Voidbreaker: Difference between revisions

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
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{{nominated}}
{{Eras|nor|featured}}
{{Eras|nor|featured}}
{{Organization
{{Organization
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|image=[[File:Voidbreaker.jpg|250px]]
|image=[[File:Voidbreaker.jpg|250px]]
|founder=[[dossier:14834|Koliss Welcott]]
|founder=[[dossier:14834|Koliss Welcott]]
|leader=[[Doon Sulvir]]
|leader={{VBBTL}}
|members=
|members=
* [https://wiki.darkjedibrotherhood.com/view/Voidbreaker#Roster Ship Roster]
* [https://wiki.darkjedibrotherhood.com/view/Voidbreaker#Roster Ship Roster]
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== Description ==
== Description ==
[[File:Zig-uniform.png|200px|thumb|"Official" Voidbreaker crew Uniform, even though there is no formal dress code on the ship]]
[[File:Zig-uniform.png|200px|thumb|"Official" (notice the air quotes) Voidbreaker crew Uniform, even though there is no formal dress code on the ship]]


Battle Team Voidbreaker is a special diplomatic unit under the control of House Qel Droma and used to handle sensitive diplomatic missions for Clan Arcona. To this end, it is staffed with skilled diplomats, negotiators, and manipulators to make sure that Arcona’s interests are protected. By deploying Battle Team Voidbreaker, Arcona has often avoided conflict entirely while still accomplishing their strategic goals.
Battle Team Voidbreaker is a special diplomatic unit under the control of House Qel Droma and used to handle sensitive diplomatic missions for Clan Arcona. To this end, it is staffed with skilled diplomats, negotiators, and manipulators to make sure that Arcona’s interests are protected. By deploying Battle Team Voidbreaker, Arcona has often avoided conflict entirely while still accomplishing their strategic goals.


Unofficially, and behind that viel, the members of the Battle Team - known as ''Voidbreakers'' - are a highly elite special forces group tasked with the bulk of Arcona’s covert and field operations. Alongside the more public negotiator front, Voidbreakers are a menagerie of mercenaries, spies, engineers and Force Users of various discipline. As a team, they have become the premiere unit for Clan Arcona, and have carved out their own niche within the [[Arconan Armed Forces]]. They are always taking on new members and keep a rotating roster of friendly faces so that no one individual can hold back the rest of the team.  
Unofficially, and behind that veil, the members of the Battle Team - known as ''Voidbreakers'' - are a highly elite special forces group tasked with the bulk of Arcona’s covert and field operations. Alongside the more public negotiator front, Voidbreakers are a menagerie of mercenaries, spies, engineers and Force Users of various discipline. As a team, they have become the premiere unit for Clan Arcona, and have carved out their own niche within the [[Arconan Armed Forces]]. They are always taking on new members and keep a rotating roster of friendly faces so that no one individual can hold back the rest of the team.  


The unit is bound to each other and the Clan by their titular ship: the ''Voidbreaker II''.
The unit is bound to each other and the Clan by their titular ship: the ''Voidbreaker II''.
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|type=[[starwars:Minstrel-class space yacht|''Minstrel''-class space yacht]]
|type=[[starwars:Minstrel-class space yacht|''Minstrel''-class space yacht]]
|role=Diplomacy and Naval Operations
|role=Diplomacy and Naval Operations
|captain=Doon Sulvir
|captain={{VBBTL}}
|XO=Zig Kaliska
|XO=[[Zig Kaliska]]
}}
}}


[[File:Ship Technical.png|700px|thumb|right|Technical drawing of the Voidbreaker II. Top view extrapolated and drawn by [[Mune Cinteroph]]]]
'''The ''Voidbreaker II'' is the current vessel utilized by Battle Team Voidbreaker.  
'''The ''Voidbreaker II'' is the current vessel utilized by Battle Team Voidbreaker.  
'''
'''
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* 6 starfighters
* 6 starfighters


=== Deck 00 - Cargo Bay ===
=== Level 01 - Landing Bay & Cargo ===
[[File:VoidbreakerII Level01.png|thumb|400px|right|Level 01 of the Voidbreaker II]]
WIP
 
==== Cargo Storage ====
The Cargo Storage is a large space that is meticulously organized with stacked equipment crates and food stores. Everything has its proper place for ease of locating whatever someone may need when it is required. Inventory manifests are kept up to date and accessible to the ship’s crew by the ship’s ''Logistics Officers''. Powerful mag-locks securely hold crates to ensure nothing is sent out of place during a firefight. It can hold a standard year's worth of food stores.


==== Cargo Bay ====
=== Level 02 - Crew Quarters, Mess, Medbay & Armoury ===
==== Crew Quarters ====
[[File:VoidbreakerII Level02.png|500px|thumb|left|Level 2 of the Voidbreaker II.]]
The general crew of the Voidbreaker II make their home on this level when stationed upon the ship. These quarters tend toward the practical and contain the bare necessities for someone in military service on the vessel. At any given time, there are a minimum of thirty-five servicemen on board, the minimum for the efficient running of the ship without taking into account those Arconans that call the ship a permanent home.


The Cargo Bay is a vast space, meticulously organized with stacked equipment crates and food stores. Everything has its proper place for ease of locating whatever someone may need when it is required. Inventory manifests are kept up to date and accessible to the ship’s crew by the ship’s ''Logistics Officers''. Powerful mag-locks hold crates securely in place to ensure nothing is sent out of place during a firefight.  
==== The Mess Hall ====
The Voidbreaker II’s Mess Hall is a nice open space made comfortable by lower-level lighting, and well-spaced tables that could easily seat four people with plenty of elbow room. Every seat is comfortable, with the comfort of the ship’s crew in mind. The atmosphere is relaxed; environmental controls are kept at such a level as to be as comfortable for the crew as possible. At the back of the hall is a wide counter where droids are hard at work to produce a varied array of cuisines for the crew members, filling the air with tantalizing scents to tease the senses.


==== Starfighter Bay ====
==== Armory ====
An add-on allowing for starfighters to dock.  
The Armoury is quite large. Most notable upon entry are the neat rows of weapons lockers containing various weapons and secured by coded keypads. The front of each locker is numbered to correspond with maintenance checklists. Against the back wall are three sturdy workbenches in varying states of disarray stained with gun oil and grease that does not come clean no matter how often the benches are scrubbed. A final bench holds a console and small stack of datapads used for routine maintenance by the ''Weapons Officers''.


===== Personal Vehicle Storage =====
==== Med Bay ====
The Med Bay is kept impeccably clean and stocked at all times. An especially neat and tidy desk sits in one corner with a multi-monitored console linked to high-tech medical tools and gadgets. There are no fewer than four medical beds running perpendicular to the right-hand side of the room—as the members of the crew are known for being a bit reckless when it comes to protecting each other while on a mission Each medical table is its station with consoles to monitor vitals, as well as sterile medical tools. The space is well lit and can handle any number of medical procedures. Opposite the med-beds are a line of four bacta-tanks to expedite the healing of their patients. Checks on medical supplies and equipment are performed regularly by the ship’s ''Medical Officers''.


A place where members can park and store their personal vehicles, such as speeders.
=== Level 03 - Officer (Battleteam) Quarters ===
{| class="wikitable"
This deck is reserved for members of Battleteam Voidbreaker. The decor of each room varies from person to person, setup to the tastes of its occupant. For most of them, this is their home. Each room is the same size and is far more spacious than the crew quarters located on level 02, allowing for a lot more comfort and personalization. Unlike the standard crew, they do not regularly cycle in and out and spend the majority of their time on the Voidbreaker II when not on a mission or leave.  
|+
<center>
!Space
{|table width="80%" align="center" cellpadding="0" cellspacing="0" class="fancy" style="clear:both"
!Asset
|-
!Owner
|td colspan="3" class="head" style="background-color: Indigo"| '''Quarters Assignements'''
!
|-
!Space
|td colspan="3"| [[File:VoidbreakerII Level03.png|400px|center]]
!Asset
|-
!Owner
| class="sub-head" width="5%" style="background-color: Silver"| '''Room'''
| class="sub-head" width="20%" style="background-color: Silver"| '''Assignment'''
| class="sub-head" width="75%" style="background-color: Silver"| '''Quarters Description'''
|-
| 301
| Nicfer Luthol
|
|-
| class="alt" | 302
| class="alt" | Eleceos Araave
| class="alt" |
|-
| 303
| Unassigned
|
|-
| class="alt" | 305
| class="alt" | Unassigned
| class="alt" |
|-
| 307
| Orv Dessrx
|
|-
| class="alt" | 308
| class="alt" | Fenrir
| class="alt" |
|-
| 309
| Unassigned
|
|-
| class="alt" | 311
| class="alt" | Unassigned
| class="alt" |
|-
| 312
| Unassigned
|
|-
| class="alt" | 313
| class="alt" | Unassigned
| class="alt" |
|-
| 315
| Unassigned
|
|-
| class="alt" | 317
| class="alt" | Unassigned
| class="alt" |
|-
| 318
| Eevie
|
|-
| class="alt" | 319
| class="alt" | Mex
| class="alt" |
|-
| 320
| Unassigned
|
|-
| class="alt" | 322
| class="alt" | Unassigned
| class="alt" |
|-
| 323
| Unassigned
|
|-
| class="alt" | 324
| class="alt" | Unassigned
| class="alt" |
|-
| 326
| Unassigned
|
|-
| class="alt" | 327
| class="alt" | Unassigned
| class="alt" |
|-
| 328
| Lan
|
|-
| class="alt" | 330
| class="alt" | Unassigned
| class="alt" |
|-
|-
|1 (Reserved)
| 332
|Starfighter Parking
| Unassigned
|Marick Tyris Arconae
|  
|
|7 (Open)
|
|
|-
|-
|2
| class="alt" | 333
|
| class="alt" | Carr Cinteroph
|
| class="alt" | Much as would be expected of a teenager with his quarters, it is in general disarray. Carr’s fur seems present on every surface, perhaps explaining the presence of a lint brush by the door. Clothes litter the floor in seemingly random spots throughout the space, only his academy uniform ever getting folded and left neatly on his desk. Techy bits and mechanical parts clutter his coffee table and most of the rest of his desk, and it is a wonder he can ever find anything. A bookshelf beside the small sofa is filled with comic books, some of which are first editions. Straight ahead from his entrance is his small private washroom, to the right is a small living space with sofa, desk and coffee table, and to the left of that is his sleeping space.
|
|8 (Open)
|
|
|-
|-
|3
| 334
|
| Ro’ki Tel
|
| Much as would be expected of a teenager with their quarters, it is in general disarray. Not necessarily dirty, just untidy with clothes on nearly every surface. Even their academy uniform is tossed unceremoniously on the back of their sofa. Ro’ki has mechanical knick-knacks strewn about, many in various levels of assembly. His tools are perhaps the only thing in the entire room that is nicely organized. To the right of his entrance is a small washroom. Straight forward is a small living space, and to the left of that is his sleeping area.
|
|9
|
|
|-
|-
|4
| class="alt" | 336
|
| class="alt" | Unassigned
|
| class="alt" |  
|
|10
|
|
|-
|-
|5
| 338
|
| Edema R’uh-Kalinor
|
|  
|
|11
|
|
|-
|-
|6
|td colspan="3" class="foot" style="background-color: Indigo"|&nbsp;
|
|
|
|12
|
|
|}
|}
</center>


=== Deck 04 - Facilities and Training ===
=== Level 04 - Recreational ===
[[File:Deck_04.jpg|thumb|350px|right|Deck 04 - Training and Facilities Deck]]
[[File:VoidbreakerII Level04.png|400px|thumb|right|Level 04 of the Voidbreaker II.]]
Deck 04 of the Voidbreaker is equipped with numerous facilities that are maintained by her crew. These include an exceptional training area with lap pool, dojo and gym, to the mess hall, medbay and even a paired armory and workshop. Main engineering is also located on this deck.
Level 04 of the Voidbreaker II is dedicated to the training and leisure of her crew. It includes the likes of a conservatory, a leisure pool, and a combination gym and training hall. Many of the crew spend their time on this level when they are off duty.  
 
