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| The Rites of Combat are the standard gaming rules for all official [[Dark Brotherhood|Brotherhood]] gaming events, most notably the [[Gaming Nights]] and Tournaments. All members should familiarize themselves with the general gaming rules, as well as the rules for their platform(s) of choice. Also note that the information for reporting matches for each platform can be found on this page as well. | | {{Eras|real}} |
| | {{Gaming}} |
| | The [[Rites of Combat]] (ROC) are the standard gaming rules for all official [[Dark Brotherhood|Brotherhood]] gaming activities, to include normal gaming, Tournaments and [[Vendetta|Vendetta’s]]. All members should familiarize themselves with the general gaming rules, as well as the rules for their platform(s) of choice. |
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| The goal of the Rites is to provide a sense of fair play and consistency in how multiplayer competitions are run. Violations of the Rites fall under the jurisdiction of the [[Justicar]] and the Fist. Members that are reported as cheating in any event will be dealt with by the [[Chamber of Justice]].
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| Of course, not all [[Member|members]] who play will know these rules. New members especially will not be used to having rules enforced on them. If you encounter a person who isn’t following the rules explain it to them and point them towards the Rites of Combat. It would also be good practice for [[Quaestor|Quaestors]] and [[Aedile|Aediles]] to point new members to the RoC when they first join a [[House]].
| | The goal of the ROC is to provide a sense of fair play and consistency in how multiplayer competitions operate. Violations of these Rites falls under the jurisdiction of both the [[Chamber of Justice]] and the [[Fist]]. |
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| All competitions will follow the rules of the Rites of Combat unless the person(s) running the competition specifically opt to not use certain parts. Any alterations must be made clear prior to the start of any such competition and enforced throughout the entirety of the event.
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| *'''[[How to Submit Scores|Click here to help you learn how to submit scores to the Brotherhood website]]'''
| | If you encounter a member who isn’t following the rules or displays questionable behavior while competing in a multiplayer platform, direct them towards the Rites of Combat. It is also good practice for leaders to point new members to the ROC when they first join a [[Clan]] and/or [[House]]. |
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| == General Gaming Conduct ==
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| * To participate in any gaming event you MUST remain in the channel that the event is hosted from for as long as you wish to participate
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| ** Note: #DBGaming for Gaming Nights/Tournaments and #outerrim for [[Inter-Club Gaming Event]]
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| ** if your computer can not run both IRC and the game at the same time, you must be in the gaming channel before and after the game concludes (note: the more IRC channels you have open, more memory gets used. Try closing down some channels to recover some memory on your computer.)
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| ** All matches must be set up through #dbgaming, not through IRC PM's or any other chat service.
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| *** If matches are found to be not in #dbgaming those matches will be deleted
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| ** If members are living with other members in their house or have family members(as in real life family members) in the club; those members should stay in #dbgaming so that other members may play them as well.
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| *** During competitions outcomes could be changed drastically if members of the same household/family members only play themselves and not the other members in #dbgaming.
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| **** If found out about, the Fist will talk to the members in question so that things would change.
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| **** If continued, the Fist has the option to delete the matches.
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| * You may play up to eighteen matches (6 matches in a platform, 3 platforms per day) against a single person (per day), but the per platform standard is one match
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| ** Note: This means that you MAY play 6 matches for one platform, but after 1 match your opponent has no obligation to play any more
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| ** You may play 3 platforms per day against one person. For example, you can play 6 games of RC, 6 games of JA, and 6 Games of EaW against one person.
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| ** You may play up to 6 team matches with the same set of people
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| *** Note: This means, no matter what the teams are, if it's the same 4/6/8 people you can only play 6 times. If one player is substituted for another you can play another 6 matches.
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| ** You cannot refuse a match against a certain member in favor of playing another for any reason
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| ** While matches should not be dodged for any reason, demanding/harassing other members for matches will be equally punishable
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| ** If a member is not playing or planning to play anyone when you request a match it is NOT dodging. Members can’t be expected to game at all times
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| ** A member only has to accept matches in the platform of their choice, unless they have played other platforms against other opponents in the last 6 hours. If this is the case then they must agree to the game you have requested, otherwise it is their right to play only their desired game.
