Soulfire Strike Team: Difference between revisions

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|name=Soulfire Strike Team
|name=Soulfire Strike Team
|founder=unknown
|founder=unknown
|leader=*[[Sergeant (battle team)|Sergeant]] [[Teroch Erinos]]
|leader=*[[Sergeant (battle team)|Sergeant]] [[Andrelious J. Mimosa-Inahj]]
*[[Socorra Erinos|Executive Officer Socorra Erinos]]
|headquarters=[[AGV Valour's Fall]]
|headquarters=[[AGV Valour's Fall]]
|formed=Unknown
|formed=c. [[10 ABY to 19 ABY|18 ABY]]
|founded=Unknown
|founded=Unknown
|reorganized=*[[20 ABY to 25 ABY|24 ABY]]
|reorganised=*[[20 ABY to 25 ABY|24 ABY]]
*[[36 ABY|Again in 36 ABY]]
*[[36 ABY|Again in 36 ABY]]
|affiliation=*[[House Galeres]]
|affiliation=*[[House Galeres]]
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}}{{Quote|A Human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.|Robert A. Heinlein}}
}}{{Quote|A Human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.|Robert A. Heinlein}}


A [[Battleteam]] within [[Arcona]], Soulfire Strike Team is an elite commando unit formed to fill a variety of mission profiles within Arcona’s military. With an unconventional ‘blasters first’ policy on threats, the team treat themselves as commandos before Jedi and often view their talents in the Force as mere supplements to their military training. With a strong Mandalorian ethos backing the Squad, Soulfire are very military-orientated and spend on average 8 hours a day training. A closely knit squad within Arcona, they are nevertheless known to be cliquey in the extreme and highly aware of their reputation. Members of Soulfire are often picked for demonstrating an affinity with a specific area of combat before being trained up to scratch, and often even those that are trained up don’t last – Soulfire is unwaveringly given the difficult jobs, and has yet to come out of an operation without a grin on its bloodied, battered face. Due to their superiority in special operations, the Sergeant of Soulfire is usually named Commander of the Special Operations branch of the [[Dajorra Intelligence Agency]].
A [[Battleteam]] attached to House [[Galeres]] of [[Arcona]], the Soulfire Strike Team are a special forces unit that are able to fit into almost any role withing Arcona’s Military. Formerly, the team was considered to be heavily orientated towards the [[Obelisk]] order, with the use of the Force very much a secondary concern. However, with the continuing shifting within Arcona, Soulfire have abandoned this outlook in favour of becoming a team of tight-knit but differing individuals. The ‘new’ Soulfire is still a formidable unit, and is still among the first called into action when the Shadow Clan finds itself in a dangerous situation.


==  The Basis of Soulfire  ==
==  The Basis of Soulfire  ==
Soulfire Strike Team is the sword of Arcona. They are unequivocally the best combatants the clan has to offer and are regularly given ‘impossible’ missions to complete – which they have yet to fail. Soulfire Strike Team are primarily a Special Ops team and are unique in that they prefer a ‘blasters first’ policy, only drawing their lightsabers once ranged weaponry is no longer an option. Most of them adopt specialisations; however all of them will be at least proficient in every form of Special Operations combat, from demolitions, to sniping, to heavy weapons or even computer slicing. Soulfire also have a secondary role of augmenting the Summit Guard by having at least one or two members guarding the Consul at all times. Given their special stature within the clan, they are considered elite and as such operate an invite-only policy, with the Sergeant of Soulfire extending invitations to those members he feels warrant a place in this exceptional Squad.
Soulfire can handle any mission of any description. With a vast experience of wealth at the touch of their member’s fingers, they are the masters of subterfuge. They work together to make anything possible, and success is the only option for the Battleteam.  


====  Position in Arcona  ====
====  Position in Arcona  ====
Soulfire Strike Team are the elite of Arcona. They are arguably the most highly-regarded [[Battleteam]] in the [[Dark Jedi Brotherhood]]. With this in mind, the exclusivity of Soulfire exempts it from the selection rule of the [[Project Reboot Reform]], instead picking only those they see fit to serve under their banner, as opposed to anyone above the rank of [[Protector]] being able to select their battleteam.
Soulfire Strike Team have a flourish history being known as the elite core of Arcona. With the reformation under Nadrin, they have taken on a new attitude to befit the new rankings. They are not as exclusive as previously held, though they have not lowered their standards. The shadow of the past does not stand over the team at present with the reworkings of the Battleteam.  


==  Roster  ==
==  Roster  ==
Soulfire’s roster is divided into 3 separate units: The Squad proper, a crew for Soulfire's support vessel the [[AGV Valour's Fall]], a specially trained crew for Soulfire's LAAT/i, the Drexl.
Soulfire’s roster is divided into 2 separate units: The Squad proper and a crew for Soulfire's support vessel the [[AGV Valour's Fall]].


'''Soulfire Strike Team'''
‘’’Soulfire Strike Team’’’
* Soulfire 1/Lead: Lieutenant Teroch '''Erinos''' (Human Male, [[starwars:Dxun|Dxun]]) - Sergeant/Tech Specialist
 
* Soulfire 2/Fade: Sergeant Socorra Erinos (Human Female, [[starwars:Socorro|Socorro]]) - Scout
* Soulfire 1/Lead: [[Andrelious J. Mimosa-Inahj]] - Vehicle Pilot (Human Male, [[starwars:Byss|Byss]]
* Soulfire 3/Wires: Corporal Celahir '''Erinos''' (Kiffar Male, [[starwars:Fondor|Fondor]]) - Slicer
* Soulfire 2/?: [[Nadrin Erinos Arconae]] - Tactician (Human Male, [[starwars:Nar Shaddaa|Nar Shadda]]
* Soulfire 4/Wylde: Currently Vacent - Comm Specialist
* Soulfire 3/?: [[Wes Biriuk]] - Impersonation (Human Male, [[starwars:Corellia|Corellia]]
* Soulfire 5/Red: Corporal Juda Kodiak ‘’’Erinos’’’ (Human Male, [[starwars:Dxun|Dxun]]) - Medic
* Soulfire 4/?: [[Riverche]] - Comms Specialist (Miraluka Female, [[starwars:Coruscant|Coruscant]]
* Soulfire 6/Boomer: Corporal Vynn Salm’ (Human Male, [[starwars:Judecca|Judecca]]) - Demolitions Expert
* Soulfire 5/?: [[Kyo Loric]] - Medic (Human Male, [[starwars:Nexus Ortai|Nexus Ortai]]
* Soulfire 7/Wraithe: Private first class Azasell Kirin (Human Male, [[starwars:Nexus Ortai|Nexus Ortai]]) - Sniper/Spotter
* Soulfire 6/?: [[Saskia Ortega]]  - Slicer (Human Female, [[starwars:Cirrus|Cirrus]]  
* Soulfire 8/Nymph: Currently Vacent - Sniper/Spotter
* Soulfire 7/?: [[Draith Dreadsoul]] - ? (Trandoshan Male, [[starwars:Trandosha|Trandosha]
* Soulfire 9/Gears: Private Riverche (Miraluka Female,  [[starwars:Coruscant|Coruscant]]) - Tech Specialist
* Soulfire 8/?: NPC - Unarmed Combat
*Soulfire 10/FirePrivate first class Maaks '''Erinos''' (Miraluka Male, [[starwars:Alpheridies|Alpheridies]]) - Scout
* Soulfire 9/?: NPC- Demolitions
* Soulfire 10/?: NPC - Infiltration
* Soulfire 11/? : NPC -Sniper
* Soulfire 12/? : NPC - Armed Combat Specialist
* Soulfire 13/? : NPC - Biologist


'''Drexl Crew:'''
* Pilot: Sli'Rui (Twi'Lek Female ([[starwars:Ryloth|Ryloth]])
* Co-Pilot/Forward Gunner: Jaden Fox (Human Male, [[starwars:Corellia|Corellia]])
* Starboard Gunner: Berra Tork (Human Male, [[starwars:Coruscant|Coruscant]])
* Port Gunner: Derk Che'kla (Bothan Male, [[starwars:Bothawui|Bothawui]])


==  History  ==
==  History  ==


All of Soulfire's missions are highly confidential and aren't ever listed as 'approved' by the Military or Clan summit for maximum deniability. To that end, the Sergeant of the Squad has a 'contingency switch' in event of one or more of his team being captured or killed while on deployment; a plasma bomb would detonate, killing the member instantly and vaporising everything in a twenty meter radius, removing any evidence of Soulfire ever being there.
Soulfire’s past is highly classified, as such, there is little history until Svolten. Previously, the missions they had were never listed as ‘approved’ by the Military or Clan Summit to allow for maximum deniability. Though this past lingers in the mind of the Battleteam, they have moved on, to tasks that benefit the Team, House, or Clan. The reform came under Nadrin’s leadership, to move the Battleteam forward and allow them to take on more missions without such a rigid structure as found in the previous leadership.  


