The Envoy Corps is a diplomacy-focused society responsible handling the Brotherhood's efforts to build a positive image on the greater stage of the Galaxy. While it might look like a public-relations gambit by the Brotherhood, the Council has put their full weight and support behind the Envoy Corps altruistic and philanthropic endeavors.
Guided by the Exarch, the Envoy Corps accepts and assigns out contracts in the form of operations, bounties and missions that benefit communities, cultures, and systems that are in need of resources and support. This outreach initiative operates for the betterment of the Brotherhood's reputation among rival organizations and to cement their position of power beyond the Unknown Regions, all while bridging relationships between the Council and the Clans.
History
As the Brotherhood looked to rebuild its image as a powerful organization in the Unknown Regions that was unafraid to stand up to the likes of the Children of Mortis, Grand Master Evant Taelyan green lit a new initiative proposed by former High Councilor Alethia Archenksova in 40 ABY. This initiative would serve multiple purposes, with the primary being the improvement of the The Council's reputation with the seven Clans and their respective allies. Parallel in importance was the Brotherhood's image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce.
Alethia was appointed as the Brotherhood's first Exarch, and laid the foundation that would lead to eventual codification of the Envoy Corps.
When Archenksova was elevated to the Council role of Headmistress, she called upon a trusted college who been consulting remotely until that point. So it was that retired Voice of the Brotherhood - Marick Tyris Arconae - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the Inquisitorius, his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life.
With the Envoy Corps undertaking its first missions, Marick has begun to organize and deploy Brotherhood members and personnel.
Assets
Naval
The Envoy Corps has been allotted three flights of Lamba-class T4a shuttles to help transport members of the Brotherhood to locations of need and to "carry" the Brotherhood's diplomatic banner.
They were also granted the use of a Charger c70 Consular-class Cruiser named The Urbanae.
Envoy Corps Headquarters
The Lunar Training Facility on Arx Minor serves as the base of operations for the Envoy Corps. It is where the Exarch's office is located, above which sits a detention and processing facility for bounties and contracts.
Ranks & Rewards
Members who participate in or organize roleplaying sessions are able to earn two different Trophies:
- The “Players Gonna Play” trophy, earned by being a player in a roleplaying activity.
- The “You Can Certainly Try” trophy, earned by being the Game Master (GM) or Dungeon Master (DM) in a roleplaying activity.
Each of these Trophies, respectively, grant new and unique character sheet bonuses, possession items, and dossier perks as you increase in rank from rank 1 to a maximum rank 12.
Additionally, members will earn credits and XP points for roleplaying activities. For an explanation on how roleplaying activity rewards XP points, see:
Read on to see how you can go about earning "points" towards progression in these trophies.
“Player’s Gonna Play”
Envoy Marks
This trophy primarily tracks the number of Roleplaying activities a member has participated in, with bonus criteria adding to the progression to what are called Envoy Marks. The following formula details how Envoy Marks are calculated:
Earning Envoy Marks
|
Activity
|
Marks
|
Participate in a Roleplay Session
|
1 Envoy Mark
|
Contribute 15,000 Words during Roleplay Sessions(Cumulative)
|
1 Envoy Mark
|
Participation Streak
|
Marks
|
Earn a Streak Bonus for Participating in at least one(1) Roleplay each Month up to three(3) months. (0/3)
|
- 1 Month = 1 Envoy Mark
- 2 Months = 2 Envoy Marks
- 3 Months = 4 Envoy Marks
|
”You Can Certainly Try”
Golden Envoy Marks
This trophy primarily tracks the number of Roleplaying activities a member has DM’ed/organized, with bonus criteria adding to the progression to what are called Golden Envoy Marks. The following formula details how Golden Envoy Marks are calculated:
Earning Golden Envoy Marks
|
Activity
|
Marks
|
Organize (Game Master) a Roleplay Session
|
1 Golden Envoy Mark
|
Contribute 7,500 Words during Roleplay Sessions(Cumulative)
|
1 Golden Envoy Mark
|
Participation Streak
|
Marks
|
Earn a Streak Bonus for Organizing (Game Master) at least one (1) Roleplay each Month up to three(3) months.