==== Armory and Workshop ====
 
The Armoury is quite large. Most notable upon entry are the neat rows of weapons lockers containing various weapons and secured by coded keypads. The front of each locker is numbered to correspond with maintenance checklists. Against the back wall are three sturdy workbenches in varying states of disarray stained with gun oil and grease that does not come clean no matter how often the benches are scrubbed. A final bench holds a console and small stack of datapads used for routine maintenance by the ''Weapons Officers''.
 
==== Engineering ====
 
The Engineering section of the ship is probably the most well-maintained area of operation of the entire ship. Her Captain insists on it, likely due to a background in engineering or perhaps because any good Captain knows just how wrong things can go if something goes wrong in the ship’s engineering. Engines are checked on a strict schedule, including the hyperdrive, which undergoes checks before each use to ensure all safety precautions have been taken. Monitors display diagnostic feeds and readouts at all times so any anomalies can be caught in an instant by the skilled team of engineers keeping the ship up and running.
 
==== Med Bay ====
 
The Med Bay is kept impeccably clean and stocked at all times. An especially neat and tidy desk sits in one corner with a multi-monitored console linked to high-tech medical tools and gadgets. There are no fewer than four medical beds running perpendicular to the right-hand side of the room—as the members of the crew are known for being a bit reckless when it comes to protecting each other while on a mission Each medical table is its station with consoles to monitor vitals, as well as sterile medical tools. The space is well lit and can handle any number of medical procedures. Opposite the med-beds are a line of four bacta-tanks to expedite the healing of their patients. Checks on medical supplies and equipment are performed regularly by the ship’s ''Medical Officers''.
 
==== Mess Hall ====
 
The Voidbreaker II’s Mess Hall is a nice open space made comfortable by lower-level lighting, well-spaced out tables that could easily seat four people with plenty of elbow room. Every seat is comfortable, with the comfort of the ship’s crew in mind. The atmosphere is relaxed; environmental controls are kept at such a level as to be most comfortable for the crew as possible. At the back of the hall is a wide counter where droids are hard at work to produce a varied array of cuisines for the crew members, filling the air with tantalizing scents to tease the senses.
 
==== Training Hall ====
 
The Training Deck is well equipped for all manners of training, from weights to endurance to combat training. The weights are in their small room off the back of the lap pool, where apparatuses of varying sorts can be found to train every part of the body. The main section is wide open for combat training, reminiscent of a dojo, with dummies on one side when one-on-one training is not on order for the day.
 
=== Deck 05 - Conservatory and Leisure Pool ===
[[File:Deck_05.jpg|thumb|350px|right|Deck 05 - Conservatory and Leisure Pool]]
Deck 05 is used primarily for visitors to the Voidbreaker, this deck also holds one of the most leisurely places on the entire ship.  


==== Conservatory ====
==== Conservatory ====
 
Upon taking command of the Voidbreaker II, Captain Alex Draconis spared no expense in outfitting the ship's Conservatory so that the crew could have somewhere peaceful to relax surrounded by what nature you can have on a starship.  Rare and exotic flowers from across the galaxy have been brought in and arranged on intricate hydroponic trellises.  The upper walls and ceiling of the room are outfitted with complex screen systems which are both able to provide an accurate projection of the exterior starscape the Voidbreaker II currently occupies or be toggled to present an artificial daylight environment configurable to mimic most common habitable planet conditions.  A small recirculating pond rests in the center of the area, stocked with a variety of colorful filter-feeder fish to both keep the water healthy as well as provide a pleasing visual display for those utilizing the room's amenities.
WIP


==== Leisure Pool ====
==== Leisure Pool ====
A rectangular, full-sized swimming pool stretches out from durasteel hull plating separating the machinery used to power it and the reservoir of water used to keep it filled. A gradual, diagonal slop in the floor transitions from a 3ft deep "shallow end" to a proper 10ft "deep end". Just enough to dive or jump in without hitting your head. Unless you're Sage or Jax, that is, in which case caution is advised. The tile plating surrounding the pool itself is sanded down and matted to allow for decent footing/grip, with rivets carved in to help route excess water towards the appropriate drains. At the head of the pool is a circular hot tub that can fit a small group of crew members shoulder to shoulder. [[File:POOLDECK.png|thumb|350px|left|
A rectangular, full-sized swimming pool stretches out from durasteel hull plating separating the machinery used to power it and the reservoir of water used to keep it filled. A gradual, diagonal slop in the floor transitions from a 3ft deep "shallow end" to a proper 10ft "deep end". Just enough to dive or jump in without hitting your head. Unless you're Sage or Jax, that is, in which case caution is advised. The tile plating surrounding the pool itself is sanded down and matted to allow for decent footing/grip, with rivets carved in to help route excess water towards the appropriate drains. At the head of the pool is a circular hot tub that can fit a small group of crew members shoulder to shoulder. [[File:POOLDECK.png|thumb|350px|left|


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Off the changing room are the sauna and steam rooms, as well as a shower. The sauna has two sides to it, the primary one, made of organic wood, maintains a dry heat while the adjacent section is the steam room which helps open pores and detox. There are sensors to detect if an occupant's biometrics drop to a certain level after Aru Law passed out while "recovering" one too many times and almost died.
Off the changing room are the sauna and steam rooms, as well as a shower. The sauna has two sides to it, the primary one, made of organic wood, maintains a dry heat while the adjacent section is the steam room which helps open pores and detox. There are sensors to detect if an occupant's biometrics drop to a certain level after Aru Law passed out while "recovering" one too many times and almost died.


=== Deck 06 - Battleteam Voidbreaker Quarters ===
==== Training Hall ====
[[File:Deck_06.jpg|thumb|350px|right|Deck 06 - Battleteam Voidbreaker Member Quarters]]
The training hall of the Voidbreaker II is not lacking in options. Directly to the right of the entrance is the lap pool at 22.86m (25 yards) in length. It is wide enough to accommodate four swimmers in parallel, comfortably. To the left of the entrance is the dojo. A large mat makes up the floor with a multitude of weapons against two of the walls. These weapons have been modified with forcefields that protect combatants from otherwise dangerous blades. Past the dojo is a cavalcade of gym equipment.  
This deck is reserved for members of Battleteam Voidbreaker. Rooms are generally 4.87m by 7.3m (16'x24') with the exception of the frontmost ships that come with the expectation of being shared by two people. The decor of each varies from person to person, setup to the tastes of its occupant. For most of them, this is their home.
==== 621 Sully's Rooms ====


The friendly Togarian’s room is not very decorative and definitely favored function over form. They have a big, stiff bed with racks for clothing affixed to one of the walls. Their personal armaments are hung by the door on welded hooks and racks.
At the far end of the open training hall are the lockers and showers that are also attached to the leisure pool area.


It’s kept fairly clean by Sully’s own hand, neat and tidied with a militaristic sense of perfectionism. Of course, this usually only lasts a day at most, requiring the process to repeat itself.  
=== Level 05 - Suites ===
[[File:VoidbreakerII Level05.png|250px|thumb|right|Level 05 of the Voidbreaker II.]]
The quarters on this deck are designated for the use of high-ranking officials, persons of importance, officers the Captain needs to be kept close to, and the Captain's own quarters. Important persons and high-ranking officials include House and Clan summit members, visiting Dark Council members, or anyone else the Captain chooses to warrant the space to.  


The most obvious personality quirk on display is a desk where every gift or keepsake Sully's ever held onto is placed. Their datapad sits wherever it fits.
==== Captain's Quarters - Mune & Caleb's Quarters ====
[[File:Mune & Caleb Quarters.png|200px|thumb|left|Mune & Caleb's Quarters on the Voidbreaker II.]]
Upon entering their quarters, one notices the soft lighting, which appears quite intimate. The floors are warm and dark hardwood, with a moderate-sized area rug in what looked to be a sitting area. Straight ahead can be seen a slopping wall and window; here rests Caleb's workbench and Mune's desk. Beside the workbench is a bed for Tundra, the Togorian's Vulptex companion. A section of the left-hand wall is sturdy, curved shelves laden with tomes, journals, and loose sheaves of paper that are 91.44cm(3') in height to leave the windows exposed to the room. Mune's Force-imbued blade rests on a stand on top of the shelves, in its sheath. The L-style desk is a flat section of dark wood matching the flooring and five legs, so the underside is open. It faces the windows for a view outside the ship and has two widescreen terminals, a datapad (when not buried under papers and books), and a reading lamp. The seating area is centred in the space and comprises a sectional sofa and two matching chairs around a dark wood coffee table. Two standing lamps provide additional light when needed. A small kitchenette and mini fridge are against the wall behind the sofa.


If any guests come in and put something on display in Sully's room, it is guaranteed that it will remain there until the original person removes it. So while Sully may not decorate, but anyone else is welcome to.
An area is sectioned off from the rest of the room by screens decorated with a magnificent silver cherry blossom tree against a white background. The divider hides a two-person sleeping mat from the rest of the room. The refresher is just off the sleeping area and equipped with the best fur dryer technology Mune could source from their home on Seraph, built directly into the shower unit, not to mention some rather pricey-looking fur brushes. A wardrobe is just outside the refresher.


==== 622 Edema R'uh-Kalinor's Quarters ====
==== Quaestor's Quarters - TBD ====


While Edema prefers to remain on board the Nightfall Prism, she does maintain quarters on-board the Voidbreaker II. Her quarters are simple and fairly sparse, only being used when she is on extended missions with the team. A simple bed along with storage space is all she requires. Her quarters are also directly connected to the armoury, allowing her easy access to her work area and the ships small arms for repairs and modifications.
==== XO's Quarters - Zig's Quarters ====
[[File:Zig's Quarters.png|thumb|left|Zig's Quarters on the Voidbreaker II.]]
An amalgamation of art projects lines the walls, leaving little in terms of negative space. The once spartan office now features splashes of colorful graffiti, custom “tags”, framed blueprints and schematics, and holographic photo-frames.
A long, decked-out workbench had been installed with a cadre of familiar tools and equipment. Above the workstation, a loft bed that was installed with a privacy screen and plenty of ceiling-height room for...reasons.


