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|Chronology & Political Information|
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Sirra Werd'la is a female Kiffar recruited into Clan Odan-Urr of the Dark Jedi Brotherhood. Abandoned on Nar Shaddaa by her parents due to her telepathic abilities growing far beyond her control, she made a living hunting, scavenging and surviving among the undercity while listening to the thoughts of the dispossessed lurking there. This ended with the coming of Collective troops hunting for Force-sensitive individuals to experiment upon in their campaign to exterminate anyone with a strong connection, but their efforts were thwarted by the Jensaarai Ka Tarvitz. Having never encountered others with a strong connection to the Force, Sirra accepted an offer to follow the Jensaarai and learn how to control her powers. Since that time, she has served as an apprentice, training to focus and enhance her abilities.
- 1 Character History
- 1.1 Child of Night (25-37) ABY
- 1.2 Into the Light (37-Present) ABY
- 1.2.1 And The Sky Was Full of Stars
- 1.2.2 To Know the Road Ahead, Ask Those Coming Back
- 1.2.3 Thirteenth Great Jedi War
- 1.2.4 Among Her Own Kind
- 1.2.5 The Kiast Uprising
- 1.2.6 Under the Raven's Banner
- 1.2.7 Fire and Ice
- 1.2.8 Hearthguard
- 1.2.9 The Necropolis Ceasefire
- 1.2.10 Voices of the Stone
- 1.2.11 The Haunter of the Dark
- 2 Physical Description
- 3 Personality
- 4 Equipment
- 5 Powers and Abilities
Child of Night (25-37) ABY
Down Into a Sunless City
Sirra was one of a multitude of Force-sensitive children to be born in the backwater reaches of the galaxy, beyond the reach of the Jedi or other factions. Her connection was a strong one from birth, and while most individuals typically required their true power to be unlocked through training, Sirra's abilities blossomed from an extremely young age. Gifted in the various forms of telepathy, her mind reached out to others barely a year after her birth, probing the thoughts of her parents and pushing into the minds of others. While this was initially seen as a promising sign, her powers developed at an astounding rate, and what at first looked to be innocent experiments soon grew far beyond her control. Sirra's intrusions began to torment others, unintentionally bringing fears to the forefront of their thoughts or leaving painful marks in her efforts to connect with them. More than once such acts drew unwanted attention, or left minds damaged after forcefully delving into their innermost impulses.
With little money for themselves and no way to halt these developments, her parents were left with no alternatives beyond killing or abandoning Sirra. Even with her lasting effects, neither parent could bring themselves to kill their child. Instead, they abandoned her in the undercity of Nar Shaddaa, departing from her life never to be seen again. Barely old enough to walk and with little comprehension of her surroundings, for most children this abandonment would have been a death sentence. Yet Sirra learned and adapted, hiding from those she sensed with ill intent and scavenging food from wherever it could be found. Through instinctive use of her powers and sheer fortune, she was able to escape those who might have killed or enslaved her, but also hid from any family who might have taken her in. Thoughts of killers and the predatory instincts of animals were her tutors, showing Sirra what was required in order to survive in the lightless depths of the planet. Left to raise herself, Sirra gradually descended deeper into the corroding tunnels beneath Nar Shaddaa's surface, searching for the most isolated areas of the city to call her home.
Lost Beneath a Steel Skyferrocrete and half destroyed tunnels still stood, allowing for those reclaiming the planet to use as the basis of their new durasteel jungles. As Sirra gradually traveled deeper into the planet, she found more of these monuments to the past. Occupied by only the most desperate of the planet's downtrodden masses, they were dangerous places to live. Creatures of all forms lived down there, from small colonies of hawk bats to surviving bands of Gundarks which prowled the region, along with stranger entities left behind by other species. These had found shelter among the lowest regions of the planet, and the scavengers down there continually fought for survival against encroaching bands of predators.
Crime ran unchecked in the undercity and, save for the distant neon of city lights far, far above them in the occasional cracks of the overhead levels, those there were forced to hunt among pitch darkness. People died in droves, with overpopulation kept in check only by constant infighting or roaming predators than any unified measure. These were the people that Sirra would learn the most from in her thoughts, as she hid in the darkness and used her telepathy to overcome the sightless depths about her. From them she learned of weapons, images of better places, and the nature of conflict on Nar Shaddaa. These thoughts were little different to those of the beasts which stalked such places, and to Sirra that seemed to be merely an overcomplicated version of their simplistic system of predator and prey. As time went by, she began to view her world as simply being that: One where those ill-fated enough to be caught in a moment of weakness or to draw the attention of more powerful beings served as a mere food source for those better than them. While she felt no joy in this knowledge, it simply seemed to be the way of things.
Sleeping in the shadows of crumbling buildings, the screams of those found by rival gangs became Sirra's cradle songs, which accompanied fitful dreams of the future. She would see hints of life-threatening moments days before they would take place, or dream of a murderer's mind long before they might become a threat to her. While Sirra typically avoided the other sentient races, such glimpses of possible futures became one more weapon to call upon when needed. Those few that approached her did so out of mere self-service. Sirra was one of the few who risked scaling the decaying buildings to steal hawk-bat eggs from their nests, an act which earned her the mocking nickname of "Spider". This act led others to approach her with smiling faces disguising thoughts of opportunity, as they saw her as a means to their next meal. After several too many such efforts, Sirra withdrew even further into the undercity, and actively began to avoid other sentients.vibroblades to military grade assault blasters. They hounded her, driving Sirra into an abandoned sewer line in an effort to pin her down. In the years to come, beggars and those fortunate to escape the undercity would speak of this moment, often exchanging it for coin. In what would become known as the Bloody Eighth incident, twenty gangers hurried into the tunnel to find and end Sirra's life. Almost two thousand shots were fired over the next four hours, blazing away at the shadows of that place, the burn markings carrying a story of a desperate retreat and regrouping effort by the gang. Not one of them would walk away alive, each meeting their end through friendly fire or devoured by animals which were mysteriously drawn to their position. Sirra herself was never seen once during all of this, but watched them from the shadows, provoking fear and paranoia until they cut one another down.
