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===  Sonance  ===
===  Sonance  ===
Sonance is the ability of a Force-sensitive Harakoan to control an animal using a combination of crest vocalizations and the Force (in some ways similar to [[starwars:Animal_friendship|Beast Control]]). The word "Sonance" is Basic in origin, but each Harakoan language has its own word for it. Every Sonant (person who practices Sonance) is a Force-sensitive, but not every Harakoan Force-sensitive is fully able to sonate (verb of sonance). Every Harakoan infant undergoes a test to determine if they can become Sonants (effectively a Force-sensitivity test), and those that result positive begin training at a very early age in most tribes. The percentage of Sonants in a single tribal population is constant at around 15% throughout Harakoa. There are no known living Force-sensitive Harakoans who posses Force powers other than Sonance. It is not known if this is because they are conditioned into Sonance at such a young age, or if they are physically unable to interact with the Force through anything but Sonance.
Sonance is the ability of a Force-sensitive Harakoan to control an animal using a combination of crest vocalizations and the Force (in some ways similar to [[starwars:Animal_friendship|Beast Control]]). The word "Sonance" is Basic in origin, but each Harakoan language has its own word for it. Every Sonant (person who practices Sonance) is a Force-sensitive, but not every Harakoan Force-sensitive is fully able to sonate (verb of sonance). Every Harakoan infant undergoes a test to determine if they can become Sonants (effectively a Force-sensitivity test), and those that result positive begin training at a very early age in most tribes. The percentage of Sonants in a single tribal population is constant at around 15% throughout Harakoa. There are no known living Force-sensitive Harakoans who possess Force powers other than Sonance. It is not known if this is because they are conditioned into Sonance at such a young age, or if they are physically unable to interact with the Force through anything but Sonance.


Sonance is performed by combining Force use to crest vocalizations. When a Sonant focuses on the target animal (or group of animals) and vocalizes through his or her cranial crest, they unconsciously accompany the sound with a Force impulse, which the Sonant shapes according to their crest call in order to achieve the desired effect on the target animal. Some Sonants memorize set sequences of crest calls, which they associate with specific effects on the target animal, while others "go by instinct" and improvise their crest calls. Some tribes place great importance on the musical side of the crest call, in addition to its effect on the target animal.
Sonance is performed by combining Force use to crest vocalizations. When a Sonant focuses on the target animal (or group of animals) and vocalizes through his or her cranial crest, they unconsciously accompany the sound with a Force impulse, which the Sonant shapes according to their crest call in order to achieve the desired effect on the target animal. Some Sonants memorize set sequences of crest calls, which they associate with specific effects on the target animal, while others "go by instinct" and improvise their crest calls. Some tribes place great importance on the musical side of the crest call, in addition to its effect on the target animal.


The effect on the animal can vary from a change in behavior to direct control of the skeletal muscles (cardiac and smooth muscles much more difficult to control). Experienced Sonants can also transfer their awareness into the animal's body, so that they can make use of the animal's senses. This allows the Sonant to control the animal even when they are out of their sight. Another advanced technique consists of placing controls on the animal which will be triggered by a certain event, or which will continue controlling the animal in a set way even after the Sonant ceases to sonate.
The effect on the animal can vary from a change in behavior to direct control of the skeletal muscles (since cardiac and smooth muscles are much more difficult to control). Experienced Sonants can also transfer their awareness into the animal's body, so that they can make use of the animal's senses. This allows the Sonant to control the animal even when they are out of their sight. Another advanced technique consists of placing controls on the animal which will be triggered by a certain event, or which will continue controlling the animal in a set way even after the Sonant ceases to sonate.


The degree of control that Sonants can exert on an animal varies according to their training. Some are able to control large herds of animals, although their control over a single individual will be limited. Some specialize in particular species of animals, so that they can control small groups or single individuals of those species to a greater extent, although they will find it difficult to control animals of other species. Some Sonants "bond" to a single animal individual since an early age, granting them the greatest possible control over that animal, but often leaving them unable to control any other animal.
The degree of control that Sonants can exert on an animal varies according to their training. Some are able to control large herds of animals, although their control over a single individual will be limited. Some specialize in particular species of animals, so that they can control small groups or single individuals of those species to a greater extent, although they will find it difficult to control animals of other species. Some Sonants "bond" to a single animal individual since an early age, granting them the greatest possible control over that animal, but often leaving them unable to control any other animal.


