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| {{Organization infobox | | {{Organization |
| |BG1=333333 | | |BG1=333333 |
| |BG2=9BB3D0 | | |BG2=9BB3D0 |
| |name=Keepers of the Night | | |name=Keepers of the Night |
| |image= | | |image=[[image:kotn001.gif|250 px]] |
| |founder=Telona, Dranik | | |founder=*[[Telona Murrage]] |
| |leader= | | *[[Dranik Tarentae]] |
| |members= | | |leader= |
| | |members=*[[Shardara Bellamorae]] |
| | *[[Dralin Fortea]] |
| |headquarters=[[The Sword's Sheath]] | | |headquarters=[[The Sword's Sheath]] |
| |locations=[[Itanna belt]] | | |locations=[[Itanna belt]] |
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| |fragmented= | | |fragmented= |
| |dissolved=[[20 ABY to 25 ABY | 25 ABY]] | | |dissolved=[[20 ABY to 25 ABY | 25 ABY]] |
| |restored= | | |restored=[[26 ABY to Present | 29 ABY]] |
| |affiliation=[[Dark Brotherhood]], [[Clan Tarentum]], [[House Gladius]] | | |affiliation=*[[Dark Brotherhood]] |
| | *[[Clan Tarentum]] |
| | *[[House Gladius]] |
| |era=[[Dark Jedi Brotherhood Era]] | | |era=[[Dark Jedi Brotherhood Era]] |
| }} | | }} |
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| {{quote|Dominus Nox|The Keeper's motto}} | | {{Quote|Dominus Nox|The Keeper's motto}} |
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| The Keepers of the Night is a [[Battle Team]] within [[House Gladius]], which had been closed, but now has been reopened. | | Serving as custodians both to lore and the [[The Sword's Sheath]], the Keepers of The Night are a [[Battle Team]] within [[House Gladius]]. |
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| __TOC__ | | __TOC__ |
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| [[Image:kotn001.gif|left|125 px]]As though an apparition, the figure stood before you, enshrouded in the robes of a powerful Grand Master. His was a face of mystery.
| | As though an apparition, the figure stood before you, enshrouded in the robes of a powerful [[Grand Master]]. His was a face of mystery. |
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| His robes were very dark, black as the misty darkness that surrounded him. The pristine gold bands scintillated from the faint light of the stars, his eyes glowed with a subtle, patient stare. | | His robes were very dark, black as the misty darkness that surrounded him. The pristine gold bands scintillated from the faint light of the stars, his eyes glowed with a subtle, patient stare. |
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| He stared as though looking right through your soul. His focus was powerful, his dark influence overwhelming. For the first time, you had at last achieved clarity. It was truly deadly, dark, and deep. It held a special significance as though recalled from a nightmare and now relived here. Familiar, yet so strangely new. The cacophony of your soul laid to rest by the euphonious darkness. All at once, you had succumbed to the awesome labyrinth of the dark side. | | He stared as though looking right through your soul. His focus was powerful, his dark influence overwhelming. For the first time, you had at last achieved clarity. It was truly deadly, dark, and deep. It held a special significance as though recalled from a nightmare and now relived here. Familiar, yet so strangely new. The cacophony of your soul laid to rest by the euphonious darkness. All at once, you had succumbed to the awesome labyrinth of the dark side. |
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| It was then that you realized your destiny with the Keepers of the Night. And so, you entered… | | It was then that you realized your destiny with the Keepers of the Night. |
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| ==Initiation==
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| Initiation into the phyle is a test of will. One not only needs to be aware of the code of the Dark Jedi but also live by it. Each initiation test is different for each member. Should your test be to kill one you’ve know your whole life then that will be your test. Perhaps you’ll have to face the current Tetrarch to prove yourself worthy to become a Keeper. Perhaps spending a night in the closet will be your test. Only the Tetrarch knows.
