Debric Santhe d'Tana: Difference between revisions

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Revision as of 19:17, 28 April 2009

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Debric Santhe d'Tana
Biographical Information
Homeworld:

Alderaan

Date of Birth:

20 BBY

Physical Description
Species:

Human

Gender:

Male

Height:

1.83 Meters

Weight:

86kg

Hair:

Brown

Eyes:

Ice Blue

Personal Information
Fighting Style(s):

Shadow Fist/Klarin Chi

Chronology & Political Information
Era(s):

Dark Jedi Brotherhood Era

Affiliation:

Dark Jedi Brotherhood, Clan Arcona, House Qel-Droma, Dark Inquisitors

Personal Ship:

Bluebolt

Dossier:

6402

[ Source ]


Character History

Early Life

Debric was born on Alderaan to Philip and Jarael Santhe. As son of Santhe/Sienar's largest shareholder, Debric lived a life of luxury. Unlike most wealthy heirs, however, Debric never became an uptight snob. In fact, this is probably why he had few friends at his private school. He hated his peers because they lived in such a sheltered life. Debric would constantly see the crime and suffering that went on in the galaxy, and decided to do something about it.

The Empire

At age eighteen, Debric left home on an appointment to the Imperial Academy. His father, furious with the decision, removed Debric from his will.

Still, Debric went on and graduated in the top five of his class at the Academy, and was immediately recruited by Imperial Intelligence’s Internal Organization after graduation.

Alderaan was destroyed when Santhe was twenty years old. Now a lieutenant in Imperial Intelligence, Debric knew the truth behind the destruction of Alderaan. He defected to the Alliance two weeks before the attack on Hoth.

Defector

Debric was in the command center of Echo Base when the Imperials launched an assault. He was coordinating the evacuation efforts when snowtroopers broke into the command center. Debric barely escaped with his life. He was taken off Hoth on one of the last transports, and was taken to the Rebel Rendevous Point.

Santhe was then approached by Admiral Hiram Drayson and was asked to join Alpha Blue, a section of Rebel Intelligence.

Santhe served in Alpha Blue until Endor. There, Debric worked on a frigate as an analyst.

After Endor, the formation of the New Republic led to Debric's departure from the Alliance. His work there was done.

Businessman

It was at that point that Debric received a message from his family. His father had just died of heart failure. Debric just couldn't bring himself to feel pain over the death of his father, mainly due to the problems that had befallen the two of them years earlier.

Debric was approached during the funeral by his younger brother, Kashan, who was the sole beneficiary of the Santhe/Sienar shares. Kashan had been secretly funding the Alliance using money given to him by his father, and had played his own father so that he would not be cut out of the will like his older brother.

Since eighty percent of the shares were held by Kashan, Debric's younger brother was now the largest shareholder of what was now known as Sienar Fleet Systems.

Although "officially" owned by Debric's grandmother, Kashan was able to give Debric a position on the Board of Directors for the newest subsidiary, Sienar Army Systems. This would give Kashan a stronger voice in the SAS Board of Directors’ decisions.. By making weapons for other entities than the Empire, the company would be helping planets earn their independence. Debric went to Balmorra to negotiate a deal with Governor Beltane. Operating without the Empire’s knowledge, Debric was able to give Balmorra enough weapons for an army, as well as war droids. Debric was still living on Balmorra when the Balmorrans fought for their independence. Although his home on Balmorra was destroyed, Santhe survived.

Alpha Blue

After Balmorra declared its independence, Debric was contacted by Admiral Hiram Drayson, who was still director of Alpha Blue. Debric returned to active service as a Colonel, although his family and company had no idea. At a board meeting for Sienar Army Systems, Debric announced that he was going on an extended business trip to the Lyarna System in order to create a trade alliance with the Bounty Hunters Guild and the other organizations that had taken root in the system. With the blessing of his brother, Debric left for the Lyarna System.

Bounty Hunters Guild

His real mission, however, was to infiltrate the true power in the Lyarna System: The Bounty Hunter’s Guild. Santhe’s job was to become a bounty hunter and keep the New Republic up to date on the Guild. The New Republic was content to let the Guild have the Lyarna System, but it was afraid the Guild would try to expand to other regions. Debric was to try to get into a position of power within the Guild, and notify Alpha Blue if the Guild was planning on anything that would threaten the New Republic.