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| ** If your opponent(s) are acting in an unsportsman-like way (such as trash talking), inform the Fist of the event in private. If you feel the need to drop out of a current match because of such conduct, notify the Fist about the matches reported
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| ** Repeated joining and leaving within seconds, during the course of day, is considered match dodging. This gives the members of the gaming staff, and the Dark Council that you are looking at the names on the list in channel, and there for deciding that people you do not like and do not want to game are in the channel, and therefore leaving before you can be challenged.
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| ***Note: The exception to this is if your IRC had a disconnect, and #dbgaming is on your auto join.
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| * There will be no idling on any of the servers while you wait for matches
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| === RoC during Vendettas and other Major Events ===
| | All competitions will follow the rules outlined under the Rites of Combat unless the person(s) running the competition specifically state otherwise in the details of an approved competition. Any alterations to rules or guidelines must be made clear prior to the start of any such competition and enforced consistently throughout the entirety of the event. Any changes made during the course of a competition must be transparently made available to all participating members. |
| *The Rites of Combat are still enforced with other additions during Vendettas and other Major Event competitiosn
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| ** There will be no idling in #dbgaming except for the Fist and his Staff as well as the Dark Council.
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| ***A member can be in #dbgaming for several hours trying to find a match, but if they don’t respond to the Fist or his Staff they will be kicked from the channel to make sure the member isn’t match dodging.
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| ***The main reason for this is because the Dark Council does not want match dodgers during these events.
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| * Free for all matches are to be one member from one unit. More than one member from a single unit will cause that match to be deleted. Example: 1 Arcona, 1 Naga Sadow, 1 Plaguies, 1 Revan, is an allowed FFA.
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| * Three (3) matches are allowed a day against one person, unless the Vendetta rules state otherwise.
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| * You can not game against members of the same unit during a Vendetta
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| ** Note: The exception to this is if there is another Order specific war.
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| * If a member requests you to play a match in a game that you have played during the vendetta, you are required to play that platform. If you have not played that platform, then you don't have to.
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| == Forfeiting Matches ==
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| * If your opponent has to leave a match early for “real” reasons and won’t be around on IRC afterwards, the current match may not be reported as a “forfeited win” unless deemed “acceptably played out” by the Fist or person responsible for the event
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| ** A match that has been played out to one point of a regular win, for example, will most likely be counted as a win rather than a match that has just begun.
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| * If your opponent has either disconnected from the match, timed out, or been crashed off the server due to ping or synchronization problems, the outcome of the match will be decided by the Fist or person responsible for the event taking into consideration the status of all players and existing points.
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| == Filing Complaints ==
| | This page is the main page for the Rites of Combat. For a list of supported games please go to the following link: |
| * If you suspect the person you are playing against is cheating or breaking the rules, use a in-game video program (IE: Xfire or Fraps), to create a video of the suspected cheating
| | * [[Supported Games]] |
| * Send any accusations to the Fist who will judge them on a case by case basis
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| * If there is someone verbally abusing another person, get a screen shot or video of the person verbally abusing the victim and present it to the [[Fist of the Brotherhood|Fist]] and the gaming staff. They will provide swift justice to the person who is being abusive. This also goes for #DBGaming channel as well. | |
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| == Free For All ==
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| === General Rules ===
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| * Accepted platforms: Halo series, JO, JA, RC, Resistance series, SC2, Killzone Series, AvP
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| * Free For All matches are played until one participant reaches twenty-five (25) points.
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| ** The one exemption from this rule is Jedi Academy and Jedi Outcast, where matches will be played up to fifteen (15) points/kills for matches with three to six (3-6) people. Matches with seven (7) members and more will be up to twenty-five (25).
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| ** If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
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| * All Games must be played with current version/patches installed (PC, Xbox 360, PS3)
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| * During the Free for all match you may not kill your opponent as soon as they respawn.