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| == History == | | == History == |
| | | The Wizards of the Crypt were born out of hatred and jealousy. It’s members came together to oppose the powerful Mystics of the Black Arts. The Gladius [[phyle]] had dominated the [[house]] since it was first created. Each Tetrarch sought only the most active members and shunned the rest. It was those who were shunned that held resentment for the phyle. They banned together and formed the Wizards of the Crypt. |
| The Wizards of the Crypt was born out of hatred and jealousy. It’s members came together to oppose the powerful Mystics of the Black Arts. The Gladius phyle had dominated the house since it was first created. Each Tetrarch sought only the most active members and shunned the rest. It was those who were shunned that held resentment for the phyle. They banned together and formed the Wizards of the Crypt. | |
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| At first the phyle seemed to be something to contend with. They were all highly active and dedicated on dethroning the Mystics. They pushed the image of being a more laid back phyle while still being top notch. This drew many new members while the Mystics stayed shut off from the others. However, their glory was not lived for very long. | | At first the phyle seemed to be something to contend with. They were all highly active and dedicated on dethroning the Mystics. They pushed the image of being a more laid back phyle while still being top notch. This drew many new members while the Mystics stayed shut off from the others. However, their glory was not lived for very long. |
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| With the decline of the house and various leadership changes the Wizards fell into the pit of inactivity. The current Tetrarch tried to fight against this new enemy but in time inactivity took over. Eventually the phyle was closed and all members removed. Most had left Gladius by then in pursuit of personal growth. | | With the decline of the house and various leadership changes the Wizards fell into the pit of inactivity. The current Tetrarch tried to fight against this new enemy but in time inactivity took over. Eventually the phyle was closed and all members removed. Most had left Gladius by then in pursuit of personal growth. |
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| The house was soon torn apart when the announcement of the split came upon all ears. Discord came to even the Mystics who had also fell into decline. These were dark times for all in Gladius. Yet out of the ashes came a new light dedicated to bringing back activity and competition to the house. The ex-Quaestor who had once shut down the Wizards now came forth along with two others to reopen the phyle. | | The house was soon torn apart when the announcement of [[Exodus|the split]] came upon all ears. Discord came to even the Mystics who had also fell into decline. These were dark times for all in Gladius. Yet out of the ashes came a new light dedicated to bringing back activity and competition to the house. [[Telona Murrage]], who had once shut down the Wizards, now came forth along with two others to reopen the phyle. |
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| Determined to take the Wizards to new heights they set to work with the blessings of the current Quaestor of Gladius. They reformed the phyle and brought new membership into it. The new membership held the same drive and determination that its leaders showed and together they renamed themselves The Keepers of the Night. The once Mystic and the Quaestor who had shut down the phyle now held rein over the group. | | Determined to take the Wizards to new heights they set to work with the blessings of the current [[Quaestor]] of Gladius. They reformed the phyle and brought new membership into it. The new membership held the same drive and determination that its leaders showed and together they renamed themselves The Keepers of the Night. The once Mystic and the Quaestor who had shut down the phyle now held rein over the group. |
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| Drawing up the strength of the members, the new Tetrarch seeks to defeat the Mystics of the Black Arts at every turn. It is now up to the members to prove that they are the superior phyle in Gladius.