The Coming of Giants
While Sirra lived as she always had among the undercity, in late 34 ABY she began to notice changes among its populace. Familiar minds were abruptly elated with joy, departing from the undercity never to be seen again. Others were joining them as well, strangers whose thoughts exported visions of figures woven into metal and their hands replaced with weapons which projected light. They sought the strongest of those among the slums, taking them away one by one to impossible places that Sirra knew could not hope to ever exist. Yet as more came and went, her idle curiosity soon diminished into boredom, and she continued to go about her daily business. Their absence simply meant that she had less competition to concern herself with and, with fewer mouths to feed, that simply meant more for her.
Unknown to Sirra, the departure of these individuals would prove to be an ill omen. The Collective had come to the Smuggler's Moon in search for recruits. Searching for those who would not be missed, it actively sought out the strongest of the most desperate individuals, taking them as fodder for their armies of fanatics or as test subjects for cyborg experimentations. Having yet to officially announce their opposition to the Brotherhood, the Collective's agents hid in the forgotten places of the galaxy, setting up recruitment posts in locations like Nar Shaddaa's undercity in order to build their armies. For several years this would continue, as the undercity was gradually robbed of its gangers and those too desperate to ignore an opportunity to leave their squalor. Yet on the last of these occasions, the Collective returned in force with a new recruit in mind: Sirra herself.cyborgs herded her toward the main access elevator to one area of the undercity, eventually downing her with a series of stun blasts.
Partially conscious, Sirra fought to give life to her paralyzed limbs even as the cyborgs closed in. Seconds before they could fit an explosive collar about her neck, another figure arrived reeking of blood and ash. A giant in tarnished purple armour stormed free of the elevator, badly wounded and partially on fire. Even slowed by his wounds, the new arrival was nevertheless able to behead one cyborg with his opening strike before barreling into the two remaining members of the team. The other fell after several consecutive blows, severing the cyborg's head in two before he turned on their leader. Yet whatever strength drove him onward was fading fast, and even as he battled against the final one of their kind, he was steadily overwhelmed. Their fight led them away from Sirra as her body slowly regained feeling, and as he was beaten into submission then disarmed, the yellow blazing sword he carried landed near her. Something about the weapon called to her, reaching into Sirra's mind in a manner that she thought impossible. Guided by half-heard commands, she picked up the weapon and turned upon the cyborg leader. Her strike bisected him in one blow, cutting him from forehead to groin from behind.
With one threat out of the way, she rounded on the other intruder. Whatever their feud had been, she had sensed nothing from him besides caged fury and a desire to see the cyborgs dead. For all she knew, he was no better than they had been. She broadcast her thoughts into his, only to be repelled again and again. Yet as she advanced, the sword held high above her head, his defenses fell. His mind directed her to an area in his thoughts, reacting in a manner she had never seen before in another living being. In an instant, she saw memories from decades past. These were older images of a boy younger even than her, terrified of his powers as they constantly threatened to overwhelm him and destroy others nearby, and risking just that with every passing day. The boy was taken by figures clad in the skins of metal animals, trained and taught, his face coming to mirror the person she threatened. Seeing his fear at that time, and his actions mirroring her own lack of control, Sirra realised he was offering her the same opportunity to learn how to better harness her powers.
Though uncertain, the stranger answered with crude images and emotions to reinforce his point, proving that his own abilities were of a similar origin. Upon seeing this, and knowing of the blame others would place on her for drawing the cyborgs to their homes, Sirra accepted this offer with some hesitation. He managed to stand, barely retaining the strength to limp away from the fight, and guided her to the elevator.
Into the Light (37-Present) ABY
And The Sky Was Full of Stars
The journey to the surface took far less time than Sirra would have ever imagined. Having clung to the lowest reaches of the city for as long as she could remember, the sight of intact corridors, working lights, and a relatively well-fed population seemed almost too surreal to be believed. Yet all throughout this, she stayed by the stranger's side, following him as he led her further up into the city, and occasionally offering more images of the world beyond. By the time they reached the surface itself, the sun was high in the sky. The sight was blinding to someone who had not witnessed anything brighter than a handheld glowrod for almost a decade, and Sirra clawed at her eyes as she tried to come to terms with what she beheld. Painful tears streamed down her face and, even after the stranger offered a set of polarized goggles to block out the sun, it was difficult to behold the world about her. Nevertheless, the stranger was able to guide the two of them toward an awaiting ship before blood loss finally took its toll and he collapsed. The ship's two occupants rushed out to meet him, and Sirra delved into the thoughts of each. One was old, with a tired determination fuelled by duty above all else, but kind-hearted and driven to help others. His insectoid face betrayed no emotion, but she could see a humble generosity to his nature. The other one, a barrel-shaped thing of pure metal, gave no thoughts of its own and offered only incessant beeping. The stranger remained conscious long enough to explain the situation to the two of them and issue an order before he slipped into a healing trance.
Sirra watched as the metal thing departed for another part of the planet, while the insect man helped to carry the stranger onto the waiting ship. She was uncertain at first, but when he offered for her to follow, Sirra sensed no falsehood in his offer. Within the hour, she was rewarded with the sight of stars for the first time in her life, and the experience of leaving a planet's atmosphere before the ship entered hyperspace. This sense of wonderment kept Sirra enraptured, questioning what else she had missed while struggling in the darkness, but in time a sense of panic began to take hold. The only minds on the ship were the comatose thoughts of the stranger, the insect man piloting the ship, and a prisoner taken from the group who had tried to capture her. Throughout her life, Sirra had been constantly surrounded by the telepathic background noise of hundreds if not thousands of creatures, from insects to other sentient species. With their absence, Sirra's world had become one of unnerving silence. This clawed at her, quickly becoming more traumatic than even the pursuit by the cyborgs. Realising her discomfort, the insect man offered his own thoughts to focus upon, with memories of others like the stranger who rescued her. For the next several hours she was given visions of Force-sensitive people acting as peacekeepers, diplomats, and healers, sometimes soldiers when required. It granted Sirra far better grounding as to just what she would find at the end of their flight, and allowed her to see a first true glimpse of Force users who had mastered their powers.Jedi Praxeum proved to be a difficult one. Surrounded by strangers and constantly struggling to communicate with anyone, Sirra was perpetually on edge, and was frequently unable to simply come to terms with her new environment. Even when several tutors made an effort to reach out to her, their very ideologies conflicted with her basic visions of what life was like. She was unable to accept the code they offered against all that her life had shown her, and struggled to understand its more complex lessons. Within a matter of months, Sirra was driven to attempt several escapes from the Praxeum, succeeding in hiding in the wilderness surrounding the academy. While the Jedi Masters of the Praxeum would inevitably find her, such periods were the only occasional respite she was given, as the forests at least offered a world that she could more easily comprehend.