Sonance has many applications in the Harakoan tribes. The most common is the control of war beasts. Sonant warriors either control large packs of fierce beasts to overpower the enemy, or concentrate on a small group or a single beast for greater control. Experienced Sonants can transfer their awareness into an animal to use them as scouts or for hunting. Fast animals are often used as messengers by sonating a set route which they will follow. Less glamorous but equally important applications of Sonance are the control of livestock, mounts and pack animals, all vital in pastoralist nomad tribes.
Sonance has many applications in the Harakoan tribes. The most common is the control of war beasts. Sonant warriors either control large packs of fierce beasts to overpower the enemy, or concentrate on a small group or a single beast for greater control. Experienced Sonants can transfer their awareness into an animal to use them as scouts or for hunting. Fast animals are often used as messengers by sonating a set route which they will follow. Less glamorous but equally important applications of Sonance are the control of livestock, mounts and pack animals, all vital in pastoralist nomad tribes.


===  Revocance  ===
===  Revocance  ===

Revision as of 09:58, 14 March 2012

DJB Wiki featured article.
New Tython (Harakoa)
Astrographical
Region:

Outer Rim Territories

Sector:

Esstran sector

System:

DLSCX-2298 (Yhi System)

Suns:

1: Yhi

Moons:

2: Iah, Kalfu

Distance from Core:

1.1 AU

Orbital period:

389 Standard Days

Physical
Class:

Terrestrial

Diameter:

9,645 km

Atmosphere:

Type I

Climates:

-20 to 48˚C

Gravity:

1.23 x Standard

Primary Terrain:

Variable

Points of interest:
  • ??
Societal
Native species:

Harakoans

Immigrated species:

Humans, Mon Calamari, Various Species

Primary language(s):

Basic, Harakose

Population:
  • ~100,000 Human Colonists
  • ~50,000 Mon Calamari Colonists
  • ~300,000,000 Natives
Major cities:

Menat Ombo, Dac Compound

Major imports:

None

Major exports:

None

Affiliation:

Odan-Urr

[ Source ]


New Tython, known as Harakoa to the native people, is the home planet of House Odan-Urr.


Geography

There are four continents on New Tython; ranging from the gigantic continent of Owyhyee in the North West Hemisphere, which has a wide range of different climates (including deserts and grassy plains), to the smallest continent of Sanulu covered in mountain ranges peppered by dozens of semi-active volcanoes, resulting in the region being christened "The Inferno" by the various native populations.

Apart from Owyhyee and Sanulu, there are the two other continents of Kamuekiko and Milil’ea, as well as various islands spread across the oceans of the planet. One such grouping of islands approximately 250 kilometers off the west coast of Sanulu has never been colonized by native or immigrant populations, owing primarily to the fact that they are composed almost entirely of volcanic rock and glass and have no native wildlife upon them.


Owyhyee

(pronounced: "O-wih-hee-ay")


Owyhyee

Owyhyee is situated in the North West Hemisphere and is 1,620 miles from east coast to west coast, and 1,450 miles from north coast to south coast. It is sparsely populated, encouraging a nomadic lifestyle, though it also houses the planetary seat of government, Menat Ombo. The vast grasslands of Owyhyee is home to countless species of both flora and fauna. Vast herds of beasts which the natives hunt for food and clothing support approximately 500,000 indigenous people divided into hundreds of small communities. Several major rivers flow across this area, fueled by countless snow melt tributaries nestled deep in the continent's central mountain range. The grasslands in the east of the continent are split from the Honunom desert by a small mountain chain that reaches an average height of 2,000 meters. The vast height of the mountains discourages the natives from passing over them, however notable villages in the primary passes to the Honunom desert command trade through the region.

The Honunom desert reaches a max temperature of 48 degrees Celsius during the day in summer, but is prone to plunging well below freezing at night. Life is sparse in the desert, as is water, but there are several oases spread across the desert where they tap into the deep water table.

On the other side of the desert, if one manages to travel through it, is another expanse of grassland punctuated by forests which have been partially cleared and plundered to make room for the capital of Menat Ombo and the dozens of colonial and sedentary farms clustered around the small city. The capital is situated on the banks of the vast, turbulent River Sabina, which is prone to seasonal flooding, and eventually flows into the Bythic Ocean.

