Headquarters and Locations
While the Envoy Corps operates across the galaxy, the headquarters are centered in the Arx System, with facilities established on the main planets moon: Arx Minor.
Envoy Corps Headquarters
- Main article: Envoy Corps Headquarters
Envoy Corps HQ Guide Map
The Envoy Corps Headquarters is located on Arx Minor and serves as its base of operations.
An atmospheric shield dome, powered by a generator with a high-availability failover and auxiliary power, surrounds an interconnected series of buildings and facilities attached to a small, private space port for shuttles and designated personal crafts.
Secure shuttles go back and forth between Arx Minor and planet Arx, ensuring even members of the Envoy Corps without access to their own ships have the ability to visit the training facilities or turn in contracts, missions, or bounties.
Directly accessible from the Space Port are both the Infirmary and the entrance to The Flitz: Arx Minor hotel, as well as a guarded corridor for the Security and Processing center, Central Administration, and Mess Hall.
Through Central administration is the Exarch's office. Entry is also available to the Lunar Training Facility.
Lunar Training Facility
- Main article: Lunar Training Facility
Accessible via a connecting tunnel from Central Administration a simple staging center with spartan hallways and a lone droid receptionist. Cleaning and maintenance staff work around the clock as the facility is always opened. A small security staff composed of organic and droid guards work rotational shifts. It was founded to help Brotherhood members train and be ready for facing down the Children of Mortis, but has now evolved to cover a wide range of combat and operational scenarios based on machine learning models ingested from the Brotherhoods combined intelligence efforts.
The Flitz
- Main article: The Flitz
Prototype render of the first Flitz The Flitz is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood's various societies that are passing through the Arx System. Liaisons for the Inquisitorius, Grand Master's Royal Guard, Shroud Syndicate are often stationed there, with full service concierge and amenities available to guests.
Dignitaries or researchers from the Brotherhood's allies such as the Severian Principate have been invited to learn more about the Brotherhood and its member in the interest in growing closer. This has opened an opportunity for members of the Brotherhood to not only meet Principate personnel, but to also interact with savvy informants from across the galaxy can typical find their way in.
There are currently two locations: Eos City and Arx Minor
The Shame Corner
- Main article: The Shame Corner
The Shame Corner
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner.
With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.
Naval Assets
Aethersong
The Aethersong, Mobile Headquarters for the Envoy Corps
Unfortunately, the original flagship for the Envoy Corps — the Urbane — crash landed on a planet in the Khor-Vala system, and was destroyed beyond salvage and left behind after scorching it from orbit.
Fortunately, thanks to the success of the Envoy Corps — and an investment from a very generous Regent Thran Occasus — a new prototype exploration cruiser was commissioned and minted: the Aethersong.
This vessel features an Envoy Guild hall, cantina/lounge, training facilities, research labs and diplomatic offices. It is also capable of carrying any necessary vehicles that would be required for an Envoy Corps mission deployment. Advanced automation has reduced the necessary crew to minimal levels. Hyperdrive capable, this vessel has average maneuverability and great speed, with light armor and shielding.
Runner Ships
Additionally, Runners are given Lancer-class pursuit crafts to relay messages and briefings across Brotherhood space. Bearing the Envoy Corps logo, any attack or harm to one of these shuttles risks evoking a swift response from the Brotherhood's wrath.
Shuttles
Speeders