Harakoan Tribal Alliance Preserve: Difference between revisions

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|width=
|width=
|era=*[[New Order era]]
|era=*[[New Order era]]
|affiliation= *[[Clan Odan-Urr]]
|affiliation= *Harakoan Tribal Alliance
*[[Clan Odan-Urr]]
*[[Vatali Empire]]
*[[Vatali Empire]]
|possessionitem=[[item:88316|ID 88316]]
|possessionitem=[[item:88316|ID 88316]]
}}
}}


Constructed and established in the years following [[Clan Odan-Urr|Clan Odan-Urr's]] exodus from [[New Tython]], the ''Harakoan Tribal Alliance Preserve'' serves as the primary site for what remains of the [[Harakoan]] species. A large city-like settlement, it covers a vast flattened area across one of [[Kiast (Planet)|Kiast's]] mountainous peaks, far above the toxic clouds. With limited access and basic fortifications, the complex houses multiple biological domes to help preserve and cultivate small replica ecosystems of New Tython. This serves as a place of memory and education and a primary governing site, granting the Harakoans some limited degree of freedom and unification, even with smaller settlements dotted across the Kiast system.
Constructed and established in the years following [[Clan Odan-Urr|Clan Odan-Urr's]] exodus from [[New Tython]], the ''Harakoan Tribal Alliance Preserve'' serves as the primary site for what remains of the [[Harakoan]] species. A large city-like settlement, it covers a vast flattened area across one of [[Kiast (Planet)|Kiast's]] mountainous peaks, far above the toxic clouds. With limited access and basic fortifications, the complex houses multiple biological domes to help preserve and cultivate small replica ecosystems of New Tython. This serves as a place of memory and education and a primary governing site, granting the Harakoans some limited degree of freedom and unification, even with smaller nomadic groups dotted across the Kiast system.


== History ==
== History ==
Line 36: Line 37:
Matters continued to deteriorate after the arrival on [[Kiast (Planet)|Kiast]] and the efforts to reorganise the refugees. With the immediate dangers gone and a lack of the unifying challenge which was survival among Odan-Urr's fleet, many individual groups wished to split off and return to living alone once more. Hungering to seek land and return to any vestige of familiarity, they hoped to find hunting grounds or biomes that they might recognise. Instead they were greeted with a stark surprise. Although efforts had been made to organise and facilitate the influx of tens of thousands of new arrivals, little could be done to make them comfortable at first. Many Harakoans found themselves being granted quarters in Kiast's flying cities, or offered places among the [[Quorahi]] settlements, while a relative few were dispatched to [[Solyiat]] and [[Daleem]]. Even those who were given the luxury of a less urbanized environment were not often given one familiar to their people or narrow locations which were already being infringed upon by local owners. It was only thanks to the direct intervention of Odan-Urr's members that the majority of those given right to settle on Solyiat and Daleem were granted locations suited to their past homes over somewhere completely alien.
Matters continued to deteriorate after the arrival on [[Kiast (Planet)|Kiast]] and the efforts to reorganise the refugees. With the immediate dangers gone and a lack of the unifying challenge which was survival among Odan-Urr's fleet, many individual groups wished to split off and return to living alone once more. Hungering to seek land and return to any vestige of familiarity, they hoped to find hunting grounds or biomes that they might recognise. Instead they were greeted with a stark surprise. Although efforts had been made to organise and facilitate the influx of tens of thousands of new arrivals, little could be done to make them comfortable at first. Many Harakoans found themselves being granted quarters in Kiast's flying cities, or offered places among the [[Quorahi]] settlements, while a relative few were dispatched to [[Solyiat]] and [[Daleem]]. Even those who were given the luxury of a less urbanized environment were not often given one familiar to their people or narrow locations which were already being infringed upon by local owners. It was only thanks to the direct intervention of Odan-Urr's members that the majority of those given right to settle on Solyiat and Daleem were granted locations suited to their past homes over somewhere completely alien.