==== 623 Mune & Caleb’s Quarters ====
A recessed storage closet houses all of Zig’s stuff: odds and ends, scavenged parts, half-finished or half started projects and more random pieces of old tech. Beside it, there was a smuggler-like hidden compartment for more...personal things. It was safely locked behind a panel door that utilized her own biometrics and a memorized 48-character keycode to unlock. Skitternet proof.
[[File:MuneCalebQuarters.jpg|thumb|150px|left|Mune & Caleb's Quarters]]
Upon entering their quarters, one notices the soft lighting, which appears quite intimate. The floors are warm and dark hardwood, with two moderate-sized area rugs; one in the back right-hand corner where a desk rests, and the other in what looked to be a sitting area. Along the back, a section of the right-hand wall is sturdy shelves laden with tomes, journals, and loose sheaves of paper. The L-style desk is a flat section of dark wood matching the flooring and five legs, so the underside is open. It faces outwards for a full view of the space and has two widescreen terminals, a datapad (when not buried under papers and books), and a reading lamp. The seating area is in the front right of the space and comprises a single dark fabric loveseat and two matching chairs around a dark wood coffee table. Two standing lamps stand behind the loveseat.  


The left-hand back corner is sectioned off from the rest of the room by screens decorated in a magnificent silver cherry blossom tree against a white background. The divider hides a two-person sleeping mat from the rest of the room. The right-hand corner closest to the entrance contains a workbench with several slug-throwers, and Mune's katana hangs on the wall nearby. The refresher is just off the seating area and equipped with the best fur dryer technology Mune could source from their home on Seraph, built directly into the shower unit, not to mention some rather pricey-looking fur brushes.
In the center of the Cabin sits a large wroshyr tree-wood desk gifted to her by Kelviin. The Wookiee and Zygerrian worked together to rig a set of servos motors to allow the desk to rise and convert into what Zig boringly dubbed her “Standing Desk”, dismissing the idea of calling it a “Vari-Desk”. The desk is fitted with twin widescreens on moveable arms.


==== 624 Zig's Hideaway ====
A mechanical keypad is plugged into an upgraded terminal with access to the holonet, feeds from the DIA, and a tap into the Advanced Inquisitorius Network. Multiple data pads are usually spread messily across the length of the desk. The high-backed chair has unique ball bearings in the legs that allow it to glide back when she needs to use the standing-desk function. The wiring is very tidy and neat, and a pair of guest chairs sit opposite the desk, with the vidscreens being able to clear wide to the sides for meetings.


An amalgamation of art projects lines the walls, leaving little in terms of negative space. The once spartan office now features splashes of colorful graffiti, custom “tags”, framed blueprints and schematics, and holographic photo-frames.  
Allegedly, this setup can be used for holonet gaming, but none have been able to get past Zig’s security measures to prove this theory wrong.


A long, decked-out workbench had been installed with a cadre of familiar tools and equipment. Above the workstation, a loft bed that was installed with a privacy screen and plenty of ceiling-height room for...reasons.
==== Aedile's Quarters ====
WIP


A recessed storage closet houses all of Zig’s stuff: odds and ends, scavenged parts, half-finished or half started projects and more random pieces of old tech. Beside it, there was a smuggler-like hidden compartment for more...personal things. It was safely locked behind a panel door that utilized her own biometrics and a memorized 48-character keycode to unlock. Skitternet proof. 
==== VIP Suite 1 ====
WIP
In the center of the Cabin sits a large wroshyr tree-wood desk gifted to her by Kelviin. The Wookiee and Zygerrian worked together to rig a set of servos motors to allow the desk to rise and convert into what Zig boringly dubbed her “Standing Desk”, dismissing the idea of calling it a “Vari-Desk”. The desk is fitted with twin widescreens on moveable arms.


A mechanical keypad is plugged into an upgraded terminal with access to the holonet, feeds from the DIA, and a tap into the Advanced Inquisitorius Network. Multiple data pads are usually spread messily across the length of the desk. The high-backed chair has unique ball bearings in the legs that allow it to glide back when she needs to use the standing-desk function. The wiring is very tidy and neat, and a pair of guest chairs sit opposite the desk, with the vidscreens being able to clear wide to the sides for meetings.
==== VIP Suite 2 ====
WIP


Allegedly, this setup can be used for holonet gaming, but none have been able to get past Zig’s security measures to prove this theory wrong.
=== Level 06 - Administrative ===
 
==== Conference Room ====
=== Deck 07 - VIP, Officer and Captain's Quarters ===
Considering the technical ingenuity that went into its construction, the Conference Room is used much less than it probably should be. It has a large format vidscreen with a 360-degree camera, noise-cancelling microphones, no visible wiring, and excellent acoustics. It's also soundproofed in a way that no other room on the ship is for handling high-level briefings and sensitive meeting information.  
[[File:Deck_07.jpg|thumb|350px|right|Deck 07 - Commissioned Crew Quarters, VIP and Captain Quarters]]
The quarters on this deck are designated for the use of high-ranking officials, persons of importance, officers the Captain needs to be kept close to, and the Captain's own quarters. In the center of this level is also a large conference room where meetings can be held among the crew, rather than using the tactical briefing room off the Command Bridge. Important persons and high-ranking officials include House and Clan summit members, visiting Dark Council members, or anyone else the Captain chooses to warrant the space to.  
==== Captains Quarters ====
 
Doon


=== Deck 08 - Command ===
Of course, most of the crew prefers to just cram into someone's room to take video calls, or one of the recreational areas that are in no way soundproofed or set up for video conferencing.
[[File:Deck_08.jpg|thumb|350px|right|Deck 8 - Command]]


=== Level 07 - Command Level & Bridge ===
==== Bridge ====
==== Bridge ====
Upon entry to the Bridge, one is greeted by the sight of windows spanning the fore of the fair-sized space, giving an exceptional view of the stars beyond. Below the same windows are panels and monitors, showing diagnostic reads and scans of the environs surrounding the ship. Back from the windows are three additional console stations and guard rails arranged in a horseshoe shape, with the Captain’s chair situated behind the smaller center console. Directly behind the Captain’s chair is a large holoprojector. The starboard and port side walls hold other consoles and larger screens. A final screen is angled from the ceiling above the windows, displaying important information such as star charts and tactical data. The lighting is variable and is set to whatever level the on-duty bridge crew feels comfortable.
Upon entry to the Bridge, one is greeted by the sight of windows spanning the fore of the fair-sized space, giving an exceptional view of the stars beyond. Below the same windows are panels and monitors, showing diagnostic reads and scans of the environs surrounding the ship. Back from the windows are three additional console stations and guard rails arranged in a horseshoe shape, with the Captain’s chair situated behind the smaller center console. Directly behind the Captain’s chair is a large holoprojector. The starboard and port side walls hold other consoles and larger screens. A final screen is angled from the ceiling above the windows, displaying important information such as star charts and tactical data. The lighting is variable and is set to whatever level the on-duty bridge crew feels comfortable.


==== Conference Room ====
=== Engineering Section ===
The Engineering section of the ship is probably the most well-maintained area of operation of the entire ship. Her Captain insists on it, likely due to a background in engineering or perhaps because any good Captain knows just how wrong things can go if something goes wrong in the ship’s engineering. Engines are checked on a strict schedule, including the hyperdrive, which undergoes checks before each use to ensure all safety precautions have been taken. Monitors display diagnostic feeds and readouts at all times so any anomalies can be caught in an instant by the skilled team of engineers keeping the ship up and running.


Considering the technical ingenuity that went into its construction, the Conference Room is used much less than it probably should be. It has a large format vidscreen with a 360-degree camera, noise canceling microphones, no visible wiring, and excellent acoustics. It's also sound proofed in a way that no other room on the ship is for handling high-level briefings and sensitive meeting information.
=== Computer Core ===
 
WIP
Of course, most of the crew prefers to just cram into someones room to take video calls, or one of the recreational areas that are in no way sound proofed or set up for video conferencing.


== Ship Roster ==
== Ship Roster ==
Line 236: Line 283:
While the ''Voidbreaker II'' is part of [https://www.darkjedibrotherhood.com/items/56908-item-container House Qel-Droma's Discretionary Forces], and therefor falls under the AAF's naval command structure, the ship itself has always been run as its own unique "enterprise". Formally, the Captain and XO ('''First Mate''', as the current XO prefers to be called) are the only formal military ranks, with the rest of the crew getting designations based on specializations and roles maintained upon the ship.  
While the ''Voidbreaker II'' is part of [https://www.darkjedibrotherhood.com/items/56908-item-container House Qel-Droma's Discretionary Forces], and therefor falls under the AAF's naval command structure, the ship itself has always been run as its own unique "enterprise". Formally, the Captain and XO ('''First Mate''', as the current XO prefers to be called) are the only formal military ranks, with the rest of the crew getting designations based on specializations and roles maintained upon the ship.  


