Atyiru Caesura Entar Arconae

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Atyiru Araave
Biographical Information
Homeworld:

Alpheridies

Date of Birth:

11 ABY (age 25)

Physical Description
Species:

Miraluka

Gender:

Female

Height:

5’10’’ or 1.77 m

Weight:

134lbs or 60.78 kg or 9.5 st

Hair:

Silver, waist length

Eyes:

None (See: Species)

Personal Information
Allies:
Fighting Style(s):

Hapan

Chronology & Political Information
Profession:

Combat Medic

Position:

Guardian of Clan Arcona

Era(s):

Dark Jedi Brotherhood Era

Affiliation:
Known masters:

Fet'ai'narun

Dossier:

13486

[ Source ]



"The hardest ones to love are the ones that need it the most."
―Atyiru's Creed

"You need never apologize to me, my friend."
―Atyiru to Nath Voth during the battle for Rhelg

Atyiru Araave cannot see. She has no eyes. She has never experienced color, nor seen a joyous, irate, or sorrowful face. But she is far from blind. What she cannot see physically, she perceives mentally, emotionally, and morally. She is empathetic, patient, and understanding because of the sense of responsibility and compassion granted her through her perception. For one so young, she is wise, and where physically weak, she is strong in mind.

Atyiru is cheerful, benevolent, and passionate. When working, she is like a mountain, steadfast and calm; and though slow to anger she is vicious once stirred.

Her purpose is to help, to heal, and to protect, and when she is prevented from reaching these objectives, she will rebel without concern for herself. She cares for all people, and prays for those the wicked would think cruel. Her worry for others often outweighs her worry for herself. However, she remains loyal and respectful of her friends and comrades, and though she may willingly help an enemy, she would never harm one of her allies of her own volition. Atyiru desires only to meet her goals of helping others, and this means increasing her knowledge and her skill. To that end, she is ambitious, greedy, and voracious in her consumption of knowledge, and chases her studies and the wisdom of others with relentless curiosity.

Atyiru Araave is currently a Guardian of House Galeres of Clan Arcona, and a member of the Battleteam Dark Forge.


Character History

Quiet Beginnings


"Father, what do the stars look like?"
"I don't know, Yiru. Everyone looks at them differently. You're going to have to decide for yourself what you see. "
―Atyiru and her father

Atyiru was born on Alpheridies in 11 ABY. She had no siblings, but doting parents. While her father was employed as a farmer on the agricultural planet, her mother was a biochemical engineer, working in laboratories on developing fertilizers, pesticides, and other such compounds.

Atyiru was a little adventurer, intrigued by everything from microorganisms in a culture sample, to climbing the planet's waterfalls and scouring the fields, to simply helping a neighbor with her laundry. Her parents liked to comment that she got her mother's brains and her father's penchant for people and activity.

Atyiru was something of a prodigy child intellectually. She loved to learn and grasped new subjects and material with great ease. Her primary interests were in medicine and aiding others; and so she studied independently until she could be placed in one of the planet's few medical universities at the age of fifteen. She studied there for three and a half years, completing her curriculum, including learning Basic, and going on to spend the next two and a half years working and studying further at a local hospital. Here, she completed her residency and became a practicing general physician at age twenty.

However, Atty found that there was little room for advancement on Alpheridies. Few Miraluka were physicians as it was, and none knew of a Miraluka surgeon, as she aspired to be. Dissatisfied, Atty quickly grew restless, and ultimately decided to leave her homeworld in search of further education, experience, and improvement. Shortly before her twenty-first birthday, she bid her parents goodbye and bought passage on one of the few industrial vessels exporting goods off-planet.

Seeking Something More


"When I first left home, one of the crewmen aboard the ship called me a silly girl and told me that the galaxy was going to be different than I expected it to be; and I didn't believe him."
―Atyiru

Wanderer

Soon after leaving home, Atyiru quickly realized just how sheltered her life had really been. She had witnessed horrendous injury, death, and grief in the hospital, but she had never experienced the cruelty and indifference other people could possess.

On Alpheridies, everyone called each other brother and sister. The people were docile and amicable. There wasn't even a formal military, merely militiamen banding together when the need for a policing force arose; such was not the case in the rest of the galaxy.