Given the almost entirely alien nature of their new homes and difficulty in adapting, many of those who had been given homes on Kiast found their options to build a life limited. Hunters were not needed, their knowledge of Kiast was at best a passing amusement, and many locals found their presence to be both a concern and highly intrusive. This left groups open to exploitation by the criminal underworld, as Harakoans were sought out by pirates, smugglers, and underworld figures alike, for every task from assisting in spice smuggling to acting as hired muscle. The use of warriors in particular became something of a status symbol among minor gangs, where their more exotic nature and skill with more primitive weaponry was seen as desirable. With little else to lose, and some being the sole members left of their people, some warriors actively sought out such groups, if only to find purpose in putting their skills to good use.
Given the almost entirely alien nature of their new homes and difficulty in adapting, many of those who had been given homes on Kiast found their options to build a life limited. Hunters were not needed, their knowledge of Kiast was at best a passing amusement, and many locals found their presence to be both a concern and highly intrusive. Worse still, their prior nomadic lifestyles were all but completely impossible to sustain or even emulate in anything beyond the most superficial of ways. This left groups open to exploitation by the criminal underworld, as Harakoans were sought out by pirates, smugglers, and underworld figures alike, for every task from assisting in spice smuggling to acting as hired muscle. The use of warriors in particular became something of a status symbol among minor gangs, where their more exotic nature and skill with more primitive weaponry was seen as desirable. With little else to lose, and some being the sole members left of their people, some warriors actively sought out such groups, if only to find purpose in putting their skills to good use.


Clan Odan-Urr would work to stymie predation of the evacuees and try to improve their lot, even as more found themselves homeless or drifting into obscurity. While essential in halting the worst of situations from arising, the clan remained spread thin thanks to its losses, and further threats would only sap their attention, as the Brotherhood continued its campaign of genocide against all they hated, the [[Collective]] would begin its own war against all Force users, and the [[Children of Mortis]] launched their attack upon the [[Jedi Praxeum]]. Throughout this time, the Harakoans would continue to drift downward in society on Kiast. Some had found their place on the Vatali Empire's other worlds, with a large group thriving among the dense jungles surrounding [[Baime]] and others on the plains of [[Daleem]] even following the volcanic upheaval, the transfer of tribal members remained slow. Years of this treatment led to the Harakoans strengthening ties among the remaining tribes, as loose as they were, and hardening their sense of self-reliance against all others; resulting in both concerns among locals thanks to their association with criminal groups but also a fascination with elements of their culture. The Harakonans even came to encourage the latter mindset as, while it led to ill informed views forming among the nobility, it was seen as an improvement over their growing stereotype as thugs and criminals on Kiast. This would lead to some surprising support for their cause only a scant few years later.
Clan Odan-Urr would work to stymie predation of the evacuees and try to improve their lot, even as more found themselves homeless or drifting into obscurity. While essential in halting the worst of situations from arising, the clan remained spread thin thanks to its losses, and further threats would only sap their attention, as the Brotherhood continued its campaign of genocide against all they hated, the [[Collective]] would begin its own war against all Force users, and the [[Children of Mortis]] launched their attack upon the [[Jedi Praxeum]]. Throughout this time, the Harakoans would continue to drift downward in society on Kiast. Some had found their place on the Vatali Empire's other worlds, with a large group thriving among the dense jungles surrounding [[Baime]] and others on the plains of [[Daleem]] even following the volcanic upheaval, the transfer of tribal members remained slow. Years of this treatment led to the Harakoans strengthening ties among the remaining tribes, as loose as they were, and hardening their sense of self-reliance against all others; resulting in both concerns among locals thanks to their association with criminal groups but also a fascination with elements of their culture. The Harakonans even came to encourage the latter mindset as, while it led to ill informed views forming among the nobility, it was seen as an improvement over their growing stereotype as thugs and criminals on Kiast. This would lead to some surprising support for their cause only a scant few years later.
Line 46: Line 47:
Rather than the ramshackle housing that might have been expected, utilising wrecks of warships in how many grounded settlements had been established across the world, the buildings of the settlement were newly constructed to exact specifics. While the Harakoans kept the exact origin of these buildings to themselves, they made it clear that certain deals had been struck among offworld powers. The buildings matched a prefabricated and uniformed design that had been more commonly associated with high grade leisure centres and even zoos across wealthier planets, albeit with a number of significant alterations to suit long-term habitation of sentients. The area was established and then built within a year, with the Harakoans themselves and a large contingent of droids making up the bulk of the local labour. It would then take several more months to bring all local systems online and begin the work of seeding the biological domes. Seeds bartered from private collections and vaults had served to begin spreading among the local flora, while the fauna were either bought from local zoos or close substitutes given to gradually establish as close approximate to New Tython's life as possible. Even with accelerated processes, care was needed to adapt the animals and plants into their new environments, and the work would continue well into 42 ABY.
Rather than the ramshackle housing that might have been expected, utilising wrecks of warships in how many grounded settlements had been established across the world, the buildings of the settlement were newly constructed to exact specifics. While the Harakoans kept the exact origin of these buildings to themselves, they made it clear that certain deals had been struck among offworld powers. The buildings matched a prefabricated and uniformed design that had been more commonly associated with high grade leisure centres and even zoos across wealthier planets, albeit with a number of significant alterations to suit long-term habitation of sentients. The area was established and then built within a year, with the Harakoans themselves and a large contingent of droids making up the bulk of the local labour. It would then take several more months to bring all local systems online and begin the work of seeding the biological domes. Seeds bartered from private collections and vaults had served to begin spreading among the local flora, while the fauna were either bought from local zoos or close substitutes given to gradually establish as close approximate to New Tython's life as possible. Even with accelerated processes, care was needed to adapt the animals and plants into their new environments, and the work would continue well into 42 ABY.


