User:Dek Iron'yikut/sandbox: Difference between revisions

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
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==Fleet==
==Fleet==
===Purpose===
===Purpose===
The primary purpose of the Excidium Fleet is to ensure that the Empire and its interests are protected from internal and external threats, primarily through eradicating or neutralizing select threats. The Excidium Fleet can do things and go places the main fleet of the Clan can not, but it also doesn’t have the resources of a full military fleet.  
The primary purpose of the Excidium Fleet is to ensure that the [[Scholae Palatinae|Empire]] and its interests are protected from internal and external threats, primarily through eradicating or neutralizing select threats. The Excidium Fleet can do things and go places the main fleet of the Clan can not, but it also doesn’t have the resources of a full military fleet.  


Excidium’s flexibility, use of ubiquitous craft, disassociation with the Empire publicly, and various intel sources that drive its Dead Pool allow the CSP main fleet to focus on the enemy it can see and attack, while House Excidium can target the unseen enemy or the targets the main Clan Fleet cannot hit for one reason or another (politics, resources, image that precedes itself and scares off its prey). This unique approach to protecting the Clan is the true value of this fleet.  
Excidium’s flexibility, use of ubiquitous craft, disassociation with the Empire publicly, and various intel sources that drive its Dead Pool allow the CSP main fleet to focus on the enemy it can see and attack, while House Excidium can target the unseen enemy or the targets the main Clan Fleet cannot hit for one reason or another (politics, resources, image that precedes itself and scares off its prey). This unique approach to protecting the Clan is the true value of this fleet.  


===Comprization===
===Comprization===
*EF76 Nebulon-B Frigate - TBA (Excidium Sub-Flotilla Flagship)
*[[starwars:EF76 Nebulon-B Frigate|EF76 Nebulon-B Frigate]] - TBA (Excidium Sub-Flotilla Flagship)
*1 T-70 X-wing Starfighter Squadron
*1 [[starwars:T-70 X-wing fighter|T-70 X-wing Starfighter Squadron]]
*CR90 Corellian Corvette - TBA
*[[starwars:CR90 Corellian Corvette|CR90 Corellian Corvette]] - TBA
*Action VI Transport - TBA
*[[starwars:Action VI Transport|Action VI Transport]] - TBA
*3x GR-75 Medium Transport
*3x [[starwars:GR-75 Medium Transport|GR-75 Medium Transport]]
*Firespray-31-class Interceptor Flight
*[[starwars:Firespray-31-class Interceptor|Firespray-31-class Interceptor Flight]]
*Lambda-class T-4a Shuttle Flight
*[[starwars:Lambda-class T-4a Shuttle|Lambda-class T-4a Shuttle Flight]]


===Excidium’s Cover===
===Excidium’s Cover===
The Icon Security Services is the private personal security company, registered on the Corellian and Coruscanti stock exchanges under the acronym “ISS”. The firm provides a myriad of different security related services, such as slicer protection, personal protection, hostile takeover support and removal plans. Vessels and equipment used by Icon Security Services have been selected for their general usability, customization possibilities, and ubiquitous nature within the starship industry. The more common the craft, the less conspicuous the ISS flotilla might be.  
The Icon Security Services is the private personal security company, registered on the [[starwars:Corellia|Corellian]] and [[starwars:Coruscant|Coruscanti]] stock exchanges under the acronym “ISS”. The firm provides a myriad of different security related services, such as slicer protection, personal protection, hostile takeover support and removal plans. Vessels and equipment used by Icon Security Services have been selected for their general usability, customization possibilities, and ubiquitous nature within the starship industry. The more common the craft, the less conspicuous the ISS flotilla might be.  


The Nebulon-B Frigate was selected as a mobile base of operations, due to its hangar and excellent anti-starfighter capabilities (in the form of a squadron of X-Wing Fighters, and heavy anti-starfighter weaponry). From the frigate, the ISS teams can deploy with ease, using the Lambda shuttles, or the Firespray interceptors. The CR-90 Corvette serves as the flotilla’s Jill Of All Trades, running as freighter escort or armored freighter in her own right, or serving as reinforcement or bait for the larger Nebulon.   
The [[starwars:Nebulon-B Frigate| Nebulon-B Frigate]] was selected as a mobile base of operations, due to its hangar and excellent anti-starfighter capabilities (in the form of a squadron of X-Wing Fighters, and heavy anti-starfighter weaponry). From the frigate, the ISS teams can deploy with ease, using the Lambda shuttles, or the Firespray interceptors. The CR-90 Corvette serves as the flotilla’s Jill Of All Trades, running as freighter escort or armored freighter in her own right, or serving as reinforcement or bait for the larger Nebulon.   


The GR75 Medium Transports are highly customized vessels, designed by the House Engineers to create a flotilla of craft which did not need to run and hide in a space port after every battle, and could be self-sufficient for an extended period of time. Two of the GR75s, named [NAME] and [NAME2], are designated as Scavengers. These vessels salvage from battles, of which there are many, as well as collecting supplies for the fleet. This is a very important task, considering that a fleet runs on its stomach. The third GR75, designated [NAME3], is part of the Fleet’s sucker punch package. Much of the cargo containment system has been removed, and replaced with bulk plating, providing a semblance of armor, while concealing the inner machinery. Much of the inner bulk of the transport houses minelaying facilities, whereby the vessel can sow a mine field in less than an hour. Along with this, as an added benefit, six torpedo tubes on either flank of the ship can be used as a heavy barrage during battle, or as a trap when the need arises.
The [[starwars:GR75 Medium Transport|GR75 Medium Transports]] are highly customized vessels, designed by the House Engineers to create a flotilla of craft which did not need to run and hide in a space port after every battle, and could be self-sufficient for an extended period of time. Two of the GR75s, named [NAME] and [NAME2], are designated as Scavengers. These vessels salvage from battles, of which there are many, as well as collecting supplies for the fleet. This is a very important task, considering that a fleet runs on its stomach. The third GR75, designated [NAME3], is part of the Fleet’s sucker punch package. Much of the cargo containment system has been removed, and replaced with bulk plating, providing a semblance of armor, while concealing the inner machinery. Much of the inner bulk of the transport houses minelaying facilities, whereby the vessel can sow a mine field in less than an hour. Along with this, as an added benefit, six torpedo tubes on either flank of the ship can be used as a heavy barrage during battle, or as a trap when the need arises.


