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| The Antei Combat Center (ACC) houses the unique fiction-based dueling system of the [[Dark Jedi Brotherhood]]. Administered by the [[Combat Master]] and the [[Voice]], the ACC is one of the Dark Jedi Brotherhood's primary platforms for competitive, fiction-based activity. To get started in the Center, see the [[ACC Guide]]. | | The Antei Combat Center (ACC) houses the unique fiction-based dueling system of the [[Dark Jedi Brotherhood]]. Administered by the [[Combat Master]] and the [[Voice]], the ACC is one of the Dark Jedi Brotherhood's primary platforms for competitive, fiction-based activity. To get started in the Center, see the [[ACC Guide]]. To find perks for ranking up in the ACC, see the [[ACC Society]]. |
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| === History === | | === History === |
Revision as of 17:15, 22 October 2023
The Antei Combat Center (ACC) houses the unique fiction-based dueling system of the Dark Jedi Brotherhood. Administered by the Combat Master and the Voice, the ACC is one of the Dark Jedi Brotherhood's primary platforms for competitive, fiction-based activity. To get started in the Center, see the ACC Guide. To find perks for ranking up in the ACC, see the ACC Society.
History
- Main article: History of the Antei Combat Center
Summary of the ACC history reflected by "real" events.
Rules of the Center
- Main article: ACC Guide
The ACC Guide contains all the important information for getting started and participating in the ACC.
Halls
Duelist Hall
The Duelist Hall is the standard ACC Hall, where regular 1 vs. 1 duels are held between members. Most regular matches will take place in the Duelist Hall, as well as matches held for activity-based ladders.
Cooperative Hall
The Cooperative Hall is designed for cooperative storytelling, rather than versus matches. In the Cooperative Hall, members write in tandem to tell a story rather than writing to defeat one another.
Scenario Hall
The Scenario Hall is designed for prompted storytelling, rather than relying on user created story lines. The venue and prompt are selected by the members, or at random, at the beginning of the match and then can proceed as a 1 vs. 1 duel or even a cooperative encounter depending on the prompt in use.
Competition Hall
The Competition Hall is a unique Hall that is designed for specific competitions. The typical ACC tournament is held in a bracket-style, single elimination tournament that requires participants to sign up prior to the event's start. The ACC site keeps track of the brackets and shows the advancement for the winner's of each round.
Funderdome
The Funderdome Halls are a place for the more unconventional, less serious matches of the ACC. Here, participants can let loose with comedy battles or character-building encounters, with more freedom to tell their own story within the ACC format.
ACC Society
Further information on the rewards for participating in the ACC can be found in the ACC Society Page.
There is a myriad of awards that can be earned from participating in the ACC. Completed matches come with a set of credits, XP, and Clusters of Ice. Championships award extra credits, and the top winners are awarded unique and custom items.
The ACC Society is a supplemental society, just like the Envoy Corps. It tracks both matches completed and matches you have judged. Both paths have unique awards ranging from credits, items, and feats.
Quarterly awarded the Avatar of Strife is a trophy that can only be earned once. It is calculated via a formula to incentivize completing matches, while not punishing you if your opponent times out on you.
Quarterly awarded the Avatar of Judgment is a trophy that can only be earned once. It is earned by scoring completed matches, and not timing out after claiming a match to score.
ACC Staff
- Main article: Combat Master
The Staff of the ACC consists of the Combat Master, who oversees the day-to-day operations of the Center on behalf of the Voice, and a selection of Judges who grade ACC Exams and judge completed matches. Aside from the Combat Master, staff positions are filled as needed, and positions may become available for application at any time.
At the bare minimum, ACC Judges must be Qualified members of the ACC and have a proven grasp of the mechanics of the ACC and the judging rubric. They should also show that they are capable of making impartial judgments, regardless of the participants of a match.
The current Combat Master is Zenod'ande'rson.
Roll of Champions