The Harakoans themselves would find surprising difficulty in moving many of their people to the new site. Some could not be tracked down at all, while others had even found some favour in their dealings among Kiast's floating cities, and felt that they would be abandoning the gains they had struggled to forge there.
The Harakoans themselves would find surprising difficulty in moving many of their people to the new site. Some could not be tracked down at all, while others had even found some favour in their dealings among Kiast's floating cities, and felt that they would be abandoning the gains they had struggled to forge there. Furthermore, the other Harakoan tribes which had found success were able to offer little in the way of direct assistance; some even focusing primarily on their own matters out of fear the new preserve would be seen as an excuse to remove them from their homes. Nevertheless, just over 39,000 would find their way to the preserve and be situated within it. With a new cause that granted them a genuine opportunity to rebuild some of what had been lost, they found purpose in cementing their way of life and adapting it to Kiast. Concerns over how the new city-state might be utilised as a bargaining chip were eased somewhat by Clan Odan-Urr claiming it as part of their dominion, but then granting them near-total autonomy from their oversight. As a recognised noble house within the Vatali court, Odan-Urr's dominion protected them from the worst of local politics. At the same time they were technically a part of the [[Quorahi]] due to other agreements and their status as a free people. This grey area allowed them as close to the independence they desired, while also leaving the door open to form their own agreements and associations.
 
One of the first major decisions made following its establishment was to declare the Preserve a neutral ground between tribes, and to support any who lived within Kiast. This allowed it to serve as a de-facto place of governance among the survivors without declaring them directly under their rule, and efforts were still made to both enshrine and encourage the nomadic lifestyle which had been a core part of their culture. Even if this was merely moving from one biological dome to another and rotating between the kilometers wide emulations of their homes, it would be as close as they could accomplish to recreating New Tyhon. Yet even in this period of adjustment, there were still changes. Many Harakoans had been forced to undergo a far more intensive education about advanced technology to continue their way of life, and even those who had not done so now openly requested a far more detailed understanding of the sciences. This was seen as a necessity to both maintain what they had reclaimed and to adapt to life on Kiast, as they did not wish to be reliant upon outsiders to repair and maintain the life support systems essential to the Preserve.


==Landmarks and Locations==
==Landmarks and Locations==

Revision as of 14:45, 12 November 2023

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New Order era.
Harakoan Tribal Alliance Preserve
General information
Constructed:

41 ABY

Location:

Kiast

Builder:

Clan Odan-Urr

Physical specifications
Population:
  • 39,406 individuals
  • 5000 visitors and supporting personnel
Usage
Era:
Affiliation:
Possession Item:

ID 88316

[ Source ]


Constructed and established in the years following Clan Odan-Urr's exodus from New Tython, the Harakoan Tribal Alliance Preserve serves as the primary site for what remains of the Harakoan species. A large city-like settlement, it covers a vast flattened area across one of Kiast's mountainous peaks, far above the toxic clouds. With limited access and basic fortifications, the complex houses multiple biological domes to help preserve and cultivate small replica ecosystems of New Tython. This serves as a place of memory and education and a primary governing site, granting the Harakoans some limited degree of freedom and unification, even with smaller nomadic groups dotted across the Kiast system.

History

Evacuation of New Tython

The years following the massacre of New Tython remained difficult for the resident tribes. Many tribes had been annihilated outright in the Dark Brotherhood's act of genocide, while many others who had once numbered in the thousands had been reduced to dozens of members or even just individuals. Relatively few major cultural figures and spiritual leaders had survived, and almost no possessions or records of all that had once been. In a single act, centuries of unique histories, dialects, and traditions had been removed from the universe. Divided among the transports and warships which had borne them away from their murdered planet, even efforts to form unity among the survivors struggled thanks to the monumental loss inflicted upon them by the Brotherhood. Although this had been equally true of many colonists, to the point where some argued that they should just move on and adjust to the change, rather than attempt to rebuild. Part of this was borne of similar outbursts of grief at so many deaths, along with frustrations at trying to adapt to a new environment, but a single truth remained true: While the colonists at least retained other worlds where their people were dominant, almost nine tenths of the Harakoan species had been executed. Over the coming decades, those numbers would continue to dwindle.