The Action VI Transport is the most innovative technical feat in the ISS Flotilla. The massive vessel serves as a mobile shipyard of sorts, with the flank and belly panels unfolding to create a large, open work area. Once tethering tractor beams have engaged, a small army of droids and engineers goes to work repairing, refitting and maintaining the ships of the flotilla. This is a highly dangerous operation, as both the Action VI and the ship in the berth are practically helpless.
The [[starwars:Action VI Transport|Action VI Transport]] is the most innovative technical feat in the ISS Flotilla. The massive vessel serves as a mobile shipyard of sorts, with the flank and belly panels unfolding to create a large, open work area. Once tethering tractor beams have engaged, a small army of droids and engineers goes to work repairing, refitting and maintaining the ships of the flotilla. This is a highly dangerous operation, as both the Action VI and the ship in the berth are practically helpless.


Considering the size difference, the Action can only service one of the options below at once:
Considering the size difference, the Action can only service one of the options below at once:


A) All of Excidium’s fighters and small craft
''A) All of Excidium’s fighters and small craft''
B) two of the GR-75
 
C) the CR-90 Corvette
''B) two of the GR-75''
D) part of the Frigate at once.
 
''C) the CR-90 Corvette''
 
''D) part of the Frigate at once.''


To service the whole frigate at once, the scavenger GRs have to chime in with their materials and tugs.
To service the whole frigate at once, the scavenger GRs have to chime in with their materials and tugs.
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====Home Port====
====Home Port====
The Home Port of the Flotilla is above the planet of Caina, in the Cocytus System. The planet is considered to be the ‘home’ of House Excidum, and as such, can provide the best support for the fleet which serves the House. Major facilities are on the planet surface specifically for the fleet, such as supply depots, training stations, and recreational areas for the crew.
The Home Port of the Flotilla is above the planet of [[Caina]], in the [[Cocytus System]]. The planet is considered to be the ‘home’ of House Excidum, and as such, can provide the best support for the fleet which serves the House. Major facilities are on the planet surface specifically for the fleet, such as supply depots, training stations, and recreational areas for the crew.


====Alternate Ports====
====Alternate Ports====
The Flotilla does spend a large amount of it’s time away from Cocytus, however, and requires alternate ports where it can feel secure. Under the guise of a private security corporation, its primary alternate port is Nal Hutta, the nearest major starship hub to the Cocytus system. Other areas include Corellia, Commenor and Bilbringi. These three planets are used for their extensive shipyard capability, especially when refits or repairs are needed by the fleet. These planets also attract major corporations, powerful individuals, and rich merchants, who in turn might hire the ISS. When clandestine efforts are required, the Action VI Transport is used as a temporary berth, with extending struts and scaffolds.
The Flotilla does spend a large amount of it’s time away from [[Cocytus System|Cocytus]], however, and requires alternate ports where it can feel secure. Under the guise of a private security corporation, its primary alternate port is [[starwars:Nal Hutta|Nal Hutta]], the nearest major starship hub to the Cocytus system. Other areas include [[starwars:Corellia|Corellia]], [[starwars:Commenor|Commenor]] and [[starwars:Bilbringi|Bilbringi]]. These three planets are used for their extensive shipyard capability, especially when refits or repairs are needed by the fleet. These planets also attract major corporations, powerful individuals, and rich merchants, who in turn might hire the ISS. When clandestine efforts are required, the Action VI Transport is used as a temporary berth, with extending struts and scaffolds.


===Conveniences===
===Conveniences===
Excidium uses many conveniences as they present themselves, such as medical facilities. The IMS Tipoca II, hosted by the Clan, is one such convenience when Excidium is in the neighborhood, but it is only approached when the House is under its civilian cover and when the station does not create an unreasonable detour.
Excidium uses many conveniences as they present themselves, such as medical facilities. The [[IMS Tipoca II]], hosted by the Clan, is one such convenience when Excidium is in the neighborhood, but it is only approached when the House is under its civilian cover and when the station does not create an unreasonable detour.


===Training===
===Training===
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==Understanding Excidium==
==Understanding Excidium==
Excidium views itself as the party-going (sometimes silent) guardians of the Cocytus Empire, trading recognition for the freedom and independence to do what must be done. It has become the House’s belief that Excidium is needed as a crucial check to ensure that the leaders of the Empire do not ruin it like they almost did in [[Midnight]]. In addition, the House takes pride in their privilege to neutralize any threats, regardless of their political position or location, that the Clan can’t otherwise directly smash into oblivion with their main fleet.  
Excidium views itself as the party-going (sometimes silent) guardians of the [[Scholae Palatinae|Cocytus Empire]], trading recognition for the freedom and independence to do what must be done. It has become the House’s belief that Excidium is needed as a crucial check to ensure that the leaders of the Empire do not ruin it like they almost did in [[Midnight]]. In addition, the House takes pride in their privilege to neutralize any threats, regardless of their political position or location, that the Clan can’t otherwise directly smash into oblivion with their main fleet.  


