San Korinar

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San Korinar, sometimes known simply as the Amphor Colony or as the Cloud City, is the main settlement on Amphor and its surrounding moons and the secondary mining city in the Orian system after Seng Karash on Aeotheran. Construction of the colony began in 21 ABY and was completed in early 23 ABY.

San Korinar holds a population roughly a third that of the principle city of Seng Karash. Floating in the clouds of the gas planet of Amphor, the workers of the sky city harvest the atmosphere for various raw gases, which are then refined in the city before being exported to other systems, predominantly in the nearby Corporate Sector. A number of smaller mining outposts have also been established on the Amphoran moons, with mining teams being shuttled out from San Korinar to work shifts.

Due to its location just off the Hydian Way, during the Yuuzhan Vong War the Orian system was forced to accept many thousands of refugees, most of whom were assigned to the cloud city in order to maintain the high standards of Seng Karash. While initially the best efforts were made to accommodate the first waves of refugees, as the war worsened the Dlarit Corporation was soon faced with more pressing military concerns and the protection of the system as a whole, and so the colony was left to run wild with criminality becoming abundant.

It was not until the Dlarit Security Force was decimated in the Battle of Antei and the Invasion of Orian in 27 ABY that the corporation began to take the growing problems of San Korinar seriously. Desperate for new personnel, a military governor was assigned to bring the colony back under control and efforts began to enlist those old enough to bear arms in the Dlarit Security Force.

History

When the Orian system was first designated to be the future home of Clan Naga Sadow following the Exodus the initial funding went toward constructing the primary mining city of Seng Karash on Aeotheran and the military base of Kar Alabrek near Alabrek Castle on Tarthos.

Initially a number of small mines were set up on some of the planet's moons with the workforce shuttling back and forth from Seng Karash each day. These outposts, such as the one found on Amphor 6 contained the bare minimum with all luxuries and living accommodation remaining on Aeotheran. As time went on Amphor's treasures started to appear more lucrative and construction of San Korinar began in 21 ABY and was completed in early 23 ABY.

After the outbreak of the Yuuzhan Vong War in 25 ABY the Orian system was soon forced to take in refugees from nearby systems which had fallen to the extragalactic invaders. Though work was done to expand the borders of Seng Karash, San Korinar was chosen to house the majority of the refugees.

Although the colony began as a grand venture the strain on the Dlarit Corporation's purse strings started to be felt with the growing number of refugees arriving. Life on San Korinar became mean and short. The city had been forced to grow at an alarming pace and generally became rather ugly, the architecture being purely functional without the thought going into the design that had gone into Seng Karash on Aeotheran.

With the Brotherhood Civil War at the same time as the influx of refugees the Clan was forced to turn a blind eye to many of the problems developing on the colony. By 26 ABY there was little in the way of law and order and the lower levels had become home to Orian system's criminal elements with gambling dens where errant miners went to lose their pay on a regular basis. A number of refugees turned to crime, with streetwalkers and gang members preying on the honest workmen. Homicide started to become common and a suicidal jump down into the crushing gases of Amphor became the only way out for many.

The situation on San Korinar did not improve during 27 ABY with losses during the Battle of Antei and the Invasion of Orian costing the Dlarit Security Force more men than it could afford and the colony remained a low priority. It was not until the turn of the year the Dlarit Corporation finally began taking the situation seriously and with the new fleet arriving in early 28 ABY men were needed who could not all be found in Seng Karash.

With construction ongoing on Tarthos to rebuild Kar Alabrek and men needed to restore the Dlarit Security Force to fighting condition since most of the veterans had already been transferred to the newly formed Dlarit Special Operations Group, San Korinar became seen as the solution to the corporation's problems. There were many refugees itching to get back in the action, eager to take the fight to the Yuuzhan Vong for having taken away their homes, and there was a mining colony the Dlarit Corporation wanted cleaned up.

The corporation installed Marshal Commander Xanos Zorrixor as military governor to clean up the colony. Members of the Dlarit Special Operations Group were assigned to shadow the Dlarit Police and bring an end to the criminality infesting the cloud city. With the governor spending much of his time supervising construction efforts for the Temple of the Void on Sepros, he had little time to tolerate insubordination or observe citizens' rights. For the better part of the next year, Zorrixor instituted a period of near martial law, granting the Special Ops teams full leave to take what action they deemed necessary, and left Delta-30 to supervise much of the day to day running with military precision and tenacity.

With the governor's disappearance at the start of 29 ABY, the colony began to fall back into its old ways, particularly with the ever growing influx of refugees from worlds left devastated by the war. A new crime wave hit the city, and once more San Korinar has become a hive of scum and villainy, leaving Seng Karash to shine as the one true jewel of the Orian system.

Description

Map of San Korinar

A full description of San Korinar is forthcoming.