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| * During a Free For All match you may only use a single power weapon at a time
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| * You can use health items to heal at any time during the game
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| * Try to use small maps, but agree on a map none the less
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| * Maximum of 10 people allowed for a FFA match
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| === Reporting === | | == Article 1 - Rites of Combat == |
| * For certain game types, screenshots, or links from Bungie.net will be required to be sent to the FIST
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| * Ask for PINs of players if not known to you
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| * Maximum of 6 matches per day against the same set of gamers.
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| ** Example: Player X, Y, and Z, can play 6 times against each other. If player T wants to join, 6 matches can be still played with X, Y, and Z.
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| * Report each match seperately
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| * If any questions, ask the Fist Staff
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| == Matchmaking == | | === Section 1.1 - Purpose === |
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| === General Rules ===
| | The [[Rites of Combat]] (ROC) are the standard gaming rules for all official [[Dark Brotherhood|Brotherhood]] gaming activities, competitions, Tournaments, and [[Vendetta|Vendettas]]. The goal of the ROC is to provide a sense of fair play and consistency in how multiplayer competitions operate. |
| * Accepted platforms: Halo series, Resistance series, Killzone Series, JA, JO, RC, BF2, SC2, Battlefield 3, Call of Duty, Team Fortress
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| * Minimum of 2 members from the DJB, maximum of 4
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| ** Members must have DJB in their name or something similar to their DJB Name
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| * Before starting matchmaking you must agree on a game type to play, if you cannot agree then each gamer will pick a type they wish to play.
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| * When a map comes up try to agree on what map you would like to play.
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| * When playing online remember you represent the brotherhood, so try to avoid spawn camping.
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| === Reporting === | | === Section 1.2 - Application === |
| * Screenshots of matches, or links from Bungie.net, are to be sent to the FIST
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| * Maximum of 6 matches can be recorded with the same set of people
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| * Report each match seperately
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| * If any questions, ask the Fist Staff
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| == General Rules for Platforms ==
| | a. Gaming competitions will follow the rules outlined under the Rites of Combat. |
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| === Jedi Knight Series ===
| | b. Competition organizers may alter rules and guidelines for specific competitions with express approval of the Fist. |
| <b><u>Jedi Knight</u></b>
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| * There will be no use of COGs or other hacks to enhance or alter gameplay. If you fear your opponent will try using hacks you can request to play with an Anti-Hack Patch (get d/l for one here)
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| * 1v1 matches are played until one participant reaches five points, NOT the best out of five
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| * Team matches are played until one team reaches a minimum of 20 points. More participants should mean a raise in the required score, but is not necessary. Decide beforehand.
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| * If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
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| * In a [[starwars:Lightsaber|lightsaber]] match, if your opponent deactivates their lightsaber (switching to fists or [[starwars:Bryar_Pistol|bryar]]) then they have declared a peace and should not be attacked
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| * In a No Force/Guns match, both participants will be allowed a time to “load” before the match starts to ensure both players are equally equipped
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| * In a No [[starwars:Force|Force]]/Guns match, you cannot pick up your opponent’s backpack, nor can you attack him until he has retrieved his pack
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| * In a No Force/Guns match, you cannot load up on items, ammo, shields, or weapons after dying until you’ve retrieved your backpack
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| * In a Guns match, activating the lightsaber declares a peace, this player should not be attacked, nor should the attack with their lightsaber
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| <b><u>Jedi Outcast</u></b>
| | c. Any alterations to rules or guidelines must be made clear prior to the start of any such competition and enforced consistently throughout the entirety of the event. |
| [[File:JOduel.jpg|thumb|250px|right|Jedi Outcast duel]]
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| * All official DB competitions require the use of an official DB server (an updated list of which can always be found on the Gaming Servers wiki page). Should no official DB servers be found online, the players may, through mutual agreement, play on another server. By doing so, they also forfeit the right to any complaints regarding the outcome of the match due abuse/server statistics/mods/etc.
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| * 1v1 matches are played until one participant reaches five points, NOT the best out of five
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| * Team matches are played until one team reaches a minimum of 20 points. More participants should mean a raise in required score, but is not necessary. Decide beforehand.