Kamuekiko

(pronounced: "Ka-mue-kee-ko")


Kamuekiko

Situated directly South of Owyhyee, Kamuekiko is attached to the Northern continent by a narrow isthmus of desertified land. The continent itself is covered in tropical rainforest which eventually tapers into a mountain range. Despite the relative geological calmness, there are occasional earthquakes in the area. To the southwest the land is dominated by rocky plains, where limestone and chalk outcroppings are common.

The rainforests are largely unexplored by the colonists or Jedi due to the dense undergrowth which prevents travel of large groups. However, drawing from the superstition of populations bordering the area, one can assume there are tribes living within. The coasts have many natural (including some deep water) harbors. The rocky plains below the rainforest have a weakened presence of natives due to the established colony of Mon Calamarians. Unable to compete with the settlers, the natives have migrated further north towards the edges of the rainforests.

The isthmus between Owyhyee and Kamuekiko is part of the Honunom desert, which often discourages migration between the two continents.

Kamuekiko is a narrow continent, but quite long, stretching down to the 48th degree of longitude. This is the cause of the extremely cold weather in winter. The continent measures 2,764 miles from the isthmus between Owyhyee and Kamuekiko to the southern tip. From the east to west coasts, it measures only 800 miles at the widest point. Off the west coast of Kamuekiko lays an archipelago, consisting of hundreds of tiny islands.

Sanulu

(pronounced: “San-u-lu")


Sanulu

Situated in the North Eastern Hemisphere of New Tython, Sanulu is the smallest of the four continents of New Tython, consisting of an extreme climate due to the constantly erupting volcano-networks permeating its rugged geography. The constant flow of lava increases the size of the continental shelf by up to five miles per year (depending on yearly flow-size). Due to the ash thrown up into the atmosphere, the air above the interior of the continent is high in nitrogen and carbon dioxide making it unsuitable for sentient habitation, though there are minor settlements on the more temperate and geologically calmer coastlines.

Sanulu is small in size compared to the other three continents, measuring only 800 miles from its east to west coast and 369 miles from its north to south coast. However, it is growing each year. It is calculated that if it continues to grow in size at its current pace, the continent will rival Kamuekiko in size in approximately 3,000 years time.

Milil’ea

(pronounced: "Me-lil-ee-ah")


Milil'ea

Milil'ea is the second largest continent of New Tython and it has the biggest number of different habitats within its interior. These range from perpetual tundra in the far south of the continent, to desert within the centre of the continent. In the north of Milil'ea is a vast grassland area, that is dotted with signs of glaciation in the past, fallen stones that had been dragged hundreds of miles from their source.

To the west is a large rainforest, where the native species prosper, the area unexploited by the settlers that descended upon New Tython. The rainforest abruptly tapers into a large mountain range that are the result of shifting tectonic plates hundreds of millions of years ago, however earthquakes do habitually occur, causing landslides and flooding when the rains come.

To the south of the mountain range lies the vast tundra, populated mainly by migrating tribes that follow the vast herds of the native arctic species.

The east side of Milil'ea is heavily populated by farming communities, taking advantage of the large amount of rivers in the east of Milil'ea. Dotted in between the farms are a series of woodlands and lakes that attract Mon Calamarian settlers.

The desert in the centre of Milil'ea is slowly expanding to the east as desertification occurs due to the over-farming of the land by the settlers, a problem that the Acolytes of Odan-Urr hope to stem.

Milil'ea is 1,670 miles from north to south at its widest point, while it measures 1,540 miles from east to west, a truly vast continent.

Planetary History

New Tython coalesced out of the protoplanetary disk around the star Yhi approximately 5.5 billion standard years ago. As the planet cooled, outgassing and volcanic activity produced an atmosphere around the relatively small planet, and collisions with ice comets created its seas and oceans. At this point, two principal landmasses formed on opposite sides of the planet, and tectonic activity began to slowly twist and mold these two early continents towards the contours familiar to us.