On Sirra's final attempt to flee for good, she was met not by one of the Jedi, but the stranger who had rescued her - someone she would come to know as Ka Tarvitz. While still distrustful of others, Tarvitz was one of the few that she could "speak" with, ironically due to his own limitations in telepathic power. Tarvitz's poor skills aligned more with her crude language of memories and internal images than the more complex abilities of others, and his efforts to protect her had been the closest she had ever come to an act of true kindness. Realising the source of her problems in accepting the Jedi code, Tarvitz opted to instead use the teachings of the Jensaarai in their place, conveying the basic tenets of his Order through his memories. He used it as a starting point to show the difference between aggression and outright hatred, and utilised teachings most compatible with Jedi beliefs. Through this and several hours of efforts, he was slowly able to convince Sirra to return to the Jedi and learn to better control her powers.
Tarvitz's presence helped Sirra substantially in more readily accepting the lessons that the Jedi offered, even if she struggled to accept their ways entirely. With his occasional visits and training her as a "Sometimes Apprentice", she was able to more easily adapt to her environment. While still reclusive and struggling to connect with other Padawans, she was at least able to more readily trust those she trained alongside, and saw them as fellow learners rather than bitter competition. Further introductions to those who had brushed with the Dark Side, risking falling entirely to their baser instincts and self-service, helped to then further express the meaning behind the Jedi teachings, and just what they guarded their practitioners against.
To Know the Road Ahead, Ask Those Coming Back
As Sirra's abilities continued to develop, she found herself having to communicate for both herself and Tarvitz in their meetings. While her own power was growing exponentially, he had already reached the peak of his skill long ago. Tarvitz's inability to keep up with Sirra gradually proved to be a problem in lessons, and a source of frustration for them both. Sirra regarded him with no ill will over it, but more often than not she was forced to use her abilities to maintain a link between them. Without it, there was simply no way for Tarvitz to keep pace with her thoughts. As she still found it difficult to speak with other Jedi, it became clear that she required a kindred spirit to teach her.
Days after a particularly troubling session in which Sirra exhausted herself trying to maintain a conversation between herself and Tarvitz, she was taken away from the Praxeum. Bringing her to Kona’li Isle, she was brought before Celevon Edraven Erinos. The Mandalorian was able to more readily form a connection with Sirra due to his own troubled first contact with the Force and a violent childhood. This allowed him to quickly devise methods to more easily communicate with her. Whereas Tarvitz had only been able to coax her into more freely exploring the use of her power, Celevon was able to start making steps toward applying her skills in a more creative manner; first by emulating his own thoughts and then by encouraging her to begin forming images, concepts and mental structures to display to others. Although it was clear that a long period of training would be required to help her overcome the limitations of her unique language, Celevon was able to at least set her on the correct path.
The accidental poisoning of Tarvitz by a Sithspawned snake that Celevon had formed a connection with left them isolated in his home for several days. In that time, Celevon was able to initiate periods of deep meditation, allowing Sirra to more freely explore his own past memories. With her permission, he was able to implant some baseline concepts and lessons into her subconscious, in the hope that it might speed up her learning process. These lessons were brief, but they were enough to help her gain a baseline understanding of Telepathy that her self-taught methods had lacked. By the time that they left, she had a far greater understanding of how words could be utilised and their patterns than any prior point in her life.
Over the following year, Tarvitz shifted the direction of her training from a broader focus to the use of her skills in combat. The two could not have been less alike, and Sirra simply had no hope of following his fighting style. Lacking the sheer size and physical strength that befitted his nature as a brawler, she was only able to adapt a few of his abilities to her fighting style. As such, sparring lessons began to emphasize how to exploit weaknesses in larger opponents and to create openings amid their attacks. Sirra relished the opportunities these provided, as they offered her a chance to do more than merely flee and indirectly fight back against her enemies. As their sparring gradually escalated, utilising Force powers of various forms along with a variety of weapons, Sirra could sense an underlying feeling of unease within Tarvitz. The exact reason behind this was unclear to her, as she was following his every lesson and overcoming the challenges presented before her. Having spent almost a decade absorbing the thoughts of Nar Shaddaa's murderers and thieves, the fact that she retained any degree of stability was a miracle unto itself. However, without the rigid mental discipline and training that other Force users benefitted from, it was clear that those experiences could overwhelm her entirely. In his eyes, she could all too easily fall to the Dark Side if pushed too far.
In the following lessons, Tarvitz attempted to encourage restraint and control with mixed results, as Sirra frequently focused upon quickly ending a fight at the cost of all else. The idea of bringing in someone alive, let alone unharmed, was proving to be a challenge. More often than not she simply could not understand why he might desire such a thing, especially when there was no direct benefit to her. Knowledge could be gained through delving into the minds of others, supplies could be gathered from the bodies of enemies, and if they were dead they were not likely to become a threat to her. Nevertheless, Tarvitz continually attempted to encourage means besides outright murder as a direction for her skills. They were to be tested far sooner than either could have ever expected.
Thirteenth Great Jedi War
The Thirteenth Great Jedi War came as a surprise to many within the Clan. A meeting established between representatives of the Collective, Brotherhood and the enigmatic Severian Principate seemed at first to be a matter which would not directly involve them. The clans were required to support this action as a sign of solidarity - even if Clan Odan-Urr itself regarded its ruling Council with distrust and contempt - and military might if required. Sirra only knew fragments of this from surface thoughts, and many essential details were entirely lost on her. However, the opportunity to take revenge upon the Collective was something she desired above all else. The death of the cyborgs on Nar Shaddaa had merely been a token victory and, so far as Sirra was concerned, she and her new friends would not be safe so long as they lived.
Over the course of several hours, the Odanites withdrew to the surface and were forced to take a holding position. Their transport had been lost under enemy fire and, with more hostiles closing in with every passing minute, they were slowly being pinned down and surrounded. Rescue only came in the closing minutes of the battle, when a transport from Clan Arcona was diverted to the Odanites' position and offered them safe passage out of the system. Clan Odan-Urr was able to escape with relatively few casualties, having saved the lives of several hundred miners and their families. The experience of the battle and the lesson within was something that Tarvitz tried to impress upon Sirra several times as they returned to Kiast, outlining how the preservation of lives was more important than merely ending them. Sirra had difficulty accepting the idea of this, but these efforts had given her a different sense of accomplishment to any past victory. The spark of joy, of appreciation from those they had saved, was something wholly alien to her. Sirra would silently dwell on this throughout much of their return flight.
