Terran Koul: Difference between revisions

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
m (*/Flesh out Outline*/)
Line 67: Line 67:
The vision left Terran in shock, and it was many hours before he made his way back into the compound proper to seek out the Saarai-kaar's counsel. They spoke through the night and the Saarai-kaar, gifted in psychometry herself, offered to teach him to hone his gifts if he agreed to see his training through to completion. The possibility of harnessing his gifts to track down his parents finally quieted the storm that had been brewing in him for years. For the first time in as long as he could remember, he felt sanguine. He left the meeting determined to redouble his efforts.  
The vision left Terran in shock, and it was many hours before he made his way back into the compound proper to seek out the Saarai-kaar's counsel. They spoke through the night and the Saarai-kaar, gifted in psychometry herself, offered to teach him to hone his gifts if he agreed to see his training through to completion. The possibility of harnessing his gifts to track down his parents finally quieted the storm that had been brewing in him for years. For the first time in as long as he could remember, he felt sanguine. He left the meeting determined to redouble his efforts.  


===== To Do =====
* Fights. Going too far in sparring matches. Quick to anger.
* Fights. Going too far in sparring matches. Quick to anger.
* Building his lightsaber (and it being no big deal to the Jensaarai)
* Building his lightsaber (and it being no big deal to the Jensaarai)
Line 89: Line 86:


==== Aiming to Misbehave ====
==== Aiming to Misbehave ====
<span style="display:block;font-weight: bold;color: #999;text-indent: 3rem;letter-spacing: -.05em;">34 ABY - 38 ABY</span>
<span style="display:block;font-weight: bold;color: #999;text-indent: 3rem;letter-spacing: -.05em;">34 ABY - 36 ABY</span>
{{QuoteWithoutSpace|“Difficult" and "impossible" are cousins often mistaken for one another, with very little in common.|Terran Koul, when told that tracking down his family would be an impossible task.}}
{{QuoteWithoutSpace|'Difficult' and 'impossible' are cousins often mistaken for one another, with very little in common.|Terran Koul, when told that tracking down his family would be an impossible task.}}


* Finally gets a hit based on the ads and, along with the missing flight records, suspects his parents were smugglers.
* Finally gets a hit based on the ads and, along with the missing flight records, suspects his parents were smugglers.
Line 99: Line 96:


==== Big Game Hunter ====
==== Big Game Hunter ====
<span style="display:block;font-weight: bold;color: #999;text-indent: 3rem;letter-spacing: -.05em;">38 ABY - Present</span>
<span style="display:block;font-weight: bold;color: #999;text-indent: 3rem;letter-spacing: -.05em;">36 ABY - Present</span>
{{QuoteWithoutSpace|There’s no freedom quite like the freedom of being constantly underestimated.|Terran Koul to Isshwarr, on being asked how they could capture an Imperial Admiral.}}
{{QuoteWithoutSpace|There’s no freedom quite like the freedom of being constantly underestimated.|Terran Koul to Isshwarr, on being asked how they could capture an Imperial Admiral.}}


* Meets Isshwarr and Kettch on a recovery job.  
* Meets Isshwarr and Kettch on a recovery job.  
*   They're after the same piece of stolen property.
** They're after the same piece of stolen property.
*   Surprised at Terran understanding Wookie.
** Surprised at Terran understanding Wookie.
* They cross paths on a few other jobs, and eventually team up.
* They cross paths on a few other jobs, and eventually team up.
* Move on to Bounty Hunting
* Move on to Bounty Hunting
Line 110: Line 107:


