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{{construction}}{{Organization infobox
{{Clanimprove|Arcona|General updates}}
|image=[[File:Swirl.jpg|250px]]
{{Organization
|image=[[File:ShadowGateLogo.png|250px]]
|name=Shadow Gate
|name=Shadow Gate
|founder=* [[Marick Del'Abbot]]
|founder=* [[Marick Arconae]]
* [[Dralin Fortea]]
* [[Talos Erinos]]
* [[Talos Erinos]]
|leader=Gatewarden
|leader=*Gate Warden: {{ShadGateBTL}}
|headquarters=*Classified
*Gate Steward: {{ShadGateBTS}}
|founded=31 ABY
|headquarters=[[Port Ol'val]]
|dissolved=33 ABY
|founded=[[31 ABY]]
|restored=35 ABY
|dissolved=* 33 ABY
* 36 ABY
|restored=* 35 ABY
* 38 ABY
|affiliation=* [[House Qel-Droma]]
|affiliation=* [[House Qel-Droma]]
* [[Arcona|Clan Arcona]]
* [[Arcona|Clan Arcona]]
|era=[[Dark Jedi Brotherhood Era]]
|era=* [[Dark Jedi Brotherhood Era]]
* [[New Order era]]
}}
}}


'''Shadow Gate''' is a recently re-opened Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. More cool stuff to come.
{{quote|The Shadow Knows|Shadow Gate Motto}}
'''Shadow Gate''' is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises of elite agents known as *Gatekeepers*. They work alone or in small task groups  to secure the interests of the Shadow Clan through espionage, intelligence gathering, subversion, political machinations, assassinations and the occasional explosion or two.


== Battleteam History ==


== Battleteam History  ==
=== First Run ===
Originally founded in early 31 ABY, Shadow Gate was an oddity as it broke the stereotype of other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit. Instead, they dealt in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally thievery.


===  First Run  ===
Shadow Gate's first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the level-headedness and intellect to lead this unorthodox unit.  
Originally founded in early 31 ABY, Shadow Gate was an oddity among Battleteams as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit, but rather in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.


Shadow Gate's first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit.  
==== Decommissioning ====
Shadow Gate was shut down at the same time that Arcona lost its Clan status, but the team’s members at that time archived all of the information in their databases, counting on a future date when it would be needed again.


====  Decommissioning  ====
=== Revival ===


===  Revival  ===
Once the Shadow Clan was reformed there was once again a need for the Battleteam and the Gatekeepers were recalled to active duty. The first of the new Gate Wardens was [[Talos Erinos]], but duties in other parts of the Brotherhood quickly claimed him. [[Solus Gar]] was the next to hold the mantle, but soon he too was needed elsewhere.


==  Inside the Gates (Methods of Operation)  ==
The Battleteam was once again shut down until [[38 ABY]], when it was determined that [[Arete]] no longer fulfilled Clan Arcona’s needs and in its place, Shadow Gate revived through the efforts of [[Rrogon Skar]]. With its new leader, the team was commissioned to form a unit of undercover operatives who were tasked with the objective of seizing control of Ol’val’s criminal underworld.


=== Deep-Cover Aliases (DCA)  ===
=== Recent Events ===


First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create an in-depth, cover identity for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.
[[Ktana]] and, formerly, [[Nath Voth]] ran Shadow Gate as a primary source of intel for Qel-Droma on Port Ol’val. Just before K’tana became leader of the Battleteam, she infiltrated a small gang that helped several members of the Battleteam remove small rival gangs from the Port immediately after she became Gate Warden. A search and destroy mission had the Battleteam remove control of the Port from the Triumvirate. The Triumvirate had been a sect of three gangs which had formed an alliance to subvert Qel-Droman control, but between Shadow Gate and the 27's, Port Ol’val was conquered and the Triumvirate disassembled.  


Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” presence on Ol’val in terms of being well-known; indeed, the only people who actually know of Qel-Droma’s activity in the Port are the Arconae and the High Summit along with the House Summit and the two Battleteams of Qel-Droma.  
During this time, K’tana used her knowledge to bring the members together in their DCA’s, something highly frowned upon that would cause issues later on. The Gate Warden had them go in small groups to rid the Port of the three heads of each gang that formed the Triumvirate.


As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who.
== Inside the Gates (Methods of Operation) ==


Not every member of Shadow Gate resorts to DCAs, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol'val.
=== Deep-Cover Aliases (DCA) ===


===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===
First and foremost, each Shadow Gatekeeper, including the Gate Warden, has the opportunity to create one or more in-depth cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the purpose of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.


Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency.  
Given the importance of the DCA to the work of the Battleteam, every possible effort is put into the creation of a new cover. Each possible aspect of the personality that is to be assumed is filled in, such as birthdate, home planet, family status, social background. Even minute data such as what brand their first speeder was, or where they worked their first job, is covered. The idea is to make the identity airtight - able to hold up against the most dedicated scrutiny and attempts to reveal it as a fake. In fact, the last step in the process before any DCA can be considered complete is for all of the other members of Shadow Gate use all of their skills to attempt to crack the cover’s facade. Only when they all fail is the seal of approval given for field use. A testament to the team’s success and skill in the creation of these covers came about 2 years ago when one of the cover identities received a summons for jury duty on their supposed home planet.


This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARID. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA.  
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of [[Port Ol'val|Port Ol’val’s]] pre-established and already known organizations. Due to the free rein that the team is given to operate, day to day details of specific operations are kept classified, and not reported higher up the chain. Regardless of this, certain higher members always seem to know who has done what.


As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the [[Dajorra System]], from the High Summit to the [[Dajorra Intelligence Agency]], as compromising even one DCA could throw Qel-Droma's position on Port Ol’val into chaos. Because of this ever-looming risk, knowledge of each member's exact identity is kept secret as much as possible, even from other members of the Clan.


Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear).  
Not every member of Shadow Gate resorts to a single DCA, however. In the past, for example, [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol'val. In fact, most of the operatives have a bevy of different personas in their repertoire that they can use as covers at any given moment, although it is true that each agent tends to pick a favorite that is their most fleshed out and back-stopped cover.


However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions; callsigns are used in the place of names and a simple set of commands have been drilled into each Gatekeeper’s head.
Other members, such as Ktana, choose to keep a single DCA and hold them down with resources like the 27’s or business fronts. The small gang knows her by nothing other than her Cover Alias and no amount of prying, torture or interrogation can make them tell what they don’t know.


Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions (the exception is the targeting and assassination of single, high-profile individuals, which is handled by Oblivion Brigade). Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and providing the details for an Oblivion killteam’s assassination.


Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.


=== Training  ===
====Front businesses====
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality.  
[[File:Gilded_Credit.jpg|thumb|200px|left|The Gilded Credit]]
[[File:ETR3.jpg|thumb|200px|right|Upsilon 3]]
In addition to setting up their DCAs, all Gatekeepers have the task of finding and establishing various Front Businesses around the port. This practice gives the agents safe places to rest, relax, and lay low when necessary and it also allows for the expansion of the team’s area of influence. The location of a Front Business should be in a such a place that people coming and going at any hour of the day won’t arouse suspicion. Ideally it would be a location with multiple entrance and exit points. It should also be nondescript, and unlikely to attract attention from either the authorities or criminal elements.  


====Current front companies====


====  Training Regimen Alpha  ====
===Orion's Shadow===
'''Subjects Covered:'''
The re-creation of Shadow Gate came with orders to form a mercenary group to take over Port Ol'val. This led to the creation of organization known as Orion’s Shadow. However, the company was to receive no help, overt or otherwise, from House Qel-Droma. The Gate Wardens took to the challenge immediately, forming the Company with nothing more than what few blasters they could afford out of their own pockets. Over time, through careful planning, Orion's Shadow grew into a large ground force, and even a small fleet of ships consisting of mainly fighters, with a few corvette class ships. Orion's Shadow’s leader can usually be found in Ruby's Perch taking contracts. Their fleet operates out of Malikie’s Repairs.


'''*Cover Identities'''
===Ruby’s Perch===
Place where you can drink, eat bar food and gamble to your heart’s content. It also serves as one of the entrances to the secret series of tunnels known only to current and former members of Shadow Gate (as well as the Quaestor & Aedile), which lead to safe houses and different locations throughout Port Ol’val.


'''*Society Integration'''
===Malikie’s Ship Repairs & Upgrades===
A small shelf in the docs with a addition hanger carved into the wall behind it. Set up as a front by [[Revs]] this small landing pad also acts a a shop for pirates and smugglers to bring their ships to be repaired. Having bugged the ducts and Kas Tunnel with sensors and microphones, Malikie is able to gain information on any ship or persons coming into or leaving the Port. The secret tunnels leading to it also act as a way for Shadow Gate to smuggle supplies into the Port completely undetected.


'''*Interrogation Defense'''
===Thanatophilia===


'''*Criminal behavior/mannerisms'''
[[Thanatophilia]] is a quiet bar with a morbid theme and no tolerance for violence. A frequent gathering place for the various gangs of Ol’val to scheme and deal with one another. Tables contain corpses in varying poses and glasses have been embedded with bone. It is currently under the reluctant supervision of [[Timeros Caesus Entar Arconae]].