After the Odanite Expeditionary Force was able to regroup and withdraw back to their home system, they were left waiting for several days on Pharos station as small musters of troops were permitted into the Kiast system at a time. No longer isolated from the clan, Sirra was granted the opportunity to better communicate with the combatants of Odan-Urr and a few individuals that she would have otherwise been encouraged to avoid. Most lacked anything of interest to her, save for one whose memories proved to be oddly familiar. Drawn to his thoughts of smuggling contraband, Sirra was able to create an odd link between herself and Ethan Martes, and the two entertained one another through (often one-sided) conversations. While Tarvitz was busy using his powers to heal wounded troops, Martes took it upon himself to teach her few details he felt were essential to her wellbeing. Lying, cheating, and stealing were among these, but one especially curious subject was that of Pazaak. Sirra had seen such card games before but they had never made any degree of sense to her. Martes began to explain the rules, details, and ideas as best he could, before realising that he would need to start at the very beginning. In a move that no one would have expected, Martes became Sirra's first teacher of basic mathematics, using his cards to explain addition and multiplication to her.
Among Her Own Kind
Several days after their return home, Tarvitz left Sirra in the care of the Praxeum once more. He seemingly had other business on a distant world, but he refused to bring her with him. She asked him, all but begging, to be brought on his next mission but he insisted that she remain here. Sirra only gained fleeting glimpses of a far greater plan that he had in mind, but he did not offer anything or substance or even a basic explanation. However, his insistence that she remain within the Praxeum was at least in part an effort to challenge Sirra to improve. She was still a hunter, still someone who had experienced things that most adults thrice her age would not need to endure. However, the fact that she would far more easily connect with far older individuals than anyone her age was a sign of concern for him. Tarvitz wanted Sirra to at least somewhat experience what it was like to live a relatively normal life, and to experience some happiness. That meant being surrounded by other Padawans, and seeing into the thoughts of other children.
Although unhappy at Tarvitz's decision and silent throughout much of her early months in the Praxeum, Sirra did manage to strike up a few odd friendships with others her age. Although strained due to both the language barrier between them and her willingness to resort to violence, a few personal adventures still offered her a means to form a few tenuous connections with the others. Through them, she at least felt the enthusiasm and optimism of younger minds, and was given some insight into brighter emotions. This eventually led to a rather unfortunate misadventure involving hunting for a mascot gizka.
The Kiast Uprising
After several weeks of travel, Tarvitz returned once more. Sirra spent some time venting at him for leaving her behind, but could not wholly deny that the experience had not been worthwhile. The two spent some time reconciling - largely through practice sparring - but before he could begin training them once more they were called to investigate a possible disturbance on the Vatali homeworld of Kiast. Sirra did not wholly understand why they were being tasked to investigate this, or what the concern truly was, but Tarvitz offered it as a challenge to her skills. Joining him, Essik Lyccane and a pale skinned woman with some telepathic capabilities, they traveled to the settlement of Foothold and began investigating the area. Sirra was left with admittedly little to do in this time, save for getting on the nerves of the newcomer, and only played a part once night fell upon the township. After pinpointing a gathering of individuals to a warehouse on the outskirts of Foothold, Sirra was sent to infiltrate and monitor those within. Maintaining telepathic contact with the blue woman - or Rhan, as she was apparently known - Sirra was able to broadcast details of the meeting back to the group, covering both their inner thoughts and their voiced concerns.
What little that Sirra made sense of implied a bid of freedom of some form, but it had clearly set the others on edge. No sooner had she returned than the group moved to another part of town, and departed for the Clan's holdings with all speed. She remained largely in the dark over the following weeks, but what she had seen clearly concerned the others. Both Essik and Tarvitz attempted to pass on the implications of what she had seen and the wider concerns of these actions, but she still struggled to fully come to terms with the situation. It was only when Rhan condescendingly broke down the situation into more animalistic comparisons that Sirra was able to follow their meaning. This was nevertheless concerning, as Sirra soon found herself questioning if she was on the right side given the apparent values of their enemies. The concern remained with Sirra for days following the outbreak of conflict, and even after she was selected to carry out a mission to disable an enemy threat.
As one of the most capable stealth operatives within their ranks, and suiting the mission thanks to her smaller size, Sirra was tasked with reaching the mines beneath Cainstead and collapsing them. The settlement had been a major power bankrolling the more violent efforts of the Quorahi uprising and its mines were a major source of that income. By using seismic charges, the Clan hoped to at least temporarily stall any uprising attempts if their money was forced to repair the mines and recover from a seemingly freak cave-in. Clambering up the mountainside with a seismic charge strapped to her back, Sirra was able to infiltrate the base without trouble. Yet, upon realising that others were active in the mine outside of their planned work shifts, she chose to trigger a fire alarm and drive out the workers before the weapon detonated. This resulted in her cover being blown and quickly being forced to engage the local Quorahi militia. A lucky shot struck Sirra in the chest as she fled, passing through her body just below her heart as she leaped off of the mountainside. Only Tarvitz's intervention ensured her survival, but this left her in a healing coma for some time.
Under the Raven's Banner
Sirra awoke in a bacta tank some weeks after her injury, only regaining consciousness after her body had all but completely healed itself. Although pained by the new scar for some days after this, she nevertheless made a full recovery. Even with the trauma, the wound had barely impacted Sirra, but it had left Tarvitz in a dark mood. He blamed himself for multiple failures as her teacher, and for encouraging her to avoid taking lives no matter the cost to herself. She was able to secretly glean these details, and soon understood why he was passing her training onto Rhan. This hardly impressed Sirra, as the two had disagreed on every subject since her arrival and even casual conversations had hardly been friendly by any standard. She was more concerned that Rhan would fail to understand Sirra's skills and divert them toward an entirely new goal that she was ill-suited for, but Tarvitz would not be swayed on the matter. Even when Sirra attempted to communicate her lack of blame for him, he failed to fully comprehend her meanings.