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| * CTF matches are played until one team has made five captures
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| * If settings cannot be agreed upon, the participants will each choose either Force setting or Weapons setting
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| * You cannot use a bacta tank at any time during a duel
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| * You cannot attack an opponent directly on match start
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| * You cannot attack a player when their chatbox is active
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| * You cannot attack a player who has been knocked to the ground in a duel, whether by kick or saberlock loss
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| * You cannot use swaying to score repeated strikes against your opponent with a single swing from your lightsaber
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| * If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
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| <b><u>Jedi Academy</u></b>
| | d. Any changes made during the course of a competition must be transparently made available to all participating members, including having them part of the publicly available competition details. |
| * All official DB competitions require the use of an official DB server (an updated list of which can always be found on the [[Gaming Servers]] wiki page). Should no official DB servers be found online, the players may, through mutual agreement, play on another server. By doing so, they also forfeit the right to any complaints regarding the outcome of the match due abuse/server statistics/mods/etc.
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| * 1v1 matches are played until one participant reaches five points, NOT the best out of five
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| * Team matches are played until one team reaches a minimum of 20 points. More participants should mean a raise in required score, but is not necessary. Decide beforehand.
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| * CTF matches are played until one team has made five captures
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| * If settings cannot be agreed upon, the participants will each choose either Force setting or Weapons setting
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| * You cannot use a bacta tank at any time during a duel
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| * You cannot attack an opponent directly on match start
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| * You cannot attack a player when their chatbox is active
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| * You cannot attack a player who has been knocked to the ground in a duel, whether by kick or saberlock loss
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| * You cannot use swaying to score repeated strikes against your opponent with a single swing from your lightsaber
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| * If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
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| === Battlefront Series === | | === Section 1.3 - Jurisdiction === |
| [[File:Clone_sharpshooter.jpg|thumb|250px|right|Battlefront Sharpshooter]]
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| * Before the match starts, decide upon whether or not you will be playing space or ground battles, or a combination of the two
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| * Before the match begins, participants should decide on whether or not Heroes will be playable
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| * Before the match begins, participants should decide on which gameplay mode they wish to play, default will be Conquest for Land, and Assault for Space
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| * Before the match, participants should decide on whether it will be [[starwars:Galactic_Civil_War|Galactic Civil War]] or [[starwars:Clone_Wars|Clone Wars]].
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| * Do not change the settings to be below the normal standards for reinforcements of 150. Anything below 150 will be considered not an actual game.
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| * Playing through a single map constitutes one match played
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| * The Host determines the map choices, but can and should take requests from their opponent
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| * If requested, match hosting can be split between participants, each hosting a single match and the third being decided by coin flip (or other means of random choosing)
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| * If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
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| === EaW Platforms ===
| | Violations of these Rites falls under the jurisdiction of both the [[Chamber of Justice]] and [[Fist of the Brotherhood]]. |
| * Match host will be decided prior to the start of the match on IRC
| | Under Section 7.07 of the [[Covenant]] members are required to abide by Brotherhood policies. |
| * Settings will be determined by both participants prior to the start of the match
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| * If you wish to change settings in between matches both participants MUST agree to it
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| * No Super Weapons or Heroes
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| * Games set to Destroy Space Station
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| * You cannot rush your opponent until after 5 minutes of the game has passed
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| ** This is a standard rule, but if members want to forgo this rule, they must agree to it in #dbgaming so the Fist and his staff have logs of the 5 minute rule being removed.
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| ** Attacking mines is allowed
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| * If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
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| === Galactic Battle Grounds and Clone Wars Expansion === | | === Section 1.4 - Amendment === |
| * Match host will be decided prior to the start of the match on IRC
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| * Settings will be determined by both participants prior to the start of the match
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| * If you wish to change settings in between matches both participants MUST agree to it
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| * You cannot rush your opponent until after 5 minutes of the game has passed, this can also be allowed prior to start of the match, but both parties forfeit the right to any complaints regarding the outcome of the match.