== Physical Description ==
== Physical Description ==
Tousled hair sweeps back from a widow's peak, a shade darker than Terran's arched brows. His dark blue eyes and high cheekbones - sharp enough to cut rock - would cause him to stand out in most crowds, even with a goatee softening his chin. With his coloring and bone-structure, he could nearly be Hapan. Yet his pink lips look accustomed to frowning despite the glimmer in his eyes, and the scars that mar his pale cheeks prove his background put little value in physical beauty. His aquiline nose has clearly been broken on more than one occasion, suggesting the scars on his face are hardly accidental.
Terran Koul was a tall, Kiffar male in his mid-twenties. He had a medium build and brown, touseled hair. Dark blue eyes and high cheekbones - sharp enough to cut stone - often caused him to stand out in a crowd, despite the goatee that softened his strong jawline. His pink lips looked more accustomed to frowning than otherwise, at odds with the glimmer in his eyes. With his coloring and bone structure, he could pass for a Hapan were it not for his litany of aftermarket imperfections. His aquiline nose had been broken repeatedly, and poorly reset on more than one occasion. Along with the scars on his face - a long, curved scar on his left cheek and a smaller, triangular one on his right - it was clear he had been in more than a few brawls in his life. Though he lacked the typical Kiffar tattoos, he had a series of blue glyphs the same shade as his eyes inked along his outer biceps.  
 
Terran Koul's left cheek is marred by a long, curving scar, matched on the right by a smaller, triangular mate. Even lacking the typical Kiffar tattoos, his scars serve to make him stand out in a crowd. He also has glyphs of blue, the same shade as his eyes, tattooed along his outer biceps.
 
Terran's clothing is rough-spun and utilitarian, with only the barest of concessions to fashion. A plain white shirt, tight through the chest, suggests a muscle-tone born of hard labor or years swimming, rather than a gym. A single holster is slung low on the waist of his tan pants and fastened across his right thigh, with a second at the small of his back. In addition to the pair of blasters, a spring-loaded sheath - the only piece of his Jensaarai armor he still wears - rides his right wrist, keeping his lightsaber in easy reach. Koul's reinforced black leather boots are cracked with age, but lovingly maintained with obvious care. Covering it all is a chestnut coat, loose in the sleeves and open, keeping his movements free and easy. Numerous pockets in the cloak's interior hold grenades, blades, candy, datapads, lock-pits, rocks, stuncuffs, and, on occasion, vegetables or yarn.


Terran's clothing was often rough-spun and utilitarian, with only the barest of concessions to fashion. A plain white shirt, tight through the chest, suggested a muscle-tone born of hard labor or years swimming rather than a gym. He wore a single holster slung low on the waist of his tan pants and fastened across his right thigh, with a second at the small of his back. In addition to the pair of blasters, a spring-loaded sheath rode his right wrist, keeping his lightsaber in easy reach. His brown gloves appeared padded with armor or machinery of some sort. They were custom made for his hands and the patterning on their exterior almost seemed to suggest fur, despite their smooth surface. The gloves and sheath were the only remaining pieces of his Jensaarai armor that he wore regularly. Koul's reinforced black leather boots were cracked with age, but lovingly maintained with obvious care. Covering it all, he often wore a chestnut coat, loose in the sleeves and open to keep his movements free and easy. Numerous pockets in the cloak's interior held grenades, blades, candy, datapads, lock-pits, rocks, stuncuffs, and, on occasion, vegetables or yarn.


== Personality and Traits ==
== Personality and Traits ==
Smart-ass, Wise-cracking, egotistical bounty hunter with a heart of tarnished...well, something. Definitely not gold.
Smart-ass, Wise-cracking, egotistical bounty hunter with a heart of tarnished...well, something. Definitely not gold.


== Powers and Abilities ==
== Powers and Abilities ==
==== Ballistakinesis ====
==== Ballistakinesis ====
Terran has extensive training in [[starwars:ballistakinesis|Ballistakinesis]], a telekinetic technique employed by the Jensaarai. As a result, Terran tends to use his telekinesis to attack with multiple smaller objects at lethal velocities rather than a few large objects at slower speeds. This scattergun-like technique is less accurate and more susceptible to collateral damage, but is also more difficult to evade - especially in enclosed areas.
Terran has extensive training in [[starwars:ballistakinesis|Ballistakinesis]], a telekinetic technique employed by the Jensaarai. As a result, Terran tends to use his telekinesis to attack with multiple smaller objects at lethal velocities rather than a few large objects at slower speeds. This scattergun-like technique is less accurate and more susceptible to collateral damage, but is also more difficult to evade - especially in enclosed areas.


