fact that both drove him crazy and desire her all the more.
| | The plan culminated in a staged transport accident. MJ had been scheduled to travel aboard a government transport shuttle for a diplomatic appearance on the opposite side of the planet. Ashara and Rayjax orchestrated a collision between their commandeered tribal vessel and MJ’s shuttle, making it appear to be a rebellious attack. In the ensuing chaos, they extracted MJ from the wreckage under the guise of rescue and sealed themselves in a pre-prepared shipping container, designed to evade both biological and technological scans. |
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| As the job on Aeria concluded, the rebelling tribes pacified, Idris and crew planned with MJ to help her escape to live the life she always wanted.
| | The container was jettisoned into deep space, where Idris, piloting ''The Viper Fang'', retrieved them in a covert recovery operation far from any trade lanes or known systems. By the time the Aerian authorities traced the transport logs, the princess and her rescuers were already light-years away. |
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| ==== Songbird’s Escape (32 ABY) ====
| | Back on Aeria, King Isaidar Kilvaari launched a planetwide manhunt for his missing daughter. As MJ’s disappearance escalated into a full-blown political scandal, the king reached out to numerous contacts across the galaxy—including Idris himself. Playing his part, Idris expressed grave concern and promised to relay any information he might come across, all while keeping MJ safely aboard his own ship. |
| It took several months before the plan was set, and enough time since the job on Aeria to not shed suspicion on ''The Viper Fang'' being connected. Idris even very publicly took a job in the core worlds to establish an alibi.
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| Ashara and Rayjax secretly made their way back to Aeria, and commandeered some tribal transport ships (along with providing the tribes security access codes and security maps for the major cities on the planet). They used the ship to “crash” another transport ship that MJ was taking to cross the planet. They smuggled themselves off-planet in a container that was left floating in deep space, where Idris picked them up with ''The Viper Fang''.
| | When offered the opportunity to be dropped off at any world of her choosing, MJ initially insisted she would part ways after “one more stop” or “one more mission.” However, as time went on, it became clear that she had no real intention of leaving. She had finally found the freedom she longed for. Over time, she officially joined the crew of ''The Viper Fang'', taking on the role of primary pilot—a position previously held by Rayjax, who was more than happy to return to his passion for engineering and ship maintenance. |
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| MJ’s father King Isaidar was frantic, and eventually even contacted Idris himself to request help in locating his missing daughter. Idris promised he would let the king know if he came across any information regarding MJ. Idris offered to drop MJ off at any planet she wanted, and after a very prolonged series of “one more job” claims on her end, it was evident she was happy staying aboard the ship as one of the crew, taking over the role of the primary pilot from Rayjax, who was much happier focusing purely on mechanics. | | MJ’s transition from political pawn to free-roaming pilot became a pivotal moment not just for her, but for the entire crew. Her sharp mind, resourcefulness, and dry wit added a new dynamic to the team, and her bond with Idris continued to deepen in the years that followed. |
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| ==== Great Hunt: The Terentatek (33 ABY) ==== | | ==== Great Hunt: The Terentatek (33 ABY) ==== |
| Idris had done a lot of stupid stuff in his life. Accepting a hunt request to corral a [[starwars:Terentatek|Terentatek]] was certainly up there on the list. A rich game collector, Divad Ston’iving, had owned it as part of his private menagerie. His attempts to recapture the beast failed, as did the first four bounty hunters he hired to help. Idris was completely unaware of the prior four hunters when he accepted the job. | | Among the more ill-advised jobs Idris ever accepted, few ranked higher than the hunt for a [[starwars:Terentatek|Terentatek]], a notoriously dangerous Force-resistant creature originally native to Korriban. The request came from Divad Ston’iving, a wealthy game collector known for his eccentric and extravagant private menagerie. The Terentatek had been part of Ston’iving’s collection until it broke free from its enclosure, killing staff and rampaging through the facility. |
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| This bounty was very specifically wanted “alive”. Divad had spent too much money to get it in the first place, and on its living quarters to let it die. This fact was a likely contributing factor to the first four bounty hunters failing.
| | Unbeknownst to Idris at the time, he was the fifth bounty hunter to be hired for the task—the previous four had either died or disappeared during their attempts to subdue the creature. This lack of transparency would prove costly. |
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| Idris learned several things in quick order about the Terentatek. It was bipedal. It was fast. It was definitely poisonous. And it was dumber than his brother was.
| | Ston’iving’s one uncompromising requirement was that the Terentatek be captured alive. The collector had spent a fortune acquiring the beast and investing in specialized containment equipment, and he was unwilling to see that investment destroyed. This strict parameter—paired with the extreme difficulty of the hunt—had likely contributed to the failure of the previous contractors. |
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| The damage to the menagerie was extensive. Idris lost count of how many exotic animals were either collateral damage or also escaped during the conflict, never mind the cost of repairing the facility itself. Armor severely damaged, most of his ribs broken, and a taint of poison from a minor scratch flowing through his veins, Idris realized it was a kill-or-be-killed situation. | | Idris soon discovered the Terentatek’s true threat level. The creature was bipedal, unnaturally fast, and highly venomous, with tusks and claws capable of shredding armor. Despite its brutality, it was not highly intelligent—Idris would later joke that it was “dumber than his brother.” Still, its low intelligence did nothing to lessen the chaos it unleashed. |
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| Idris chose the first option, to the wrath of Divad Ston’iving, who refused to pay Idris for his efforts. In serious need of medical attention, he severed the head of the Terentatek and dragged it back with him to the ship to have it mounted as a trophy. Before Ashara could knock him out and get him in a bacta tank he also made sure the ship fired on the main gates of the menagerie ensuring what creatures were still alive in there could escape. | | The hunt quickly devolved into carnage. The menagerie was extensively damaged, with dozens of exotic and often irreplaceable creatures either killed in the crossfire or released in the chaos. Idris himself suffered multiple broken ribs, extensive armor damage, and a poisonous scratch that began to take its toll as he fought on. The tranquilizers and containment gear provided by Ston’iving proved ineffective, and Idris realized he was in a kill-or-be-killed situation. |
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| | Despite the client’s orders, Idris killed the Terentatek, sustaining further injuries in the process. As expected, Divad Ston’iving refused to pay Idris for the job, enraged that his prized creature was dead. Barely conscious and in desperate need of medical treatment, Idris severed the Terentatek’s head, dragged it back to ''The Viper Fang'', and had it mounted as a personal trophy. |
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| | Before his crewmate Ashara could sedate him and get him into a bacta tank, Idris ordered the ship to fire on the main gates of the menagerie, ensuring that whatever surviving creatures remained had a chance to escape captivity. This final act, both vengeful and symbolic, ended the disastrous hunt on his terms. |
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| ==== That Ewok Wok (33 ABY) ==== | | ==== That Ewok Wok (33 ABY) ==== |
| [[File:Takkoo.png|thumb|250px|right|Takkoo]] | | [[File:Takkoo.png|thumb|250px|right|Takkoo]] |
| It was several days before anyone on ''The Viper Fang'' realized they had a stow-away on board. Everyone was focused on Idris healing, and what next job to take. Only as more food went missing did they realize one of the creatures held by Divad Ston’iving had snuck aboard the ship.
| | Several days passed after the chaotic Terentatek hunt before the crew of ''The Viper Fang'' realized they weren’t alone aboard the ship. With Idris recovering from his injuries and the crew focused on planning their next job, it wasn’t until a noticeable amount of food began disappearing that suspicion arose. A brief investigation led to the surprising discovery of a young [[starwars:Ewok|Ewok]] stowaway—later introduced as Takkoo. |
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| A young [[starwars:Ewok|Ewok]] named Takkoo, who after smelling some of the food being stored on ''The Viper Fang'' snuck on board.
| | Takkoo had apparently been part of Divad Ston’iving’s menagerie, though exactly how the Ewok came to be there was never fully explained. After the destruction of the facility, he had quietly snuck aboard ''The Viper Fang'', drawn in by the scent of stored food. Initially fearful and defensive, Takkoo proved more curious than dangerous. |
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| It took some work, but Idris picked up enough of Ewokese to understand Takkoo, who in turn picked up enough Basic to know he should stop stealing their food, they would gladly feed him. When Takkoo came in contact with Rayjax, he seemed to believe the Wookiee was in fact a giant Ewok, and constantly stuck by Rayjax’s side.
| | Communication posed a challenge at first, but Idris made the effort to learn basic Ewokese, while Takkoo picked up enough Galactic Basic to hold conversations. Once the misunderstanding about the stolen food was cleared up—and he was assured he didn’t need to steal to eat—Takkoo quickly integrated himself into the crew. |
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| They tried several times to free Takkoo, including taking him back to the Forest Moon of [[starwars:Endor|Endor]]. Takkoo refused to leave. Curious, and smart, he seemed to enjoy life on the ship and took up studying about all the strange new food he would encounter on their travels. He eventually became a very capable cook.
| | Takkoo formed an immediate bond with Rayjax, whom he believed to be a giant Ewok. The two became nearly inseparable, with Takkoo often shadowing Rayjax through the ship's corridors and engine bays. His inquisitive nature and boundless energy made him both a handful and a source of entertainment. |
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| | Despite several attempts to return him to the Forest Moon of [[starwars:Endor|Endor]], Takkoo adamantly refused to leave. He seemed captivated by life aboard the freighter and particularly fascinated by the vast variety of food the galaxy had to offer. Channeling this fascination into something more practical, Takkoo eventually took it upon himself to learn cooking. Over time, he became the crew’s unofficial chef, blending traditional Ewok ingredients and techniques with off-world flavors and recipes encountered during their travels. |
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| | Though never formally inducted, Takkoo became a valued and permanent member of ''The Viper Fang'' crew, known for his mischief, culinary talent, and fierce loyalty. |
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| ==== Bounty: Deep Fried Mon Calamari (34 ABY) ==== | | ==== Bounty: Deep Fried Mon Calamari (34 ABY) ==== |
| The Ocean Dunes of [[starwars:Karnac|Karnac]] are a sight to behold. But its majestic beauty was a bonus for ''The Viper Fang’s'' visit to the planet. A popular retreat for the [[starwars:Mon_Calamari|Mon Calamari]], it also happened to be the last known location of Qelmaax Rohb, a particularly dangerous and sociopathic environmental terrorist, wanted dead or alive. | | The Ocean Dunes of [[starwars:Karnac|Karnac]], a shimmering expanse of liquid sand and reflective sediment, are often considered one of the most breathtaking natural wonders in the Outer Rim. A favored destination among the [[starwars:Mon_Calamari|Mon Calamari]] elite, Karnac served as more than just a scenic stop for ''The Viper Fang''. It was the last confirmed location of Qelmaax Rohb, a high-priority bounty and known environmental terrorist. |
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| Qelmaax was responsible for the bombings of over two dozen corporate offices, each responsible for their own fair share of pollution and eco-damage through the core systems. Logging, ship manufacturing, chemical processing. There was no real rhyme or reason to the companies he went after, only that they contributed to damage to the planets they operated on. | | Qelmaax, himself a Mon Calamari, had become infamous for orchestrating a wave of violent eco-attacks across the Core Worlds. Over two dozen bombings were linked to him, all targeting corporations associated with planetary pollution and ecological degradation. His targets ranged from logging operations and shipyards to chemical processing plants, but there seemed to be no consistent ideology behind his choices—only that he believed they had harmed their environments. His unpredictable methods and lack of discrimination made him a highly dangerous figure, wanted dead or alive. |
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| Idris had always admired the Mon Calamari. Their contributions to the Rebellion during the war could never be understated, and their ability to convert ships to war vessels was impressive no matter what side of the war you sat on. In fact, Qelmaax was the first instance of a truly dangerous and mental Mon Calamari that Idris had ever heard of. | | Despite his violent legacy, Qelmaax was something of an anomaly among his people. Idris had long respected the Mon Calamari for their technological ingenuity and their pivotal role in the Rebellion. Qelmaax was, in Idris' experience, the first truly sociopathic Mon Calamari he had encountered. |
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| Lucky for Idris, Qelmaax wasn’t in a location to expose a lot of collateral damage, a small dingy of a lifeboat on the dunes. Unfortunately, the whole thing was rigged with enough booby traps, weapons, and explosives to wage war on a small planet. Only Qelmaax seemed to know the vessel well enough to move about it without being skewered, sliced, diced, impaled, or detonated.
| | Qelmaax had holed up in a lifeboat-sized vessel half-buried in the dunes, a seemingly unassuming location. But closer scans revealed the craft was a veritable deathtrap—rigged with pressure plates, motion-triggered weapons, hidden mines, retractable blades, and poison gas canisters. The ship had been turned into a fortress only its creator could safely navigate. Any attempt at a stealth entry or capture would have resulted in a guaranteed fatality. |
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| Idris’ primary strategy was always to attempt to bring in a bounty warm if it was possible. But as he scanned the ship he realized that was less and less an option. Thankfully the bounty was open on the status of the Mon Calamari to get paid. Idris never even stepped foot on the ship, He waited for Qelmaax to appear, then roasted him while hovering in the air with the flamethrower on his vambraces. The toasted corpse of Qelmaax did give Idris a hankering for some seafood, something Takkoo was more than happy to supply back on the ship.
| | Though Idris generally preferred to bring in bounties alive whenever possible, the situation made it clear that a non-lethal approach would be suicidal. With the contract allowing for the target to be brought in dead, he chose a safer path: hovering above the vessel using his jetpack, Idris waited until Qelmaax emerged and incinerated him on sight using the flamethrower in his vambrace. |
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| | Qelmaax’s charred remains were later confirmed and reported, and the bounty was paid in full. The mission concluded without further incident—aside from sparking an unexpected craving for seafood in Idris, which was promptly indulged by Takkoo, ''The Viper Fang’s'' resourceful Ewok cook. |
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| ==== Brotherhood in Shadows (36 ABY) ==== | | ==== Brotherhood in Shadows (36 ABY) ==== |
| [[File:IdrisHeadshot2.png|thumb|250px|right|Idris when he first encountered the Brotherhood]] | | [[File:IdrisHeadshot2.png|thumb|250px|right|Idris when he first encountered the Brotherhood]] |
| Idris found himself on the nightclub and research station of [[Danktooine]], located in the [[Caperion System]]. He was totally unaware of the station's affiliation with the Brotherhood, Scholae Palatinae’s status as an Imperial remnant, or who the owner of the station, [[Xen%27Mordin_Palpatine|Xen’Mordin]], was. It was just a stopping point following a long day in the field. | | While en route back from an extended mission, Idris made an unplanned stop at a research and entertainment outpost known as [[Danktooine]] Station, located in the [[Caperion System]]. The facility functioned both as a nightclub and a covert research hub, but Idris was unaware of its deeper affiliations—namely its connection to [[The_Brotherhood|The Brotherhood]], its operation under [[Clan_Scholae_Palatinae|Scholae Palatinae]], an Imperial remnant faction, or that its owner was [[Xen%27Mordin_Palpatine|Xen’Mordin Palpatine]], a powerful figure with deep ties to the Sith and galactic underworld. To Idris, it was simply a place to unwind after a long day on the job. |
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| As fate would have it, this night also saw Xen’Mordin leave his private office and visit the nightclub as well. He was looking to witness the next test in a series of chemical developments to increase suggestibility in sentient beings. As always the nightclub remained an incredible testing site for Vismorsus Industries to exploit.
| | By chance, Xen’Mordin happened to be present that same night, leaving his private observation suite to personally oversee the latest human trials of a chemical compound developed by Vismorsus Industries. The compound was designed to enhance suggestibility in sentient beings—part of an ongoing series of experiments conducted under the guise of recreational club activity. Danktooine’s nightclub, with its frequent influx of travelers and lack of external oversight, served as an ideal testing ground. |
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| However, the tests didn’t go as planned, as in several of the unwitting test subjects the chemical drastically increased aggression. A step back for Xen’Mordin but something he would have filed away for use should it be needed. But first, there was the issue of the full-on brawl taking place. | | However, the test went awry. Instead of making patrons more pliant, the chemical triggered intense, erratic aggression in several individuals. Within minutes, the nightclub descended into chaos as a violent brawl erupted. Though the results were a scientific failure for Xen’Mordin, he noted the reaction for possible future use in more destructive applications. |
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| Idris was always down for a good bar fight, having experienced more than a few himself. He jumped in to subdue the aggressive test subjects/club patrons. In the middle of the fight, he tackled Xen’Mordin to the ground, saving him from a spray of blaster fire. Xen’Mordin, a bit annoyed at being manhandled when he was perfectly capable of handling the blaster fire himself, did feel slightly grateful for Idris’ quick action to protect him, a stranger, from danger. | | Unaware of the experiment’s origins, Idris instinctively joined the fight—not out of obligation, but because he never turned down a good brawl, especially one that offered a chance to keep bystanders safe. In the fray, he spotted a cloaked individual about to be caught in a burst of blaster fire and tackled him to the ground, narrowly saving him. That individual turned out to be Xen’Mordin himself. Though fully capable of defending himself, Xen’Mordin was both irritated and quietly impressed by the Mandalorian’s reflexes and disregard for personal safety. |
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| While the club cleaned up from the fight, Xen’Mordin bought Idris a round, while quickly running a background check on the Mandalorian. Upon learning that Idris was an accomplished bounty hunter, Xen’Mordin offered him a substantial amount of money to take on some less-than-savory jobs he needed to be taken care of.
| | Once the situation was under control and the club began its usual clean-up protocols, Xen’Mordin invited Idris to join him for a drink. As they conversed, Xen’Mordin discreetly ran a background check and was intrigued to discover Idris' extensive reputation as a skilled bounty hunter and mercenary. Recognizing an opportunity, he offered Idris a substantial contract for a series of discreet—and morally ambiguous—assignments that required the expertise of someone without allegiances to the Brotherhood or the Empire. |
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| | This encounter marked the beginning of a complicated, and occasionally profitable, association between Idris and Xen’Mordin. |
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| ==== Bounty: Exciting Excidium Exposure (37 ABY) ==== | | ==== Bounty: Exciting Excidium Exposure (37 ABY) ==== |
| An agent of [[House Excidium]] went rogue, in the worst possible way. Ull Domar had taken secrets from the house, and of [[Clan Scholae Palatinae]], and run. The House, clan, and all of the Brotherhood’s dealings within the Caperion System had to remain a secret. Should the wrong people learn of it, the system would be at risk, and Scholae Palatinae might find themselves on the run once again.
| | In one of the more politically delicate assignments of his career, Idris was contracted to retrieve Ull Domar, a rogue intelligence agent formerly of [[House Excidium]], a clandestine branch of [[Clan Scholae Palatinae]]. Domar had committed a severe betrayal—stealing sensitive intelligence not only from House Excidium but from the broader Scholae Palatinae infrastructure. His desertion posed a major threat to the secrecy of the Brotherhood’s operations within the Caperion System. Were this information to fall into the wrong hands, the entire region could be compromised, and Scholae Palatinae might once again be forced into exile, as they had been in past generations. |
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| Knowing there would be many from the clan looking for the rogue agent, he decided to intervene by hiring a professional.
| | With internal pressure mounting and several members of the clan already attempting to locate Domar, leadership sought an external solution—someone outside the Brotherhood’s political entanglements. Idris, already familiar with working on high-stakes, deniable operations, was offered the contract. To his surprise, the payout was substantial, especially for what initially appeared to be a routine apprehension. |
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| Idris gladly took the job, shocked at how many credits were on the table for what he could tell was nothing more than a routine snatch and grab. Domar didn’t even seem particularly dangerous, a timid sort of man more interested in reading than fighting. Utilizing his own contacts, Idris was able to quickly trace Domar to the smuggler’s moon, [[starwars:Nar_Shaddaa|Nar Shaddaa]].
| | Domar himself did not seem like a threat. By all accounts, he was bookish, reclusive, and nonviolent, far more a scholar than a soldier. Using his own intelligence network and underground contacts, Idris tracked Domar to [[starwars:Nar_Shaddaa|Nar Shaddaa]], the notorious smuggler's moon and a known haven for fugitives, traffickers, and data brokers. |
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| All data pointed to Domar trying to sell info to the Hutts, who had been less than pleased that Scholae Palatinae had been operating for decades in their territory when they occupied the Cocytus System.
| | It quickly became clear that Domar was attempting to leverage his stolen intelligence with the Hutts, in particular those who held old grudges over Scholae Palatinae’s previous incursion into the Cocytus System, which had been under Hutt influence for years. If Domar succeeded in selling his information, it could escalate into a broader conflict with the criminal syndicates. |
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| Upon reaching the moon, Idris realized the warehouse Ull Domar was hiding in was very well-defended. The Hutts took maintaining their domain seriously, and infractions on their turf would come with deadly consequences. Rather than shoot his way through to get to Domar, Idris faked it. He claimed to work for the same Hutt that owned the warehouse, telling the guards he was there to escort Domar to “The Boss”. | | Upon arrival, Idris located the warehouse where Domar was hiding—heavily guarded and secured by Hutt enforcers. Recognizing the risk of a full assault, and aware that even a minor firefight on Hutt turf could result in interstellar retaliation, Idris instead employed subterfuge. He posed as a representative of the very Hutt crime lord who owned the property, claiming he had been sent to personally escort Domar to a meeting with “The Boss.” |
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| Remarkably it worked, and Idris returned Ull Domar to the Caperion System without having to fire a single shot.
| | To Idris' surprise, the ruse worked. The guards, not eager to interfere with internal Hutt affairs, allowed him access without question. Idris located Domar and quietly extracted him from the moon without ever firing a shot. |
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| | Domar was returned to the Caperion System, where his fate remained a closely guarded secret. Idris, for his part, was paid in full—his reputation further solidified as a professional capable of resolving volatile problems with surgical precision. |
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| ==== Coin Bound in Blood (37 ABY) ==== | | ==== Coin Bound in Blood (37 ABY) ==== |
| Idris’ name and the deeds he had done for Xen’Mordin traveled around the Brotherhood. Another Mandalorian, talented and deadly, but not directly affiliated with the Brotherhood was a rare sight. His name eventually found its way to the ears of another such Mandalorian, Declan Roark. | | As Idris’ reputation grew within the Brotherhood, particularly due to his successful operations for Xen’Mordin Palpatine, his name began circulating through its many circles. A Mandalorian working independently—skilled, efficient, and unaffiliated with any House or Clan—was a rarity. His deeds eventually caught the attention of another Mandalorian operative within the Brotherhood: [[Declan Roark]]. |
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| | Formal contact was initiated through [[Thane_Skotos|Atra Ventrus]], who delivered a challenge coin—a symbolic and traditional method among Mandalorians for extending offers of allegiance or challenge. The coin bore a message from Roark, who was working to assemble a cadre of like-minded individuals to found a new Clan within the Brotherhood—[[Clan Vizsla]]—named after the legendary Mandalorian warrior clan from ancient history. |
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| | Roark’s vision was to form a Clan that blended Mandalorian tenets of strength, honor, and self-reliance with the Brotherhood’s own ambitions. It would also serve a practical purpose: offering its members the chance to work within a structure that promised steady income, strategic influence, and expanded resources. |
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| | Idris, recognizing both the cultural significance and the lucrative opportunity, accepted the invitation without hesitation. He became one of the foundational members who helped organize, recruit for, and launch Clan Vizsla, marking the Brotherhood’s newest Clan formation in years. |
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| | At the same time, Idris’ growing list of contacts and associates brought him into close orbit with the [[Shroud_Syndicate|Shroud Syndicate]], the Brotherhood’s covert criminal and intelligence network operating aboard ''The [[Godless_Matron|Godless Matron]]'', a massive roving space station serving as its base of operations. The Shroud Syndicate specialized in black-market deals, information brokering, assassination, and other underworld activities that the Brotherhood could not directly tie itself to. |
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| Contact between the two was established by [[Thane_Skotos|Atra Ventrus]] delivering a challenge coin. Declan was looking to form a group of like-minded individuals to open a new clan within the Brotherhood, one that would provide a reliable way to make a lot of credits.
| | Through his work with the Syndicate, Idris caught the attention of [[Selika Roh]], the [[Herald]] of the Council. Recognizing his value as a field operative and intermediary, Selika appointed Idris as her [[Praetor]]—a personal agent tasked with assisting in both official and off-the-record assignments tied to the Herald’s Office and the Syndicate. |
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| Idris jumped at the opportunity and was among those who helped plan and open the Brotherhood’s newest clan, [[Clan Vizsla]], named after the legendary Mandalorian clan. During this time, his underworld contacts also brought him into the fold of the [[Shroud_Syndicate|Shroud Syndicate]], the Brotherhood’s own underworld operating out of the [[Godless_Matron|Godless Matron]]. He quickly found himself under the direct employee of one of the [[Dark Council|Council]], the [[Herald]] [[Selika_Roh|Selika Roh]], as her [[Praetor]].
| | These affiliations solidified Idris’ role not only as a respected mercenary within the Brotherhood, but as a central figure in the underworld networks operating in its shadow. |
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| ==== Bounty: The Protector of Ullr (37 ABY) ==== | | ==== Bounty: The Protector of Ullr (37 ABY) ==== |
| In 37 ABY, shortly after the formation of Clan Vizsla a woman was murdered and defiled outside the Saga drinking hall on the Clan’s homeworld of [[Zsoldos]]. Idris and the crew of ''The Viper Fang'' were among some of the Vizsla members that accepted the contract on the murderer and rapist, Nnelg Noswil. | | [[File:Zsoldos.jpg|thumb|250px|right|Clan Vizsla’s base of Operations - Zsoldos]] |
| | In [[30_ABY_to_39_ABY#37_ABY|37 ABY]], shortly after the formation of Clan Vizsla, a brutal crime shocked the population of [[Zsoldos]], the Clan's designated homeworld. A woman was found murdered and sexually mutilated just outside the doors of the Saga drinking hall, a popular gathering spot for Clan members and locals alike. The act sparked outrage across Vizsla territory, and a bounty was swiftly placed on the perpetrator—Nnelg Noswil, a known reclusive hunter and survivalist who had long lived deep in the forests near the settlement of Ullr. |
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| | Noswil had a reputation for unpredictability and violence. He rarely entered town except to trade or gather supplies, and when he did, he kept to himself. Attempts to locate and apprehend him had repeatedly failed, with several local bounty hunters and Clan initiates disappearing in the forest while pursuing him. Rumors and fear surrounding Noswil’s lair only grew. |
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| Nnelg was a crafty loner, who lived deep in the forest surrounding the town of Ullr, and only returned to town for supplies when he needed them. No one was certain of his exact location in the forest, but what the people of Ullr did know was that none of the people who had ventured to bring him in had returned.
| | Idris, along with the crew of ''The Viper Fang'', was among the Clan Vizsla members who accepted the bounty. Upon arriving in Ullr, Idris began questioning townspeople, trying to piece together Noswil’s movement patterns and possible location. Before the investigation could fully take root, Noswil unexpectedly reappeared in town, and in the chaos that followed—sparked by citizens trying to apprehend him—several civilians were killed or injured. |
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| While Idris was questioning people in town, Nnelg reappeared and in the attempts by the locals to stop him, resulting in several other civilian deaths and injuries. Idris eventually learned some Vizsla initiates had attempted and failed to kill Nnelg, and using the still-active transponders in their suits, tracked down Nnelg’s location in the forest. Following a brief battle, Nnelg was killed and Idris turned in the body as proof.