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| * If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
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| === Rebellion/Supremacy ===
| | a. As per Section 1.03 of the Covenant of the Dark Jedi Brotherhood, the Fist reserves the right to amend the Rites of Combat. |
| * Match host will be decided prior to the start of the match on IRC
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| * Settings will be determined by both participants prior to the start of the match
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| * If you wish to change settings in between matches both participants MUST agree to it
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| * You cannot rush your opponent until after 5 minutes of the game has passed, this can also be allowed prior to start of the match, but both parties forfeit the right to any complaints regarding the outcome of the match.
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| * If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
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| === X-Wing Series ===
| | b. All amendments to the Rites of Combat will be reviewed by the Justicar prior to implementation. |
| * Matches will be hosted by each player for a minimum of five minutes, unless agreed beforehand that one participant will host the entire match (If one host, a match is ten minutes in length)
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| * Kills from each host (or the entire match) are added up to determine a winner in 1v1 matches
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| * The starting distance between opponents should be a distance of two to three kilometers
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| * Craft type and shield/warhead usage should be decided prior to match start and used for both hosts
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| * Default ship type is TIE Interceptor
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| * You cannot “run” to recharge shields. This results in forfeiture
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| * You cannot use hyperspace
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| * You cannot use the “W-trick” to increase your rate of fire
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| === Republic Commando ===
| | c. All amendments must be reported to the Membership upon enactment. |
| * An updated list of servers which can always be found on the Gaming Servers wiki page for you to play on since we do not allow these games to be hosted.
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| * 1v1 matches are played until one participant reaches five points, NOT the best out of five
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| * Team matches are played until one team reaches a minimum of 20 points. More participants should mean a raise in required score, but is not necessary. Decide beforehand before match starts.
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| * CTF matches are played either until one team has made five captures
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| * In a match, you cannot load up on items, ammo, grenades, or weapons
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| ** If low on ammo, you can find where your weapon’s ammo cache is.
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| * You cannot attack an opponent directly on match start or respawn during 1v1 matches.
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| * You cannot use a bacta tank at any time during a duel, unless agreed on previuosly before game start
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| ** Note: You can pick up a Bacta pack after a duel, If you are injured.
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| * If settings cannot be agreed upon, the participants will each get their choice of one game in their style of Weapon picks. All details must be agreed on previously before match begins.
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| === Gratuitous Space Battles === | | == Article 2: Setting Up Matches == |
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| === Star Craft 2 === | | === Section 2.1 - DB Gaming Channel === |
| * The Game must be updated to the current version available
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| * Match host will be decided prior to the start of the match on IRC
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| * Settings will be determined by both participants prior to the start of the match
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| * If you wish to change settings in between matches both participants MUST agree to it
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| * You cannot rush your opponent until after 10 minutes of the game has passed, this can also be allowed prior to start of the match, but both parties forfeit the right to any complaints regarding the outcome of the match.
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| ** This is a standard rule, but if members want to forgo this rule, they must agree to it in #dbgaming so the Fist and his staff have logs of the 10 minute rule being removed.
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| * If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
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| === Team Fortress 2 ===
| | a. To participate in Brotherhood Gaming for [[Vendetta|Vendettas]], and Tournaments members must be present in the DB Gaming Matchmaking Channel on Discord. |
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| '''Because a server for DJB use has not been acquired at this time, members will have to play by matchmaking rules'''
| | b. For PvE and PvP outside of a vendetta, presence in DB Gaming Matchmaking is strongly encouraged but not mandatory. |
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| === Halo Series === | | === Section 2.2 - Setting up Gaming Matches and Events === |
| * All Games for the Halo Series must be played with current versions installed (PC and Xbox 360)
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| * All matches are to be Slayer-based game variants, unless otherwise agreed upon before the game.
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| * 1v1 Matches are played to 5 total points.
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| * Any Team based Matches (2v2 / 3v3) are to be played until one team acquires 25 total points. If your player count exceeds a 3v3 game, the 25 point limit should be increased depending on the amount of extra players in the match. Decide before the match starts, as the decided amount will be the standard for any other games played between the two teams.
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| * Map Selection will be bounced back between players (1v1), starting with the Player being challenged.
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| ** For Team based games, the challenging team will choose the map first, after that map selection goes to the winning team.
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| * During a 1v1 match you may NOT spawn camp for any reason. If a player respawns in front of your location, then that player is to be given a fighting chance.