A much more successful change came in the form of Celevon. Her other master had been constantly training her all the while, improving her telepathic skills and continuing to expand the way in which she could employ her powers. Beyond reading the minds of people and creatures or passing on memories, he taught her to delve deeper into their memories to retrieve specific information and how to craft entirely new images over emulating existing concepts. Toward the end of 37 ABY, he made an offer to adopt Sirra into his family. She agreed, but with one condition: That Tarvitz visit periodically to keep in contact. It was easy to tell that the Jensaarai was attempting to isolate her from his life, but she had no desire to see him disappear entirely.
This relative stability did not last. Celevon's home was built on a volcanic island and, after months of tectonic instability, the dormant volcano began to spark into life once more. They were forced to abandon Celevon's home by any means possible. Most escaped through the intervention of a transport shuttle, while a number of others were able to flee by clinging onto the one-man aircraft belonging to certain family members. Mere months after joining them, Sirra found herself without a home once more. With few other choices, she moved into The Fang and took up permanent residence there.
Fire and Ice
Sirra's enjoyment had stemmed from the relative isolation and nature of Celevon's home. Although unconcerned with the cold, there was little escape from Rhan's constant lessons, each of which was less training than they were opportunities to have her fail. What's more, rather than an island teeming with life, her home was now an isolated crumbling castle that was bereft of life. Besides the occasional creature that emerged within its halls, it was bereft of other minds to hear and examine. Worse still were the strange oddities. More than once Sirra felt as if she was being constantly watched, or being questioned without anything substantial emerging in her mind. She could never pinpoint the origin, nor even discern the nature of the questions, but they were always there. Efforts to communicate this with Rhan, or even Tarvitz, were met with failure.
Changes began to emerge as House Sunrider became active as a peacekeeping force, and worked to enact policing operations throughout the galaxy. Even though he had left Sirra to be trained by Rhan, and soon even taken on a new apprentice in the form of Elyon de Neverse, Tarvitz often brought her with him on these missions. The first of these, a hostage situation on Felucia, was easily accomplished. Sirra was at home among the hostile jungles, and the compound that they were tasked with infiltrating was easily breached. Within hours of their arrival, the entire facility had been breached and much of its staff taken alive. Yet it was the second mission, one to the moon of Dorumaa, that proved to be a true challenge. The moon was covered by vast oceans and teeming with life of every size and form. Sirra had been exposed to aquatic life before in her lessons with Rhan, but they paled before this experience. It opened her eyes to the true immensity of the galaxy, and the sheer diversity of life which dominated its worlds. Sirra's role in their operation wasn't one of direct engagement, but to instead contact and then control one of the vast whales that navigated its oceans. The creature's mind was ancient and Sirra found herself having to guide its instincts over true control, but she was able to briefly take over the animal and use it in their plan. It was a far greater act of control than anything she had accomplished before that time, but Sirra did not equate this newfound power to Rhan's lessons. With the growing hostility between them, she was simply unwilling to credit her current tutor with any real accomplishment.
Upon their return, Sirra returned to her lessons with Rhan. Her efforts were bolstered by a new boldness that the experience had encouraged, and pushed to more creatively apply her abilities to new solutions. While Rhan offered warnings in response to this, she did not level criticisms against these victories or chastise the application of Sirra's powers. Yet every accomplishment brought with it only new barriers, and Rhan seemed to use them as an excuse to place ever more difficult tasks before Sirra. This, unfortunately, served to quickly erase any understanding between the two and reinforced Sirra's feelings of animosity toward her Master.
Matters were only made more troubling with the arrival of new visitors to the Fang. Sirra remained out of sight, watching and listening out of personal curiosity. Many of the visitors showed sparks of potential, their minds humming with a stronger connection with the Force that was untapped and unrefined. Yet Tarvitz and Rhan showed signs of discontent upon their visit. Even after they accepted the group and allowed them to remain, Sirra kept at a distance, only briefly speaking with those few that showed telepathic potential and contacting them in fleeting meetings. She was met with the same problems as before, and struggled to limit herself to what they could comprehend. Yet through a combination of images, emotions, and choice words, she was able to hold brief conversations with certain members.
Sirra soon found that these new arrivals were not treated with the same lessons that Rhan reserved for her; bereft of seemingly impossible tasks or endless challenges. Although she felt some resentment at this apparent favouritism, she soon came to understand that this was simply a matter of first teaching them founding lessons over more advanced techniques. On a few occasions, Sirra was asked to serve as an assistant in training those who showed a similar talent for stealth or broadcasting imagery into the minds of others. This did much to help remove the barriers between herself and the newer students, even those that mistook her lack of communication for dulled intelligence.
It was at this time that others arrived to further reinforce the castle. A towering droid by the name of Orion emerged, seemingly given the task of guarding and ordering the Fang's archival history, while Yuki Suoh had been recruited as a medic. Sirra had met Yuki before through Celevon, but Orion proved to be an enigma to her. A dislike of droids coloured her perception of the librarian, but she made some effort to avoid hostility between the two.
Hearthguarda new war had erupted, this time about the world of Arx. Having somehow managed to bypass every defence placed in their path and once more simply shrugging off losses which would have crippled most governments, the Collective was now besieging the planet. As the capital of the Brotherhood, Rhan, Tarvitz, and Yuki were oathbound to answer its defence, but they could not leave the Fang unguarded. With no other choice left to them, duties were split between Sirra and Orion. She was to guard and train the students until their return, while Orion was to see to the wellbeing of the castle. Tarvitz took the time to constantly explain and outline this arrangement until Sirra fully understood the nature of their departure and their importance. He also took the time to make it clear that she was not being abandoned or denied the chance to utilise her skills. They simply needed someone who could be trusted to continue their work until they returned. Sirra was uncertain of the truth in this, but she accepted it with a little persuasion.
As the adults departed, Sirra took to teaching others in any skill or technique that their more traditional lessons had not covered. Often this returned to the subject of survival and building upon Tarvitz's lessons of breaking rules, while others attempted to further explore Rhan's teachings about telepathy. Teaching was not one of Sirra's talents, and she struggled to effectively communicate certain points without simply broadcasting images into their minds. It wasn't long before she was challenged by an older figure, a Mirialan, who felt insulted that someone younger was attempting to train him. With neither of them able to fully understand the other, this quickly turned into a fight and then a brawl. At several years her senior, strongly muscled, and with an advantage in height, the Mirialan had expected an easy victory. This ended with the man lying wheezing on the ground, brought low by a savage kick between his legs after she had telepathically warped his senses. This could have easily turned into a full-scale brawl, but Sirra was able to quickly placate the students with offers to show them how to overcome his mistakes and to win such seemingly unfair fights.