Unlike some other Houses, Excidium also cares about fiscal responsibility, since they work outside the Clan’s supply chains. First, they have their own revenue streams through a private security corporation that offers its services to the mid-rim. Second, they take particular pride in their Dead Pool, which to Excidium serves as an excellent medium to ensure everyone works for their money and is well rewarded. Third, the House searches for its own leads in addition to missions provided to them by the Clan. As a result, Excidium doesn’t see themselves as solely relying on the Clan for their livelihood.
Unlike some other Houses, Excidium also cares about fiscal responsibility, since they work outside the Clan’s supply chains. First, they have their own revenue streams through a private security corporation that offers its services to the [[starwars:Mid Rim|mid-rim]]. Second, they take particular pride in their Dead Pool, which to Excidium serves as an excellent medium to ensure everyone works for their money and is well rewarded. Third, the House searches for its own leads in addition to missions provided to them by the Clan. As a result, Excidium doesn’t see themselves as solely relying on the Clan for their livelihood.


Lastly, Excidium views its Quaestor with a pragmatic point of view. They know that their Quaestor controls the Dead Pool, and its accompanying rewards, but they also know that this gives them the advantage of being shielded from the day to day politics of [[Clan Scholae Palatinae]]. They may sometimes doubt the veracity of the intel reports, even wonder if the Quaestor is using their position for personal gain of some kind, but a watchful eye, prudent fact-checking, and the occasional not so subtle threat are more often than not adequate tools for deterring a rogue Quaestor.  
Lastly, Excidium views its Quaestor with a pragmatic point of view. They know that their Quaestor controls the Dead Pool, and its accompanying rewards, but they also know that this gives them the advantage of being shielded from the day to day politics of [[Clan Scholae Palatinae]]. They may sometimes doubt the veracity of the intel reports, even wonder if the Quaestor is using their position for personal gain of some kind, but a watchful eye, prudent fact-checking, and the occasional not so subtle threat are more often than not adequate tools for deterring a rogue Quaestor.  
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====Clan Naga Sadow====
====Clan Naga Sadow====
[[Clan Naga Sadow|This clan]] is currently an enemy, a result of the fallout from [[Shattered Ties]]. The bitter fight between [[Clan Scholae Palatinae]] and [[Clan Naga Sadow]] left a sour taste in House Excidium’s mouth, one that has yet to be forgotten. If spotted, they will be attacked and looted.
This clan is currently an enemy, a result of the fallout from [[Shattered Ties]]. The bitter fight between [[Clan Scholae Palatinae]] and [[Clan Naga Sadow]] left a sour taste in House Excidium’s mouth, one that has yet to be forgotten. If spotted, they will be attacked and looted.


All other clans are neutral until proven otherwise.
All other clans are neutral until proven otherwise.


===Executor Motivations===
===Executor Motivations===
After the events of ‘Starfall’, it became clear that the Clan Summit could not always be trusted to ensure the safety and security of the Scholaean Empire. As a result, the “Fallaxy Rule” was created, which simply states ‘Don’t trust the Emperor and his office blindly’. Since then, the Quaestor diligently watches over the Empire in their own way, using House Excidium and their various sources of information as a tool to eradicate or neutralize any threats, whether they be external or internal, to the Empire.
After the events of [[Operation Starfall|‘Starfall’]], it became clear that the Clan Summit could not always be trusted to ensure the safety and security of the [[Clan Scholae Palatinae|Cocytus Empire]]. As a result, the “[[Darth Fallax|Fallaxy]] Rule” was created, which simply states ‘Don’t trust the Emperor and his office blindly’. Since then, the Quaestor diligently watches over the Empire in their own way, using House Excidium and their various sources of information as a tool to eradicate or neutralize any threats, whether they be external or internal, to the Empire.
 
==Leadership History==
 
{| border="1"
        ! Quaestor !! Aedile !! BTL !! Years of Service
        |-
        | [[Koryn Thraagus]] || [[Lucyeth]] || Vacant || 32 ABY
        |-
        | [[Lucyeth]] || [[Rosh Nyine]] || [[Shadow Nighthunter]] || 33 ABY
        |-
        | [[Blade Ta'var]] || Vacant || [[Shadow Nighthunter]] || 34 ABY - Present
        |}
 
{{CSP}}
 
[[Category:Houses|Excidium]]
[[Category:Scholae Palatinae]]

Revision as of 21:00, 4 February 2017

HOUSE EXCIDIUM TEST

House Excidium
General information
Founder(s):
Leader(s):
Headquarters:

Cocytus System

Historical information
Formed from:

House Scholae Palatinae

Founding:

32 ABY

Other information
Affiliation:

Dark Brotherhood

Era(s):

Dark Jedi Brotherhood Era

[ Source ]



"No enterprise is more likely to succeed than one concealed from the enemy until it is ripe for execution."
―Niccolò Machiavelli, The Prince


House Excidium is one of two active Houses of Clan Scholae Palatinae, alongside House Imperium. Its members are generally considered wild cards of dubious character, some even outright criminal, but this is exactly what Excidium needs to watch over the Cocytus Empire. The House ensures that the Empire is protected from internal and external threats that the Clan fleet either can’t see or can’t fight due to more delicate reasons, such as politics or public image. As a result, it is publicly disassociated from the Clan itself and its loyalties may appear to be less than dependable, but in reality its fealty is to Cocytus Empire above all else.