==== Psychometry ====
==== Psychometry ====
Line 130: Line 122:


This power allows the user to view events as if they were there, including the sights, sounds, and feelings, both emotional and physical, that the wielder of the object experienced. This power is easier to use on personal objects that are used frequently. Objects that were used once or by several people often make the use of this power difficult, though it is still possible. This skill is useful for tracking though it is not useful in open battle and can fail to render useful information at times.
This power allows the user to view events as if they were there, including the sights, sounds, and feelings, both emotional and physical, that the wielder of the object experienced. This power is easier to use on personal objects that are used frequently. Objects that were used once or by several people often make the use of this power difficult, though it is still possible. This skill is useful for tracking though it is not useful in open battle and can fail to render useful information at times.


== Equipment ==
== Equipment ==
Line 136: Line 127:
==== Armaments ====
==== Armaments ====
==== Ship ====
==== Ship ====


== Companions ==
== Companions ==
Line 142: Line 132:
==== Isshwarr ====
==== Isshwarr ====
==== Kettch ====
==== Kettch ====


== Behind the Scenes ==
== Behind the Scenes ==


{{Positions}}
{{Positions}}

Revision as of 03:46, 18 May 2015

Under Construction
This page seems to be Under Construction. Watch out for large groups of Rebel fighters.
After construction is complete, please place a note on the article's talk page and remove this message.
Terran Koul
Biographical Information
Homeworld:

Kiffu

Date of Birth:

Template:Birthyear and Age (ABY)

Physical Description
Species:

Kiffar

Gender:

Male

Height:

1.85 Meters

Weight:

80 Kilos

Hair:

Brown

Eyes:

Blue

Personal Information
Allies:
  • Isshwarr
  • Kettch
Lightsaber Color(s):

Light Blue

Lightsaber Form(s):
Fighting Style(s):
Chronology & Political Information
Profession:
  • Bounty Hunter
Era(s):
Affiliation:

Arcona

Personal Ship:

Modified Horizon-class Star Yacht Gentleman Bastard

Known masters:

Saarai-kaar

Dossier:

91

[ Source ]



"Well, my time of not taking you seriously is certainly coming to a middle."
―Terran Koul

Terran Koul was a Kiffar Bounty Hunter and Gray Jedi. Orphaned at a young age, he was raised amongst the Jensaarai. Though dilligent in his studies, he had a pattern of disregarding authority that landed him in successive altercations throughout his youth. He earned the rank of Defender but, due to his volatile nature, was expelled from the order shortly thereafter.

After leaving the Jensaarai, he travelled to his homeworld of Kiffar. Though he made the journey to learn about his heritage and seek out family, he soon found himself embroiled in the planet's seedy underbelly. What started as a few favors for low-level information-brokers soon turned into common grifting. This led to petty theft, whch in turn led to asset-recovery for the more affluent members of the criminal underworld. From there, it was a short step to Bounty Hunting. While he eventually made a name for himself amongst the Bounty Hunters of the galaxy, he chose, surprisingly, to give up the hunt to join Arcona. Though his reasons for doing so were unclear, his talents quickly proved useful to the Clan's summit. Despite that utility, there are more than a few rumors as to his true intentions in joining the Brotherhood.

Biography

Parentage and Birth

15 ABY - 19 ABY

"There was little about him that could not be summed up as nondescript. Except for you."
"Though you'll never hear me say it: I love you."
―Elaina, to her infant son, shortly before being abducted.