===  Svolten  ===
===  Svolten  ===
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Usually Soulfire’s missions are highly classified, but [[Arcona|Arcona’s]] summit has decreed that Soulfire’s involvement at [[starwars:Svolten|Svolten]] was declassified since they were used in a larger scale invasion that included other battle teams from [[Arcona]].  The clan’s Rollmaster [[Andrelious J. Inahj]] oversaw the operation.  Soulfire was in charge of attacking the facility from the bottom, while [[Void Squadron]] airdropped [[Dark Forge]] and attacked from the air, and [[Shadow Gate]] infiltrated the mining facility.   
Usually Soulfire’s missions are highly classified, but [[Arcona|Arcona’s]] summit has decreed that Soulfire’s involvement at [[starwars:Svolten|Svolten]] was declassified since they were used in a larger scale invasion that included other battle teams from [[Arcona]].  The clan’s Rollmaster [[Andrelious J. Inahj]] oversaw the operation.  Soulfire was in charge of attacking the facility from the bottom, while [[Void Squadron]] airdropped [[Dark Forge]] and attacked from the air, and [[Shadow Gate]] infiltrated the mining facility.   


Shadow Gate had infiltrated the platform posing as One Sith maintenance workers three weeks before the main attack.  They sabotaged and cleared the way for the other three teams.  About thirty minutes before the attack, they cut the power and communication to the platform.  Soulfire was droped three clicks from the platform, and they used boats to close the distance undetected.  They decided to divide into three groups in order to maneuver the workers to the top faster.  Nath, Azasell and Juda comprised of one team, while Riverche and Vynn teamed up.  Celahir and Maaks made up the last team.  Dark Forge was greeted with blaster fire as they were dropped onto the top of the platform.  Void provided the air support.
Shadow Gate had infiltrated the platform posing as One Sith maintenance workers three weeks before the main attack.  They sabotaged and cleared the way for the other three teams.  About thirty minutes before the attack, they cut the power and communication to the platform.  Soulfire was dropped three clicks from the platform, and they used boats to close the distance undetected.  They decided to divide into three groups in order to maneuver the workers to the top faster.  Nath, Azasell and Juda comprised of one team, while Riverche and Vynn teamed up.  Celahir and Maaks made up the last team.  Dark Forge was greeted with blaster fire as they were dropped onto the top of the platform.  Void provided the air support.


At the end of the battle, the commanders rounded up the remaining One Sith and had them executed.
At the end of the battle, the commanders rounded up the remaining One Sith and had them executed.


==  Lore  ==
==  Lore  ==
===  Honor Code  ===
===  Honour Code  ===
Soulfire, the eye of the storm
Soulfire, the eye of the storm


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Skill is not the only requirement.
Skill is not the only requirement.


Loyalty, honor, fidelity, All hold an important part of the Soulfirian Code.
Loyalty, honour, fidelity, All hold an important part of the Soulfirian Code.


Some call us arrogant, others call us blind
Some call us arrogant, others call us blind
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We do this because of previous actions which taught us to help, but never to trust.
We do this because of previous actions which taught us to help, but never to trust.


Trust must be earned, just like honor, and both are important
Trust must be earned, just like honour, and both are important


For without trust, there cannot be a team spirit
For without trust, there cannot be a team spirit
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''Created by Zandro Savric Erinos''
''Created by Zandro Savric Erinos''
===  Crest  ===
To be completed credit to JH Maaks for coming up with the original design, and to DJK Voden Arjin for polishing it up into its current incarnation


===  Motto  ===
===  Motto  ===
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==  Awards  ==
==  Awards  ==
Members of Soulfire have time and time again gone above and beyond what is required of a Trooper of the Arcona Defense Force and because of this have earned various awards. Notably, the [[starwars:Kama|Kama]] (a protective garment worn around the waist to protect the wearer’s legs from shrapnel), the [[starwars:Pauldron|Pauldron]] of rank (designating command over a portion of Arcona’s Defense Force) and the Soulfire specific award given out for extreme bravery and dedication, the [[starwars:Jaig_eyes|Jaig eyes]] (painted red ceremonial eyes onto the wearer’s helmet).
Members of Soulfire have time and time again gone above and beyond what is required of a Trooper of the Arcona Defence Force and because of this have earned various awards. Notably, the [[starwars:Kama|Kama]] (a protective garment worn around the waist to protect the wearer’s legs from shrapnel), the [[starwars:Pauldron|Pauldron]] of rank (designating command over a portion of Arcona’s Defense Force) and the Soulfire specific award given out for extreme bravery and dedication, the [[starwars:Jaig_eyes|Jaig eyes]] (painted red ceremonial eyes onto the wearer’s helmet).
The recipients of these awards are as follows:
The recipients of these awards are as follows:


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*Rho Ozrei d'Tana (deceased/KIA)
*Rho Ozrei d'Tana (deceased/KIA)
*Celahir Erinos
*Celahir Erinos
*Sashar Erinos Arconae (decease/KIA)
*Sashar Erinos Arconae (deceased/KIA)
*Talos Erinos
*Talos Erinos
*Celevon Edraven
*Celevon Edraven
*Teroch Erinos
*Teroch Erinos
*Socorra Erinos
*Socorra  
*Riverche
*Riverche


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*Celevon Edraven
*Celevon Edraven
*Teroch Erinos
*Teroch Erinos
*Socorra Erinos
*Socorra  


===  Jaig Eyes  ===
===  Jaig Eyes  ===
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==  Equipment  ==
==  Equipment  ==
Soulfire Strike Team is the best Arcona had to offer. They are supremely qualified in their role as a commando unit and spend on average 8 hours a day training as a cohesive unit. They are closely-knit, confident in their ability to meet the objectives almost any other unit would deem ‘impossible’ and very much deserve the elite status they’ve been granted.
Soulfire Strike Team has one of the most historic pasts out of the Arconan Battleteams. They have a strict training regime, though their roles are more specific to accommodate the various tasks and assignments that they are sent on. They have thorough training with the equipment before going on any mission, and are expected to be fully responsible for their own items. Any faults with items are to be reported and fixed or replaced straight after returning to a mission, and they are expected to be able to ad-hoc repair the basics whilst out on missions.  
 
====  Armor  ====
Soulfire Strike Team are all expected to wear Armor at all times when on assignment (unless maintaining cover prevents it) and train extensively with the Dar’Verd CES, which is detailed below.
 
====  Dar'Verd Combat Environment Suit (DV-CES)  ====
As Soulfire is the Elite of the clan, it only stands to reason that they received the best ‘gear’ available. Never one to spare any expense on his favourites, the Consul commissioned a team of Mandalorian Neo-Crusaders from the Kodiak Clan of Dxun to fashion suits for his chosen Battleteam. The armor is built to be a lightweight version of Mandalorian Armor. All the armor is done in Black with a matte black bodysuit to keep the plates together. The Soulfire emblem is painted onto the right pectoral plate and the armor has a turquoise trimming, to represent their fealty to House Galeres. On missions where stealth is a priority, the armor’s trimming is usually painted over, and the Soulfirians wear black over-cloaks to further give the image of a shadow (a nod in the direction of Arcona’s chosen Clan Force focus).
Jet black plates cover the torso, shoulders, crotch, thighs and shins and the Soulfire emblem is painted on the right pectoral. About
 
[[File:Neo_Crusader_Armour.jpg|thumb|210px|left|Strike Team member wearing Neo-Crusader Armor]]the waist there are various pouches to hold the equipment any Soulfirian needs (the standard equipment list is shown below). Mandalorian Iron was excluded as the choice for the armor as it proved to be too heavy for the function of a commando unit. Instead, laminanium armor (regenerative armor featured on the YVH Battle Droid) plating is found on the torso (the other armoured plating is a lightweight plasteel alloy).  Due to the heavy nature of the alloy gel packs are utilized to reduce the weight but drastically shortens the life span of its self repairing function; now only able to withstand three direct hits. Where the armor doesn’t cover there is a matte black bodysuit that serves to insulate the body and regulate it using a new experimental memory-fabric which can alter its density according to the wearer’s body temperature, loosening if they are cold to create a layer of air between the body and the fabric so that the body can warm up, whereas if the body is hot, the fabric tightens, absorbing any sweat directly from the pores and a specially-designed chemical in the memory fabric will react with the salt in the sweat to lower the temperature, thereby keeping the wearer from overheating.
Each of the helmets is the main defining feature of the armor. They contain a close range com link for in squad communication, night vision and 'tactical' vision, in which all of the teammates positions are shown as well and often include additions to help in the area of specialisation.
 
====  Electric Disruptor Field (EDF)  ====
Research on captured technology has also led to developments in the armor itself.  The few Jedi that had survived encounters with the Vong substance Blorash and the few captured specimens available prompted a countermeasure to be developed as they proved notoriously difficult to kill.  The squads’ armor was sprayed with a transparent coating of conductive minerals which allow an electric charge to flow over every external surface, so that when the wearer comes into contact with the jelly he or she can trigger ‘the pulser’ (as it is colloquially known) causing the Blorash Jelly to detach itself.  While the pulse does not kill it, it is able to stun the organism for several minutes allowing the wearer to avoid it.  The pulse feeds from the armor’s regenerative system as installing another battery for the device added too much weight.  The side effect being that extensive use of the pulse prohibits the armor from regenerating. At the conclusion of the Vong War, it was decided that this particular addition to the Soulfire armory would be kept as it has a wide variety of uses other than just getting rid of Blorash Jelly.
 
====  DVB Combat Helmet  ====
The helmets sported by the squad have also been updated to cope with the changing situation.  With the increased amount of Melee combat the squad the original design’s view was found to be too constricting.  Tiny cameras have been mounted on the helmet which feed into the helmets display.  The target acquisition software has also been updated to include projectile tracking enabling the wearer to track incoming Thud Bugs.  The information library has also been updated to include all the Yuuzhan Vong Technology recorded in the Galaxy as have the various role unique libraries.
 
===  Standard Weapons  ===
All members of Soulfire are issued with a set of three primary weapons: the KX-80, the EPP-2 and the SSK-7 (unless their specialisation prevents them from carrying all three, such as the sniper and heavy weapons specialist).
 
====  KX-80 Blaster Rifle  ====
At the Conclusion of the ninth Great Jedi War, it was decided that a less specialized piece of equipment would become standard issue for the squad, as the Lancer Rifles proved difficult to maintain in the field, requiring a lot of specialist equipment and parts. To that end, Sashar was commissioned to modify a number of KX-80 Blaster Rifles for use by the squad. His first act was to magnetise and upgrade the grips. Next, he made sure that every surface on the rifle was painted matte black with no reflective parts other than the scope lens. Finally, he added a flash reducer and muffler onto the barrel to reduce the initial flash and sound of the rifle firing (however, it’s obviously impossible to completely suppress the flash of a blaster bolt). Also worthy of note is that every single KX-80 utilised by the squad comes with an underslung [[starwars:MGL-1_micro_grenade_launcher|MGL-1 MicroGrenade Launcher]] to give the troops individual punch should they need it. However, every single troop knows that to use grenades against other force users is virtual suicide.  


====  SSK-7 Heavy Blaster Pistol ====
====  Armour ====
The SSK-7 has always been a stalwart of Soulfire Strike Team – a valuable sidearm to fall back on when the rifle and EPP-2 has fallen short. Sashar took to the pistols with the same gusto he modified with the KX-80 and made sure to matte down all of the surfaces of the weapon, modify the trigger and grip guard, add a silencer/muffler/flash suppressor, widen the clip loading bay and finally reduce the amount of pressure necessary to pull the trigger, allowing for an extremely fast ‘draw and fire’ time.
<work in progress>


==== '''Erinos''' Plasma Projector-2 Assault Carbine (EPP-2) ====
[[File:EPP-2.JPG|thumb|180px|left|'''Erinos''' Plasma Projector-2]]
Noticing a distinct lack of power at close range, Sashar and Kieran worked closely to design a weapon that provided more stopping power than the KX-80, while sacrificing some of the range. The end result was the EPP-2; the '''Erinos''' Plasma Projector-2 (the first having taken the testing droid’s face off when it back-fired).
The EPP-2 borrows a lot of its technology from the Flechette launcher – firing a spread of burning projectiles that do incredible damage at close range, however instead of being based on what’s essentially molten shrapnel, the EPP-2 fires plasma-coated discs that explode on impact, delivering severe plasma burns to the opponent as well as packing one hell of a kinetic punch. Naturally, the recoil on the EPP-2 is vicious. Also, the plasma packets offer a more concentrated blast zone, rather than spraying the immediate area before the wielder in fire. Its maximum range is twenty five meters, and its optimum range is ten meters. The weapon can fire once every half second and can fire a total of 40 times before needing to be reloaded. Unfortunately, the ammunition packets for the EPP-2 are quite large and cumbersome, so Soulfire Members usually only carry one spare.  The weapon is attached to the squad's packs and the stock folds under the weapon for compact storage.
====  Lancer Projectile Rifle Mark 1 (LPR-1)  ====
[[File:LancerProjRifle.JPG|thumb|180px|right|Lancer Projectile Rifle]]
With the Galaxy changing, warped by the hands of the Alien invaders the squad decided newer weaponry was required to combat this new menace.  Kieran and Sashar designed a new rifle to be phased into the squad.  The rifle fires a blast of compressed air (drawn from the surrounding atmosphere and stored in a small tank for use) which propels the thin dart shaped rounds at high velocity through a plasma chamber.  The dart is divided into three parts.  The point is formed of Titanium shaped into an cross and slotted into the similarly crossed alloy that makes up the housing.  A Durasteel Frasium alloy was created for the housing marring [[starwars:Durasteel|Durasteel’s]] strength with [[starwars:Frasium|Frasium’s]] incredibly melting point.  This high melting point serves to delay the plasma from melting through to the minuscule [[starwars:Nergon-14|Nergon-14]] compound hidden within.
The idea being that when the superheated round hits the [[starwars:Vonduun_Crab_Armor|Vonduun Crab Armor]] it penetrates slightly before what is left of the point shatters allowing the plasmas to seek out the incendiary compound and thereby igniting it.  Our battles with the Vong have taught us that while resistant to blaster fire and Lightsabers they do not react so favorably to explosives.  The weapon thus relies on two power cells, one containing the gases required to create the plasma coating and the other containing the darts themselves.  A suitable magazine was designed featuring dual chambers containing enough rounds and gas for fifty shots.
The intense heat within the weapon triggered by the igniting gases requires a separate alloy to be incorporated into the design.  The barrel and gas chamber were constructed from Dallorian Alloy; fully capable of withstanding the intense heat.    The rifle also features a scope that is integrated with the helmet’s targeting software and has been designed with mind to the weapon attatchments available in the Galaxy. With the fall of the Yuuzhan Vong, the Lancer Rifle was decided to be too specialized, and since the Soulfirians weren’t likely to be engaging the Vong in the near future, the Lancer was shelved in favor of a more economical weapon – a modified KX-80 Blaster Rifle.
====  '''Erinos''' Adhesive Grenade (EAG)  ====
Developed to offer Soulfire a nasty and unexpected anti-infantry blast, the EAG is also fairly effective against light armoured vehicles, but thus far hasn’t proven useful to disassemble structures, given that it isn’t a focused blast. Basically, the EAG is a modified fragmentation grenade with a chemical veneer spread over it and a magnesium strip attached to the arming mechanism. When armed, the magnesium strip ignites and the sudden rise in temperature reacts with the chemical coating, transforming it into an incredibly sensitive instant adhesive (the process takes around a second, making throwing the grenade without it sticking to the users’ hand a little tricky). The EAG is the preferred weapon of Juda '''Erinos''', when hitting opponents with the butt of his EPP won’t cut it, and is fast becoming something of a signature move of the medic.
====  Ordinance  ====
Historically, Soulfire is infamous for its use of high-yield explosives to solve any problem put before it. As such, each member has a standard ordinance package of 5 fragmentation grenades, 6 flashbang grenades (replaced with EMP ‘nades if droid-based opposition is expected), 2 EAGs 20 meters of explosive tape and 4 breaching charges. Obviously, the Demolitions specialist has considerably more explosive selection at his disposal.


===  Standard Equipment  ===
===  Standard Equipment  ===
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====  Pack  ====
====  Pack  ====
The top item in the pack is always a field medical kit, even if the member isn’t the Medical Specialist. It’s contents are the usual: a laser scalpel, pain killers, bacta patches, bandages, disinfectant, bacta salve, suture kits, and splints. Beneath the medical kit, there are hydration sachets, ration packs, a trench tool and sleeping roll.  
The top item in the pack is always a field medical kit, even if the member isn’t the Medical Specialist. Its contents are the usual: a laser scalpel, pain killers, bacta patches, bandages, disinfectant, bacta salve, suture kits, and splints. Beneath the medical kit, there are hydration sachets, ration packs, a trench tool and sleeping roll.