=== Helm ===
<center>
{| border="3"
{|table width="80%" align="center" cellpadding="0" cellspacing="0" class="fancy" style="clear:both"
|-
|td colspan="3" class="head" style="background-color: Indigo"| '''Command'''
|-
|td colspan="3" | The '''Command''' is made up of the ship's designated '''Captain''' (the ''Commanding Officer'') as assigned by House Qel-Droma's Quaestor and their chosen '''Executive Officer''' (or ''First Mate''). When present on board, the Questor and/or Aedile may decide to take command of the vessel or defer to the Captain. Command ensures necessary roles are filled on board, schedules personnel, handles the administrative duties and in general, oversees the smooth running of the ship.
|-
| class="sub-head" width="10%" style="background-color: Silver"| '''Profile Image'''
| class="sub-head" width="20%" style="background-color: Silver"| '''Details'''
| class="sub-head" width="70%" style="background-color: Silver"| '''Short Bio'''
|-
| [[File:MunePFP.png|130px]]
| '''[[Mune Cinteroph]]''' <br> Captain <br><br> [https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]
| Captain of the Voidbreaker II, they more often than not drag the ship into one strange situation or another by following their visions.
|-
| class="alt" | [[File:Zig-new-headshot.png|130px]]
| class="alt" | '''[[Zig Kaliska]]''' <br> First Mate/XO <br><br> [[charactersheet:10387|Character Sheet]]
| class="alt" | Former Captain, now serving as First Mate while still heading up engineering.
|-
|td colspan="3" class="head" style="background-color: Indigo"| '''Ship Operations'''
|-
|td colspan="3" | The '''Ship Operations''' encompasses ship ''Operations'', ''Communications'' and ''Navigation''. Their functions station them on the bridge of the Voidbreaker II. The primary team is bolstered by commissioned AAF officers.
|-
| class="sub-head" width="10%" style="background-color: Silver"| '''Profile Image'''
| class="sub-head" width="20%" style="background-color: Silver"| '''Details'''
| class="sub-head" width="70%" style="background-color: Silver"| '''Short Bio'''
|-
| [[File:Lucine Vasano.jpg|130px]]
| '''[[Lucine Vasano]]'''<br> Social Engagement Officer <br><br> [[dossier:14877/character_sheet|Character Sheet]]
| Former Shadow Lady, ACC Champion, she now hangs out on the coolest ship in the AAF.
|-
| class="alt" | [[File:Voidbreaker.jpg|130px]]
| class="alt" | '''[[dossier:16862|Shamiir]]''' <br> Jr. Intelligence Officer <br><br> [https://www.darkjedibrotherhood.com/character_sheets/18884 Character Sheet]
| class="alt" | Echani drifter, new to the crew and the bridge.
|-
| [[File:RoPFP.png|130px]]
| '''[[Ro'ki Tel]]''' <br> Jr. Operations, Trainee <br><br> [[dossier:3607/character_sheet|Character Sheet]]
| Selonian outcast with a knack for mechanical things and ships. Currently receiving their education at the Estle City Academy and hands-on operations experience on the Voidbreaker II.
|-
|td colspan="3" class="head" style="background-color: Indigo"| '''Engineering Team'''
|-
|td colspan="3" | The '''Engineering Team''' handles the maintenance of ship systems from the ''ship's reactor'' to its ''computer core'', ''engines'' and complex monster of a ''ventilation system''. The team is bolstered by commissioned AAF-certified engineers.
|-
| class="sub-head" width="10%" style="background-color: Silver"| '''Profile Image'''
| class="sub-head" width="20%" style="background-color: Silver"| '''Details'''
| class="sub-head" width="70%" style="background-color: Silver"| '''Short Bio'''
|-
| [[File:Mexheadshot.png|130px]]
| '''[[Mex]]''' <br> Engineer <br><br> [https://www.darkjedibrotherhood.com/members/16569/character_sheet Character Sheet]
| Friendly neighborhood Verpine. He is Mex.
|-
| class="alt" | [[File:CarrPFP.png|130px]]
| class="alt" | '''[[Carr Cinteroph]]''' <br> Jr. Engineer, Trainee  <br><br> [https://www.darkjedibrotherhood.com/character_sheets/19161 Character Sheet]
| class="alt" | Residence nuisance making himself useful and actually quite good at it! Currently receiving his education at the Estle City Academy and hands-on engineering experience on the Voidbreaker II.
|-
|td colspan="3" class="head" style="background-color: Indigo"| '''Medical Team'''
|-
|td colspan="3" | The '''Medical Team''' is made up of medically trained personnel, mental health professionals and laboratory technicians. They look out for the mental and physical well-being of the crew. The Voidbreaker II crew has a tendency to return with its fair share of cuts, scrapes, bumps and bruises... if not just an altogether missing limb.
|-
| class="sub-head" width="10%" style="background-color: Silver"| '''Profile Image'''
| class="sub-head" width="20%" style="background-color: Silver"| '''Details'''
| class="sub-head" width="70%" style="background-color: Silver"| '''Short Bio'''
|-
| [[File:Ele Head.jpg|130px]]
| '''[[Eleceos Araave]]''' <br> Chief Psychiatrist <br><br> [https://www.darkjedibrotherhood.com/character_sheets/16451 Character Sheet]
| Miraluka archer, medic, friend to all. Highly skilled Empath, and learned Archeologist and Paleontologist. He studied Behavioral and Cognitive Psychology. As close to an HR department as a ship can have.
|-
|td colspan="3" class="head" style="background-color: Indigo"| '''Field Ops'''
|-
|-
! colspan=3 style="text-align: center;" | HELM
|td colspan="3" | The '''Field Ops Team''' are made up of ''Field Scouts'', ''Demolition Specialists'', ''Combat Specialists'' and ''Intelligence Agents''. The team also includes the ''Special Operations/Halo Jump Operations Team'' and ''Infiltrators''. These teams do their work on the ground with a weapon in hand. They are usually highly trained and receive the support of other teams to make sure they come back alive preferably in one piece. 
|-
|-
| [[File:Doon.jpeg|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Doon Sulvir''' <br> <small>Captain</small> <br><br> [https://www.darkjedibrotherhood.com/character_sheets/13741 Character Sheet] || style="padding: 10px;" | A Weapon Specialist with a mind of regulating Force Users, having seen first hand the destruction they have wrought.
| class="sub-head" width="10%" style="background-color: Silver"| '''Profile Image'''
| class="sub-head" width="20%" style="background-color: Silver"| '''Details'''
| class="sub-head" width="70%" style="background-color: Silver"| '''Short Bio'''
|-
|-
| [[File:Zig-new-headshot.png|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Zig''' <br> <small>First Mate / XO </small> <br><br> [https://www.darkjedibrotherhood.com/character_sheets/10387 Character Sheet] || style="padding: 10px;" | Former Captain, now serving as First Mate, and still heads up engineering.  
| [[File:Druzk2.png|130px]]
|}
| '''[[Druzk Zornosz]]''' <br> Recon Officer <br><br> [https://www.darkjedibrotherhood.com/character_sheets/16382 Character Sheet]
 
| Barabel security officer.
=== Engineering ===
 
{| border="3"
! colspan=3 style="text-align: center;" | ENGINEERING
|-
|-
| [[File:Mexheadshot.png|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Mex''' <br> <small> Engineer </small> <br><br> [https://www.darkjedibrotherhood.com/members/16569/character_sheet Character Sheet] || style="padding: 10px;" | Friendly neighborhood Verpine. He is Mex.
| class="alt" | [[File:Jax-Hearthrob.png|130px]]  
| class="alt" | '''Jax Erinos''' <br> Senior Demolitions Officer <br><br> [https://www.darkjedibrotherhood.com/character_sheets/13305 Character Sheet]
| class="alt" | Mandalorian, Soldier, and utter poetry nerd. The longest-tenured service member and officer of the Arconan Armed Forces on the crew, he lends his decades of leadership and training expertise and advises wherever possible on anything from day to day operations to combat operations to one-on-one counseling with the crewmen. Prone to writing like he's running out of time and eternal victim to infrastructure too short for him. Linguistics nerd.  
|-
|-
| [[File:Nathan-headshot.png|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Nathan Breeze''' <br> <small>Engineering Officer, Medical Support</small> <br><br> [https://www.darkjedibrotherhood.com/character_sheets/13757 Character Sheet] || style="padding: 10px;" | A talented Engineer and Medic that the Captain has affectionally dubbed: "Pantman" - a not so obvious reference to his half-Pantoran, half-Human pedigree - and "Breezy" a play on his last name.  
| [[File:Zaeheadshotish.png|130px]]
|-
| '''Zae Rakvann''' <br> Field Scout <br><br> [[charactersheet:21346|Character Sheet]]
| [[File:Adem-Headshot-old.png|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Adem Bol'era''' <br> <small> Mechanic Officer </small> <br><br> [https://www.darkjedibrotherhood.com/members/13752/character_sheet Character Sheet] || style="padding: 10px;" | Whenever he isn't in the field, as resident Techweaver and noted starship enthusiast, Adem provides his abilities to the Mechanical Crew in maintaining the Voidbreaker II, as well as any droids the ship has on board.  
| Zae, a member from Doon's past pack who recently found him and joined the Voidbreaker II to start a new life. Zae is not made for combat but she's good at scouting, setting up traps, and finding traps.  
|-
|-
| [[File:DJBCarr.jpg|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Carr Cinteroph''' <br> <small> General Nuissance </small> <br><br> [https://www.darkjedibrotherhood.com/character_sheets/19161 Character Sheet] || style="padding: 10px;" | Zig's understudy, resident amateur hacker.
|td colspan="3" class="head" style="background-color: Indigo"| '''Halo Jump Operations/Spec Ops'''
|}
 
=== Bridge & Communications ===
 
{| border="3"
! colspan=3 style="text-align: center;" | BRIDGE / COMMS
|-
|-
| [[File:Djbmune4.jpg|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Mune Cinteroph''' <br> <small> Intelligence Officer </small> <br><br> [https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet] || style="padding: 10px;" | Mune, previously Director of Imperial Scholae Intelligence (ISI), is a recent addition to the Voidbreak's crew. They come to the crew after working with members of the Voidbreaker and finding friends among them. Leaving Scholae, they've come to bolster the team's Intelligence operations in the field with their husband.  
|td colspan="3" | The Recon officers fall under a new designation known as the Halo Jump Operations (H.J.O). These select few 'Voidbreakers' are trained to handle the Halo Jump. Depending on the Captain and/or the First Mate's choice, they decide who is best suited for said mission parameters. The H.J.O.s are deployed into the orbit of a planet if 'Voidbreaker II' finds themselves in a situation where on-the-ground intel is an immediate need, such as the disturbance of radar via space storm or if fending off raiders.  Equipped with nerves and weapons, when they land on the ground, they are to hit their destination hard and fast and hold the line until the rest of the team arrives.
|-
|-
| [[File:Voidbreaker.jpg|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Shamiir''' <br> <small> Junior Intelligence Officer </small> <br><br> [https://www.darkjedibrotherhood.com/character_sheets/18884 Character Sheet] || style="padding: 10px;" | Echani drifter, new to the crew and the bridge.
| class="sub-head" width="10%" style="background-color: Silver"| '''Profile Image'''
|}
| class="sub-head" width="20%" style="background-color: Silver"| '''Details'''
 
| class="sub-head" width="70%" style="background-color: Silver"| '''Short Bio'''
=== Medical Team ===
 
{| border="3"
! colspan=3 style="text-align: center;" | MEDICAL
|-
|-
| [[File:Ele Head.jpg|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Eleceos Araave''' <br> <small> Chief Psychiatrist </small> <br><br> [https://www.darkjedibrotherhood.com/character_sheets/16451 Character Sheet] || style="padding: 10px;" | Miraluka archer, medic, friend to all. Highly skilled Empath, and learned Archeologist and Paleontologist. Studied Behaivoral and Cognitive Psychology. As close to an HR department as a ship can have.  
| [[File:CalPFP.png|130px]]
|}
| '''[[Caleb Wild'en]]''' <br> Special Operations  <br><br> [https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]
 
| Skilled field operative who knows how to handle a sniper rifle or revolver with flare.
=== Combat Operations ===
 
{| border="3"
! colspan=3 style="text-align: center;" | MORTAL WOMBATS
|-
|-
| [[File:Druzk2.png|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Druzk Zornosz''' <br> <small>Recon Officer </small> <br><br> [https://www.darkjedibrotherhood.com/character_sheets/16382 Character Sheet] || style="padding: 10px;" | Barabel security officer.
| class="alt" | [[File:AlexWiki.png|130px]]
| class="alt" | '''[[Alex Draconis]]''' <br><br> [[charactersheet:23325|Character Sheet]]
| class="alt" | Former Captain, currently serving as Proconsul of the Clan; still on-call for any Orbital Drop operations as needed
|-
|-
| [[File:Sofila headshot ish.jpg|164x164px]]|| style="white-space: nowrap; text-align: center; padding: 10px;" | '''Sagitta''' <br> <small>Recon Officer </small> <br><br> [[dossier:16854/character_sheet|Character Sheet]]|| style="padding: 10px;" | "Thanks to breakthroughs in tactical planning, our new strategy is to just air-drop Sagitta in to unknown or hostile territory and let her either talk or smash her way through any resistance."
|td colspan="3" class="head" style="background-color: Indigo"| '''Research & Development'''
|-
|-
| [[File:Jax-Hearthrob.png|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Jax Erinos''' <br> <small> Senior Demolitions Officer </small> <br><br> [https://www.darkjedibrotherhood.com/character_sheets/13305 Character Sheet] || style="padding: 10px;" | Mandalorian, Soldier, and utter poetry nerd. The longest-tenured service member and officer of the Arconan Armed Forces on the crew, he lends his decades of leadership and training expertise and advises wherever possible on anything from day to day operations to combat operations to one-on-one counseling with the crewmen. Prone to writing like he's running out of time and eternal victim to infrastructure too short for him. Linguistics nerd.  
|td colspan="3" | (Description needing to be written still. Insert here.)
|-
|-
| [[File:Caleb3.jpg|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Caleb Wild'en''' <br> <small> Field Operative </small> <br><br> [https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet] || style="padding: 10px;" | Caleb, an operative and field scout/sniper for Scholae Palatinae tendered his resignation and came with his partner, Mune, to join the Voidbreaker's crew and aid in bolstering their Intelligence operations in the field.
| class="sub-head" width="10%" style="background-color: Silver"| '''Profile Image'''
| class="sub-head" width="20%" style="background-color: Silver"| '''Details'''
| class="sub-head" width="70%" style="background-color: Silver"| '''Short Bio'''
|-
|-
|[[File:Zaeheadshotish.png|176x176px]]
| [[File:Voidbreaker.jpg|130px]]
|'''Zae Rakvann''' <br> <small> Field Scout </small> <br><br> [[dossier:16854/character_sheet|Character Sheet]]
| '''Arden Koilos''' <br> Cultural Officer <br><br> [https://www.darkjedibrotherhood.com/members/16878/character_sheet Character Sheet]
|Zae, a member from Doon's past pack who recently found him and joined the Voidbreaker II to start a new life. Zae is not made for combat but she's good at scouting, setting up traps, and finding traps.
| A new researcher joining the crew with experience in the fields of anthropology, archeology, ancient Sith lore, alchemy, and the various cultures of the galaxy.
|}
 