Wilderness Years

By the time that Clan Odan-Urr's leaders had parlayed an agreement with the Vatali Empire had and found a place for most of their people, the Harakoans had at least formed a relative new structure which still recognised both the surviving and extinct tribes in equal measure. Though loose linked and attempting to blur past tribal lines, much of it had been centered about the preservation of what remained. A significant effort was placed upon the protection and support of the four hundred remaining members who had been born with revocance. Yet even with this new hierarchy, there were difficulties. Relatively few among them were adept at life on ships or operating complex machinery, and their skills were almost entirely useless within any vessel. Although some were able to adapt, others found their efforts limited to manual labour or even tasks which would otherwise have been limited to droids.

Matters continued to deteriorate after the arrival on Kiast and the efforts to reorganise the refugees. With the immediate dangers gone and a lack of the unifying challenge which was survival among Odan-Urr's fleet, many individual groups wished to split off and return to living alone once more. Hungering to seek land and return to any vestige of familiarity, they hoped to find hunting grounds or biomes that they might recognise. Instead they were greeted with a stark surprise. Although efforts had been made to organise and facilitate the influx of tens of thousands of new arrivals, little could be done to make them comfortable at first. Many Harakoans found themselves being granted quarters in Kiast's flying cities, or offered places among the Quorahi settlements, while a relative few were dispatched to Solyiat and Daleem. Even those who were given the luxury of a less urbanized environment were not often given one familiar to their people or narrow locations which were already being infringed upon by local owners. It was only thanks to the direct intervention of Odan-Urr's members that the majority of those given right to settle on Solyiat and Daleem were granted locations suited to their past homes over somewhere completely alien.

Given the almost entirely alien nature of their new homes and difficulty in adapting, many of those who had been given homes on Kiast found their options to build a life limited. Hunters were not needed, their knowledge of Kiast was at best a passing amusement, and many locals found their presence to be both a concern and highly intrusive. Worse still, their prior nomadic lifestyles were all but completely impossible to sustain or even emulate in anything beyond the most superficial of ways. This left groups open to exploitation by the criminal underworld, as Harakoans were sought out by pirates, smugglers, and underworld figures alike, for every task from assisting in spice smuggling to acting as hired muscle. The use of warriors in particular became something of a status symbol among minor gangs, where their more exotic nature and skill with more primitive weaponry was seen as desirable. With little else to lose, and some being the sole members left of their people, some warriors actively sought out such groups, if only to find purpose in putting their skills to good use.

Clan Odan-Urr would work to stymie predation of the evacuees and try to improve their lot, even as more found themselves homeless or drifting into obscurity. While essential in halting the worst of situations from arising, the clan remained spread thin thanks to its losses, and further threats would only sap their attention, as the Brotherhood continued its campaign of genocide against all they hated, the Collective would begin its own war against all Force users, and the Children of Mortis launched their attack upon the Jedi Praxeum. Throughout this time, the Harakoans would continue to drift downward in society on Kiast. Some had found their place on the Vatali Empire's other worlds, with a large group thriving among the dense jungles surrounding Baime and others on the plains of Daleem even following the volcanic upheaval, the transfer of tribal members remained slow. Years of this treatment led to the Harakoans strengthening ties among the remaining tribes, as loose as they were, and hardening their sense of self-reliance against all others; resulting in both concerns among locals thanks to their association with criminal groups but also a fascination with elements of their culture. The Harakonans even came to encourage the latter mindset as, while it led to ill informed views forming among the nobility, it was seen as an improvement over their growing stereotype as thugs and criminals on Kiast. This would lead to some surprising support for their cause only a scant few years later.