Evolution of Life

Meanwhile, not one billion years after the formation of the planet, the first lifeforms are believed to have arisen inside the oceans of New Tython. At first no more than replicating strings of genetic material, they steadily but surely evolved into bacteria, then eukaryotes with endosymbionts. It is conjectured that, at this point, a small ice comet containing microorganisms from an unknown planet dropped into New Tython's waters and released its living cargo into the oceans, sparking a vigorous competition with the native microorganisms. This would explain the early evolution of multicellular organisms on the planet and the abnormally profuse diversification that took place during this period.

Fossil evidence shows that, by around two billion years BBY, complex multicellular organisms were already developing, very precociously by galactic standards. During the next several million years, a series of meteor impacts and severe tectonic movements split Harakoa's two supercontinents into thousands of smaller landmasses, at the same time isolating its seas and oceans to varying extents. It is believed that, after this tectonic upheaval subsided around 1.2 billion years BBY, there was an upsurge of new land-living animals. This meant that many aquatic species evolved separately to breathe air and "walk" on land, thus explaining the enormous variety of land animals seen today on Harakoa.

With regards to the land flora, it had already reached a high level of development and diversity by 1.2 billion years BBY, thus allowing the newly emerged land animals to prosper amid vegetation that had not yet evolved defenses against herbivores. As the many distinct ecosystems grew and established their roots, a slow movement of the planet's tectonic plates eventually brought the many smaller landmasses together to form the modern continents. This had a major impact on the evolution of land organisms, because many animals, plants, fungi and microorganisms that had evolved separately on discrete landmasses now met and interacted for the first time.

Over the course of one billion years, this forced amalgamation of distinct ecosystems caused numerous cycles of upsurge and decline of certain animal phyla. For example, during the ice age around six hundred million years BBY, the giant furred ursidae of the northern tundras came to dominate almost the entire planet; while during the planet-wide volcanic ash storms of around four hundred million years BBY the chitinous arthropods of the equatorial deserts ruled Harakoa. During these periods, the myriad other lifeforms did not die out, but simply subsided, to reemerge once the hegemony of the time had declined.

Evolution of Harakonids

This rhythm began to wane around fifty million years ago, when a (taxonomic) family of primates, called the Harakonids, emerged from the western Milil'ean jungles. These adaptable omnivores had a distinct advantage over prey and predator, because they had developed a form of communication much more complex and efficient than any other Harakoan animal. This communication was possible because of the Harakonids' hollow cranial crest, which served as an amplifying chamber for howls and hoots let out through the nose. It also granted them a much wider range of pitch and tone than other wildlife. While still considered animals at this stage in their evolution, the Harakonids used their communication skills to assemble themselves into organized and well structured packs. Their group coordination gave them a distinct advantage when hunting prey, fleeing or fighting predators and searching for resource-rich territories.

The early Harakonids' communication skills allowed them to adapt to new situations and environments in a relatively short time, because survival strategies discovered by one individual would be divulged and taught to all other members of the pack, and possibly to other packs as well (a sort of mutually beneficial social evolution). This compares to the much slower process of evolution by natural selection of genetic traits, which the other lifeforms of Harakoa were stuck to (note that the Harakonids were still undergoing this process, in addition to their social evolution). By virtue of this adaptability, the Harakonids spread to populate all the diverse environments of Milil'ea. Fossil evidence of Harakonids in the far northern Milil'ean grasslands have been dated to around forty million years BBY, followed closely by fossils in the southernmost Milil'ean tundra, demonstrating the Harakonids' swift expansion. They even reached the coasts of Sanulu, possibly during a short glacial period that extended the polar ice caps around twenty million years BBY.

The next major evolutionary leap occurred between 35 and 20 million years BBY. Fossil evidence shows that, during this period, the cranial crest and nasal cavity of Harakonids became much more intricate, able to produce a range of elaborate sounds approaching speech in complexity. Furthermore, intact skeletons of several animal species were found within Harakonid graveyards from this period. All of this is taken as evidence that the Harakonids were beginning to develop Sonance (see below) during this period. By using Sonance on herbivore herds and predators, the Harakonids laid down the rudimentary foundations of nomad pastoralism and hunter-gatherer tribal culture, long before the domestication of fire or the invention of stone tools.