Atyiru was made to disembark at her ship's first stop along the Corellian Run, Zham Hlar. There, she was left to her own devices, eventually bartering passage off-world again on another trading vessel in exchange for basic medical services. In this manner, she made her way along the Corellian Run towards Mid Rim and Inner Rim space, hoping ships and doing miscellaneous work.


"It usually wasn’t hard to gain passage: either mercs wanted someone with basic first aid skills, or merchants wanted someone to stand at their stalls and look pretty in their wares; or, there was this one time when they just wanted the entertainment. Nothing dubious, really, just wanted to watch me dodge things they threw. The no eyes tidbit seemed to amuse."
―Atyiru to Nath on her travels

Jack of All Trades

Constantly moving around and interacting with different species and people in this way, Atyiru learned quite a few new things, and absorbed it all like a sponge. Mercenaries taught her how to defend herself; merchants taught her to barter and speak; accountants taught her to write without seeing the letters; politicians taught her how to influence people and walk like she could conquer the world; prostitutes taught her to never underestimate the use of her body; performers taught her to express through her movements and gestures what she couldn't without eyes; and a peculiar ex-military tattoo artist taught her that "illegal" had a loose definition.

Atty's travels were difficult but productive. She stepped out of the realm of scholars and community and spent a year immersed in the various facets of the life the galaxy had to offer. Still, she was a wanderer, and didn't find a solid direction again until she came aboard a smuggling vessel and met a certain Zeltron.

Meeting the Renegade

In 31 ABY, Atyiru boarded a ship named the Paramour. The Paramour was crewed by a motley group of smugglers and pirates calling themselves the Red Ladies, and at their head was a Zeltron woman named Arraas. Arraas, though far from lazy, embodied many of her species' stereotypes: she was promiscuous, uninhibited, saw everything as a challenge, and lived for the thrill. She won the admiration of her crew through her vigorous spirit, unusual dedication, and numerous successes. At the time, the Red Ladies were in search of a doctor to treat one of their sick crew; and when Arraas made her offer, Atty was happy to accept.

Toxicity


"I love you too, even if I’m selfish. You know that, don’t you Atty? I can’t give you what you give me, and I’m sorry for that...but I do love you."
―Arraas to Atyiru

Pirate Queen

Glittering Eyes

Waking Up

The Jedi Order

Ambition

Disillusion

Desertion

Crucible

Regression

The End

Letting Go

Moving On

Brotherhood Activity

Light in the Darkness

Into the Midst of Chaos

The Battle for Rhelg

Recognition and Scarring

Soldier

Personality


"People are my stars. They're all the meaning I know."
―Atyiru

Personality

Atyiru is a very calm, steadfast, honest person. She tends to be stubborn but logical and contemplative. She possesses a quick wit and loves humor, and is very respectful and friendly towards others. Atyiru is compassionate, empathetic, and highly intuitive. She takes responsibilities very seriously and is a hardworking person. It would be prudent to compare her to a mist-shrouded mountain: cool, supportive, enduring, yet also cheerful and full of life.

However, she isn't a saint. Again like a mountain, she can be slow to anger, but erupts violently when pressed. She utterly despises personal failure, or feeling helpless. If it is out of her ability to do something, she will accept the loss and move on; but if she is somehow prevented from acting when she could have, she will become frustrated.

Her purpose in life is to heal, and to gain knowledge. She is passionate about helping others and learning. She wants to expand on all her knowledge and skills, both in medicine, the Force, combat, and educational topics. The single most important thing to her are her loved ones. She will sacrifice anything of herself that she needs to for them.

If Atyiru were to be summed up in one word, it would be: halcyon.

For more information on Atyiru's character, see the Out of Character section below.

Understanding Herself...

Atyiru has a very strong internal locus of control. She believes that she and she alone is responsible for her actions and their consequences. To that end, perhaps her greatest ambition is to achieve a complete understanding of herself, and from there, progress to understand other people as best she can.

Like many of her people, Atyiru also believes in philosophy of The Greater Force and worships the two gods Ashla and Bogan that represent the two, balancing aspects of the Force. That is, the Light and Dark Side respectively. She does not view the world as black and white or good and evil, but as a mix of both. In her mind, the galaxy is gray.

...and Others

To that extent, she also believes that the only individual she can ever completely understand is herself. She can attempt to empathize, but never fully will. This is a contributing factor to what makes her so open-minded: the philosophy that she cannot judge others, only herself. Any decisions another person makes are theirs, and she respects them.