Reformation

By 41 ABY, the Harakoans had become fully entrenched within the system's society, but many were still without homes or drifting between causes. Even so, when the opportunity arose to unify their scattered people, many came to support their cause. The attack by the Children of Mortis on Kiast had been largely focused upon the Jedi Praxeum, but there had been similar efforts on other mountain peaks. As with the main attack, these had attempted to terraform the local areas into a nightmare of crystal beings and fortifications, decimating a number of secondary sites. Yet one of these, a flattened mountainous peak, had been cleared of past rock formations and even served to better secure the foundations. Many bids and offers were made to make use of this new site, from new military spaceport to even an improved capital, the Harakoans asked that they be granted the right to settle on the site. While few believed that this would be even humoured, the support of several noble families came forward to vote in their favour, along with the Quorahi, and Clan Odan-Urr. While Odan-Urr's backing had always been ensured, the fascination by certain noble families had left them open to agreements with certain tribal leaders, with offers ranging from trade benefits to even with warriors serving on their personal guard. The Quorahi had been even easier to negotiate with, thanks primarily to a highly beneficial agreement in their favour. Few Quorahi ports sailed across the territories, and the Harakoans had offered them a port with substantially reduced charges for their airships, if support was given to sway Vatali politics. Within a year, the right to settle was granted to the group.

Rather than the ramshackle housing that might have been expected, utilising wrecks of warships in how many grounded settlements had been established across the world, the buildings of the settlement were newly constructed to exact specifics. While the Harakoans kept the exact origin of these buildings to themselves, they made it clear that certain deals had been struck among offworld powers. The buildings matched a prefabricated and uniformed design that had been more commonly associated with high grade leisure centres and even zoos across wealthier planets, albeit with a number of significant alterations to suit long-term habitation of sentients. The area was established and then built within a year, with the Harakoans themselves and a large contingent of droids making up the bulk of the local labour. It would then take several more months to bring all local systems online and begin the work of seeding the biological domes. Seeds bartered from private collections and vaults had served to begin spreading among the local flora, while the fauna were either bought from local zoos or close substitutes given to gradually establish as close approximate to New Tython's life as possible. Even with accelerated processes, care was needed to adapt the animals and plants into their new environments, and the work would continue well into 42 ABY.

The Harakoans themselves would find surprising difficulty in moving many of their people to the new site. Some could not be tracked down at all, while others had even found some favour in their dealings among Kiast's floating cities, and felt that they would be abandoning the gains they had struggled to forge there. Furthermore, the other Harakoan tribes which had found success were able to offer little in the way of direct assistance; some even focusing primarily on their own matters out of fear the new preserve would be seen as an excuse to remove them from their homes. Nevertheless, just over 39,000 would find their way to the preserve and be situated within it. With a new cause that granted them a genuine opportunity to rebuild some of what had been lost, they found purpose in cementing their way of life and adapting it to Kiast. Concerns over how the new city-state might be utilised as a bargaining chip were eased somewhat by Clan Odan-Urr claiming it as part of their dominion, but then granting them near-total autonomy from their oversight. As a recognised noble house within the Vatali court, Odan-Urr's dominion protected them from the worst of local politics. At the same time they were technically a part of the Quorahi due to other agreements and their status as a free people. This grey area allowed them as close to the independence they desired, while also leaving the door open to form their own agreements and associations.

One of the first major decisions made following its establishment was to declare the Preserve a neutral ground between tribes, and to support any who lived within Kiast. This allowed it to serve as a de-facto place of governance among the survivors without declaring them directly under their rule, and efforts were still made to both enshrine and encourage the nomadic lifestyle which had been a core part of their culture. Even if this was merely moving from one biological dome to another and rotating between the kilometers wide emulations of their homes, it would be as close as they could accomplish to recreating New Tyhon. Yet even in this period of adjustment, there were still changes. Many Harakoans had been forced to undergo a far more intensive education about advanced technology to continue their way of life, and even those who had not done so now openly requested a far more detailed understanding of the sciences. This was seen as a necessity to both maintain what they had reclaimed and to adapt to life on Kiast, as they did not wish to be reliant upon outsiders to repair and maintain the life support systems essential to the Preserve.

Landmarks and Locations

Trade Agreements and Associations

Odan-Urr
Units Clan: Odan-UrrBattleteams Knights of AllusisProving Ground
Leadership

Clan Summit: High Councilor Gui SolCouncilor of War: Wulfram Armis • Knight Commander Yuki Suoh • Battleteam Leader Waza Sunrider

Possessions KiastJedi PraxeumOdan-Urr United Space CommandOrder of Battle
Lore FoundingInvasion of New TythonThe Pillars Of MenatBastions Of KnowledgeFall of New TythonRenewal of HopeReturn of the LightBetween Light and DarkBattle of NancoraVatali UnsettledThe Myrkr Crusade
Misc Councillors of UrrOdanitesSentinel NetworkVatali EmpireThe Scimitar of Lord Hoth
A Light Amidst the Darkness