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| * During a 1v1 match you may only use a single power weapon at a time (ie. If you are holding the Rocket Launcher, you may not also be carrying the Sniper Rifle, or any other weapon deemed to be a “Power Weapon”).
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| ** This Rule is voided during Team based matches.
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| ** Power Weapons are defined as: Spartan Laser, Rocket Launcher, Plasma Launcher, Fuel Rod Cannon, Grenade Launcher, Sniper Rifle, Focus Rifle, Beam Rifle, Energy Sword, Shotgun, and Gravity Hammer.
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| * Vehicle Combat is restricted to Team games, no exceptions.
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| ** Gun Emplacements are still allowed in 1v1 games however.
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| * Before any match begins, all players will agree on match specific rules/settings. If settings cannot be agreed upon, then participants will each get their choice of one game in the style of their choices.
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| <b><u> General Rules for Aerial Combat (Dogfighting) in Halo</u></b>
| | a. During [[Vendetta|Vendettas]] and DB Wide Gaming Tournaments members must use the “party create” functions on Discord unless specific competition rules say otherwise. |
| * This is a specialized game type, and must be requested by 'BOTH' parties involved before starting.
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| * Aerial Combat game types are to be played to 15 points per game (Team Based to 25).
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| * If a dogfight is called between two specific players, all other players involved in the game will yield and wait before killing the two players who called the dogfight.
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| * You are not allowed to destroy any of the spawning locations while in an aerial vehicle.
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| * Team Games must see at least one of each Aerial vehicle in the air.
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| === Gears of War ===
| | b. For normal gaming outside of a competitive event, members are permitted to set up matches and events in any way they choose. |
| * All Games for the Gears of War series must be played with current versions installed, this should be done automatically since you are connected through Xbox Live.
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| * All matches are to be Execution, unless otherwise agreed upon before the game.
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| * 1v1 Matches are played to 5 total points.
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| * Any Team based Matches (2v2 / 3v3) are to be played until one team acquires 25 total points. If your player count exceeds a 3v3 game, the 25 point limit should be increased depending on the amount of extra players in the match. Decide before the match starts, as the decided amount will be the standard for any other games played between the two teams.
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| * Map Selection will be bounced back between players (1v1), starting with the Player being challenged.
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| * For Team based games, the challenging team will choose the map first, after that map selection goes to the winning team.
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| * During a 1v1 match you may NOT spawn camp for any reason. If a player respawns in front of your location, then that player is to be given a fighting chance.
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| * During a 1v1 match you may only use a single power weapon at a time (ie. If you are holding the Boomer, you may not also be carrying the Longshot, or any other weapon deemed to be a “Power Weapon”).This Rule is voided during Team based matches. Power Weapons are defined as: Boomer, Digger, Longshot, Scorcher, Hammer of Dawn, Torque Bow, Mulcher, Mortar, Oneshot, Vulcan Cannon.
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| * Before any match begins, all players will agree on match specific rules/settings. If settings cannot be agreed upon, then participants will each get their choice of one game in the style of their choices.
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| === Call of Duty ===
| | c. Members may play as many games per day as they wish, with the understanding that Clusters of Earth and Fire are managed using a Daily/Weekly cap function. For all Star Wars Games, there is a maximum of 50 Clusters of Fire for PvP modes and 50 Clusters of Fire for PvE modes per day, for a maximum of 350 CFs and 350 CEs per game per week. For non Star Wars games, there is a maximum of 30 Clusters of Fire for PvP Modes and 30 Clusters of Earth for PvE modes, for a maximum of 210 Clusters of Fire and 210 Clusters of Earth per game per week. |
| * All Games of the Call of Duty series supported by the DJB must be played with current patches installed. (PC, Xbox 360, PS3, Wii)
| |
| * All matches are to be done in a Private Party – no matches are to include non-DJB members unless when in matchmaking.
| |
| * 1v1 Matches are played to 5 total points.
| |
| * All Free For All and Team Deathmatch ( 1v1, 2v2, 3v3, etc.) are to be Kill-based in score. All Special matches are to be Objective-based in score.