| | Through his inquiries, Idris learned that a group of Vizsla initiates had previously attempted to eliminate Noswil but had gone missing. Using the still-active transponders in their damaged armor suits, Idris was able to track their final positions and triangulate Noswil’s hideout deep within the forest. |
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| For his actions in stopping Nnelg, Idris became known as ''The Protector of Ullr'' amongst the locals.
| | Idris engaged the fugitive in a violent confrontation and, after a brief but intense fight, killed Noswil. He returned the body to Ullr as confirmation that the killer was no longer a threat. The town, grateful for the closure and protection, began referring to Idris by a new honorific: ''The Protector of Ullr.'' |
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| ==== Discord (37 ABY) ==== | | ==== Discord (37 ABY) ==== |
| Clan Vizsla was called to action shortly after forming. One of the Brotherhood’s greatest enemies, [[The_Collective|The Collective]] had faked a Brotherhood attack on a group of potential new allies, [[The_Severian_Principate||The Severian Principate]]. With the Collective falsely attributing these attacks to the Brotherhood and holding several important Brotherhood individuals, including the Deputy Grand Master [[Evant_Taelyan|Evant Taelyan]], Clan Vizsla jumped into action. | | Not long after the formation of Clan Vizsla, the newly established Mandalorian clan was called into action during a crisis that threatened the stability of the Brotherhood’s fragile diplomatic relationships. The Brotherhood’s longtime adversaries, [[The_Collective|The Collective]], orchestrated a calculated deception—staging a false-flag attack against [[The_Severian_Principate||The Severian Principate]], a rising power in the galaxy and potential ally to the Brotherhood. |
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| | The Collective's plan was twofold: discredit the Brotherhood by making it appear responsible for the attack, and strain any chance of an alliance with the Principate. Worse still, during the incident, the Collective succeeded in capturing several key Brotherhood personnel—including the [[Deputy Grand Master]], [[Evant Taelyan]]. |
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| | In response to the crisis, Clan Vizsla mobilized immediately. By this time, Idris had not only been formally inducted into the Brotherhood but had also risen to a leadership position within the Clan. He commanded [[Saxon|Battleteam Saxon]], a strike unit composed of elite warriors and operatives under Clan Vizsla’s banner. |
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| | Idris and his team were deployed to the [[Lyra-3K-a_system#Lyra_colony|Lyra Colony]], the main industrial settlement in the [[Lyra-3K-a_system|Lyra-3K-a system]], known for its mining operations. The colony had come under heavy attack by Collective forces, and its civilian population was in grave danger. Fighting alongside the broader Vizsla war effort, Idris and his crew engaged in intense close-quarters combat within the narrow corridors and industrial zones of the colony. |
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| | Through coordinated tactics and relentless effort, Idris played a critical role in pushing back the Collective’s assault and securing the safety of the Lyra Colony inhabitants. The operation proved to be a turning point—not only was the colony saved, but the principled actions of Clan Vizsla helped restore trust with the Severian Principate, strengthening a vital alliance for the Brotherhood. |
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| | This victory also reaffirmed the Brotherhood’s determination to dismantle the Collective's influence, marking a major escalation in their long-standing conflict. |
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| By this time, not only had Idris become a full-fledged member of the Brotherhood, and founding member of Clan Vizsla, but he was also now in charge of a small team within Clan Vizsla, [[Saxon|Battleteam Saxon]]. Idris and his crew found themselves in heavy combat within [[Lyra-3K-a_system#Lyra_colony|Lyra Colony]], the main settlement for the mining operations within the [[Lyra-3K-a_system|Lyra-3K-a system]]. Alongside the rest of Clan Vizsla, Idris helped push back the Collective forces from the colony and save the civilians who called it home. This bolstered the Brotherhood’s relationship with the Principate while furthering the continuing war against the Collective.
| | ==== The Way (37 ABY) ==== |
| | Idris’ involvement with Clan Vizsla significantly expanded his connections within the Mandalorian community. Having grown up in the aftermath of the Great Purge, he had long believed that Mandalorians were nearly extinct—that he was among the last few remaining warriors carrying the legacy of their people. Encountering so many fellow Mandalorians through the Brotherhood was both a relief and a revelation. |
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| ==== Do U Kno Da Wae (37 ABY) ====
| | He quickly grew to value his time within the Brotherhood, finding purpose not only in leading Battleteam Saxon, but also in navigating the complex underworld networks of the Shroud Syndicate, the Brotherhood’s clandestine criminal enterprise. |
| Aiding Clan Vizsla put Idris in contact with more Mandalorians than he thought possible. Following the great purge, he had grown up believing them to be a mostly extinct order, that he was one of the last few holding on. Relieved to see so many other brothers and sisters, he came to enjoy his time in the Brotherhood, leading Team Saxon and working deep within the Shroud Syndicate.
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| It was while on ''The Godless Matron'' that Idris first came across [[Zxyl_Bes%27uliik_Taldrya|Zxyl Bes'uliik Taldrya]], a fellow Mandalorian, and strict adherent to [[starwars:Way_of_the_Mandalore|The Way of Mandalore]]. Idris’ had only heard of the ultra-orthodox cult of Mandalore and worried that his own approach to what it meant to be one would clash hard with Zxyl. Luckily that did not become the case, as both men respected each other’s views, and appreciated just having another Mandalorian around. This was exceedingly good luck as both men would find their way to serve on the Council before too long.
| | During one such operation aboard The Godless Matron, the Brotherhood’s flagship underworld hub, Idris encountered [[Zxyl_Bes%27uliik_Taldrya|Zxyl Bes'uliik Taldrya]], a fellow Mandalorian renowned for his strict adherence to [[starwars:Way_of_the_Mandalore|The Way of Mandalore]]—the ultra-orthodox and traditionalist philosophy guiding Mandalorian culture. |
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| === Haar Jorad - The Voice (37 ABY - Present) === | | Before meeting Zxyl, Idris had only heard rumors and legends about this devout sect and feared that his own more pragmatic and flexible interpretation of Mandalorian identity might lead to conflict. To his surprise, the two men developed a mutual respect, appreciating not only each other’s differing perspectives but also the rare camaraderie of having another Mandalorian ally nearby. |
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| | This fortuitous meeting proved pivotal, as both Idris and Zxyl would later ascend to serve together on the Brotherhood’s Council, shaping the future of their people through leadership and shared vision. |
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| | === Haar Jorad (37 ABY - Present) === |
| | {{Quote|You must learn to exercise discretion in the future. This job requires a deft hand.|Ness’arin}} |
| [[File:ComicIdris.png|thumb|250px|right|Idris presenting Evant to the Grand Master]] | | [[File:ComicIdris.png|thumb|250px|right|Idris presenting Evant to the Grand Master]] |
| {{Quote|You must learn to exercise discretion in the future. This job requires a deft hand.|Ness’arin}}
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| ''Destiny waits for no one, and Idris' was busting down the door. Despite a lifetime of wandering and self-reliance, Idris found himself tasked by the Brotherhood to oversee the Inquistorius. A position of honor, and a lot more desk time than he had the patience to handle. His reputation secure, Idris was able to forge lasting alliances and friendships all while working the Brotherhood's information network to his advantage, often sneaking out to handle things personally in the field. The Voice of the Brotherhood would be heard.'' | | ''Destiny waits for no one, and Idris felt it crashing through the door with relentless force. After a lifetime defined by wandering and fierce self-reliance, he was unexpectedly entrusted by the Brotherhood to oversee the Inquistorius—a prestigious role that demanded far more time behind a desk than his restless spirit could tolerate. Yet, with his hard-earned reputation firmly established, Idris skillfully forged enduring alliances and friendships, leveraging the Brotherhood’s vast information network to maintain the upper hand. Despite the demands of his office, he frequently slipped away to take matters into his own hands out in the field, ensuring that the Voice of the Brotherhood was not only heard but feared across the galaxy.'' |
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| ==== Bounty: The Viper Becomes The Voice (37 ABY) ==== | | ==== Bounty: The Viper Becomes The Voice (37 ABY) ==== |
| Following the events in the Kyra-3K-a system, the [[Voice_of_the_Brotherhood|Voice of the Brotherhood]], [[Marick_Tyris_Arconae|Marick Tyris]] retired from the position, returning back to his home in [[Clan Arcona]]. The immediate power vacuum in the leadership of the [[Inquisitorius]] network. Many were vying to gain the upper hand and take the mantle of Voice. Ascending to serve on the Council was seen as a great honor, one that came with great rewards and great risks.
| | In the aftermath of the campaign in the Kyra-3K-a system, significant changes began to ripple through the upper echelons of the Brotherhood. Most notably, [[Marick_Tyris_Arconae|Marick Tyris]], the long-standing[[Voice_of_the_Brotherhood|Voice of the Brotherhood]], officially stepped down from his role, returning to his roots within [[Clan Arcona]]. His departure created a sudden leadership vacuum within the [[Inquisitorius]], the intelligence and covert operations arm of the Brotherhood. |
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| Idris’ own abilities, history, and expansive network had put him on the list presented to the Grand Master Telaris Cantor. But Idris had little patience for political scheming. If he was to be Voice, he would not play the game to get it. There were multiple attempts by Inquisitorius agents to contact Idris.
| | With the position of Voice vacant, political maneuvering intensified among Brotherhood elites. Multiple candidates emerged, each seeking to gain favor and influence to secure the prestigious appointment. Ascension to the Council—the Brotherhood’s ruling body—was both a rare honor and a dangerous game, with its share of power struggles and internal rivalries. |
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| Instead, he went and did his job, hunting. Tracking a collection of Collective agents to the planet of Corellia, Idris assaulted their base single-handedly. Such was his refusal to play games, that the Inquisitorius Director [[Inquisitorius#Director|Ness'arin Ohnaka]] herself had to make a rare appearance in the field to tell him he had the job.
| | Idris, by contrast, had little interest in such games. His reputation as an efficient, no-nonsense operator with deep underworld connections, a proven combat record, and loyalty to Clan Vizsla had already earned him attention. His name was quietly submitted for consideration by allies within the Brotherhood and eventually reached [[Grand Master]] [[Telaris_"Mav"_Cantor|Telaris Cantor]]. |
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| In the space of a year, he had gone from freelance to sitting on the Council of the Brotherhood.
| | Despite receiving several informal inquiries from Inquisitorius operatives probing his interest in the role, Idris made no moves to campaign for the position. Instead, he continued doing what he did best: tracking and eliminating threats. During this period, he followed a trail of Collective operatives to a hidden base on Corellia, where he launched a solo assault and dismantled the operation. |
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| | It was there, in the field and still covered in the soot of battle, that Idris received the news. [[Inquisitorius#Director|Ness'arin Ohnaka]], Director of the Inquisitorius and rarely one to leave the shadows, appeared in person to formally offer him the title of Voice of the Brotherhood. Idris accepted. |
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| | In less than a year, Idris had gone from a freelance bounty hunter operating on the fringes of the Brotherhood to holding one of the most powerful and influential seats on the Council. |
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| ==== Tenixir Supermax Prison (38 ABY) ==== | | ==== Tenixir Supermax Prison (38 ABY) ==== |
| While the Brotherhood coped with a missing Deputy Grand Master, and the diplomats that were abducted during the events in Lyra-3K-a, Idris spent a great deal of time attempting to locate the prisoners’ location. All the while, they were being tortured by the Collective, who in turn was looking to free their own captive forces.
| | In the aftermath of the Lyra-3K-a conflict, the Brotherhood faced a critical crisis: [[Deputy Grand Master]] [[Evant Taelyan]] and several Brotherhood diplomats had been abducted by the Collective. While the Brotherhood's leadership scrambled to manage internal affairs and maintain diplomatic relations with the Severian Principate, Idris quietly focused his efforts on locating the missing personnel. Meanwhile, the captured Brotherhood members were being subjected to severe torture at the hands of the Collective, who sought to use them as leverage in ongoing power struggles. |
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| The Severian Principate had taken as many prisoners as they could from the Collective as retribution for their betrayal. They housed these Collective forces in the same supermax prison they kept all of their criminals, on [[Tenixir]]. A planet with intense gravity, the prison was contained with gravity well to make it habitable. When the Collective attempted to rescue their people, The Brotherhood honored their alliance with the Principate and helped repel the Collective Forces.
| | Complicating matters, the Severian Principate—furious over the Collective’s betrayal—had taken numerous Collective operatives prisoner during the conflict. These individuals were incarcerated on [[Tenixir]], a remote, high-security prison planet notorious for its crushing gravity and artificial gravity wells, which made the facility habitable but nearly inescapable. The Principate housed both their highest-risk criminals and Collective captives within Tenixir’s fortified supermax facility. |
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| At the same time, Idris had located the location of [[Evant Taelyan]], and the diplomats, and sent forces to recover them. Regrettably, only the Deputy Grand Master and two of the diplomats were recovered. Evant was a tortured broken man, yet the Grand Master seemed to care not.
| | Anticipating a rescue attempt, the Principate requested assistance from the Brotherhood. In a show of loyalty to their new allies, Clan Vizsla and other Brotherhood forces joined the defense of the prison during the Battle of Tenixir, repelling the Collective's incursion. |
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| With Evant safely recovered, Idris left to make peace with the now-freed captives from the Tenixir Prison. Calling themselves [[The Tenixir Revenants]], Idris helped supply an initial set of ships and weapons so that they might leave Principate Space.
| | Concurrently, Idris succeeded in tracking the location of Evant Taelyan and the imprisoned diplomats. He dispatched a strike team to the site, managing to extract the Deputy Grand Master and two surviving diplomats. The rescue came too late to prevent the lasting psychological and physical trauma inflicted on Taelyan, who returned a deeply scarred and altered man. Notably, the Grand Master offered little in the way of public acknowledgment or comfort, instead shifting attention quickly to stabilizing the political landscape. |
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| | Following the battle and successful prisoner rescue, Idris turned his attention to the unexpected consequences of the Tenixir conflict. During the chaos, several hardened inmates had escaped imprisonment. Banding together, these former captives formed a loosely organized faction that came to be known as [[The Tenixir Revenants]]—a collection of outlaws, former soldiers, and rebels with no allegiance to either the Principate or the Collective. |
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| | Recognizing their potential as a wildcard force and possible future ally, Idris negotiated with the Revenants. He provided them with a limited cache of weapons and starships, enabling their escape from Principate space. Though their future intentions remained unclear, Idris saw value in ensuring they owed him a debt—and in keeping them far from the volatile diplomatic landscape between the Brotherhood, the Collective, and the Principate. |
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| ==== Homefront (38 ABY) ==== | | ==== Homefront (38 ABY) ==== |
| The conflict with the Collective came to its climax on the planet of [[Arx]] itself, the seat of the Brotherhood. Rath Oligard, believing he had broken Evant enough to use him, launched a full-scale assault on the planet. This of course was all to the Grand Master’s plans, seeking to destroy the Collective once and for all. | | [[File:Rath-Oligard.png|thumb|250px|right|Rath Oligard - Leader of the Collective]] |
| | The long-simmering conflict between the Brotherhood and the Collective reached its climactic conclusion in [[30_ABY_to_39_ABY#38_ABY|38 ABY]] with a full-scale assault on [[Arx]], the Brotherhood’s capital world. Orchestrated by [[The_Collective:_Liberation_Front#Rath_Oligard|Rath Oligard]], the leader of the Collective, the attack was intended to deliver a decisive blow to the Brotherhood’s leadership. Believing that Evant Taelyan—the recently recovered and severely traumatized Deputy Grand Master—had been broken to the point of compliance, Oligard planned to use him as a tool to destabilize the Brotherhood from within. |
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| The assault was violent, bloody, and led to heavy casualties on both sides. It was the first time Idris had to find a way to balance his need to be in the thick of combat and his ability to lead others. A difficult lesson for a man with a massive ego.
| | Unbeknownst to Oligard, the Brotherhood’s Grand Master, Telaris Cantor, had anticipated such a move. The battle was part of a greater strategy to lure the Collective into overextending themselves in a direct assault, thereby creating an opportunity to annihilate their leadership and military assets in one decisive strike. |
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| In the end, the combined efforts of the clans, the Council Forces, and the Principate were able to repel the Collective. Evant was seemingly killed, although he was merely severely injured and smuggled off-planet, a fact Idris did not share with the rest of the Council.
| | The siege of Arx was one of the bloodiest and most destructive confrontations in recent Brotherhood history. Brotherhood clans, Council forces, and allied Severian Principate troops coordinated in a desperate defense of the planet. Idris Adenn, now a seasoned warrior and Councilor in his own right, was forced into a new role—balancing his instinctive need to be at the forefront of combat with the responsibility of leading others into battle. For the notoriously self-reliant Mandalorian, this proved to be a formative challenge. |
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| | Despite staggering casualties on both sides, the defenders ultimately prevailed. The Collective’s forces were shattered, and their ability to wage organized war was effectively ended. In the aftermath, Evant Taelyan was believed to have perished in the fighting. In truth, he had survived the final battle but was gravely injured and quietly extracted from Arx under Idris' supervision. Idris chose not to inform the rest of the Council of Evant’s survival, keeping the information tightly guarded for reasons known only to himself. |
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| | The Battle of Arx marked the effective dissolution of the Collective as a galactic threat for the time being. It also cemented Idris' reputation not only as a warrior but as a tactician and leader capable of making difficult—and secretive—decisions in service to the Brotherhood's survival. |
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| ==== Darth Nehalem (39 ABY) ==== | | ==== Darth Nehalem (39 ABY) ==== |
| Evant took months to recover. Eventually, both body and soul were ready to return to work. He had one goal, to take the Iron Throne. To accomplish this he enlisted the help of the [[Regent]], Atra Ventrus, the [[Justicar]], [[Dacien_Victae|Dacien Victae]], and Idris to ensure as peaceful of a transition as possible. A lofty goal given so many who claimed the Iron Throne did so on the backs of thousands of corpses to obtain it. Dacien was to use the laws of the Brotherhood to maintain order, while Atra bribed the clans with assets from ACE. Idris was simply to blackmail clan leaders or provide them valuable information they desired. | | The aftermath of the Battle of Arx left Evant Taelyan severely wounded—physically broken and emotionally scarred from months of torture at the hands of the Collective. His recovery was long and arduous, taking several months of intensive rehabilitation and reflection. But when he finally emerged from isolation, it was with singular purpose: to claim the Iron Throne and reshape the Brotherhood under his vision. |
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| | Unlike many of his predecessors who had seized power through violence and bloodshed, Evant sought a strategic and minimally destructive path to leadership. To orchestrate a smooth and largely uncontested transition of power, he enlisted the aid of three key figures within the Brotherhood’s hierarchy: Atra Ventrus, the [[Regent]]; Dacien Victae, the [[Justicar]]; and Idris Adenn, the Voice. |
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| | Each played a critical role in the quiet coup. Dacien was charged with maintaining legal order through the Brotherhood’s judicial system, ensuring that any opposition was contained within the bounds of Brotherhood law. Atra utilized his control over the Brotherhood’s vast economic engine, [[Arx Capital Exchange]], to distribute incentives and resources to placate the Clans. Idris, whose extensive intelligence network and underworld connections had made him an influential figure in both the Inquisitorius and the Council, was responsible for managing the less diplomatic aspects—covertly blackmailing uncooperative leaders or supplying them with information they deeply desired in return for their allegiance. |
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| In the end, it became a non-event, with only one casualty, and Telaris Cantor vanished before the eyes of the Council and Consuls. Evant ascended to take the title of Dark Lord of the Sith and named himself Darth Nehalem. | | Through these combined efforts, what could have been a bloody civil war became a seamless transition. In the end, the change in power was so smooth that it was nearly a non-event. Only one casualty was recorded, a remarkably low toll given the Brotherhood’s history of violent leadership changes. As the Council and Clan Consuls gathered to witness the formal ceremony, Telaris Cantor, the sitting Grand Master, vanished from the chamber without a trace—his departure as mysterious as many of his actions in office. |
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| | Evant ascended unchallenged and took his rightful place upon the Iron Throne. Adopting the ancient Sith title, he declared himself Darth Nehalem, ushering in a new era for the Brotherhood—one built not solely on fear or destruction, but on calculated manipulation, strategic alliances, and controlled power. |
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| ==== Escalation (39 ABY) ==== | | ==== Escalation (39 ABY) ==== |
| A full-blown war between the Principate and the Revenants was all but inevitable. This was escalated due to both parties, along with the Brotherhood, and the Collective, having collected rare crystals. These crystals were able to influence the desires of those around them, turning them hyper-violent and aggressive.
| | [[File:Dandoran full.png|thumb|250px|right|Dandoran]] |
| | Tensions between the Severian Principate and the newly-formed Tenixir Revenants had been mounting steadily in the months following the Battle of Arx. With each faction harboring prisoners, grievances, and ideological differences, open war was becoming increasingly likely. The situation was further destabilized by the emergence of a rare and dangerous commodity: psionic crystals—arcane mineral fragments capable of affecting the emotions and mental states of those nearby. These crystals amplified aggression, often pushing individuals and entire groups into violent rage. |
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| On the Hutt-controlled planet of [[Dandoran]], war finally broke out, though not simply along faction lines of Principate and Revenant. Both factions split in half, each with their own goals. Some vying for peace, others for the annihilation of their enemies. And the prize to seal the deal was a massive collection of crystals, being set up for auction by a Hutt collector.
| | Unbeknownst to the broader galaxy, each major galactic power—the Principate, the Revenants, the Brotherhood, and remnants of the Collective—had secretly acquired fragments of these crystals. The discovery of a massive stockpile on the Hutt-controlled world of [[Dandoran]] proved to be the catalyst for open conflict. A prominent Hutt collector had announced an illicit auction of the crystals, drawing interest from all four factions. |
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| Idris himself had a limited presence during this conflict. While he was in fact within the Dandoran system, he never managed to set foot on the planet itself and was too busy attending a massive party being thrown by Py’zah the Hutt on his yacht at the far end of the system.
| | When the auction began, tensions snapped. However, the conflict that erupted on Dandoran was not neatly divided along expected factional lines. Both the Principate and the Revenants fractured internally—some seeking a path toward peace or controlled acquisition of the crystals, while others pursued total annihilation of their enemies and monopolization of the crystal cache. |
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| The end of the conflict however spelled a massive amount of work landing on Idris’ plate. A new enemy appeared in the form of a woman who called herself ''The Seer''. She had used the crystals to create monstrous abominations that were incredibly difficult to kill. It was apparent a powerful group had taken notice of the Brotherhood.
| | Notably absent from the battlefield itself was Idris Adenn. Although he was present within the Dandoran system, he never set foot on the planet. Instead, he had been drawn to a lavish and strategically distracting gathering aboard a luxury yacht hosted by the flamboyant Py’zah the Hutt—a well-known arms dealer and underworld figure who often entertained high-level operatives from across the galactic spectrum. Idris’ attendance at the party was not merely recreational; Py’zah was a critical source of information and occasionally rare weapons, and Idris knew better than to alienate such a powerful contact—especially with a crisis looming. |
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| | In the aftermath of the conflict, the Brotherhood managed to recover some of the crystals, but the situation exposed a greater threat. A new and mysterious enemy emerged—a woman known only as ''“[[The_Children_of_Mortis:_The_Shadowseers#The_Seer_in_the_Darkness|The Seer]].”'' Operating from the shadows, she had manipulated the chaos surrounding the crystal auction for her own ends. Using the crystals, she created terrifying bio-organic monstrosities—abominations warped by psionic influence and nearly impervious to conventional attacks. Their appearance marked the beginning of a far greater threat and made clear that powerful, unseen forces had turned their attention toward the Brotherhood. |
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| | While Idris had played a limited role during the battle itself, the political and strategic fallout consumed his attention in the weeks that followed. As a senior Councilor and master manipulator, he was tasked with helping to navigate the Brotherhood through this dangerous new phase—one that would blur the lines between galactic politics, arcane threats, and the unseen hands pulling strings in the dark. |
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| ==== Shadows Unveiled (40 ABY) ==== | | ==== Shadows Unveiled (40 ABY) ==== |
| [[File:IdrisAngy.jpg|thumb|250px|Idris healed after capturing Saikar]] | | [[File:IdrisAngy.jpg|thumb|250px|Idris healed after capturing Saikar]] |
| In late 39 ABY, Idris himself entered the field to get any information he could about The Seer, and her organization. For weeks he went from planet to planet-hunting down whatever he could. In the end, it paid off. While the effort to extract a member of the mysterious organization severely damaged his armor and left him severely injured, Idris was able to extract a single person, Acolyte Saikar who referred to himself as a Fateweaver. | | In late [[30_ABY_to_39_ABY#39_ABY|39 ABY]], Idris Adenn took a personal role in investigating the enigmatic figure known only as The Seer, whose manipulation of psionic crystals and creation of bio-abominations had disrupted the galactic balance. Unwilling to rely solely on second-hand reports, Idris entered the field himself, determined to uncover the truth behind the organization operating in the shadows. |
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| | For several weeks, Idris moved covertly from system to system, tracking rumors, encrypted transmissions, and sightings of the strange creatures connected to The Seer. His pursuit was grueling and dangerous, pushing him to the limits of both his endurance and resourcefulness. Eventually, after a particularly brutal extraction mission, Idris succeeded in capturing a living member of the organization. The cost, however, was high—his Mandalorian armor was heavily damaged in the engagement, and Idris sustained serious injuries that required extensive recovery time. |
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| | The captive was a mysterious Force-sensitive individual who identified himself as Acolyte Saikar, and referred to his role within the organization as a [[The_Children_of_Mortis:_The_Shadowseers#The_Fateweavers|Fateweaver]]. Under interrogation, Saikar revealed the name of his faction: [[The_Children_of_Mortis|The Children of Mortis]]—an ancient and clandestine sect with a singular, radical mission: to set the Force itself free. Their ideology rejected the duality of Light and Dark, believing the Force had been enslaved by those who sought to control it, including the Jedi, Sith, and all Force traditions. |
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| | With this revelation, Idris redirected the full intelligence apparatus of the Inquisitorius toward uncovering more about the Children. Leveraging the Order’s powerful artificial intelligence, E.D.I. (Entire Database of the Inquisitorius), he began an exhaustive data-mining operation. Every scrap of intel, archived record, or whispered legend that could be tied to the Children of Mortis was compiled and analyzed. For the first time, the Brotherhood had a name, a motive, and a tangible lead. |
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| Saikar explained that he was a member of [[The Children of Mortis]], an ancient organization that was devoted to one cause. Setting the Force free. With new information on the table, Idris began to utilize the inquisitorius’ artificial intelligence, E.D.I. (Entire Database of the Inquistorius) to pour over anything they had on the Children. The game was on.
| | The game had changed—and Idris was determined to win it. |
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| ==== Ascension (40 ABY) ==== | | ==== Ascension (40 ABY) ==== |
| Using the information gathered from Saikar, Idris tasked the Inquistorius to focus all of their efforts on preparing to fight the Children of Mortis. However, Idris was not able to devote his full attention to this pressing matter as he was also helping each clan secretly research the crystals the Children had been using. The Inquistorius' best source of information came from planting one of their own as a recruit for the Children's Lightbringers, Qru Avajor. Regrettably, Qru was found out, and killed shortly before the Children of Mortis unleashed a horrible attack against the Brotherhood. Idris felt responsible for this, having not opted to pull Qru out sooner.
