Envoy Corps: Difference between revisions

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Having "retired" from active service as a Grand Inquisitor, Charon came out of retirement to help aid Exarch Marick Tyris Arconae in bolstering Envoy Corps operations. The two shared a long history working together in the Inquisitorius while Marick was serving as Voice. This relationship made it easy for Marick to trust Charon with being the "face" of the Envoy Corps as its "Concierge".
Having "retired" from active service as a Grand Inquisitor, Charon came out of retirement to help aid Exarch [[Marick Tyris Arconae]] in bolstering Envoy Corps operations. The two shared a long history working together in the Inquisitorius while Marick was serving as Voice. This relationship made it easy for Marick to trust Charon with being the "face" of the Envoy Corps as its "Concierge".


=== Naval ===
=== Naval ===

Revision as of 22:41, 23 April 2023

Envoy Corps
General information
Founder(s):

Grand Master Evant Taelyan

Leader(s):

Exarch

Headquarters:

Arx Minor

Historical information
Founding:

40 ABY

Other information
Affiliation:

Dark Brotherhood

Era(s):

Dark Jedi Brotherhood Era

[ Source ]


The Envoy Corps is a diplomacy-focused society responsible handling the Brotherhood's efforts to build a positive image on the greater stage of the Galaxy. While it might look like a public-relations gambit by the Brotherhood, the Council has put their full weight and support behind the Envoy Corps altruistic and philanthropic endeavors.

Guided by the Exarch, the Envoy Corps accepts and assigns out contracts in the form of operations, bounties and missions that benefit communities, cultures, and systems that are in need of resources and support. This outreach initiative operates for the betterment of the Brotherhood's reputation among rival organizations and to cement their position of power beyond the Unknown Regions, all while bridging relationships between the Council and the Clans.

History

Exarch Marick wearing the Envoy Threads uniform with Golden Envoy Glasses and Badge.

As the Brotherhood looked to rebuild its image as a powerful organization in the Unknown Regions that was unafraid to stand up to the likes of the Children of Mortis, Grand Master Evant Taelyan green lit a new initiative proposed by former High Councilor Alethia Archenksova in 40 ABY. This initiative would serve multiple purposes, with the primary being the improvement of the The Council's reputation with the seven Clans and their respective allies. Parallel in importance was the Brotherhood's image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce.

Alethia was appointed as the Brotherhood's first Exarch, and laid the foundation that would lead to eventual codification of the Envoy Corps.

When Archenksova was elevated to the Council role of Headmistress, she called upon a trusted college who been consulting remotely until that point. So it was that retired Voice of the Brotherhood - Marick Tyris Arconae - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the Inquisitorius, his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life.

With the Envoy Corps undertaking its first missions, Marick has begun to organize and deploy Brotherhood members and personnel.

Assets

Personnel

Name: Charon Reddick
Position: Concierge
Faction: Envoy Corps
[ Character Sheet]


Having "retired" from active service as a Grand Inquisitor, Charon came out of retirement to help aid Exarch Marick Tyris Arconae in bolstering Envoy Corps operations. The two shared a long history working together in the Inquisitorius while Marick was serving as Voice. This relationship made it easy for Marick to trust Charon with being the "face" of the Envoy Corps as its "Concierge".

Naval

Envoy Corps shuttle.

The Envoy Corps has been allotted three flights of Lamba-class T4a shuttles to help transport members of the Brotherhood to locations of need and to "carry" the Brotherhood's diplomatic banner.

The Urbanae

They were also granted the use of a Charger c70 Consular-class Cruiser named The Urbanae.

Envoy Corps Headquarters

The Lunar Training Facility on Arx Minor serves as the base of operations for the Envoy Corps. It is where the Exarch's office is located, above which sits a detention and processing facility for bounties and contracts.

Trophy Ranks & Rewards

Members who participate in or organize roleplaying sessions are able to earn two different Trophies:

  • The “Players Gonna Play” trophy, earned by being a player in a roleplaying activity.
  • The “You Can Certainly Try” trophy, earned by being the Game Master (GM) or Dungeon Master (DM) in a roleplaying activity.

Each of these Trophies, respectively, grant new and unique character sheet bonuses, possession items, and dossier perks as you increase in rank from rank 1 to a maximum rank 12.

Additionally, members will earn credits and XP points for roleplaying activities. For an explanation on how roleplaying activity rewards XP points, see:

Read on to see how you can go about earning "points" towards progression in these trophies.

“Player’s Gonna Play” Trophy

Envoy Marks

Progression in this trophy - with each milestone a new 'rank'- are earned by accumulating Envoy Marks. These primarily track the number of Roleplaying activities a member has participated in, with bonus Marks available with consistent high activity. The following table details how Envoy Marks are calculated:

Earning Envoy Marks
Activity Marks
Participate in a Roleplay Session (100 words or more) 1 Envoy Mark
Contribute 15,000 Words during Roleplay Sessions(Cumulative) 1 Envoy Mark
Participation Streak Marks
Earn a Streak Bonus for Participating in at least one(1) Roleplay each Month up to three(3) months. (0/3)
  • 1 Month = 1 Envoy Mark
  • 2 Months = 2 Envoy Marks
  • 3 Months = 4 Envoy Marks
 

“You Can Certainly Try” Trophy

Golden Envoy Marks

Progression in this trophy - with each milestone a new 'rank'- is earned by accumulating Golden Envoy Marks. These primarily track the number of Roleplaying activities a member has DM’ed/organized, with bonus Golden Marks earned through consistent high activity and/or staff service. The following table details how Golden Envoy Marks are calculated:

