Envoy Corps: Mission Log

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
New Order era.
Dark Jedi Brotherhood
This article is part of the series:
Roleplaying
Helpful Resources
Roleplaying Handbook
RP How-To Guide
Exarch Reports
Current Exarch
Marick Tyris Arconae


Envoy Corps Mission Log

The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in roleplaying activities.

Recurring Storylines

The Khor-Vala System

The Exarch, Marick Tyris Arconae, sends a hand-picked team of Envoys — Salni Zatra, Evelyn Wyvern Anderson, Miho Keibatsu, Aurelis Phaelor, the wookiee Karracca, and Tahiri Thorn, guided by the Envoy Runner, Treen — aboard the ship Urbane. It is the 33rd attempt to reach the lost Khor-Vala system, whose people have been cut off for decades and sent a desperate distress beacon. Mid-hyperspace, the ship is yanked off course by a gravity anomaly and swarmed by insectoid creatures that tear it apart, forcing Treen to evacuate the team in an escape shuttle that crash-lands on an unknown jungle planet.

Stranded and cut off from the crash site, the Envoys fight their way through carnivorous flytrap-like plant creatures and then two towering stone golem warriors, losing Treen in the process but eventually toppling both foes through teamwork. Following a piercing shriek to a massive tree, they descend into an underground chamber and find a vine-wrapped, tortured humanoid whose Nightsister-like "Magik" is both terrorizing the planet and blocking all communications. A brutal psychic link reveals the being's agony, and after battling its monstrous guardian, the team makes the hard call to kill it and end its suffering — restoring comms but leaving Evelyn and Miho badly hurt.

With communications back online, the newly deployed cruiser Aethersong arrives in time to save the surviving Urbane crew, as Marick and fellow reinforcements cut through the swarm to extract everyone. Back aboard ship, the exhausted Envoys decompress over takeout noodles, trading banter and small personal moments — including Tahiri quietly learning of her official transfer to Clan Arcona — closing the mission on a note of relief and camaraderie after the ordeal.

Drugs Are Bad

Marick, Exarch of the Brotherhood, has decided to get tough on drugs and has placed Golden Envoy Karracca in charge of a series of operations and military strikes targeting the reborn Pyke Syndicate and other associated drug smugglers and cartels. Within the Envoy Corps, the campaign is officially known as 'Operation Starshell'.

Mission Board

Missions cover the largest range of operation for the Envoy Corps and can range from training sessions to scouting and infiltration.

Missions Board
Mission Title Envoys Summary
Expedition 33
Golden Envoy:

Envoys:

  • Salni
  • Evelyn
  • Miho Keibatsu
  • Tahiri
  • Aurelis Phalor
  • Karracca
A lost system has been discoverd, and the Envoy Corps is the vanguard.

The first team of Envoys to enter Khor-Vala crash-lands on a hostile jungle planet. They fent off insectoid swarms, carnivorous plants, and stone golems, then discovered a tortured, magic-wielding prisoner whose suffering was jamming communications. Killing them and the creature guarding it to free the signal costs them injuries and their Envoy guide -Treen- her life. Just as all seemed lost, the Envoy Corps new flagship aarrives with the Exarch and reinforcements helping cut a path to safety to extract the Envoys. The Envoy Corps is left with more questions than answers.

Drugs Are Bad Mmkay #1: Scum and Villiany
Golden Envoy:

Envoys:

  • Hector Ricmore
  • Tarvitz
  • Miho Keibatsu
  • Ryan Hawkins
  • Aurelis Phalor
  • BlackHawk
After receiving intel indicating that the Pyke Syndicate has begun quietly supporting the Collective and increasing their attempts to distribute their illicit spice in an around Brotherhood territory, the Exarch authorizes an audacious, large scale military campaign against the cartel. 'Operation Starshell' would involve a series of simultaneous strikes against more then 15 distinct targets spread across the length and breadth of the galaxy. The mission was an unqualfied success that included military support from every Clan, and severely degraded the Pykes capacity and capabilities near all of the Brotherhoods primary spheres of influence.
Uskil: Uncharted II
Golden Envoy:

Envoys:

A Brotherhood outpost on the continent of Uskil is being attacked by waves of mutant creatures. A team of five Envoys have a moment of reprieve to regroup and prepare before the next wave. They must hold out until reinforcements from the Iron Forces arrive, while evacuating teams of scientists and their research safely. Is there a possible connection to Dr. Shelby Watenka's research and efforts? There is little time for mystery when survival is the primary directive.
Training 002
Golden Envoy:

Envoys:

  • Tomora Nay'ek
  • Teon Sul
Tomora and Teon take on a simulation of the Collective's new Technocratic Elites.
Uskil: Uncharted I
Golden Envoy:

Envoys:

Mission Log
The Envoys assigned to investigate the strange occurrences in the Uskil region of planet Arx fought and infiltrated their way into a secret underground laboratory beneath the swampy marshlands. After pressing in deeper and find some disturbing intelligence on the kinds of experiments transpiring, the Envoys encountered mutated monsters of different varieties.

After successfully fighting off the first wave, the party wisely noted that there was more than just a simple staging site. The laboratory was fully guarded by a cadre of strange looking soldiers. The Envoys decided to tactically reposition and to report what was found the Headmistress and Exarch.As they filed out, running in tandem and alternating cover fire, the Envoys escaped. A shuttle was dispatched, and the Envoys lifted off from the swamps of Uskil and headed to the fortified walls of the Shadow Academy.

The Sceptre of Tu'Torial
Golden Envoy:

Envoys:

Objective
On a remote asteroid-based research facility deep in the Unknown Regions, rumors have swirled of an ancient Nightsister artifact known as the Sceptre of Tu'Torial. Legend says that any who wield the fabled artifact would be able to harness the power once reserved for the great Mother Talzin, and bend it to their whim. The Collective, in their bid to regain power, have seized control of the facility and have begun to delve into learning the secrets of the Sceptre, and must be stopped at any cost. The Exarch has been given special clearance to call in a usually reserved asset of the Brotherhood: the Star Chamber, as well as a select few Envoys suitable to the task at hand.


Mission Log
Thanks to Aylin's quick thinking and slicing to get the schematics of the building, Grand Master Muz Ashen was able to "carve" a shortcut to the Sceptre. The artifact was retrieved and the team successfully extracted, but more research would be needed to uncover the secrets.

The Immortal Sith III
Golden Envoy:

Envoys:

The team gathered by High Inquisitor Anderson for a briefing regarding Scimitar's third soul-bound artifact, the Tasc'i family amulet. They travel to Rattatak where they encounter a village terrified by the old Tasc'i family mansion. Upon entering, they are faced with droids infused with the souls of the Tasc'i family that were slain by Scimitar's hands, as well as visions of what made the Immortal Sith what he is today.

The team eventually retrieve the artifact, though it is handed over to the Shadow Academy for further research.

The Immortal Sith (Interlude)
Golden Envoy:

Envoys:

Lord Scimitar, immortal scourge of the Children of Mortis, has only one artifact left securing his immortality. Never in the last couple of centuries has he ever felt closer to death. A specialized team of Brotherhood members has fought through literal trials and tribulations to destroy these artifacts. The last is unknown, though the Regent, using his vast resources in Arx Capital Exchange, has found a broken holocron made by one of Scimitar's enemies that may yet reveal the location of Scimitar's last soul-bound artifact. So far, Scimitar has yet to retaliate. Though, will his immortality being threatened now more than ever, that may be about to change...
The Immortal Sith II
Golden Envoy:

Envoys:

Objective
After the Dagger containing a part of Lord Scimitar's soul was destroyed, the team has been assembled again to search for the second of Scimitar's soul-bound artifacts. Their task was to discern its location, find it, and destroy it.
The Immortal Sith I
Golden Envoy:

Envoys:

Mission Log

The team was shown footage, then taken to Dantooine and decided to explore one of the nearby settlements. A group of survivors confront them, and the team successfully defuse the hostility, gaining the trust of the townsfolk. However, they are then attacked by a swarm of cultists worshipping the Immortal Sith. The team fight them off, though Sagitta is kidnapped. She manages to leave a trace behind so the rest of the team can follow her. They follow her to a cave which was secretly a Sith Temple. Inside, Sagitta is sacrificed, the dagger with the soul fragment of Darth Scimitar plunged into her heart. Instead of dying, she is instead possessed, gaining significantly more power under Scimitar's influence. The team battle the possessed Mirialan, defeating her. In a final act of vengeance, Scimitar released her from his possession, letting her wounds take over her. Tahiri and Savran successfully heal the worst of the damage whilst Hector conducts a Force ritual to keep her from death. The dagger was destroyed, and Nyssa hailed their transport as Titius blows up the temple.

The team escape, battered, bit determined to continue in the hunt for the remaining artifacts.

Training 001
Golden Envoy:

Envoys:

Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis.


Mission 001
Golden Envoy:

Envoys:

The Corps dispatched a small team that met with Iris Astra's lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants, and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away.

The Envoys sprung into action, quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.

Contracts

Contracts are operations that the Envoy Corps takes on at the request of outside parties looking for aid or assistance.