History

Origins


"Arise Excidium with merciless hearts and cold steel!"
―Motto of House Excidium


When Scholae Palatinae regained clan status in 32 ABY, its founding members formed two Houses of its own: the militaristic House Imperium and the radically unconventional House Excidium. The burgeoning Empire of Scholae Palatinae faced many enemies, some of which could not be fought head on by the main Clan Fleet for one reason or another. Therefore, Excidium was created to combat especially troublesome threats inside the Cocytus Empire, making use of guile and unorthodox means to eliminate threats. In this role, Excidium has worked closely with the Imperial Scholae Intelligence (or ISI), and generally taken on missions too savage for a civilized state to be associated with.

Excidium got their first chance to make their mark during the Entanglement campaign, where they shined helping the Clan acquire vital intelligence on an ancient threat underground long ago. The rebellions in the Cocytus System were not yet destroyed. Several of its members lived on and had resorted to the most desperate of moves: attempting to wake ancient monsters left behind by a long dead empire. While everyone actively partook in intelligence gathering, it was House Excidium that lead the Clan in creating mayhem for the foolish rebellion. Excidiacs integrated themselves among the rebels and disrupted their plans through any means necessary, while the rest of the Clan coordinated strikes throughout the system in an effort to stop the rebels’ plans. Together they dealt a crippling blow, and seemingly saved the Cocytus Empire from yet another threat. Unfortunately, the rebels were not stopped in time to prevent the summoning of the feared monsters of old. Ptolomea was under attack.

Rising

While Ptolomea was being attacked by monsters, several Exicidiacs were diverted from the critical defense of the planet to hunt for treasure. Clan Naga Sadow was also interested in such treasures as well, so a tense truce was brokered between the two Clans. House Excidium joined the effort in a covert role by sending in unmarked and unassuming trade ships as bait, which the Red Fury pirates immediately jumped on. The rest of the Clan’s forces allocated for this mission, in conjunction with Clan Naga Sadow, quickly jumped into the system and decimated the pirate forces. House Excidium grabbed some treasure for the Clan, as agreed upon by both Clans, and then made its way back home to defend Ptolomea.

Ptolomea was being ravaged by deadly monsters of old, and all available forces, including House Excidium, were called to help defend the planet. In addition, the rebels were not completely destroyed. Emboldened by their successful trial of summoning the ancient monsters, whom they called the ‘Old Gods’, they set about enacting a final ritual to fully awaken the ‘Old Gods’ for good. The House didn’t often fight its enemies head on, but exceptions were made from time to time.

These nightmares represented enough of a threat that the House worked hand in hand with House Imperium to help destroy them for good. While the Imperial Scholae Intelligence worked to initially infiltrate the remnants of the rebellion, the two Houses fought valiantly to protect the people of Ptolomea by attempting to destroy the monsters themselves. House Imperium’s measured approach was paired with Excidium’s unorthodox tactics, which complemented each other well enough to provide a viable defense.

Times looked bleak though, and thankfully another path presented itself: stop the final ritual to make the monsters go back to sleep. The two Houses immediately left for Antenora, and assaulted the last remaining rebel stronghold: the Forgotten Temple. As one, the Clan attacked the remnants of the rebellion in a desperate attempt to prevent the final ritual by killing those performing it. Resistance was stronger than expected, but eventually they managed to breach the temple grounds and stop the ritual. The vile monsters returned to their slumber, but unfortunately the leader of the rebellion was able to successfully flee.

The hunt for the leader of the rebellions continued, but he wasn’t found until it was too late. Left with few remaining options, the rebellion enacted a dangerous ritual that sacrificed the remaining rebels, save its leader, to the ‘Old Gods’ and simultaneously turned them into seemingly undead, horrifying, half-fungal creatures that immediately headed to cause unrest in the heavily populated city of Ohmen. While the Clan as a whole was called upon to defend the capital city of Judecca, the leader of the rebellion made his way unhindered deep into the mountains of Judecca, making his way to a giant ritual chamber. It was here that the final ritual that Scholaean forces had prevented once before was again initiated, except this time there was no one to stop it. The monsters of old awoke and were here to stay. The rebel leader was found shortly afterwards, but he had gone mad and was summarily executed by the Emperor.

Meanwhile, the core worlds of the Cocytus Empire each had to deal with its own monster, requiring House Excidium to split up its resources to four planets: Antenora, Judecca, Ptolomea, and Caina. Much like in the Deception campaign, House Excidium was forced yet again to work side by side with House Imperium, using a similar strategy as last time except with smaller strike teams. While these multi-front operations were taking place, some Excidiacs focused on finding a way to reverse the ritual and finally return the creatures to their slumber for good.

Mayhem was everywhere, and it wasn’t just Excidium. The Empire was taking damage, the conflict needed a swift end. Members of Excidium, along with those from the rest of the Clan, revisited the Forgotten Temple as part of a quick strike team, and found a facility underneath from long ago. The team fought its way through its bowels, where they found an ancient Rakatan alien, by the name of Akazel. Akazel held the knowledge to reverse the ritual, and upon further persuasion by the Emperor was forced to do so. It cost the Rakata his life, but the remaining monsters returned back to their slumber.

There was widespread destruction, but House Excidium had helped the Clan finally defeat the rebellion. The monsters were all dead, and they were no longer a threat. While things slowly recovered and the Emperor played with his new holocron, House Excidium watched and waited for the next threat to present itself. What was once a House that lived in the shadows had now made a name for itself as a loyal supporter of Clan Scholae Palatinae willing to protect it at all costs.