==== Halo Jump Operations ====
The Recon officers fall under a new designation known as the Halo Jump Operations (H.J.O). These select few 'Voidbreakers' are trained to handle the Halo Jump. Depending on Captain Doon and/or First Mate Zig's choice, they decide who is best suited for a said missions paramaters. The H.J.O.s are deployed into the orbit of a planet if 'Voidbreaker II' finds themselves in a situation where on-the-ground intel is an immediate need, such as the disturbance of radar via space storm or if fending off raiders.  Equipped with nerves and weapons, when they land on the ground, they are to hit their destination hard and fast and hold the line until the rest of the team arrives.
 
=== Research and Development ===
 
{| border="3"
! colspan=3 style="text-align: center;" | R & D
|-
|-
| [[File:Voidbreaker.jpg|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Arden Koilos''' <br> <small> Cultural Officer </small> <br><br> [https://www.darkjedibrotherhood.com/members/16878/character_sheet Character Sheet] || style="padding: 10px;" | A new researcher joining the crew with experience in the fields of anthropology, archeology, ancient Sith lore, alchemy, and the various cultures of the galaxy.
| class="alt" | [[File:Voidbreaker.jpg|130px]]
| class="alt" | '''Archian''' <br> Quartermaster <br><br> [https://www.darkjedibrotherhood.com/character_sheets/6818 Character Sheet]
| class="alt" | A red furred Shistaven in charge of the creatures that tend to stay on the ship and has a small lab for brewing.  
|-
|-
| [[File:Voidbreaker.jpg|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Archian''' <br> <small> Quartermaster </small> <br><br> [https://www.darkjedibrotherhood.com/character_sheets/6818 Character Sheet] || style="padding: 10px;" | A red furred Shistaven in charge of the creatures that tend to stay on the ship and has a small lab for brewing.
|td colspan="3" class="head" style="background-color: Indigo"| '''Ship Crew (NPC)'''
|-
|-
|}
|td colspan="3" | More than redshirts, these essential workers are still a big part of the Voidbreaker crew.)
 
=== CREW ===
 
{| border="3"
! colspan=3 style="text-align: center;" | SHIP CREW (NPC)
|-
|-
| [[File:Lee-Coffee.png|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Leeadra Halcyon''' <br> <small> Bridge Officer </small> <br><br> [https://www.darkjedibrotherhood.com/members/14425/character_sheet Character Sheet] || style="padding: 10px;" | The former Captain still leverages her Pantoran charm and knack for diploamcy and leadership to provide guidance on both the Bridge and for the members of the crew.
| class="sub-head" width="10%" style="background-color: Silver"| '''Profile Image'''
| class="sub-head" width="20%" style="background-color: Silver"| '''Details'''
| class="sub-head" width="70%" style="background-color: Silver"| '''Short Bio'''
|-
|-
| style="text-align: center; height: 130px;" | [[File:C1nd3r.png|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''C1-ND3R''' <br> <small>Engineering and Maintenance </small> || style="padding: 10px;" | A modified [https://www.darkjedibrotherhood.com/admin/items/52895-c1-series-phoenix-astromech-droid C1-series Phoenix Astromech Droid] - "Cinder"- as she prefers to be identified as, is a self-made astromech droid that had the unfortunate fate of being left for scrap metal after her original owner abandoned her when a smuggling operation for the Collective failed. Found by Zig at an auction, the barely functioning droid was rebuilt from the ground up, and the Zygerrian Scavenger even managed to restore her memory module. She could not find it in her to wipe Cinders memory, so instead she gave the dutiful droid a new home and purpose. Thanks to an upgraded processing unit, Cinder manages to retain her memory and personality better than most, and can handle a lot of unique tasks that her new master has asked for her help with.  
| [[File:C1nd3r.png|130px]]
| '''C1-ND3R''' <br> Engineering and Maintenance  
| A modified [https://www.darkjedibrotherhood.com/admin/items/52895-c1-series-phoenix-astromech-droid C1-series Phoenix Astromech Droid] - "Cinder"- as she prefers to be identified as, is a self-made astromech droid that had the unfortunate fate of being left for scrap metal after her original owner abandoned her when a smuggling operation for the Collective failed. Found by Zig at an auction, the barely functioning droid was rebuilt from the ground up, and the Zygerrian Scavenger even managed to restore her memory module. She could not find it in her to wipe Cinders memory, so instead she gave the dutiful droid a new home and purpose. Thanks to an upgraded processing unit, Cinder manages to retain her memory and personality better than most, and can handle a lot of unique tasks that her new master has asked for her help with.  
<br>
<br>
Cinder proudly enjoys being a part of the '''Voidbreaker II''' crew and has taken on the task of maintaining "Captain Zig's" office, running routine maintenance checks on various equipment around the ship, and most importantly helping manage the paperwork by assisting with the digitization and upload process from the clans archaic, analog systems. >
Cinder proudly enjoys being a part of the '''Voidbreaker II''' crew and has taken on the task of maintaining running routine maintenance checks on various equipment around the ship, and most importantly helping manage the paperwork by assisting with the digitization and upload process from the clans archaic, analog systems.
|-
| class="alt" | [[File:Kelviin-Headshot.png|130px]]
| class="alt" | '''Kelviin''' <br> <small> Mechanical Officer </small> <br><br> [https://www.darkjedibrotherhood.com/character_sheets/6818 Character Sheet]
| class="alt" | The ships resident Wookiee mechanic. Optimistic and friendly, he speaks through a datapad voice translator. Loves puns, hates violence.
|-
|-
| [[File:Kelviin-Headshot.png|130px]] || style="white-space: nowrap; text-align: center; padding: 10px;" | '''Kelviin''' <br> <small> Mechanical Officer </small> <br><br> [https://www.darkjedibrotherhood.com/character_sheets/6818 Character Sheet] || style="padding: 10px;" | The ships resident Wookiee mechanic. Optimistic and friendly, he speaks through a datapad voice translator. Loves puns, hates violence.
|td colspan="3" class="foot" style="background-color: Indigo"|&nbsp;
|}
|}
</center>


== Captains Logs ==
== Captains Logs ==


The following logs document the adventures, shenanigans, and accolades of the Voidbreakers.   
The following logs document the adventures, shenanigans, and accolades of the Voidbreakers.   
 
{| class="wikitable mw-collapsible"
<table border="1">
|+
<tr>
|'''Name'''
<th style="background:#444; width:140pt; text-align:center"> Title </th>
|'''Summary'''
<th style="background:#444; width:400pt; text-align:center"> Summary </th>
|'''Time Period'''
<th style="background:#444; width:75pt; text-align:center"> Time Period </th>
|'''Link'''
<th style="background:#444; width:75pt; text-align:center"> Link
|-
</th>
|'''Super Nova'''
</tr>
|The Voidbreakers get revenge on the Dawn Conclave by taking out one of their ships. Payback is a dish best served....hot.
<tr>
|39ABY
<td> Super Nova</td>
|[https://docs.google.com/document/d/1X7AGJt-xxk3pxLIMBuEHHZ46QbnJgga6/edit?usp=sharing&ouid=105281765881747570034&rtpof=true&sd=true Google Docs]
<td> The Voidbreakers get revenge on the Dawn Conclave by taking out one of their ships. Payback is a dish best served....hot. </td>
|-
<td> 39ABY</td>
|'''Horn In A Haystack'''
<td> [https://docs.google.com/document/d/1X7AGJt-xxk3pxLIMBuEHHZ46QbnJgga6/edit?usp=sharing&ouid=105281765881747570034&rtpof=true&sd=true Google Docs]</td>
|Karran Val'teo, former Captain of the Voidbreaker, had broken off from his responsibilities, leaving behind friends and partners alike. After discovering a sighting to the wayward Zabrak on Tatooine, Captain Zig Kaliska was given operational clearance to deploy Voidbreaker and its allies within the Arcona ranks. Karran had apparently gotten captured by a criminal organization known as the Crimson Sarlaacs. A strike team was assembled and landed on Tatooine in a remote outpost of Mos Kenny.
</tr>
<tr>
<td> Horn In A Haystack </td>
<td>
 
Karran Val'teo, former Captain of the Voidbreaker, had broken off from his responsibilities, leaving behind friends and partners alike. After discovering a sighting to the wayward Zabrak on Tatooine, Captain Zig Kaliska was given operational clearance to deploy Voidbreaker and its allies within the Arcona ranks. Karran had apparently gotten captured by a criminal organization known as the Crimson Sarlaacs. A strike team was assembled and landed on Tatooine in a remote outpost of Mos Kenny.


After searching the town for clues and gathering intel, the strike team set out on speeder bikes to cross the desert. There, they were ambushed by a band of raiders that they fended off. After that detour, the team arrived at another remote outpost that was being used by the Crimson Sarlaacs. Here, the Arconans battled their way to initial victory, only to discover that their adversary was just a hired Mandalorian that was trying to work off a debt to get freedom for her child. That child, named Jet, was left orphaned and ultimately in the care of Quaestor Tali Sroka.
After searching the town for clues and gathering intel, the strike team set out on speeder bikes to cross the desert. There, they were ambushed by a band of raiders that they fended off. After that detour, the team arrived at another remote outpost that was being used by the Crimson Sarlaacs. Here, the Arconans battled their way to initial victory, only to discover that their adversary was just a hired Mandalorian that was trying to work off a debt to get freedom for her child. That child, named Jet, was left orphaned and ultimately in the care of Quaestor Tali Sroka.