Contract Board
Contract Envoys Summary
Contact 005
Blood Bank Burglary II
Golden Envoy:

Envoys:

The party of adventurers investigate a disturbance on the Rishi Moon. They find a budding conspiracy, Brotherhood medical data used to create a prototype super soldier. Through a variety of skills and abilities the party overcame the prototype Collective Super Soldier. But this is only the beginning of the unholy machinations of the Collective Technocrat Guild.
Contact 004

Blood Bank Burglary I

Golden Envoy:
  • Hector von Ricmore

Envoys:

A group of infiltrators, spies and traitors has stolen valuable medical records from members of the Brotherhood. In their haste to escape the group missed a tracking device which has led the Brotherhood to an abandoned outpost. Your mission, if you choose to accept it, is to travel to the enemy territory and destroy the compromising data. There are opportunities for bonus rewards that can carry to future RP. These can be achieved through side objectives including, but not limited to, recovering the data before destruction and returning it to the Brotherhood.
Contract 003 Golden Envoy:
  • Hector von Ricmore

Envoys:

Mission Log

Operatives from various clans were invited to assist the Envoy society on a peace mission to deliver relief supplies to Ryloth. Force Users and Non Force Users alike worked together to repel enemy forces who attacked and boarded the Envoy ship The Urbanae. Thanks to the efforts of the party the relief supplies were successfully delivered to Ryloth, bolstering relations between The Brotherhood and the native Twi’leks
Contract 002 Golden Envoy:
  • TuQ

Envoys:

Objective

A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research.


Mission Log

Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family's farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.

Contract 001 Golden Envoy:

Envoys:

  • Ruka Tenbriss Ya-ir
  • Nicfer Luthol
  • Korvis
  • Cole Farrow
  • Adem Bol'era
Objective

TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet's lone resource of value. Peaceful, that was, until the opportunistic The Empty Eyes gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. Marick Tyris ArconaeExarch of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.


Mission Log

After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed.

In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town.

Bounties

Sometimes a troublemaker needs to be captured and taken off the space lanes for the safety and betterment of the Galaxy. Bounties are issued by the Envoy Corps only when the target presents a considerable threat to the peace or safety of the businesses and allies of the Brotherhod.

Bounty Board
Target Envoys Summary
Bounty 006:
R’aoke Adebanyo

Captured By: R’aoke Adebanyo is an elusive mercenary hired by the Collective to destabilize trade operations on the planet Koboh. While the planet had once been rich with priorite, other minerals valuable to production were found and new operations for mining were established with the help of the Brotherhood and Severian Principate joint efforts. R’aoke has holed himself up in a stronghold high up in the mountains, shielded by his band of mercenaries and raiders.

Results: Bounty was eliminated per request.

Bounty 005:
Braylan W’ray

Captured By: Braylan W’ray is the owner of the “Devil's Dandy” nightclub on Corellia. Along with his crew — the Devil’s Fangs — W’ray is a Hunter and Entrepreneur found to be dealing technology and weaponry to the resurgent Collective. This alone would not be worthy of interest, but the Devil’s Fangs have also been double-dealing with the alleged remnants of the Severian Principate, which is in violation of the accords between the Principate and the Brotherhood. Despite their best efforts, Inquisitorius Agents have failed to apprehend the Mercenary as the security around the Devil’s Dandy is tight. It will likely require more than brute force to gain entrance.

Results: Bounty was brought back alive as requested. Processed by Inquisitorius for information.

Bounty 004:
Merrin Kelina

Captured By: Merrin Kelina was the leader of the “Red Fangs” - a pirate group who have been interrupting trade lines between the Brotherhood and Severian Principate. A known Force-user with formidable personnel, Inquisitorius agents have found the location of the Red Fangs base, and have confirmed that Merrin had been spotted on the base on the planet Arvala-7 during a routine regrouping.

The Exarch dispatched a team of Envoys to bring her in- alive.

Results: Bounty was brought back alive as requested.  Shipping hyperspace lanes are no longer being harassed along that trade route.

Bounty 003:
Marlon Bronto

Captured By:
  • Kadrol
  • Sival
  • Archian
  • Hector von Ricmore
  • Eiko
  • Titius
Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol'val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival's and kadrol's, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn't fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revealing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...


Bounty 002:
Shin’era Terlan

Golden Envoy:

Captured By:

Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy's was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.

The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin'era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.

Bounty 001:
Jerric Wendt

Golden Envoy:

Captured by:

The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives.


The Vault

The Vault is a secure storage facility for artifacts and other assets of interest collected over the course of Envoy Corps endeavors. It is managed in coordination with the Regent.

These are typically "quest" items that don't exist inside of Possessions, but have narrative impact as either a MacGuffin or mission-specific purpose.

Item Description
The Sceptre of Tu'torial

A Nightsister artifact recovered from the hands of the Collective. It seems to be in a dormant state, with no active abilities. Further study will be required.
Amulet of Lord Scimitar

A horcrux-like amulet tied to the 'Immortal' Sith spirit of Darth Scimitar. It features a red glowing gemstone set in a dark charcoal casing that leaks faint crimson light.