| | Armed with intelligence extracted from the captured Fateweaver, Acolyte Saikar, Idris Adenn directed the Inquisitorius to fully mobilize against the growing threat of the Children of Mortis. The information revealed a fanatical and highly organized group whose access to dangerous Force-altering crystals posed a dire threat to the Brotherhood and galactic stability. Under Idris’ leadership, the Inquisitorius shifted its entire operational focus to preparing for open conflict with the Children. |
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| | Despite the urgency of the threat, Idris was forced to divide his attention. While overseeing the Inquisitorius’ preparations, he also worked covertly with the Brotherhood’s various Clans, assisting them in researching the corrupted kyber-like crystals the Children had been deploying. These crystals, capable of generating toxic gases and influencing sentient behavior, had become central to the Children’s arsenal. |
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| Idris was not able to wallow in his guilt for long, as the Children finally showed their cards, releasing massive crystalline asteroids against the home worlds of each of the clans. While the Council had expected an attack on Arx, this sudden attack against the clans made their defensive plans useless. Unable to immediately help the Clans, Idris worked with his fellow Councilors to consolidate the research each clan had made to create a counteragent to the conversion gas that was pouring out across the homeworlds. The Clans stood firm and held their ground before the counteragent was released and the Children shockingly repelled. The Children retreated through Force portals, a new occurrence that the Inquistorius needed to research. | | To gain deeper insight into the Children’s hierarchy and internal operations, the Inquisitorius infiltrated the group by embedding one of their own, Qru Avajor, within the Lightbringers, a militant sect of the Children. For a time, Qru’s intelligence provided the Inquisitorius with critical information. However, his cover was eventually compromised, and he was executed before he could be extracted. Idris carried the weight of this loss personally, believing he had delayed Qru’s extraction for too long in pursuit of further intelligence. |
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| | His remorse was short-lived, as the Children launched their first major offensive soon after. While the Dark Council had anticipated an attack on Arx, the Brotherhood's capital, the Children struck instead at the homeworlds of each of the Brotherhood's Clans. Using a series of massive crystalline asteroids as delivery mechanisms, they unleashed a modified form of the conversion gas first seen during the Dandoran Crisis. The gas quickly spread, sowing chaos and violent hysteria among local populations. |
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| | Caught off guard, the Council’s defensive strategies proved ineffective. With the Clans under siege and widespread panic escalating, Idris coordinated with his fellow Councilors to consolidate the scattered research each Clan had compiled on the corrupted crystals. Working rapidly, they synthesized a counteragent capable of neutralizing the gas’s effects. |
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| | Thanks to the resilience of the Clans and the expedited release of the counteragent, the Children of Mortis were repelled. However, their withdrawal introduced a new and alarming phenomenon: Force portals, through which they escaped en masse. These portals, previously undocumented, became the next focal point of the Inquisitorius' investigation. |
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| | The attack marked a turning point in the conflict. The Children of Mortis had formally revealed themselves as a military and mystical force unlike anything the Brotherhood had previously faced—and Idris Adenn was now at the center of the effort to dismantle them. |
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| ==== Transcendence (41 ABY) ==== | | ==== Transcendence (41 ABY) ==== |
| The Grand Master, Darth Nehalem, personally tasked Idris with a matter of great importance, hunting down the former Grand Master Telaris Cantor. Nehalem had become obsessed with his predecessor who had been taunting his mind. At this time, the Grand Master also named Idris, alongside the Justicar Thane "Atra" Skotos, as lords. A great honor and a powerful vanity title, the two newly minted lords had also been working together in secret for years. Together they decided to feed false information to the Grand Master to appease his growing obsession while continuing to focus their efforts on their own plans. | | [[File:TheEtherealRealm.png|thumb|250px|right|The Ethereal Realm]] |
| | In [[40_ABY_to_49_ABY#41_ABY|41 ABY]] and the wake of escalating conflict with the Children of Mortis, Grand Master Darth Nehalem entrusted Idris Adenn with a mission of the highest sensitivity and secrecy: to track down the elusive former Grand Master Telaris Cantor. Nehalem had become increasingly haunted by Telaris—both literally and psychologically—believing his predecessor to be reaching across time and space to mock, challenge, or perhaps even influence him. This obsession strained Nehalem’s judgment, and Idris was ordered to investigate Cantor's whereabouts and, if possible, neutralize him. |
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| Their efforts of course were hindered partially by the plan to go on the offensive against the Children of Mortis. Over the following months a great portal was constructed to lead the Brotherhood, and its clans into the ''Ethereal Realm''. With the Council leading the charge, Idris was among the first through the portal and into the hell that was the assault against the Children of Mortis.
| | At this same time, Nehalem conferred a rare honor upon Idris and Justicar Thane "Atra" Skotos, elevating them to the rank of Lord. Though the title held little in terms of codified authority, it was a profound mark of prestige and respect—especially as Idris and Atra had already been collaborating behind the scenes for years. United in pragmatism, the two Lords covertly resolved to manage Nehalem’s paranoia rather than fuel it. Rather than expend Brotherhood resources chasing shadows, they fed the Grand Master fabricated intelligence to keep his fixation at bay, while they continued to focus on the more immediate and existential threat: the Children of Mortis. |
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| The leader of the Children of Mortis, the Father, had once been known as Matthias Westland many thousands of years ago. Over that time he had repeatedly attempted to "break the chain" and combine his soul with the Force to build a new reality with him as the ultimate power. This assault against the Children quickly became a race against the clock as the Father began yet another attempt. Luckily the Brotherhood's forces made it to the Father's ritual site and stopped it before it could happen.
| | Their strategy, however, was soon interrupted by a monumental shift in the war. Under the Council’s direction, the Brotherhood constructed a massive Force-attuned portal designed to breach the veil between the physical galaxy and the [[Ethereal Realm]]—the strange, chaotic dimension where the Children of Mortis originated and conducted their most powerful rituals. |
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| Dacien Victae, the Deputy Grand Master, had quickly been elevated as the primary leader of the conflict, as Darth Nehalem had abandoned the Brotherhood to finally face his own nemesis, Telaris Cantor, who was present in the Ethereal Realm. As Dacien and the rest of the Council fled back to the portal, they remained at the furthest edge of the Brotherhood's forces, the ones constantly in combat with the Children. Giving the Clans time to retreat, this heavy combat came at a great loss of life. Dacien was a major target for the Children, and Idris jumped between the Deputy Grand Master and a crystalline spear at the last moment, saving Dacien's life. Speared through the abdomen, Idris fell and was pulled out by a fellow Mandalorian, the Regent Zxyl Bes'uliik Taldrya.
| | With the Brotherhood and its Clans preparing for a full-scale offensive, Idris was among the first to step through the portal. What awaited them was a surreal and nightmarish landscape, where time and physics bent under the will of the Force. There, Idris and the combined forces of the Brotherhood engaged in brutal conflict against the Children in what became known as the Assault on the Ethereal Realm. |
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| | At the heart of the Children of Mortis stood a powerful Force entity known only as [[The_Children_of_Mortis#The_Father|The Father]], once a mortal man named Matthias Westland. For thousands of years, Westland had sought to merge his consciousness with the Force itself, attempting to forge a new cosmic order with himself as the anchor of reality. The attack on the Ethereal Realm became a desperate race against time, as the Father began another Ascension Ritual—one that, if successful, could collapse the Force as known by the galaxy. |
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| | The Brotherhood’s forces, under heavy resistance, managed to reach the ritual site in time and disrupt the Father’s ascension, preventing catastrophe. |
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| | As the battle raged on, Deputy Grand Master Dacien Victae emerged as the Brotherhood’s de facto leader. Grand Master Nehalem had disappeared into the deeper folds of the Realm, pursuing Telaris Cantor, who had manifested within the Realm himself. Nehalem’s disappearance left the Council to rally the retreat. |
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| | Idris, stationed with the rearguard, held the line alongside other Councilors to buy time for the Clans to escape. The fighting was fierce and costly. During the retreat, Dacien was targeted by a group of Children who launched a crystalline spear toward him in a final attempt to eliminate the Brotherhood’s leadership. |
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| | In a split-second decision, Idris threw himself into the spear’s path, taking the weapon through the abdomen. Gravely wounded, he collapsed on the battlefield. His life was saved by the intervention of fellow Mandalorian and Regent, Zxyl Bes’uliik Taldrya, who extracted him from the combat zone and carried him back through the portal. |
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| | Though he barely survived the ordeal, Idris' self-sacrifice preserved the Brotherhood’s leadership at a moment of near-collapse. |
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| ==== Rebirth (42 ABY) ==== | | ==== Rebirth (42 ABY) ==== |
| Idris spent many months in a coma straddling the line between life and death. His armor was left in ruin from the fight, unusable should he manage to recover. Luckily Zxyl was also an incredibly skilled beskar armor and labored hard over this time to repair Idris' armor. He left the armor in Idris' office for the day that the Voice woke up. | | Following his near-fatal injury during the assault on the Ethereal Realm, Idris Adenn spent several months in a coma, suspended precariously between life and death. The crystalline spear that had impaled him left not only grievous physical wounds, but had also devastated his Mandalorian armor—rendering it a shattered husk of ruined beskar, beyond functional use. For a time, it remained uncertain whether he would ever wake again. |
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| | During Idris’ long recovery, his close ally and fellow Mandalorian, Regent Zxyl Bes’uliik Taldrya, quietly took it upon himself to restore the broken armor. A master of the Mandalorian forge, Zxyl painstakingly reforged the suit over weeks of solitary labor, repairing the damage with both reverence and skill. When the work was complete, he placed the restored armor in Idris’ private office, awaiting the day the Voice of the Brotherhood might return. |
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| | Eventually, that day came in the middle of [[40_ABY_to_49_ABY#42_ABY|42 ABY]]. Against all odds, Idris emerged from his coma—not only fully healed, but changed in profound ways. The time spent teetering on the edge of death, combined with his prolonged exposure to the Ethereal Realm and the deep introspection during his healing, had opened a new path within him: he could now tap into the Force. Though his control was minimal and rudimentary, it was enough to surprise those who had always known him as a purely martial force, devoid of any Force sensitivity. |
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| | The experience did more than grant Idris a brush with power—it transformed him. While he remained cocky, sharp-tongued, and daring as ever, there was now a tempered maturity beneath the bravado. Idris emerged more reflective and more deeply attuned to his Mandalorian heritage. The brush with mortality had awakened in him a greater reverence for the old ways, and a stronger sense of loyalty toward those he considered family—both blood and bond. |
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| | Though scars remained—both visible and unseen—Idris returned to duty not only as a leader, but as a man reborn. |
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| | ==== Singularity (42 ABY) ==== |
| | In the aftermath of the Ethereal Realm conflict, the Brotherhood entered an unexpected period of relative peace. With the major threats momentarily subdued, the Council directed the Clans to consolidate their power, fortify their home systems, and focus on internal growth. Simultaneously, efforts were redoubled to strengthen diplomatic ties with the Severian Principate, a critical ally during recent wars. |
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| | Amid this lull in galactic-scale conflict, Idris Adenn, serving as [[Combat Master]], took the opportunity to organize a grand martial tournament within the legendary [[Uskil#Colosseum|Arx Colosseum]] on Arx’s continent of [[Uskil]]. Designed as a celebration of martial prowess and a morale-boosting spectacle for the Brotherhood, the championship featured Brotherhood members battling one another in a dynamic, high-stakes competition. Drawing on his extensive experience as a battlefield commander and combatant, Idris engineered a series of highly specialized combat arenas, each simulating diverse and treacherous environments. |
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| | Idris also utilized his background as a former M-Pop celebrity to orchestrate the event as a true spectacle. His flair for crowd engagement, stagecraft, and dramatic tension elevated the tournament beyond simple combat into a galactic entertainment event. The final rounds culminated in the victory of his former superior, Selika Roh, who was crowned champion. With the tournament concluded, Idris stepped down from his role as Combat Master to focus fully on his responsibilities as Voice of the Brotherhood. |
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| | During this quieter era, Idris turned his attention inward. His near-death experience during the battle in the Ethereal Realm had left lasting changes—not only in his personality, but also in his connection to the Force. Though his aptitude remained modest, he devoted time to understanding and refining his limited abilities. He found the process both humbling and exhilarating, fascinated by a power he had once believed was beyond his reach. |
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| | At the same time, Idris grew increasingly aware of the relationships he had long neglected, particularly with his surrogate family aboard his ship, ''The Viper Fang''. The trauma of his injuries and close brush with death had sharpened his appreciation for those closest to him. Though he remained headstrong and indulgent in his pursuits, his outlook was more grounded, his actions more deliberate. |
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| Eventually, Idris did make a full recovery, and then some. Between his time in the Ethereal Realm, the crystalline spear that nearly ended his life, and his meditative reflection while healing, Idris found a way to tap into the Force, able to wield the slightest portion of its power.
| | It was during this period of introspection and stability that Idris’s long-running flirtation with MJ quietly evolved into a romantic relationship. Their bond, previously defined by teasing and tension, deepened in private—shielded from the public eye and the political spotlight Idris now occupied. This quiet union symbolized the more personal transformation taking place beneath Idris’s larger-than-life persona: a warrior still chasing thrill and glory, but now with a clearer sense of what, and who, truly mattered. |
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| This very near-death experience changed the Mandalorian in other ways too. While still cocky and headstrong, Idris found himself more mature from the experience and more deeply attached to the ways of his Mandalorian ancestors. It also made him incredibly more caring about those he considered his family and friends. This fact was further punctuated with the destruction of ''The Viper Fang'' by agents of the Children of Mortis. Luckily the crew was not on board, but Idris' beloved BB-Unit Droid, Marbles, was destroyed in the explosion.
| | ==== Nightsister Illumination (43 ABY) ==== |
| | [[File:SirdiKaela.png|thumb|250px|Idris’ Unknown Daughter Sirdi]] |
| | The year [[40_ABY_to_49_ABY#43_ABY|43 ABY]] marked a period of profound personal and political developments for Idris Adenn and the Brotherhood of the Dark Jedi. For the first time in his life, Idris found himself in a stable romantic relationship and living through a rare time of relative galactic peace. However, this tranquility would prove short-lived. |
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| | Unbeknownst to the Brotherhood, Rath Oligard, the once-defeated leader of the Collective, had survived the prior war and begun working in secret to undermine the Brotherhood. Operating from the shadows, Oligard aimed to destabilize the organization and expose its existence to the New Republic, hoping to turn galactic powers against them. These threats would soon reawaken tensions across Brotherhood space—but the most unexpected development came not from an enemy, but from Idris’s own past. |
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| | Without warning, a teenage Dathomiri Nightsister named Sirdi Tyma appeared, searching specifically for Idris. Sixteen years old and trained in the arcane ways of the Nightsisters, Sirdi claimed to be his daughter—conceived not through any traditional union, but through a Nightsister ritual. Years earlier, after the crash of The Epsilon Shade, remnants of Idris’s blood had been recovered from the wreckage. A Nightsister corpse—which had been stored in a sarcophagus salvaged from the ship— was her ''mother'', as the Coven she was part of used a forbidden ritual to bring Sirdi into being. From it, Sirdi was conceived and carried by one of Coven, ultimately born and raised among the Nightsisters. |
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| | Throughout her upbringing, Sirdi was trained in their mystic traditions and taught stories of Mandalorians, and of Idris himself—the man who had, in her mother’s words, "rescued her corpse from fire." To the Coven, that act had been interpreted as one of reverence and significance, which they passed down to the girl. Sirdi grew up wild, spirited, and deeply unorthodox. She spoke frequently to her ''mother's'' preserved skull, which she carried with her, and her behavior often teetered on the edge of feral. Yet she was intelligent, powerful in the Force, and deeply curious about the galaxy beyond Dathomir. |
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| | Her journey eventually brought her to a remote Mandalorian tomb, where Idris happened to be exploring relics of his ancestral past. From the shadows, Sirdi launched a surprise attack—playful to her, but jarring and dangerous to Idris. With a sharpened stick, she lunged and stabbed him in the side, piercing his body glove and cutting into his ribs. Though she carried far more dangerous weapons, she chose not to use them, clearly toying with him. Idris, isolated and caught off guard by the sudden assault from an unknown Force-sensitive teen, initially believed himself under threat—until Sirdi began laughing. |
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| | The encounter ended as bizarrely as it had begun. Pulling out her mother’s skull, Sirdi held it between them and remarked with unsettling cheer that it was special to have the "whole family together at last." For Idris, the moment was both surreal and deeply unsettling: he was face to face with a daughter he never knew existed, created through dark rituals, trained in Nightsister witchcraft, and wielding an unpredictable temperament. It marked a new chapter in his life—one defined not just by legacy and war, but by family in the most unexpected form. |
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| == Profile == | | == Profile == |
| === Appearance === | | === Appearance === |
| [[File:IdrisZef.png|thumb|250px|Idris in his repaired armor]] | | [[File:IdrisZef.png|thumb|250px|Idris in his repaired armor]] |
| Idris Adenn has an easy but commanding presence. His tall, lean, and lithe body is toned and muscular without being bulging, covered by bronzed skin. He is graceful and confident in his movement, calm but like his moniker, he is always coiled ready to strike. Idris has a very focused physical regiment, and while it helps keep him strong, his focus is speed and agility, not brute strength.
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| Considered by many to be attractive, Idris has a square face with clear cheekbones and jawline. His jawline is further defined by his extended goatee, and the rest of his face is full of scruffy beard growth from only shaving periodically. His hair is a luscious black, having grown longer, it is typically swept back, and goes down to his shoulders. He has dark brown eyes, mischievous and cunning, that are set under a sharp browline.
| | Idris Adenn possesses a presence that is both relaxed and commanding, the kind that naturally draws attention when he enters a room. Standing tall with a lean, athletic frame, his build reflects years of disciplined physical training. Toned and muscular without being bulky, his bronzed skin speaks to both his Mandalorian heritage and his active lifestyle. Every movement he makes is marked by a fluid grace and quiet confidence—calm and collected, yet always carrying the tension of someone ready to strike at any moment, much like the coiled serpent of his moniker. |
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| His face is extremely expressive, typically displayed as youthful, vigorous, full of life and lust. However, Idris is capable of being serious, and his face can often be found reflecting his more calm, respectful, and insightful side. With a quick temper, his expression can change in a snap. However often found in the bouts of combat, his expression typically reflects a fierce rage mixed with deep enjoyment of combat.
| | Idris maintains a rigorous physical regimen focused on speed, dexterity, and precision rather than brute force. His combat style demands agility over strength, and his physique has been honed accordingly, giving him an appearance more akin to a duelist or acrobat than a heavy brawler. |
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| His body is littered with various scars, none serious, but all clearly reflect his combative lifestyle. | | Often regarded as strikingly handsome, Idris has a well-defined square face with prominent cheekbones and a strong jawline, which is further accentuated by a styled, extended goatee. The rest of his facial hair is usually left to grow in naturally, giving him a rugged, scruffy look that matches his roguish charm. His thick, black hair has grown longer in recent years, typically worn loose or swept back, falling just past his shoulders. His dark brown eyes are sharp and intelligent, framed beneath a pronounced browline, and often flicker with mischief, cunning, or restrained intensity. |
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| | His facial expressions are notably dynamic. In most casual settings, he appears youthful, animated, and full of life—often with a sly smirk or a glint of flirtation. Yet he can shift instantly into a state of stoic seriousness, showing the calm, thoughtful side that has become more pronounced in him following years of conflict and leadership. When provoked or during battle, his features contort into a fierce snarl or a deadly grin, revealing a passion for combat that borders on enjoyment. |
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| | Idris's body bears the story of his life in the form of numerous scars—faint but visible markers of countless skirmishes and battles. None are disfiguring, but together they paint a picture of a man who has lived on the edge, survived the impossible, and continues to thrive in the heart of chaos. |
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| === Attire === | | === Attire === |
| [[File:IdrisArmor.png|thumb|250px|right|Idris’ Mandalorian Armor]] | | [[File:IdrisArmor.png|thumb|250px|right|Idris’ Mandalorian Armor]] |
| Like many Mandalorians, Idris’ identity is closely tied to his [[starwars:Mandalorian_armor|armor]]. While not his family’s oldest child, he was the one to inherit the Adenn’s primary armor from his father, Vaeden. Constructed of the incredible Mandalorian alloy [[starwars:beskar|beskar]], it is one of Idris’ most prized possessions. The exact date of the original forging of the armor is unknown, but it is at least 600 years old and has been passed down the Adenn line that entire time. According to Clan lore, it contains fragments of Beskar worn by several great Manda’lors and other Mandalorian heroes from ages long past.
| | As is customary among Mandalorians, Idris Adenn’s identity is intrinsically tied to his armor. While not the eldest child of the Adenn family, Idris was chosen to inherit the clan’s primary ancestral armor by his father, Vaeden—a gesture of both honor and expectation. Forged from legendary beskar, the armor is among his most valued possessions. The original date of its construction is lost to time, but Clan Adenn oral history places it at over 600 years old, with each successive generation modifying and maintaining it. According to clan tradition, the armor is said to contain fragments of beskar once worn by great Manda’lors and renowned Mandalorian warriors from bygone eras. |
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| It is of a unique construction for Mandalorian armor, with the chest piece broken into several pieces, allowing for better movement, but also making it more susceptible for damaging blows. Upon receiving it from his father, Idris had reforged, restoring its worn-down appearance to a pristine condition, and painted it a metallic blood red with bright orange highlights. It was subsequently nearly damaged beyond repair in 40 ABY. When it was reforged, Idris had it repainted, a rich black color with shiny silver accents, accompanied by a deep crimson body glove.
| | The armor features a distinctive design uncommon among traditional Mandalorian suits: the chest plate is divided into segmented sections rather than a single solid piece. This allows for enhanced flexibility and maneuverability, albeit at a slight sacrifice to defensive integrity. Upon receiving the armor, Idris reforged and restored it to a near-pristine state, initially painting it a striking metallic blood-red accented with bright gold highlights—colors chosen to represent both aggression and flair. |
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| Also typical of the Mandalorians, Idris utilizes a jetpack for increased mobility. He frequently has a dark brown flame-resistant cape wrapped around him. His primary weapons of choice are two [[starwars:WESTAR-35_blaster_pistol|Westar-35 Blaster Pistols]] constructed of red and black metals that fire uniquely colored violet with black core bolts. His main-hand blaster is known as ''Haar Maan Miit'', The First Word. Its twin is ''Darasuum Uur'', Eternal Silence. He is nearly always equipped with his traditional Mandalorian Vambraces, styled to match the rest of his armor and also of high quality beskar material. He also owns several other beskar crafted weapons including a Kal Dagger, Beskad, and Spear.
| | During a pivotal conflict in 40 ABY, the armor sustained near-fatal damage. Following his recovery from life-threatening injuries, it was once again reforged—this time by his ally and fellow Mandalorian, Zxyl Bes’uliik Taldrya, an accomplished beskar-smith. Upon its restoration, Idris chose a new color scheme: rich matte black with shining silver trim, complemented by a deep crimson body glove that serves as the base layer beneath the armor plating. This new palette reflected his transformation after the battle—darker, more deliberate, and more focused. |
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| Unlike many Mandalorians, Idris does take time away from his armor. These ventures have become less and less common the older he has gotten. Not out of disrespect of the ancient Mandalorian code, something Idris takes seriously, but out of comfort and convenience. It's much easier to get out of casual clothing than his armor, something he is quite fond of on his nights off. He has also found it is frequently easier to go home with someone when not taken as a pure Mandalorian brute.
| | Idris’s kit is completed by a high-grade jetpack, used for both mobility in combat and tactical maneuvering. He often wears a dark brown flame-resistant cape, wrapped loosely over one shoulder—a practical accessory that also serves to accentuate his imposing silhouette. |
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| His casual wear is simple but clearly, reflects a refined taste. A blood-red undershirt with a deep cut for his neckline, black trousers, sturdy but tasteful boots. This is typically placed within a knee-length black jacket featuring a stiff upright collar and red accent colors. | | His primary weapons are a custom pair of Westar-35 blaster pistols, constructed from black and red alloys and known for their distinctive violet bolts with black cores. These are not merely tools, but named companions: his main-hand pistol is '''Haar Maan Miit''' (''The First Word''), and its twin is '''Darasuum Uur''' (''Eternal Silence''). Additionally, he is almost always equipped with traditional beskar vambraces, designed to match the aesthetics of his armor and featuring a range of concealed tools and weapons. His personal arsenal also includes a variety of traditional Mandalorian melee weapons forged from beskar. |
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| === Personality and Beliefs === | | === Personality and Beliefs === |
| [[File:IdrisWarbanner.png|thumb|250px|right|Idris’ Warbanner]] | | [[File:IdrisWarbanner.png|thumb|250px|right|Idris’ Warbanner]] |
| Idris Adenn is a forceful, lusty man with a quick wit and barbed tongue. He likes to fight, often spurred on by his quick temper. But he also demonstrates a keen intellect and intense carnality. Personable and what many take as an easy-going personality, many miss the serious man beneath. Most either find themselves enchanted or repulsed, with very few ever feeling truly apathetic about the Mandalorian. | | Idris Adenn is a man of intense presence—forceful, magnetic, and unapologetically bold. Equal parts warrior, rogue, and philosopher, Idris carries himself with an unmistakable confidence that often borders on arrogance. He is known for his sharp wit, biting humor, and a tongue as quick as his temper, which has gotten him into as many fights as it has out of them. Yet beneath his cocky swagger and rakish grin lies a far more complex man—one shaped by survival, tradition, and an insatiable hunger for experience. |
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| Idris has ended his fair share of lives and feels life must be enjoyed to the fullest while one can. Many would say his lifestyle is excessive, but Idris is a man who knows what he likes; be it men, women, food, drink, or a good old-fashioned fight. If it is obtainable and he wants it, he will take it and enjoy it in abundance. | | Idris is intensely passionate, living life at full throttle and with few regrets. He is as carnal as he is combative—relishing not only the thrill of battle but the pleasures of the flesh, good drink, rich food, and stimulating company, regardless of gender. To outsiders, his lifestyle may appear excessive or indulgent, but Idris makes no apologies. He is acutely aware of the fragility of life—having taken many and nearly lost his own—and believes that every moment should be seized with fire and purpose. If something is within reach and he desires it, Idris will claim it—without hesitation. |
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| Arrogant is one of the most common words thrown around when people mention Idris. There is no doubt that he thinks very highly of himself. Idris never merely walks around like he owns the place, he *swaggers*. Coupled with his quick temper and flair for dramatic moments, this leads to many forms of conflict.
| | Despite this hedonistic exterior, Idris is no fool. He possesses a keen and calculating intellect, often masked by his easygoing and flamboyant demeanor. This disarming charm often lulls others into underestimating him—a mistake few make twice. Some find themselves captivated by his raw charisma, while others are repelled by his bravado and blunt honesty. Rarely does Idris leave anyone feeling indifferent. |
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| That isn’t to say Idris is so self-centered he doesn’t care about other people. Above all else, Idris is a passionate man, and that passion extends to those he is loyal to. Most close to the members of his crew on ''The Viper Fang'', and his surviving family members, he will protect them above all else.