The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and the how to analyze the various types of criminal behaviors and mannerisms is also provided.  
===Bleu's Clues Investigative Services===
A small office in one of the cheaper levels near the Plaza has found itself home to a small Private Investigator's firm ran by [[Kordath Bleu d'Tana|Kordath Bleu]] and his Fades, with simple rules and rates concerning the recovery of items and people. Bleu refuses, quite adamantly, to ever go after casino debtors from the Hutt businesses as those who take lines of credit from such places deserve what they get.


Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as "Void Week", due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol'val.
==Roster==
The current roster of Shadow Gate is as follows:
*The Gate Warden: [[Zujenia]]


Despite "Void Week", the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically.


*Gatekeepers
**[[Timeros Caesus Entar Arconae]]
**[[Rrogon Skar]]
**[[Livana Magnuri]]
**[[Kordath Bleu d'Tana]]
More TBA


====  Training Regimen Bravo  ====


===  Standard Loadout  ===
{{Arcona}}
 
[[Category:Inactive Battleteams]][[Category:Arcona military]]
====  Weapons  ====
 
====  Fortea Operations Armor  ====
[[File:Fortea_Op_Armor.jpg|thumb|309px|left|Gatekeeper wearing the Fortea Operations Armor v1]]
{{arcona}}
[[Category:Under Construction]] [[Category:Arcona]]

Latest revision as of 15:19, 27 November 2017

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Shadow Gate
General information
Founder(s):
Leader(s):
  • Gate Warden: Zujenia
  • Gate Steward: TBA
Headquarters:

Port Ol'val

Historical information
Founding:

31 ABY

Dissolution:
  • 33 ABY
  • 36 ABY
Restoration:
  • 35 ABY
  • 38 ABY
Other information
Affiliation:
Era(s):
[ Source ]



"The Shadow Knows"
―Shadow Gate Motto

Shadow Gate is a Battleteam within House Qel-Droma of Clan Arcona. It comprises of elite agents known as *Gatekeepers*. They work alone or in small task groups to secure the interests of the Shadow Clan through espionage, intelligence gathering, subversion, political machinations, assassinations and the occasional explosion or two.

Battleteam History

First Run

Originally founded in early 31 ABY, Shadow Gate was an oddity as it broke the stereotype of other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit. Instead, they dealt in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally thievery.

Shadow Gate's first leader was the then-Guardian Driftan Housan, an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the level-headedness and intellect to lead this unorthodox unit.

Decommissioning

Shadow Gate was shut down at the same time that Arcona lost its Clan status, but the team’s members at that time archived all of the information in their databases, counting on a future date when it would be needed again.

Revival

Once the Shadow Clan was reformed there was once again a need for the Battleteam and the Gatekeepers were recalled to active duty. The first of the new Gate Wardens was Talos Erinos, but duties in other parts of the Brotherhood quickly claimed him. Solus Gar was the next to hold the mantle, but soon he too was needed elsewhere.

The Battleteam was once again shut down until 38 ABY, when it was determined that Arete no longer fulfilled Clan Arcona’s needs and in its place, Shadow Gate revived through the efforts of Rrogon Skar. With its new leader, the team was commissioned to form a unit of undercover operatives who were tasked with the objective of seizing control of Ol’val’s criminal underworld.

Recent Events

Ktana and, formerly, Nath Voth ran Shadow Gate as a primary source of intel for Qel-Droma on Port Ol’val. Just before K’tana became leader of the Battleteam, she infiltrated a small gang that helped several members of the Battleteam remove small rival gangs from the Port immediately after she became Gate Warden. A search and destroy mission had the Battleteam remove control of the Port from the Triumvirate. The Triumvirate had been a sect of three gangs which had formed an alliance to subvert Qel-Droman control, but between Shadow Gate and the 27's, Port Ol’val was conquered and the Triumvirate disassembled.

During this time, K’tana used her knowledge to bring the members together in their DCA’s, something highly frowned upon that would cause issues later on. The Gate Warden had them go in small groups to rid the Port of the three heads of each gang that formed the Triumvirate.

Inside the Gates (Methods of Operation)

Deep-Cover Aliases (DCA)

First and foremost, each Shadow Gatekeeper, including the Gate Warden, has the opportunity to create one or more in-depth cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the purpose of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.