The Harakonids did not achieve full-time bipedalism until around 700,000 years ago. In less than half a million years this was followed by a boom in technological and social advancement across the whole of Milil'ea and Sanulu. Because of their precocious communication skills, the Harakonids were able to race through the paleolithic and neolithic ages, and by around 1000 BBY metallurgy was prevalent in all Harakonid populations. Unlike many other prehistoric peoples, however, the Harakonids adhered to their nomadic lifestyle throughout their whole history.

Evidence of the first written records in around 800 BBY heralded a giant leap in Harakonid culture, and it is at this point that they diversified into the many tribes existing today. This marks the point where Harakonid prehistory ends and Harakoan history begins.

Indigenous Peoples (Harakoans)

Harakoan Tribes

For examples of Harakoan tribes see:

Biology and Appearance

A Harakoan warrior

Harakoans are cerulean-skinned, purple-blooded humanoid mammals. They have a tall cranial crest, long vertical nostrils with no protruding nose and four-digit hands and feet; apart from these features, they are anatomically very similar to Humans. Their skin color usually changes between ethnic groups, from dark, intense cerulean in the equatorial tribes to pale, faded cerulean in the boreal tribes. Hair grows over the back of their crest and skull, and males also grow beards. Desert and boreal Harakoans tend to have darker hair, while jungle and steppe Harakoans usually have blonde or bluish-grey hair. The same applies to the eyes, with dark purple or brown irises for desert and boreal Harakoans, and lighter blue and grey for jungle and steppe Harakoans (there are no known green-eyed Harakoans).

The most distinctive feature of Harakoans is their tall cranial crest, which can extend up to 40 cm (16 inches) above their brow. This crest is an extension of the skull bone, and inside it is a complex arrangement of hollow chambers which connect to the nostrils. These amplifying chambers allow the Harakoans to produce very loud calls from their nose, which sound like wind or brass musical instruments. The timbre of these calls differs between the ethnic groups of New Tython; the call of equatorial Harakoans typically sounds like a crumhorn, while that of boreal Harakoans sounds more like a bassoon. The shape of the crest also varies. Desert-dwelling Harakoans have broad, densely vascularized crests, which aid them in the dispersal of body heat; boreal tribes have taller, more robust crests which they sometimes use in fights; jungle tribes have shorter rounded crests which allow them to travel through the dense vegetation unhindered.

Most Harakoans have an omnivorous diet, although some jungle tribes are known to be completely carnivorous. In 4 ABY, the average Harakoan life span was around 60 standard years, although it is known to have increased since then. The average adult height is quite a bit below that of Humans, although it varies greatly across the planet. Jungle and mountain Harakoans are the shortest (1.2 m, 3.9 feet average), desert Harakoans are slightly taller, steppe Harakoans almost reach average Human height, and boreal Harakoans are often taller than Humans (1.9 m, 6.2 feet average).

Language

The official and most widely spoken language on Harakoa is Galactic Basic, although each tribe also has its own very distinct language. Basic was introduced by the Jedi in 3 ABY, and its use was propagated to foster relationships between tribes and colonies. At present, most Harakoan tribespeople speak a passable Basic, and even some of the isolated jungle tribes have a Basic-speaking representative.

As for the native tongues, the Harakoans have two methods of speech: through the mouth (also known as buccal language), like most other humanoids, or through the hollow chambers of their cranial crest and out of the nose (also called crest vocalization or nasal language). Most tribes keep their buccal and nasal languages separate, because of their distinct phonetic differences: while the buccal language is like that of many other humanoids, the nasal language has very few consonants and includes changes in pitch and tone as a core part of its syntax. Despite this, there are some tribes which integrate nasal sounds in their buccal language.

The similarity of languages between the Harakoan tribes ends at the buccal-nasal duality. There are as many discrete languages on Harakoa as there are tribes. Historical linguists struggle to find a common origin to more than two current tribal languages, suggesting that each tribe developed its own language since the first spoken words, with little influence from neighboring tribes.

Harakose

A number of prominent tribes of Menat Ombo have developed a new language for the tribes, Harakose. This language is an amalgamation of Basic and the original language of the Menat Ombo tribes. Words like Harakoa, Sonance, Revocance, Milil'ea and Sanulu are from this new language. Harakose is used to encourage xenophobic tribes who refuse to learn Basic to become more engaged in the Harakoan global community. The language has proven to be very successful among a large number of tribes, and it has even spread to Tythonians who have regular contact with the natives. As of 35 ABY, a majority of tribes learn Harakose as their first language, although they are also careful not to forsake their own mother tongue.