Debric spent years in the Guild, eventually earning the title of Baron.

Eventually, due to internal struggles, the Bounty Hunters Guild collapsed. With nowhere else to go, Debric began traveling the galaxy.

Joining the Brotherhood

An agent of Clan Arcona of the Dark Jedi Brotherhood discovered Debric during one of the traveler's stops on the Outer Rim. This agent was none other than Koskian d'Tana, who convinced Debric to join the Brotherhood as a member of Clan Arcona.

Debric worked hard at his studies, and eventually earned an Archivist Droid from the leaders of House Galeres.

Because of the leadership and political skill Debric had gained during his years in the Guild, he was sought out to help form the new government of the Dajorra System. Debric readily agreed.

Cabal Cronal

Apparently, he did a great job because he was approached by the leaders of House Galeres and Clan Arcona and asked to become a pivotal member of the new Arconan Intelligence Service. This group would be named Cabal Cronal. With all of his training from the Empire and his experience in the Guild, his skills had become suited to political and intelligence work. Debric happily joined the Cabal, and also continued his studies of the force.

Knighthood

After a significant time had passed and sufficient ability was noticed, Clan Arcona's Proconsul, Timeros Entar, thought it was time to knight Debric. Debric built his lightsaber following his knighting ceremony, which he shared with fellow Cabal member Rho d'Tana. With his glowing yellow blade, Debric put all of his time not working on Cabal projects to mastering the lightsaber form of Makashi.

d'Tana

After working with and becoming close friends with many members of the d'Tana Family, Debric was invited to join the family.

Eighth Great Jedi War

Arcona was hit hard during the Yuuzhan Vong invasion of Antei. Debric acted as a tactical officer for various ships within the fleet, but was severely wounded when Clan Scholae Palatinae took advantage of the situation and fired on the Arconan flagship, Eye of the Abyss. Debric was knocked unconscious by a falling piece of the ship's internal hull. He woke up in an escape pod with a half dozen other survivors. During the rest of the war, Debric was unable to fight, but found himself a job as an intelligence analyst.

Arconan Reconstruction

After the Eighth Great Jedi War, Arcona began to rebuild. Mejas Doto replaced the missing Timeros Entar as Consul and re-opened House Qel-Droma under the leadership of Debric's old friend from both the Imperial Navy as well as the Bounty Hunters Guild: Xander Drax. Debric joined House Qel-Droma as a member of the Dark Inquisitors Battleteam.

Personal Property

Ship

Why does she get a blaster, and I don't?
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Iapyx-Class Transport: Bluebolt

Unparalleled speed and firepower for a ship its size combined with a highly experimental new command/control interface make this craft highly sought after. The Iapyx is a ship unlike any other. The new control interface is actually a helmet/mask that is attuned to the owner’s brain patterns. With this unique method of controlling the ship through thought, the Pilot acts as the Computer, and also dramatically increases the piloting ability of even the greenest pilots. To supplement the Pilot’s mind however, the Iapyx does still need a Targeting Computer and a Navicomputer. This new pseudo-cybernetic interface does however have some drawbacks. Only one person can ever pilot it, as the user’s brainwave patterns are hard-wired onto the ship itself, and the ship cannot function properly without a pilot at the helm, making the craft completely dependent on it’s owner. This however does make the ship impossible to steal.

The ship is armed with a quad laser turret, quad ion turret, four FR-1 disruptor cannons, SSL Mk.I Interceptor, and sixteen seismic torpedoes. It is equipped with an Experimental AI unit, weapon frequency jamming beam, anti-cargo scan field, harmonics sensor, power dissipater, backup battery, escape pod, passenger pod that houses two people, holonet transceiver, comm. jammer, class x.20 hyperdrive, two CEC Evader-GT Ion Engines, long range sensors, corusca gem armor, a luxury stateroom for Debric, and two Quantum Particle Reactors to supply the power required for all of these modifications.

Weapons

Verpine Shatter Rifle: It was short, compact, and expertly tooled. The scope had an anti-reflective scope with no active electronic targeting measures such as a laser sight, making it undetectable by most EM scanners. It also had a multi-load barrel, meaning it could fire just about anything projectile in a pinch. The Verpine rifle was also useful in that like most Verpine weapons it made almost no sound when fired, The Scope had also been modified with a variety of range-finders and vision modes including low light, IR, UV and EM. Needless to say, this weapon cost a fortune.