| | The phyle has grown and wained over the years. Many have come to lead it since it was brought back from the ashes. It is used now whenever there is a need for a place for the strong to come together. |
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| ==Headquarters== | | ==Headquarters== |
| ===The Meeting Room=== | | ===The Meeting Room=== |
| | This room is a giant rectangle within The Sword's Sheath. A large rectangular table of smooth reflective marble sits prominently in the center, surrounded by chairs of soft red leather sits. There are lights hanging from the ceiling, which floods the room with an azure light; not enough to be harsh but just enough to make everything clearly visible. At each station of the table is a touch sensitive monitor encased in the marble. The screens allow any member to access the [[Dark Brotherhood|Brotherhood]]’s archives or use any of their own information. A holographic projector sits in the middle of the table allowing for remote briefings while the Keepers leader is away. |
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| The room is a giant rectangle with a rectangular table to boot. The table is a smooth reflective stone surrounded by chairs of soft red leather. There are lights hanging from the ceiling which floods the room with light. Not enough to be harsh but just enough to make everything clearly visible. At each station of the table is a monitor incased in the stone. The screens are touch screens where any member can access the Brotherhood’s archives or use information of their own. A holographic projector sits in the middle of the table. | | ===The Library=== |
| | The library’s existence is a secret only known to members of the Keepers of the Night and the leaders of Tarentum. The entrance was once a flat slab of grey stone, which would slide aside when a Keeper would trace an arch with their finger to revels stairs that spiral upwards. Windos, during his second tenure as the battle teams’ leader, noted this as a serious security risk. He had the entrance retrofitted with a [[starwars:Blast Door|blast door]]which would only open if a valid handprint was recognized upon its surface. |
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| ===The Library===
| | The door, once open, revealed a narrow walkway over very deep pit leading to a second blast door. The outer door would close the instant a body passed through it. Five mounted [[starwars:sentry guns|sentry guns]] were mounted above both doors. A digital voice would prompt the person wishing to gain access to remain stationary while a set of scanners passed over them, if any contraband were detected during the process the guns would fire without warning. |
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| [[Image:kotn002.jpg|right|200 px]]Upon a flat slab of stone along a cold hallway is a spot where only Keepers know. They trace an arch along this spot with their fingers and the stone revels stairs that spiral upwards. After a short climb they reach the top and are at the entryway to the library. There sitting at a large desk is a member who is currently assigned to guard the library.
| | After a successful scan, the metallic voice would then prompt the person to remove any eyewear and step towards the door. A retinal scanner would then check the persons eyes against those on the list approved for access to the library. The second blast door would then open, revealing a [[starwars:Turbolift|turbolift]]. |
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| The library is massive. Walls of books lined the outer walls while other shelves stand in the middle giving it a maze like feel. In the center are some of the phyle’s most valued books. These sit on marble podiums and are chained with gold chains. The ceiling is magnificent. It is made of glass that in the night allows beautiful moonlight and starlight to filter down into the library giving everything a sacred look. | | The library itself is a massive space, mainly empty bar the giant databanks that now line an entire wall. In the center is a large circular depression where ornate marble podiums stand. These podiums hold the Keepers most valuable tomes, which are secured with heavy gold chains. Prime among these volumes is the [[Tome of the Falin-Shar]] which the Keepers of the Night were given as a reward for helping solve several mysterious murders within the Brotherhood |
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| ===The Closet===
| | Overhanging a portion of the library is the Leaders combined office and private quarters. A massive double-sided mirror affords the occupant an impressive view over the entire area below. This area is accessible only by a small turbolift and is secured by a biometric scanner. |
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| Just as the Mystics have a closet, so do the Keepers. It is actually an old torture chamber situated beyond the meeting room. The Keepers call this their closet because it is not much bigger than any other closet. Yet it has its own horrors within. The closet is the home to an unspeakable evil. One that is so evil that it only has one name and that name is The Queen of Nightmares. The Queen of Nightmares is made up of pure dark energy. Her body is in the shape of a very beautiful lady, most of the time, but it has no real shape or depth to her. Since her body is made of pure dark energy she can change forms at will. She resides within her place of death and torments the dreams those who are placed within the closet. Beware entering the closet for she will enjoy being your nightmare.
| | The ceiling is magnificent; a marvel of engineering. It is made of photosensitive [[starwars:Transparisteel|transparisteel]] that blocks out most of the harsh yellow glare of [[Yridiae]] but during the night allows beautiful moonlight and starlight to filter down into the library giving everything an eerie sacred look. |
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| ===The Common Room=== | | ===The Common Room=== |
| | This room is situated next to the library. It contains many comfortable leather chairs to relax in and a small annex which members may duel each other or play games in. The current game is one the Tetrarch and a few other members enjoyed a long time ago. It involves a doll that looks just like the [[Consul]] and several shock sticks. The goal of the game is to deal the most shocks to the Consul doll. Anything goes in this crazy yet fun little game. |
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| This room is situated next to the library. It contains many comfortable chairs to relax in and a small annex which members may duel each other or play games in. The current game is one the Tetrarch and a few other members enjoyed a long time ago. It involves a doll that looks just like the CON and several shock sticks. The goal of the game is to deal the most shocks to the CON doll. Anything goes in this crazy yet fun little game.
| | ===The Closet=== |
| | | Just as the Mystics once had a closet, so do the Keepers. It is actually an old torture chamber situated beyond the common room. The Keepers call this their closet because it is not much bigger than any other closet. Yet it has its own horrors within. The closet is the home to an unspeakable evil. One that is so evil that it only has one name and that name is The Queen of Nightmares. The Queen of Nightmares is made up of pure dark energy. Her body is in the shape of a very beautiful lady, most of the time, but it has no real shape or depth to her. Since her body is made of pure dark energy she can change forms at will. She resides within her place of death and torments the dreams those who are placed within the closet. Beware entering the closet for she will enjoy being your nightmare. |
| ==The Artifact==
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| For their decisive help in solving several mysterious murders within the Brotherhood, the Keepers were rewarded The Tome of the Falin-Shar. This is a highly guarded book within the library. Only members of the Keepers and current leaders of the house can view this book. Only certain details are allowed to be known outside of this group such as:
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| ===How the Dark Brotherhood came to acquire the Tome===
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| A small group of Jedi on a reconnaissance mission to a planet in the Dajoor system had been asked to retrieve some literature from the planet in the hope that this would give some background about their political situation. Unfortunately, the inhabitants’ written language was indecipherable and the Jedi were forced to simply select a number of random books, including the Tome. Over the next few months, internal disputes refocused the Dark Brotherhood’s attention and no further action was taken with regards to the planet.
| | ==Duties== |
| | ===Archival Science=== |
| | Entrusted with Tarentums most precious tomes, the Keepers of the Knight are always studying methods of cataloguing, preservation and storage of the numerous texts and artefacts that they handle. |
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| After an initial inspection showed that much work would be required to decipher the language used, the book sat in the Krath archives. It was part of the library that Krath High Priestess Alanna managed to extract and take with her when the rebel Brotherhood broke away from Ronin.
| | Recently the Keepers have begun to digitize the content of their library, storing them on a huge databank that covers an entire wall of the gigantic room, and move the original tomes to permanent storage. |
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| ===The background of the Tome=== | | ===Armed Combat=== |
| | [[Image:kotnarmour.jpg|right|60 px]]With armed conflict becoming an all to regular occurrence, and the Keepers being called into combat many times during his tenure as Tetrarch, [[Windos Helkin Tarentae|Windos]] saw fit to commission customised D3-94 Commando Battle Suite from [[starwars:BlasTech Industries|BlasTech Industries]]. |
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| The Tome relates to the Falin-Shar – an ancient race who once inhabited Cular, a small planet in the Dajoor system. Cular has a relatively hospital environment and its timeline shows evidence of a number of successive civilisations over the last 10s of 1000s of years. | | The suites were Katana-class commando armor, which were a reinforce and redesigned version of the standard armor worn by troopers during the [[starwars:Clone Wars|Clone Wars]]. They afforded the Keepers superior defense and independence on missions. The helmet incorporates an internal antenna for long range communication and synchronisation with fellow Keepers and friendly forces on the battle field. It features an interactive heads up display with threat analysis for split-second tactical decisions, a filtration mask, amplified transmission communicator and a tactical spot lamp is secured to the side of the helm. |
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| The Falin-Shar were a nomadic people. Much of their culture is lost to history because of their tradition of passing their myth and lore orally through the generations. The Tome is therefore a very valuable anomaly, and only exists because one of the Falin-Shar’s most highly regarded spiritual leaders pronounced the need to keep accurate records of his people’s lives in order to better focus his entreaties to their Gods for good fortune. | | ==Administration== |
| | The Keepers of the Night are administered by the Tetrarch. |
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| The Tome is protected by an ancient magic – apparently a variant on Force magic. Any who study the rituals described therein without the ‘blessing of the Gods’ will be cursed to die an inhumane death. When properly interpreted, this means that the reader must embrace the Force whilst reading the rituals, or risk losing their connection to the Force and all living things - being driven slowly mad, and to the brink of suicide. Merely glancing at the text won’t trigger the curse – one must be reading and understanding the rituals for the effect to take place.