Little was known of Terran's birth and parentage, even to himself. His mother was abducted when he was a toddler, though even that was unknown at the time. While his father's where-abouts could not be ascertained, it is assumed that he cared for the child for a year or more before disappearing himself. Koul's exact age is unknown, but the records of the Saarai-kaar indicated that he was nearly five when a dark-eyed, hooded man appeared at the gates of the Jensaarai compound, asking that they take the boy in. Cowl pulled low against the torrential rain so common in Yumfla's summers, even the holorecordings from the enclave's security cameras could do little to identify him. Terran's first four months amongst the Hidden Followers were spent nearly catatonic, and when he finally recovered from whatever had befallen him, he had no recollection of the ordeal. Even his name was the fabrication of a Saarai-kaar overly-fond of puns.


Amongst the Jensaraai

19 ABY - 31 ABY

"No, it wasn't your imagination. Would you like me to show you how?"
""We hid from the Jedi and mourned and buried our dead. We had been sealed together, bound together by the deaths. We made a new memory from the tragedy.""
―The Saarai-kaar[src]

Koul's earliest memory was of a small, brick-encircled pond in the Jensaarai compound on Susevfi. As he sat beside the pool, a single leaf fell from the oak that had taken root at the pond's center. He reached for it, as if to catch it, but it was too far from him. For just a moment it hung, suspended but unsupported. Then it hit the water, sending ripples across the clear surface. Footsteps approached from behind him and he nearly sunk back into his mute reverie. Then the Saarai-kaar spoke and her words - and voice - defied his stupor. She offered to teach him. And to his own surprise, he agreed.


Over the next few years, Terran learned the basics of the Force from his new Jensaarai family. More than that, though, he learned the basics of being human. While he still had no memory of his parents, nor of what had ocurred prior to that day beside the pond, he began to heal. Through incessant badgering and sheer tenacity, his Jensaarai brethren drew him out of his shell. Now and then he even cracked a smile.

Though studious, Jensaarai apprentices were little different from other children their age.

Like the Jedi they had once feared, the Jensaarai often took on apprentices at a young age. The apprentices were raised in a nurturing, if demanding, environment, and Terran quickly found himself welcome amongst them. In addition to the normal lessons in biology, physics, rhetoric and civics, the young apprentices spent several hours a day studying the Force. More often than not, these sessions were consumed by meditations on the connections between the life around them, or on the nature of the Force itself. For Terran, this was very nearly torture. Every so often, though, they would actually work on something useful. The lessons on tapping into the Force directly, on telekinesis and sensing the world around them, were what really mattered to the young Kiffar. Those he took to heart.


While the soft-spoken Saarai-kaar was as good as her word, and Terran did eventually learn to lift objects and keep them aloft, that was only the beginning of his tutelage. Despite their initial break from the Jedi Order, the Jensaarai kept a strict adherence to the Three Pillars. The standard instruction for apprentices began with the Force and the Pillar of Knowledge. As boring as Terran found the more academic aspects of his training, he had little choice but to continue it. An orphan, and a ward of the Jensaarai, there was nowhere else for him to go. At times, when he grew too discouraged for his fellow apprentices to cheer him up, he would find himself at the same pond where he initially resolved to undergo training. On one such occasion, nearly four years after he first sat beside those waters, he found himself meditating in the lone oak's shade. Eventually, after several hours of quiet contemplation, the Saarai-kaar approached the young Kiffar. She was loathe to disturb his meditation - knowing full-well how little he enjoyed it - but she could feel the strength of the conflict within him. Hoping to help ease the tension, and perhaps to offer him some small solace, she had brought him a piece of jewelry. The Saarai-kaar explained that the piece was originally given to her care by the same man who had entrusted them with Terran's future. She had intended to wait until he was older, cautious of what feelings and memories the keepsake might drag to the surface. However, sensing his turmoil, she had decided to risk it in the hope that it might help.