| |
| ** Matches played as Capture the Flag, Domination, Demolition, Search and Destroy, Sabotage and Headquarters, or any other Special matches set at standard Online-gameplay settings are judged by whichever team reaches the objective limit at the end of each match as the winner unless agreed upon otherwise before the game.
| |
| ** TDM and FFA matches set at standard Online-gameplay settings are judged by whichever team reaches the kill limit at the end of each match as the winner unless agreed upon otherwise before the game.
| |
| * Map Selection will be bounced back between players (1v1), starting with the Player being challenged.
| |
| * For Team based games, the challenging team will choose the map first, after that map selection goes to the winning team.
| |
| *DLC Maps are allowed as long as each participant has said Map-Packs; otherwise decide on another map that both participants have.
| |
| * No Spawn-Trapping allowed. You may not intentionally seek out a designated area of the map that is dedicated towards the opposing team’s Spawn Location/Point, and kill your enemy.
| |
| * All Killstreaks, Weapons and Perks are allowed unless agreed upon otherwise before the beginning of the match.
| |
| * Game types are to be set as Core match types, while Bare-Bones or Hardcore need to be agreed upon before the match begins.
| |
| * Any Team Deathmatch matches of 3v3 or higher are to be played until one team acquires 2500 total points (25 kills). If your player count exceeds a 3v3 game, the 2500 point limit should be increased depending on the amount of extra players in the match. Decide before the match starts, as the decided amount will be the standard for any other games played between the two teams.
| |
| * Standards for match type-setup unless agreed upon before the beginning of the match:
| |
| ** Sabotage: Time limit of 10 minutes per match.
| |
| ** Capture the Flag: Time Limit of 10 minutes per match (5 minutes each round).
| |
| ** Demolition & Search and Destroy: Time Limit of 5 minutes per match (2.5 minutes each round), with the assumption that there will be time bonuses in-game for completing objectives.
| |
| ** Headquarters & Domination: Time limit of 10 minutes per match and points set at 200.
| |
| ** Team Deathmatch: Time limit of 10 minutes per match, with points set at 2500.
| |
| ** Free-For-All: Time limit of 10 minutes per match, with points set at lowest for 1v1, and for more participants than 1v1 raise points minimum to 1000.
| |
| * Before any match begins, all players will agree on match specific rules/settings. If settings cannot be agreed upon, then participants will each get their choice of one game in the style of their choice.
| |
|
| |
|
| === Battlefield 3 ===
| | d. During a Great Jedi War or Rite of Supremacy, members will follow all competition specific rules for each competition. If competitions do not have specified rules, members will follow the guidelines in Section 2.2(a) of the Rites of Combat. |
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| |
|
| '''Because a server for DJB use has not been acquired at this time, members will have to play by matchmaking rules'''
| | === Section 2.3 - Setting Up During Clan Feuds and Cooperative Events === |
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| |
|
| === Resistance Series ===
| | a. The Rites of Combat are still enforced, along with additional requirements, during Clan Feuds and Cooperative events. Each of these events is unique and may have additional changes to the rules, beyond what is listed here. These details will be listed with the information for each Gaming Competition, so be sure to refer to those rules and guidelines as well. |
| * All Games of Resistance must be played with current versions installed
| |
| * All matches are to be Kill-based game variants, unless otherwise agreed upon before the game.
| |
| * 1v1 Matches are played to first to 5 kills.
| |
| ** In the event that a Deathmatch aka the FFA type for 1v1, can not have a score set to 5, set the amount of lives you and your opponent have to 5.
| |
| * Any Team based Matches (2v2 / 3v3) are to be played until one team acquires 20 kills. If your team sizes are more then 2v2, your kill counts should increase by increments of 10 per every 2 people (ie. 3v3 are 30, 4v4 are 40, etc)
| |
| * Map Selection will go to the defending player (ie. Player being challenged)
| |
| * For Team based games, the challenging team will choose the map first, after that map selection goes to the winning team.
| |
| * During a 1v1 match you may NOT spawn camp for any reason. If a player respawns in front of your location, then that player is to be given a fighting chance.
