Clan Tarentum: Difference between revisions

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{{Government
{{Government
| BG1 =
| BG2 =
| image = [[File:Tarentum.jpg|250px]]
| image = [[File:Tarentum.jpg|250px]]
| name = [[Tarentum|House Tarentum]]
| name = [[Tarentum|Clan Tarentum]]
| type =
| founding = [[0 BBY to 9 ABY#7 ABY|7 ABY]]
| founding = [[10 ABY to 19 ABY|13 ABY]]
| headofstate = {{Tar-CON}}
| headofstate = [[Justinian Khyron|Justinian Arcanious Khyron]], Sith King
| headofgov = {{Tar-PCON}}
| headofgov = [[Sith Bloodfyre-Tarentae]], Prince of Yridia
| commander = {{Tar-PCON}}
| commander = Marshal [[Maxamillian von Oberst]]
| capital = Issa, [[Yridia II]]
| defacto =
| executive = Ethnarc
| legislative =
* [[Tarentae]]
* Ethnarc
* Common House
| judicial =
* Grand Chamberlain
* Tarentae
* Equite Noctis
| capital = Taras, [[Yridia II]]
| language = [[starwars:Basic|Basic]]
| language = [[starwars:Basic|Basic]]
| currency = Galactic Credit Standard  
| currency = Galactic Credit Standard  
| religious =
| holiday =
| anthem =
| formed = House Tarentum of Alvaak  
| formed = House Tarentum of Alvaak  
| established =  
| established =  
| reorganized =
| reorganized =
| fragmented =
| dissolved =
| restored =  
| era = [[Dark Jedi Brotherhood Era]]
| era = [[Dark Jedi Brotherhood Era]]
}}
}}


As with the other [[House|Houses]] now in existence, [[Tarentum|House Tarentum]] began as one of many Houses that dotted the socio-political landscape of the [[Dark Jedi Brotherhood]].  The last of the "original" Houses to form, Tarentum was formed by the members of the legendary [[Tau Squadron]].  When Tarentum became a [[Clan]] proper, it originally sired the vassal Houses of [[House Tridens|Tridens]], [[House Gladius|Gladius]] and years later spawned a third House, [[House Cestus|Cestus]]. However, all three of these Houses were closed during the reign of [[Maxamillian von Oberst|Maxamillian von Oberst-Tarentae]] and two new Houses were created after two heroes of Tarentum: [[House Kaerner|Kaerner]] and [[House Reinthaler|Reinthaler]]. After [[Grand Master]] [[Muz Ashen]] called for the reformation of the Brotherhood, Clan Tarentum once again became House Tarentum.
'''Clan Tarentum''' began as one of many Houses that comprise the [[Dark Jedi Brotherhood]].  Originally formed by the legendary members of [[Tau Squadron]] under the command of Magnus Kaerner, Tarentum continued first as an independent House, and then a sovereign Clan of the Brotherhood.  While Kaerner, Zero and the rest of Tau were long gone, Tarentum continued to maintain ties with and honor its history, while moving forward and growing under the activity and strength of its modern-day pillars.  The members of Tarentum were both fanatics obsessed with life and death, as well as grizzled veterans and exuberant newcomers ready to conquer the enemies of the Clan of Life and Death.
 
While Tarentum was known to stand united with the [[Dark Council]], in addition to opposing the ruling body of the organization or its [[Grand Master]] when they believed necessary, there was no questioning Tarentum's dedication and ultimately loyalty to the Brotherhood itself.  Several former Dark Councillors or Grand Masters rose from the ranks of this Clan, and Tarentum was honored to continue producing powerful Force-users and warriors alike.
 
Despite a long and rich history, Tarentum as a clan was not immortal. It was ultimately dissolved following mass destruction in its dominion, the [[Yridia system]], in the final hours of the [[Twelfth Great Jedi War]] in [[30 ABY to 39 ABY#35 ABY|35 ABY]].


==  Brief History  ==
==  Brief History  ==
{{main|Clan Tarentum history}}
Of all the Clans and Houses, Tarentum is the only one to be formed under direct order.  Beset on all sides by the other Houses wishing them to join them, not wanting to tie themselves to any of the other Houses (thereby sharing their glory as the best of the best), and under increasing pressure from [[Justinian Khyron|Grand Master Khyron]] to join or form a House, the pilots of Tau Squadron formed their own House: House Tarentum.
Of all the Clans and Houses, Tarentum is the only one to be formed under direct order.  Beset on all sides by the other Houses wishing them to join them, not wanting to tie themselves to any of the other Houses (thereby sharing their glory as the best of the best), and under increasing pressure from [[Justinian Khyron|Grand Master Khyron]] to join or form a House, the pilots of Tau Squadron formed their own House: House Tarentum.


Eventually, the Clan would grow to serve the interests of the man who ordered them into existence - Grand Master Khyron.  The House now serves the [[Justinian Khyron|Sith King]] unfailingly and unflinchingly.
In the modern era, Tarentum is known to be obsessed with studying and understanding life and death, and seeking after the lost or forgotten arts practiced by the Nightsisters, and other such Sith and Dark Side orders.  The Clan of Life and Death is focused in the Yridia system, centered around the planets of Yridia II ("Yridia") and Yridia IX ("Eden").
 


==  Government and Politics  ==
==  Government and Politics  ==


===  Yridian Organization  ===
===  Yridian Organization  ===
When Tarentum originally came to inhabit the Yridia system, the locals had already been established under theocratic ruleThe Founders of Tarentum were initially quite content to allow the Yridians distance and control over their own destiniesAs time passed, and interest in Tarentum of controlling the system grew, the Yridian people and government began to be manipulated and brought under sway of the Clan on an increasing levelEventually, the system was run as a limited parliament on behalf of the Sith King and Prince (Quaestor of Tarentum).
The Yridian system was originally utilized by smugglers and criminal syndicates as a way station or base of operations on the fringes of spaceDuring the Clone Wars, the Quarren sent explorers and armed forces to secure an outpost on Yridia II, a watery world ripe for their own habitationAfter the Imperial conquest, the Yridia system went unused and ignored until shortly before the Imperial collapse.  A segment of the Empire began to send their scouts and forces to assist the colonization by Dark Side forces.  Tau had come to Yridia to settle a new home for the forces of TarentumInitially, the Quarren isolated themselves to the depths of the oceans, even though Tarentum constructed a mighty castle beneath the waves.  Tarentum seemed unwilling to probe the absolute depths of the oceans, so the Quarren simply withdrew and isolated themselves further.  The Imperial and their Sith allies settled various spots on the planet that actually contained land masses, mostly a few island chains.


The government was then molded into the so-called "Yridian Kratocracy" by [[Ronovi Tavisaen]], one of the Tarentae, during her tenure as Consul, and then Quaestor of Tarentum.  The Kratocracy was established to press the ideal of the Sith King lording over allIt placed a public figurehead into government, ostensibly to look out for Tarentum's interests, while allowing the Prince to focus on other personal goals and objectives, or those more relevant to Tarentum as a House of Force-sensitives.
The criminal syndicates were left to themselves.  Smugglers and criminal organizations generally stayed to themselves in Eden, the main port of Yridia IX.  Tarentum had little-to-no contact with the syndicates, except when the two organizations had mutual goals, or when Tarentum considered the inhabitants of Eden to be their foesHowever, in the modern era, Eden is self-governing, ruled by "local government" that is truly nothing more than a puppet government system controlled by the money of the criminal enterprises that call the planet and her domed cities home.