Earning Golden Envoy Marks
Activity Marks
Organize (Game Master) a Roleplay Session 1 Golden Envoy Mark
Contribute 7,500 Words during Roleplay Sessions(Cumulative) 1 Golden Envoy Mark
Participation Streak Marks
Earn a Streak Bonus for Organizing (Game Master) at least one (1) Roleplay each Month for up to three(3) months.
  • 1 Month = 1 Golden Envoy Mark
  • 2 Months = 2 Golden Envoy Marks
  • 3 Months = 4 Golden Envoy Marks
Service Marks
90 Days as Exarch Staff 2 Golden Envoy Marks
90 Days as Exarch 3 Golden Envoy Marks
 

Trophy Rank Progression

In short, the more RPs you participate in, the more Envoy Marks you’ll earn. The more RPs you organize, the more Golden Envoy Marks you'll earn. The following table outlines the different perks unlocked at each rank and how many points are required to advance to the next one.

Envoy Corps Player Ranks
Rank Credits Envoy Marks Reward Type Description
1 500 1 Warbanner Envoy Corps Tasset
2 750 2 Possessions Item Envoy Threads (Robes)
3 1000 4 Possessions Item Envoy Charm (Accessory) + Dossier Accessory: Dice + Bag
4 1250 7 CS: +1 Lore/Language Experience Points I
5 1750 10 Possessions Item Envoy’s Shadow (Droid)
6 2250 14 CS: Feat (Selectable) Envoy Preparation
7 3000 18 NPC Level Boost NPCs get +1 to rank level.
8 4000 22 CS: Feat (Selectable) Envoy Intuition
9 5500 27 CS: +1 Lore/Language Experience Points II
10 7500 33 CS: Feat (Granted) Envoy’s Will
11 10000 45 Possessions Item Envoy’s Broach (Accessory)
12 12500 64 CS: +1 Lore/Language Experience Points III
Envoy Corps Game Master Ranks
1 500 1 CS: +1 Lore / Language Mastery I
2 750 2 CS: Feat (Selectable) Envoy Aptitude
3 1000 4 Possession: Accessory Slot Golden Envoy: Badge
4 1250 7 Warbanner Envoy Corps Pattern
5 1750 11 NPC Level Boost NPCs get +1 to rank level.
6 2250 16 Possessions Item Golden Envoy: Glasses
7 3000 22 CS: +1 Lore/Language Dossier Accessory: Game Master Folding Board
8 4000 28 CS: Feat (Selectable) Golden Envoy Wit
9 5500 35 CS: +1 Lore/Language Mastery III
10 7500 45 Possessions Item Golden Envoy: Escape Belt
11 10000 58 CS: Feat (Granted) Golden Envoy Presense
12 12500 75 Possessions Item Golden Envoy’s Cowl
 

NPC

There are two separate +1 bonuses available for your NPC Slots. This bonus applies to NPC Slots 3 and 4

  • When reaching *Rank 7* in "Players" Trophy, you unlock a +1 boost to your NPCs rank level.
  • When reaching *Rank 5* in the "Game Master" Trophy, you unlock a +1 boost to your NPCs rank level

Please note:

  • The boost does not affect your Alt slot (same level as dossier) or your Auto-granted slot (locked to JM4).
  • NPC Slot 3 can raise up to your same Dossier rank.
  • NPC Slot 4 can raise up to (2) ranks below your Dossier rank.
  • The two bonuses can be stacked to give your NPCs +2 level rank increase.

To level up your NPC, you will need to head to:

Administration -> Additional Character Slots and NPCs -> Select NPC -> Manage -> and click “Character Details” where you can then select the new rank!

Possessions

Certain ranks will grant members "Brotherhood-issued" prototypes of the Envoy Corps possessions items. Reaching these milestones also grants the ability to purchase a non-Brotherhood-issued version from the Vault.

You can view the Envoy Possessions release here.

Brotherhood-issued Envoy Corps items.

Dossier Accessories

  • After reaching Rank 3 on the "Players Gonna Play" Trophy, the Dice + Dice Bag accessory becomes selectable.
  • After reaching Rank 7 on the "You Can Certainly Try" Trophy, the Game Master Folding Board accessory becomes selectable.]]

Character Sheet Bonuses

You can view the CS Feats that are selectable or granted here on the Character Sheet Reference site.

Robes

Envoy Corps Mission Log

The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in as Adventure, roleplaying activities.

Missions

MISSION BOARD
Training 001

Envoys:
Hector von Ricmore
Mune Cinteroph

RP Transcript
Summary

Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis.

Contracts

CONTRACT BOARD
Contact 001

Envoys:
Ruka Tenbriss Ya-ir
Nicfer Luthol
Korvis
Cole Farrow
Adem Bol'era

RP Transcript
Objective

TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet's lone resource of value. Peaceful, that was, until the opportunistic The Empty Eyes gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. Marick Tyris ArconaeExarch of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.


Mission Log

After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed.

In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town.

Bounties

BOUNTY BOARD
Bounty 002:
Shin’era Terlan

Captured by:
Ryoma Kengo
Cade Tezo
Eilen Ru'tyari
Tahiri Thorn Morte Tarentae

RP Transcript
Summary

Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy's was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.

The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin'era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.

Bounty 001:
Jerric Wendt

Captured by:
Kanal O'neill
Darth Aetrernus
Hector von Ricmore
Juda Graves

RP Transcript
Summary

The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives.