Clan Naga Sadow: Difference between revisions

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Revision as of 19:58, 19 November 2006

Template:Government infobox

Brief History

Naga Sadow began as an Independent House created by Tron Dlarit in honor of the great Sith Lord Naga Sadow. Dlarit formed it with members of the Dark Jedi Brotherhood who were no part of a Clan or House, but simply referred to as Rogue. In time this House grew more and more as members were found and added to the roster. Soon it was so large that it was deemed a Clan and created three houses of it's own: House Ludo Kressh, House Marka Ragnos and House Primus Goluud.

Clan Naga Sadow has been around for the greater part of the Brotherhood's history, not all of it, but has seen a vast number of changes and expansions that have benefitted the membership and the Clan has followed suit with these changes. Of the Clans, it is considered one of the younger, but it has outlived and thrived where others have fallen.

Government and Politics

Clan Naga Sadow is based on a form of feudalism. The Brotherhood is lead by the Grand Master and his apprentice, the Deputy Grand Master, and it is they who appoint the leaders of the Clans. These clan leaders are known as Consuls. They, along with the Grand Master, Deputy, and Master At Arms appoint a lieuntenant to help lead the clan known as a Proconsul. From here it is up to the Consul and his lieutenant to appoint the leaders of the Houses, Quaestors. The Quaestors and their lieutenants, Aediles, see to the management of the Houses and Clan territories - reporting on their productivity within the houses and the territories.

Economy

Clan Naga Sadow's economy is based solely on the minerals and resources of the planets they control. The Clan’s legitimate front, currently called the Dlarit Corporation, started to set up shop roughly in 17 ABY so that by the time the Clan arrived there was already a legitimate presence in the system, a mining guild. A bonus to having a mining guild under Clan Naga Sadow's control is that it reduces how much traffic the system will get, a few big transport ships each day, but that would be about it. The amount of traffic is kept low for the system so that it doesn't seem too public, especially since it is in the area of the old Sith Empire, as that region is meant to be abandoned.

Society and culture

The society and culture of the Orian system and of Clan Naga Sadow is a mixture of several different species. Most notably are the slaves of Clan Naga Sadow who make up a large percentage. They come mainly from two different walks of life; the Saraii natives of Sif, the Clan's former homeworld, and the Seprosians from Sepros and Aeotheran. The Saraii are a blue skinned humanoid species with blue/black hair. Very hard working and industrious people who pledged their loyalty to the clan back when Astronicus Aurelius Sadow was the Imperial Governor of the planet Sif. When the Clan had to leave the Phare System, several thousands of Saraii followed to help their masters rebuild.

The Seprosians were already on Sepros when the clan arrived in the system. Sepros was once the throne world of Sith Lord Urias Orian. It is a jungle world, covered in forestry similar to the wroshyr trees of Kashyyyk. The natives are the by-product of too many years without the sun. It is believed they were once human, perhaps even Dark Jedi under Urias Orian’s keep, but today they resemble mindless skeletal drones. Their skin has become bleached white from lack of sunlight, many are bald, and their bones are prominent; many say they resemble ghosts of a lost race.

They are smart but lack any technology equivalant to the galactic standards. They have guns and basic vehicles, but nothing hyperspace worthy. Their non-hyperspace space travel gives them the capability to travel between planets but no further. However, that is a rareity among the Seprosians, in fact it is only noted among them in one part of the of the planet, a city called Sepros. Here several tribes gathered together for protective reasons and developed a more sophisticated society but did not expand their city borders.

As a people they are a tribal scoiety by all rights, similar in culture to the Wookiees of Kashyyyk, so they have lots of retro technology that’s still advanced but the equivalent of green and eco friendly. This make the Seprosians of the Sepros tribe advanced, but keep them tribal and living in the forests, so explain the lack of big cities. Their interaction with the clan and mining guilds tend to be pretty rough. For this reason the clan has built big perimeter defense walls around what cities they maintain, they also have loose alliances with some of the local tribes, and have seen bandit raids from others.

Military

The military of Clan Naga Sadow's forces is based on the starfleet and ground assault vehichles that the Dark Council has given them as rewards. However, to maintain and operate these they have had to enlist the services of their servants the Saraii and Seprosians. To facilitate matters where advanced training is required in certain areas, the Clan has commisioned officers from around the galaxy through the Dlarit Corporation front.

Astrography

Clan Naga Sadow is located in the Orian system not far from the rest of the Brotherhood's holdings. The system was meant to be abandoned when it was discovered by the Clan's scouts. In the years preceding the Split, the Orian system was first discovered by Trevarus Caerick on the Clan’s behalf.

Allies and Enemies

Throughout their history the clan has been aligned with several different Clans and Houses. Most notable are the past alliances with Clan Scholae Palatinae and Clan Tarentum. At one point in the history of House Marka Ragnos, they were allied with CSP's House Acclivis Draco.

Typical Clan Actions/Reactions

The Clan can be emotionally involved in a situation when one of it's own is threatened. The members of Clan Naga Sadow operate as a close-knit family and look out for one another. If threatened, they will respond violently and without remorse, they are a very passionate people.

Important Figures

Former and current leaders, or any influential member associated with the Clan.

Consuls

  1. Tron Sadow
  2. Robert Sadow
  3. Eagleye
  4. Tron Sadow
  5. John Striker
  6. Mordann
  7. AceOfDrkndHrts
  8. Trevarus Caerick
  9. Kale Lobacz
  10. Voranyen
  11. Alex d'Tana
  12. Keldorn
  13. Xanos Sadow
  14. Jonuss Sadow
  15. Malik Sadow
  16. Xanos Sadow
  17. Korras
  18. Manesh Sadow

Proconsuls of the Clan

  1. Robert Sadow
  2. Eagleye
  3. John Striker
  4. Mordann
  5. AceOfDrkndHrts
  6. Trevarus Caerick
  7. Kale Lobacz
  8. Daihok
  9. Xanos Sadow
  10. Trevarus Caerick
  11. J`Rai Sadow
  12. Malik Sadow
  13. Tissaya Argat Sadow
  14. Korras
  15. Xanos Sadow
  16. Muz Ashen Keibatsu
  17. Korras
  18. Manesh Sadow
  19. Kat Pridemore