With the recent devastation across Yridia due to a Rakghoul plague, the surviving Yridians have turned back to their roots, and their government has done the sameThey have turned back to theocratic rule, which has sprung up several Theocracies, the most prominent of which is headed by the Ethnarc of the former Kratocracy.  The majority of the system now falls under the auspices of a Theocracy, while other elements exist under criminal organization rule of the Syndicates upon Yridia IX.
Tarentum does not exhibit full control over the entire system, but does hold sway in certain portions of Yridia.  Its main strongholds are Castle Tarentum on Yridia, the warehouse district of Eden, and other small outposts throughout the system.  The Clan generally conducts diplomatic relationships with the other major entities within the Yridian system, specifically the Quarren dictatorship and the Eden syndicates.


===  Clan Authority  ===
==== Consul ====
Among the members of Clan Tarentum, the Consul is a figure of terrible power and zealous fanatacism.  He is the master of all things within the Clan, and the ultimate authority for Tarentum.


=== Offices ===
In the present era, Sith Bloodfyre is viewed much like an Emperor or "heavenly sovereign." The man styles himself as "The Ghost Dragon," the physical embodiment of the force of Death in the universe. As such, mortal matters are generally beneath his attention.  He is still the chief mentor of all Force-users within the Clan, and the ultimate judge of Tarentum.  His vision guides all of her actions.  Much like previous Consuls of the Clan, Bloodfyre is a master of the Force and one of the deadliest Sith within Tarentum.  Most Force-users, even among the Grey of Liath, seek out his training on some level.


==== Sith King  ====
==== Proconsul ====
The entirety of the Yridia system, from the Prince to the lowest citizen, is sworn to the Sith King, [[Justinian Khyron]]. Upon formation, House Tarentum swore themselves to the Sith King, who has complete jurisdiction over the lives of the citizens, the wealth of the coffers, and the word of the law within Tarentum's home system.
The Proconsul of Tarentum is usually seen as chief aide and adviser to the Consul, and one of the Clan's mightiest warriors.


Rax Von-Klug is seen as a sort of pseudo-shogun, and rules over the daily affairs of Tarentum, with the aid of the House Quaestors who act as his chief lieutenants.  Rax maintains full authority and command over all military forces, with the commanding officers of all of Tarentum's armed forces answering directly to him.  Rax is a veteran pilot and experienced officer, and has the respect and dedication of the military foremost, though all of the Clan's forces acknowledge his power and rule.


==== Prince of Yridia  ====
==== Quaestors ====
The Quaestor of the Tarentum also holds position as the Prince of Yridia, subject of the Sith King who retains nearly complete control of his fiefPrinces usually style themselves “Princeps Yridia Gratia Rex” or “PYRG” (Prince of Yridia by the Grace of the King). The current Prince of Yridia is [[Anshar Kahn Tarentae]].
The Quaestors of each of Tarentum's Houses are the chief lieutenants of the Proconsul.  Each of the Quaestors are nigh-omnipotent masters of their respective sectsWhile the Quaestor of Mortis is scene as a dark monarch and dictator over the Sith and predators of the House of Death, the Quaestor of Liath is often viewed as a grizzled veteran, and "no nonsense" master of arms who leads the mercenaries, bounty hunters and independent Grey Force-users of the Clan.


Thanadd Mawgath is known to be the brutal creation of the Consul, Sith Bloodfyre.  Mawgath is a monster, a death knight, and is said to have been brought back from the dead much like Frankenstein's monster.  He is known to be a loyal apprentice to the Ghost Dragon.  Tahiri Drakon serves as his Aedile.


====  Ethnarc  ====
The jovial, yet fierce Cathar warrior, Ranarr Kul, stands as the head of Liath, and is a true combat veteranHe is fierce in battle, but more so in his loyalty to his brethren in LiathEtah Kilij serves as his Aedile.
The Ethnarc is the highest ranking non-Jedi member of Yridian government.  He or she serves as the central figure for the Yridian people, and was formerly answerable directly to the King and Prince of Yridia, as well as the AedileAlthough the position was established as a puppet governor, the Ethnarc's office has been gaining power, and possesses free reign when running the civilian government, allowing them to sway the Yridian populace in all facets of lifeA recent and odd addition to the Ethnarc's power is directing the spiritual affairs of the Yridians, as well, since the Ethnarc, and the Yridian government as a whole, broke away from Tarentum's direct control.  The current Ethnarc is TBD.
 


====  Grand Chamberlain  ====
====  Grand Chamberlain  ====
 
The Grand Chamberlain sits as the official head of the [[Tarentae]] fraternity.  Where the Tarentae have a rotational system for electing a chairperson for group issues, the Grand Chamberlain oversees the succession and transition of each chosen lead. Additionally, the Grand Chamberlain is also seen as a veteran mentor and adviser of the Clan Summit, to be called upon for advice, training and service as needed by the Consul[[Sith Bloodfyre]] was appointed Grand Chamberlain for life.
[[Sith Bloodfyre]] was appointed Grand Chamberlain for life. The Grand Chamberlain is the steward of the House and oversees the day-to-day judicial affairs which include, but are not limited to, having the final decision on questionable legislation coming through the Houses and managing the docket of supplicants wishing an audience with the PrinceWhile serving as head of Tarentum, the duties of Grand Chamberlain are passed from Sith Bloodfyre to a person of his choice for the duration of his service in leadership.
 


====  Marshal  ====
====  Marshal  ====
The military of Tarentum is led by one holding the position of Marshal of the Armies of Tarentum, a traditional title that is sometimes shortened to "Marshal," or sometimes "Field Marshal." Presently, the only bearer of the title of Marshal is Maxamillian von Oberst, one of the Tarentae.  Those who are named as Marshals hold the title for life, unless stripped of the honor, and are bestowed with a Marshal's Baton that is created according to the desires and specifications of each title holder.  Military commanding officers serve under the active Marshal, and serve at his discretion, as well.  Titles of Army and '''Navy''' commanding officers are typically "General" and "Admiral," though variations in rank exist according to the Marshal and Prince's discretion.
During periods of arduous or prolonged military engagement, the Clan Summit may call upon the services of an experienced, central figure to lead Tarentum's military.  The "Marshal of the Armies of Tarentum" is a traditional title that is often shortened to "Marshal," and is a title only held by those who have been called to serve at this post.  Presently, the only bearer of this title and holder of the office is [[Maxamillian von Oberst]], one of the Tarentae.  Those who are named as Marshal hold the ttle for life, unless stripped of the honor, and are bestowed with a Marshal's baton that is created according to the desires and specifications of each title holder.  Military commanders are placed under the active Marshal and his/her selected command staff, though this general staff is removed to inactive status at the command of the Consul or Proconsul, and is only called into service at the discretion of the Clan Summit.
 
 
====  Governors  ====
For every colonized and settled planet, a Governor is assigned to serve directly under the Ethnarc. Currently there are three Governors: one governs [[Yridia II]], one governs [[Yridia IV]], and one governs [[Yridia IX]]. Just as an Ethnarc may freely govern the Yridians as long as he does not defy the Prince, Governors may freely control their planets as long as they do not defy the Ethnarc. Governors can be Force-sensitive or non-Force sensitive, depending on what is deemed necessary for absolute control.
 