Sirra's particular talents would be put to the test sooner than any of them would have expected. In spite of its substantial defences, intruders soon stalked the battlements of the Fang. Their identities and allegiances were unknown, but it rapidly became clear that they were intent upon killing all who lurked within its walls. Leaving Orion to pick off those on the building's exterior and ordering the other students to remain within their rooms, Sirra began to hunt those that had dared to intrude upon her home. Picking them off a few at a time, she targeted isolated groups or pairs, quickly killing one of their number before withdrawing into the darkness. Over the course of the night, she preyed upon the fears, allowing paranoia and terror to overwhelm any sense of discipline. Snuffing out lights and leaving bloody hints of her work, she used their growing terrors as a beacon to home in on their locations throughout the castle. All the while the Fang itself seemed to help her, dividing their numbers, causing rooms to suffer flash-freezing effects to isolate them, and giving ghost readings to fool their equipment.
With so many people at risk and knowing at a single mistake would result in her death, Sirra did not hesitate to kill those she found. Each met their death with swift single strikes, their lives brought to an end before they realised she was upon them. None of them saw just who it was that was hunting them. Half-heard whispers echoed in the back of Sirra's mind all the while, encouraging her to drive out the intruders and make them an example to any who would threaten this place. By dawn the next day, there were only two survivors. The first, the leader, took his own life in a final act of desperation rather than share the fate of his men. The other was a Nexu that they had brought as a hunting beast. Abused and ill-treated, Sirra opted to instead pacify the animal. Guiding it into one of the rooms once left as a stable, kept it isolated and under control until the Jensaarai returned.
The Necropolis Ceasefire
Sirra's actions were met with a divisive range of opinions. While some wished to laud Sirra for single-handedly defeating the intruders, her current master instead reacted with horror. Kept distant from the discussions that followed between her masters, Sirra listened in and read the Nautolan's emotions, feeling the mix of disgust, disappointment, and regarding the kills as a failure. When her lessons continued once again, Rhan sought only to caution and further limit Sirra's use of reliable abilities in her tests. Once again she found herself facing near-impossible tasks, or being seemingly encouraged to face those that were utterly alien to her. The images that she gained in trying to speak with Rhan were those of towering dark armoured monstrosities and tyrants, or less coherent visions of potential ideas above all else. As Rhan continued to talk with Tarvitz in private and the Jensaarai further distanced himself from her training, Sirra began to grow increasingly suspicious of her master. When a few stray images implied that they wished to remove or even outright kill the Nexu that she had pacified, Sirra freed the creature and disappeared with it into the surrounding wastes.
Navigating her way through the Sea of Blades via the traces of creatures left within the snow, Sirra was easily able to traverse into the open plains. Hunting and killing a number of the creatures drawn to the Fang, she learned from them in the same manner as her first tutors. Leeching off of their stray memories, instincts, and thoughts, the girl was able to readily adapt to the freezing environment. Taking shelter within one of the subterranean caverns, Sirra tested herself against the hostile environment and readily adapted to life there. Harsh, brutal, and where mistakes could easily result in death, it was little different from the undercity of her home. It was only when the Nexu began to show signs of suffering in the extreme cold that Sirra returned to the Fang. Although she was reprimanded for her actions, Rhan was too tied up in her personal projects to truly devote time to this effort. Instead, she was largely threatened with the removal of the Nexu unless it was given a name and properly kept under control. Much like her own choice, Sirra picked the name for the feline purely at random, eventually settling on Severen.
Sirra remained largely in the background as Tarvitz and Rhan worked to restructure their enclave in the wake of new threats, and pushed for new training regimes. Recognised largely as someone who would not fully fit in with their new doctrine of group training, she continued training largely under Rhan but was also used to test less capable groups of students. Engaging them in hunting games, she was typically either designated a target and required to be overcome or someone they were required to guard an objective against. Yet at every turn, even when she pushed to teach the other students rather than simply beat them, the only reaction from Rhan was one of continual disappointment. Frustrated at this, Sirra began to wonder if only constant failure would satisfy her master and her resentment quickly grew. Matters quickly became worse, when Rhan singled her out to help with an off-world operation. Still retaining an intense dislike for space travel, this already set Sirra on edge before she even fully understood what the operation required.A remote and vast derelict graveyard of ships. Barren of almost all life and bereft of an atmosphere save for what little was left within the vessels, her task was to help Rhan with ferrying components that her master identified as useful to their cause. Sirra held no obvious skills for this, only enhancing her feelings of animosity as she became increasingly reliant on Rhan's direction and continually made errors. Worse even than the silence were the memories written into the metal of the hulks, each etched with the last moments of crews before they had been killed. Resentful and bitter, Sirra's feelings of contempt finally boiled over in their last days on the site.
As Rhan once again seemingly pushed her, trying to encourage Sirra to follow her example, she lashed out. Telepathically hammering against Rhan's defenses, she channeled past feelings and older memories in an effort to fuel her attacks. Sirra took the upper hand, catching the older woman by surprise and pushing her back with every effort. Rhan, by comparison, sought to undermine Sirra's resolve and weaken her offensive capabilities. The brawl would drag on for hours, eventually resulting in Rhan's victory as experience won out over raw talent. However, it was obvious that the fight had been much needed. As she broke past Rhan's defences, Sirra caught glimpses of what her master had intended with each lesson, and the fears of what Sirra's abilities might lead to. At the same time, it was obvious that she had constantly misread the emotions behind Sirra's aggravated behaviour, and better understood the reasoning. While animosity remained between them, it was enough for a truce to be declared between the two, and for them to gradually open up to what the other had been saying. While it was unlikely that either would become friends, they returned to the Fang with a greater sense of unity along with their salvaged equipment.
Voices of the Stone
Upon their return, Rhan was soon forced to concentrate once more upon her wider duties. As proof of her stronger trust in Sirra, she granted the girl free reign to travel among the castle as she willed and reassociate herself with the surroundings. After the lengthy time spent in relative isolation on the ship, the opportunity was welcome, both to examine how the Fang had changed in her absence and to quietly readjust to the sound of so many voices. Returning once more to wandering the halls, Sirra soon put her mind to exploring the outer reaches of the castle. She did so as much out of curiosity as a quiet drive to pin down a particular new "voice" underlining the telepathic backdrop of the students' thoughts. While not a singular series of coherent thoughts or even a conscious series of emotions, the background feel of something more had become a notable presence since her return.