| | He is frequently described as arrogant, and not without reason. Idris doesn’t just walk into a room—he strides in with purpose, swaggering as though he owns the air around him. He relishes attention, thrives on drama, and is always ready with a sharp retort or a defiant smirk. But his arrogance is not without merit—he has earned his titles and scars, and he wears both proudly. |
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| Idris is also a hardline traditional Mandalorian. He takes his Mandalorian heritage seriously, be it his honor or adherence to the Mandalorian Code. He does not buy into the newer pacifist movement of the last several decades and maintains the old Mandalorian ways were the best. He seeks to remind the galaxy that the Mandalorians are still alive and ready for the good fight. | | Still, Idris is far from self-absorbed. His fierce loyalty is legendary, especially when it comes to his found family aboard ''The Viper Fang'', and the few he considers true kin. For them, he would fight, kill, or die without hesitation. His bonds are forged in blood and battle, and he guards them with the same ferocity he brings to any war. |
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| | At his core, Idris is a staunch traditionalist Mandalorian. He holds his culture, creed, and ancestral code in reverence, and views the rise of pacifist ideologies within Mandalorian society as a betrayal of its legacy. To him, the old ways—the ways of honor, combat, and survival—are the true path. He seeks not only to uphold those values but to remind the galaxy that the Mandalorians are far from extinct, and that the fire of their warrior spirit still burns. |
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| | In summary, Idris Adenn is a complicated storm of passion, principle, and prowess—a man who commands attention, provokes strong reactions, and lives by a code as old and unyielding as the beskar he wears. |
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| === Known Associates === | | === Known Associates === |
| Idris is well-traveled and has connections in most parts of the galaxy. The most frequent ones, however, are listed below. They can be considered Idris’ family and hiring him means their involvement as well, though typically far away from the line of fire. They all worked and lived on a VCX-100, ''The Viper Fang'', prior to its destruction in 42 ABY. | | [[File:ViperFangCrew.png|thumb|250px|right|Idris' Known Associates, friends, and family]] |
| | Over the course of his life, Idris Adenn has become a well-traveled figure with a wide network of contacts spanning nearly every corner of the galaxy. However, there is a small and trusted inner circle that he considers more than just allies—they are his chosen family. This close-knit group has been with him through numerous campaigns, missions, and personal ventures, forming the backbone of his support system. |
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| | This group lives and operates primarily aboard the Kom'rk-class Fighter, ''The Viper Fang'', which serves as both their home and mobile operations base. The ship has been heavily modified to suit the crew’s diverse needs, including smuggling, covert recon, and long-range travel. While Idris is the most visible and combat-forward member of the crew, his associates are deeply involved in the planning, logistics, intelligence gathering, and execution of his contracts and assignments. |
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| | Hiring Idris rarely means hiring just Idris. Though his crew members typically remain behind the scenes—well out of direct combat unless absolutely necessary—their skills and resources are often brought to bear in support of his missions. Whether it’s slicing into encrypted systems, forging documents, acquiring intel, or handling sensitive cargo, these individuals are critical to his ongoing success. |
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| | Their loyalty to Idris is unwavering, and the bond they share is closer than blood. While each has their own motivations and backstory, they are unified by their allegiance to Idris, and to one another. Anyone who seeks to work with—or against—Idris should be aware that ''The Viper Fang'' is never far behind, and its crew is rarely idle. |
| | ==== Sirdi Tyma ==== |
| | '''Species''': [[starwars:Dathomirian|Dathomirian Nightsister]]<br /> |
| | '''Gender''': Female<br /> |
| | '''Crew Role''': Daughter and Chaos Gremlin<br /> |
| | '''Date of Birth''': {{Birthyear_and_Age|ABY|26}} |
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| | '''Overview''': Sirdi Tyma is a genetically engineered and magickally-altered hybrid of Dathomirian and Human descent, born through a Nightsister ritual utilizing preserved Mandalorian DNA from Idris Adenn. Raised within a Dathomiri Coven, Sirdi was steeped in the culture, combat training, and magick of the Nightsisters from birth. Fierce, volatile, and enigmatic, her arrival into the wider galaxy marks the beginning of a deeply personal journey—one defined by spiritual discovery, cultural integration, and identity reclamation. |
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| | '''Appearance''': Sirdi is tall, lean, and muscular—her powerful frame a blend of Mandalorian resilience and Nightsister discipline. Her skin is a stark, ghostly white, accentuated by dark grey ceremonial tattoos that trace her facial structure with ornate precision. Her eyes are particularly striking: set slightly farther apart than average, they glow with spirit ichor green irises flaring within black sclera, evoking the supernatural energy that fuels her magick. |
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| | Her hair is snow-white and styled in a long, side-swept undercut, with the left side shaved and the longer top braided with beads, bones, and crystals. Most distinct of all are the golden-beskar alloy horns embedded in her skull—a painful and sacred rite marking her fully accepted status within the Nightsister tradition. Scars along her body further reflect her trials, earned through combat and arcane rituals alike. |
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| | '''Personality and Beliefs''': Sirdi is driven by an unrelenting pursuit of identity and belonging. Her intense curiosity and joy in discovery often manifest as unfiltered enthusiasm, occasionally clashing with the expectations of galactic society. She is unapologetically bold and independent, yet harbors a quiet, private fear of rejection—by both the Nightsisters and her newfound Mandalorian family. Despite this vulnerability, she remains determined to chart her own path, embracing both the dark mysticism of her upbringing and the newfound heritage revealed to her through her biological connection to Idris. |
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| ==== Madeline Jisella “MJ” Kilvaari ==== | | ==== Madeline Jisella “MJ” Kilvaari ==== |
| [https://www.darkjedibrotherhood.com/character_sheets/20340 Character Sheet]<br />
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| '''Species''': Human<br /> | | '''Species''': Human<br /> |
| '''Gender''': Female<br /> | | '''Gender''': Female<br /> |
| | '''Crew Role''': Pilot <br /> |
| '''Date of Birth''': {{Birthyear_and_Age|ABY|14}} | | '''Date of Birth''': {{Birthyear_and_Age|ABY|14}} |
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| Madeline Jisella “MJ” Kilvaari is the vivacious pilot of the ''Viper Fang''. A young and naturally skilled pilot, she keeps a safe eye both on the ship and its crew. Her skills as a pilot are augmented by the fact she is force-sensitive. She understands the rough and morally ambiguous lifestyle that comes with being a bounty hunter and mercenary but still attempts to keep Idris and the rest of the crew on the ''light'' end of the spectrum. She continues to reject Idris’ romantic advances, but that doesn’t stop him from trying, especially given her continued playful flirting with him. | | '''Overview''': Madeline Jisella “MJ” Kilvaari is the vivacious and fiercely loyal pilot of ''The Viper Fang'', renowned for her natural flying talent and infectious optimism. A former royal heiress turned daring adventurer, MJ is a rare blend of privileged refinement and adrenaline-fueled independence. Gifted with latent Force sensitivity, her intuitive grasp of spaceflight is second only to her unshakable dedication to her crewmates—especially their leader, Idris Adenn, with whom she shares a private romantic bond. |
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| | '''Appearance''': MJ carries herself with elegant poise and understated beauty. Her frame is slight and refined, a testament to her privileged upbringing, yet her movements are deliberate and efficient, shaped by her role as a pilot. Her skin is pale and smooth, highlighted by striking sky-blue eyes that reflect a mixture of innocence, curiosity, and deep-seated longing. |
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| | Her jet-black hair is worn pulled back into a sleek ponytail, kept out of her face during flight operations. A fine, silver-ink tattoo traces the back of her right hand and up her forearm—an intricate Mandalorian-inspired design symbolizing her bond with Clan Adenn and the home she found among them. Hidden beneath her composed exterior are two nearly invisible scars on the insides of her wrists—remnants of past trauma during her imprisonment by her father, serving as haunting but powerful reminders of the freedom she now protects. |
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| | '''Personality and Beliefs''': Effervescent and idealistic, MJ radiates warmth and an almost childlike wonder for the galaxy around her. While her cheerfulness and naivety can at times clash with the hardened pragmatism of others, her belief in the inherent goodness of people rarely falters. She views every encounter as an opportunity to connect, to learn, and to build bridges—even in the morally grey world of bounty hunting. |
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| | MJ’s idealism is tempered by a growing awareness of the galaxy’s complexities. Still, she strives to steer her crewmates toward just and honorable action, acting as a moral compass when tensions rise. She’s protective to a fault, especially when it comes to her found family, and will defend them with unexpected ferocity—even at personal cost. |
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| | MJ’s love of speed originated from secret street races during stolen moments of rebellion in her youth. Now, that craving for adrenaline has become a defining aspect of her life. Whether threading asteroid fields at breakneck speeds or weaving through planetary traffic lanes, MJ finds exhilaration in pushing limits and embracing risk. |
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| | She also delights in exploration, approaching new planets, cultures, and experiences with bright-eyed enthusiasm. Her hunger to see and feel everything the galaxy has to offer fuels her every decision, even when it leads her into danger or unfamiliar cultural pitfalls. |
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| ==== “Rayjax” ==== | | ==== “Rayjax” ==== |
| [https://www.darkjedibrotherhood.com/character_sheets/20341 Character Sheet]<br />
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| '''Species''': [[starwars:Wookiee|Wookiee]]<br /> | | '''Species''': [[starwars:Wookiee|Wookiee]]<br /> |
| '''Gender''': Male<br /> | | '''Gender''': Male<br /> |
| | '''Crew Role''': Mechanic<br /> |
| '''Date of Birth''': {{Birthyear_and_Age|BBY|137}} | | '''Date of Birth''': {{Birthyear_and_Age|BBY|137}} |
| “Rayjax” is the ''Viper Fang’s'' co-pilot and primary mechanic. He is incredibly protective of the crew on the ''Fang'', especially Idris and Elia. Rayjax’s full Wookiee name is much longer and too difficult for Basic speakers to pronounce. He had shorted it to Rayjax decades before meeting Idris. He is a constant tinkerer and is never without his tools and some sort of gadget he is working on.
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| | '''Overview''': Rayjax is the steadfast co-pilot and chief mechanic of ''The Viper Fang'', known for his immense strength, unmatched technical expertise, and quiet emotional intelligence. Fiercely protective of his found family, particularly Idris Adenn and Elia, Rayjax is both the crew’s moral anchor and its mechanical lifeblood. A survivor of enslavement and violence, he combines brute force with a gentle heart, making him one of the most respected and trusted members of the crew. |
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| | Rayjax is a shortened version of his full Wookiee name, which—like many names in Shyriiwook—is difficult for Basic speakers to pronounce. He adopted the name “Rayjax” decades prior to joining Idris’ crew, preferring the simplicity it offered in day-to-day galactic life. Though his name was adapted for convenience, Rayjax’s loyalty to his heritage remains a deep-rooted part of his identity. |
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| | '''Appearance''': Rayjax is a towering presence, typical of his Wookiee lineage, with broad shoulders, a powerful build, and thick, dark brown fur that gives him a formidable silhouette. Tufts of lighter golden-brown fur along his face form symmetrical markings, giving him a wild, tattooed appearance reminiscent of Mirialan or Zabrak facial patterns. |
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| | His forest-green eyes, vibrant and intense, are a rare and striking feature that immediately set him apart from others of his kind. Despite his intimidating frame, Rayjax carries himself with deliberate grace, always conscious of his size and the comfort of those around him. |
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| | Beneath his fur lie numerous scars from his time in captivity, most notably a set of brutal lash marks crisscrossing his back—physical reminders of the horrors he endured and the strength he overcame them with. |
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| | '''Personality and Beliefs''': Rayjax is a gentle soul wrapped in an indestructible frame. Though soft-spoken, his presence commands attention—not through force, but through wisdom, patience, and consistency. He is a compulsive tinkerer, always working on gadgets or ship components, even during conversation. While this may appear dismissive to strangers, those who know him understand that Rayjax listens best when his hands are busy. |
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| | His worldview is one of balance: he reveres nature but sees no contradiction in valuing machines just as deeply. To Rayjax, even a blaster or speeder holds a spark of life, deserving of care and respect. This philosophy colors every aspect of his work and often leads to a quiet disdain for those who treat machines as disposable. |
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| | Having survived enslavement and reclaimed his freedom, Rayjax holds a deep respect for life and the right to self-determination. He is drawn to the broken and overlooked, frequently lending aid or protection to strangers simply out of principle. His empathy runs deep, and while he rarely voices it, his actions consistently reveal a commitment to uplifting others. |
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| | Rayjax’s found family aboard ''The Viper Fang'' is the center of his universe. He serves not as its leader, but as its moral compass and stabilizer—the one the others turn to in moments of uncertainty. When chaos erupts, Rayjax is the grounding force, ensuring the crew stays focused and, most importantly, safe. |
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| ==== Ashara Kyl ==== | | ==== Ashara Kyl ==== |
| [https://www.darkjedibrotherhood.com/character_sheets/20342 Character Sheet]<br />
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| '''Species''': [[starwars:Twi%27lek|Twi’lek]]<br /> | | '''Species''': [[starwars:Twi%27lek|Twi’lek]]<br /> |
| '''Gender''': Female<br /> | | '''Gender''': Female<br /> |
| | '''Crew Role''': Medic <br /> |
| '''Date of Birth''': {{Birthyear_and_Age|ABY|7}} | | '''Date of Birth''': {{Birthyear_and_Age|ABY|7}} |
| Ashara Kyl is a deeply spiritual and scholarly Twi’lek. She believes in the sanctity of life and has dedicated her life to the arts of healing and preservation of knowledge. She grew up alongside Idris, with her family having been freed by Idris’ grandfather. She is very OCD about her medical supplies, living quarters, and personal health. She frequently provides unsolicited health advice to anyone who attempts to talk to her. | | |
| | '''Overview''': Ashara Kyl is a scholarly and meticulous Twi’lek who serves as the dedicated medic aboard ''The Viper Fang''. A devout believer in the sanctity of life, Ashara has committed her life to healing, medical science, and the preservation of knowledge. Known for her perfectionist tendencies and deeply ordered lifestyle, she is both a critical asset to the crew and a source of persistent—if often unsolicited—health advice. Her lifelong friendship with Idris Adenn and her no-nonsense approach to healthcare make her a grounding presence amidst the chaos of bounty hunting. |
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| | '''Appearance''': Ashara is a striking figure among the crew. Her light-blue skin, slender frame, and graceful poise make her stand out even in a galaxy filled with diverse species. Her lekku, darkening from pale blue to deep navy at the tips, are adorned with intricate swirls of dark blue markings resembling constellations. Her triangular face is framed by long lekku, with warm, intelligent violet eyes that reflect both compassion and calculation. |
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| | Ashara is obsessively devoted to maintaining her personal appearance and health. Her physical fitness, dental hygiene, and grooming follow a rigid, self-imposed regimen. Her smile is a polished, near-constant presence—though often accompanied by a diagnosis or a suggestion to cut back on caffeine. |
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| | '''Personality and Beliefs''': Ashara’s commitment to order and precision is not limited to her work. Her quarters, medbay, and personal routines are arranged with obsessive care. Everything has a proper place, and any disruption—however small—is guaranteed to provoke irritation. Cleanliness and sterility are paramount, and her standards often outstrip even military regulations. |
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| | Outside the operating table, Ashara can be difficult to engage in casual conversation, as nearly every interaction includes unsolicited wellness advice or a medical critique. Despite this, her intentions are always grounded in a genuine desire to help others live longer, healthier lives—even if her bedside manner leans more toward “urgent intervention” than “comforting presence.” |
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| | Ashara is a voracious consumer of medical literature and research. Her free time is spent watching holo-dramas centered on surgery, reading academic journals, or testing new medical equipment. Her interests rarely stray from the medical field, leading some to joke that her idea of relaxation is correcting another person’s poor dietary habits. |
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| | She frequently begins sentences with "I'm not saying you're dying, but..." and will diagnose stress-related ailments at the first sign of fatigue, fidgeting, or moodiness. While her constant concern can be overwhelming, it's rooted in authentic care—a drive to ensure that those around her survive, thrive, and avoid the unnecessary suffering that so often defines life in the Galaxy at large. |
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| ==== Takkoo ==== | | ==== Takkoo ==== |
| '''Species''': [[starwars:Ewok|Ewok]]<br /> | | '''Species''': [[starwars:Ewok|Ewok]]<br /> |
| '''Gender''': Male<br /> | | '''Gender''': Male<br /> |
| | '''Crew Role''': Chef<br /> |
| '''Date of Birth''': {{Birthyear_and_Age|ABY|15}} | | '''Date of Birth''': {{Birthyear_and_Age|ABY|15}} |
| Takkoo is an Ewok who snuck aboard The Viper Fang, seeking the food he smelled onboard. Since then he has become an avid foodie and functions as the cook for the crew. He still frequently attempts to trap people in rudimentary snares. Most of the crew of the Viper Fang subconsciously notice and avoid them.
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| [[File:BB89.png|thumb|250px|right|BB-89]] | | '''Overview''': Takkoo is a resourceful Ewok who stowed away aboard ''The Viper Fang'' after being drawn by the irresistible scents of the ship’s galley. Since his unexpected arrival, Takkoo has fully embraced his role as the crew’s dedicated cook and resident foodie, delighting the crew with his inventive meals inspired by his tribal heritage and newfound culinary curiosities. |
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| | '''Personality and Beliefs''': Despite his small size and generally cheerful demeanor, Takkoo retains many of his Ewok instincts—chief among them, a penchant for setting simple snares and traps. While his rudimentary snares are mostly harmless, the crew has become adept at spotting and avoiding them, often without conscious thought. This quirky habit serves as a reminder of his wild roots and adds a playful, mischievous element to life aboard the ship. |
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| | ==== Kipp Kleptunk ==== |
| | '''Species''': [[starwars:Jawa|Jawa]]<br /> |
| | '''Gender''': Male<br /> |
| | '''Crew Role''': Assistant Mechanic and Scavenger<br /> |
| | '''Date of Birth''': {{Birthyear_and_Age|ABY|12}} |
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| | '''Overview''': Kipp Kleptunk is a cunning Jawa who serves as the assistant mechanic aboard ''The Viper Fang''. Known for his sharp technical skills and quick hands, Kipp is indispensable when it comes to scavenging parts, repairing systems, and keeping the ship running smoothly. His natural knack for dismantling and reassembling machinery is matched only by his notorious penchant for “liberating” items that catch his eye. |
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| | '''Personality and Beliefs''': True to his species’ reputation, Kipp has a habit of pilfering small valuables and components from both inside the ship and during off-ship excursions. His kleptomaniac tendencies are often met with exasperated amusement by the crew, who have learned to keep a close watch on their belongings. Despite this, Kipp’s thieving is rarely malicious—more a compulsive compulsion driven by curiosity and Jawa instincts for scavenging. |
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| ==== Elia Adenn ==== | | ==== Elia Adenn ==== |
| Species: Human <br /> | | Species: Human <br /> |
| Gender: Female <br /> | | Gender: Female <br /> |
| Date of Birth: {{Birthyear_and_Age|ABY|30}} | | Date of Birth: {{Birthyear_and_Age|ABY|30}} |
| Elia is Idris’ daughter, named after his murdered sister. She rarely stays on the ''Viper Fang'' and is typically found on Batuu with Melora, Idris’ mother. She is learning the ways of the Mandalorians to be like her father. | | Elia Adenn is the daughter of Idris Adenn, named in honor of her father’s late sister. She spends much of her time on Batuu under the guidance of her grandmother, Melora. Raised amidst the traditions of the Mandalorians, Elia is actively learning their ways, determined to follow in her father’s footsteps and carry forward the family’s legacy. |
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| ==== BB-89 “Marble" II ==== | | ==== BB-89 “Marble" ==== |
| | [[File:BB89.png|thumb|250px|right|BB-89]] |
| | BB-89, known affectionately as Marble, is a BB-Series astromech droid serving aboard ''The Viper Fang''. Programmed with a distinctly masculine personality, Marble specializes in maintaining and monitoring the ship’s complex systems, working closely alongside the Wookiee mechanic Rayjax. Originally sporting a matte black finish with metallic red accents, Marble’s spherical body is uniquely adorned with several ''Elia Adenn Originals'' — custom paint designs that reflect the crew’s close-knit bonds and personal touches. |
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| | ==== E.D.I ==== |
| | E.D.I. is a sophisticated AI formed from the fusion of ancient technology discovered near the Adenn Covert on Batuu and the Brotherhood’s cutting-edge AI advancements. Upon Idris Adenn’s ascension to the position of Voice, E.D.I. was integrated directly with the Brotherhood’s vast data networks, granting her unparalleled access to information and tactical resources. |
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| BB-89 aka "Marble" II is a [[starwars:BB-series_astromech_droid|BB Series Astromech]]. The original "Marble" was destroyed alongside the VCX-100 ''Viper Fang'' in 42 ABY by Children of Mortis Forces. His data core was recovered and eventually issued to a new body. It has a masculine programming personality. Marble helps keep track of the workings on helped keep track of the workings on the ''Haar Kyr'yc Karanov'', working along side the Wookiee, Rayjax. Originally painted a matte black base with metallic red accents, he has various “Elia Adenn Originals” painted on his spherical body.
| | She maintains a direct neural interface with Idris’ helmet and commands a node aboard ''The Viper Fang'', ensuring seamless communication and support. Additionally, E.D.I. operates through multiple droid bodies, most notably inhabiting a captured Ascendant Drone, which frequently accompanies Idris on field operations. Her presence is a vital asset in both strategic command and frontline assistance. |
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| === Positions Held === | | === Positions Held === |
| Line 521: |
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| {{succession box | | {{succession box |
| | title = [[Combat Master]] | | | title = [[Combat Master]] |
| | years = 39 ABY - Present | | | years = 39 ABY - 42 ABY |
| | before = [[Turel Sorenn]] | | | before = [[Turel Sorenn]] |
| | after = Incumbant | | | after = [[Zenod'ande'rson]] |
| }} | | }} |
| {{succession box | | {{succession box |
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| == Behind the Scenes == | | == Behind the Scenes == |
| Idris went through multiple versions before being finalized as a Mandalorian Human. With the addition of the NPC and Non-Force User options to the club, the man behind [[Xen%27Mordin_Palpatine|Xen’Mordin]] began formulating an alternative character to utilize. Originally, Idris was to be a [[starwars:Lasat|Lasat]] mercenary with a sadistic streak. Idris sat completely unused at this time. | | Idris Adenn went through several iterations before being finalized as a Mandalorian Human. Initially, when the club introduced options for NPCs and Non-Force Users, the creator behind the character Xen’Mordin Palpatine started conceptualizing an alternative persona to play. Originally, Idris was envisioned as a Lasat mercenary with a dark, sadistic streak. However, during this early phase, Idris remained unused and undeveloped. |
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| Eventually, bored with utilizing Xen’Mordin as his main character, Idris became the primary focus of development. LucasArts announced a new streaming TV series ''The Mandalorian''. At the time, there were no confirmed castings for the show and Xen’Mordin had the idea of Oberyn Martell from Game of Thrones as a Mandalorian bounty hunter, which he found too exciting to let be, and the mercenary became Idris Adenn, Mandalorian Bounty Hunter. Due to this, Idris’ appearance and personality are largely based on Oberyn Martell. Idris, in this state, predates the announcement that Pedro Pascal would be playing the titular character in the show.
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| Further development of Idris resulted in utilizing the old legends Mandalorian language, [[starwars:Mando%27a|Mando’a]], for both Idris’ CS aspect names and his last name, Adenn, coming from the word for ‘merciless’.
| | Over time, the creator grew tired of using Xen’Mordin as his primary character and began focusing more on developing Idris. Around the same period, LucasArts announced the upcoming streaming series ''The Mandalorian'', though no casting details were public yet. Inspired by Oberyn Martell from ''Game of Thrones'', the creator imagined a Mandalorian bounty hunter with a similar charismatic and dangerous personality. This vision transformed the character into Idris Adenn, a Mandalorian bounty hunter whose appearance and demeanor were heavily influenced by Oberyn Martell. Notably, this concept of Idris was established before Pedro Pascal was announced as the actor for the lead role in ''The Mandalorian'' series. |
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| His clan's signet is that of a Dragonsnake, a dangerous beast, and part of how he got his “Viper” moniker. His Mandalorian title of Haar Dreki’ormr be’Manda'yaim translates to “The Dragonsnake of Mandalore”. Neither current nor old EU Mando’a had a word for the Dragonsnake species, or just dragon or snake. As such Old Norse was used as a substitute, as Mandalorians are largely inspired by the Viking culture. | | Further refining the character, Idris’ identity incorporated elements of the Legends era Mandalorian culture. His clan’s signet features a Dragonsnake—a fearsome, mythical creature—which is central to his ''Viper''nickname. Idris’ Mandalorian title, ''Haar Dreki’ormr be’Manda'yaim'', translates to “The Dragonsnake of Mandalore.” Since neither the current nor the old Expanded Universe Mando’a language contained a word for “Dragonsnake” (or for “dragon” or “snake” individually), the creator borrowed from Old Norse to fill this gap, reflecting the Viking-inspired roots of Mandalorian culture. |
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| Idris became a M-Pop (Mandalorian Pop) star thanks to a dancing gif of Boba Fett at Disneyland, and the ACC Championship ''Singularity'' where several members wrote Idris dancing and singing as part of the battle intros. | | Additionally, Idris earned the unique distinction of being a Mandalorian pop (M-Pop) star—a playful nod to a viral dancing gif of Boba Fett at Disneyland. This idea was further popularized during the ACC Championship event “Singularity,” where several members contributed battle intros featuring Idris singing and dancing, cementing his reputation as a charismatic and entertaining figure beyond his role as a warrior. |
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| [[Category:Sith Lords]][[Category:Council members]] | | [[Category:Sith Lords]][[Category:Council members]][[Category:Written with AI Assistance]] |
- "’Tis a big and beautiful galaxy. Most of us live and die in the same corner where we were born and never get to see any of it. I don’t want to be most of us."
- ―Idris Adenn
Lord Idris Adenn — also known by his ancestral Mando’a title Haar Dreki’ormr be’Manda'yaim (The Dragonsnake of Mandalore) and more commonly referred to in Basic as The Viper — is a bold, fiercely independent, and highly formidable Mandalorian Bounty Hunter, Information Broker, and Mercenary.
Idris was born on the Outer Rim world of Batuu within a hidden Mandalorian covert located near Black Spire Outpost. He is the fourth son of Valinor and Melora Adenn, the respected leaders of Clan Adenn, who were instrumental in establishing and maintaining the covert’s safety and traditions. Of their children, Idris was only the second to survive into adolescence, a fact that deeply shaped his sense of identity and purpose. From a young age, he was immersed in the teachings of the Resol’nare and trained rigorously in the ancient warrior traditions of his Mandalorian ancestors. His fierce loyalty to his heritage, clan, and the Mandalorian way of life remains unshakable.
Most of Idris’ adult life has been spent living aboard his starship, a Kom'rk-class Fighter known as The Viper Fang. The ship serves as both a base of operations and home to his loyal crew, whom he considers his chosen family. Idris is also a devoted father to his daughter, Elia, named in honor of his late sister who was murdered under tragic circumstances. Elia typically resides on Batuu under the care and guidance of her grandmother, Melora. Until 43 ABY he was unaware his blood had been used to combine his DNA with a Nightsister of Dathomir, resulting in his other daughter — Sirdi Tyma.
Known throughout the galaxy for his swagger, sharp tongue, and appetite for combat, credits, and celebration, Idris has carved a reputation as both a fearsome warrior and a galactic socialite. From seedy cantinas to high-profile bounty missions, he has made his mark on nearly every sector, earning both admiration and notoriety. Notably, Idris rose to stardom as a Mandalorian Pop (M-Pop) music icon during his teenage years, blending warrior culture with mainstream popularity in a uniquely audacious style.
In addition to his mercenary and musical exploits, Idris holds significant standing within the Brotherhood’s leadership. He currently serves on the Council as the Voice of the Brotherhood, a role of considerable influence and respect. His past titles include Praetor to the Herald, Combat Master, and he is counted among the founding members of Clan Vizsla.
Character History
Early Life (8 ABY - 18 ABY)
- "Strength is life, for the strong have the right to rule."
- ―Canon of Honor Excerpt
Batuu
Life on Batuu was far from the future Idris’ parents had envisioned for their children, but in the aftermath of war, it was survival and that was enough. In the wake of the Great Purge of Mandalore, Clan Adenn wandered the stars as refugees, displaced and scattered like so many of their kin. After years spent in hiding and on the run, they finally found uneasy refuge near Black Spire Outpost. The loss of Mandalore cast a long, unrelenting shadow over Idris’ childhood, a constant reminder of what was stolen and what could never be forgotten.
Birth (8 ABY)
Idris Adenn was born in 8 ABY, deep within his family’s secretive Mandalorian covert nestled among the rugged terrain near Black Spire Outpost on the remote Outer Rim world of Batuu. Though the Galactic Civil War had officially ended three years prior, the devastating effects of the Galactic Empire’s purge of the Mandalorians lingered heavily. Like many surviving clans, Clan Adenn had retreated into hiding, nursing their wounds and preserving their culture in isolation.
Both of Idris’ parents, Valinor and Melora Adenn, had once fought as members of the Rebel Alliance, opposing the Empire on multiple fronts. After the decisive Battle of Jakku marked the true end of Imperial dominance, they returned to Batuu to rebuild, not just for themselves, but for the future of their people. Together, they helped reestablish the covert and took on the mantle of leadership within the clan.
Valinor Adenn, Idris’ father and head of the clan, was a hardened veteran: stern, disciplined, and unyielding. Years of warfare had shaped him into a man who saw tradition not as nostalgia, but as the bedrock of Mandalorian survival. With the war behind him, his focus shifted to defending and strengthening the covert, ensuring it remained both hidden and prepared for any threat.
Melora Adenn, Idris’ mother, was every bit Valinor’s equal, a seasoned warrior with sharp instincts, an insightful mind, and a rare blend of warmth and wit. Yet her fierce nature was tempered by personal loss. In 7 ABY, just a year before Idris’ birth, the couple’s second child, Avand, had died, a tragedy that left a deep impact on Melora, softening her once relentless drive toward combat. Still, she remained a pillar of strength within the clan and a guiding light for her children.
At the time of Idris’ birth, the couple had two surviving sons: Erathan, age seven, and Okarro, age three. Idris would grow up among them, shaped by the strict teachings of his father and the hard-earned wisdom of his mother.
The covert itself was a makeshift haven, constructed from landed starships, salvaged cargo containers, and repurposed supplies, all carefully arranged among the petrified trees and jagged rock formations surrounding Black Spire Outpost. Camouflaged with dirt, stones, and local flora, and made even more secure by Batuu’s remoteness and obscurity, it served as a hidden sanctuary for displaced Mandalorians. By the time Idris was born, the covert had grown into a small, self-sustaining community, home to dozens of warriors and families from various clans.
Growing Mandalorian (8 ABY - 18 ABY)
Ashara Kyl - As an Adult
Though Idris was born into exile on the far reaches of the galaxy, his earliest years were, in many ways, typical for a young Mandalorian. Life in the covert was rugged, disciplined, and communal, filled with equal parts training and childhood mischief. From a young age, Idris learned the Mandalorian balance of strength and spirit: he trained hard, he played harder, and he thrived under the ever-watchful eyes of his clan.
Among the families who made up the covert was the Kyl family, a group of Twi’leks who had long been integrated into Clan Adenn. Their connection stretched back to 53 BBY, when Idris’ grandfather liberated the first of them from slavery. In the years that followed, the Kyls rose from the status of foundlings to being granted their own clan name, a rare and honored progression in Mandalorian society. One of Idris’ earliest and closest friends was Ashara Kyl, a spirited and clever girl about six months his senior. The two were inseparable as children, often sparring, racing through the outcroppings, or dreaming up grand adventures among the covert’s labyrinth of ships and crates.
Also residing in the covert was Clan Nezsa, bonded to Clan Adenn through blood. Idris’ mother, Melora, had a sister who had married into the Nezsa line, further strengthening the alliance between the two clans. It was through this connection that Idris formed a powerful bond with Evio Nezsa, a cousin who was seven years his elder who was more of a brother to Idris than his own siblings. The two spent countless hours exploring the outer edges of the covert and the dusty corners of Black Spire Outpost, often returning home covered in grime and bruises, grinning from ear to ear.
In 10 ABY, the family welcomed a new member: Elia, Idris’ younger sister. Her birth was a source of immense joy and pride for both Valinor and Melora — a symbol of hope in uncertain times. However, that joy was short-lived. In 11 ABY, tragedy struck when Okarro, Idris’ older brother, succumbed to long-standing health complications that had plagued him since birth. His passing devastated the family. Though Valinor and Melora maintained a composed and resolute front for their surviving children, the grief was palpable. One of Idris’ earliest and most vivid memories is standing solemnly with his family at Okarro’s funeral, watching the small ceremonial flames flicker under Batuu’s pale skies.
By the time he turned three, Idris was already immersed in the structured life of a Mandalorian youth. He began formal training under his father and the covert's instructors, learning discipline, survival, hand-to-hand combat, and the ancient customs of their people. Valinor, still mourning Okarro, poured his hopes into Idris with fierce intensity. Where Okarro had been fragile and often bedridden, Idris was strong, curious, and quick to learn. His father was determined to ensure Idris would not only survive but thrive.
While Erathan, the eldest surviving brother, was already deep into his own warrior training, he met it with resentment and resistance, his spirit weighed down by the pressure of expectation. Idris, on the other hand, took to the warrior’s path with natural ease as if it were woven into his very blood. He relished the physical challenges, absorbed lessons quickly, and often trained beyond what was expected of him. Even in his earliest years, it was clear: Idris Adenn was destined to become something more than just another survivor. He was being forged.
Rise of Haar Dreki’ormr (18 ABY - 28 ABY)
- "Honor is life, for with no honor one may as well be dead."
- ―Canon of Honor Excerpt
Clan Adenn Heirloom - Shadowfang
As Idris entered adolescence, his training intensified, and the differences between him and his older brother, Erathan, became increasingly clear. While Erathan favored empathy, diplomacy, and leadership through understanding, Idris embraced the more traditional and militant aspects of Mandalorian culture: valor, strength, and direct action. His strong disdain for authority imposed without purpose often led to frequent clashes with his father, Valinor, a strict traditionalist who valued order and obedience. Their relationship was difficult, marked by tension and unspoken expectations, but it was also formative. The friction between father and son forged Idris’s independence, sharpened his convictions, and tempered his rebellious nature into something focused and formidable, traits that would ultimately prepare him for the tragedy that would soon strike Clan Adenn and define the path he would walk thereafter.
Kill The Boy (18 ABY - 24 ABY)
By the age of ten, Idris had entered the full rigor of Mandalorian martial training. Under the direct guidance of his father, Valinor, Idris’ physical and mental capabilities were pushed to their limits. Valinor, determined to uphold the warrior legacy of Clan Adenn, had grown increasingly focused on ensuring at least one of his children would carry forward the traditions of Mandalore with honor and strength. Idris' older brother, Erathan, had by this time rejected many of the Mandalorian warrior customs, embracing instead the ideals of peace and diplomacy, drawing inspiration from historic pacifist movements. With Erathan set on a different path and unlikely to serve as a martial representative of the clan, the burden of legacy fell solely on Idris.
Although Erathan, as the eldest, was still expected to inherit leadership of the clan, its honor, strength, and reputation would hinge on Idris’ development as a capable warrior. The resulting pressure often led to clashes between Idris and Valinor. While Idris respected many aspects of the Mandalorian way, he was rebellious by nature: sarcastic, willful, and deeply resistant to authority imposed without purpose. This tension became a defining feature of their relationship throughout his adolescence.
In 20 ABY, at the age of twelve, Idris underwent a critical test of self-reliance. He was covertly abandoned by Valinor in the depths of Coruscant’s undercity, a notoriously dangerous region filled with crime, corruption, and lawlessness. Idris was given no resources or assistance and was expected to survive on his own and find his way back to Batuu. After several grueling weeks, he succeeded, returning stronger and more disciplined — a key step in preparing him for the formal trials ahead.
At thirteen, Idris undertook the traditional Verd'goten, a coming-of-age rite required to be recognized as a full Mandalorian adult. Unlike his brother, who had refused the ceremony, Idris accepted the challenge and was dropped into the wilderness of Ryloth, where he was forced to survive alone amidst the planet’s most dangerous fauna, including Gutkurrs, Lyleks, and Doashims. Idris returned to Batuu scarred but victorious, carrying the severed head of a Doashim as proof of his survival and combat prowess. With this, he was formally recognized as Mandalorian by both family and clan.
Following his Verd’goten, Idris participated in a tradition unique to Clan Adenn. Deep in the mountains of Batuu, the clan maintained a sacred shrine containing the memorials of legendary ancestors, including former Manda’lors, as well as a small population of dragonsnakes, the creature represented in the clan’s signet. At the shrine, Idris was tested not only in physical skill but also in ancestral knowledge and spiritual insight. Upon completing these trials, he was awarded slivers of beskar from the armor of various honored ancestors. These fragments were melted and reforged into a single plate known as the ka’rta beskar (“iron heart”), which would become part of Idris’ armor, symbolizing his connection to those who came before him.
Idris' final honor was the right to wield Shadowfang, a centuries-old jetii’kad (“lightsaber”), with a deep violet blade and a black core. The weapon had originally been claimed by an ancestral Manda’lor in battle against a Jedi Master and had since been passed down through the generations. Idris, having proven himself in combat, spirit, and lineage, became the first Adenn in generations deemed worthy of its power.
Beware of the Groove (23 ABY - 26 ABY)
Alongside his rigorous warrior training, Idris Adenn developed a deep passion for music from a young age, particularly drawn to the seven-string Hallikset, a traditional instrument known for its rich, resonant tones. Idris began learning the Hallikset in his early childhood, often practicing during rare moments of downtime aboard the clan’s ships and within the covert. His natural talent and dedication allowed him to master the instrument quickly, blending traditional Mandalorian melodies with contemporary rhythms and styles inspired by the diverse cultures of the galaxy.
By his teenage years, Idris had begun composing original songs that reflected both his heritage and his personal experiences, combining the traditional sounds of the Hallikset with electronic beats and vocal performances. This innovative fusion laid the foundation for his entry into the Mandalorian Pop (M-Pop) music scene, where he rapidly gained notoriety as a charismatic and rebellious artist. His music resonated deeply with younger Mandalorians and others across the galaxy, blending themes of honor, identity, struggle, and celebration.
Idris’ M-Pop career elevated him beyond the battlefield, providing him with a platform to influence Mandalorian culture and reach a wider audience. Known for his dynamic stage presence and lyrical prowess, he became a recognizable figure in the galaxy’s music world while still maintaining his duties and responsibilities within Clan Adenn. His dual identity as both a warrior and performer added a unique dimension to his public persona, further solidifying his status as a cultural icon and leader within the Mandalorian community.
Enter the Wookiee (24 ABY)
Rayjax
Following the successful completion of his Verd’goten, Idris Adenn’s life expanded far beyond the covert on Batuu. His father, Valinor, began taking him on increasingly dangerous offworld assignments across the galaxy, serving as bounty hunters, private security, mercenaries, and operatives-for-hire. These years were formative, filled with constant exposure to the harsh realities of the wider galaxy and the moral ambiguities of a warrior’s path. By the age of sixteen, Idris had seen combat on multiple worlds and gained a reputation for his effectiveness—and unpredictability.
In 24 ABY, a contract took Idris and Valinor deep into the Outer Rim, where they were hired as security enforcers for a notorious warlord named Yr’drav Dolov. Dolov maintained power through fear, exploitation, and wealth accumulated from slave labor. His estate was fortified and expansive, guarded by mercenaries and filled with enslaved workers, many of them Wookiees taken from Kashyyyk. While Valinor handled direct negotiations and oversight, Idris spent much of his time among the laborers, quietly building rapport with them, especially a Wookiee named Rayjax.
Though he had no issue with bringing in bounties or taking down targets in battle, Idris drew a hard line at slavery. Witnessing Dolov’s brutality and the suffering of the Wookiees struck a moral nerve. Unable to act directly without risking the lives of his clan or jeopardizing the contract, Idris began crafting a covert plan to liberate the slaves, without implicating himself or his father. His bond with Rayjax became central to the operation, helping him learn the estate’s layout, schedules, and weaknesses.
Soon after the contract concluded, Idris acted. In the dead of night, he stole a lightly guarded freighter packed with trade goods. Returning alone to the warlord’s compound, he executed a carefully timed extraction, freeing the Wookiees, disabling their control collars, and guiding them aboard the stolen ship. The mission was a success. Idris flew the freed slaves to Kashyyyk, delivering them safely to their homeworld.
Once there, Rayjax discovered that his family had been killed in a slaver raid, and his tribe was struggling to recover. Idris, acting on instinct and compassion, donated the freighter’s entire cargo to the tribe to help them rebuild.
Shortly after, Valinor arrived.
Enraged by the theft, but moved by his son’s bravery, Valinor issued punishment in accordance with Mandalorian discipline. In the center of Rayjax’s village, Idris received five lashes to the back, a public acknowledgment of his disobedience. Idris accepted the lashes in silence, knowing full well he would be working to repay the loss of the ship and its cargo. Afterward, Valinor tended to his son’s wounds and helped offload additional supplies to aid the Wookiees. Though stern, he could not help but feel pride in his son’s defiance, especially given his own father had once freed the Kyl family from similar circumstances.
In recognition of his courage and sacrifice, the Wookiees honored Idris with tribal kinship, welcoming him as one of their own.
Rayjax, unable to bear the constant reminders of his family’s death, chose not to remain on Kashyyyk. Before he could offer a formal life debt, Idris preemptively invited him to join Clan Adenn on Batuu, promising a new family and a new life. Rayjax accepted, becoming one of Idris’ closest allies and later serving aboard The Viper Fang as part of his crew.
Though Dolov was never able to conclusively prove Idris’ involvement, he suspected the truth. The warlord swore vengeance, marking Idris as an enemy and ensuring that their paths would one day cross again.
Viper’s Venom (25 ABY)
Clan Adenn's Signet - The Dragonsnake
By the age of seventeen, Idris Adenn had become more than just a rising Mandalorian warrior—he had also developed a well-earned reputation for indulgence, charm, and mischief. Whether slipping away to Oga’s Cantina during downtime on Batuu or savoring the nightlife and cultural experiences on various worlds during offworld contracts, Idris made it a point to enjoy the galaxy’s pleasures as much as he endured its hardships. His tendency to blend work and recreation frequently landed him in troublesome situations—some minor, others more dangerous—but one incident in 25 ABY would mark a turning point in his notoriety.
While on assignment with his father Valinor on Coruscant, Idris found himself embroiled in a scandal involving Sedanol Berr, a mid-level diplomat with powerful planetary connections. During their time stationed near the Senate District, Idris engaged in a brief but ill-advised affair with Sedanol’s wife. The diplomat caught Idris in a compromising position, specifically, in his private quarters, with his spouse. A physical altercation ensued.
In the brief scuffle, Idris managed to wrest control of the situation, drawing his personal dagger in self-defense. The confrontation ended quickly when security forces arrived, and while the injury to Sedanol was minor, a shallow cut on his forearm, it was enough to escalate the tension and call into question Idris’ intentions.
To avoid further political fallout, Valinor immediately pulled Idris from the mission and sent him back to Batuu. He remained behind to complete their contract and attempt diplomatic damage control. However, just days later, Sedanol Berr died under mysterious circumstances. Though the official cause of death was left vague, suspected heart failure, the timing raised concerns. Whispers began to circulate that Berr may have been poisoned, and that the blade used by Idris had been treated with a delayed toxin.
No evidence ever tied Idris directly to Berr’s death, but the suspicion was enough to stain his reputation—especially among politicians and higher society figures within the Core Worlds. Combined with Clan Adenn’s dragonsnake sigil, known for its venomous bite and stealthy ferocity, the story took on a life of its own. Idris became known throughout some circles by the nickname “The Viper”.
The moniker followed him across the galaxy, evolving into a fearsome title, equal parts flattery, threat, and warning. For many, "The Viper" symbolized the unpredictability and cunning edge that set Idris apart from more traditional Mandalorians. It also marked the beginning of a more calculated, often morally ambiguous phase in his life, where reputation could be as valuable, and dangerous, as armor.
That New Fang (25 ABY)
The Viper Fang
The fallout from the incident on Coruscant left a lasting impact on Idris Adenn’s relationship with his father. Though Valinor never outright banned Idris from joining missions, he became far more hesitant to include his son in sensitive or high-profile contracts. The growing public perception of Idris as unpredictable, and potentially volatile, made discretion increasingly difficult. While Idris chafed at this new restriction, he did not let it stall his momentum.
With the support of his closest companions, Rayjax and Ashara Kyl, Idris began carving his own path. Rayjax’s impressive skills in engineering and ship mechanics, paired with Ashara’s extensive knowledge of medicine and field care, gave the trio a strong foundation. They began taking on small local jobs around Batuu and the surrounding star systems, some legal, others less so, forming a tight-knit, self-reliant team that quickly earned a reputation for resourcefulness and grit.
During one such job, the group stumbled across what would become a defining moment in their early independence. On a desolate and mostly forgotten moon orbiting a remote Outer Rim gas giant, the trio discovered an abandoned industrial site. Though it appeared deserted, further exploration revealed it had once been an active outpost for the Black Sun Crime Syndicate. While the term "base" might have been generous, the site clearly operated as a chop shop, a hidden facility for dismantling and modifying stolen starships for resale on the black market.
Inside the facility, the group came upon a partially stripped but surprisingly intact Kom'rk-class Fighter. Despite its age and disrepair, the fighter immediately captured their imaginations. For Idris, Rayjax, and Ashara, it was more than just a ship. It was a symbol of freedom, autonomy, and a future unshackled from the shadows of their elders.
While Rayjax and Ashara immediately began assessing and restoring the ship’s power core, control systems, and life support, Idris held off the facility’s remaining defenses, blasting through a handful of worn-down security droids still active in the hangar bay. The trio worked swiftly, patching together just enough functionality for a hyperspace jump back to Batuu. The journey was nearly catastrophic—only a secondary engine remained functional, and most onboard systems failed mid-flight. By the time they landed on Batuu, only life support and basic navigation remained operational.
The fighter was salvaged and restored over time, with each member of the trio contributing their expertise. They named the ship The Viper Fang, a nod to Idris’ emerging reputation and the vessel’s bite-like speed and versatility. Though the ship required constant maintenance in its early years, it became far more than just a mode of transportation. It served as a mobile base, training ground, safehouse, and home, reflecting the group's identity and independence.
Over the following years, The Viper Fang would go on to play a central role in Idris' operations as a bounty hunter, information broker, and performer, while also becoming a symbol of his chosen family and the life he was building on his own terms.
Crash of the Epsilon Shade (26 ABY)
By early 26 ABY, Valinor Adenn had finally begun to allow Idris back into higher-stakes missions, granting him a place once more at his side in the field. For Idris, it was a bittersweet milestone, while he felt pride at earning back his father's trust, the long absences from Rayjax, Ashara, and work on The Viper Fang left him feeling torn. Still, he understood that nearly everything he knew, combat, survival, honor, and even rebellion, came from Valinor’s guidance, for better or worse.
Their assignment aboard The Epsilon Shade would forever alter the course of Idris’ life and Clan Adenn’s legacy.
The job, on paper, was simple. Idris and Valinor were contracted as part of an additional security detail aboard the Epsilon Shade, a large, heavily modified freighter carrying a high-value shipment of ancient artifacts, rare relics and cultural treasures destined for a private buyer, along with newly designed weaponry. The mission was organized by Clan Larjoc, fellow Mandalorians known more for business than battlefield prowess. Its head, Aradas Larjoc, was an unusual figure, sharp with numbers but lacking martial skill. His company had many ventures, including trading rare commodities and the manufacturing and selling of Mandalorian weapons. Concerned about piracy, Larjoc brought in trusted muscle to ensure safe delivery.
The disaster struck without warning.
Somewhere between jump coordinates, a catastrophic explosion erupted from the cargo holds. The cause was never definitively determined — saboteur interference, faulty coaxium storage, or a malfunctioning power regulator were all considered possibilities. The blast tore open large sections of the vessel, weakening the ship's superstructure and triggering secondary detonations in the holds containing weapons and fuel.
Idris and Valinor were near the main bridge at the time, engaged in discussion with the ship’s captain. The shockwave from the explosion hurled them against the walls, and all three were knocked unconscious by the impact. Idris was the first to awaken, disoriented, with blood streaming down his face from a gash on his forehead. He quickly assessed the damage. The bridge was in ruins. Valinor and the captain remained unresponsive, and no other crew could be reached. Based on the damage and open airlocks, it was likely the rest had either been killed or jettisoned in escape pods.
Then came the true horror.
The ship’s sub-light engines were still active, locked at full throttle and unable to be shut down. The autopilot system was offline, and the freighter’s trajectory was set for a direct collision with the planet below, specifically, a densely populated urban center. With a full payload of coaxium still in the tanks and undetonated cargo aboard, the crash would be apocalyptic, potentially killing thousands.
Idris faced an impossible choice. He could drag his father and the unconscious captain to the last remaining escape pod and abandon the ship, leaving the collision to occur, likely unnoticed until it was far too late. Or he could send them to safety while remaining aboard, manually guiding the crippled vessel off-course to minimize the loss of life.
He chose to stay.
After placing his father and the captain in the pod and initiating its launch, Idris strapped himself into the pilot’s seat and took control of what little functionality remained. His goal: steer the Epsilon Shade into a wilderness region, far from any settlements. Without a working navigational array or maneuvering thrusters, the only option was to force a long, shallow descent, hoping the atmosphere would tear the ship apart before it reached the surface.
As the freighter fell, the structural damage from the original explosion finally caused the vessel to break in half. Most of the coaxium ignited harmlessly in the upper atmosphere, vaporizing in spectacular detonations that scattered debris across a vast swath of sky. The front half of the ship, where Idris remained, barely held together as it plummeted.
When the wreckage finally crashed into the wilderness, emergency rescue teams discovered Idris miraculously alive, but barely. He was pulled from the smoldering ruin with extensive injuries, and remained in a coma for several months. The crash site would later become a subject of investigation and a grim monument to survival against impossible odds.
When Idris finally awoke, he was met with a torrent of physical pain and the grim reality of a long recovery ahead. Months of physical therapy were required to relearn how to walk, fight, and move, with Ashara Kyl leading much of his rehabilitation. But with the pain came recognition: Idris’ selfless actions had saved an entire city, and stories of the "Mandalorian who flew a dying ship to spare innocent lives" began to spread.
No longer just a rebellious son or a troublemaker, Idris Adenn — The Viper — became a symbol of unpredictable heroism: capable of venom, but also of sacrifice.
Unbeknownst to him, not all cargo from the Epsilon Shade had been accounted for. Among the wreckage was an ancient Nightsister sarcophagus, presumed destroyed but in truth missing. Along with traces of Idris’ blood, the artifact would resurface years later, culminating in the birth of his daughter, Sirdi Tyma, through dark Nightsister riturals.
Let the Man be Born (27 ABY)
Idris in his reforged family armor
By late 27 ABY, Idris Adenn had made a full recovery—both physically and in reputation. His heroic actions aboard the Epsilon Shade had earned him widespread acclaim, and his father, Valinor, began including him in more high-profile assignments once again. Many job requests now came in with Idris specifically in mind, often drawn to the growing legend of The Viper.
Among these missions came a familiar name: Aradas Larjoc.
Despite being a shrewd businessman, Aradas had shown genuine loyalty to the Adenns in the past. He had covered the entirety of Idris’s medical expenses following the Epsilon Shade disaster and even donated generously to the full restoration of The Viper Fang. Now he was calling in a favor—he needed security presence during a major business negotiation with a powerful figure: Tysus Lanna’kor.
Lanna’kor was a dangerous man. Known throughout the galaxy for his ruthless tactics and his domination of large segments of the weaponry trade, he had carved out his empire through fear and precision. Aradas hoped to sell off a line of advanced weapons schematics to him, and wanted trusted Mandalorian muscle present as both protection and posturing.
Valinor agreed to the job, bringing Idris along. Idris’s younger sister, Elia, begged to accompany them. She had grown close to Rhang Larjoc, Aradas’ son, and used their relationship as leverage to convince her father to let her come. Eventually, Valinor relented, and the three of them traveled to the Larjoc estate, the primary headquarters of Aradas’ enterprise.
The negotiations themselves were uneventful but exhausting—long hours of legal back-and-forth and corporate posturing. Idris, never one for politics, found himself bored nearly to tears. He spent most of the time making suggestive eyes at several of the estate’s domestic staff. The only truly memorable part of the meeting was the presence of Bjorn Clegathas, the personal bodyguard of Tysus Lanna’kor. Bjorn was colossal, over seven feet tall, rippling with muscle, and exuding quiet menace. Idris silently nicknamed him ”The Mountain”.
Once the deal concluded, Tysus and Aradas proposed celebratory drinks. Idris took the opportunity to slip away, disappearing into the evening with two of the servants he had been flirting with. It was an indulgent, impulsive decision, a brief escape from the monotony of the deal.
But when Idris returned later that night, everything had changed.
The Larjoc estate was unnaturally quiet, a kind of silence that screamed of death. Lights flickered, alarms were dark, and not a soul stirred. Then came the scream, deep, guttural, and unmistakably Valinor’s voice, echoing from within the compound.
Idris rushed through the corridors and came upon the first horror: Aradas Larjoc, face-down in a pool of blood, brutally cut down from behind. Signs of a desperate attempt to flee trailed behind him. Deeper inside, Idris found something far worse, his sister Elia, naked, restrained, and murdered in the most savage manner. Her skull had been crushed to pulp, her identity only confirmed by the delicate bracelet still clinging to her wrist.
As Idris knelt in silent grief, rage burning behind his eyes, Rhang Larjoc emerged from the shadows with a twisted grin. With unrepentant glee, Rhang confessed to orchestrating the entire betrayal. He and Bjorn Clegathas had captured and violated Elia before Bjorn had killed her. Rhang believed his father had grown weak, too soft, too idealistic, and struck a secret deal with Tysus Lanna’kor to seize control of the Larjoc enterprise. The massacre was to be the beginning of a new era.
But Rhang talked too long.
As he monologued, Idris reached into his boot and drew a hidden dagger. In a flash, he lunged forward, driving the blade up through Rhang’s throat and into his skull. Rhang collapsed, choking on blood, his final breaths gurgling through shattered vocal cords.
Idris didn’t wait. He tore through the estate in search of his father, eventually finding Valinor, barely clinging to life. He dragged his father’s broken body out of the compound, desperately seeking medical aid—but it was too late. Valinor Adenn died in his son’s arms.
The death of Valinor sent shockwaves through Clan Adenn and their covert. A mourning ceremony was held, and Idris’ older brother, Erathan, formally assumed leadership of the clan. Erathan, deeply inspired by the ideals of the New Mandalorian Movement, chose a path of diplomacy over warfare. When Idris laid claim to Valinor’s armor, Erathan offered no protest. He had no interest in a warrior’s legacy; his ambitions lay in the political arena.
Idris had the armor reforged to reflect his own legacy, black bodysuit, crimson plating, and golden accents. It was a statement: a Mandalorian warrior who embraced the chaos of the galaxy and wore it with pride. He also took up Shadowfang, the blade he had trained with for years and the symbol of his unbreakable resolve.