Wounded

Things eventually went back to normal, but not for too long. In a surprising move, the Emperor told House Excidium that House Imperium, whom they had fought alongside for some time now, was plotting to destroy them. Excidium took the threat to heart and gathered its forces for an offensive. Their rage at the fact that Imperium was betraying the Empire knew no bounds, and the ever-watchful House immediately struck back at their former allies. The fight was fierce, but the House did not fare as well as they would have hoped against the military might of Imperium. Thankfully, the Emperor stayed their hand, calling everyone back to the Imperial Palace, and House Excidium was spared from final destruction.

Defeated and licking its wounds, House Excidium listened as the Emperor explained it had lied to both Houses on purpose, sowing seeds of discord among them in the name of ‘testing their mettle’. The damage was done though and trust was broken, hard feelings now existing between the two Houses. In addition, the House was shocked and dismayed that the Emperor would so willing damage his own Empire in order to test his loyal subjects. House Excidium swore to move forward from the defeat and give the Emperor another chance, but would be wary in the future. They lost a lot in this conflict, but there was one silver lining that made things a bit more palatable: gaining intel on House Imperium from someone who claimed to be ‘a friend’.

House Excidium recovered from the damage wrought on them by House Imperium, time mending old wounds just in time for a sudden conflict with Clan Naga Sadow. Precious treasure was discovered on Mygeeto by the Red Fury pirates, treasure that both Clans agreed to acquire by wiping out the pirates for good. The deal with set, and the operation to expel the pirates from their stronghold was successful, but as the operation to recover the loot was underway Clan Naga Sadow got a rude awakening. Clan Scholae Palatinae wouldn’t share any of it.

House Excidium was directed by the Emperor to acquire the treasure by any means necessary, taking out pirate and Sadowan alike if they got in the way. House Excidium fought hard, engaging in both direct and indirect combat. Some of the more trusting Excidiacs worked alongside those of House Imperium, while other Excidiacs pursued their objectives in small strike teams of their own. The House showed off its guile and independent fighting skills by helping to locate the precious artifacts, destroying any opposition, and jointly securing the cache of treasure for Clan Scholae Palatinae. It was eventually taken by the [[Darth Pravus|Grandmaster}}, but Excidium proved itself again as worthy of protecting the Empire’s interests.

Falling Empire

House Excidium got yet another odd request from the Emperor, the request to personally capture the planet Aesirus for the Empire as a new acquisition. The mission itself was not strange, but rather the insistence that the only resources for the mission were the members of the Houses themselves. Every member of the House was required to go, and there were no support troops. Against their better judgement, Excidium followed the Emperor’s order, willing to trust him on what seemed like a routine mission to take over the lucrative mining operation on Aesirus.

House Excidium followed their mission to the letter and warily fought alongside House Imperium, using guile, skill, and a little tough love to take control of the mining operation with relative ease. All went according to plan until they were ordered underground due to an apparent earthquake that threatened to destroy the compound. Unsure of why anyone would go underground during an earthquake, but willing to follow orders, the entirety of House Excidium took shelter with House Imperium underground in the Kyber crystal cave. Sadly, betrayal struck yet again. The Emperor, now revealed as controlled by Darth Fallax, revealed his true intentions: the destruction of the Houses themselves via charges set up in the mines earlier by both Houses. A contingency plan turned into their own grave after the first set of charges locked them inside.

House Excidium stood in shock. They were at the Emperor’s mercy, but strangely the rest of the charges didn’t go off. Everyone was trapped nonetheless, which lead to the House being forced to fully reconcile differences with House Imperium in their bid for escape. Angry and hurt (somewhere deep down), the House reflected on its mistakes as it dug its way out. By the time the House saw the sun again, Excidium had come to one conclusion: don’t trust the Emperor and his office blindly. House Excidium promised itself that this would never happen again, even if it meant protecting the Empire from its own leaders.

House Excidium, along with House Imperium, made its way back to Judecca and the Empire that had been taken away from them. The two Houses worked together to wage war against Darth Fallax and his Order of the New Dawn in an attempt to reclaim their home. As for the Emperor, opinions were mixed as to how to best “save” him. Some Excidiacs wanted to stab him with a lightsaber and others wished to attempt a ritual to draw the presence of Fallax out of him.

The Houses decided to fight both targets at once, against the recommendation to focus on Fallax alone. As a result, the Houses fought a two-front war. One group attacked key infrastructure in the Empire to help cripple the New Dawn, while the other group enacted a ritual to assault the presence of Darth Fallax poisoning the Emperor’s mind. The House used a variety of skills as it assaulted the New Dawn, adapting to the situation at hand to get the job done. This challenged the House’s abilities outside of its usual repertoire, but it also taught the House that it could expand its horizons significantly moving forward.

The fight eventually was won on both fronts, but the cost was high. The Empire took a lot of damage to both infrastructure and its own citizens, including the decimation of Teyr at the hands of a desperate New Dawn. This rallied the Scholaen forces back on the side of the Houses, allowing both Houses to push their advantage and drive a killing blow to both the New Dawn and Fallax. While these Excidiacs won the ground battle, the other Excidiacs had successfully made their way to the Imperial Palace and freed Xen from his mental prison, who delivered the final blow to Darth Fallax.

The rest of the New Dawn fled, and House Excidium assessed the situation as the Clan began to rebuild yet again. The Emperor had disappeared, New Dawn operatives still lived in the Empire, and Judecca was left in chaos. The Cocytus Empire was dealt a major blow all because of one man, and Excidium knew it had to change itself in order to protect it. House Excidium took the lessons it had learned from the Starfall and Midnight campaigns and remade itself into something new. Something that was independent and flexible enough to protect the Empire from any threats, whether they be internal or external.

Organization

File:Excidium Layout 1.png


"Each of us has his or her own goals and motivations. And all of us are in Excidium because we don't like the prim and proper way of Imperium. We're a deck of wildcards."
―Jorm Na'trej

Excidium is run with an independent mindset, eschewing the orderly traditions of a military structure for one based off of commerce. There are no given orders or military ranks, but the flow of money is controlled through the Dead Pool, the House’s mission board where members claim jobs and offer their support to others. Members are free to do what they want, but if they wish to get paid they need to complete missions or help others complete their missions. This ensures that the House stays focused on prioritized objectives, as set by the Quaestor, and enables its members to enjoy the privilege of independence.

Personal responsibility is paramount in Excidium’s organization, but equally important is the fact that no member is an island. Not everyone is perfect at everything; therefore, open trading of skills amongst members is highly encouraged. In addition, some jobs require more than one person to complete, so teamwork is sometimes required. This is principally achieved through face to face communications and electronic discussions initially kicked off through correspondence on the Dead Pool.

The Dead Pool mission board contains job postings, each containing: need to know details, suggested skill sets, known associated intel, and the associated payout. If there is a dispute on the payout, a member would engage with the Aedile to reach a more equitable deal. Once a mission is complete, the member that claims the job will report back to the Dead Pool, claim their reward, and then ensure their hired help is awarded appropriately if they haven’t been already.

Leadership

Executor

This position belongs to the Quaestor of House Excidium. The person serving in this position is the only nominal link between the Clan summit and the House, essentially isolating the unit from the Emperor and his closest advisors. The Quaestor uses this link, along with outside sources, to acquire missions for the House. After receiving such missions, the Quaestor will vet them, assign rewards, and publish them to the Dead Pool. In addition, the Quaestor is responsible for providing reports back to the Clan Summit on the status of the Dead Pool and its missions.

This arrangement shields both entities from each other; the Emperor can plausibly deny knowledge about the House’s activities and existence, while the House in its isolation is safe and independent from the Emperor’s whims and possible corruptions.

Aedile

The Aedile of House Excidium primarily does the day to day management of the Dead Pool. Once missions are published by the Executor, it is the duty of the Aedile to ensure they reach resolution by working closely with the members of the House. This could take several forms such as addressing any issues with the mission, archiving old missions after successful payment, and following up on missions that are taking a bit too long. The Aedile is expected to be the direct lynch pin between the membership, and the Executor, allowing the consistent movement of information regarding missions.

In addition to the primary role, an Aedile must be able to run the House in the Executor’s absence. In the absence of an Aedile, these responsibilities go to the Executor.

Battle-Team Leader

The Battleteam Leader is responsible for managing and running the group of assassins known as Tacitus Athanasius (TA). This leader must not only ensure that the members of TA thrive in the Dead Pool, but the BTL will receive special missions, not publicly released, just for TA that they must coordinate and execute. In this role, they are known as the ‘Silent Blade of the Executor’.

Tacitus Athanasius

This cabal is a sub-unit of House Excidium that turned murder into an art form. In the process, they impressed the Executor enough to grant them exclusive assignments in addition to those publicly available. These special assignments, which are not posted on the Dead Pool, provide the Executor with a means of secrecy when warranted and utilizes the team’s superior skills at assassination to deal with particularly dire threats to Excidium. In addition, this unit takes the initiative to carry out what they call ‘Darkstrike Orders’, but only when there is concrete evidence of treason. It is unclear how they acquire such evidence, or even where the idea came from. Such knowledge is to remain secret.

Dead Pool

The colorful name is the result of many usually deadly jobs pooled on this mission board. It is the primary tool of coordination between the Executor and the Excidiacs as well as between the Excidiacs themselves, relaying orders and offering assignments to the members, as well as haggling for mission support or specific marks. This not only strengthens the cohesion of the group, but keeps it focused on the House’s priorities. It also allows the Quaestor to control the narrative on any information given, and per extension control over the members.

Common Assignments

  • Spy/Intel

If knowledge is power, these people are the most powerful. They infiltrate computer systems, listen in on supposedly private meetings, and pry secrets from confidant’s minds. Collecting bits and pieces of information to arrange a whole and complex big picture enables the House and Clan to act appropriately. Members taking on such assignments are commonly intelligent, perceptive, and manipulative people. Their tasks may require working hand in hand with the Imperial Scholae Intelligence.

  • Assassins

Murder is their profession. Any member of the House willing to shed blood can take assassination assignments. Assassins quickly dispatch threats to the Empire, which can range from simple nuisances all the way to key targets hiding within organizations. Execution of these jobs is expected to be stealthy and precise. Of note, a special cabal of assassins within Excidium is Tacitus Athanasius, who receive exclusive assignments from the Quaestor that are not posted on the Dead Pool.

  • Tracker/Trapper

Some marks just disappear despite the best efforts, or need to be taken alive and brought in. Where assassins act on current intel and make a quick exit, the trackers and trappers of Excidium take on longer-term missions, carefully pursuing their marks even beyond Empire space and possibly planning and executing their abduction for the Clan. Members taking on such assignments are independent, patient individuals exhibiting the same qualities as spies, with a smattering of hands-on abilities.

  • Thief/Saboteur

When the spies can’t get a piece of intel because it’s locked away and guarded, they call the thieves. When some piece of property is opposing the Imperial will, the saboteurs have a new task. Acquisition and disruption is the name of their game. Members taking on such assignments share many skills with the assassins, but focus on material targets over people.