When she approached others of this, the mention was made of new items that Tarvitz had retrieved during his travels and the fact most were connected with the Force. Yet this feeling had never occurred even during previous relics rescued in past ventures, nor had there been any definitive changes in the environment. Sirra remained half-conscious of this as a background presence and quietly hunted for the origins on multiple occasions, but was never able to effectively pin down its original source. Over the following weeks, Sirra made an ever-increasing point of searching for the cause, sometimes to the point of roping other students into her efforts. She was unable to shake the impression that her actions were being constantly observed, and somehow even encouraged.
Seeking to further her understanding and to better secure the help of others, Sirra began redoubling her efforts to learn Basic, seeking to expand her ability to hold conversations and examine written texts. Celevon remained her primary tutor in these matters, but Rhan soon joined in assisting with such efforts. Taking the time to educate Sirra in the use of explosives, she used the written details as a new guideline in recognizing certain terms and symbols. Before long, Sirra could readily pick out those associated with chemicals and warnings.
It was also during this time that Sirra finally accepted a surname. With Tarvitz refusing his own to prevent her being tied to his fate, and having no desire to use the clan name of her biological parents, she instead accepted the designation Werd’la. After the way in which Mandalorians form their groups was explained to her, and the meaning behind the name, it seemed like the most obvious choice to accept; especially with her adoptive family taking it as their own for reasons she had yet to understand.
The Haunter of the Dark
Still exploring the abandoned reaches of the Fang for some weeks, Sirra was able to gradually help map out a number of previously inaccessible areas. Some were poorly understood while others were in such a state of decay, it was estimated that they would need to be reconstructed from scratch. Rhan expressed some frustration at this and other factors, but made it clear to Sirra that she appreciated her efforts and these were focused purely upon the castle.
Before further plans could be made, a call for help was sent from Kiast, asking specifically for their help. Essik had disappeared from the Fang for some time for reasons unknown to Sirra, but his words brought first reactions of concern and then alarm from the Jensaarai. Rhan and Tarvitz were soon sent hurrying to depart for the planet in a shuttle, bringing Sirra with them for reasons unknown. Tarvitz did his best to explain the exact situation to her, but this largely amounted to her following that there was something old, evil, and extremely dangerous lurking on the planet.
Regrouping with Essik on one of the flying cities that dotted Kiast’s surface, Sirra was given a medallion of tarnished silver to examine. Delivering into its history, she was greeted with feelings of screaming hunger, contempt, and a desire to destroy anything that was a threat to it. Were she not guarded against such visions, Sirra would have been overwhelmed. She soon understood why the others had rushed to confront the monster that had once carried this item; it hunted those with a strong link to the Force, but it was so powerful that only Force users could hope to destroy it.
Reading through its memories, she guided them to where it had dwelled for a time, and Essik’s further knowledge led them to an exact location. An escape pod, rusting with age, lay in one area. The bodies of its victims occupied the interior, and every inch of it was tattooed with memories of the creature’s acts. After stealing a piece to gather further information, the others destroyed the remnants of its hideout. After regrouping with others in a governmental chamber and explaining (at least to Sirra’s understanding) that the creature had somehow been a Jedi, they put her skills to good use. Combined with Rhan’s telepathy, they delved back through its memories, learning of how the creature had both arrived on Kiast, and partially how it had come into being.
Their effort was successful, but they awoke to find the room under threat. Having guarded the group during this examination, Tarvitz was locked in combat with the abomination and bleeding from multiple wounds. Striking it repeatedly with blows that should have left blows shattered, he was eventually felled and flung away. Both Sirra and Rhan responded with their own attacks, driving it away but leaving Tarvitz in a critical condition. Although her skills were needed, Sirra understood that the creature would focus upon a single prey to consume if given the choice. While the others led a contingent of city guards in a hunt for the creature, Sirra remained to keep watch of Tarvitz as he was held in a bacta tank.
Standing vigil over him for several hours, Sirra was alarmed when she felt an explosion of power from far beneath the city. Countless voices screamed out in release before disappearing, along with a shriek of something crying out in denial. Reaching out, Sirra felt another dying presence almost buried beneath the outburst and rushed for the tunnels beneath the city. Easily navigating them thanks to her upbringing, she soon found Essik. Having somehow killed the creature, he had been left badly broken by the effort.
Although unable to move the Gand, Sirra was able to stabilize him while summoning Rhan for help. This kept him alive long enough for them to move him to the city’s medical facilities. It took days for both he and Tarvitz to recover, allowing Sirra some time to better explore the location, and more openly speak to Rhan now they were on better terms. While limited, their conversations seemed to leave some impact on her. The older woman in turn took time to explain some of the details Sirra had missed, about how the creature had been formed by darkness fuelled by hatred, rage, and negative emotions, and by sorcery. It was only in this moment that Sirra truly realised just where such feelings could lead, and the monsters that their foes could create.
Unusually short and notably slim for her age, Sirra's pale skin carries the telltale markings of someone who has spent much of their life without ever seeing the sky. While her body is notably athletic it still retains signs of once having been malnourished, and her features indicate an emphasis on pragmatism above all else. Sirra's hair is kept continually cropped short and is rarely in any state besides untidy, while the dark creases about her hazel eyes give her a notably cynical quality to her otherwise youthful appearance. Both of her cheeks carry the three striped tattoos of clan Vel, but the skin about them is subtly scarred, indicating several fruitless efforts to remove them from Sirra's features. Her body retains a number of small scars, ranging from shallow cuts from daggers to bite marks from hawk-bats. Both hands are notably calloused and their skin thick, a reminder from having to scale the ruins of her home in search of food. A large scar from an energy burn is present on her left and right sides, marking where a high power blaster bolt punched through her torso.
Sirra's clothing is typically based upon practicality over any aesthetic benefit. Lightweight, durable and with no shortage of pockets, they typically consist of very dull and earthy colours which can easily blend into her surroundings.