 
===  Titles  ===
 
====  Barons  ====
The Tarentae are Barons.  Their holdings are fiefs owing allegiance to the Prince, the direct agent of the Sith King.  Each Tarentae is responsible for the upkeep of their fief, through industry and taxation or through their own revenue streams.  And a yearly tithe is given to the Prince.  This tithe is on top of any other taxes levied upon industries already operating within the system.  The Barons make up the Assembly of Barons, the upper judicial body of the Yridian Government.  Former Consuls (or Quaestors of House Tarentum) are also afforded the title of Baron.
 
 
====  Marquis  ====
Former Consuls (as well as Quaestors of House Tarentum) who also bear the title of Tarentae are usually granted larger tracts of land than their Baron peers.  Similar to the above statements, the Marquis is responsible for the upkeep of their fief.  Unlike Baronies, a March (the area of a Marquis’ holdings) is usually home to notable industries or even major cities that help defuse the costs of such larger holdings.
 
 
===  Legislature  ===
The government of the Yridian system is broken up into two houses representing both the Dark Jedi overlords and the non-force sensitive commoners. While the two house system is unquestionably manipulated by the Prince and his or her subordinates, it is also a vessel in which the civilian populace can believe it holds sway over the government.
 
 
====  The Assembly of Barons  ====
'''The Assembly of Barons''' is the upper parliamentary house.  Made up exclusively of Tarentae, its role is to act as the highest court in Yridian space, as well as to remove an ineffective Head of Government by 2/3 majority vote.
 
 
====  The Common House  ====
'''The Common House''' serves as the pseudo-voice of the population in political affairs. Although its actual power is questionable, it is respected in governmental affairs and made to appear as if the people's wishes are being upheld in order to prevent uprisings and rebellions. The Common House is chaired by the Ethnarc and seats 21 members - one representative from each major city and large town.
 
When both legislative branches meet, the entire process is overseen by the Grand Chamberlain.  At such a time, the Common House is afforded a total of two votes - one for the Ethnarc and one for the group as a whole.  Each seated Tarentae is allowed a single vote, giving a great degree of power within the government to the seated and active Tarentae.  There is also another single vote allocated to the Grand Chamberlain.  To date, both branches have never been convened to hear and vote upon legislation, mainly due to the structure of the system government.  The Tarentae are content to leave the day-to-day running of the government to the Ethnarc and system governors.
 
 
===  Judiciary  ===
The Assembly of Barons serves as the highest bench for the region and is generally reserved only to hear affairs within the House.  Cases which are not directly related to House Tarentum are remanded over to a series of lower and more local courts based in most cities.  Once a year an appellate court convenes to re-hear and reconsider past verdicts.  This special court is made up of three members of Tarentum, chosen by the Quaestor and is a mix of House Summit and Tarentae.
 
The Prince of Yridia and The Sith King reserve the right to overturn any verdict or hear any case that they wish.
 
 
====  Prefects  ====
Prefects are redundant authorities who shadow civilian regional governors.  Each Prefect is prepared to take direct control of the local government upon Quaestorial order in case of an emergency or crackdown.  Particularly high or heinous crimes within a district are also typically referred to the Prefects (as local authorities know better than to meddle in House business).  High crimes include treason, regicide, sedition, or an attempt on the life of a Tarentae.  Sentences are carried out immediately after a verdict is issued and each Prefect acts as judge, jury, and executioner while hearing cases of aforementioned crimes. Currently the entirety of Yridia has been divided up into eight Prefectures.
 


==  Economy  ==
==  Economy  ==
The Yridia System is an economic hub situated close to the Rimma Trade Route and a significant portion of the Brotherhood's trade funnels through Yridia in some manner or other.  To that end, the few, true business fronts of the Brotherhood are hidden beneath the plethora of countless businesses and merchants situated on [[Yridia IX]].
The Yridia System is an economic hub situated close to the Rimma Trade Route and a significant portion of the Brotherhood's trade funnels through Yridia in some manner or other.  To that end, the few, true business fronts of the Brotherhood are hidden beneath the plethora of countless businesses and merchants situated on [[Yridia IX]].


In addition to being a financial and trade hub for the Brotherhood, Yridia is also a major exporter of solid minerals and foodstuffs.  The seas of [[Yridia II]] and the arable land of [[Yridia III]] contribute greatly to the larders of the Brotherhood as a whole as well as the local sector.
In addition to being a financial and trade hub for the Brotherhood, Yridia is also a major exporter of solid minerals and foodstuffs.  The seas of [[Yridia II]] and the arable land of [[Yridia IV]] contribute greatly to the larders of the Brotherhood as a whole as well as the local sector.
 


===  Banking and Finance  ===
===  Banking and Finance  ===
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It is unknown who runs these institutions and by what will they were originally founded.  The only information available is that the deeds list one [[Trevarus Caerick]] as the seller of the properties in question.  It is assumed that various key members of the Clan are aware who runs the institutions, however they are especially tight-lipped, claiming only that Tarentum has no direct stake in the financial interests aside from revenues garnered from taxation.
It is unknown who runs these institutions and by what will they were originally founded.  The only information available is that the deeds list one [[Trevarus Caerick]] as the seller of the properties in question.  It is assumed that various key members of the Clan are aware who runs the institutions, however they are especially tight-lipped, claiming only that Tarentum has no direct stake in the financial interests aside from revenues garnered from taxation.


==  Society and Culture  ==
==  Society and Culture  ==
House Tarentum is a part of Yridia.  No more.  No less.  Ruling the system, the House has integrated itself as a part of the system.  Cultural practices and traditions vary from world to world based on innumerable factors, but especially environment (such as the ocean planet of Yridia II).
Clan Tarentum is a part of Yridia.  No more.  No less.  While the Clan is not Yridia's rulers, the Clan has integrated itself as a part of the system.  Cultural practices and traditions vary from world to world based on innumerable factors, but especially environment (such as the ocean planet of Yridia II).
 


===  The Three Estates  ===
===  The Three Estates  ===
The so-called "Three Estates" represent the castes of Yridia.
The so-called "Three Estates" represent the castes of Yridia.


====  Tarentae  ====
====  Tarentae  ====
The Tarentae are the upper crust of society and perform a key role in government, making up the Assembly of Barons.  Many Tarentae also hold seats as Prefects and military commissions as well. With all of their titles, ranks, and positions combined, the Tarentae make for an almost overwhelming aspect of Yridian society. Tarentae are typically admitted into the group based on their excellent (oftentimes remarkable) past performance in their duties to the House.
The Tarentae are the upper crust of society and often have the option of holding high positions in the government and/or military, should they so choose. In recent times, though, many of the Tarentae have gone off on their own. Though they remain loyal to the Clan, they no longer serve in the government as a member of the group.
 


====  Tarenti  ====
====  Tarenti  ====
The Tarenti are the members of House Tarentum.  They fill a number of positions as officers and administrators and, on occasion, are some of the most respected members in the Brotherhood (see [[Sirrus]]).  Controlled by their individual battle team leaders, the Tarenti are spread throughout the entire system.  They can often be found in major cities or settlements aiding local government and providing additional support for non-Jedi administrators.  Tarenti represent a wide swathe of races and peoples, though they are all considered Yridians and most are devoted to their new home.
The Tarenti are the members of Clan Tarentum.  They fill a number of positions as officers and administrators and, on occasion, are some of the most respected members in the Brotherhood.  Controlled by their individual battle team leaders, the Tarenti are spread throughout the entire system.  They can often be found in major cities or settlements aiding local government and providing additional support for non-Jedi administrators.  Tarenti represent a wide swathe of races and peoples, though they are all considered Yridians and most are devoted to their new home.
 


====  Yridians  ====
====  Yridians  ====
Native Yridians make up the bulk of the population in the system.  They are bankers, poets, businessmen, artists, physicians, laborers, soldiers, officers and everyone else.  The former colonists of Yridia II, and the fringe-outpost traders of Yridia IX have become the native population (the first to arrive on the various worlds), especially when they were discovered by the newly arrived Tarenti.  Recently, in an effort to stimulate internal growth, the government has sponsored new settlements on [[Yridia III]] and [[Yridia IV]] with the intent to cultivate new agricultural regions and to stimulate the emergence of new industries.  Citizenship within Yridia requires at least 2 years of residency in the system and the swearing of an oath of allegiance.
Native Yridians make up the bulk of the population in the system.  They are bankers, poets, businessmen, artists, physicians, laborers, soldiers, officers and everyone else.  The former colonists of Yridia II, and the fringe-outpost traders of Yridia IX have become the native population (the first to arrive on the various worlds), especially when they were discovered by the newly arrived Tarenti.  Recently, in an effort to stimulate internal growth, the government has sponsored new settlements on [[Yridia III]] and [[Yridia IV]] with the intent to cultivate new agricultural regions and to stimulate the emergence of new industries.  Citizenship within Yridia requires at least two years of residency in the system and the swearing of an oath of allegiance.
 
House Tarentum has a strict rule regarding interaction with the native population; the Force is seldom permitted to be used in official government matters. Tarentum intends to retain its control of the system without having to resort to raw displays of power, either arcane or military.  This serves the purpose of keeping House Tarentum in the shadows of the plethora of Dark Jedi groups springing up throughout the galaxy.  In recent years, the rule has occasionally been overlooked or all-out ignored, as military forces have been deployed to planets in order to prevent revolts. However, it is much more likely for Force power to be blatantly used in the privacy of personal chambers, when the target can be easily eliminated, or objective achieved, than it is out in public; Tarentum would still rather not upset the Yridians too much for fear of excessive violence and damages.
 


==  Chivalry and House Tarentum ==
Clan Tarentum has long maintained that use of the Force should be used rarely in front of the native population, though there has been more use and incidents in recent times.
At the end of the First House Wars, with the banners of the other great Houses at their feet, the original members of the original House Tarentum swore eternal fealty and loyalty to their House and the reigning Grand Master at the time - Justinian Khyron.  In doing so, these early members created the first Chivalric order, and a tradition of service to the Clan that has been revived in recent times.


==  Chivalry and Clan Tarentum  ==
At the end of the First House Wars, with the banners of the other great Houses at their feet, the historic members of the original House Tarentum swore their eternal fealty and loyalty to their House and the reigning Grand Master at the time - Justinian Khyron.  In doing so, these early members created the first Chivalric order, and a tradition of service within the Clan that has been revived in recent times.


===  Orders  ===
===  Orders  ===


=== Defunct Orders  ===
==== The Deathsworn ====
 
....Coming soon...
====  Knights of Tarentum  ====
A former military order within the Clan, the Knights of Tarentum were sworn to defend the life of the Prince and the rest of the Summits of Tarentum.  No heraldic markings had been bestowed unto the Order by the Prince or Sith King. The Knights of Tarentum were Sir Welshman; Sir Merlance; and Sir Dox.
 
 
====  Knights of Tau  ====
A former Order within the Clan, the Knights of Tau were first formed concluding the First House Wars during the reign of Grand Master Khyron. Sworn to defense of the Clan above all others, the charge given unto them is the outline, in red, of a TIE Interceptor, an homage to the founders of House Tarentum - Tau Squadron. The only known members of this Order still in residence within the Clan today are Master D.B. Zero, Adepts Sirrus and Reinthaler, and Field Marshal Oberst.


==== The Viata ====
....Coming soon....


==  Military  ==
==  Military  ==
Broken up into two distinct branches (army and '''navy'''), Tarentum's military forces are commanded by the High General and Fleet Admiral, who both answer directly the Quaestor.  Below them are the respective Battlegroup and Legion commanders.
Broken up into two distinct branches (army and '''navy'''), Tarentum's military forces are commanded by the High General and Fleet Admiral, who both answer directly the Quaestor.  Below them are the respective Battlegroup and Legion commanders.


====  Army  ====
====  Army  ====
The Yridian Surface Command is a highly mobile, armored strike force designed by High General Sato Tarentae to supplement House Tarentum's naval forces, as well as the Yridian ground militias. First put into service in [[30 ABY to 39 ABY#33_ABY|33 ABY]], after most of Clan Tarentum I Corps was wiped out upon [[Salas V]], the YSC seeks to redefine the way House Tarentum and Yridia wages war against its enemies. Breaking from the traditional format, each YSC Legion is comprised of armor, infantry and support units.
....Coming soon....
 
Tarenti not holding a rank act separately from the military forces they are near. They do not give orders to the army and the army does not give orders to them.
 
 
====  '''Navy'''  ====
The '''navy''' comprises all spaceborne military forces. In declared times of war, merchant ships under the House's control or within the system may be pressed into military service. Battlegroups with three or more squadrons of fighters and bombers are assigned an air group commander (CAG), whose job it is to coordinate fighter deployment and engagement. 
 
Tarenti aboard military ships that do not hold rank are separate from naval forces they are near.  They do not give orders to the '''navy''' and the '''navy''' does not give them orders, with one exception: personal fighters and transports can be commandeered by the CAG or battlegroup commanders.  Failure to comply with orders from CAG and above can and will be construed as treason.


====  Navy  ====
....Coming soon....


=====  Captains  =====
=====  Captains  =====
Ship's captains are the ultimate authority aboard their vessel.  Officers ranked below captain who command a ship are afforded the title of captain, but can also be referred to as "skipper."  Visiting officers who rank as a captain are not addressed as such to avoid confusion on the ship; instead they can be referred to as "commodore," given the courtesy of higher status afforded to guests.  Passengers who otherwise outrank the captain cannot override the ship's captain with the exception of the Fleet Admiral.
Ship's captains are the ultimate authority aboard their vessel.  Officers ranked below captain who command a ship are afforded the title of captain, but can also be referred to as "skipper."  Visiting officers who rank as a captain are not addressed as such to avoid confusion on the ship; instead they can be referred to as "commodore," given the courtesy of higher status afforded to guests.  Passengers who otherwise outrank the captain cannot override the ship's captain with the exception of the Fleet Admiral.


====  Ranks  ====
====  Ranks  ====
Rank progression in Tarentum's military is as follows:
Rank progression in Tarentum's military is as follows:


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==  Astrography  ==
==  Astrography  ==
House Tarentum is situated within the [[Yridia system]]. Further information on Yridia can be found by using the provided link.
Clan Tarentum is situated within the [[Yridia system]]. Further information on Yridia can be found by using the provided link.
 
It should be noted, that the House currently has an immense no-fly zone. Ships are not allowed past [[Yridia IX]] without clearance and military escort. To date, the only exceptions to this rule are Grand Master [[Justinian Khyron]] and Masters [[Mejas Doto]] and [[Trevarus Caerick]]. Violation will result in ships being fired upon.


It should be noted, that the Yridia system has an immense no-fly zone, that is agreed upon through treaty and enforced by the combined naval forces of Tarentum and the syndicates of Eden. Ships are not allowed past [[Yridia IX]] without clearance and military escort. Violation will result in ships being fired upon. Allied Clans and their vessels are generally cleared prior to entering the system. The only notable exceptions have been Dark Council forces that have been large enough to force their way through the blockade.


==  Allies and Enemies  ==
==  Allies and Enemies  ==


===  Allies  ===
===  Allies  ===
Allied Houses earn privileged trade status and benefit from mutual defense pacts.
Allied Clans earn privileged trade status and benefit from mutual defense pacts.




* '''[[Arcona|House Arcona]]''' - On opposing sides in the previous conflicts, neither House has spilt the other's blood willfully in some time. Instead, the two Houses have become closer in their socio-political and economic dealings. Arcona comprised one-third of the Tripartite Alliance with Clans Naga Sadow and Tarentum in the events leading to and through the Fifth Great Jedi War. It should be noted that up until recently, only the personal transport of Master [[Mejas Doto]] was allowed to violate the No Fly Zone and enter Yridia unmolested. Currently, Arconan craft are allowed through the Itanna Belt without issue. Arcona and Tarentum, together, make up the [[Estle-Eden Axis]], a military alliance between the two Houses.
* '''[[Clan Arcona]]''' - On opposing sides in the previous conflicts, neither Clan has spilt the other's blood willfully in some time. Instead, the two Clans have become closer in their socio-political and economic dealings. Arcona comprised one-third of the Tripartite Alliance with Clans Naga Sadow and Tarentum in the events leading to and through the Fifth Great Jedi War. It should be noted that up until recently, only the personal transport of Master [[Mejas Doto]] was allowed to violate the No Fly Zone and enter Yridia unmolested. Currently, Arconan craft are allowed through the Itanna Belt without issue. Arcona and Tarentum, together, make up the [[Estle-Eden Axis]], a military alliance between the two Clans.
* '''[[Clan Naga Sadow]]''' - Allies leading up to the Sixth Great Jedi War, relations between the two Clans have mellowed considerably, though CNS still benefits from preferred trading privileges.
* '''[[Clan Plagueis]]''' - Although a formal declaration of Alliance was made in the early days of the Sixth Great Jedi War, both sides have cooled their association somewhat. Still, prospective attackers should take into account that both Clans individually have more modern fighters and bombers at their beck and call than most other Clans. In more recent times, Tarentum and Plageuis have begun working together, and the Clans are on friendlier terms than they have been in some time.


===  Neutral  ===
===  Neutral  ===
Houses listed here are neither actively hostile against nor favorable towards. Although not watched as closely as enemy Houses, neutral Houses are much more likely to be searched than allied Houses.
Clans listed here are neither actively hostile against nor favorable towards. Although not watched as closely as enemy Clans, neutral Clans are much more likely to be searched than allied Clans.
 


* '''[[Naga Sadow|House Naga Sadow]]''' - Allies leading up to the Sixth Great Jedi War, relations between the two Houses have mellowed considerably, though HNS still benefits from preferred trading privileges.
* '''[[Clan Scholae Palatinae]]''' - While relations prior to the Sixth Great Jedi War were tersely cordial, the situation between the two Clan soured entirely. Third party diplomats from the [[Dark Council]] were unable to bring representatives together for more than a few days before talks break down completely. The modern era sees more of an "unconcerned indifference" between the two Clans that is probably the best diplomatic relationships that has existed between these two Clans in their history.
* '''[[Plagueis|House Plagueis]]''' - Although a formal declaration of Alliance was made in the early days of the Sixth Great Jedi War, both sides have cooled their association somewhat. Still, prospective attackers should take into account that both Houses individually have more modern fighters and bombers at their beck and call than most other Houses.
* '''[[Clan Taldryan]]''' - The winner of many vendetta conflicts. While the situation between members might be openly hostile towards Taldryan, the Clan affirms a strictly neutral outlook and has since attempted to better relations between the two units.
* '''[[Revan|House Revan]]''' - While some of those who originally populated House Revan had ties with, or had been a part of, Tarentum, the two Houses have little-to-no true relationship status.  Revan exhibited a level of skill in its infancy stage that earned it some level of respect, however, and it is very possible the two Houses may eventually sit at the treaty table in the future.
* '''[[Taldryan|House Taldryan]]''' - The winner of most vendetta conflicts. While the situation between members might be openly hostile towards Taldryan, the House affirms a strictly neutral outlook and has since attempted to better relations between the two units. Taldryan's raw output has vexed the Clan's military leadership, and the immense firepower available to Taldryan's fleet is enough to dwarf the comparatively diminutive Yridian fleet.


===  Enemies  ===
===  Enemies  ===
These Houses are watched carefully while conducting trade upon [[Yridia IX]]. Ships are constantly screened by fighter and bomber patrols and any slight deviation from flight plans will result in said ships being brought down for violation of the NFZ. The tariff rendered upon trade for these Houses is often excessive, in order to discourage their presence on Yridia IX.
These Clans are watched carefully while conducting trade upon [[Yridia IX]]. Ships are constantly screened by fighter and bomber patrols and any slight deviation from flight plans will result in said ships being brought down for violation of the NFZ. The tariff rendered upon trade for these Clans is often excessive, in order to discourage their presence on Yridia IX.




* '''[[Odan-Urr|House Odan-Urr]]''' - It should be no surprise that the presence of Light Siders in the Brotherhood would not be well-received by Tarentum.  Whatever the motivation behind the Dark Council, and the Grand Master's decision to allow Odan-Urr a place in the Brotherhood, Tarentum has not always supported every decision made by the Council in the past.  Members of this House are allowed no freedom or liberty within the Yridia system, and are watched even more closely than many of Tarentum's other enemies.
* '''[[Clan Odan-Urr]]''' - It should be no surprise that the presence of Light Siders in the Brotherhood would not be well received by Tarentum.  Whatever the motivation behind the Dark Council, and the Grand Master's decision to allow Odan-Urr a place in the Brotherhood, Tarentum has not always supported every decision made by the Council in the past.  Members of this Clan are allowed no freedom or liberty within the Yridia system, and are watched even more closely than many of Tarentum's other enemies.
* '''[[Scholae Palatinae|House Scholae Palatinae]]''' - While relations prior to the Sixth Great Jedi War were tersely cordial, the situation between the two Houses has soured entirely. Third party diplomats from the [[Dark Council]] have been unable to bring representatives together for more than a few days before talks break down completely.


==  Typical House Actions/Reactions  ==
==  Typical Clan Actions/Reactions  ==
When compared with the rest of the Houses, Tarentum is, economically, quite solid. While not as deep pocketed as House Naga Sadow, Tarentum controls a vast portion of the Brotherhood's markets. As such (and due to having a rather small fleet), retribution from the House is almost always fiscal in nature.
When compared with the rest of the Clans, Tarentum is, economically, quite solid. While not as deep pocketed as Clan Naga Sadow, Tarentum controls a vast portion of the Brotherhood's markets. As such (and due to having a rather small fleet), retribution from the Clan is almost always fiscal in nature.