  • Enforcer

Not every assignment can be completed in subtle ways, and sometimes things just go plain wrong. When push comes to shove and brains alone do not suffice anymore, Enforcers are the brawn to call on. Members taking on such assignments are usually superb combatants or fear inducing individuals, if not both, and will bend a situation to their will through physical and psychological violence. Their deeds are commonly blamed on criminals and terrorists afterwards.

Canon Examples

Han Solo: Thief/Saboteur, Tracker/Trapper

Chewbacca: Thief/Saboteur, Enforcer, Tracker/Trapper

Boba Fett: Tracker/Trapper, Enforcer, Assassin, Thief/Saboteur

Maul: Enforcer, Assassin, Tracker/Trapper, Spy/Intel

Poe Dameron: Enforcer, Spy/Intel, Tracker/Trapper, Thief/Saboteur

Cassian Andor: Spy/Intel, Tracker/Trapper, Thief/Saboteur

Ezra Bridger: Thief/Saboteur, Spy/Intel, Enforcer

Zam Wesell: Assassin, Tracker/Trapper

House Dominion

Caina

When Excidium was founded, the young House surveyed the planets of the Cocytus Empire for privacy and defensibility, yet also for access to transportation and potential for ‘blending in.’ It found suitable habitations in Daemon on Caina, a largely subterranean city built into exhausted and repurposed mine shafts and caverns with one of the system’s largest spaceports on top. Years ago, local entrepreneurs had tried to build a holiday resort in one of the greatest caverns, but failed due to low demand following the Empire’s arrival. With the arrival of Excidium, this project was completed in secret, isolated from the rest of the city, and loose ends tied up. Since then, Excidium’s holdings have expanded a bit, with Tacitus Athanasius’ Silent Citadel in the ice wastes, and former Aedile Rosh Nyine’s private abode.

Fleet

Purpose

The primary purpose of the Excidium Fleet is to ensure that the Empire and its interests are protected from internal and external threats, primarily through eradicating or neutralizing select threats. The Excidium Fleet can do things and go places the main fleet of the Clan can not, but it also doesn’t have the resources of a full military fleet.

Excidium’s flexibility, use of ubiquitous craft, disassociation with the Empire publicly, and various intel sources that drive its Dead Pool allow the CSP main fleet to focus on the enemy it can see and attack, while House Excidium can target the unseen enemy or the targets the main Clan Fleet cannot hit for one reason or another (politics, resources, image that precedes itself and scares off its prey). This unique approach to protecting the Clan is the true value of this fleet.

Comprization

Excidium’s Cover

The Icon Security Services is the private personal security company, registered on the Corellian and Coruscanti stock exchanges under the acronym “ISS”. The firm provides a myriad of different security related services, such as slicer protection, personal protection, hostile takeover support and removal plans. Vessels and equipment used by Icon Security Services have been selected for their general usability, customization possibilities, and ubiquitous nature within the starship industry. The more common the craft, the less conspicuous the ISS flotilla might be.

The Nebulon-B Frigate was selected as a mobile base of operations, due to its hangar and excellent anti-starfighter capabilities (in the form of a squadron of X-Wing Fighters, and heavy anti-starfighter weaponry). From the frigate, the ISS teams can deploy with ease, using the Lambda shuttles, or the Firespray interceptors. The CR-90 Corvette serves as the flotilla’s Jill Of All Trades, running as freighter escort or armored freighter in her own right, or serving as reinforcement or bait for the larger Nebulon.

The GR75 Medium Transports are highly customized vessels, designed by the House Engineers to create a flotilla of craft which did not need to run and hide in a space port after every battle, and could be self-sufficient for an extended period of time. Two of the GR75s, named [NAME] and [NAME2], are designated as Scavengers. These vessels salvage from battles, of which there are many, as well as collecting supplies for the fleet. This is a very important task, considering that a fleet runs on its stomach. The third GR75, designated [NAME3], is part of the Fleet’s sucker punch package. Much of the cargo containment system has been removed, and replaced with bulk plating, providing a semblance of armor, while concealing the inner machinery. Much of the inner bulk of the transport houses minelaying facilities, whereby the vessel can sow a mine field in less than an hour. Along with this, as an added benefit, six torpedo tubes on either flank of the ship can be used as a heavy barrage during battle, or as a trap when the need arises.

The Action VI Transport is the most innovative technical feat in the ISS Flotilla. The massive vessel serves as a mobile shipyard of sorts, with the flank and belly panels unfolding to create a large, open work area. Once tethering tractor beams have engaged, a small army of droids and engineers goes to work repairing, refitting and maintaining the ships of the flotilla. This is a highly dangerous operation, as both the Action VI and the ship in the berth are practically helpless.

Considering the size difference, the Action can only service one of the options below at once:

A) All of Excidium’s fighters and small craft

B) two of the GR-75

C) the CR-90 Corvette

D) part of the Frigate at once.

To service the whole frigate at once, the scavenger GRs have to chime in with their materials and tugs.

Cosmetics

While cosmetic refinements of space-going vessels is rarely a priority when designing and constructing them, their after-sale use can determine the need for, at least, uniformity. The Flotilla, however, must be ready and willing to change transponder and identifier codes as quickly as needed, and as such, will need to change the exterior. All the ships in the fleet are designed for ready change of exterior painting, typically facilitated by the Action VI Transport. Most of the work can be done by droids, and is automated to get the work completed quicker. There are several sets of pre-programmed layouts, but changes and custom requests are not too hard to achieve. In spite of all the automation, careful planning and execution, the changing of the complete exterior painting of the flotilla takes an excessive period of time, and is rarely used unless significant time can be found to do so. The fastest the fleet has managed in the past was eight days in high orbit around a small planetoid. Hence, smaller paintjobs like changed insignia and false corrosion are more commonly utilized.

Use of Craft

Typical Deployment Pattern

In transit between general areas of operation, the flotilla travels as convoy. Once arrived, the ships spread out, with the yardship going into hiding with a Firespray escort. The Transports stay within a short hyperspace jump from one of the capital ships unless ordered otherwise, while both the Frigate and Corvette go about the mercenary business.

Battle Deployment Pattern

Based on the Houses’ general paranoia, the battle deployment pattern does not differ greatly from the general deployment pattern. Fighters get deployed and any ship not deemed necessary or advantageous for the battle is ordered into hiding. To that effect, all ships constantly run and update hyperspace route calculations.

Home Port

The Home Port of the Flotilla is above the planet of Caina, in the Cocytus System. The planet is considered to be the ‘home’ of House Excidum, and as such, can provide the best support for the fleet which serves the House. Major facilities are on the planet surface specifically for the fleet, such as supply depots, training stations, and recreational areas for the crew.

Alternate Ports

The Flotilla does spend a large amount of it’s time away from Cocytus, however, and requires alternate ports where it can feel secure. Under the guise of a private security corporation, its primary alternate port is Nal Hutta, the nearest major starship hub to the Cocytus system. Other areas include Corellia, Commenor and Bilbringi. These three planets are used for their extensive shipyard capability, especially when refits or repairs are needed by the fleet. These planets also attract major corporations, powerful individuals, and rich merchants, who in turn might hire the ISS. When clandestine efforts are required, the Action VI Transport is used as a temporary berth, with extending struts and scaffolds.

Conveniences

Excidium uses many conveniences as they present themselves, such as medical facilities. The IMS Tipoca II, hosted by the Clan, is one such convenience when Excidium is in the neighborhood, but it is only approached when the House is under its civilian cover and when the station does not create an unreasonable detour.

Training

Excidium’s ship crews are internally trained up to imperial standards and advertised as such. Members of the House hailing from relevant non-imperial and outlaw backgrounds - nominally former privateers and retired personnel from foreign militaries - then provide additional training in and against various uncommon and shady tactics. Officers and voidsmen become disciplined, yet versatile individuals and teams capable of different styles of space warfare, honed by the House’s best.

Understanding Excidium

Excidium views itself as the party-going (sometimes silent) guardians of the Cocytus Empire, trading recognition for the freedom and independence to do what must be done. It has become the House’s belief that Excidium is needed as a crucial check to ensure that the leaders of the Empire do not ruin it like they almost did in Midnight. In addition, the House takes pride in their privilege to neutralize any threats, regardless of their political position or location, that the Clan can’t otherwise directly smash into oblivion with their main fleet.

Unlike some other Houses, Excidium also cares about fiscal responsibility, since they work outside the Clan’s supply chains. First, they have their own revenue streams through a private security corporation that offers its services to the mid-rim. Second, they take particular pride in their Dead Pool, which to Excidium serves as an excellent medium to ensure everyone works for their money and is well rewarded. Third, the House searches for its own leads in addition to missions provided to them by the Clan. As a result, Excidium doesn’t see themselves as solely relying on the Clan for their livelihood.

Lastly, Excidium views its Quaestor with a pragmatic point of view. They know that their Quaestor controls the Dead Pool, and its accompanying rewards, but they also know that this gives them the advantage of being shielded from the day to day politics of Clan Scholae Palatinae. They may sometimes doubt the veracity of the intel reports, even wonder if the Quaestor is using their position for personal gain of some kind, but a watchful eye, prudent fact-checking, and the occasional not so subtle threat are more often than not adequate tools for deterring a rogue Quaestor.

Alliances and Enemies

House Imperium

The sister House of Excidium, they are treated as allies, but cautiously so. Their blind dedication to the Emperor, and their reputation as tacticians for the Emperor’s military campaigns marks them as a potential threat. Their heart may be in the right place, but at the end of the day they do what they do best: follow orders. You never know when those orders might be pointed at Excidium again.

Clan Naga Sadow

This clan is currently an enemy, a result of the fallout from Shattered Ties. The bitter fight between Clan Scholae Palatinae and Clan Naga Sadow left a sour taste in House Excidium’s mouth, one that has yet to be forgotten. If spotted, they will be attacked and looted.

All other clans are neutral until proven otherwise.

Executor Motivations

After the events of ‘Starfall’, it became clear that the Clan Summit could not always be trusted to ensure the safety and security of the Cocytus Empire. As a result, the “Fallaxy Rule” was created, which simply states ‘Don’t trust the Emperor and his office blindly’. Since then, the Quaestor diligently watches over the Empire in their own way, using House Excidium and their various sources of information as a tool to eradicate or neutralize any threats, whether they be external or internal, to the Empire.

Leadership History

Quaestor Aedile BTL Years of Service
Koryn Thraagus Lucyeth Vacant 32 ABY
Lucyeth Rosh Nyine Shadow Nighthunter 33 ABY
Blade Ta'var Vacant Shadow Nighthunter 34 ABY - Present
Clan Scholae Palatinae
Units Clan: Scholae PalatinaeHouses: Caliburnus, Acclivis Draco
Leadership Clan Summit:

Caliburnus Summit:

Acclivis Draco Summit:

Military

Scholae Palatinae Military

Major Subordinate Elements: • Imperial Scholae Intelligence

Dominon Caperion System

Planets: IsergessVenenumSeraphAlbicosusMyryakurBalaerion

Moons: XejtrokLy'palionRagnathUlressKorgollo Major and Minor

Miscellaneous Clan Scholae Palatinae HistoryLegacy of PalpatineClan Scholae Palatinae Events
For the Empire!