| | ===Terms of the Tetrarch=== |
| | *The Tetrarch will run one long competition and two short competitions every month. If the Tetrarch is unable to start these competitions they will request that one of the senior Tyros start it with his full approval. |
| | *The Tetrarch will maintain a minimum of forty-eight hour email turn around, unless leave has been requested. |
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| The rituals themselves are largely myth and superstition, but towards the end of the Tome, the reader will find a section on ‘Death magic’, which the Falin-Shar considered a suitable punishment for those transgressing their law. Interestingly, it is the one section which seems to have some potential for actual use. | | ===Duties of the Tetrarch=== |
| | *The Tetrarch will keep all members up to date on what competitions are open to them and will encourage activity however possible. |
| | *The Tetrarch will write fortnightly [[Battle Team]] reports. |
| | *The Tetrarch will help the membership of the Battle Team in any way he can. |
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| The reader will find a number of novel poisons, although some ingredients will have to be replaced with more commonly available plants and, perhaps more importantly, a number of rituals to decrease a Force-user’s abilities (aka ‘Force Inhibition’). There are also hints that the Falin-Shar may have successfully resurrected a number of their great leaders, by a vast injection of Force power soon after the moment of death. However, the references are vague and unsubstantiated.
| | ===AWOL Policy=== |
| | *A persistent AWOL check will be in effect for all Keepers of the Night. |
| | *Participation in Battle Team competitions is not compulsory but highly recommended. |
| | *Participation in a competition at Battle Team level or higher will secure the members position in the Battle Team for one month. Otherwise communication is required at least once every two weeks. |
| | *Unless the Tetrarch has been notified of a Leave of Absence, members who do not comply with the above will be removed from the Battle Team. |
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| ==Phyle Leaders== | | ==Phyle Leaders== |
| | | *[[Windos Helkin Tarentae]] |
| *Telona | | *[[Deatharoc]] |
| | | *[[Windos Helkin Tarentae]] |
| *Dranik | | *[[Dranik| Dranik Tarentae]] |
| | | *[[Telona Murrage]] |
| *[[Windos]] | | *[[Seabr'imsto'nedansr]] |
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| ==Phyle Roster== | | ==Phyle Roster== |
| | *Brin Chaser |
| | *[[Severon Vercingetorix]] |
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| There are presently five members in this Battle Team:
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| * [[Dark Side Adept]] [[Telona Murrage]] - Tetrarch
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| * [[Guardian]] Brimstone aka Seabr'imsto'nedansr
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| * [[Jedi Hunter]] Levathan [[Bruth'Kothae]]
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| * [[Jedi Hunter]] Tyrus [[Bruth'Kothae]]
| | {{Tarentum}} |
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| [[Category: Battle Team]] | | [[Category:Historic Tarentum Articles]] |
| [[Category: Clan Tarentum]] | | [[Category:Former Tarentum units]] |
- "Dominus Nox"
- ―The Keeper's motto
Serving as custodians both to lore and the The Sword's Sheath, the Keepers of The Night are a Battle Team within House Gladius.