She held a small, turqoise Haali, wings poised as if soaring aloft, threaded on a platinum chain. A link on the chain was torn jaggedly open, as if it had been ripped free in a struggle. Still only half-aware of the world around him, the young boy held out his hands and the Saarai-kaar handed him the necklace. Terran nodded his thanks and studied the momento, curious as to why the Saarai-kaar expected it to help. He was thankful for it, and for the link to his past, but he couldn't fathom why she expected it to do anything but further inflame his conflicting emotions. Like all orphans, the boy had often fantasized about setting off on a grand adventure to seek out his lost parents. Though he knew it was just that - a fantasy - the necklace nonetheless strengthened the desire. And it would no doubt make it even harder to stomach the slow, patient path to Defender that lay before him.

Elaina's Haali Pendant

Sitting beneth the lone oak, fingers curled around the pendant, Terran had his first psychometric vision. He saw his mother's abduction from her eyes. He saw himself, still a toddler, ripped from her arms. The boy that was himself grasped instictively, hand scrabbling for purchase as he was pulled from her and finding only the Haali stone's chain. Then it tore, falling to the floor and skittering into the shadows as a pair of burly, resolute men pulled her through the doorway and into darkness.


The vision left Terran in shock, and it was many hours before he made his way back into the compound proper to seek out the Saarai-kaar's counsel. They spoke through the night and the Saarai-kaar, gifted in psychometry herself, offered to teach him to hone his gifts if he agreed to see his training through to completion. The possibility of harnessing his gifts to track down his parents finally quieted the storm that had been brewing in him for years. For the first time in as long as he could remember, he felt sanguine. He left the meeting determined to redouble his efforts.

  • Fights. Going too far in sparring matches. Quick to anger.
  • Building his lightsaber (and it being no big deal to the Jensaarai)
  • Learning Ballistakinesis
  • Studying Wookies
  • Gaining Defender and crafting his armor
  • Expulsion from the Jensaarai


Home and Homelessness

31 ABY - 34 ABY

Saarai-kaar: "The path you're headed down only ends in one place, Terran. And that place is not here. You are no longer welcome."
Terran Koul: "Yeah, what else is new?"
―The Saarai-kaar to Terran Koul, on his exile from the Jensaarai.
  • Books passage to Kiffar on a cargo freighter.
  • He has a few leads based on the psychometric visions - name of the ship they were on, descriptions of mother
  • Asks around and searches public records, but there's no record of the last run the ship made
  • Puts out ads with sketches of his mother, but no hits.
  • Considers DNA testing, but doesn't have the credits.

Aiming to Misbehave

34 ABY - 36 ABY

"'Difficult' and 'impossible' are cousins often mistaken for one another, with very little in common."
―Terran Koul, when told that tracking down his family would be an impossible task.
  • Finally gets a hit based on the ads and, along with the missing flight records, suspects his parents were smugglers.
  • Connects with some information brokers, doing favors, hoping he'll be able to get info on who owned the ship his parents were on.
  • The leads go nowhere. Eventually takes to con jobs and then theft to get together funds for DNA testing.
  • The testing, unfortunately, turns up no results, just giving him an idea as to his lineage and the area of Kiffar he is most likely from.
  • Starts working asset recovery jobs.

Big Game Hunter

36 ABY - Present

"There’s no freedom quite like the freedom of being constantly underestimated."
―Terran Koul to Isshwarr, on being asked how they could capture an Imperial Admiral.
  • Meets Isshwarr and Kettch on a recovery job.
    • They're after the same piece of stolen property.
    • Surprised at Terran understanding Wookie.
  • They cross paths on a few other jobs, and eventually team up.
  • Move on to Bounty Hunting
  • After a couple years of successful bounty hunting, Terran ends up in Arcona without explanation.