Historically, Tarentum has been the loudest and staunchest advocate for greater Clan and House autonomy, as well as a withdrawal of the Council from Clan/House policies and politics. The request by the Dark Council to house bases within each Clan's home system was met by the Tarenti with much disgust. Subsequently, the Yridian Government permitted the Dark Council base to be built in furthest reaches of Yridian Space, well past the Itaana belt.
Historically, Tarentum has been the loudest and staunchest advocate for greater Clan and House autonomy, as well as a withdrawal of the Council from Clan/House policies and politics. The request by the Dark Council to house bases within each Clan's home system was met by the Tarenti with much disgust. Subsequently, the Yridian Government permitted the Dark Council base to be built in furthest reaches of Yridian Space, well past the Itaana belt.


The two Task Forces on loan from the Brotherhood for defense of both The Shroud and Yridian markets give Tarentum greater leeway in dealing with military matters. Although not active enforcers of the House's No Fly Zone, the Task Force commanders generally accept that keeping the peace is necessary and will send support to the House's own pickets and patrols.
==  Important Figures  ==
* [[Magnus Kaerner]] - Commander of the reconstituted [[Tau Squadron]].  Founded House Tarentum with the other members of Tau Squadron.  First Quaestor, eventually became the first Knight Commander of the Brotherhood.
* [[Zero Tarentae|Master Zero]] - First Aedile under Kaerner, and second Quaestor of then-House Tarentum. One of the founding members of the House, and of the infamous Tau Squadron as well.  Master Zero was one of the most revered members of the House, and one of the foremost agents of the Sith King, Khyron.  Also served as a Deputy Grand Master to Khyron.
* [[Maxamillian von Oberst]] - Marshal and feared Hound of the Sith King.  Notorious military officer.  One of the Tarentae.
* [[Telona Murrage]] - Served as the last of the Krath High Priests/Priestesses.  One of the Tarentae.
* [[Korras|Darth Aeternus]] - Powerful Sith Lord and reputed member of the Star Chamber.  Former Master-at-Arms of the Dark Council.  Served as the last of the Obelisk High Commanders.  One of the Tarentae.
* [[Sith Bloodfyre]] - Sith Master and ''Death'' among the Dragons.  Rumored power behind the Clan in all things, and head of the secretive ''Deathsworn''.  Served as the last of the Sith High Warriors.  One of the Tarentae.


Easily the most insular House, intrusions upon the House's space is met with naked hostility.


 
{{Tarentum}}
==  Important Figures  ==
[[Category:Inactive Clans|Tarentum]] [[Category:Tarentum]]
* '''[[Magnus Kaerner]]''' - Commander of the reconstituted [[Tau Squadron]]. Founded House Tarentum with the other members of Tau Squadron. First Quaestor, eventually became the first Knight Commander of the Brotherhood.
* '''[[Zero Tarentae|Master Zero]]''' - First Aedile under Kaerner, and second Quaestor of then-House Tarentum. One of the founding members of the House, and of the infamous Tau Squadron as well, Master Zero is one of the most-revered members of the House, and one of the foremost agents of the Sith King. Served as a Deputy Grand Master to Khyron.
* '''[[Maxamillian von Oberst-Tarentae]]''' - Field Marshall and one of the original founders of House Tarentum. Oberst has played a major role in the style and function of Yridian society and government. He is one of Tarentum's most renowned members.
* '''[[Erich von Reinthaler]]''' - First Knight of House Tarentum. Architect and builder of Castle Tarentum. Eventually became Sith High Warrior.
* '''[[Sirrus]]''' - Only Krath of House Tarentum through first House War. Proved his singlehanded dominance of the Krath Order in competition. Krath counterpart to Zero's singlehanded dominance of the Sith Order in competition. Eventually became Krath High Priest under Khyron.
[[Category:Prospectus]] [[Category:Tarentum]]

Latest revision as of 00:25, 23 April 2018

Clan Tarentum
Political Information
Founding Document:

7 ABY

Head of State:

Sith Bloodfyre

Head of Government:

Rax Von-Klug

Commander in Chief:

Rax Von-Klug

Societal information
Capital:

Issa, Yridia II

Official Language:

Basic

Currency:

Galactic Credit Standard

Historical information
Formed from:

House Tarentum of Alvaak

Era(s):

Dark Jedi Brotherhood Era

[ Source ]


Clan Tarentum began as one of many Houses that comprise the Dark Jedi Brotherhood. Originally formed by the legendary members of Tau Squadron under the command of Magnus Kaerner, Tarentum continued first as an independent House, and then a sovereign Clan of the Brotherhood. While Kaerner, Zero and the rest of Tau were long gone, Tarentum continued to maintain ties with and honor its history, while moving forward and growing under the activity and strength of its modern-day pillars. The members of Tarentum were both fanatics obsessed with life and death, as well as grizzled veterans and exuberant newcomers ready to conquer the enemies of the Clan of Life and Death.

While Tarentum was known to stand united with the Dark Council, in addition to opposing the ruling body of the organization or its Grand Master when they believed necessary, there was no questioning Tarentum's dedication and ultimately loyalty to the Brotherhood itself. Several former Dark Councillors or Grand Masters rose from the ranks of this Clan, and Tarentum was honored to continue producing powerful Force-users and warriors alike.

Despite a long and rich history, Tarentum as a clan was not immortal. It was ultimately dissolved following mass destruction in its dominion, the Yridia system, in the final hours of the Twelfth Great Jedi War in 35 ABY.

Brief History

Main article: Clan Tarentum history

Of all the Clans and Houses, Tarentum is the only one to be formed under direct order. Beset on all sides by the other Houses wishing them to join them, not wanting to tie themselves to any of the other Houses (thereby sharing their glory as the best of the best), and under increasing pressure from Grand Master Khyron to join or form a House, the pilots of Tau Squadron formed their own House: House Tarentum.

In the modern era, Tarentum is known to be obsessed with studying and understanding life and death, and seeking after the lost or forgotten arts practiced by the Nightsisters, and other such Sith and Dark Side orders. The Clan of Life and Death is focused in the Yridia system, centered around the planets of Yridia II ("Yridia") and Yridia IX ("Eden").

Government and Politics

Yridian Organization

The Yridian system was originally utilized by smugglers and criminal syndicates as a way station or base of operations on the fringes of space. During the Clone Wars, the Quarren sent explorers and armed forces to secure an outpost on Yridia II, a watery world ripe for their own habitation. After the Imperial conquest, the Yridia system went unused and ignored until shortly before the Imperial collapse. A segment of the Empire began to send their scouts and forces to assist the colonization by Dark Side forces. Tau had come to Yridia to settle a new home for the forces of Tarentum. Initially, the Quarren isolated themselves to the depths of the oceans, even though Tarentum constructed a mighty castle beneath the waves. Tarentum seemed unwilling to probe the absolute depths of the oceans, so the Quarren simply withdrew and isolated themselves further. The Imperial and their Sith allies settled various spots on the planet that actually contained land masses, mostly a few island chains.

The criminal syndicates were left to themselves. Smugglers and criminal organizations generally stayed to themselves in Eden, the main port of Yridia IX. Tarentum had little-to-no contact with the syndicates, except when the two organizations had mutual goals, or when Tarentum considered the inhabitants of Eden to be their foes. However, in the modern era, Eden is self-governing, ruled by "local government" that is truly nothing more than a puppet government system controlled by the money of the criminal enterprises that call the planet and her domed cities home.