Pushing down into the heart of the Crimson Sarlacc's underground base in the sewers, the Voidbreakers and their teammates recovered Karran Val'teo and worked with him to defeat the Crimson Sarlacc leader and to put an end to their criminal operation.
Pushing down into the heart of the Crimson Sarlacc's underground base in the sewers, the Voidbreakers and their teammates recovered Karran Val'teo and worked with him to defeat the Crimson Sarlacc leader and to put an end to their criminal operation.
</td>
|39ABY
<td> 39ABY</td>
|[https://docs.google.com/document/d/1MPm0tqN8MG6XjDMfI_SFKSqtlITTUcus/edit?usp=sharing&ouid=105281765881747570034&rtpof=true&sd=true Google Docs]
<td> [https://docs.google.com/document/d/1MPm0tqN8MG6XjDMfI_SFKSqtlITTUcus/edit?usp=sharing&ouid=105281765881747570034&rtpof=true&sd=true Google Docs]</td>
|-
</tr>
|'''Mos Kenny Cantina'''
<tr>
|Voidbreaker Battleteam does some team bonding exercises as new faces get hit, new frenemies are formed, and lots of alcohol was consumed.
<td>Mos Kenny Cantina</td>
|40ABY
<td> Voidbreaker Battleteam does some team bonding exercises as new faces get hit, new frenemies are formed, and lots of alcohol was consumed.</td>
|[https://discord.darkjedibrotherhood.com/rp-sessions/2z.html RP Logs]
<td> 40ABY</td>
|-
<td> [https://discord.djb.club/rp-sessions/2z.html RP Logs]</td>
|'''Defenders of the Spaceport'''
</tr>
|The Children of Mortis launch a full scale assault on Fort Blindshot on Selen. The ''Voidbreaker II'' and her crew land with style and then set up a forward operating base to help the AAF repel waves of attackers to keep the starport secure as a viable means of bringing in supplies and reinforcements to the island base.
<td> Defenders of the Spaceport </td>
|[[Fifteenth Great Jedi War|GJWXV]]
<td> The Children of Mortis launch a full scale assault on Fort Blindshot on Selen. The *Voidbreaker II* and her crew land with style and then set up a forward operating base to help the AAF repel waves of attackers to keep the starport secure as a viable means of bringing in supplies and reinforcements to the island base.</td>
|[https://discord.darkjedibrotherhood.com/rp-sessions/Xl.html RP Logs]
<td> [https://wiki.darkjedibrotherhood.com/view/Fifteenth_Great_Jedi_War GJWXV]</td>
|-
<td> [https://discord.djb.club/rp-sessions/Xl.html RP Logs]</td>
|Karaoke & Chill
</tr>
|Karaoke party aboard the ''Voidbreaker II''.
<td> Karaoke & Chill </td>
|41 ABY
<td> Karaoke party aboard the ''Voidbreaker II''.</td>
|[https://discord.darkjedibrotherhood.com/rp-sessions/mw9.html RP Logs]
<td> 40 ABY </td>
|-
<td> [https://discord.djb.club/rp-sessions/mw9.html RP Logs]</td>
|'''Mines of Riquis'''
</tr>
|Details go here!
<td> Voidbreaker Social #68 </td>
|41 ABY
<td> Captain Doon hosts a social event.</td>
|[https://discord.darkjedibrotherhood.com/rp-sessions/w0w.html RP Logs]
<td> 40 ABY </td>
<td> [https://discord.djb.club/rp-sessions/4lL.html RP Log]</td>
</tr>
</tr>
<td> Voidbreaker: Below Deck </td>
<td> Zig tries to make a promotional video about the ''Voidbreaker II'' with help from the crew.</td>
<td> 40 ABY </td>
<td> [https://discord.djb.club/rp-sessions/Kxg.html RP Log]</td>
</tr>
</table>
 
== Shore Leave ==
Crew members that are currently on shore leave, or leave of absence, from the crew.
 
{| border="3"
! colspan=3 style="text-align: center;" | LEAVE OF ABSENSE
|-
|-
| [[File:PSX 20211031 053932.jpg|130px]]|| style="white-space: nowrap; text-align: center; padding: 10px;" | '''Edema R'uh-Kalinor''' <br> <small>Weapons Officer </small><br><br> [https://www.darkjedibrotherhood.com/members/2778/character_sheet Character Sheet]|| style="padding: 10px;" | Merc, Mandalorian and Blade for hire (also can fix your guns/toys).
|'''Voidbreaker Social #68'''
|Captain Doon hosts a social event.
|41 ABY
|[https://discord.darkjedibrotherhood.com/rp-sessions/4lL.html RP Log]
|-
|-
| style="text-align: center; height: 130px;" | [[File:Sulith_Voidbreaker_Face.png|130px]]|| style="white-space: nowrap; text-align: center; padding: 10px;" | '''Sulith Bekett''' <br> <small>Security Officer</small> <br><br> [[charactersheet:13262|Character Sheet]]|| style="padding: 10px;" | Togorian Security Officer, lifter of heavy things, and master-hugger.
|'''Voidbreaker: Below Deck'''
|Zig tries to make a promotional video about the ''Voidbreaker II'' with help from the crew.
|41 ABY
|[https://discord.darkjedibrotherhood.com/rp-sessions/Kxg.html RP Log]
|-
|-
| [[File:Kathka-head-shot.png|130px]]|| style="white-space: nowrap; text-align: center; padding: 10px;" | '''Kathka Torgrim''' <br> <small> Mercenary </small> <br><br> [https://www.darkjedibrotherhood.com/character_sheets/19017 Character Sheet]|| style="padding: 10px;" | Mercenry, metal head, and rolls with her band of adorable critters.
|'''Voidbreaker Pool Party'''
|It's summer (in some places)! The lighting panels have been set to the shining sun of an amalgamated average of most inhabited planets, the audio system has been rigged up with the ambient sounds of wind blowing and birds chirping, and for a few days now the captivating scent of wood smoke has been coming from a humongous smoker which Alex has set up on the pool deck of the Voidbreaker II. It's time for a party! Come have fun, eat delicious barbecue, go for a dip in the pool, and just hang out with the best dang Battleteam in the Brotherhood!
|42 ABY
|[https://discord.darkjedibrotherhood.com/rp-sessions/PvX.html RP Log]
|-
|-
|[[File:Eilen_Face_Voidbreaker.png|130px]]
|'''VBII: Combat Exercises I'''
|'''Eilen Jath''' <br><br> [[charactersheet:13264|Character Sheet]]
|Mune invites members of the Voidbreaker II crew to participate in combat training exercises. Some sparring ensues, along with some teen drama.
|Hybrid fighter-pilot, saboteur, and small-time criminal. Generally a dork.
|43 ABY
|[https://discord.darkjedibrotherhood.com/rp-sessions/Aae.html RP Log]
|}
|}
== Shore Leave ==
Crew members that are currently on shore leave, or leave of absence, from the crew.
* Edema R'uh-Kalinor


== Order of Captains ==
== Order of Captains ==
Line 439: Line 531:
|-
|-
|[[Doon Sulvir]]
|[[Doon Sulvir]]
|August 27th, 2022 – Present
|August 27th, 2022 – May 26th, 2024
|<span style="color:#8B33F5 ;">'''''Voidbreaker II'''''</span>
|40 ABY - 42 ABY
|-
|[[Alex Draconis]]
|May 26th, 2024 – September 24th, 2024
|<span style="color:#8B33F5 ;">'''''Voidbreaker II'''''</span>
|42 ABY - 42 ABY
|-
|[[Mune Cinteroph]]
|September 24th, 2024 – present
|<span style="color:#8B33F5 ;">'''''Voidbreaker II'''''</span>
|<span style="color:#8B33F5 ;">'''''Voidbreaker II'''''</span>
|40 ABY - Present
|42 ABY - present
|}
|}
[[Category:Arcona]]
[[Category:Arcona]]

Latest revision as of 20:39, 20 June 2025

New Order era.DJB Wiki featured article.
Voidbreaker
General information
Founder(s):

Koliss Welcott

Leader(s):

Mune Cinteroph

Headquarters:

Voidbreaker II (Minstrel-class Space Yacht)

Historical information
Formed from:

35 ABY

Other information
Notable members:
Affiliation:

House Qel-Droma, Clan Arcona

Era(s):

New Order era

[ Source ]


Voidbreaker is a Battle Team within House Qel-Droma. One of Clan Arcona’s most recently organized Battle Teams, Voidbreaker was created to serve primarily as a diplomatic and special operations task force for the Clan. Voidbreaker is currently based out of the Minstrel-class space yacht: the Voidbreaker II, and led by Captain Mune Cinteroph.

Description

"Official" (notice the air quotes) Voidbreaker crew Uniform, even though there is no formal dress code on the ship

Battle Team Voidbreaker is a special diplomatic unit under the control of House Qel Droma and used to handle sensitive diplomatic missions for Clan Arcona. To this end, it is staffed with skilled diplomats, negotiators, and manipulators to make sure that Arcona’s interests are protected. By deploying Battle Team Voidbreaker, Arcona has often avoided conflict entirely while still accomplishing their strategic goals.

Unofficially, and behind that veil, the members of the Battle Team - known as Voidbreakers - are a highly elite special forces group tasked with the bulk of Arcona’s covert and field operations. Alongside the more public negotiator front, Voidbreakers are a menagerie of mercenaries, spies, engineers and Force Users of various discipline. As a team, they have become the premiere unit for Clan Arcona, and have carved out their own niche within the Arconan Armed Forces. They are always taking on new members and keep a rotating roster of friendly faces so that no one individual can hold back the rest of the team.

The unit is bound to each other and the Clan by their titular ship: the Voidbreaker II.

History

The Voidbreaker


"Karran wanted to speak with a planet's manager and wouldn't take no for an answer."
―Anonymous Crew member

The first Voidbreaker was both the Battle Team’s main base of operations and primary form of transport. It was lost in a battle with the Dawn Conclave and ultimately replaced by the Voidbreaker II

The Voidbreaker II

After the destruction of the Voidbreaker, a Minstrel-class space yacht was commissioned to take on the mission and dubbed Voidbreaker II.

Discretionary Forces (Qel-Droma)
Minstrel-class space yacht
Diplomacy and Naval Operations
Mune Cinteroph (Captain)
Zig Kaliska (XO)


Technical drawing of the Voidbreaker II. Top view extrapolated and drawn by Mune Cinteroph

The Voidbreaker II is the current vessel utilized by Battle Team Voidbreaker.


"The Minstrel-class Space Yacht is a 160-meter long Corvette designed for personal use but has become a favourite of seedier organizations, such as the Hutts, who prefer its armaments and customizability. Hyperdrive capable, this vessel has great maneuverability and exceptional speed, with average armor and shielding."
―The Voidbreaker II is a custom-to-order variant.

Armament

  • 6 turbolaser turrets
  • 1 tractor beam

Complement

  • 37 crew for full effectiveness
  • 90 metric tons of cargo
  • 75 passengers/troops
  • 6 starfighters

Level 01 - Landing Bay & Cargo

Level 01 of the Voidbreaker II

WIP

Cargo Storage

The Cargo Storage is a large space that is meticulously organized with stacked equipment crates and food stores. Everything has its proper place for ease of locating whatever someone may need when it is required. Inventory manifests are kept up to date and accessible to the ship’s crew by the ship’s Logistics Officers. Powerful mag-locks securely hold crates to ensure nothing is sent out of place during a firefight. It can hold a standard year's worth of food stores.

Level 02 - Crew Quarters, Mess, Medbay & Armoury

Crew Quarters

Level 2 of the Voidbreaker II.

The general crew of the Voidbreaker II make their home on this level when stationed upon the ship. These quarters tend toward the practical and contain the bare necessities for someone in military service on the vessel. At any given time, there are a minimum of thirty-five servicemen on board, the minimum for the efficient running of the ship without taking into account those Arconans that call the ship a permanent home.