As though an apparition, the figure stood before you, enshrouded in the robes of a powerful Grand Master. His was a face of mystery.
His robes were very dark, black as the misty darkness that surrounded him. The pristine gold bands scintillated from the faint light of the stars, his eyes glowed with a subtle, patient stare.
He stared as though looking right through your soul. His focus was powerful, his dark influence overwhelming. For the first time, you had at last achieved clarity. It was truly deadly, dark, and deep. It held a special significance as though recalled from a nightmare and now relived here. Familiar, yet so strangely new. The cacophony of your soul laid to rest by the euphonious darkness. All at once, you had succumbed to the awesome labyrinth of the dark side.
It was then that you realized your destiny with the Keepers of the Night.
History
The Wizards of the Crypt were born out of hatred and jealousy. It’s members came together to oppose the powerful Mystics of the Black Arts. The Gladius phyle had dominated the house since it was first created. Each Tetrarch sought only the most active members and shunned the rest. It was those who were shunned that held resentment for the phyle. They banned together and formed the Wizards of the Crypt.
At first the phyle seemed to be something to contend with. They were all highly active and dedicated on dethroning the Mystics. They pushed the image of being a more laid back phyle while still being top notch. This drew many new members while the Mystics stayed shut off from the others. However, their glory was not lived for very long.
With the decline of the house and various leadership changes the Wizards fell into the pit of inactivity. The current Tetrarch tried to fight against this new enemy but in time inactivity took over. Eventually the phyle was closed and all members removed. Most had left Gladius by then in pursuit of personal growth.
The house was soon torn apart when the announcement of the split came upon all ears. Discord came to even the Mystics who had also fell into decline. These were dark times for all in Gladius. Yet out of the ashes came a new light dedicated to bringing back activity and competition to the house. Telona Murrage, who had once shut down the Wizards, now came forth along with two others to reopen the phyle.
Determined to take the Wizards to new heights they set to work with the blessings of the current Quaestor of Gladius. They reformed the phyle and brought new membership into it. The new membership held the same drive and determination that its leaders showed and together they renamed themselves The Keepers of the Night. The once Mystic and the Quaestor who had shut down the phyle now held rein over the group.
The phyle has grown and wained over the years. Many have come to lead it since it was brought back from the ashes. It is used now whenever there is a need for a place for the strong to come together.
Headquarters
The Meeting Room
This room is a giant rectangle within The Sword's Sheath. A large rectangular table of smooth reflective marble sits prominently in the center, surrounded by chairs of soft red leather sits. There are lights hanging from the ceiling, which floods the room with an azure light; not enough to be harsh but just enough to make everything clearly visible. At each station of the table is a touch sensitive monitor encased in the marble. The screens allow any member to access the Brotherhood’s archives or use any of their own information. A holographic projector sits in the middle of the table allowing for remote briefings while the Keepers leader is away.
The Library
The library’s existence is a secret only known to members of the Keepers of the Night and the leaders of Tarentum. The entrance was once a flat slab of grey stone, which would slide aside when a Keeper would trace an arch with their finger to revels stairs that spiral upwards. Windos, during his second tenure as the battle teams’ leader, noted this as a serious security risk. He had the entrance retrofitted with a blast doorwhich would only open if a valid handprint was recognized upon its surface.
The door, once open, revealed a narrow walkway over very deep pit leading to a second blast door. The outer door would close the instant a body passed through it. Five mounted sentry guns were mounted above both doors. A digital voice would prompt the person wishing to gain access to remain stationary while a set of scanners passed over them, if any contraband were detected during the process the guns would fire without warning.
After a successful scan, the metallic voice would then prompt the person to remove any eyewear and step towards the door. A retinal scanner would then check the persons eyes against those on the list approved for access to the library. The second blast door would then open, revealing a turbolift.