Tarentum does not exhibit full control over the entire system, but does hold sway in certain portions of Yridia. Its main strongholds are Castle Tarentum on Yridia, the warehouse district of Eden, and other small outposts throughout the system. The Clan generally conducts diplomatic relationships with the other major entities within the Yridian system, specifically the Quarren dictatorship and the Eden syndicates.

Clan Authority

Consul

Among the members of Clan Tarentum, the Consul is a figure of terrible power and zealous fanatacism. He is the master of all things within the Clan, and the ultimate authority for Tarentum.

In the present era, Sith Bloodfyre is viewed much like an Emperor or "heavenly sovereign." The man styles himself as "The Ghost Dragon," the physical embodiment of the force of Death in the universe. As such, mortal matters are generally beneath his attention. He is still the chief mentor of all Force-users within the Clan, and the ultimate judge of Tarentum. His vision guides all of her actions. Much like previous Consuls of the Clan, Bloodfyre is a master of the Force and one of the deadliest Sith within Tarentum. Most Force-users, even among the Grey of Liath, seek out his training on some level.

Proconsul

The Proconsul of Tarentum is usually seen as chief aide and adviser to the Consul, and one of the Clan's mightiest warriors.

Rax Von-Klug is seen as a sort of pseudo-shogun, and rules over the daily affairs of Tarentum, with the aid of the House Quaestors who act as his chief lieutenants. Rax maintains full authority and command over all military forces, with the commanding officers of all of Tarentum's armed forces answering directly to him. Rax is a veteran pilot and experienced officer, and has the respect and dedication of the military foremost, though all of the Clan's forces acknowledge his power and rule.

Quaestors

The Quaestors of each of Tarentum's Houses are the chief lieutenants of the Proconsul. Each of the Quaestors are nigh-omnipotent masters of their respective sects. While the Quaestor of Mortis is scene as a dark monarch and dictator over the Sith and predators of the House of Death, the Quaestor of Liath is often viewed as a grizzled veteran, and "no nonsense" master of arms who leads the mercenaries, bounty hunters and independent Grey Force-users of the Clan.

Thanadd Mawgath is known to be the brutal creation of the Consul, Sith Bloodfyre. Mawgath is a monster, a death knight, and is said to have been brought back from the dead much like Frankenstein's monster. He is known to be a loyal apprentice to the Ghost Dragon. Tahiri Drakon serves as his Aedile.

The jovial, yet fierce Cathar warrior, Ranarr Kul, stands as the head of Liath, and is a true combat veteran. He is fierce in battle, but more so in his loyalty to his brethren in Liath. Etah Kilij serves as his Aedile.

Grand Chamberlain

The Grand Chamberlain sits as the official head of the Tarentae fraternity. Where the Tarentae have a rotational system for electing a chairperson for group issues, the Grand Chamberlain oversees the succession and transition of each chosen lead. Additionally, the Grand Chamberlain is also seen as a veteran mentor and adviser of the Clan Summit, to be called upon for advice, training and service as needed by the Consul. Sith Bloodfyre was appointed Grand Chamberlain for life.

Marshal

During periods of arduous or prolonged military engagement, the Clan Summit may call upon the services of an experienced, central figure to lead Tarentum's military. The "Marshal of the Armies of Tarentum" is a traditional title that is often shortened to "Marshal," and is a title only held by those who have been called to serve at this post. Presently, the only bearer of this title and holder of the office is Maxamillian von Oberst, one of the Tarentae. Those who are named as Marshal hold the ttle for life, unless stripped of the honor, and are bestowed with a Marshal's baton that is created according to the desires and specifications of each title holder. Military commanders are placed under the active Marshal and his/her selected command staff, though this general staff is removed to inactive status at the command of the Consul or Proconsul, and is only called into service at the discretion of the Clan Summit.

Economy

The Yridia System is an economic hub situated close to the Rimma Trade Route and a significant portion of the Brotherhood's trade funnels through Yridia in some manner or other. To that end, the few, true business fronts of the Brotherhood are hidden beneath the plethora of countless businesses and merchants situated on Yridia IX.

In addition to being a financial and trade hub for the Brotherhood, Yridia is also a major exporter of solid minerals and foodstuffs. The seas of Yridia II and the arable land of Yridia IV contribute greatly to the larders of the Brotherhood as a whole as well as the local sector.

Banking and Finance

A series of financial houses have been setup with their headquarters on Yridia IX. These houses serve as a laundering operation for the Brotherhood. Dealing in large sums (hundreds of millions of credits), these institutions muddle the paper trail leading to and from some of the most powerful members of the Brotherhood. Branches have been founded on other mid-level planets, away from the major financial centers of the galaxy. The fees incurred for laundering offset the operational costs of these branches.

It is unknown who runs these institutions and by what will they were originally founded. The only information available is that the deeds list one Trevarus Caerick as the seller of the properties in question. It is assumed that various key members of the Clan are aware who runs the institutions, however they are especially tight-lipped, claiming only that Tarentum has no direct stake in the financial interests aside from revenues garnered from taxation.

Society and Culture

Clan Tarentum is a part of Yridia. No more. No less. While the Clan is not Yridia's rulers, the Clan has integrated itself as a part of the system. Cultural practices and traditions vary from world to world based on innumerable factors, but especially environment (such as the ocean planet of Yridia II).

The Three Estates

The so-called "Three Estates" represent the castes of Yridia.

Tarentae

The Tarentae are the upper crust of society and often have the option of holding high positions in the government and/or military, should they so choose. In recent times, though, many of the Tarentae have gone off on their own. Though they remain loyal to the Clan, they no longer serve in the government as a member of the group.

Tarenti

The Tarenti are the members of Clan Tarentum. They fill a number of positions as officers and administrators and, on occasion, are some of the most respected members in the Brotherhood. Controlled by their individual battle team leaders, the Tarenti are spread throughout the entire system. They can often be found in major cities or settlements aiding local government and providing additional support for non-Jedi administrators. Tarenti represent a wide swathe of races and peoples, though they are all considered Yridians and most are devoted to their new home.

Yridians

Native Yridians make up the bulk of the population in the system. They are bankers, poets, businessmen, artists, physicians, laborers, soldiers, officers and everyone else. The former colonists of Yridia II, and the fringe-outpost traders of Yridia IX have become the native population (the first to arrive on the various worlds), especially when they were discovered by the newly arrived Tarenti. Recently, in an effort to stimulate internal growth, the government has sponsored new settlements on Yridia III and Yridia IV with the intent to cultivate new agricultural regions and to stimulate the emergence of new industries. Citizenship within Yridia requires at least two years of residency in the system and the swearing of an oath of allegiance.

Clan Tarentum has long maintained that use of the Force should be used rarely in front of the native population, though there has been more use and incidents in recent times.

Chivalry and Clan Tarentum

At the end of the First House Wars, with the banners of the other great Houses at their feet, the historic members of the original House Tarentum swore their eternal fealty and loyalty to their House and the reigning Grand Master at the time - Justinian Khyron. In doing so, these early members created the first Chivalric order, and a tradition of service within the Clan that has been revived in recent times.

Orders

The Deathsworn

....Coming soon...