|
- 1 Month= 1 Golden Envoy Mark
- 2 Months = 2 Golden Envoy Marks
- 3 Months =4 Golden Envoy Marks
|
Service
|
Marks
|
90 Days as Exarch Staff
|
2 Golden Envoy Marks
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90 Days as Exarch
|
3 Golden Envoy Marks
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Envoy Corps Ranks
In short, the more RPs you participate in, the more Envoy Marks you’ll earn. The following table outlines the different perks unlocked at each rank and how many points are required to advance to the next one.
Envoy Corps Game Master Ranks
|
Rank
|
Credits
|
Envoy Points
|
Reward Type
|
Description
|
1
|
500
|
1
|
CS: +1 Lore / Language
|
Mastery I
|
2
|
750
|
2
|
CS: Feat
|
Envoy Aptitude (Selectable)
|
3
|
1000
|
4
|
Possession: Accessory Slot
|
Golden Envoy: Badge
|
4
|
1250
|
7
|
Warbanner
|
Envoy Corps Pattern
|
5
|
1750
|
11
|
NPC Slot
|
NPC Level Up (+1)
|
6
|
2250
|
16
|
Possessions Item
|
Golden Envoy: Glasses
|
7
|
3000
|
22
|
CS: +1 Lore/Language
|
Dossier Accessory: Game Master Folding Board
|
8
|
4000
|
28
|
CS: Feat
|
Golden Envoy Wit (Selectable)
|
9
|
5500
|
35
|
CS: +1 Lore/Language
|
Mastery III
|
10
|
7500
|
45
|
Possessions Item
|
Golden Envoy: Escape Belt
|
11
|
10000
|
58
|
CS: Feat
|
Golden Envoy (Granted)
|
12
|
12500
|
75
|
Possessions Item
|
Golden Envoy’s Cowl
|
Envoy Corps Player Ranks
|
1
|
500
|
1
|
Warbanner
|
Envoy Corps Tasset
|
2
|
750
|
2
|
Possessions Item
|
Envoy Threats (Armorweave)
|
3
|
1000
|
4
|
Possessions Item
|
Envoy Charm (Accessory) + Dossier Accessory: Dice + Bag
|
4
|
1250
|
7
|
CS: +1 Lore/Language
|
Experience Points I
|
5
|
1750
|
11
|
Possessions Item
|
Envoy’s Shadow (Droid)
|
6
|
2250
|
16
|
CS: Feat
|
Envoy Preparation (Selectable)
|
7
|
3000
|
22
|
NPC
|
NPC Level Up +1
|
8
|
4000
|
28
|
CS: Feat
|
Envoy Intuition (Selectable)
|
9
|
5500
|
35
|
CS: +1 Lore/Language
|
Experience Points II
|
10
|
7500
|
45
|
CS: Feat
|
Envoy’s Will (Granted)
|
11
|
10000
|
58
|
Possessions Item
|
Envoy’s Brooch & Writ (Accessory)
|
12
|
12500
|
75
|
CS: +1 Lore/Language
|
Experience Points III
|
Envoy Corps Mission Log
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in as Adventure, roleplaying activities.
Missions
CONTRACT BOARD
|
|
Training 001
Envoys: Hector von Ricmore Mune Cinteroph
RP Transcript |
Summary
Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis.
|
Contracts
CONTRACT BOARD
|
|
Contact 001
Envoys: Ruka Tenbriss Ya-ir Nicfer Luthol Korvis Cole Farrow Adem Bol'era
RP Transcript |
Objective
TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet's lone resource of value. Peaceful, that was, until the opportunistic The Empty Eyes gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. Marick Tyris Arconae — Exarch of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.
Mission Log
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back door access to the bases defenses, giving the rest of the team and advantage in the fight that followed.
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town.
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Bounties