Given the importance of the DCA to the work of the Battleteam, every possible effort is put into the creation of a new cover. Each possible aspect of the personality that is to be assumed is filled in, such as birthdate, home planet, family status, social background. Even minute data such as what brand their first speeder was, or where they worked their first job, is covered. The idea is to make the identity airtight - able to hold up against the most dedicated scrutiny and attempts to reveal it as a fake. In fact, the last step in the process before any DCA can be considered complete is for all of the other members of Shadow Gate use all of their skills to attempt to crack the cover’s facade. Only when they all fail is the seal of approval given for field use. A testament to the team’s success and skill in the creation of these covers came about 2 years ago when one of the cover identities received a summons for jury duty on their supposed home planet.

Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Port Ol’val’s pre-established and already known organizations. Due to the free rein that the team is given to operate, day to day details of specific operations are kept classified, and not reported higher up the chain. Regardless of this, certain higher members always seem to know who has done what.

As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the Dajorra Intelligence Agency, as compromising even one DCA could throw Qel-Droma's position on Port Ol’val into chaos. Because of this ever-looming risk, knowledge of each member's exact identity is kept secret as much as possible, even from other members of the Clan.

Not every member of Shadow Gate resorts to a single DCA, however. In the past, for example, Ronovi Tavisaen resorted to multiple impromptu identities for each separate mission she undertook while on Ol'val. In fact, most of the operatives have a bevy of different personas in their repertoire that they can use as covers at any given moment, although it is true that each agent tends to pick a favorite that is their most fleshed out and back-stopped cover.

Other members, such as Ktana, choose to keep a single DCA and hold them down with resources like the 27’s or business fronts. The small gang knows her by nothing other than her Cover Alias and no amount of prying, torture or interrogation can make them tell what they don’t know.


Front businesses

The Gilded Credit
Upsilon 3

In addition to setting up their DCAs, all Gatekeepers have the task of finding and establishing various Front Businesses around the port. This practice gives the agents safe places to rest, relax, and lay low when necessary and it also allows for the expansion of the team’s area of influence. The location of a Front Business should be in a such a place that people coming and going at any hour of the day won’t arouse suspicion. Ideally it would be a location with multiple entrance and exit points. It should also be nondescript, and unlikely to attract attention from either the authorities or criminal elements.

Current front companies

Orion's Shadow

The re-creation of Shadow Gate came with orders to form a mercenary group to take over Port Ol'val. This led to the creation of organization known as Orion’s Shadow. However, the company was to receive no help, overt or otherwise, from House Qel-Droma. The Gate Wardens took to the challenge immediately, forming the Company with nothing more than what few blasters they could afford out of their own pockets. Over time, through careful planning, Orion's Shadow grew into a large ground force, and even a small fleet of ships consisting of mainly fighters, with a few corvette class ships. Orion's Shadow’s leader can usually be found in Ruby's Perch taking contracts. Their fleet operates out of Malikie’s Repairs.

Ruby’s Perch

Place where you can drink, eat bar food and gamble to your heart’s content. It also serves as one of the entrances to the secret series of tunnels known only to current and former members of Shadow Gate (as well as the Quaestor & Aedile), which lead to safe houses and different locations throughout Port Ol’val.

Malikie’s Ship Repairs & Upgrades

A small shelf in the docs with a addition hanger carved into the wall behind it. Set up as a front by Revs this small landing pad also acts a a shop for pirates and smugglers to bring their ships to be repaired. Having bugged the ducts and Kas Tunnel with sensors and microphones, Malikie is able to gain information on any ship or persons coming into or leaving the Port. The secret tunnels leading to it also act as a way for Shadow Gate to smuggle supplies into the Port completely undetected.

Thanatophilia

Thanatophilia is a quiet bar with a morbid theme and no tolerance for violence. A frequent gathering place for the various gangs of Ol’val to scheme and deal with one another. Tables contain corpses in varying poses and glasses have been embedded with bone. It is currently under the reluctant supervision of Timeros Caesus Entar Arconae.

Bleu's Clues Investigative Services

A small office in one of the cheaper levels near the Plaza has found itself home to a small Private Investigator's firm ran by Kordath Bleu and his Fades, with simple rules and rates concerning the recovery of items and people. Bleu refuses, quite adamantly, to ever go after casino debtors from the Hutt businesses as those who take lines of credit from such places deserve what they get.

Roster

The current roster of Shadow Gate is as follows:


More TBA


Clan Arcona
Units Clan: Clan ArconaHouses: House Galeres & House Qel-DromaBattleteams: Dajorran Marshals, Voidbreaker & Selen Training Corps
Leadership

Clan Summit:

Galeres Summit:

Qel-Droma Summit:

Possessions Dajorra SystemArconan Armed ForcesDajorra Defence ForceArcona Expeditionary ForceDajorra Intelligence AgencyPort Ol'ValKurs'kranak
Misc Di Tenebrous ArconaeCythraulStarscream Tactical Solutions
Light is limited; Darkness is infinite.