Skills/Training/Fighting Style

Medical

Combat

Appearance/Attire

Appearance

Of an average height for her race and slight, lean frame, Atyiru isn't particularly intimidating in stature. Her body shape is something of a thin hourglass, with her hips and shoulders being about the same width. This makes her waist more well-defined. Her bust is average-sized, but appears more pronounced on her tinier frame. Her arms are somewhat muscled from her work lifting, turning, and carrying patients and performing CPR. She practices some boxing techniques to maintain that arm strength. While it's fairly obvious, however, that physical strength isn't Atyiru's strongest suit, she is by no means diminutive or forgettable. What her physical presence lacks in certain areas is taken up by others: the eyeless sockets and the wraps masking them more than lend to a certain disconcerting aura.

Atyiru's skin is a pale, rosy copper, decorated with bright paints and, over her arms and back, thin lines of scar tissue. Her wild, wavy hair is a shining shade of platinum tumbling down past her waist. She has no eyes, simply sockets that she covers in blithe, festive wraps of cloth. Her fingers are deft and steady, and she puts them to use in managing her hair. She loves to braid it, usually intricately, because the action is very tactile; and she can spend hours doing so.

For casual purposes, she puts it in one long, simple braid down her back. In the field, it is tightly coiled against her scalp. If she is feeling particularly carefree (or lazy) she will leave it free. Similarly to her braiding, she loves to apply paint to her skin. She uses materials that don't stain or irritate her skin but that are also pretty durable. Color doesn't matter here so much as that she paints whatever she feels like painting, wherever. Usually, the designs will reflect her inner state of mind.

Attire

For the most part, Atyiru can be found either wearing a medic's uniform or some assortment of cloth from her wardrobe. She dresses mainly for practicality and comfort and always wears layers so that she can adjust to multiple environments throughout the day, whether she's onboard a station or planet-side. She loves to wears her favorite hooded, turquoise cloak. Most of her clothing is some shade of yellow, blue, or brown, her favorite colors, although her favorite colors aren't so much her favorite colors (being blind and all) so much as her favorite things: the feel of sunlight, water, and earth under her toes. Atyiru gets cold very easily, so she tends towards heavier clothing. However, if in a warm environment, she will run around barefoot in nothing but a shoulder-baring top and shorts. She is very finicky about being comfortable in her clothing, but function will always trump appearance.

Atyiru chooses to be very expressive in her eye coverings, and prefers cloth wraps over more ornate headgear. She uses many boldly colored and patterned wraps, and is always on the hunt for more. Unable to actually see color or design, she simply asks vendors for the boldest and gaudiest cloth they have. Generally, Atyiru only uses one or two strips of cloth as a blindfold; however, she will sometimes wrap her whole head, except for her mouth and nose. The look can be a bit odd, but has its uses in psychological warfare.

Distinguishing Features

Atyiru's back is covered in thin, raised wheals of scar tissue from several whippings. She has one tattoo, a small block of four horizontal bars on the outside of her upper left thigh. All the other colorful patterns on her skin are done in body paint, and generally change day-to-day.

Relationships

Nath Voth


"You need never apologize to me. You will never offend me. Anything you tell me, you tell me in complete confidence; and not a word will go beyond us. My friends are most precious to me. The oath I make to you now supersedes even my morality and my oath as a physician. You can trust me, Nath."
―Atyiru to Nath Voth

Nath was the first person in the Brotherhood Atyiru became close to. The Battleteam Leader of Dark Forge at the time of Atty's joining, the two saw quite a bit of each other throughout the Rhelg campaign and aboard the BAC Darkest Night. They became fast friends, and are often found training, meditating, or studying together when not attending to their respective duties.

Nath usually visits Atyiru in the med bay once a day to get some minor injury or another tended to about as often as to chat.

Being highly intuitive, Atyiru tends to notice things about Nath that the reticent Zabrak would rather have left unknown. Despite her knowledge, Atyiru largely keeps silent, respecting Nath's wish for privacy. Even with all the unsaid things between them, the women are like sisters, and would go to any lengths for each other, regardless of concern for themselves or for their duties.