====  Belt &amp; Armor Pouches  ====
====  Belt &amp; armour Pouches  ====
In times of combat, a soldier needs easy access to vital pieces of equipment with the minimum of fuss (typically associated with unslinging their pack and then scrabbling through during the heat of battle). As such, the more compact and frequently used are usually kept in specific pouches about the commando’s person, such as the belt or pack harnesses. At the center of the main belt is a grappling hook attached to 100m of hypertension microline wire (rated to hold two fully armed and armoured Humanoid commandos). Immediately to the left of this are a pair of attachable glow rods (either to the helmet or the barrel of the KX-80 Blaster Rifle) and a spare comlink, should the helmet units fail. Spare power packs for both the KX-80 and the SSK-7 are kept on the belt, and finally at the back there is a lightsaber repair kit for any members of Soulfire above the rank of DJK.  
In times of combat, a soldier needs easy access to vital pieces of equipment with the minimum of fuss (typically associated with unslinging their pack and then scrabbling through during the heat of battle). As such, the more compact and frequently used are usually kept in specific pouches about the commando’s person, such as the belt or pack harnesses. At the center of the main belt is a grappling hook attached to 100m of hypertension microline wire (rated to hold two fully armed and armoured Humanoid commandos). Immediately to the left of this are a pair of attachable glow rods (either to the helmet or the barrel of the KX-80 Blaster Rifle) and a spare comlink, should the helmet units fail. Spare power packs for both the KX-80 and the SSK-7 are kept on the belt, and finally at the back there is a lightsaber repair kit for any members of Soulfire above the rank of DJK.


====  Broad Frequency Comlink Bead (BFCB)  ====
====  Broad Frequency Comlink Bead (BFCB)  ====
When working incognito, Soulfire substitutes their helmets and armor for 'civvie' attire, which surrenders them the luxury of their comlinks. To combat this, Soulfire acquired a set of bead comlinks so that they might keep in constant contact without being observed. The bead comlinks are inaudible to anyone other than the user and can pick up the barest trace of the user's voice. It can be toggled on and off by clicking ones' back teeth.
When working incognito, Soulfire substitutes their helmets and armour for 'civvie' attire, which surrenders them the luxury of their comlinks. To combat this, Soulfire acquired a set of bead comlinks so that they might keep in constant contact without being observed. The bead comlinks are inaudible to anyone other than the user and can pick up the barest trace of the user's voice. It can be toggled on and off by clicking ones' back teeth.
 
=== Advanced Weaponry ===
 
==== PLX-2M Modified Launcher (Plex)  ====
[[File:EPLX-2M.jpg|thumb|180px|left|The Plex]]
Though resembling its more well known counterpart, the PLX-2M launcher has been heavily modified by Teroch’s team. Sporting a revolving three-barrel cylinder this launcher is capable of putting down more heavy-arms fire then nearly any other single-person carry weapon. The Modification include the capability to quick-swap missile types, an upgraded targeting system, and the ability to be folded down when out of use to be carried as part of a backpack sling.
 
This system is designed to carry no less then six missiles of varying types; and designated by color. Typically supporting a mixture of armor piercing, high explosive, and standard shells, however, it is up to the users to decide what arrangement of missiles he or she carries with their launcher.
 
==== E-Web Cannon - Flamethrower Attachment (Mal’s BFG) ====
[[File:BFG.JPG|thumb|180px|right|'Mal’s BFG]]
The BFG originally started life as an E-Web Cannon, however, at Mal’s behest, Sashar extensively modified it. Firstly, working with Celahir, he programmed a dedicated droid brain to monitor and control the power generator so that it would not overheat. He then completely redesigned the generator itself to fit on as a backpack module, with wires trailing to the gun itself. He mounted another handle atop the barrel casing and added more coolant units to the sides of the gun. Right next to the handle, a small flamethrower was added (mainly so Mal could light his ever-present cigars from the pilot light).
 
There is also a retractable plasma-torch at the end to act as a bayonet. The weapon is cumbersome, and there are only a few that could even walk with it, yet due to extensive physical conditioning, Mal can easily keep up with the rest of the squad (though obviously anything more than a jog is impossible, more owing to its size than Mal’s inability to handle its weight).
 
==== E.M.M.A.R (Erinos Miniature Magnetic Accelerator Rifle) ====
[[File:E.M.M.A.R.jpg|thumb|180px|left|'E.M.M.A.R]]
A prototype weapon developed by Arcona engineers, and designed from plans Sashar handed down to his son. This rifle is designed to function with the portability of an assault rifle, yet the penetration and range of a sniper rifle. It’s design leaves little to be desired, compact, but still somewhat on the heavy side. The barrel is magnetically charged to allow the rifle to charge a round before firing effectively acting as a miniature railgun. Each time the weapon fires it has to be manually cocked, each clip holding 10 rounds before reloading is necessary.
 
==== Plasma Puncher (Xath’s Handshake) ====
A set of heavy, durable and extremely dangerous gauntlets, the design has a single cylinder along each set of knuckles that juts forward when the user flexes into a striking grip. The cylinder has a range of around fifteen centimeters, and when it makes contact with a surface with sufficient force will eject a plasma burst, incredibly dangerous in melee, good for breaching, and anything else the user can think of. Xath has made these item’s a nightmare in close quarters as the most experienced brawler of SoulFire.
 
==== EPL-1 Assault Shotgun ====
[[File:EPL-1.JPG|thumb|180px|right|'EPL-1 (Juda’s Whoopin Stick)]]
Sashar and Kieran discovered a fundamental problem with the EPP-2; namely, it was very, very prone to malfunctions due to the complex nature of its firing mechanism and the volatile chemicals contained within.
 
This often caused the members of the Squad to use the rifle as more of a bludgeon than a ranged weapon (as evinced by Juda). Thus, they went ‘back to basics’ and redesigned a short-range, powerful projectile weapon borrowing technology from the Verpines to produce a weapon that fired projectile rounds in an expanding spread pattern, which at up to twenty meters and could puncture Stormtrooper Armor. Even if it didn’t penetrate armour, the EPL's (Erinos Projectile Launcher's) blast was enough to take the hapless target off their feet and leave them dazed and wounded.
 
The weapon can fire twenty times before needing to be reloaded, and whilst the cartridges did take up a fair amount of space, they were less bulky than the EPP-2 ammo cartridges, thus, Soulfire usually carry three spare cartridge clips with them. The collapsible stock grants additional stability to the weapon and (at Juda’s insistence) is weighted, allowing it to be used as a melee weapon should the need arise.
 
==== SSK-7sf Dual Pistols ====
The SSK-7sfv. It has all the usual perks you’d expect with the SSK-7sf, including an extended tibanna gas mag, a polished barrel, hair trigger, customised grip, matted surfaces, widened trigger guard, silencer, muffler et cetera.
 
It also has a miniature underslung projectile barrel, and clips that include variations such as acid rounds, flechette rounds, and AP rounds. The drawback is that the weapon can only fire either blaster bolts OR slugs, not both at the same time as the firing mechanism is rooted through the same trigger, and thus manual adjustment of firing modes is necessary.
 
The clips are smaller to reduce the pistol’s overall size and weight, and the last feature, the pistol is made it so that it has a fully automatic firing mechanism to empty the blaster clip in under five seconds.
 
==== Z-58-0 Security Droid (Celahir’s Blow up Doll) ====
[[File:Celahirs Droid.jpg|thumb|180px|left|Arakyd Z-58-0 Security droid)]]
This Arakyd industries Z-58-0 Droid has been heavily modified, currently only usable by Celahir as it was designed with his unique implants to handle the additional algorithms necessary to properly control the droid.
 
The design has enhanced detection systems, enhanced boosters to allow for a much faster and maneuverable UAV and Ground reconnaissance, a full band holocom unit allowing for remove holonet connection, and finally a scomp link allowing for plug in and access through the droid without Celahir having to be present. Equipped with a lanyard launcher, dart gun, ion cannon, and a barricade system allowing for offensive and defensive use during combat.
 
==== E-MAPL 1 ====
Realising there was a need for heavy fire support at range, Sashar designed a new rifle for Soulfire: the Erinos Magnetically Accelerated Projectile Launcher. The weapons is huge and can only be operated by two people; one to fire the weapon and the other to distribute ammunition and see to the generator.
 
Approximately 1.5m long, the weapon is mostly dominated by the two long magnetic bars acting as its barrel. Given the strength of the electro-magnets, the rounds move faster than the speed of sound by the time they leave the weapon. The rounds themselves are almost untraceable, given that they have no propellants like conventional missiles. Nevertheless, they can travel extreme distances thanks to the speed they attain.
 
The scope is comparable to a set of macrobinoculars in functionality and has a myriad of information to assist the gunner. The rounds are usually packed with AP tips and baradium cores, enabling them to pierce the hull of a tank or walker, or even the shields of a star fighter. Due to its size, the E-MAPL 1 takes a while to set up (usually about ten minutes for an experienced crew) and has to cool down between shots for about thirty seconds. Finally, the rifle is single-action, meaning it has to be reloaded after every shot.




==  Squad Roles  ==
==  Squad Roles  ==
As an elite commando unit, it is imperative that the team remain as versatile as possible, which is why different roles have been drawn up. Each one carries different weapons and equipment in order to better support each other in the field. 
With a historical past, Soulfire Strike Team works tightly together to overcome any problems and possibilities possible. Everyone carries weapons or items imperative to their role in the team as well as keeping their tools in top condition.
 
===  Sergeant  ===
=====  Description  =====
The DVB worn by the commander features some complex technology to aid him in leading the team effectively on the battlefield.  A central databank contains detailed topography of the local area and displays it on the helmet’s HUD.  It is also able to pinpoint the location of each of the team on the map as well as display their vital statistics.  The commander can relay orders and assign objectives using the armor’s onboard computer which is controlled through both vocal commands and a datapad attached to the gauntlet.  It is through this that the commander can call up a variety of different tactics to suit different situations as well as review the common tactics used by military bodies today.  During large scale battles the suit is linked directly to the overall commander for instant orders and tactics.
 
=====  Weapons  =====
* KX-80 Modified Blaster Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher)
* EEP-2 Assault Carbine
* Silenced SSK-7 Heavy Blaster Pistol
* VibroCombat Knife
 
======  Ordinance  ======
* Fragmentation Grenades (5)
* Flashbang/EMP Grenades (6)
* EAGs (2)
* Explosive Tape (20 meters)
* Breaching Charges (4)
 
===  Demolitions/Heavy Weapons Specialist  ===
=====  Description  =====
Like all the other roles within the strike team the trooper’s Neo-Crusader armor is slightly different to ensure better performance within his role.  The helmet is equipped with an advanced targeting system; when configured to the individual’s person the helmet takes readings from the gauntlet and is able to paint a cross hair for the weapon on the HUD of the helmet (it will also work in conjunction with the grenade launcher).  A series of vocal commands can identify targets, set target priority, zoom in on the crosshair and a host of other gadgets.  The system also incorporates a threat analysis program able to prioritize targets due to threat level while also monitoring who the other members of the strike team are targeting to maximize the units effective firepower; the information can then be transmitted to the other members of the strike team.
Micro stabilisers have been built into the gauntlets in order to improve the finger dexterity allowing for the precise movements required for demolitions.  The armor remains the same as the rest of the squad save for the rebreather.  Durasteel fibres have been sown into the suit in a honeycomb pattern to provide additional protection where the plates do not cover; the honeycombed pattern is able to absorb kinetic and blaster energy but will do little against melee attacks.


=====  Weapons  =====
===Medic===
* KX-80 Modified Blaster Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher)
====Description====
* PLX-2M Missile Launcher
As a standard role, the Medic is the one to patch up the rest of the team and to make sure no one gets injured more in the process. They handle any emergency that crops up, including emotional trauma to damaged organs or missing limbs. They know the medical kit they use inside out, and can also utilise it as a weapon if crept up on by the enemy.
* Silenced SSK-7 Heavy Blaster Pistol
====Kit List====
* VibroCombat Knife
 
======  Ordinance  ======
* Fragmentation Grenades (5)
* Flashbang/EMP Grenades (6)
* EAGs (2)
* Explosive Tape (20 meters)
* Breaching Charges (4)
 
======  Demolition Equipment  ======
* Shaped Explosives (4 kg)
* Explosive Tape (100m)
* Proton Grenades (10)
* Thermal Detonators (3)
* Remote Detonator (5)
* Motion Detonator (5)
* Timed Detonator (5)
* Adhesive Spray
 
===  Medic ===
====Description =====
The Medics’ armor and equipment set is similar to the standard troopers’ in almost every respect. The helmet contains a medical analysis encyclopaedia and a small computer able to analyse and suggest treatment (medisensor) for a variety of wounds you would expect to incur in battle. The helmet also has an optical zoom for the finer medical work.
The suit itself remains standard save for the left gauntlet upon which a datapad has been mounted. It responds to a limited amount of verbal commands but has an easy to use keyboard for more specific enquiries.
 
=====  Weapons  =====
* KX-80 Modified Blaster Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher)
* PLX-2M Missile Launcher
* Silenced SSK-7 Heavy Blaster Pistol
* VibroCombat Knife
 
======  Ordinance  ======
* Fragmentation Grenades (5)
* Flashbang/EMP Grenades (6)
* Explosive Tape (20 meters)
* EAGs (2)
* Breaching Charges (4)
 
===== Medical Supplies  =====
In addition to the standard emergency medical kit, the Soulfire Medic carries substantial auxiliary supplies listed below to better aid them in carrying out their profession in the field.
* ECM-598 Medical Backpack
* ECM-598 Medical Backpack
** Hand-Held diagnostic scanner
** Hand-Held diagnostic scanner
** Assorted anaesthetics, analgesics, opiates, blood pressure, respiration and pulse regulators, assorted vaccines and other medicines for Humans.
** Assorted anaesthetics, analgesics, opiates, blood pressure, respiration and pulse regulators, assorted vaccines and other medicines related to the assignment.
** Emergency procedure database
** Emergency procedure database
** Closure packs - pressure sealant bandages and absorptive material for high trauma.
** Closure packs - pressure sealant bandages and absorptive material for high trauma.
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** Several mountable glow rods
** Several mountable glow rods


=== Sniper/Spotter  ===
===Demolitions===
====Description =====
====Description====
The scout sniper’s helmet incorporates some highly sophisticated imaging software.  It has a telescopic zoom allowing the scout to zoom in and out, and also thermal imaging and low light mode, as well as information on the crosswinds, atmospheric moisture and pressure, and even the coriolis effect’s curve. The imaging software used is also able to recognize structures, vehicles and weapons and cross reference the silhouette with its databanks to report what the item is, very useful in collecting intelligence. The armor itself is painted matte black and is essentially the same as the rest of the teams except that all extruding items and loose parts have been removed to decrease the noise made. 
With a slightly different viewpoint, the demolitions expert is not just responsible for planting charges, but also for analysing and disabling any foreign attacks. They are required to understand the system and workings of practically any explosive, and the ability to think calmly under duress. They are also adequate problem solvers, especially when faced with the unknown and the homemade, along with the ability to filter out any unnecessary chatter in the background.
====Kit List====
* Wire tool (cutter, stripper, etc)
*Hand held grenades
 
===Impersonation===
====Description====
Impersonation has many skills to help the Battleteam blend in with any situation. They are talented at acting, disguising their voice, improvisation, and a large supply of makeup and prosthetics at their disposal. They also need to pass on these skills to those around them, and have the ability to screen the smallest changes in environment as well as how others are acting and reacting, and how to react to them appropriately. They could eventually train their skill to pick up where people are from, simply by the way they’re walking or standing. Observational skills are a high priority for this role, along with the ability to stay calm and undetected no matter how deep they are in a situation in a role.
====Kit List====
*Portable makeup kit
*Personalised reference book - photos of subjects according to mission


===== Weapons  =====
===Sniper===
* Verpine Projectile Rifle
====Description====
* Silenced SSK-7 Heavy Blaster Pistol
The traditional sniper role is an essential point of any Battleteam, and Soulfire Strike Team is no different. They are highly trained individuals, with the staying power to remain hidden for weeks if needed. They are able to use any sniper rifle, though preferences are usually given, and the higher the target, the better the weapon. They also provide cover for infiltrations, making sure that no one is targeted and potentially endanger the mission. They need to melt into their surroundings, and to detect any threats before the team has been trapped. They notice the smallest things in the environment, and the ability to focus on both through the scope and their own immediate situation. They would also be the one to eliminate any of the team during a mission if they became a danger to the rest.
* VibroCombat Knife
====Kit List====
*Sniper rifle
*Rations for length of duration
*Minor repair kit
*Waterproof cover


====== Ordinance  ======
===Slicer/Mechanic===
* Fragmentation Grenades (5)
====Description====
* Flashbang/EMP Grenades (6)
The expert in computer coding and hacking into computerised systems, the Slicer has an interesting position. They also develop programmes, divert transmissions and intercept just about any signal possible. They need to keep a large amount of information in their minds when coming into contact with any system on a mission, and be able to apply that to their situation. They can make any item communicate with any system they wish once they have achieved the height of their skill. They’re proficient at over-riding any encryption, and the ability to override any security without triggering any alarms. With Saskia as the prominent member in the Slicer spot, she also covers all of the mechanical work required for the team. The ability to fix any ship, droid and system as well as enabling it to malfunction for Soulfire’s behalf. The ability to destroy the target’s items with the snip of a wire, as well as wiring items up incorrectly is often a vital part of the escape route.
* EAGs (2)
====Kit List====
* Explosive Tape (20 meters)
*Gloves (to prevent fingerprint lifting)
* Breaching Charges (4)
*Coding reference book
*datapad/custom made computer
*minute explosives disguised as transistors, resistors, etc
*Pseudonym profile
*Mechanical kit
**Wrench
**Wire Cutters
**Spare wires
**Spare parts