The Viata

....Coming soon....

Military

Broken up into two distinct branches (army and navy), Tarentum's military forces are commanded by the High General and Fleet Admiral, who both answer directly the Quaestor. Below them are the respective Battlegroup and Legion commanders.

Army

....Coming soon....

Navy

....Coming soon....

Captains

Ship's captains are the ultimate authority aboard their vessel. Officers ranked below captain who command a ship are afforded the title of captain, but can also be referred to as "skipper." Visiting officers who rank as a captain are not addressed as such to avoid confusion on the ship; instead they can be referred to as "commodore," given the courtesy of higher status afforded to guests. Passengers who otherwise outrank the captain cannot override the ship's captain with the exception of the Fleet Admiral.

Ranks

Rank progression in Tarentum's military is as follows:

Tarentum Military's Enlisted Ranks
E-1 E-2 E-3 E-4 E-5 E-6 E-7 E-8 E-9
Army: PV1 PV2 PFC CPL SGT SSG SFC MSG SGM
Navy: SR SA SN PO3 PO2 PO1 CPO SCPO MCPO
Tarentum Military's Officer Ranks
O-1 O-2 O-3 O-4 O-5 O-6 O-7 O-8 O-9 O-10 O-11 O-12 (special)
Army: 2Lt 1Lt. Cpt Maj LtCol Col BrigGen MajGen Lt.Gen Gen Col-Gen Mar*
Navy: Ens LtJG Lt. Lt. Cmdr Cdr. Capt. Cdre. RAdm VAdm Adm FAdm Mar*
*Marshal is more a title than rank, and does not normally figure into officer scale.

For descriptions of the ranks, see Tarentum Ranks.

For more information on Tarentum's military structure, deployment and disposition, see Tarentum Military.

See Tarentum Order of Battle for more info on the available military forces.

Astrography

Clan Tarentum is situated within the Yridia system. Further information on Yridia can be found by using the provided link.

It should be noted, that the Yridia system has an immense no-fly zone, that is agreed upon through treaty and enforced by the combined naval forces of Tarentum and the syndicates of Eden. Ships are not allowed past Yridia IX without clearance and military escort. Violation will result in ships being fired upon. Allied Clans and their vessels are generally cleared prior to entering the system. The only notable exceptions have been Dark Council forces that have been large enough to force their way through the blockade.

Allies and Enemies

Allies

Allied Clans earn privileged trade status and benefit from mutual defense pacts.


  • Clan Arcona - On opposing sides in the previous conflicts, neither Clan has spilt the other's blood willfully in some time. Instead, the two Clans have become closer in their socio-political and economic dealings. Arcona comprised one-third of the Tripartite Alliance with Clans Naga Sadow and Tarentum in the events leading to and through the Fifth Great Jedi War. It should be noted that up until recently, only the personal transport of Master Mejas Doto was allowed to violate the No Fly Zone and enter Yridia unmolested. Currently, Arconan craft are allowed through the Itanna Belt without issue. Arcona and Tarentum, together, make up the Estle-Eden Axis, a military alliance between the two Clans.
  • Clan Naga Sadow - Allies leading up to the Sixth Great Jedi War, relations between the two Clans have mellowed considerably, though CNS still benefits from preferred trading privileges.
  • Clan Plagueis - Although a formal declaration of Alliance was made in the early days of the Sixth Great Jedi War, both sides have cooled their association somewhat. Still, prospective attackers should take into account that both Clans individually have more modern fighters and bombers at their beck and call than most other Clans. In more recent times, Tarentum and Plageuis have begun working together, and the Clans are on friendlier terms than they have been in some time.

Neutral

Clans listed here are neither actively hostile against nor favorable towards. Although not watched as closely as enemy Clans, neutral Clans are much more likely to be searched than allied Clans.

  • Clan Scholae Palatinae - While relations prior to the Sixth Great Jedi War were tersely cordial, the situation between the two Clan soured entirely. Third party diplomats from the Dark Council were unable to bring representatives together for more than a few days before talks break down completely. The modern era sees more of an "unconcerned indifference" between the two Clans that is probably the best diplomatic relationships that has existed between these two Clans in their history.
  • Clan Taldryan - The winner of many vendetta conflicts. While the situation between members might be openly hostile towards Taldryan, the Clan affirms a strictly neutral outlook and has since attempted to better relations between the two units.

Enemies

These Clans are watched carefully while conducting trade upon Yridia IX. Ships are constantly screened by fighter and bomber patrols and any slight deviation from flight plans will result in said ships being brought down for violation of the NFZ. The tariff rendered upon trade for these Clans is often excessive, in order to discourage their presence on Yridia IX.


  • Clan Odan-Urr - It should be no surprise that the presence of Light Siders in the Brotherhood would not be well received by Tarentum. Whatever the motivation behind the Dark Council, and the Grand Master's decision to allow Odan-Urr a place in the Brotherhood, Tarentum has not always supported every decision made by the Council in the past. Members of this Clan are allowed no freedom or liberty within the Yridia system, and are watched even more closely than many of Tarentum's other enemies.

Typical Clan Actions/Reactions

When compared with the rest of the Clans, Tarentum is, economically, quite solid. While not as deep pocketed as Clan Naga Sadow, Tarentum controls a vast portion of the Brotherhood's markets. As such (and due to having a rather small fleet), retribution from the Clan is almost always fiscal in nature.

Historically, Tarentum has been the loudest and staunchest advocate for greater Clan and House autonomy, as well as a withdrawal of the Council from Clan/House policies and politics. The request by the Dark Council to house bases within each Clan's home system was met by the Tarenti with much disgust. Subsequently, the Yridian Government permitted the Dark Council base to be built in furthest reaches of Yridian Space, well past the Itaana belt.

Important Figures

  • Magnus Kaerner - Commander of the reconstituted Tau Squadron. Founded House Tarentum with the other members of Tau Squadron. First Quaestor, eventually became the first Knight Commander of the Brotherhood.
  • Master Zero - First Aedile under Kaerner, and second Quaestor of then-House Tarentum. One of the founding members of the House, and of the infamous Tau Squadron as well. Master Zero was one of the most revered members of the House, and one of the foremost agents of the Sith King, Khyron. Also served as a Deputy Grand Master to Khyron.
  • Maxamillian von Oberst - Marshal and feared Hound of the Sith King. Notorious military officer. One of the Tarentae.
  • Telona Murrage - Served as the last of the Krath High Priests/Priestesses. One of the Tarentae.
  • Darth Aeternus - Powerful Sith Lord and reputed member of the Star Chamber. Former Master-at-Arms of the Dark Council. Served as the last of the Obelisk High Commanders. One of the Tarentae.
  • Sith Bloodfyre - Sith Master and Death among the Dragons. Rumored power behind the Clan in all things, and head of the secretive Deathsworn. Served as the last of the Sith High Warriors. One of the Tarentae.


Tarentum
Units Clan: TarentumHouse: Mortis, Liath
Leadership Consul: Sith BloodfyreProconsul: Rax Von-Klug • Rollmaster: Darknyte

Quaestor: Thanadd MawgathAedile: Tahiri Drakon Night-Thorn
Quaestor: Ranarr KulAedile: Etah

Possessions Order of BattleTarentum Dominion
Misc Tarentum MilitaryTarentum M/S ProgramTarentaeNecromancy