The library itself is a massive space, mainly empty bar the giant databanks that now line an entire wall. In the center is a large circular depression where ornate marble podiums stand. These podiums hold the Keepers most valuable tomes, which are secured with heavy gold chains. Prime among these volumes is the Tome of the Falin-Shar which the Keepers of the Night were given as a reward for helping solve several mysterious murders within the Brotherhood
Overhanging a portion of the library is the Leaders combined office and private quarters. A massive double-sided mirror affords the occupant an impressive view over the entire area below. This area is accessible only by a small turbolift and is secured by a biometric scanner.
The ceiling is magnificent; a marvel of engineering. It is made of photosensitive transparisteel that blocks out most of the harsh yellow glare of Yridiae but during the night allows beautiful moonlight and starlight to filter down into the library giving everything an eerie sacred look.
The Common Room
This room is situated next to the library. It contains many comfortable leather chairs to relax in and a small annex which members may duel each other or play games in. The current game is one the Tetrarch and a few other members enjoyed a long time ago. It involves a doll that looks just like the Consul and several shock sticks. The goal of the game is to deal the most shocks to the Consul doll. Anything goes in this crazy yet fun little game.
The Closet
Just as the Mystics once had a closet, so do the Keepers. It is actually an old torture chamber situated beyond the common room. The Keepers call this their closet because it is not much bigger than any other closet. Yet it has its own horrors within. The closet is the home to an unspeakable evil. One that is so evil that it only has one name and that name is The Queen of Nightmares. The Queen of Nightmares is made up of pure dark energy. Her body is in the shape of a very beautiful lady, most of the time, but it has no real shape or depth to her. Since her body is made of pure dark energy she can change forms at will. She resides within her place of death and torments the dreams those who are placed within the closet. Beware entering the closet for she will enjoy being your nightmare.
Duties
Archival Science
Entrusted with Tarentums most precious tomes, the Keepers of the Knight are always studying methods of cataloguing, preservation and storage of the numerous texts and artefacts that they handle.
Recently the Keepers have begun to digitize the content of their library, storing them on a huge databank that covers an entire wall of the gigantic room, and move the original tomes to permanent storage.
Armed Combat
With armed conflict becoming an all to regular occurrence, and the Keepers being called into combat many times during his tenure as Tetrarch, Windos saw fit to commission customised D3-94 Commando Battle Suite from BlasTech Industries.
The suites were Katana-class commando armor, which were a reinforce and redesigned version of the standard armor worn by troopers during the Clone Wars. They afforded the Keepers superior defense and independence on missions. The helmet incorporates an internal antenna for long range communication and synchronisation with fellow Keepers and friendly forces on the battle field. It features an interactive heads up display with threat analysis for split-second tactical decisions, a filtration mask, amplified transmission communicator and a tactical spot lamp is secured to the side of the helm.
Administration
The Keepers of the Night are administered by the Tetrarch.
Terms of the Tetrarch
- The Tetrarch will run one long competition and two short competitions every month. If the Tetrarch is unable to start these competitions they will request that one of the senior Tyros start it with his full approval.
- The Tetrarch will maintain a minimum of forty-eight hour email turn around, unless leave has been requested.
Duties of the Tetrarch
- The Tetrarch will keep all members up to date on what competitions are open to them and will encourage activity however possible.
- The Tetrarch will write fortnightly Battle Team reports.
- The Tetrarch will help the membership of the Battle Team in any way he can.
AWOL Policy
- A persistent AWOL check will be in effect for all Keepers of the Night.
- Participation in Battle Team competitions is not compulsory but highly recommended.
- Participation in a competition at Battle Team level or higher will secure the members position in the Battle Team for one month. Otherwise communication is required at least once every two weeks.
- Unless the Tetrarch has been notified of a Leave of Absence, members who do not comply with the above will be removed from the Battle Team.
Phyle Leaders
Phyle Roster