Fet'ai'narun


"When you learn with me, you learn with me. We learn together. I firmly believe that a student is also there to teach. If you can understand these things and accept them, I think we shall do splendidly."
Fet'ai'narun addressing Atyiru upon their introduction as Master and Apprentice

Fet'ai'narun is Atyiru's Master. Both advocates of equanimity, empathy, and the protection of others, Etain and Atyiru found kindred spirits in one another. Although both of them have led emotionally turbulent lives, they have both grown from their experiences, and have a generally more optimistic outlook than most. Their Master-Apprentice relationship is quite dynamic, both of them acting as teacher and student. Along with this role, they are also good friends. Although Etain tends to be more reticent, Atyiru is very blithe in her affections, and tends to view her Master as something of an older sister. When feeling mischievous, the duo can be quite the pair of diabolical little imps, particularly where Marick is concerned.

Kalon Dane


"I can't really explain it. Just...follow what your heart tells you, and you'll always be Arconan in my eyes."
Kalon Dane to Atyiru

Atyiru was introduced to Kalon through their mutual friend, Nath. Despite the enormous differences in their personalities, the two formed a cordial friendship. Somewhere between Kalon's frequent stays in the med bay for one disastrous injury or another, and Atyiru's concerned visits to the hangar bay, the pair developed an interest in one another. Currently, they have a tentative romantic relationship.

The Big Guys

By some horrible, likely drunken lapse in judgment on their part, Atyiru managed to draw the attention of the upper echelon of her Clan. After her outstanding efforts on Rhelg, she began to communicate more and more with her Consul, Proconsul, and Aedile, and her respect and reverence for them soon took on a more amiable facet.

Wuntila Arconae


" People often don't appreciate that their authority figures, in whatever volume they may be, need to be ruthless as much as they need to be kind. They're in a position of power and have to accommodate the responsibilities that come with that. Nothing is simple, happy, or clearly defined. Regulating people means time, effort, and hassle. Leaders such as you and Marick deserve respect even if you make detrimental decisions and even when the orders you give are difficult. Respect, if only because you're taking on responsibility for others. Few can without crumbling."
―Atyiru to her Consul Wuntila Arconae

Whenever her Consul does something for her, regardless of how insignificant, Atyiru makes a point of hunting him down and thanking him for it. She respects him immensely and is humbled by the interactions they have with one another. She appreciates his brutal and inexorable methods even if she may disagree with such unyielding behavior, and strives to be an asset to Arcona as he is. Aside from her general attitude of courteousy, Atyiru is also friendly, and occasionally teases her Consul.

Marick Arconae


" I'd tell you to smile more, but I suspect it may actually kill you. So, carry on."
―Atyiru teasing her Proconsul Marick Arconae

Atyiru managed to earn the respect of her male chauvinistic Proconsul with her efforts on Rhelg. Her politeness and respect towards the stoic Hapan made for a cordial, if cool camaraderie. However, as with Wuntila, Atyiru eventually became more genial in her interactions with Marick, particularly in her continued efforts to get him to crack a smile. They share a certain extremely dry humor, and get along fairly well as far as Atty's concerned. But despite her impish taunting of the man, Atyiru greatly admires Marick, and aspires to be as beloved by and useful to their fellow Arconans as he is.

Cethgus Tiberius Entar Arconae


"By the Force, his name is a mouthful. But let's add more, anyways. That's a brilliant idea."
―Atyiru to Nath on Cethgus' further promotion, after the Rhelg campaign

"Yes, yes, lurking in the shadows with the glowsticks. I'm terrified. Really."
―Atyiru in response to Cethgus' aggravation

Again, much like her views towards Wun and Marick, Cethgus receives a mixed bag of respect and impenitence from Atyiru. Although originally respectful of and even intimdated by his bestial reputation, Atty's smarmy side soon took over. Her typically gracious demeanor dissolves around the cold, proud Zabrak in particular, and she will taunt him constantly. She'll still use his full name and title, aware of how bothered he'd be otherwise, but generally, anything else is fair game.

Outstanding Achievements

  • Was awarded a double field promotion, from Acolyte to Guardian, for her service in the battle for Rhelg.
  • Kicked from IRC four consecutive times in less than an hour by Sam, Wally, Mark, and Stu for her fond trolling. Is currently shooting for five.

Trivia

  • Known as Atyiru, Atty, Abbey, Aberton, and Jailbait on IRC/G+.