Sonance

Sonance is the ability of a Force-sensitive Harakoan to control an animal using a combination of crest vocalizations and the Force (in some ways similar to Beast Control). The word "Sonance" is Basic in origin, but each Harakoan language has its own word for it. Every Sonant (person who practices Sonance) is a Force-sensitive, but not every Harakoan Force-sensitive is fully able to sonate (verb of sonance). Every Harakoan infant undergoes a test to determine if they can become Sonants (effectively a Force-sensitivity test), and those that result positive begin training at a very early age in most tribes. The percentage of Sonants in a single tribal population is constant at around 15% throughout Harakoa. There are no known living Force-sensitive Harakoans who possess Force powers other than Sonance. It is not known if this is because they are conditioned into Sonance at such a young age, or if they are physically unable to interact with the Force through anything but Sonance.

Sonance is performed by combining Force use to crest vocalizations. When a Sonant focuses on the target animal (or group of animals) and vocalizes through his or her cranial crest, they unconsciously accompany the sound with a Force impulse, which the Sonant shapes according to their crest call in order to achieve the desired effect on the target animal. Some Sonants memorize set sequences of crest calls, which they associate with specific effects on the target animal, while others "go by instinct" and improvise their crest calls. Some tribes place great importance on the musical side of the crest call, in addition to its effect on the target animal.

The effect on the animal can vary from a change in behavior to direct control of the skeletal muscles (since cardiac and smooth muscles are much more difficult to control). Experienced Sonants can also transfer their awareness into the animal's body, so that they can make use of the animal's senses. This allows the Sonant to control the animal even when they are out of their sight. Another advanced technique consists of placing controls on the animal which will be triggered by a certain event, or which will continue controlling the animal in a set way even after the Sonant ceases to sonate.

The degree of control that Sonants can exert on an animal varies according to their training. Some are able to control large herds of animals, although their control over a single individual will be limited. Some specialize in particular species of animals, so that they can control small groups or single individuals of those species to a greater extent, although they will find it difficult to control animals of other species. Some Sonants "bond" to a single animal individual since an early age, granting them the greatest possible control over that animal, but often leaving them unable to control any other animal.

Sonance has many applications in the Harakoan tribes. The most common is the control of war beasts. Sonant warriors either control large packs of fierce beasts to overpower the enemy, or concentrate on a small group or a single beast for greater control. Experienced Sonants can transfer their awareness into an animal to use them as scouts or for hunting. Fast animals are often used as messengers by sonating a set route which they will follow. Less glamorous but equally important applications of Sonance are the control of livestock, mounts and pack animals, all vital in pastoralist nomad tribes.

Revocance

Revocance is the ability of an Harakoan to perfectly repeat from memory a complex sequence of crest vocalizations. It bears resemblance to eidetic memory. It is not connected in any way to the Force, and it is instead thought to be hereditary. It can be classified as a syndrome, since Revocance is always accompanied by late-onset dementia and progressive muscle weakness. Around 10% of the population of each Harakoan tribe is born Revocant, although this varies greatly from tribe to tribe. It is thought to be caused by an autosomal recessive mutant allele.

The most common use of Revocance is to record historical information. Some Revocants follow this as a profession, learning the history of their tribe from their predecessors, reciting it to the tribe whenever it is needed, and passing it on to younger Revocants before they die. Many Revocants also work as advisors to their tribal leaders; their ability to quickly record and recall vast amounts of information can be used in anything from war to diplomatic and trade negotiations. Revocants are considered an essential asset by most tribes, and if a tribe happens to have too few Revocants, they usually employ (and sometimes kidnap) more Revocants from neighboring tribes. Harakoan history tells of many wars that have been fought over the possession of Revocants.