The Mess Hall

The Voidbreaker II’s Mess Hall is a nice open space made comfortable by lower-level lighting, and well-spaced tables that could easily seat four people with plenty of elbow room. Every seat is comfortable, with the comfort of the ship’s crew in mind. The atmosphere is relaxed; environmental controls are kept at such a level as to be as comfortable for the crew as possible. At the back of the hall is a wide counter where droids are hard at work to produce a varied array of cuisines for the crew members, filling the air with tantalizing scents to tease the senses.

Armory

The Armoury is quite large. Most notable upon entry are the neat rows of weapons lockers containing various weapons and secured by coded keypads. The front of each locker is numbered to correspond with maintenance checklists. Against the back wall are three sturdy workbenches in varying states of disarray stained with gun oil and grease that does not come clean no matter how often the benches are scrubbed. A final bench holds a console and small stack of datapads used for routine maintenance by the Weapons Officers.

Med Bay

The Med Bay is kept impeccably clean and stocked at all times. An especially neat and tidy desk sits in one corner with a multi-monitored console linked to high-tech medical tools and gadgets. There are no fewer than four medical beds running perpendicular to the right-hand side of the room—as the members of the crew are known for being a bit reckless when it comes to protecting each other while on a mission Each medical table is its station with consoles to monitor vitals, as well as sterile medical tools. The space is well lit and can handle any number of medical procedures. Opposite the med-beds are a line of four bacta-tanks to expedite the healing of their patients. Checks on medical supplies and equipment are performed regularly by the ship’s Medical Officers.

Level 03 - Officer (Battleteam) Quarters

This deck is reserved for members of Battleteam Voidbreaker. The decor of each room varies from person to person, setup to the tastes of its occupant. For most of them, this is their home. Each room is the same size and is far more spacious than the crew quarters located on level 02, allowing for a lot more comfort and personalization. Unlike the standard crew, they do not regularly cycle in and out and spend the majority of their time on the Voidbreaker II when not on a mission or leave.

Quarters Assignements
Room Assignment Quarters Description
301 Nicfer Luthol
302 Eleceos Araave
303 Unassigned
305 Unassigned
307 Orv Dessrx
308 Fenrir
309 Unassigned
311 Unassigned
312 Unassigned
313 Unassigned
315 Unassigned
317 Unassigned
318 Eevie
319 Mex
320 Unassigned
322 Unassigned
323 Unassigned
324 Unassigned
326 Unassigned
327 Unassigned
328 Lan
330 Unassigned
332 Unassigned
333 Carr Cinteroph Much as would be expected of a teenager with his quarters, it is in general disarray. Carr’s fur seems present on every surface, perhaps explaining the presence of a lint brush by the door. Clothes litter the floor in seemingly random spots throughout the space, only his academy uniform ever getting folded and left neatly on his desk. Techy bits and mechanical parts clutter his coffee table and most of the rest of his desk, and it is a wonder he can ever find anything. A bookshelf beside the small sofa is filled with comic books, some of which are first editions. Straight ahead from his entrance is his small private washroom, to the right is a small living space with sofa, desk and coffee table, and to the left of that is his sleeping space.
334 Ro’ki Tel Much as would be expected of a teenager with their quarters, it is in general disarray. Not necessarily dirty, just untidy with clothes on nearly every surface. Even their academy uniform is tossed unceremoniously on the back of their sofa. Ro’ki has mechanical knick-knacks strewn about, many in various levels of assembly. His tools are perhaps the only thing in the entire room that is nicely organized. To the right of his entrance is a small washroom. Straight forward is a small living space, and to the left of that is his sleeping area.
336 Unassigned
338 Edema R’uh-Kalinor
 

Level 04 - Recreational

Level 04 of the Voidbreaker II.

Level 04 of the Voidbreaker II is dedicated to the training and leisure of her crew. It includes the likes of a conservatory, a leisure pool, and a combination gym and training hall. Many of the crew spend their time on this level when they are off duty.

Conservatory

Upon taking command of the Voidbreaker II, Captain Alex Draconis spared no expense in outfitting the ship's Conservatory so that the crew could have somewhere peaceful to relax surrounded by what nature you can have on a starship. Rare and exotic flowers from across the galaxy have been brought in and arranged on intricate hydroponic trellises. The upper walls and ceiling of the room are outfitted with complex screen systems which are both able to provide an accurate projection of the exterior starscape the Voidbreaker II currently occupies or be toggled to present an artificial daylight environment configurable to mimic most common habitable planet conditions. A small recirculating pond rests in the center of the area, stocked with a variety of colorful filter-feeder fish to both keep the water healthy as well as provide a pleasing visual display for those utilizing the room's amenities.

Leisure Pool

A rectangular, full-sized swimming pool stretches out from durasteel hull plating separating the machinery used to power it and the reservoir of water used to keep it filled. A gradual, diagonal slop in the floor transitions from a 3ft deep "shallow end" to a proper 10ft "deep end". Just enough to dive or jump in without hitting your head. Unless you're Sage or Jax, that is, in which case caution is advised. The tile plating surrounding the pool itself is sanded down and matted to allow for decent footing/grip, with rivets carved in to help route excess water towards the appropriate drains. At the head of the pool is a circular hot tub that can fit a small group of crew members shoulder to shoulder.

The pool deck, open, outside of combat operations.

Since there is no natural sunlight to be found when living mostly aboard a spaceship, the Engineering team was able to outfit daylight-balanced overhead lighting that can simulate and give off faint heat, but not enough to give a true "tan". The lights can also switch to a "sunset" and "twilight" preset that simulates the respective times of a typical planetary cycle.

Since this pool deck was built with direct input from the ships Engineering team, structurally, the infrastructure is very sound. Thanks to this, Zig was able to, with some help from Avery, install and calibrate custom filters that help account for fur getting clogged in the piping. Among other amenities, the indoor pool, therefore, reflects on requests from the crew themselves, making it a popular spot for relaxation between missions.

Off the changing room are the sauna and steam rooms, as well as a shower. The sauna has two sides to it, the primary one, made of organic wood, maintains a dry heat while the adjacent section is the steam room which helps open pores and detox. There are sensors to detect if an occupant's biometrics drop to a certain level after Aru Law passed out while "recovering" one too many times and almost died.

Training Hall

The training hall of the Voidbreaker II is not lacking in options. Directly to the right of the entrance is the lap pool at 22.86m (25 yards) in length. It is wide enough to accommodate four swimmers in parallel, comfortably. To the left of the entrance is the dojo. A large mat makes up the floor with a multitude of weapons against two of the walls. These weapons have been modified with forcefields that protect combatants from otherwise dangerous blades. Past the dojo is a cavalcade of gym equipment.

At the far end of the open training hall are the lockers and showers that are also attached to the leisure pool area.

Level 05 - Suites

Level 05 of the Voidbreaker II.

The quarters on this deck are designated for the use of high-ranking officials, persons of importance, officers the Captain needs to be kept close to, and the Captain's own quarters. Important persons and high-ranking officials include House and Clan summit members, visiting Dark Council members, or anyone else the Captain chooses to warrant the space to.

Captain's Quarters - Mune & Caleb's Quarters

Mune & Caleb's Quarters on the Voidbreaker II.

Upon entering their quarters, one notices the soft lighting, which appears quite intimate. The floors are warm and dark hardwood, with a moderate-sized area rug in what looked to be a sitting area. Straight ahead can be seen a slopping wall and window; here rests Caleb's workbench and Mune's desk. Beside the workbench is a bed for Tundra, the Togorian's Vulptex companion. A section of the left-hand wall is sturdy, curved shelves laden with tomes, journals, and loose sheaves of paper that are 91.44cm(3') in height to leave the windows exposed to the room. Mune's Force-imbued blade rests on a stand on top of the shelves, in its sheath. The L-style desk is a flat section of dark wood matching the flooring and five legs, so the underside is open. It faces the windows for a view outside the ship and has two widescreen terminals, a datapad (when not buried under papers and books), and a reading lamp. The seating area is centred in the space and comprises a sectional sofa and two matching chairs around a dark wood coffee table. Two standing lamps provide additional light when needed. A small kitchenette and mini fridge are against the wall behind the sofa.

An area is sectioned off from the rest of the room by screens decorated with a magnificent silver cherry blossom tree against a white background. The divider hides a two-person sleeping mat from the rest of the room. The refresher is just off the sleeping area and equipped with the best fur dryer technology Mune could source from their home on Seraph, built directly into the shower unit, not to mention some rather pricey-looking fur brushes. A wardrobe is just outside the refresher.

Quaestor's Quarters - TBD

XO's Quarters - Zig's Quarters

Zig's Quarters on the Voidbreaker II.

An amalgamation of art projects lines the walls, leaving little in terms of negative space. The once spartan office now features splashes of colorful graffiti, custom “tags”, framed blueprints and schematics, and holographic photo-frames. A long, decked-out workbench had been installed with a cadre of familiar tools and equipment. Above the workstation, a loft bed that was installed with a privacy screen and plenty of ceiling-height room for...reasons.

A recessed storage closet houses all of Zig’s stuff: odds and ends, scavenged parts, half-finished or half started projects and more random pieces of old tech. Beside it, there was a smuggler-like hidden compartment for more...personal things. It was safely locked behind a panel door that utilized her own biometrics and a memorized 48-character keycode to unlock. Skitternet proof.

In the center of the Cabin sits a large wroshyr tree-wood desk gifted to her by Kelviin. The Wookiee and Zygerrian worked together to rig a set of servos motors to allow the desk to rise and convert into what Zig boringly dubbed her “Standing Desk”, dismissing the idea of calling it a “Vari-Desk”. The desk is fitted with twin widescreens on moveable arms.

A mechanical keypad is plugged into an upgraded terminal with access to the holonet, feeds from the DIA, and a tap into the Advanced Inquisitorius Network. Multiple data pads are usually spread messily across the length of the desk. The high-backed chair has unique ball bearings in the legs that allow it to glide back when she needs to use the standing-desk function. The wiring is very tidy and neat, and a pair of guest chairs sit opposite the desk, with the vidscreens being able to clear wide to the sides for meetings.

Allegedly, this setup can be used for holonet gaming, but none have been able to get past Zig’s security measures to prove this theory wrong.

Aedile's Quarters

WIP

VIP Suite 1

WIP

VIP Suite 2

WIP

Level 06 - Administrative

Conference Room

Considering the technical ingenuity that went into its construction, the Conference Room is used much less than it probably should be. It has a large format vidscreen with a 360-degree camera, noise-cancelling microphones, no visible wiring, and excellent acoustics. It's also soundproofed in a way that no other room on the ship is for handling high-level briefings and sensitive meeting information.

Of course, most of the crew prefers to just cram into someone's room to take video calls, or one of the recreational areas that are in no way soundproofed or set up for video conferencing.

Level 07 - Command Level & Bridge

Bridge

Upon entry to the Bridge, one is greeted by the sight of windows spanning the fore of the fair-sized space, giving an exceptional view of the stars beyond. Below the same windows are panels and monitors, showing diagnostic reads and scans of the environs surrounding the ship. Back from the windows are three additional console stations and guard rails arranged in a horseshoe shape, with the Captain’s chair situated behind the smaller center console. Directly behind the Captain’s chair is a large holoprojector. The starboard and port side walls hold other consoles and larger screens. A final screen is angled from the ceiling above the windows, displaying important information such as star charts and tactical data. The lighting is variable and is set to whatever level the on-duty bridge crew feels comfortable.