With The Viper Fang fully restored, Idris, Rayjax, and Ashara Kyl returned to the stars. Rayjax, ever the engineer, served as pilot and tech specialist. Ashara, now a fully trained field medic and budding doctor, kept the crew alive when things went south. Together, they took on mercenary work, pursued personal causes, and began the long hunt for Tysus Lanna’kor and Bjorn Clegathas, the monsters who had shattered their family.
And wherever they went, The Viper brought justice, fire, and vengeance.
Haar Dreki’ormr be’Manda'yaim (28 ABY - 37 ABY)
- "Loyalty is life, for without one’s clan one has no purpose."
- ―Canon of Honor Excerpt
Idris in combat
Fully armed, armored, and driven by a thirst for vengeance, Idris Adenn departed Batuu aboard The Viper Fang with his loyal crew, determined to carve out a name for himself among the stars. With a fierce commitment to protecting both his found family on the Fang and his blood kin back home, Idris threw himself into the harsh and chaotic galaxy, embracing every challenge that came his way. As Haar Dreki’ormr be’Manda'yaim—The Dragonsnake of Mandalore—he would not be deterred. The path ahead was long and unforgiving, but Idris was resolute in his mission to leave a legacy forged in fire, steel, and honor.
Bounty: The Shistavanen Seven (28 ABY)
In early 28 ABY, a new bounty sent shockwaves through the galactic underworld, the infamous group known as The Shistavanen Seven resurfaced, and this time, they were marked with the rare and chilling designation: Wanted Dead. Four of the seven had already been captured in prior years and were serving multiple life sentences in a maximum-security prison. But in a violent and highly coordinated attack, the three remaining members broke their brethren out, freeing the full pack of killers once more. The Shistavanen were ruthless, feral, and notoriously brutal, leaving trails of carnage in their wake. Over the next three months, dozens of bounty hunters attempted to take them down, only to be slaughtered or left badly wounded. The few who survived bore the scars as warnings to others.
Idris initially considered going after the Seven, tempted by the high reward and the notoriety it could bring. But both Rayjax and Ashara advised against it, arguing the job was more suicide than bounty. They focused instead on smaller, more manageable hunts. Fate, however, had other plans. While stopping for fuel and supplies on the desert world of Tatooine, Idris caught wind of a commotion in Mos Espa, and quickly realized the chaos was the work of none other than the Shistavanen Seven.
Using the city’s maze-like layout to his advantage, Idris shadowed the gang through narrow streets, tight alleys, and over the sunbaked rooftops. Staying out of sight, he waited for the right moment to strike. That moment came swiftly and violently. Launching himself into action from above, Idris rained blaster fire down on the pack. Two of the Shistavanen fell before they knew what hit them. A third managed to knock one of Idris' blasters away but was immediately dispatched with a precise shot from his second weapon.
The ambush caused a temporary panic, but the remaining four were quick to retaliate. Blaster bolts hammered Idris’ armor, thankfully pure beskar, and one lucky ricochet took out another of the gang. Now down to three, the surviving Shistavanen fled down a side alley. Idris followed, loosing a shot into a parked speeder’s exposed fuel cell. The resulting explosion engulfed a fifth gang member in fire, reducing their number again.
The final two Shistavanen hijacked a speeder bike and tore through the city, knocking aside market stalls and narrowly avoiding bystanders. Idris quickly commandeered his own and gave chase, the engines howling across the streets of Mos Espa. Rayjax and Ashara, having heard the commotion, stayed behind to secure the fallen bodies. The high-speed pursuit was chaotic and destructive, ultimately ending when the enemy speeder crashed into the side of a cantina.
Wounded but still mobile, the last two Shistavanen scrambled inside the cantina. It was midday, and only a handful of patrons were inside. As blaster fire echoed behind them, customers ducked for cover, leaving the gang to dive behind the bar for refuge. Idris entered moments later and took stock of the scene. Rather than risk missing his targets in a direct shootout, he aimed high—firing into the bottles of alcohol and glassware above the bar. In an instant, shattered bottles and ignited vapors erupted into flames, engulfing the space.
One Shistavanen died screaming in the inferno. The other, badly burned and barely alive, tried to crawl for cover. Though the bounty stated "dead" as the condition, Idris chose to spare the last member. With the other six corpses in tow, he dragged the final survivor to his ship for transport. In the weeks that followed, the people of Mos Espa had a new story to tell, the tale of the red-and-gold armored Mandalorian who rained death from the rooftops, chased monsters through the streets, and ended the terror of the Shistavanen Seven in a single day. The Viper had struck again.
Bounty: The Corellian Crusher (28 ABY)
Idris on Corellia
In 28 ABY, Idris Adenn and the crew of The Viper Fang traveled to the industrial world of Corellia, known for its gloomy, rain-soaked shipyards and as the manufacturing origin of some of the galaxy’s most iconic starships. Although the presence of the First Order had not yet been made public, its influence had already begun to seep into Corellian infrastructure and politics. Unaware of this looming threat, Idris and his crew focused solely on a high-priority bounty: the capture of Tagsa’ak “The Crusher” Menoron.
Menoron, a veteran shipyard worker, had gained infamy for using his position to smuggle narcotics and illegal goods inside newly constructed vessels. His nickname came from a more sinister legacy—he was suspected of murdering those who got too close to uncovering his operation, hiding their crushed bodies in hidden compartments alongside the contraband. Local authorities turned a blind eye, and corporations remained indifferent as long as ship production remained on schedule. One grieving family, however, took matters into their own hands and issued a substantial bounty for Menoron’s live capture.
Thanks to his advanced jetpack training in the Mandalorian Rising Phoenix doctrine, Idris was able to navigate the vast and treacherous maze of towering durasteel, cranes, and half-assembled hulls from above, an advantage most bounty hunters lacked in the shipyards’ complex layout. After hours of sweeping the upper scaffolding and gantries, Idris located Menoron, who walked with confidence and impunity through the yards. But the moment he spotted Idris in the sky, he bolted.
Menoron didn’t make it far. Idris deployed a cable from his vambrace, latching onto the fugitive and yanking him off his feet. The man landed face-first in a muddy worksite trench. While the capture itself was swift, the return trip proved more difficult; with his target bound and unable to walk on his own, Idris had to navigate the labyrinthine yards on foot, carrying the struggling smuggler back to The Viper Fang. Eventually, he emerged from the complex with Menoron in custody and delivered him to the client. The payout was issued in full, and the crew departed Corellia shortly after.
Bounty: Nexicorp Espionage (29 ABY)
By 29 ABY, Idris Adenn had accumulated a diverse résumé as a bounty hunter, serving as private security, property escort, hunter, tracker, and enforcer across the Outer Rim and beyond. However, it was during this year that he accepted his first assignment as a rescuer, a role that required a unique mix of finesse, firepower, and improvisation.
The contract originated from Helio Industries, a mid-tier megacorporation embroiled in a covert corporate war with its powerful rival, Nexicorp. While such rivalries usually played out in economic sabotage and shadowy influence games, this case involved something far more volatile. Over the course of ten years, a Helio spy named Lod Hapfan had infiltrated Nexicorp, posing as a low-level employee while quietly funneling sensitive information to Helio. His greatest success came when he secured a complete archive of Nexicorp’s proprietary building schematics and technological blueprints—an unprecedented data theft that could tip the corporate balance for decades.
Unfortunately for Lod, he was discovered just before his extraction. Nexicorp mobilized immediately, dispatching elite corporate enforcers to locate and neutralize him before he could flee. Helio, desperate to salvage their asset and the stolen intel, turned to Idris and The Viper Fang crew for a high-risk extraction.
Lod had gone into hiding near the top floors of a fortified, hundred-story Nexicorp skyscraper. With both Idris and Nexicorp agents converging on the building, the situation became a vertical race against time. From the lobby to the roof, Idris fought his way up story by story, encountering heavy resistance from security drones, armed personnel, and environmental lockdowns. While both sides avoided lethal force to prevent escalation, the conflict was anything but bloodless—battered and outnumbered, Idris narrowly reached Lod before the final encirclement closed in.
Trapped with no viable exit through conventional means, Idris contacted The Viper Fang, calling in an aerial pickup. Without giving Lod any time to protest, he shoved the stunned spy out of the skyscraper’s window. Seconds later, Idris leapt after him. Both landed hard on the armored hull of The Viper Fang, and the crew quickly pulled them aboard before rocketing away from the Nexicorp perimeter.
The mission was a success. Helio Industries received the stolen data, Lod Hapfan survived the ordeal, and Idris earned both his contracted payment and an additional bonus for the live extraction. In the aftermath, both Lod and Helio publicly acknowledged a standing debt to Idris Adenn and his crew, praising their efficiency and daring in one of the boldest corporate extractions in recent memory.
Child of Surprise (30 ABY)
In 30 ABY, Idris Adenn received an unexpected—though perhaps inevitable—transmission that would change the course of his life. One of his numerous fleeting romantic encounters, the kind he rarely gave much thought to afterward, had resulted in the birth of a child. Without hesitation, Idris rerouted The Viper Fang to Naboo, where he met his newborn daughter for the first time.
The child’s mother, Ira, was a servant working for a minor noble household. Overwhelmed and uncertain about how to raise a child alone, Ira had reached out to Idris in desperation. To her surprise, Idris responded not with denial or avoidance, but with swift, decisive action. He assured Ira that their daughter would never lack support or protection, regardless of the unconventional circumstances of her birth.
Together, they chose to name the child Elia, in memory of Idris’ beloved sister, who had been brutally murdered years earlier. From that point on, Elia’s upbringing became a shared responsibility between Idris and his extended family. While Idris continued his work as a bounty hunter, Elia would split her time between traveling aboard The Viper Fang with her father and staying on Batuu, where she was lovingly cared for by her ba'buir (”Nana”), Melora.
Despite his violent lifestyle and constant movement across the Outer Rim, Idris remained a present and committed father, ensuring that Elia’s life was as stable and safe as possible under the circumstances. Her birth marked a significant turning point in his life, grounding him emotionally and further intensifying his resolve to protect those he considered family.
Great Hunt: Krayt Pearls (30 ABY)
By 31 ABY, Idris Adenn's growing reputation as a skilled bounty hunter and warrior earned him an invitation to participate in a prestigious and perilous hunt on Tatooine. The expedition was organized by Erik Maroca, a wealthy and eccentric nobleman with a taste for old-fashioned bloodsport. The target was no ordinary creature, it was a Greater Krayt dragon, a rare and nearly mythical beast whose internal Krayt dragon pearls were among the most valuable natural treasures in the galaxy.
Idris arrived in Mos Espa and was treated to a night of revelry at Maroca’s expense. The following morning, he joined Maroca and a handpicked strike team of fourteen additional mercenaries, hunters, and ex-soldiers, each with a violent past and an appetite for glory. The promise was simple: defeat the Krayt dragon, and each survivor would earn a share of the pearls and the prestige that came with the kill.
Unlike modern trophy hunters who might have used heavy artillery or orbital strikes, Maroca insisted on a traditional approach. He sought personal honor through battle and refused any methods that would diminish the challenge. His plan was direct: lure the Krayt dragon out of its subterranean lair using live bait, then target its known weak points: the eyes, the roof of the mouth, and the softer flesh beneath its armored underbelly. The goal was to wound the beast, expose its vulnerabilities, and then deploy explosives to finish it off.
However, once the trap was sprung, it became clear that the intelligence they had received severely underestimated the creature. The Krayt dragon was twice the expected size, ancient and far more aggressive than anticipated. The desert erupted into chaos as the beast thrashed through the dunes, killing mercenaries with ease. The group managed to cripple several of its massive limbs and restrict its ability to burrow, but the cost was high. When the beast finally succumbed to blood loss after a brutal, prolonged assault, only six of the original fifteen hunters remained. Two of them were grievously injured.
As the survivors regrouped to claim their reward, Maroca turned on them. Drawing a blaster, he declared that the remaining spoils belonged to him alone and ordered the others to walk away. Exhausted and demoralized, most complied. Idris, however, stood firm. Maroca fired, but the shot bounced harmlessly off Idris’ beskar'gam (armor). Without hesitation, Idris disarmed Maroca—literally—severing both his shooting hand and his genitals in a swift act of retribution.
Idris and the remaining survivors looted the Krayt dragon’s corpse for pearls and valuable biological components, claiming more than their promised share. Erik Maroca was left behind, maimed and humiliated in the heart of the Dune Sea, with only the carcass of the slain beast for company. The story of the hunt, and Idris’ brutal justice, quickly spread across Tatooine and beyond, further cementing his reputation as a ruthless but honorable Mandalorian warrior.
The Starbound Songbird (32 ABY)
MJ Kilvaari
In 32 ABY, Idris Adenn accepted a contract that would significantly alter the course of his personal life. He was contacted by King Isaidar Kilvaari, monarch of the Outer Rim world Aeria, a planet embroiled in a series of violent uprisings. Numerous tribal factions across the planet had begun to rebel against the Kilvaari monarchy, denouncing its rule and demanding autonomy. In response, the crown sought to stabilize the region by hiring offworld mercenaries, bounty hunters, and military contractors who had no political affiliation with the planet.
Despite personal reservations about quelling what appeared to be a fight for freedom, the lucrative nature of the assignment persuaded Idris to accept. For several months, The Viper Fang operated out of the royal palace hangar, providing tactical support and engaging in peacekeeping operations.
It was during this time that Idris, along with his companions Rayjax and Ashara, first encountered Princess Madeline Jisella Kilvaari—the king’s only daughter. Eighteen years old, intelligent, and possessing a striking presence, the princess immediately captivated Idris. Despite his many confident and often successful advances in the past, Idris found himself repeatedly rejected by Madeline, who made it clear she had no interest in romance. She was already promised in an arranged political marriage to a local noble, a strategic alliance meant to reinforce the monarchy’s power.
Three weeks into their stay on Aeria, Idris, Rayjax, and Ashara attended an underground swoop bike race, an illegal event hosted in one of the city’s industrial districts. The winner of the race was a masked rider who refused to reveal their identity, even at the extravagant after-party that followed. The trio found this secrecy suspicious but thought little of it, until Idris, on their return to the palace in the early morning hours, spotted the racer sneaking back into the royal grounds.
To his surprise, the mystery rider was none other than Princess Madeline herself.
Following this discovery, Idris and Madeline—who insisted he call her MJ—began a secret correspondence. Their conversations grew deeper and more frequent, spanning everything from Idris’ storied past and offworld adventures to MJ’s resentment toward her father and the rigid traditions of Aerian nobility. She revealed her greatest desire: to leave Aeria behind and explore the galaxy, free of obligation, politics, and preordained marriage.
Despite the growing emotional intimacy between them, Idris’ romantic pursuits continued to be rebuffed. MJ remained determined not to be a conquest or a distraction. Her resistance only intensified Idris’ interest, developing a dynamic built on mutual respect, challenge, and unspoken affection.
By the end of the contract, the rebellion had been suppressed and the Kilvaari regime stabilized, but MJ’s desire to escape had only grown stronger. With their time on Aeria coming to an end, Idris and his crew quietly began coordinating a plan to help the princess flee the planet and live the independent life she had long dreamed of.
Songbird’s Escape (32 ABY)
The plan to help Princess Madeline "MJ" Kilvaari escape from Aeria took several months of careful preparation. Idris and his crew understood that the disappearance of a royal figure would trigger a planetary crisis, so they orchestrated the operation with utmost precision. It was imperative that The Viper Fang not be directly linked to MJ’s disappearance, especially given the high-profile nature of their previous contract with the Kilvaari monarchy.
To distance themselves from suspicion, Idris publicly accepted a high-visibility job in the Core Worlds, creating a solid alibi and positioning himself far from Aeria during the time of the escape. Meanwhile, his trusted companions Ashara Kyl and Rayjax covertly returned to Aeria under false identities. Using old contacts and favors earned during their previous stay, they managed to commandeer several tribal transport vessels—ships previously used by the rebels during the recent civil unrest.
In a show of solidarity with the rebellious tribes, Ashara and Rayjax also leaked critical intelligence to the insurgents, including security codes and city schematics stolen from the palace archives during their initial stay. The goal was to destabilize the planet’s centralized systems just enough to distract from the extraction operation.
The plan culminated in a staged transport accident. MJ had been scheduled to travel aboard a government transport shuttle for a diplomatic appearance on the opposite side of the planet. Ashara and Rayjax orchestrated a collision between their commandeered tribal vessel and MJ’s shuttle, making it appear to be a rebellious attack. In the ensuing chaos, they extracted MJ from the wreckage under the guise of rescue and sealed themselves in a pre-prepared shipping container, designed to evade both biological and technological scans.
The container was jettisoned into deep space, where Idris, piloting The Viper Fang, retrieved them in a covert recovery operation far from any trade lanes or known systems. By the time the Aerian authorities traced the transport logs, the princess and her rescuers were already light-years away.
Back on Aeria, King Isaidar Kilvaari launched a planetwide manhunt for his missing daughter. As MJ’s disappearance escalated into a full-blown political scandal, the king reached out to numerous contacts across the galaxy—including Idris himself. Playing his part, Idris expressed grave concern and promised to relay any information he might come across, all while keeping MJ safely aboard his own ship.
When offered the opportunity to be dropped off at any world of her choosing, MJ initially insisted she would part ways after “one more stop” or “one more mission.” However, as time went on, it became clear that she had no real intention of leaving. She had finally found the freedom she longed for. Over time, she officially joined the crew of The Viper Fang, taking on the role of primary pilot—a position previously held by Rayjax, who was more than happy to return to his passion for engineering and ship maintenance.
MJ’s transition from political pawn to free-roaming pilot became a pivotal moment not just for her, but for the entire crew. Her sharp mind, resourcefulness, and dry wit added a new dynamic to the team, and her bond with Idris continued to deepen in the years that followed.
Great Hunt: The Terentatek (33 ABY)
Among the more ill-advised jobs Idris ever accepted, few ranked higher than the hunt for a Terentatek, a notoriously dangerous Force-resistant creature originally native to Korriban. The request came from Divad Ston’iving, a wealthy game collector known for his eccentric and extravagant private menagerie. The Terentatek had been part of Ston’iving’s collection until it broke free from its enclosure, killing staff and rampaging through the facility.
Unbeknownst to Idris at the time, he was the fifth bounty hunter to be hired for the task—the previous four had either died or disappeared during their attempts to subdue the creature. This lack of transparency would prove costly.
Ston’iving’s one uncompromising requirement was that the Terentatek be captured alive. The collector had spent a fortune acquiring the beast and investing in specialized containment equipment, and he was unwilling to see that investment destroyed. This strict parameter—paired with the extreme difficulty of the hunt—had likely contributed to the failure of the previous contractors.
Idris soon discovered the Terentatek’s true threat level. The creature was bipedal, unnaturally fast, and highly venomous, with tusks and claws capable of shredding armor. Despite its brutality, it was not highly intelligent—Idris would later joke that it was “dumber than his brother.” Still, its low intelligence did nothing to lessen the chaos it unleashed.
The hunt quickly devolved into carnage. The menagerie was extensively damaged, with dozens of exotic and often irreplaceable creatures either killed in the crossfire or released in the chaos. Idris himself suffered multiple broken ribs, extensive armor damage, and a poisonous scratch that began to take its toll as he fought on. The tranquilizers and containment gear provided by Ston’iving proved ineffective, and Idris realized he was in a kill-or-be-killed situation.
Despite the client’s orders, Idris killed the Terentatek, sustaining further injuries in the process. As expected, Divad Ston’iving refused to pay Idris for the job, enraged that his prized creature was dead. Barely conscious and in desperate need of medical treatment, Idris severed the Terentatek’s head, dragged it back to The Viper Fang, and had it mounted as a personal trophy.
Before his crewmate Ashara could sedate him and get him into a bacta tank, Idris ordered the ship to fire on the main gates of the menagerie, ensuring that whatever surviving creatures remained had a chance to escape captivity. This final act, both vengeful and symbolic, ended the disastrous hunt on his terms.
That Ewok Wok (33 ABY)
Takkoo
Several days passed after the chaotic Terentatek hunt before the crew of The Viper Fang realized they weren’t alone aboard the ship. With Idris recovering from his injuries and the crew focused on planning their next job, it wasn’t until a noticeable amount of food began disappearing that suspicion arose. A brief investigation led to the surprising discovery of a young Ewok stowaway—later introduced as Takkoo.
Takkoo had apparently been part of Divad Ston’iving’s menagerie, though exactly how the Ewok came to be there was never fully explained. After the destruction of the facility, he had quietly snuck aboard The Viper Fang, drawn in by the scent of stored food. Initially fearful and defensive, Takkoo proved more curious than dangerous.
Communication posed a challenge at first, but Idris made the effort to learn basic Ewokese, while Takkoo picked up enough Galactic Basic to hold conversations. Once the misunderstanding about the stolen food was cleared up—and he was assured he didn’t need to steal to eat—Takkoo quickly integrated himself into the crew.
Takkoo formed an immediate bond with Rayjax, whom he believed to be a giant Ewok. The two became nearly inseparable, with Takkoo often shadowing Rayjax through the ship's corridors and engine bays. His inquisitive nature and boundless energy made him both a handful and a source of entertainment.
Despite several attempts to return him to the Forest Moon of Endor, Takkoo adamantly refused to leave. He seemed captivated by life aboard the freighter and particularly fascinated by the vast variety of food the galaxy had to offer. Channeling this fascination into something more practical, Takkoo eventually took it upon himself to learn cooking. Over time, he became the crew’s unofficial chef, blending traditional Ewok ingredients and techniques with off-world flavors and recipes encountered during their travels.
Though never formally inducted, Takkoo became a valued and permanent member of The Viper Fang crew, known for his mischief, culinary talent, and fierce loyalty.
Bounty: Deep Fried Mon Calamari (34 ABY)
The Ocean Dunes of Karnac, a shimmering expanse of liquid sand and reflective sediment, are often considered one of the most breathtaking natural wonders in the Outer Rim. A favored destination among the Mon Calamari elite, Karnac served as more than just a scenic stop for The Viper Fang. It was the last confirmed location of Qelmaax Rohb, a high-priority bounty and known environmental terrorist.
Qelmaax, himself a Mon Calamari, had become infamous for orchestrating a wave of violent eco-attacks across the Core Worlds. Over two dozen bombings were linked to him, all targeting corporations associated with planetary pollution and ecological degradation. His targets ranged from logging operations and shipyards to chemical processing plants, but there seemed to be no consistent ideology behind his choices—only that he believed they had harmed their environments. His unpredictable methods and lack of discrimination made him a highly dangerous figure, wanted dead or alive.
Despite his violent legacy, Qelmaax was something of an anomaly among his people. Idris had long respected the Mon Calamari for their technological ingenuity and their pivotal role in the Rebellion. Qelmaax was, in Idris' experience, the first truly sociopathic Mon Calamari he had encountered.
Qelmaax had holed up in a lifeboat-sized vessel half-buried in the dunes, a seemingly unassuming location. But closer scans revealed the craft was a veritable deathtrap—rigged with pressure plates, motion-triggered weapons, hidden mines, retractable blades, and poison gas canisters. The ship had been turned into a fortress only its creator could safely navigate. Any attempt at a stealth entry or capture would have resulted in a guaranteed fatality.
Though Idris generally preferred to bring in bounties alive whenever possible, the situation made it clear that a non-lethal approach would be suicidal. With the contract allowing for the target to be brought in dead, he chose a safer path: hovering above the vessel using his jetpack, Idris waited until Qelmaax emerged and incinerated him on sight using the flamethrower in his vambrace.
Qelmaax’s charred remains were later confirmed and reported, and the bounty was paid in full. The mission concluded without further incident—aside from sparking an unexpected craving for seafood in Idris, which was promptly indulged by Takkoo, The Viper Fang’s resourceful Ewok cook.
Brotherhood in Shadows (36 ABY)
Idris when he first encountered the Brotherhood
While en route back from an extended mission, Idris made an unplanned stop at a research and entertainment outpost known as Danktooine Station, located in the Caperion System. The facility functioned both as a nightclub and a covert research hub, but Idris was unaware of its deeper affiliations—namely its connection to The Brotherhood, its operation under Scholae Palatinae, an Imperial remnant faction, or that its owner was Xen’Mordin Palpatine, a powerful figure with deep ties to the Sith and galactic underworld. To Idris, it was simply a place to unwind after a long day on the job.
By chance, Xen’Mordin happened to be present that same night, leaving his private observation suite to personally oversee the latest human trials of a chemical compound developed by Vismorsus Industries. The compound was designed to enhance suggestibility in sentient beings—part of an ongoing series of experiments conducted under the guise of recreational club activity. Danktooine’s nightclub, with its frequent influx of travelers and lack of external oversight, served as an ideal testing ground.
However, the test went awry. Instead of making patrons more pliant, the chemical triggered intense, erratic aggression in several individuals. Within minutes, the nightclub descended into chaos as a violent brawl erupted. Though the results were a scientific failure for Xen’Mordin, he noted the reaction for possible future use in more destructive applications.
Unaware of the experiment’s origins, Idris instinctively joined the fight—not out of obligation, but because he never turned down a good brawl, especially one that offered a chance to keep bystanders safe. In the fray, he spotted a cloaked individual about to be caught in a burst of blaster fire and tackled him to the ground, narrowly saving him. That individual turned out to be Xen’Mordin himself. Though fully capable of defending himself, Xen’Mordin was both irritated and quietly impressed by the Mandalorian’s reflexes and disregard for personal safety.
Once the situation was under control and the club began its usual clean-up protocols, Xen’Mordin invited Idris to join him for a drink. As they conversed, Xen’Mordin discreetly ran a background check and was intrigued to discover Idris' extensive reputation as a skilled bounty hunter and mercenary. Recognizing an opportunity, he offered Idris a substantial contract for a series of discreet—and morally ambiguous—assignments that required the expertise of someone without allegiances to the Brotherhood or the Empire.
This encounter marked the beginning of a complicated, and occasionally profitable, association between Idris and Xen’Mordin.
Bounty: Exciting Excidium Exposure (37 ABY)
In one of the more politically delicate assignments of his career, Idris was contracted to retrieve Ull Domar, a rogue intelligence agent formerly of House Excidium, a clandestine branch of Clan Scholae Palatinae. Domar had committed a severe betrayal—stealing sensitive intelligence not only from House Excidium but from the broader Scholae Palatinae infrastructure. His desertion posed a major threat to the secrecy of the Brotherhood’s operations within the Caperion System. Were this information to fall into the wrong hands, the entire region could be compromised, and Scholae Palatinae might once again be forced into exile, as they had been in past generations.
With internal pressure mounting and several members of the clan already attempting to locate Domar, leadership sought an external solution—someone outside the Brotherhood’s political entanglements. Idris, already familiar with working on high-stakes, deniable operations, was offered the contract. To his surprise, the payout was substantial, especially for what initially appeared to be a routine apprehension.
Domar himself did not seem like a threat. By all accounts, he was bookish, reclusive, and nonviolent, far more a scholar than a soldier. Using his own intelligence network and underground contacts, Idris tracked Domar to Nar Shaddaa, the notorious smuggler's moon and a known haven for fugitives, traffickers, and data brokers.
It quickly became clear that Domar was attempting to leverage his stolen intelligence with the Hutts, in particular those who held old grudges over Scholae Palatinae’s previous incursion into the Cocytus System, which had been under Hutt influence for years. If Domar succeeded in selling his information, it could escalate into a broader conflict with the criminal syndicates.