As mentioned before, Revocance is associated with several neuromuscular disorders. The cause is thought to be an autoimmune response to certain enzymes involved in the release of neurotransmitters across the synaptic cleft. Basically, the Revocant's own antibodies destroy the chemicals needed to transmit a nerve impulse. This targets certain parts of the brain and of the somatic (motor) nervous system. Apart from Revocance itself, the effects are a loss of cognitive ability and muscle weakness in the arms and legs. It is not known why only these parts are affected. While the ability to revocate is present at a young age, the other symptoms only surface at around 25 to 35 years of age. They will start with infrequent spells of confusion and slight muscle weakness, and they will progress to full loss of most mental capabilities, and paralysis of the arms and legs by the age of fifty. The disease is rarely directly fatal, if the Revocant is properly cared for. The Revocant will still be able to revocate throughout his/her life, despite their dementia.

The tribes deal with the damaging symptoms of Revocance in different ways. Some tribes care for the Revocant until he/she dies of natural causes, and meanwhile they make use of his/her Revocance, which is unaffected by the dementia. Some tribes ritually euthanize the Revocant once the symptoms become severe. Other tribes make use of a herbal remedy which reduces the progress of dementia and muscle weakness, but also removes the ability to revocate. This plant extract is thought to contain proteins similar in structure to the enzymes targeted by the Revocant's aberrant antibodies. This means that the antibodies target the plant proteins instead of the enzymes (competitive inhibition), thus reducing the effects of the disease. However, the remedy has severe side effects on the cardiovascular system, in the form of progressive hypertension (high blood pressure) and high risk of fatal myocardial infarction (heart attack). Because of this, a Revocant undergoing therapy with this herbal remedy rarely lives beyond the age of fifty.

Colonists (Tythonians)

Tythonians, as they call themselves, are a diverse group of individuals having arrived on New Tython since the establishment of the original, colonial community. They are composed almost entirely of Humans and Mon Calamari (owing partly to the close proximity to the ocean planet) though in recent years an influx of refugee-colonists has bolstered the colonial population, and diversified it to include species whose worlds were razed by the Yuuzhan Vong, particularly Ithorians, Rodians, and Duros.


History

Simple Beginnings

In the year 3 ABY, the first immigrants arrived shortly before the Jedi. It wasn’t until the arrival of the Jedi that Galactic Basic was actually introduced to the tribal people, prior to which a crude pidgin to facilitate trade had evolved (a language which quickly died out after the Jedi opened schools to Harakoans). Over the years, originally isolated farmsteads, became grouped together in larger communities of ranches and compounds. The largest of these societies went on to form the first major colonies on New Tython and, though their populations slowly increased, they were still at the mercy of both the environment and the surrounding--often unfriendly--indigenous peoples. By 7 ABY, news of fertile land for the taking hard reached other nearby worlds and a steady increase in colonial arrivals began, which would continue to the present day, resulting in a modern population of approximately 150,000 colonists.

In the year 10 ABY, the first conflict between the Tythonians and the Harakoans occurred. The Tythonians knew they needed more land to support their swelling numbers and decided to gain the land through conquest of the local tribes. A group of nearly five hundred settlers descended upon the nearby tribe of Harakoans and slaughtered them to the person. Before this time, a tentative kind of peace had existed between the two groups, but the greed of the colonists won out over this idea.

The reprisal from the Harakoans was met with similar brutality and the fighting continued until the Jedi Council caught wind of it. The settlement between the two was not well liked by either side of the conflict. The relatives to those who were massacred were given restitution from the colonists, but the land remained in the grips of the murderers.


Restoration of Peace

In 20 ABY an attempt was made to live peacefully with their neighbors again, the Tythonians devised a legislative body that handled the mundane affairs of the citizens in order to leave the Jedi to the more egregious concerns.

Colonial Guaranteed Protection Committee was designed to serve as a body where local affairs could be addressed and handled. The laws passed by this body favored the colonists heavily, but still granted a few rights to the Harakoans. After some time, the Jedi took notice of this and in 27 ABY, the Friendship Committee was formed to eliminate the favoritism present in the current system.

Under the guidance of the Jedi, the new Friendship Committee continued to be the reigning body and peace fell over the people once more. However, the Tythonians still felt that more was owed to them and began to lobby new laws which limited the Harakoans for the few rights they enjoyed.


Breakdown of Communication

In 33 ABY, the Friendship Committee began to notice that some of the laws were weighted towards the Tythonians, but still granted few rights to the Harakoans. With their hands tied by these laws, the Jedi were forced to accede to the Tythonians in many of the cases which caused the Harakoans to begin committing atrocities against the Tythonians once more.