Out of Character

Writing Atyiru

Key Factors

A few basic, crucial points to understanding and possibly writing Atyiru:

  • Unconditional love and unconditional positive regard: Regardless of what you are, where you come from, or who you are, Atyiru will be kind to you and focus on your better qualities. You could be anything from an innocent child to a sadistic murder and she will still appreciate you for any decent aspect of your character, be it passion for something, confidence, whatever.
  • Mercy: Goes right along with the above. It is a rare thing that Atyiru can be hurt so badly that she can sincerely reject someone. Her life's creed is, "You need never apologize to me". This means that no matter what, she will still treat you well. There is no need to ask for forgiveness: she will see no action against her as a wrong. Her sight is merciful.
  • A Physician: Atyiru is a medic. First and foremost, this means three things: holistic care, critical thinking, and professionalism.
    • Holistic care
      • is defined as providing care for the physical, mental, emotional, and social wellbeing of a patient. This means that Atyiru views all aspects of an individual whenever she interacts with them, not simply patients Furthermore, her concern is not just about stopping the bleeding; but also about ensuring an individual is stable, happy, and connected, to the best of her ability.
    • Critical thinking
      • is the ability to reason abstractly, analyze any given situation, adapt to new factors, and chose the best solution to a problem at the time, even when multiple solutions are correct. Atyiru employs this sort of mentality both on the field and in day-to-day life, in every situation she encounters. She is never simply arriving at a single solution, but many that may change in seconds.
    • Professionalism
      • speaks for itself. Atyiru has invested her life and her career in the care for the wounded, sick, and healthy. She treats her patients with respectful, detached amiability until she can build a rapport with them. On the battlefield, she is efficient, collected, and follows the basic rules of conduct for such situations: form a triage, treat the most severely injured first, and if there is nothing to be done for a patient, move on immediately to the next. She is very familiar with death and dying and accepts loss better than most. This also means that despite how much she may want to help, if someone does not want it, she is obligated to refrain. She will offer assistance, advice, and her opinion, but will allow the individual to determine the course of action from there. If they seem tentative, she will continue to offer encouragement and aid; but if someone outright tells her to desist, she will.
  • Sight: Atyiru is physically blind, but she sees as all Miralukas do, through Force-sight. Unlike many of her brethren, though, her connection to the Force is extremely strong. As a result, she can "perceive" people more profoundly than simply "seeing" their Force-aura, to the point that she could be called an Empath is one wished. Although this is not quite accurate, the general idea applies. Atyiru is extremely perceptive and intuitive. She senses even slight shifts in emotion easily and reacts accordingly.
  • Passion: Contrary to the the calmer facet of her personality, Atyiru is also passionate. This is perhaps her defining characteristic in its most basic sense: she cares. She cares about people, about her goals, about dreams and ambitions, about the future, about philosophy and knowledge, about everything. And most of all, she cares for her loved ones.
    • The people Atyiru loves mean absolutely everything to her. She will sacrifice anything of herself for them, be it her physical wellbeing, her morality, her integrity, her mental and emotional stability, her loyalty to a group, anything that is hers to give. If something or someone threatens the people she cares about, she will defend them no matter what. She will defy her conscious, lie without a thought, throw herself in front of a blaster bolt, anything. Her character is almost paradoxical in that who she is centers around loving these people, but at the same time she will contradict everything she is for them. It's both her most selfish and selfless trait.

Music

Music is kickass. I can't write without it. I will spend hours hunting down songs that fit a certain moment, mood, character, relationship between characters, and even an entire story. When I can't seem to write a certain scene or character, I listen to the music that would go with what or who I'm trying to write. I suggest giving it a try. If you don't like it, that's fine. But if it does help, well...

In General

I'm no authority on writing other people's characters. In fact, I'm scared of doing it, even if it's a NPC with no more background than "She was a barmaid and dreams of this and that". However, I'll give the same advice I've been given: be bold. Try it! It's the only way I've ever improved in anything, whether writing, drawing, or interacting with people. Since joining the DB, I've been in a position to write others' characters more and more, and even though it can be a little nerve-wracking, I'm working at it. S'what counts, right?

So, all that being said, don't be afraid to ask, "Does this sound right?" or anything along those lines. Writing Atyiru? Want advice? Email me. Poke me on GChat or IRC. I'll be happy to help. The same goes for any writing help. Want a proof read or edits? Just ask, and I'll give you a hand.

That's my advice: try, practice, and get feedback. Totally the best tool available and best thing about this group.