Sirra's personality is remarkably difficult to grasp at the best of times, even by those who know her personally. This is largely thanks to her isolated upbringing, and a worldview which is twisted at best. Having gleaned most early life lessons from the minds of criminals through telepathy, she displays extreme caution when dealing with others and will often suspect betrayal if they gain to benefit anything over her. This has only been further enhanced by her need to rely purely upon her own skills throughout much of her life, and her difficulty in understanding any conventional language. Due to this isolation and an inability to properly form any social link with other individuals, Sirra finds it extremely difficult to trust others or even know how best to act in their benefit. As Sirra has long since regarded the world as being one of a simple state of predator vs prey, she is unable to fully grasp the idea of true neutrality in any situation. At best she might see some groups as not directly having an interest in her affairs, but beyond this, she has almost always deemed others threats, possible threats or, on rare occasions, allies. Given her pragmatic ruthlessness in combat and willingness to judge others almost entirely by their thoughts, it can be easy for Sirra to deem others an enemy over even fleeting hostile intentions.
Despite her difficulties in forming social connections, Sirra has shown signs of starting to break away from older habits, or at least take advantage of new opportunities. Of note, her previous desire to purely stick to dull tones or easily disguised colours has begun to waver, as a few items in her wardrobe have started to appear with brighter hues or vivid colours. Furthermore, her previous need to steal items based upon what she personally needs has rapidly disappeared within a remarkably short period of time, at least within Odan-Urr's territories. While some habits will likely never die, these at least show that she is far better adjusted to her new surroundings than might otherwise be expected.
Sirra has little interest in contacting Clan Vel, or the parents which abandoned her. Even with their markings, she regards them as being no better than simple strangers and considers Odan-Urr to be her clan rather than her kiffar progenitors. While she has attempted to treat this as a simple stated fact, there is an underlying bitterness whenever the subject is raised. The light scarring about her cheeks where she previously attempted to remove several of the tattoos only further confirms that she has no desire to be recognised as one of Clan Vel's kiffar, let alone speak with any of their members.
WeaponsS-5 pistol for close range use against heavily armoured targets, with reliability and accuracy which makes it effective in bringing down opposing soldiers with single shots when required. Yet the more powerful of these items is a Bowcaster, fitted with plasma bolts. This has been refitted and reworked for human hands, with an auto-cocking mechanism which rapidly readies the bow for the next shot and a stripped down build which makes it far less cumbersome to carry.
Yet the most mysterious addition to her arsenal is a dagger forged from Sith Alchemical methods, allowing the blade to both deflect blaster bolts and even parry strikes from lightsabers. This was gifted to Sirra by Tarvitz upon hearing of her opposition to using lightsabers, but its exact origins remain a mystery to anyone but the Jensaarai.
The armour Sirra dons, when drawn into battle, emphasizes speed and silence above all else. Favouring the ability to quickly and easily move behind enemy lines over the heavier plating of assault troops, her outfits resemble her civilian clothes in many basic elements: A substantial number of pouches and secure pockets, ruggedly constructed and designed to blend into her surroundings. However, these take it to a new level, using camouflage and limiting the amount of skin exposed below her neck. Light plating is fitted into key points across the chest, thighs, and forearms, each strong enough to block a blade if not a blaster bolt, while reinforced armour across the knees and elbow allows for easier movement while lying prone. The addition of a thermal cape serves to help further conceal her body while also retaining heat, giving her an edge when sitting in ambush positions.
A Nexu, and the sole survivor of a force dispatched to undermine and assassinate the Fang's occupants at their weakest hour, Severen was spared only thanks to Sirra's warped sense of mercy. Peering into the thoughts of every mercenary dispatched into murder those within her home's walls, she was content to kill each of them in turn, utilising their fears to end their lives and broadcasting their final moments into the thoughts of the other intruders. She did so without hesitation or regret, but stayed her hand when it came to the Nexu. Scarred and abused as an attack animal by its owner, Sirra was able to easily pacify its killing instincts and found no justification for ending its life. The creature had been tormented for much of its existence and the simple act of sparing its life and scratching its fur was a greater sign of affection than its previous owner had ever shown.
Managing to argue in favour of keeping the large feline in the wake of the attack, Sirra has formed a loose connection with the Nexu and has worked to at least somewhat pacify its more hostile tendencies, at least against its allies. Giving it the name Severen, largely due to the insistence of those bereft of telepathic skill, she has come to utilise the Nexu as a partner in hunts. While effective in battle, a weakness exists in that Sirra is highly reliant upon telepathic communications and control to keep it in line. By comparison, she lags behind when it comes to more conventional training methods.
Powers and Abilities
Already talented in the art of survival, Sirra's self-taught stealth lent itself well to information gathering and observation. Nar Shaddaa proved to be an excellent training ground for both urban stealth and survival talents, with no shortage of animals to hide and use to her benefit but the artificial terrain found in destroyed cities. While the architecture and designs of metropolises might change depending upon the culture who built them, and the abundance of plant life in forests is a stark contrast to her polluted homeworld, Sirra can rapidly adapt to both with remarkably little effort. In her mind, the general elements of each might change, but the basic rules will always remain the same. Her ability to see patterns and pathways allows Sirra to mark out dangerous territories after remarkably little experimentation, track others across miles if required. While favouring moving with as few people as possible, she can and will guide others back through ground she had already explored with an almost total certainty of safety. This is only further bolstered by Sirra's natural talent for psychometry, which allows her to pick out emotions, details and even very basic thoughts from items discarded by others, or even corpses when required. While she relies upon this more than conventional investigative skill or perception, it has nevertheless proven beneficial to predicting enemy movements.
Having spent her life subconsciously tapping into the Force and sporadically applying more specialized abilities to a variety of situations. Sirra's telepathy is well noted, as she can easily skim the surface thoughts and broader details of those she focuses this upon, but it is often used in combination with her other powers. Her capacity to command and control beasts is remarkable in of itself, but Sirra can utilise their baseline thoughts to her own advantage, and has even been able to tap into their senses if given enough time to form a connection. Furthermore, the typical affinity for sensing others through the Force can be used both in combination with her telepathy and separately, which can assist her in picking out others based upon their thoughts as much as their energy.
Sirra's secondary skills serve to enhance her capacity for stealth as, while she favours using her physical talents over those granted by the Force, she can both cloak herself from sight and conceal her presence from other Force users. Precognition also allows her to react to threats several moments before they can strike, which has been used to avoid both killing blows and circumstances which could have directly led to her death; such as a searchlight moving across her path. Finally, while of only limited use, Sirra has been able to catch occasional glimpses of the future in her sleep or in quiet moments of meditation. This has allowed her to consider possible warnings of what might emerge in the future, but such images are typically vague.