With the Harakoans consistently raiding colonies, the Jedi were forced to step in and put a stop to the fighting. As of 34 ABY, open warfare between the two has all but stopped. However, border colonies and rural tribes still suffer from the antagonism from the two peoples and retaliatory strikes are made. These are almost always settled after a time and few are brought to the Jedi’s notice.


Systems of Colonial Organization

The colonies are designated by area. Thus, a valley or a field may be considered a single colony when in fact few people may live in that area. There are four major colonies of note:


Tanduran Hospice

The Tanduran Hospice is the largest human colony of New Tython and is located on the continent of Milil’ea. It contains a population of 17,500 total inhabitants. Of which approximately 500 of them are non-human and are confined to the northeast district of the colony. The other 17,000 are spread throughout the veldt and run small to mid-sized farms or orchards. Each of these farmsteads produces and shares with the other inhabitants so that no one goes hungry, but all are expected to work.

This colony stands as the most protected settlement due to sheer numbers and the fact that they try to live in something that resembles harmony with their neighbors. Food is traded with the nearby Harakoan tribes for small trinkets and hides. Indeed, some dealings with the Harakoans go south, but the settlers of Tanduran have learned small amounts of the native tongue and bloodshed is usually avoided.

Primary languages spoken in the Tanduran Hospice are Galactic Basic and Ithorese. Secondary is broken Harakoese


Dac Compound

This settlement is comprised entirely of Mon Calamarians and is situated off the coast of Sanulu by approximately six nautical miles. Trade is restricted to this settlement due to the abrupt nature of the Mon Calamarians which inhabit it. Comprised of nearly 10,000 Mon Calamarians and a few Quarrens, this city prefers the ideal of isolationism and is largely forgotten about in many cases.

Primary languages spoken in the Dac Compound are Mon Calamari and Galactic Basic.


Vard Mislu

Vard Mislu is located on Kamuekiko near the east coast of the continent. These settlers firmly believe in might makes right and strive to push all the nearby tribes away from their settlement. Being former spacers and their children, this population considers those not from their settlement to be vastly inferior to themselves. As such, they treat business dealings harshly and the Harakoans are greatly encouraged to stay far away from this settlement.

The primary languages spoken in Vard Mislu are Bocce and Galactic Basic.


Varri' alis

Varri’ alis is the smallest of the notable colonies with a population of about 75 citizens. The languages spoken here are varied and numerous. These citizens are standoffish and are not dissimilar to those of Vard Mislu. Varri’ alis is located on the continent of Owyhyee and rests on the eastern seaboard. Little is truly known of these settlers since they only appear at Council meetings to place grievances. Otherwise, these people are rarely seen and only trade amongst themselves.


National personification

As a whole the Tythonians are disinclined to be hospitable to their neighbors, the Harokoans. Many of these settlers refuse to even acknowledge the fact that the Harakoans were there first and take land from them without regard to the sanctity of the land.

Without fail, the Tythonians attempt to limit the Harakoans greatly by impeding them with laws that restrict their movement and freedoms. With each new law passed, the Tythonians come a little bit closer to completely controlling many of the key places on each continent and forcing the Harakoans into the worst sections. The Jedi Council attempts to monitor the laws, but some of them manage to slip by without the notice of the Council.


Notes

Fortchcoming….

Odan-Urr
Units Clan: Odan-UrrHouses: SunriderHothBattleteams: Templar JensaaraiKnights of AllusisProving Ground
Leadership

Clan Summit: High Councilor Masahiro HakuCouncilor of War: Mihoshi Yukiko Keibatsu
House Scions: Governor of Tythas Tierra Suha'sen • Governor of Kaal Tisto Kingang
Team Leaders: Defender Jovian Grey • Knight Commander Eechee • Instructor Waza Sunrider

Possessions KiastJedi PraxeumOdan-Urr United Space CommandOrder of Battle
Lore FoundingInvasion of New TythonThe Pillars Of MenatBastions Of KnowledgeFall of New TythonRenewal of HopeReturn of the LightBetween Light and DarkBattle of NancoraVatali UnsettledThe Myrkr Crusade
Misc Councillors of UrrOdanitesSentinel NetworkVatali EmpireThe Scimitar of Lord Hoth
A Light Amidst the Darkness