Executioner Bombard Launcher:Using technology stolen from an experimental bomber owned by a pirate captain based on the moon of Lok, researchers miniaturized the energy bomb concept pioneered by the pirate bomber.

The weapon charges up and releases a stream of grenade-like energy bombs that fire out in much the same way one would use a hand-held grenade launcher, with the grenade tube being as long as a carbine and the grip being one-handed. Once the weapon has lost it’s charge, a small generator replenishes the weapon over time, giving a near infinite supply of explosives, however repeated firing will overheat the weapon so it’s best not to rely on it too heavily, as it is only a prototype.

The weapon has a polished silver chrome barrel and glossy black plasteel grip.

ZR-20.30 Rifle: The Z'Laan-Rackmrr (ZR for short) phase rifle is basically an infantry-scale 20 mW Tearlic 30 phased plasma cannon of Illonty origin. Weighing about 17 pounds empty, the weapon itself is around 27 pounds when fully loaded. The power source is a 15 mW Corligen fuel cell capable of 3,500 firings before refueling. The fuel cell drives a homopolar fast-discharge generator which stores power until it has sufficient energy to pulse the phase rifle's laser. When the rifle is set in its "pulse" mode the laser is fired at maximum wattage, creating an ionized trail in the atmosphere which is charged by the rifle's electromagnetic coil to form a solenoidal magnetic tunnel. The ammunition - Vhurlium Telleride pellets of around 5 grams each - is fed mechanically into the tunnel, where it is vaporized by the laser beam into a superheated plasma, which is accelerated by the magnetic coil to velocities of around 5,000 m/s. The plasma travels the tunnel until it impacts the target at a focused point, using its considerable kinetic and thermal energy for maximum effect penetration. This entire pulse/load/discharge process happens almost instantaneously. Because of the power usage needed for each shot, cyclic rate of fire (allowing for adequate cooling between shots) is around 60 rpm. The rifle's drum-style clip contains around 1,000 rounds of ammunition. Additionally, the rifle's laser can be set to "dazzle" mode, in which only the weapon's laser beam is pulsed. This can be done continuously and in a steady beam because the laser's power outage is lowered. In dazzle mode, the laser beam is continuously played back and forth across enemy lines in an attempt to blind them. This method of attack has been proven to be highly effective against vision-based species. Maximum effective ranged of the phase rifle in pulse mode is dependent upon the ambient atmospherics, but under ideal conditions can be up to 900 m. The rifle set in dazzle mode can blind permanently up to 500 m under ideal conditions, while temporary or partial damage can be inflicted at ranges up to 750 m.

Auricon EF-7 PPG: The term PPG stands for "Phased Plaser Gun." These weapons fire bolts of charged helium plasma, which is contained in a magnetic field. "Caps", highly condensed helium storage units, provide the ammunition and a nuclear battery in the grip supply energy to the weapon. Helium is ionized by a laser burst then a strong electrical discharge forces the plasma out of the weapon at high speeds. PPG's can easily burn through organic tissue, bone and metal at higher energy levels.

The EF-7 has three power setting, each setting capable of inflicting a different level of damage. Setting ONE produces a strong kinetic/electrical impact with little burning. This is often referred to as a "stun" setting as the strong electrical charge can render a person immobile or unconscious. Setting TWO is the weapon's kill setting, capable of causing serious surface damage to organic tissue. Setting THREE is the highest setting on the EF-7. While this can reduce the number of shots per cap to as little as four, this setting guaranties a kill and is strong enough to burn through metallic alloys.

One unique feature of the PPG is the bolt that it fires. Unlike a blaster, which fires an elongated projectile, the PPG's blast is a smaller, spherical energy packet. It also has an odd affect, seeming to visibly warp space around it. This affect is really an optical illusion, as it is the high amount of heat distorting light, much like a mirage. The PPG burn mark is more like a topical burn then the small crater-like burn of a standard blaster, and can be identified easily. Also, the "caps" can be harder to find on backwater worlds then the power packs of their more common blaster counterparts.