Upon arrival, Idris located the warehouse where Domar was hiding—heavily guarded and secured by Hutt enforcers. Recognizing the risk of a full assault, and aware that even a minor firefight on Hutt turf could result in interstellar retaliation, Idris instead employed subterfuge. He posed as a representative of the very Hutt crime lord who owned the property, claiming he had been sent to personally escort Domar to a meeting with “The Boss.”
To Idris' surprise, the ruse worked. The guards, not eager to interfere with internal Hutt affairs, allowed him access without question. Idris located Domar and quietly extracted him from the moon without ever firing a shot.
Domar was returned to the Caperion System, where his fate remained a closely guarded secret. Idris, for his part, was paid in full—his reputation further solidified as a professional capable of resolving volatile problems with surgical precision.
Coin Bound in Blood (37 ABY)
As Idris’ reputation grew within the Brotherhood, particularly due to his successful operations for Xen’Mordin Palpatine, his name began circulating through its many circles. A Mandalorian working independently—skilled, efficient, and unaffiliated with any House or Clan—was a rarity. His deeds eventually caught the attention of another Mandalorian operative within the Brotherhood: Declan Roark.
Formal contact was initiated through Atra Ventrus, who delivered a challenge coin—a symbolic and traditional method among Mandalorians for extending offers of allegiance or challenge. The coin bore a message from Roark, who was working to assemble a cadre of like-minded individuals to found a new Clan within the Brotherhood—Clan Vizsla—named after the legendary Mandalorian warrior clan from ancient history.
Roark’s vision was to form a Clan that blended Mandalorian tenets of strength, honor, and self-reliance with the Brotherhood’s own ambitions. It would also serve a practical purpose: offering its members the chance to work within a structure that promised steady income, strategic influence, and expanded resources.
Idris, recognizing both the cultural significance and the lucrative opportunity, accepted the invitation without hesitation. He became one of the foundational members who helped organize, recruit for, and launch Clan Vizsla, marking the Brotherhood’s newest Clan formation in years.
At the same time, Idris’ growing list of contacts and associates brought him into close orbit with the Shroud Syndicate, the Brotherhood’s covert criminal and intelligence network operating aboard The Godless Matron, a massive roving space station serving as its base of operations. The Shroud Syndicate specialized in black-market deals, information brokering, assassination, and other underworld activities that the Brotherhood could not directly tie itself to.
Through his work with the Syndicate, Idris caught the attention of Selika Roh, the Herald of the Council. Recognizing his value as a field operative and intermediary, Selika appointed Idris as her Praetor—a personal agent tasked with assisting in both official and off-the-record assignments tied to the Herald’s Office and the Syndicate.
These affiliations solidified Idris’ role not only as a respected mercenary within the Brotherhood, but as a central figure in the underworld networks operating in its shadow.
Bounty: The Protector of Ullr (37 ABY)
Clan Vizsla’s base of Operations - Zsoldos
In 37 ABY, shortly after the formation of Clan Vizsla, a brutal crime shocked the population of Zsoldos, the Clan's designated homeworld. A woman was found murdered and sexually mutilated just outside the doors of the Saga drinking hall, a popular gathering spot for Clan members and locals alike. The act sparked outrage across Vizsla territory, and a bounty was swiftly placed on the perpetrator—Nnelg Noswil, a known reclusive hunter and survivalist who had long lived deep in the forests near the settlement of Ullr.
Noswil had a reputation for unpredictability and violence. He rarely entered town except to trade or gather supplies, and when he did, he kept to himself. Attempts to locate and apprehend him had repeatedly failed, with several local bounty hunters and Clan initiates disappearing in the forest while pursuing him. Rumors and fear surrounding Noswil’s lair only grew.
Idris, along with the crew of The Viper Fang, was among the Clan Vizsla members who accepted the bounty. Upon arriving in Ullr, Idris began questioning townspeople, trying to piece together Noswil’s movement patterns and possible location. Before the investigation could fully take root, Noswil unexpectedly reappeared in town, and in the chaos that followed—sparked by citizens trying to apprehend him—several civilians were killed or injured.
Through his inquiries, Idris learned that a group of Vizsla initiates had previously attempted to eliminate Noswil but had gone missing. Using the still-active transponders in their damaged armor suits, Idris was able to track their final positions and triangulate Noswil’s hideout deep within the forest.
Idris engaged the fugitive in a violent confrontation and, after a brief but intense fight, killed Noswil. He returned the body to Ullr as confirmation that the killer was no longer a threat. The town, grateful for the closure and protection, began referring to Idris by a new honorific: The Protector of Ullr.
Discord (37 ABY)
Not long after the formation of Clan Vizsla, the newly established Mandalorian clan was called into action during a crisis that threatened the stability of the Brotherhood’s fragile diplomatic relationships. The Brotherhood’s longtime adversaries, The Collective, orchestrated a calculated deception—staging a false-flag attack against |The Severian Principate, a rising power in the galaxy and potential ally to the Brotherhood.
The Collective's plan was twofold: discredit the Brotherhood by making it appear responsible for the attack, and strain any chance of an alliance with the Principate. Worse still, during the incident, the Collective succeeded in capturing several key Brotherhood personnel—including the Deputy Grand Master, Evant Taelyan.
In response to the crisis, Clan Vizsla mobilized immediately. By this time, Idris had not only been formally inducted into the Brotherhood but had also risen to a leadership position within the Clan. He commanded Battleteam Saxon, a strike unit composed of elite warriors and operatives under Clan Vizsla’s banner.
Idris and his team were deployed to the Lyra Colony, the main industrial settlement in the Lyra-3K-a system, known for its mining operations. The colony had come under heavy attack by Collective forces, and its civilian population was in grave danger. Fighting alongside the broader Vizsla war effort, Idris and his crew engaged in intense close-quarters combat within the narrow corridors and industrial zones of the colony.
Through coordinated tactics and relentless effort, Idris played a critical role in pushing back the Collective’s assault and securing the safety of the Lyra Colony inhabitants. The operation proved to be a turning point—not only was the colony saved, but the principled actions of Clan Vizsla helped restore trust with the Severian Principate, strengthening a vital alliance for the Brotherhood.
This victory also reaffirmed the Brotherhood’s determination to dismantle the Collective's influence, marking a major escalation in their long-standing conflict.
The Way (37 ABY)
Idris’ involvement with Clan Vizsla significantly expanded his connections within the Mandalorian community. Having grown up in the aftermath of the Great Purge, he had long believed that Mandalorians were nearly extinct—that he was among the last few remaining warriors carrying the legacy of their people. Encountering so many fellow Mandalorians through the Brotherhood was both a relief and a revelation.
He quickly grew to value his time within the Brotherhood, finding purpose not only in leading Battleteam Saxon, but also in navigating the complex underworld networks of the Shroud Syndicate, the Brotherhood’s clandestine criminal enterprise.
During one such operation aboard The Godless Matron, the Brotherhood’s flagship underworld hub, Idris encountered Zxyl Bes'uliik Taldrya, a fellow Mandalorian renowned for his strict adherence to The Way of Mandalore—the ultra-orthodox and traditionalist philosophy guiding Mandalorian culture.
Before meeting Zxyl, Idris had only heard rumors and legends about this devout sect and feared that his own more pragmatic and flexible interpretation of Mandalorian identity might lead to conflict. To his surprise, the two men developed a mutual respect, appreciating not only each other’s differing perspectives but also the rare camaraderie of having another Mandalorian ally nearby.
This fortuitous meeting proved pivotal, as both Idris and Zxyl would later ascend to serve together on the Brotherhood’s Council, shaping the future of their people through leadership and shared vision.
Haar Jorad (37 ABY - Present)
- "You must learn to exercise discretion in the future. This job requires a deft hand."
- ―Ness’arin
Idris presenting Evant to the Grand Master
Destiny waits for no one, and Idris felt it crashing through the door with relentless force. After a lifetime defined by wandering and fierce self-reliance, he was unexpectedly entrusted by the Brotherhood to oversee the Inquistorius—a prestigious role that demanded far more time behind a desk than his restless spirit could tolerate. Yet, with his hard-earned reputation firmly established, Idris skillfully forged enduring alliances and friendships, leveraging the Brotherhood’s vast information network to maintain the upper hand. Despite the demands of his office, he frequently slipped away to take matters into his own hands out in the field, ensuring that the Voice of the Brotherhood was not only heard but feared across the galaxy.
Bounty: The Viper Becomes The Voice (37 ABY)
In the aftermath of the campaign in the Kyra-3K-a system, significant changes began to ripple through the upper echelons of the Brotherhood. Most notably, Marick Tyris, the long-standingVoice of the Brotherhood, officially stepped down from his role, returning to his roots within Clan Arcona. His departure created a sudden leadership vacuum within the Inquisitorius, the intelligence and covert operations arm of the Brotherhood.
With the position of Voice vacant, political maneuvering intensified among Brotherhood elites. Multiple candidates emerged, each seeking to gain favor and influence to secure the prestigious appointment. Ascension to the Council—the Brotherhood’s ruling body—was both a rare honor and a dangerous game, with its share of power struggles and internal rivalries.
Idris, by contrast, had little interest in such games. His reputation as an efficient, no-nonsense operator with deep underworld connections, a proven combat record, and loyalty to Clan Vizsla had already earned him attention. His name was quietly submitted for consideration by allies within the Brotherhood and eventually reached Grand Master Telaris Cantor.
Despite receiving several informal inquiries from Inquisitorius operatives probing his interest in the role, Idris made no moves to campaign for the position. Instead, he continued doing what he did best: tracking and eliminating threats. During this period, he followed a trail of Collective operatives to a hidden base on Corellia, where he launched a solo assault and dismantled the operation.
It was there, in the field and still covered in the soot of battle, that Idris received the news. Ness'arin Ohnaka, Director of the Inquisitorius and rarely one to leave the shadows, appeared in person to formally offer him the title of Voice of the Brotherhood. Idris accepted.
In less than a year, Idris had gone from a freelance bounty hunter operating on the fringes of the Brotherhood to holding one of the most powerful and influential seats on the Council.
Tenixir Supermax Prison (38 ABY)
In the aftermath of the Lyra-3K-a conflict, the Brotherhood faced a critical crisis: Deputy Grand Master Evant Taelyan and several Brotherhood diplomats had been abducted by the Collective. While the Brotherhood's leadership scrambled to manage internal affairs and maintain diplomatic relations with the Severian Principate, Idris quietly focused his efforts on locating the missing personnel. Meanwhile, the captured Brotherhood members were being subjected to severe torture at the hands of the Collective, who sought to use them as leverage in ongoing power struggles.
Complicating matters, the Severian Principate—furious over the Collective’s betrayal—had taken numerous Collective operatives prisoner during the conflict. These individuals were incarcerated on Tenixir, a remote, high-security prison planet notorious for its crushing gravity and artificial gravity wells, which made the facility habitable but nearly inescapable. The Principate housed both their highest-risk criminals and Collective captives within Tenixir’s fortified supermax facility.
Anticipating a rescue attempt, the Principate requested assistance from the Brotherhood. In a show of loyalty to their new allies, Clan Vizsla and other Brotherhood forces joined the defense of the prison during the Battle of Tenixir, repelling the Collective's incursion.
Concurrently, Idris succeeded in tracking the location of Evant Taelyan and the imprisoned diplomats. He dispatched a strike team to the site, managing to extract the Deputy Grand Master and two surviving diplomats. The rescue came too late to prevent the lasting psychological and physical trauma inflicted on Taelyan, who returned a deeply scarred and altered man. Notably, the Grand Master offered little in the way of public acknowledgment or comfort, instead shifting attention quickly to stabilizing the political landscape.
Following the battle and successful prisoner rescue, Idris turned his attention to the unexpected consequences of the Tenixir conflict. During the chaos, several hardened inmates had escaped imprisonment. Banding together, these former captives formed a loosely organized faction that came to be known as The Tenixir Revenants—a collection of outlaws, former soldiers, and rebels with no allegiance to either the Principate or the Collective.
Recognizing their potential as a wildcard force and possible future ally, Idris negotiated with the Revenants. He provided them with a limited cache of weapons and starships, enabling their escape from Principate space. Though their future intentions remained unclear, Idris saw value in ensuring they owed him a debt—and in keeping them far from the volatile diplomatic landscape between the Brotherhood, the Collective, and the Principate.
Homefront (38 ABY)
Rath Oligard - Leader of the Collective
The long-simmering conflict between the Brotherhood and the Collective reached its climactic conclusion in 38 ABY with a full-scale assault on Arx, the Brotherhood’s capital world. Orchestrated by Rath Oligard, the leader of the Collective, the attack was intended to deliver a decisive blow to the Brotherhood’s leadership. Believing that Evant Taelyan—the recently recovered and severely traumatized Deputy Grand Master—had been broken to the point of compliance, Oligard planned to use him as a tool to destabilize the Brotherhood from within.
Unbeknownst to Oligard, the Brotherhood’s Grand Master, Telaris Cantor, had anticipated such a move. The battle was part of a greater strategy to lure the Collective into overextending themselves in a direct assault, thereby creating an opportunity to annihilate their leadership and military assets in one decisive strike.
The siege of Arx was one of the bloodiest and most destructive confrontations in recent Brotherhood history. Brotherhood clans, Council forces, and allied Severian Principate troops coordinated in a desperate defense of the planet. Idris Adenn, now a seasoned warrior and Councilor in his own right, was forced into a new role—balancing his instinctive need to be at the forefront of combat with the responsibility of leading others into battle. For the notoriously self-reliant Mandalorian, this proved to be a formative challenge.
Despite staggering casualties on both sides, the defenders ultimately prevailed. The Collective’s forces were shattered, and their ability to wage organized war was effectively ended. In the aftermath, Evant Taelyan was believed to have perished in the fighting. In truth, he had survived the final battle but was gravely injured and quietly extracted from Arx under Idris' supervision. Idris chose not to inform the rest of the Council of Evant’s survival, keeping the information tightly guarded for reasons known only to himself.
The Battle of Arx marked the effective dissolution of the Collective as a galactic threat for the time being. It also cemented Idris' reputation not only as a warrior but as a tactician and leader capable of making difficult—and secretive—decisions in service to the Brotherhood's survival.
Darth Nehalem (39 ABY)
The aftermath of the Battle of Arx left Evant Taelyan severely wounded—physically broken and emotionally scarred from months of torture at the hands of the Collective. His recovery was long and arduous, taking several months of intensive rehabilitation and reflection. But when he finally emerged from isolation, it was with singular purpose: to claim the Iron Throne and reshape the Brotherhood under his vision.
Unlike many of his predecessors who had seized power through violence and bloodshed, Evant sought a strategic and minimally destructive path to leadership. To orchestrate a smooth and largely uncontested transition of power, he enlisted the aid of three key figures within the Brotherhood’s hierarchy: Atra Ventrus, the Regent; Dacien Victae, the Justicar; and Idris Adenn, the Voice.
Each played a critical role in the quiet coup. Dacien was charged with maintaining legal order through the Brotherhood’s judicial system, ensuring that any opposition was contained within the bounds of Brotherhood law. Atra utilized his control over the Brotherhood’s vast economic engine, Arx Capital Exchange, to distribute incentives and resources to placate the Clans. Idris, whose extensive intelligence network and underworld connections had made him an influential figure in both the Inquisitorius and the Council, was responsible for managing the less diplomatic aspects—covertly blackmailing uncooperative leaders or supplying them with information they deeply desired in return for their allegiance.
Through these combined efforts, what could have been a bloody civil war became a seamless transition. In the end, the change in power was so smooth that it was nearly a non-event. Only one casualty was recorded, a remarkably low toll given the Brotherhood’s history of violent leadership changes. As the Council and Clan Consuls gathered to witness the formal ceremony, Telaris Cantor, the sitting Grand Master, vanished from the chamber without a trace—his departure as mysterious as many of his actions in office.
Evant ascended unchallenged and took his rightful place upon the Iron Throne. Adopting the ancient Sith title, he declared himself Darth Nehalem, ushering in a new era for the Brotherhood—one built not solely on fear or destruction, but on calculated manipulation, strategic alliances, and controlled power.
Escalation (39 ABY)
Dandoran
Tensions between the Severian Principate and the newly-formed Tenixir Revenants had been mounting steadily in the months following the Battle of Arx. With each faction harboring prisoners, grievances, and ideological differences, open war was becoming increasingly likely. The situation was further destabilized by the emergence of a rare and dangerous commodity: psionic crystals—arcane mineral fragments capable of affecting the emotions and mental states of those nearby. These crystals amplified aggression, often pushing individuals and entire groups into violent rage.
Unbeknownst to the broader galaxy, each major galactic power—the Principate, the Revenants, the Brotherhood, and remnants of the Collective—had secretly acquired fragments of these crystals. The discovery of a massive stockpile on the Hutt-controlled world of Dandoran proved to be the catalyst for open conflict. A prominent Hutt collector had announced an illicit auction of the crystals, drawing interest from all four factions.
When the auction began, tensions snapped. However, the conflict that erupted on Dandoran was not neatly divided along expected factional lines. Both the Principate and the Revenants fractured internally—some seeking a path toward peace or controlled acquisition of the crystals, while others pursued total annihilation of their enemies and monopolization of the crystal cache.
Notably absent from the battlefield itself was Idris Adenn. Although he was present within the Dandoran system, he never set foot on the planet. Instead, he had been drawn to a lavish and strategically distracting gathering aboard a luxury yacht hosted by the flamboyant Py’zah the Hutt—a well-known arms dealer and underworld figure who often entertained high-level operatives from across the galactic spectrum. Idris’ attendance at the party was not merely recreational; Py’zah was a critical source of information and occasionally rare weapons, and Idris knew better than to alienate such a powerful contact—especially with a crisis looming.
In the aftermath of the conflict, the Brotherhood managed to recover some of the crystals, but the situation exposed a greater threat. A new and mysterious enemy emerged—a woman known only as “The Seer.” Operating from the shadows, she had manipulated the chaos surrounding the crystal auction for her own ends. Using the crystals, she created terrifying bio-organic monstrosities—abominations warped by psionic influence and nearly impervious to conventional attacks. Their appearance marked the beginning of a far greater threat and made clear that powerful, unseen forces had turned their attention toward the Brotherhood.
While Idris had played a limited role during the battle itself, the political and strategic fallout consumed his attention in the weeks that followed. As a senior Councilor and master manipulator, he was tasked with helping to navigate the Brotherhood through this dangerous new phase—one that would blur the lines between galactic politics, arcane threats, and the unseen hands pulling strings in the dark.
Shadows Unveiled (40 ABY)
Idris healed after capturing Saikar
In late 39 ABY, Idris Adenn took a personal role in investigating the enigmatic figure known only as The Seer, whose manipulation of psionic crystals and creation of bio-abominations had disrupted the galactic balance. Unwilling to rely solely on second-hand reports, Idris entered the field himself, determined to uncover the truth behind the organization operating in the shadows.
For several weeks, Idris moved covertly from system to system, tracking rumors, encrypted transmissions, and sightings of the strange creatures connected to The Seer. His pursuit was grueling and dangerous, pushing him to the limits of both his endurance and resourcefulness. Eventually, after a particularly brutal extraction mission, Idris succeeded in capturing a living member of the organization. The cost, however, was high—his Mandalorian armor was heavily damaged in the engagement, and Idris sustained serious injuries that required extensive recovery time.
The captive was a mysterious Force-sensitive individual who identified himself as Acolyte Saikar, and referred to his role within the organization as a Fateweaver. Under interrogation, Saikar revealed the name of his faction: The Children of Mortis—an ancient and clandestine sect with a singular, radical mission: to set the Force itself free. Their ideology rejected the duality of Light and Dark, believing the Force had been enslaved by those who sought to control it, including the Jedi, Sith, and all Force traditions.
With this revelation, Idris redirected the full intelligence apparatus of the Inquisitorius toward uncovering more about the Children. Leveraging the Order’s powerful artificial intelligence, E.D.I. (Entire Database of the Inquisitorius), he began an exhaustive data-mining operation. Every scrap of intel, archived record, or whispered legend that could be tied to the Children of Mortis was compiled and analyzed. For the first time, the Brotherhood had a name, a motive, and a tangible lead.
The game had changed—and Idris was determined to win it.
Ascension (40 ABY)
Armed with intelligence extracted from the captured Fateweaver, Acolyte Saikar, Idris Adenn directed the Inquisitorius to fully mobilize against the growing threat of the Children of Mortis. The information revealed a fanatical and highly organized group whose access to dangerous Force-altering crystals posed a dire threat to the Brotherhood and galactic stability. Under Idris’ leadership, the Inquisitorius shifted its entire operational focus to preparing for open conflict with the Children.
Despite the urgency of the threat, Idris was forced to divide his attention. While overseeing the Inquisitorius’ preparations, he also worked covertly with the Brotherhood’s various Clans, assisting them in researching the corrupted kyber-like crystals the Children had been deploying. These crystals, capable of generating toxic gases and influencing sentient behavior, had become central to the Children’s arsenal.
To gain deeper insight into the Children’s hierarchy and internal operations, the Inquisitorius infiltrated the group by embedding one of their own, Qru Avajor, within the Lightbringers, a militant sect of the Children. For a time, Qru’s intelligence provided the Inquisitorius with critical information. However, his cover was eventually compromised, and he was executed before he could be extracted. Idris carried the weight of this loss personally, believing he had delayed Qru’s extraction for too long in pursuit of further intelligence.
His remorse was short-lived, as the Children launched their first major offensive soon after. While the Dark Council had anticipated an attack on Arx, the Brotherhood's capital, the Children struck instead at the homeworlds of each of the Brotherhood's Clans. Using a series of massive crystalline asteroids as delivery mechanisms, they unleashed a modified form of the conversion gas first seen during the Dandoran Crisis. The gas quickly spread, sowing chaos and violent hysteria among local populations.
Caught off guard, the Council’s defensive strategies proved ineffective. With the Clans under siege and widespread panic escalating, Idris coordinated with his fellow Councilors to consolidate the scattered research each Clan had compiled on the corrupted crystals. Working rapidly, they synthesized a counteragent capable of neutralizing the gas’s effects.
Thanks to the resilience of the Clans and the expedited release of the counteragent, the Children of Mortis were repelled. However, their withdrawal introduced a new and alarming phenomenon: Force portals, through which they escaped en masse. These portals, previously undocumented, became the next focal point of the Inquisitorius' investigation.
The attack marked a turning point in the conflict. The Children of Mortis had formally revealed themselves as a military and mystical force unlike anything the Brotherhood had previously faced—and Idris Adenn was now at the center of the effort to dismantle them.
Transcendence (41 ABY)
The Ethereal Realm
In 41 ABY and the wake of escalating conflict with the Children of Mortis, Grand Master Darth Nehalem entrusted Idris Adenn with a mission of the highest sensitivity and secrecy: to track down the elusive former Grand Master Telaris Cantor. Nehalem had become increasingly haunted by Telaris—both literally and psychologically—believing his predecessor to be reaching across time and space to mock, challenge, or perhaps even influence him. This obsession strained Nehalem’s judgment, and Idris was ordered to investigate Cantor's whereabouts and, if possible, neutralize him.
At this same time, Nehalem conferred a rare honor upon Idris and Justicar Thane "Atra" Skotos, elevating them to the rank of Lord. Though the title held little in terms of codified authority, it was a profound mark of prestige and respect—especially as Idris and Atra had already been collaborating behind the scenes for years. United in pragmatism, the two Lords covertly resolved to manage Nehalem’s paranoia rather than fuel it. Rather than expend Brotherhood resources chasing shadows, they fed the Grand Master fabricated intelligence to keep his fixation at bay, while they continued to focus on the more immediate and existential threat: the Children of Mortis.
Their strategy, however, was soon interrupted by a monumental shift in the war. Under the Council’s direction, the Brotherhood constructed a massive Force-attuned portal designed to breach the veil between the physical galaxy and the Ethereal Realm—the strange, chaotic dimension where the Children of Mortis originated and conducted their most powerful rituals.
With the Brotherhood and its Clans preparing for a full-scale offensive, Idris was among the first to step through the portal. What awaited them was a surreal and nightmarish landscape, where time and physics bent under the will of the Force. There, Idris and the combined forces of the Brotherhood engaged in brutal conflict against the Children in what became known as the Assault on the Ethereal Realm.
At the heart of the Children of Mortis stood a powerful Force entity known only as The Father, once a mortal man named Matthias Westland. For thousands of years, Westland had sought to merge his consciousness with the Force itself, attempting to forge a new cosmic order with himself as the anchor of reality. The attack on the Ethereal Realm became a desperate race against time, as the Father began another Ascension Ritual—one that, if successful, could collapse the Force as known by the galaxy.
The Brotherhood’s forces, under heavy resistance, managed to reach the ritual site in time and disrupt the Father’s ascension, preventing catastrophe.
As the battle raged on, Deputy Grand Master Dacien Victae emerged as the Brotherhood’s de facto leader. Grand Master Nehalem had disappeared into the deeper folds of the Realm, pursuing Telaris Cantor, who had manifested within the Realm himself. Nehalem’s disappearance left the Council to rally the retreat.
Idris, stationed with the rearguard, held the line alongside other Councilors to buy time for the Clans to escape. The fighting was fierce and costly. During the retreat, Dacien was targeted by a group of Children who launched a crystalline spear toward him in a final attempt to eliminate the Brotherhood’s leadership.
In a split-second decision, Idris threw himself into the spear’s path, taking the weapon through the abdomen. Gravely wounded, he collapsed on the battlefield. His life was saved by the intervention of fellow Mandalorian and Regent, Zxyl Bes’uliik Taldrya, who extracted him from the combat zone and carried him back through the portal.
Though he barely survived the ordeal, Idris' self-sacrifice preserved the Brotherhood’s leadership at a moment of near-collapse.
Rebirth (42 ABY)
Following his near-fatal injury during the assault on the Ethereal Realm, Idris Adenn spent several months in a coma, suspended precariously between life and death. The crystalline spear that had impaled him left not only grievous physical wounds, but had also devastated his Mandalorian armor—rendering it a shattered husk of ruined beskar, beyond functional use. For a time, it remained uncertain whether he would ever wake again.
During Idris’ long recovery, his close ally and fellow Mandalorian, Regent Zxyl Bes’uliik Taldrya, quietly took it upon himself to restore the broken armor. A master of the Mandalorian forge, Zxyl painstakingly reforged the suit over weeks of solitary labor, repairing the damage with both reverence and skill. When the work was complete, he placed the restored armor in Idris’ private office, awaiting the day the Voice of the Brotherhood might return.
Eventually, that day came in the middle of 42 ABY. Against all odds, Idris emerged from his coma—not only fully healed, but changed in profound ways. The time spent teetering on the edge of death, combined with his prolonged exposure to the Ethereal Realm and the deep introspection during his healing, had opened a new path within him: he could now tap into the Force. Though his control was minimal and rudimentary, it was enough to surprise those who had always known him as a purely martial force, devoid of any Force sensitivity.
The experience did more than grant Idris a brush with power—it transformed him. While he remained cocky, sharp-tongued, and daring as ever, there was now a tempered maturity beneath the bravado. Idris emerged more reflective and more deeply attuned to his Mandalorian heritage. The brush with mortality had awakened in him a greater reverence for the old ways, and a stronger sense of loyalty toward those he considered family—both blood and bond.
Though scars remained—both visible and unseen—Idris returned to duty not only as a leader, but as a man reborn.