===== Equipment  =====
===Infiltration===
* Directional Eves Dropper (1)
====Description====
* MiniCam (3)
The personification of stealth, the Infiltrator can appear from nowhere. They couldn’t be spotted in an empty city and pride themselves on staying that way. They work closely with the Impersonator, and between them, they can be hidden out in the open. They disable the physical aspect compared to the Slicer dealing with the electronic, they disarm the guards, undo the locked doors and make their way into the centre of the environment. They leave no trace as to their presence, and are experts on moving unseen regardless of their surroundings.
* Bipod
====Kit List====
* Ghillie Suit
*Daggers
* spotter scope
*Knives
- for Verpine Rifle -


* Standard Round Clip (5)
===Vehicle Pilot===
* EM Dust Clip (1)
====Description====
* Explosive Round Clip (3)
The primary purpose of the Vehicle Pilot is the ability to operate  just about any vehicle needed. They need to know how to start any of them, with the Slicer’s help if needed, and be able to dodge through the narrowest of places in complete safety. They could be required to acquire any vehicles for the escape route of the mission, or even to just get them into the place they need to. They can identify any vehicle from a glance, and pilot just about any ship.
* 2-stage Round Clip (1)
====Kit List====
* Smoke Grenade Rounds (3)
*Basic hot wiring kit
* AP Round Clip (2)
*Datapad with vehicle schematics


=== Comm/Tech Specialist  ===
===Biologist===
====Description =====
====Description====
The Tech/Comm Specialist’s armor is the standard Soulfirian armor complimented with a specially designed helmet with an augmented ocular system. This system allows the user to zoom to microscopic levels through simple vocal commands with the addition of several different close range views.  The helmet also has a built in long range transceiver able to communicate to anyone within the planetary system.
Despite the unconventional nature of the role, a biologist has leant its strengths to the Battleteam. Mainly with the work cut out in a lab, they analyse any new specimens they team pick up, as well as developing antidotes for poisons and the likes. They work with the Medic to develop new medicines, and they are quick to identify potentially dangerous items in a new place. They do a lot of research and establish living organisms and their relation to the environment around them.
A datapad is attached to the left gauntlet and contains complex mechanical encyclopaedia on all modern technology allowing the wielder to identify even the most obscure and foreign technology in use. The datapad also contains several software programs to aid the trooper in slicing. The datapad also monitors local transmissions, decodes them and filters them for information useful to the mission.
====Kit List====
*Textbooks
*Sample tubes, slides, containers
*Tweezers, scissors
*Gloves


===== Weapons  =====
===Tactician===
* KX-80 Modified Blaster Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher)
====Description====
* PLX-2M Missile Launcher
Although this role was performed at a basic level by all members, there is one who specialises in this role. They can strategise their way out of any situation, and are able to get into the minds of most of their enemies when it comes to plotting an attack or defence strategy. They can deal with any situation with any number of forces at their hands. They could find the weakness or flaw in any plan, and work it to their advantage.
* Silenced SSK-7 Heavy Blaster Pistol
====Kit List====
* VibroCombat Knife
*Map of the area
*Notebook
*GPS


====== Ordinance  ======
===Unarmed Combat===
* Fragmentation Grenades (5)
====Description====
* Flashbang/EMP Grenades (6)
Being able to disarm any opponent without the use of weapons, they are very well versed in Hand to Hand combat. They are experts in the forms they specialise in, and continue training to utilise any other techniques they may need in battles. They are also able to help train the rest of the team in Hand to Hand, either for general purposes, or mission specific ones. They work hard on making sure there are any moves they can create which may be useful.
* EAGs (2)
====Kit List====
* Explosive Tape (20 meters)
*Knuckle protectors
* Breaching Charges (4)


===== Equipment  =====
===Communications Specialist===
* Portable HoloNet Transceiver (1)
====Description====
* Laser Torch (1)
The Comms Specialist can intercept just about any signal possible. They were able to record any message, get into any message system and retrieve anything from the memory database. They pick up anything and relay all messages that are relevant onto the team. No challenge is too much for this individual, and they are an essential part of the team who can detect any potential surprises or hiccups to the mission.
* Fusion Cutters (1)
====Kit List====
* Wire Strippers (1)
*Recording device
* Hydrospanner (1)
*Datapad
* Arc-Welder (1)
* Splicer (1)
* Insulated Wiring (5 m)
* several mountable glow rods


==  Standard Operating Procedures  ==
==  Standard Operating Procedures  ==
Soulfire are [[Arcona]]’s elite task force, deployed behind enemy lines to accomplish missions that other units would fall far short of completing.  Cohesion is vitally important in their ability to work well, thus a set of documented procedures has been written for training purposes and as a guide for the unit’s members.  
Soulfire are [[Arcona]]’s elite task force, deployed behind enemy lines to accomplish missions that other units would fall far short of completing.  Cohesion is vitally important in their ability to work well, thus a set of documented procedures has been written for training purposes and as a guide for the unit’s members.


====  The Battle Meld  ====
====  The Battle Meld  ====
The use of the [[starwars:Battle_Meld|Battle Meld]] is a well documented practice within Jedi lore.  It provides the unit with several tactical advantages over the enemy.  Communication through the meld (usually taking the form of emotions and images transferred within the force) allows the team to draw tactical information from the unit, in this sense they feel and see the battlefield as a ‘hive-mind’, thus responses to changing tactical situations are accomplished quicker.  It also allows the unit to direct fire in the most efficient manner as a member can feel who his/her fellow team mates are targeting, and thus more targets can be engaged effectively.  There are well documented benefits in the force when using a Force Meld.  The unit’s members can draw strength from each other and share burdens equally amongst the unit thus reducing the drop in efficiency the unit may incur through certain situations (i.e. a team member is injured).  Extensive participation in a Battle Meld can lead to forms of telepathy and can on occasion result in units members finishing each others’ sentences and sharing thoughts.  While in one light it is an advantage, in another it destroys the individual roles within a unit and blurs the protocol each class of soldier must observe.
The use of the [[starwars:Battle_Meld|Battle Meld]] is a well documented practice within Jedi lore.  It provides the unit with several tactical advantages over the enemy.  Communication through the meld (usually taking the form of emotions and images transferred within the force) allows the team to draw tactical information from the unit, in this sense they feel and see the battlefield as a ‘hive-mind’, thus responses to changing tactical situations are accomplished quicker.  It also allows the unit to direct fire in the most efficient manner as a member can feel who his/her fellow team mates are targeting, and thus more targets can be engaged effectively.  There are well documented benefits in the force when using a Force Meld.  The unit’s members can draw strength from each other and share burdens equally amongst the unit thus reducing the drop in efficiency the unit may incur through certain situations (i.e. a team member is injured).  Extensive participation in a Battle Meld can lead to forms of telepathy and can on occasion result in units members finishing each others’ sentences and sharing thoughts.  While in one light it is an advantage, in another it destroys the individual roles within a unit and blurs the protocol each class of soldier must observe.


It has been known that through the meld feelings of anxiety and fear are amplified which can destroy a units morale and their ability to fight.  Therefore, a criteria for a unit’s choice to utilize a meld must surely be that it members are hardened veterans and able to deal with both the emotional and physical strains of a heated battle.
It has been known that through the meld feelings of anxiety and fear are amplified which can destroy a units morale and their ability to fight.  Therefore, a criteria for a unit’s choice to utilise a meld must surely be that it members are hardened veterans and able to deal with both the emotional and physical strains of a heated battle.


Traditionally, Sashar Arconae establishes the force meld, given that it is his specialisation in the force.
Traditionally, Sashar Arconae establishes the force meld, given that it is his specialisation in the force.


==  Honorary Members  ==
==  Honourary Members  ==
''Those outside of Soulfire who have proven themselves worthy of praise from the Strike Team or through exemplary service have been dubbed lifetime members''
''Those outside of Soulfire who have proven themselves worthy of praise from the Strike Team or through exemplary service have been dubbed lifetime members''


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[[Soulfire Strike Team]]
[[Soulfire Strike Team]]


Honorary Members
honourary Members
{{arcona}}
{{arcona}}
[[Category:Battle Team]][[Category:Arcona]]
[[Category:Battle Team]][[Category:Arcona]]

Revision as of 12:44, 7 September 2014

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Soulfire Strike Team
General information
Founder(s):

unknown

Leader(s):
Headquarters:

AGV Valour's Fall

Historical information
Formed from:

c. 18 ABY

Founding:

Unknown

Other information
Affiliation:
Era(s):

Dark Jedi Brotherhood Era

[ Source ]

"A Human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
―Robert A. Heinlein

A Battleteam attached to House Galeres of Arcona, the Soulfire Strike Team are a special forces unit that are able to fit into almost any role withing Arcona’s Military. Formerly, the team was considered to be heavily orientated towards the Obelisk order, with the use of the Force very much a secondary concern. However, with the continuing shifting within Arcona, Soulfire have abandoned this outlook in favour of becoming a team of tight-knit but differing individuals. The ‘new’ Soulfire is still a formidable unit, and is still among the first called into action when the Shadow Clan finds itself in a dangerous situation.

The Basis of Soulfire

Soulfire can handle any mission of any description. With a vast experience of wealth at the touch of their member’s fingers, they are the masters of subterfuge. They work together to make anything possible, and success is the only option for the Battleteam.

Position in Arcona

Soulfire Strike Team have a flourish history being known as the elite core of Arcona. With the reformation under Nadrin, they have taken on a new attitude to befit the new rankings. They are not as exclusive as previously held, though they have not lowered their standards. The shadow of the past does not stand over the team at present with the reworkings of the Battleteam.

Roster

Soulfire’s roster is divided into 2 separate units: The Squad proper and a crew for Soulfire's support vessel the AGV Valour's Fall.

‘’’Soulfire Strike Team’’’


History

Soulfire’s past is highly classified, as such, there is little history until Svolten. Previously, the missions they had were never listed as ‘approved’ by the Military or Clan Summit to allow for maximum deniability. Though this past lingers in the mind of the Battleteam, they have moved on, to tasks that benefit the Team, House, or Clan. The reform came under Nadrin’s leadership, to move the Battleteam forward and allow them to take on more missions without such a rigid structure as found in the previous leadership.

Svolten

Usually Soulfire’s missions are highly classified, but Arcona’s summit has decreed that Soulfire’s involvement at Svolten was declassified since they were used in a larger scale invasion that included other battle teams from Arcona. The clan’s Rollmaster Andrelious J. Inahj oversaw the operation. Soulfire was in charge of attacking the facility from the bottom, while Void Squadron airdropped Dark Forge and attacked from the air, and Shadow Gate infiltrated the mining facility.

Shadow Gate had infiltrated the platform posing as One Sith maintenance workers three weeks before the main attack. They sabotaged and cleared the way for the other three teams. About thirty minutes before the attack, they cut the power and communication to the platform. Soulfire was dropped three clicks from the platform, and they used boats to close the distance undetected. They decided to divide into three groups in order to maneuver the workers to the top faster. Nath, Azasell and Juda comprised of one team, while Riverche and Vynn teamed up. Celahir and Maaks made up the last team. Dark Forge was greeted with blaster fire as they were dropped onto the top of the platform. Void provided the air support.

At the end of the battle, the commanders rounded up the remaining One Sith and had them executed.

Lore

Honour Code

Soulfire, the eye of the storm

Around us destruction reigns, but within our team, there is nought but calm

A calm that permeates out, and works with our skills to bring an end to our enemies

The question is not 'will Soulfire win?'

It is 'How long before they win?'

But to be a member of Soulfire is so much more than it seems from the outside

Skill is not the only requirement.

Loyalty, honour, fidelity, All hold an important part of the Soulfirian Code.

Some call us arrogant, others call us blind

But jealousy is a dish best served cold, and it is what calls the criticism down on our Team.

We look after our own and keep to ourselves, but we aren't averse to helping others

We do this because of previous actions which taught us to help, but never to trust.

Trust must be earned, just like honour, and both are important

For without trust, there cannot be a team spirit

And without a team spirit, Soulfire would cease to be.

To condemn us is to bring the wrath of the very heavens down upon yourself

To join us is to ally yourself with a stoic society who will protect their own

To ignore us is an action that should be avoided, lest we strike you down from the shadows

To help us is to mean that someday, we will help you in return

To beat us, is a task that will never be achieved

Victory is assured

For we are Soulfire

Our strength rises from our unity

It comes from within, is released out

And brings victory to all those who fight beside us

We are Soulfire

Proudly we stand here, victorious

Then

Now

And forever more

Created by Zandro Savric Erinos

Motto

The motto is derived from an ancient text and a reminder that Soulfire aren't specialists, they aren't especially suited to one task; they can meet any request that's made for them by the clan without question and pride themselves on their adaptability and fierce nature. Whatever is asked, they're always at the heart of the clan.

Vision

The vision of the Soulfire Strike Team is "All dedicated to the glory of Arcona". Various missions given by the superiors must be completed perfectly by the members. Once the member is accepted into Soulfire Strike Team, the crest is tattooed onto the member's right shoulder. This process is performed in the Soulfire Credential Ceremony – a private affair, only the members of the squad itself may attend (a testament to the squads’ extremely elitist attitude).

Awards

Members of Soulfire have time and time again gone above and beyond what is required of a Trooper of the Arcona Defence Force and because of this have earned various awards. Notably, the Kama (a protective garment worn around the waist to protect the wearer’s legs from shrapnel), the Pauldron of rank (designating command over a portion of Arcona’s Defense Force) and the Soulfire specific award given out for extreme bravery and dedication, the Jaig eyes (painted red ceremonial eyes onto the wearer’s helmet). The recipients of these awards are as follows:

Pauldron

  • Zandro Savric Erinos Arconae (deceased/KIA)
  • Etah d'Tana
  • Malidir Trepidus Erinos Arconae
  • Kieran Kodiak Erinos
  • Rho Ozrei d'Tana (deceased/KIA)
  • Celahir Erinos
  • Sashar Erinos Arconae (deceased/KIA)
  • Talos Erinos
  • Celevon Edraven
  • Teroch Erinos
  • Socorra
  • Riverche

Kama

  • Zandro Savric Erinos Arconae (deceased/KIA)
  • Kieran Kodiak Erinos
  • Malidir Trepidus Erinos Arconae
  • Etah d'Tana
  • Juda Kodiak Erinos
  • Celahir Erinos
  • Wolvie (deceased/KIA)
  • Sashar Erinos Arconae (deceased/KIA)
  • Celevon Edraven
  • Teroch Erinos
  • Socorra

Jaig Eyes

  • Zandro Savric Erinos Arconae (deceased/KIA)
  • Sashar Erinos Arconae (deceased/KIA)
  • Malidir Trepidus Erinos Arconae
  • Celahir Erinos

Equipment

Soulfire Strike Team has one of the most historic pasts out of the Arconan Battleteams. They have a strict training regime, though their roles are more specific to accommodate the various tasks and assignments that they are sent on. They have thorough training with the equipment before going on any mission, and are expected to be fully responsible for their own items. Any faults with items are to be reported and fixed or replaced straight after returning to a mission, and they are expected to be able to ad-hoc repair the basics whilst out on missions.

Armour

<work in progress>


Standard Equipment

In addition to the various equipment sets assigned in accordance with their roles, each member is given a standard set of field equipment, kept both in their pack and their belts. Both sets are listed below.

Pack

The top item in the pack is always a field medical kit, even if the member isn’t the Medical Specialist. Its contents are the usual: a laser scalpel, pain killers, bacta patches, bandages, disinfectant, bacta salve, suture kits, and splints. Beneath the medical kit, there are hydration sachets, ration packs, a trench tool and sleeping roll.

Belt & armour Pouches

In times of combat, a soldier needs easy access to vital pieces of equipment with the minimum of fuss (typically associated with unslinging their pack and then scrabbling through during the heat of battle). As such, the more compact and frequently used are usually kept in specific pouches about the commando’s person, such as the belt or pack harnesses. At the center of the main belt is a grappling hook attached to 100m of hypertension microline wire (rated to hold two fully armed and armoured Humanoid commandos). Immediately to the left of this are a pair of attachable glow rods (either to the helmet or the barrel of the KX-80 Blaster Rifle) and a spare comlink, should the helmet units fail. Spare power packs for both the KX-80 and the SSK-7 are kept on the belt, and finally at the back there is a lightsaber repair kit for any members of Soulfire above the rank of DJK.

Broad Frequency Comlink Bead (BFCB)

When working incognito, Soulfire substitutes their helmets and armour for 'civvie' attire, which surrenders them the luxury of their comlinks. To combat this, Soulfire acquired a set of bead comlinks so that they might keep in constant contact without being observed. The bead comlinks are inaudible to anyone other than the user and can pick up the barest trace of the user's voice. It can be toggled on and off by clicking ones' back teeth.