Engineering Section

The Engineering section of the ship is probably the most well-maintained area of operation of the entire ship. Her Captain insists on it, likely due to a background in engineering or perhaps because any good Captain knows just how wrong things can go if something goes wrong in the ship’s engineering. Engines are checked on a strict schedule, including the hyperdrive, which undergoes checks before each use to ensure all safety precautions have been taken. Monitors display diagnostic feeds and readouts at all times so any anomalies can be caught in an instant by the skilled team of engineers keeping the ship up and running.

Computer Core

WIP

Ship Roster

The following details the roster of Voidbreaker members serving in active roles on the ship with their own quarters, as well as the Arcona Armed Forces (AAF) personnel assigned to the ship.

While the Voidbreaker II is part of House Qel-Droma's Discretionary Forces, and therefor falls under the AAF's naval command structure, the ship itself has always been run as its own unique "enterprise". Formally, the Captain and XO (First Mate, as the current XO prefers to be called) are the only formal military ranks, with the rest of the crew getting designations based on specializations and roles maintained upon the ship.

Command
The Command is made up of the ship's designated Captain (the Commanding Officer) as assigned by House Qel-Droma's Quaestor and their chosen Executive Officer (or First Mate). When present on board, the Questor and/or Aedile may decide to take command of the vessel or defer to the Captain. Command ensures necessary roles are filled on board, schedules personnel, handles the administrative duties and in general, oversees the smooth running of the ship.
Profile Image Details Short Bio
Mune Cinteroph
Captain

Character Sheet
Captain of the Voidbreaker II, they more often than not drag the ship into one strange situation or another by following their visions.
Zig Kaliska
First Mate/XO

Character Sheet
Former Captain, now serving as First Mate while still heading up engineering.
Ship Operations
The Ship Operations encompasses ship Operations, Communications and Navigation. Their functions station them on the bridge of the Voidbreaker II. The primary team is bolstered by commissioned AAF officers.
Profile Image Details Short Bio
Lucine Vasano
Social Engagement Officer

Character Sheet
Former Shadow Lady, ACC Champion, she now hangs out on the coolest ship in the AAF.
Shamiir
Jr. Intelligence Officer

Character Sheet
Echani drifter, new to the crew and the bridge.
Ro'ki Tel
Jr. Operations, Trainee

Character Sheet
Selonian outcast with a knack for mechanical things and ships. Currently receiving their education at the Estle City Academy and hands-on operations experience on the Voidbreaker II.
Engineering Team
The Engineering Team handles the maintenance of ship systems from the ship's reactor to its computer core, engines and complex monster of a ventilation system. The team is bolstered by commissioned AAF-certified engineers.
Profile Image Details Short Bio
Mex
Engineer

Character Sheet
Friendly neighborhood Verpine. He is Mex.
Carr Cinteroph
Jr. Engineer, Trainee

Character Sheet
Residence nuisance making himself useful and actually quite good at it! Currently receiving his education at the Estle City Academy and hands-on engineering experience on the Voidbreaker II.
Medical Team
The Medical Team is made up of medically trained personnel, mental health professionals and laboratory technicians. They look out for the mental and physical well-being of the crew. The Voidbreaker II crew has a tendency to return with its fair share of cuts, scrapes, bumps and bruises... if not just an altogether missing limb.
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Eleceos Araave
Chief Psychiatrist

Character Sheet
Miraluka archer, medic, friend to all. Highly skilled Empath, and learned Archeologist and Paleontologist. He studied Behavioral and Cognitive Psychology. As close to an HR department as a ship can have.
Field Ops
The Field Ops Team are made up of Field Scouts, Demolition Specialists, Combat Specialists and Intelligence Agents. The team also includes the Special Operations/Halo Jump Operations Team and Infiltrators. These teams do their work on the ground with a weapon in hand. They are usually highly trained and receive the support of other teams to make sure they come back alive preferably in one piece.
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Druzk Zornosz
Recon Officer

Character Sheet
Barabel security officer.
Jax Erinos
Senior Demolitions Officer

Character Sheet
Mandalorian, Soldier, and utter poetry nerd. The longest-tenured service member and officer of the Arconan Armed Forces on the crew, he lends his decades of leadership and training expertise and advises wherever possible on anything from day to day operations to combat operations to one-on-one counseling with the crewmen. Prone to writing like he's running out of time and eternal victim to infrastructure too short for him. Linguistics nerd.
Zae Rakvann
Field Scout

Character Sheet
Zae, a member from Doon's past pack who recently found him and joined the Voidbreaker II to start a new life. Zae is not made for combat but she's good at scouting, setting up traps, and finding traps.
Halo Jump Operations/Spec Ops
The Recon officers fall under a new designation known as the Halo Jump Operations (H.J.O). These select few 'Voidbreakers' are trained to handle the Halo Jump. Depending on the Captain and/or the First Mate's choice, they decide who is best suited for said mission parameters. The H.J.O.s are deployed into the orbit of a planet if 'Voidbreaker II' finds themselves in a situation where on-the-ground intel is an immediate need, such as the disturbance of radar via space storm or if fending off raiders. Equipped with nerves and weapons, when they land on the ground, they are to hit their destination hard and fast and hold the line until the rest of the team arrives.
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Caleb Wild'en
Special Operations

Character Sheet
Skilled field operative who knows how to handle a sniper rifle or revolver with flare.
Alex Draconis

Character Sheet
Former Captain, currently serving as Proconsul of the Clan; still on-call for any Orbital Drop operations as needed
Research & Development
(Description needing to be written still. Insert here.)
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Arden Koilos
Cultural Officer

Character Sheet
A new researcher joining the crew with experience in the fields of anthropology, archeology, ancient Sith lore, alchemy, and the various cultures of the galaxy.
Archian
Quartermaster

Character Sheet
A red furred Shistaven in charge of the creatures that tend to stay on the ship and has a small lab for brewing.
Ship Crew (NPC)
More than redshirts, these essential workers are still a big part of the Voidbreaker crew.)
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C1-ND3R
Engineering and Maintenance
A modified C1-series Phoenix Astromech Droid - "Cinder"- as she prefers to be identified as, is a self-made astromech droid that had the unfortunate fate of being left for scrap metal after her original owner abandoned her when a smuggling operation for the Collective failed. Found by Zig at an auction, the barely functioning droid was rebuilt from the ground up, and the Zygerrian Scavenger even managed to restore her memory module. She could not find it in her to wipe Cinders memory, so instead she gave the dutiful droid a new home and purpose. Thanks to an upgraded processing unit, Cinder manages to retain her memory and personality better than most, and can handle a lot of unique tasks that her new master has asked for her help with.


Cinder proudly enjoys being a part of the Voidbreaker II crew and has taken on the task of maintaining running routine maintenance checks on various equipment around the ship, and most importantly helping manage the paperwork by assisting with the digitization and upload process from the clans archaic, analog systems.

Kelviin
Mechanical Officer

Character Sheet
The ships resident Wookiee mechanic. Optimistic and friendly, he speaks through a datapad voice translator. Loves puns, hates violence.
 

Captains Logs

The following logs document the adventures, shenanigans, and accolades of the Voidbreakers.

Name Summary Time Period Link
Super Nova The Voidbreakers get revenge on the Dawn Conclave by taking out one of their ships. Payback is a dish best served....hot. 39ABY Google Docs
Horn In A Haystack Karran Val'teo, former Captain of the Voidbreaker, had broken off from his responsibilities, leaving behind friends and partners alike. After discovering a sighting to the wayward Zabrak on Tatooine, Captain Zig Kaliska was given operational clearance to deploy Voidbreaker and its allies within the Arcona ranks. Karran had apparently gotten captured by a criminal organization known as the Crimson Sarlaacs. A strike team was assembled and landed on Tatooine in a remote outpost of Mos Kenny.

After searching the town for clues and gathering intel, the strike team set out on speeder bikes to cross the desert. There, they were ambushed by a band of raiders that they fended off. After that detour, the team arrived at another remote outpost that was being used by the Crimson Sarlaacs. Here, the Arconans battled their way to initial victory, only to discover that their adversary was just a hired Mandalorian that was trying to work off a debt to get freedom for her child. That child, named Jet, was left orphaned and ultimately in the care of Quaestor Tali Sroka.

Pushing down into the heart of the Crimson Sarlacc's underground base in the sewers, the Voidbreakers and their teammates recovered Karran Val'teo and worked with him to defeat the Crimson Sarlacc leader and to put an end to their criminal operation.

39ABY Google Docs
Mos Kenny Cantina Voidbreaker Battleteam does some team bonding exercises as new faces get hit, new frenemies are formed, and lots of alcohol was consumed. 40ABY RP Logs
Defenders of the Spaceport The Children of Mortis launch a full scale assault on Fort Blindshot on Selen. The Voidbreaker II and her crew land with style and then set up a forward operating base to help the AAF repel waves of attackers to keep the starport secure as a viable means of bringing in supplies and reinforcements to the island base. GJWXV RP Logs
Karaoke & Chill Karaoke party aboard the Voidbreaker II. 41 ABY RP Logs
Mines of Riquis Details go here! 41 ABY RP Logs
Voidbreaker Social #68 Captain Doon hosts a social event. 41 ABY RP Log
Voidbreaker: Below Deck Zig tries to make a promotional video about the Voidbreaker II with help from the crew. 41 ABY RP Log
Voidbreaker Pool Party It's summer (in some places)! The lighting panels have been set to the shining sun of an amalgamated average of most inhabited planets, the audio system has been rigged up with the ambient sounds of wind blowing and birds chirping, and for a few days now the captivating scent of wood smoke has been coming from a humongous smoker which Alex has set up on the pool deck of the Voidbreaker II. It's time for a party! Come have fun, eat delicious barbecue, go for a dip in the pool, and just hang out with the best dang Battleteam in the Brotherhood! 42 ABY RP Log
VBII: Combat Exercises I Mune invites members of the Voidbreaker II crew to participate in combat training exercises. Some sparring ensues, along with some teen drama. 43 ABY RP Log

Shore Leave

Crew members that are currently on shore leave, or leave of absence, from the crew.

  • Edema R'uh-Kalinor

Order of Captains

The order of Captains that have served on the Voidbreaker I/II, from founder to present.

Captains of the Voidbreaker
Name Service Dates Ship Fictional Year
Koliss Welcott May, 2017 - June, 2017 Voidbreaker I 33 ABY - 33 ABY
Leeadra Halcyon March 4th, 2018 – June 6th, 2019 Voidbreaker I 36 ABY - 37 ABY
Emere Galo June 6th, 2019 – November 4th, 2019 Voidbreaker I 37 ABY- 37 ABY
Karran Val'teo December 5th, 2019 – February 9th, 2021 Voidbreaker I 37 ABY - 39 ABY
Zig Kaliska February 9th, 2021 – August 7th, 2022 Voidbreaker II 39 ABY - 40 ABY
Doon Sulvir August 27th, 2022 – May 26th, 2024 Voidbreaker II 40 ABY - 42 ABY
Alex Draconis May 26th, 2024 – September 24th, 2024 Voidbreaker II 42 ABY - 42 ABY
Mune Cinteroph September 24th, 2024 – present Voidbreaker II 42 ABY - present