Singularity (42 ABY)
In the aftermath of the Ethereal Realm conflict, the Brotherhood entered an unexpected period of relative peace. With the major threats momentarily subdued, the Council directed the Clans to consolidate their power, fortify their home systems, and focus on internal growth. Simultaneously, efforts were redoubled to strengthen diplomatic ties with the Severian Principate, a critical ally during recent wars.
Amid this lull in galactic-scale conflict, Idris Adenn, serving as Combat Master, took the opportunity to organize a grand martial tournament within the legendary Arx Colosseum on Arx’s continent of Uskil. Designed as a celebration of martial prowess and a morale-boosting spectacle for the Brotherhood, the championship featured Brotherhood members battling one another in a dynamic, high-stakes competition. Drawing on his extensive experience as a battlefield commander and combatant, Idris engineered a series of highly specialized combat arenas, each simulating diverse and treacherous environments.
Idris also utilized his background as a former M-Pop celebrity to orchestrate the event as a true spectacle. His flair for crowd engagement, stagecraft, and dramatic tension elevated the tournament beyond simple combat into a galactic entertainment event. The final rounds culminated in the victory of his former superior, Selika Roh, who was crowned champion. With the tournament concluded, Idris stepped down from his role as Combat Master to focus fully on his responsibilities as Voice of the Brotherhood.
During this quieter era, Idris turned his attention inward. His near-death experience during the battle in the Ethereal Realm had left lasting changes—not only in his personality, but also in his connection to the Force. Though his aptitude remained modest, he devoted time to understanding and refining his limited abilities. He found the process both humbling and exhilarating, fascinated by a power he had once believed was beyond his reach.
At the same time, Idris grew increasingly aware of the relationships he had long neglected, particularly with his surrogate family aboard his ship, The Viper Fang. The trauma of his injuries and close brush with death had sharpened his appreciation for those closest to him. Though he remained headstrong and indulgent in his pursuits, his outlook was more grounded, his actions more deliberate.
It was during this period of introspection and stability that Idris’s long-running flirtation with MJ quietly evolved into a romantic relationship. Their bond, previously defined by teasing and tension, deepened in private—shielded from the public eye and the political spotlight Idris now occupied. This quiet union symbolized the more personal transformation taking place beneath Idris’s larger-than-life persona: a warrior still chasing thrill and glory, but now with a clearer sense of what, and who, truly mattered.
Nightsister Illumination (43 ABY)
Idris’ Unknown Daughter Sirdi
The year 43 ABY marked a period of profound personal and political developments for Idris Adenn and the Brotherhood of the Dark Jedi. For the first time in his life, Idris found himself in a stable romantic relationship and living through a rare time of relative galactic peace. However, this tranquility would prove short-lived.
Unbeknownst to the Brotherhood, Rath Oligard, the once-defeated leader of the Collective, had survived the prior war and begun working in secret to undermine the Brotherhood. Operating from the shadows, Oligard aimed to destabilize the organization and expose its existence to the New Republic, hoping to turn galactic powers against them. These threats would soon reawaken tensions across Brotherhood space—but the most unexpected development came not from an enemy, but from Idris’s own past.
Without warning, a teenage Dathomiri Nightsister named Sirdi Tyma appeared, searching specifically for Idris. Sixteen years old and trained in the arcane ways of the Nightsisters, Sirdi claimed to be his daughter—conceived not through any traditional union, but through a Nightsister ritual. Years earlier, after the crash of The Epsilon Shade, remnants of Idris’s blood had been recovered from the wreckage. A Nightsister corpse—which had been stored in a sarcophagus salvaged from the ship— was her mother, as the Coven she was part of used a forbidden ritual to bring Sirdi into being. From it, Sirdi was conceived and carried by one of Coven, ultimately born and raised among the Nightsisters.
Throughout her upbringing, Sirdi was trained in their mystic traditions and taught stories of Mandalorians, and of Idris himself—the man who had, in her mother’s words, "rescued her corpse from fire." To the Coven, that act had been interpreted as one of reverence and significance, which they passed down to the girl. Sirdi grew up wild, spirited, and deeply unorthodox. She spoke frequently to her mother's preserved skull, which she carried with her, and her behavior often teetered on the edge of feral. Yet she was intelligent, powerful in the Force, and deeply curious about the galaxy beyond Dathomir.
Her journey eventually brought her to a remote Mandalorian tomb, where Idris happened to be exploring relics of his ancestral past. From the shadows, Sirdi launched a surprise attack—playful to her, but jarring and dangerous to Idris. With a sharpened stick, she lunged and stabbed him in the side, piercing his body glove and cutting into his ribs. Though she carried far more dangerous weapons, she chose not to use them, clearly toying with him. Idris, isolated and caught off guard by the sudden assault from an unknown Force-sensitive teen, initially believed himself under threat—until Sirdi began laughing.
The encounter ended as bizarrely as it had begun. Pulling out her mother’s skull, Sirdi held it between them and remarked with unsettling cheer that it was special to have the "whole family together at last." For Idris, the moment was both surreal and deeply unsettling: he was face to face with a daughter he never knew existed, created through dark rituals, trained in Nightsister witchcraft, and wielding an unpredictable temperament. It marked a new chapter in his life—one defined not just by legacy and war, but by family in the most unexpected form.
Profile
Appearance
Idris in his repaired armor
Idris Adenn possesses a presence that is both relaxed and commanding, the kind that naturally draws attention when he enters a room. Standing tall with a lean, athletic frame, his build reflects years of disciplined physical training. Toned and muscular without being bulky, his bronzed skin speaks to both his Mandalorian heritage and his active lifestyle. Every movement he makes is marked by a fluid grace and quiet confidence—calm and collected, yet always carrying the tension of someone ready to strike at any moment, much like the coiled serpent of his moniker.
Idris maintains a rigorous physical regimen focused on speed, dexterity, and precision rather than brute force. His combat style demands agility over strength, and his physique has been honed accordingly, giving him an appearance more akin to a duelist or acrobat than a heavy brawler.
Often regarded as strikingly handsome, Idris has a well-defined square face with prominent cheekbones and a strong jawline, which is further accentuated by a styled, extended goatee. The rest of his facial hair is usually left to grow in naturally, giving him a rugged, scruffy look that matches his roguish charm. His thick, black hair has grown longer in recent years, typically worn loose or swept back, falling just past his shoulders. His dark brown eyes are sharp and intelligent, framed beneath a pronounced browline, and often flicker with mischief, cunning, or restrained intensity.
His facial expressions are notably dynamic. In most casual settings, he appears youthful, animated, and full of life—often with a sly smirk or a glint of flirtation. Yet he can shift instantly into a state of stoic seriousness, showing the calm, thoughtful side that has become more pronounced in him following years of conflict and leadership. When provoked or during battle, his features contort into a fierce snarl or a deadly grin, revealing a passion for combat that borders on enjoyment.
Idris's body bears the story of his life in the form of numerous scars—faint but visible markers of countless skirmishes and battles. None are disfiguring, but together they paint a picture of a man who has lived on the edge, survived the impossible, and continues to thrive in the heart of chaos.
Attire
Idris’ Mandalorian Armor
As is customary among Mandalorians, Idris Adenn’s identity is intrinsically tied to his armor. While not the eldest child of the Adenn family, Idris was chosen to inherit the clan’s primary ancestral armor by his father, Vaeden—a gesture of both honor and expectation. Forged from legendary beskar, the armor is among his most valued possessions. The original date of its construction is lost to time, but Clan Adenn oral history places it at over 600 years old, with each successive generation modifying and maintaining it. According to clan tradition, the armor is said to contain fragments of beskar once worn by great Manda’lors and renowned Mandalorian warriors from bygone eras.
The armor features a distinctive design uncommon among traditional Mandalorian suits: the chest plate is divided into segmented sections rather than a single solid piece. This allows for enhanced flexibility and maneuverability, albeit at a slight sacrifice to defensive integrity. Upon receiving the armor, Idris reforged and restored it to a near-pristine state, initially painting it a striking metallic blood-red accented with bright gold highlights—colors chosen to represent both aggression and flair.
During a pivotal conflict in 40 ABY, the armor sustained near-fatal damage. Following his recovery from life-threatening injuries, it was once again reforged—this time by his ally and fellow Mandalorian, Zxyl Bes’uliik Taldrya, an accomplished beskar-smith. Upon its restoration, Idris chose a new color scheme: rich matte black with shining silver trim, complemented by a deep crimson body glove that serves as the base layer beneath the armor plating. This new palette reflected his transformation after the battle—darker, more deliberate, and more focused.
Idris’s kit is completed by a high-grade jetpack, used for both mobility in combat and tactical maneuvering. He often wears a dark brown flame-resistant cape, wrapped loosely over one shoulder—a practical accessory that also serves to accentuate his imposing silhouette.
His primary weapons are a custom pair of Westar-35 blaster pistols, constructed from black and red alloys and known for their distinctive violet bolts with black cores. These are not merely tools, but named companions: his main-hand pistol is Haar Maan Miit (The First Word), and its twin is Darasuum Uur (Eternal Silence). Additionally, he is almost always equipped with traditional beskar vambraces, designed to match the aesthetics of his armor and featuring a range of concealed tools and weapons. His personal arsenal also includes a variety of traditional Mandalorian melee weapons forged from beskar.
Personality and Beliefs
Idris’ Warbanner
Idris Adenn is a man of intense presence—forceful, magnetic, and unapologetically bold. Equal parts warrior, rogue, and philosopher, Idris carries himself with an unmistakable confidence that often borders on arrogance. He is known for his sharp wit, biting humor, and a tongue as quick as his temper, which has gotten him into as many fights as it has out of them. Yet beneath his cocky swagger and rakish grin lies a far more complex man—one shaped by survival, tradition, and an insatiable hunger for experience.
Idris is intensely passionate, living life at full throttle and with few regrets. He is as carnal as he is combative—relishing not only the thrill of battle but the pleasures of the flesh, good drink, rich food, and stimulating company, regardless of gender. To outsiders, his lifestyle may appear excessive or indulgent, but Idris makes no apologies. He is acutely aware of the fragility of life—having taken many and nearly lost his own—and believes that every moment should be seized with fire and purpose. If something is within reach and he desires it, Idris will claim it—without hesitation.
Despite this hedonistic exterior, Idris is no fool. He possesses a keen and calculating intellect, often masked by his easygoing and flamboyant demeanor. This disarming charm often lulls others into underestimating him—a mistake few make twice. Some find themselves captivated by his raw charisma, while others are repelled by his bravado and blunt honesty. Rarely does Idris leave anyone feeling indifferent.
He is frequently described as arrogant, and not without reason. Idris doesn’t just walk into a room—he strides in with purpose, swaggering as though he owns the air around him. He relishes attention, thrives on drama, and is always ready with a sharp retort or a defiant smirk. But his arrogance is not without merit—he has earned his titles and scars, and he wears both proudly.
Still, Idris is far from self-absorbed. His fierce loyalty is legendary, especially when it comes to his found family aboard The Viper Fang, and the few he considers true kin. For them, he would fight, kill, or die without hesitation. His bonds are forged in blood and battle, and he guards them with the same ferocity he brings to any war.
At his core, Idris is a staunch traditionalist Mandalorian. He holds his culture, creed, and ancestral code in reverence, and views the rise of pacifist ideologies within Mandalorian society as a betrayal of its legacy. To him, the old ways—the ways of honor, combat, and survival—are the true path. He seeks not only to uphold those values but to remind the galaxy that the Mandalorians are far from extinct, and that the fire of their warrior spirit still burns.
In summary, Idris Adenn is a complicated storm of passion, principle, and prowess—a man who commands attention, provokes strong reactions, and lives by a code as old and unyielding as the beskar he wears.
Known Associates
Idris' Known Associates, friends, and family
Over the course of his life, Idris Adenn has become a well-traveled figure with a wide network of contacts spanning nearly every corner of the galaxy. However, there is a small and trusted inner circle that he considers more than just allies—they are his chosen family. This close-knit group has been with him through numerous campaigns, missions, and personal ventures, forming the backbone of his support system.
This group lives and operates primarily aboard the Kom'rk-class Fighter, The Viper Fang, which serves as both their home and mobile operations base. The ship has been heavily modified to suit the crew’s diverse needs, including smuggling, covert recon, and long-range travel. While Idris is the most visible and combat-forward member of the crew, his associates are deeply involved in the planning, logistics, intelligence gathering, and execution of his contracts and assignments.
Hiring Idris rarely means hiring just Idris. Though his crew members typically remain behind the scenes—well out of direct combat unless absolutely necessary—their skills and resources are often brought to bear in support of his missions. Whether it’s slicing into encrypted systems, forging documents, acquiring intel, or handling sensitive cargo, these individuals are critical to his ongoing success.
Their loyalty to Idris is unwavering, and the bond they share is closer than blood. While each has their own motivations and backstory, they are unified by their allegiance to Idris, and to one another. Anyone who seeks to work with—or against—Idris should be aware that The Viper Fang is never far behind, and its crew is rarely idle.
Sirdi Tyma
Species: Dathomirian Nightsister
Gender: Female
Crew Role: Daughter and Chaos Gremlin
Date of Birth: 26 ABY (age 17)
Overview: Sirdi Tyma is a genetically engineered and magickally-altered hybrid of Dathomirian and Human descent, born through a Nightsister ritual utilizing preserved Mandalorian DNA from Idris Adenn. Raised within a Dathomiri Coven, Sirdi was steeped in the culture, combat training, and magick of the Nightsisters from birth. Fierce, volatile, and enigmatic, her arrival into the wider galaxy marks the beginning of a deeply personal journey—one defined by spiritual discovery, cultural integration, and identity reclamation.
Appearance: Sirdi is tall, lean, and muscular—her powerful frame a blend of Mandalorian resilience and Nightsister discipline. Her skin is a stark, ghostly white, accentuated by dark grey ceremonial tattoos that trace her facial structure with ornate precision. Her eyes are particularly striking: set slightly farther apart than average, they glow with spirit ichor green irises flaring within black sclera, evoking the supernatural energy that fuels her magick.
Her hair is snow-white and styled in a long, side-swept undercut, with the left side shaved and the longer top braided with beads, bones, and crystals. Most distinct of all are the golden-beskar alloy horns embedded in her skull—a painful and sacred rite marking her fully accepted status within the Nightsister tradition. Scars along her body further reflect her trials, earned through combat and arcane rituals alike.
Personality and Beliefs: Sirdi is driven by an unrelenting pursuit of identity and belonging. Her intense curiosity and joy in discovery often manifest as unfiltered enthusiasm, occasionally clashing with the expectations of galactic society. She is unapologetically bold and independent, yet harbors a quiet, private fear of rejection—by both the Nightsisters and her newfound Mandalorian family. Despite this vulnerability, she remains determined to chart her own path, embracing both the dark mysticism of her upbringing and the newfound heritage revealed to her through her biological connection to Idris.
Madeline Jisella “MJ” Kilvaari
Species: Human
Gender: Female
Crew Role: Pilot
Date of Birth: 14 ABY (age 29)
Overview: Madeline Jisella “MJ” Kilvaari is the vivacious and fiercely loyal pilot of The Viper Fang, renowned for her natural flying talent and infectious optimism. A former royal heiress turned daring adventurer, MJ is a rare blend of privileged refinement and adrenaline-fueled independence. Gifted with latent Force sensitivity, her intuitive grasp of spaceflight is second only to her unshakable dedication to her crewmates—especially their leader, Idris Adenn, with whom she shares a private romantic bond.
Appearance: MJ carries herself with elegant poise and understated beauty. Her frame is slight and refined, a testament to her privileged upbringing, yet her movements are deliberate and efficient, shaped by her role as a pilot. Her skin is pale and smooth, highlighted by striking sky-blue eyes that reflect a mixture of innocence, curiosity, and deep-seated longing.
Her jet-black hair is worn pulled back into a sleek ponytail, kept out of her face during flight operations. A fine, silver-ink tattoo traces the back of her right hand and up her forearm—an intricate Mandalorian-inspired design symbolizing her bond with Clan Adenn and the home she found among them. Hidden beneath her composed exterior are two nearly invisible scars on the insides of her wrists—remnants of past trauma during her imprisonment by her father, serving as haunting but powerful reminders of the freedom she now protects.
Personality and Beliefs: Effervescent and idealistic, MJ radiates warmth and an almost childlike wonder for the galaxy around her. While her cheerfulness and naivety can at times clash with the hardened pragmatism of others, her belief in the inherent goodness of people rarely falters. She views every encounter as an opportunity to connect, to learn, and to build bridges—even in the morally grey world of bounty hunting.
MJ’s idealism is tempered by a growing awareness of the galaxy’s complexities. Still, she strives to steer her crewmates toward just and honorable action, acting as a moral compass when tensions rise. She’s protective to a fault, especially when it comes to her found family, and will defend them with unexpected ferocity—even at personal cost.
MJ’s love of speed originated from secret street races during stolen moments of rebellion in her youth. Now, that craving for adrenaline has become a defining aspect of her life. Whether threading asteroid fields at breakneck speeds or weaving through planetary traffic lanes, MJ finds exhilaration in pushing limits and embracing risk.
She also delights in exploration, approaching new planets, cultures, and experiences with bright-eyed enthusiasm. Her hunger to see and feel everything the galaxy has to offer fuels her every decision, even when it leads her into danger or unfamiliar cultural pitfalls.
“Rayjax”
Species: Wookiee
Gender: Male
Crew Role: Mechanic
Date of Birth: 137 BBY (age 180)
Overview: Rayjax is the steadfast co-pilot and chief mechanic of The Viper Fang, known for his immense strength, unmatched technical expertise, and quiet emotional intelligence. Fiercely protective of his found family, particularly Idris Adenn and Elia, Rayjax is both the crew’s moral anchor and its mechanical lifeblood. A survivor of enslavement and violence, he combines brute force with a gentle heart, making him one of the most respected and trusted members of the crew.
Rayjax is a shortened version of his full Wookiee name, which—like many names in Shyriiwook—is difficult for Basic speakers to pronounce. He adopted the name “Rayjax” decades prior to joining Idris’ crew, preferring the simplicity it offered in day-to-day galactic life. Though his name was adapted for convenience, Rayjax’s loyalty to his heritage remains a deep-rooted part of his identity.
Appearance: Rayjax is a towering presence, typical of his Wookiee lineage, with broad shoulders, a powerful build, and thick, dark brown fur that gives him a formidable silhouette. Tufts of lighter golden-brown fur along his face form symmetrical markings, giving him a wild, tattooed appearance reminiscent of Mirialan or Zabrak facial patterns.
His forest-green eyes, vibrant and intense, are a rare and striking feature that immediately set him apart from others of his kind. Despite his intimidating frame, Rayjax carries himself with deliberate grace, always conscious of his size and the comfort of those around him.
Beneath his fur lie numerous scars from his time in captivity, most notably a set of brutal lash marks crisscrossing his back—physical reminders of the horrors he endured and the strength he overcame them with.
Personality and Beliefs: Rayjax is a gentle soul wrapped in an indestructible frame. Though soft-spoken, his presence commands attention—not through force, but through wisdom, patience, and consistency. He is a compulsive tinkerer, always working on gadgets or ship components, even during conversation. While this may appear dismissive to strangers, those who know him understand that Rayjax listens best when his hands are busy.
His worldview is one of balance: he reveres nature but sees no contradiction in valuing machines just as deeply. To Rayjax, even a blaster or speeder holds a spark of life, deserving of care and respect. This philosophy colors every aspect of his work and often leads to a quiet disdain for those who treat machines as disposable.
Having survived enslavement and reclaimed his freedom, Rayjax holds a deep respect for life and the right to self-determination. He is drawn to the broken and overlooked, frequently lending aid or protection to strangers simply out of principle. His empathy runs deep, and while he rarely voices it, his actions consistently reveal a commitment to uplifting others.
Rayjax’s found family aboard The Viper Fang is the center of his universe. He serves not as its leader, but as its moral compass and stabilizer—the one the others turn to in moments of uncertainty. When chaos erupts, Rayjax is the grounding force, ensuring the crew stays focused and, most importantly, safe.
Ashara Kyl
Species: Twi’lek
Gender: Female
Crew Role: Medic
Date of Birth: 7 ABY (age 36)
Overview: Ashara Kyl is a scholarly and meticulous Twi’lek who serves as the dedicated medic aboard The Viper Fang. A devout believer in the sanctity of life, Ashara has committed her life to healing, medical science, and the preservation of knowledge. Known for her perfectionist tendencies and deeply ordered lifestyle, she is both a critical asset to the crew and a source of persistent—if often unsolicited—health advice. Her lifelong friendship with Idris Adenn and her no-nonsense approach to healthcare make her a grounding presence amidst the chaos of bounty hunting.
Appearance: Ashara is a striking figure among the crew. Her light-blue skin, slender frame, and graceful poise make her stand out even in a galaxy filled with diverse species. Her lekku, darkening from pale blue to deep navy at the tips, are adorned with intricate swirls of dark blue markings resembling constellations. Her triangular face is framed by long lekku, with warm, intelligent violet eyes that reflect both compassion and calculation.
Ashara is obsessively devoted to maintaining her personal appearance and health. Her physical fitness, dental hygiene, and grooming follow a rigid, self-imposed regimen. Her smile is a polished, near-constant presence—though often accompanied by a diagnosis or a suggestion to cut back on caffeine.
Personality and Beliefs: Ashara’s commitment to order and precision is not limited to her work. Her quarters, medbay, and personal routines are arranged with obsessive care. Everything has a proper place, and any disruption—however small—is guaranteed to provoke irritation. Cleanliness and sterility are paramount, and her standards often outstrip even military regulations.
Outside the operating table, Ashara can be difficult to engage in casual conversation, as nearly every interaction includes unsolicited wellness advice or a medical critique. Despite this, her intentions are always grounded in a genuine desire to help others live longer, healthier lives—even if her bedside manner leans more toward “urgent intervention” than “comforting presence.”
Ashara is a voracious consumer of medical literature and research. Her free time is spent watching holo-dramas centered on surgery, reading academic journals, or testing new medical equipment. Her interests rarely stray from the medical field, leading some to joke that her idea of relaxation is correcting another person’s poor dietary habits.
She frequently begins sentences with "I'm not saying you're dying, but..." and will diagnose stress-related ailments at the first sign of fatigue, fidgeting, or moodiness. While her constant concern can be overwhelming, it's rooted in authentic care—a drive to ensure that those around her survive, thrive, and avoid the unnecessary suffering that so often defines life in the Galaxy at large.
Takkoo
Species: Ewok
Gender: Male
Crew Role: Chef
Date of Birth: 15 ABY (age 28)
Overview: Takkoo is a resourceful Ewok who stowed away aboard The Viper Fang after being drawn by the irresistible scents of the ship’s galley. Since his unexpected arrival, Takkoo has fully embraced his role as the crew’s dedicated cook and resident foodie, delighting the crew with his inventive meals inspired by his tribal heritage and newfound culinary curiosities.
Personality and Beliefs: Despite his small size and generally cheerful demeanor, Takkoo retains many of his Ewok instincts—chief among them, a penchant for setting simple snares and traps. While his rudimentary snares are mostly harmless, the crew has become adept at spotting and avoiding them, often without conscious thought. This quirky habit serves as a reminder of his wild roots and adds a playful, mischievous element to life aboard the ship.
Kipp Kleptunk
Species: Jawa
Gender: Male
Crew Role: Assistant Mechanic and Scavenger
Date of Birth: 12 ABY (age 31)
Overview: Kipp Kleptunk is a cunning Jawa who serves as the assistant mechanic aboard The Viper Fang. Known for his sharp technical skills and quick hands, Kipp is indispensable when it comes to scavenging parts, repairing systems, and keeping the ship running smoothly. His natural knack for dismantling and reassembling machinery is matched only by his notorious penchant for “liberating” items that catch his eye.
Personality and Beliefs: True to his species’ reputation, Kipp has a habit of pilfering small valuables and components from both inside the ship and during off-ship excursions. His kleptomaniac tendencies are often met with exasperated amusement by the crew, who have learned to keep a close watch on their belongings. Despite this, Kipp’s thieving is rarely malicious—more a compulsive compulsion driven by curiosity and Jawa instincts for scavenging.
Elia Adenn
Species: Human
Gender: Female
Date of Birth: 30 ABY (age 13)
Elia Adenn is the daughter of Idris Adenn, named in honor of her father’s late sister. She spends much of her time on Batuu under the guidance of her grandmother, Melora. Raised amidst the traditions of the Mandalorians, Elia is actively learning their ways, determined to follow in her father’s footsteps and carry forward the family’s legacy.
BB-89 “Marble"
BB-89
BB-89, known affectionately as Marble, is a BB-Series astromech droid serving aboard The Viper Fang. Programmed with a distinctly masculine personality, Marble specializes in maintaining and monitoring the ship’s complex systems, working closely alongside the Wookiee mechanic Rayjax. Originally sporting a matte black finish with metallic red accents, Marble’s spherical body is uniquely adorned with several Elia Adenn Originals — custom paint designs that reflect the crew’s close-knit bonds and personal touches.
E.D.I
E.D.I. is a sophisticated AI formed from the fusion of ancient technology discovered near the Adenn Covert on Batuu and the Brotherhood’s cutting-edge AI advancements. Upon Idris Adenn’s ascension to the position of Voice, E.D.I. was integrated directly with the Brotherhood’s vast data networks, granting her unparalleled access to information and tactical resources.
She maintains a direct neural interface with Idris’ helmet and commands a node aboard The Viper Fang, ensuring seamless communication and support. Additionally, E.D.I. operates through multiple droid bodies, most notably inhabiting a captured Ascendant Drone, which frequently accompanies Idris on field operations. Her presence is a vital asset in both strategic command and frontline assistance.
Positions Held
Behind the Scenes
Idris Adenn went through several iterations before being finalized as a Mandalorian Human. Initially, when the club introduced options for NPCs and Non-Force Users, the creator behind the character Xen’Mordin Palpatine started conceptualizing an alternative persona to play. Originally, Idris was envisioned as a Lasat mercenary with a dark, sadistic streak. However, during this early phase, Idris remained unused and undeveloped.
Over time, the creator grew tired of using Xen’Mordin as his primary character and began focusing more on developing Idris. Around the same period, LucasArts announced the upcoming streaming series The Mandalorian, though no casting details were public yet. Inspired by Oberyn Martell from Game of Thrones, the creator imagined a Mandalorian bounty hunter with a similar charismatic and dangerous personality. This vision transformed the character into Idris Adenn, a Mandalorian bounty hunter whose appearance and demeanor were heavily influenced by Oberyn Martell. Notably, this concept of Idris was established before Pedro Pascal was announced as the actor for the lead role in The Mandalorian series.
Further refining the character, Idris’ identity incorporated elements of the Legends era Mandalorian culture. His clan’s signet features a Dragonsnake—a fearsome, mythical creature—which is central to his Vipernickname. Idris’ Mandalorian title, Haar Dreki’ormr be’Manda'yaim, translates to “The Dragonsnake of Mandalore.” Since neither the current nor the old Expanded Universe Mando’a language contained a word for “Dragonsnake” (or for “dragon” or “snake” individually), the creator borrowed from Old Norse to fill this gap, reflecting the Viking-inspired roots of Mandalorian culture.
Additionally, Idris earned the unique distinction of being a Mandalorian pop (M-Pop) star—a playful nod to a viral dancing gif of Boba Fett at Disneyland. This idea was further popularized during the ACC Championship event “Singularity,” where several members contributed battle intros featuring Idris singing and dancing, cementing his reputation as a charismatic and entertaining figure beyond his role as a warrior.