Squad Roles

With a historical past, Soulfire Strike Team works tightly together to overcome any problems and possibilities possible. Everyone carries weapons or items imperative to their role in the team as well as keeping their tools in top condition.

Medic

Description

As a standard role, the Medic is the one to patch up the rest of the team and to make sure no one gets injured more in the process. They handle any emergency that crops up, including emotional trauma to damaged organs or missing limbs. They know the medical kit they use inside out, and can also utilise it as a weapon if crept up on by the enemy.

Kit List

  • ECM-598 Medical Backpack
    • Hand-Held diagnostic scanner
    • Assorted anaesthetics, analgesics, opiates, blood pressure, respiration and pulse regulators, assorted vaccines and other medicines related to the assignment.
    • Emergency procedure database
    • Closure packs - pressure sealant bandages and absorptive material for high trauma.
    • Filtration masks - supplies oxygen rich flow.
    • Laser scalpels
    • Assorted syringes, suppositories and other delivery devices for medicines
    • Portable stretcher - supports up to 150kg
    • Pressure cuffs and tourniquets
    • Sterile cloths and bandages
    • 2 units of universal plasma.
    • Several mountable glow rods

Demolitions

Description

With a slightly different viewpoint, the demolitions expert is not just responsible for planting charges, but also for analysing and disabling any foreign attacks. They are required to understand the system and workings of practically any explosive, and the ability to think calmly under duress. They are also adequate problem solvers, especially when faced with the unknown and the homemade, along with the ability to filter out any unnecessary chatter in the background.

Kit List

  • Wire tool (cutter, stripper, etc)
  • Hand held grenades

Impersonation

Description

Impersonation has many skills to help the Battleteam blend in with any situation. They are talented at acting, disguising their voice, improvisation, and a large supply of makeup and prosthetics at their disposal. They also need to pass on these skills to those around them, and have the ability to screen the smallest changes in environment as well as how others are acting and reacting, and how to react to them appropriately. They could eventually train their skill to pick up where people are from, simply by the way they’re walking or standing. Observational skills are a high priority for this role, along with the ability to stay calm and undetected no matter how deep they are in a situation in a role.

Kit List

  • Portable makeup kit
  • Personalised reference book - photos of subjects according to mission

Sniper

Description

The traditional sniper role is an essential point of any Battleteam, and Soulfire Strike Team is no different. They are highly trained individuals, with the staying power to remain hidden for weeks if needed. They are able to use any sniper rifle, though preferences are usually given, and the higher the target, the better the weapon. They also provide cover for infiltrations, making sure that no one is targeted and potentially endanger the mission. They need to melt into their surroundings, and to detect any threats before the team has been trapped. They notice the smallest things in the environment, and the ability to focus on both through the scope and their own immediate situation. They would also be the one to eliminate any of the team during a mission if they became a danger to the rest.

Kit List

  • Sniper rifle
  • Rations for length of duration
  • Minor repair kit
  • Waterproof cover

Slicer/Mechanic

Description

The expert in computer coding and hacking into computerised systems, the Slicer has an interesting position. They also develop programmes, divert transmissions and intercept just about any signal possible. They need to keep a large amount of information in their minds when coming into contact with any system on a mission, and be able to apply that to their situation. They can make any item communicate with any system they wish once they have achieved the height of their skill. They’re proficient at over-riding any encryption, and the ability to override any security without triggering any alarms. With Saskia as the prominent member in the Slicer spot, she also covers all of the mechanical work required for the team. The ability to fix any ship, droid and system as well as enabling it to malfunction for Soulfire’s behalf. The ability to destroy the target’s items with the snip of a wire, as well as wiring items up incorrectly is often a vital part of the escape route.

Kit List

  • Gloves (to prevent fingerprint lifting)
  • Coding reference book
  • datapad/custom made computer
  • minute explosives disguised as transistors, resistors, etc
  • Pseudonym profile
  • Mechanical kit
    • Wrench
    • Wire Cutters
    • Spare wires
    • Spare parts

Infiltration

Description

The personification of stealth, the Infiltrator can appear from nowhere. They couldn’t be spotted in an empty city and pride themselves on staying that way. They work closely with the Impersonator, and between them, they can be hidden out in the open. They disable the physical aspect compared to the Slicer dealing with the electronic, they disarm the guards, undo the locked doors and make their way into the centre of the environment. They leave no trace as to their presence, and are experts on moving unseen regardless of their surroundings.

Kit List

  • Daggers
  • Knives

Vehicle Pilot

Description

The primary purpose of the Vehicle Pilot is the ability to operate just about any vehicle needed. They need to know how to start any of them, with the Slicer’s help if needed, and be able to dodge through the narrowest of places in complete safety. They could be required to acquire any vehicles for the escape route of the mission, or even to just get them into the place they need to. They can identify any vehicle from a glance, and pilot just about any ship.

Kit List

  • Basic hot wiring kit
  • Datapad with vehicle schematics

Biologist

Description

Despite the unconventional nature of the role, a biologist has leant its strengths to the Battleteam. Mainly with the work cut out in a lab, they analyse any new specimens they team pick up, as well as developing antidotes for poisons and the likes. They work with the Medic to develop new medicines, and they are quick to identify potentially dangerous items in a new place. They do a lot of research and establish living organisms and their relation to the environment around them.

Kit List

  • Textbooks
  • Sample tubes, slides, containers
  • Tweezers, scissors
  • Gloves

Tactician

Description

Although this role was performed at a basic level by all members, there is one who specialises in this role. They can strategise their way out of any situation, and are able to get into the minds of most of their enemies when it comes to plotting an attack or defence strategy. They can deal with any situation with any number of forces at their hands. They could find the weakness or flaw in any plan, and work it to their advantage.

Kit List

  • Map of the area
  • Notebook
  • GPS

Unarmed Combat

Description

Being able to disarm any opponent without the use of weapons, they are very well versed in Hand to Hand combat. They are experts in the forms they specialise in, and continue training to utilise any other techniques they may need in battles. They are also able to help train the rest of the team in Hand to Hand, either for general purposes, or mission specific ones. They work hard on making sure there are any moves they can create which may be useful.

Kit List

  • Knuckle protectors

Communications Specialist

Description

The Comms Specialist can intercept just about any signal possible. They were able to record any message, get into any message system and retrieve anything from the memory database. They pick up anything and relay all messages that are relevant onto the team. No challenge is too much for this individual, and they are an essential part of the team who can detect any potential surprises or hiccups to the mission.

Kit List

  • Recording device
  • Datapad

Standard Operating Procedures

Soulfire are Arcona’s elite task force, deployed behind enemy lines to accomplish missions that other units would fall far short of completing. Cohesion is vitally important in their ability to work well, thus a set of documented procedures has been written for training purposes and as a guide for the unit’s members.

The Battle Meld

The use of the Battle Meld is a well documented practice within Jedi lore. It provides the unit with several tactical advantages over the enemy. Communication through the meld (usually taking the form of emotions and images transferred within the force) allows the team to draw tactical information from the unit, in this sense they feel and see the battlefield as a ‘hive-mind’, thus responses to changing tactical situations are accomplished quicker. It also allows the unit to direct fire in the most efficient manner as a member can feel who his/her fellow team mates are targeting, and thus more targets can be engaged effectively. There are well documented benefits in the force when using a Force Meld. The unit’s members can draw strength from each other and share burdens equally amongst the unit thus reducing the drop in efficiency the unit may incur through certain situations (i.e. a team member is injured). Extensive participation in a Battle Meld can lead to forms of telepathy and can on occasion result in units members finishing each others’ sentences and sharing thoughts. While in one light it is an advantage, in another it destroys the individual roles within a unit and blurs the protocol each class of soldier must observe.

It has been known that through the meld feelings of anxiety and fear are amplified which can destroy a units morale and their ability to fight. Therefore, a criteria for a unit’s choice to utilise a meld must surely be that it members are hardened veterans and able to deal with both the emotional and physical strains of a heated battle.

Traditionally, Sashar Arconae establishes the force meld, given that it is his specialisation in the force.

Honourary Members

Those outside of Soulfire who have proven themselves worthy of praise from the Strike Team or through exemplary service have been dubbed lifetime members

Loyalty

Soulfire Strike Team

honourary Members

Clan Arcona
Units Clan: Clan ArconaHouses: House Galeres & House Qel-DromaBattleteams: Dajorran Marshals, Voidbreaker & Selen Training Corps
Leadership

Clan Summit:

Galeres Summit:

Qel-Droma Summit:

Possessions Dajorra SystemArconan Armed ForcesDajorra Defence ForceArcona Expeditionary ForceDajorra Intelligence AgencyPort Ol'ValKurs'kranak
Misc Di Tenebrous ArconaeCythraulStarscream Tactical Solutions
Light is limited; Darkness is infinite.