Physical Description

Terran Koul was a tall, Kiffar male in his mid-twenties. He had a medium build and brown, touseled hair. Dark blue eyes and high cheekbones - sharp enough to cut stone - often caused him to stand out in a crowd, despite the goatee that softened his strong jawline. His pink lips looked more accustomed to frowning than otherwise, at odds with the glimmer in his eyes. With his coloring and bone structure, he could pass for a Hapan were it not for his litany of aftermarket imperfections. His aquiline nose had been broken repeatedly, and poorly reset on more than one occasion. Along with the scars on his face - a long, curved scar on his left cheek and a smaller, triangular one on his right - it was clear he had been in more than a few brawls in his life. Though he lacked the typical Kiffar tattoos, he had a series of blue glyphs the same shade as his eyes inked along his outer biceps.

Terran's clothing was often rough-spun and utilitarian, with only the barest of concessions to fashion. A plain white shirt, tight through the chest, suggested a muscle-tone born of hard labor or years swimming rather than a gym. He wore a single holster slung low on the waist of his tan pants and fastened across his right thigh, with a second at the small of his back. In addition to the pair of blasters, a spring-loaded sheath rode his right wrist, keeping his lightsaber in easy reach. His brown gloves appeared padded with armor or machinery of some sort. They were custom made for his hands and the patterning on their exterior almost seemed to suggest fur, despite their smooth surface. The gloves and sheath were the only remaining pieces of his Jensaarai armor that he wore regularly. Koul's reinforced black leather boots were cracked with age, but lovingly maintained with obvious care. Covering it all, he often wore a chestnut coat, loose in the sleeves and open to keep his movements free and easy. Numerous pockets in the cloak's interior held grenades, blades, candy, datapads, lock-pits, rocks, stuncuffs, and, on occasion, vegetables or yarn.

Personality and Traits

Smart-ass, Wise-cracking, egotistical bounty hunter with a heart of tarnished...well, something. Definitely not gold.

Powers and Abilities

Ballistakinesis

Terran has extensive training in Ballistakinesis, a telekinetic technique employed by the Jensaarai. As a result, Terran tends to use his telekinesis to attack with multiple smaller objects at lethal velocities rather than a few large objects at slower speeds. This scattergun-like technique is less accurate and more susceptible to collateral damage, but is also more difficult to evade - especially in enclosed areas.

Psychometry

Psychometry, also known as Postcognition, or telemetry is a Force-powered mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it.

This power allows the user to view events as if they were there, including the sights, sounds, and feelings, both emotional and physical, that the wielder of the object experienced. This power is easier to use on personal objects that are used frequently. Objects that were used once or by several people often make the use of this power difficult, though it is still possible. This skill is useful for tracking though it is not useful in open battle and can fail to render useful information at times.

Equipment

Armor

Armaments

Ship

Companions

Ktah

Isshwarr

Kettch

Behind the Scenes

Positions Held
Before Position After
Octavian Vareno Aedile of House Ektrosis
20 ABY
Dark Sabre Taldrya
Shadonyx Quaestor of House Ektrosis
20 - 21 ABY
Shadonyx
Gryffon De'Urtha Cantor Combat Master of Antei Combat Centre
21 - 22 ABY
Dalthid
  Magistrate to the Oracle
21 - 23 ABY
 
  Staff Member for the Dark Voice
21 - 23 ABY
 
Tsainetomo Keibatsu Rollmaster of House Marka Ragnos
29 ABY
 
Jade Sadow Aedile of House Marka Ragnos
29 - 30 ABY
Alexander Anderson
Dralin Fortea Aedile of House Qel-Droma
35 ABY
Solus Gar
Marick Arconae Quaestor of House Qel-Droma
35 - 36 ABY
Socorra
  Magistrate to the Seneschal
35 ABY - Present
 
Shi Long Gatewarden of Shadow Gate
36 - 37 ABY
Etah d'Tana
Nikola Valtiere Commander of Void Squadron
37 ABY
Disbanded
Well, my time of not taking you seriously is certainly coming to a middle.