| |
| * Before any match begins, all players will agree on match specific rules/settings. If settings cannot be agreed upon, then participants will each get their choice of one game in the style of their choices.
| |
|
| |
|
| === Soul Calibur 4 ===
| | b. In a joint or vs. event between two (or more) clans, all gaming participants must use the “party create” functions on Discord unless specific competition rules say otherwise. |
|
| |
|
| === Killzone Series === | | == Article 3 - Rules by Game Type == |
| * All Games of Killzone must be played with current versions installed
| |
| * All matches are to be Kill-based game variants, unless otherwise agreed upon before the game.
| |
| * 1v1 Matches are played to first to 5 kills.
| |
| * Each Player may call out one class that will -NOT- be allowed to be used.
| |
| * Any Team based Matches (2v2 / 3v3) are to be played until one team acquires 20 kills. If your team sizes are more then 2v2, your kill counts should increase by increments of 10 per every 2 people (ie. 3v3 are 30, 4v4 are 40, etc)
| |
| * Map Selection will go to the defending player (ie. Player being challenged)
| |
| * For Team based games, the challenging team will choose the map first, after that map selection goes to the winning team.
| |
| * During a 1v1 match you may NOT spawn camp for any reason. If a player respawns in front of your location, then that player is to be given a fighting chance.
| |
| * Before any match begins, all players will agree on match specific rules/settings. If settings cannot be agreed upon, then participants will each get their choice of one game in the style of their choices.
| |
|
| |
|
| == Reporting Matches for all Platforms == | | === Section 3.1 - 1v1 PvP Rules === |
| * Matches are reported via the DB Site Administrative option and must include PINs of all participants.
| |
| ** Remember to report each match separately
| |
| ** For FPS matches, the winning participant receives a "5" in their score box, while the losing member receives either a "4" or a number less than that.
| |
| *** Example: 5-0, 5-2, 3-5 are entered into the score boxes, the comas separating the scores is after you have clicked the submit button
| |
| *** Note: The exception to this is the Battlefront series, were members will submit scores for the platform like it is a RTS match.
| |
| ** For RTS matches, the winning participant(s) receive a “1” in the score box, while the losing participant(s) receive a “0”.
| |
| *** Example: 1-0, 0-1, 1-0 are entered into the score boxes, the comas separating the scores is after you have clicked the submit button
| |
| ** If you cannot reach someone to help you report your matches, follow this link to give you a step-by-step walkthrough for how to submit matches for 1v1 or multiple participants, follow this link provided by the Gaming Staff: [[How_to_Submit_Scores]]
| |
| * After the match(es) are completed, decide on who will be the one to report. This person should report all matches played, regardless of outcome, so that none are missed or double-reported
| |
| * Remember to choose the correct Competition and Platform from the drop down lists
| |
| * If it is unknown to you, simply request your opponent’s PIN to report
| |
| * If you have any questions, contact the Gaming Staff for clarification before submitting.
| |
|
| |
|
| == RoC Infractions ==
| | a. Each 1v1 match will be played until one player reaches three (3) points, or best out of five (5). Exceptions to this rule are listed in [[Supported Games]]. |
| Section 8.06(k) of the [[Dark Covenant]] states that the Rites of Combat will govern all gaming conduct. Therefore, any violations of the Rites of Combat are subject to [[Chamber of Justice]] prosecution just as any other offense. Violations will be dealt with by the Chamber in cooperation with the Fist, to ensure quick and appropriate decisions. If a complaint is filed, the Chamber and Fist will investigate the charge to determine merit, and if it is found, decide on an appropriate punishment. For complaints when the Chamber is unavailable and time is a factor, the Fist may determine and carry out suitable punishment himself (however, Fist punishments may be appealed to the [[Justicar]]). Typical gaming punishments begin at a written warning, banning from gaming servers, banning from gaming nights, removal of gaming awards, and may progress all the way to full CoJ trial if warranted.
| |
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| |
|
| | b. In combat based PvP, members may not kill their opponent as soon as they respawn. |
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|
| === Match Dodging === | | === Section 3.2 - Team PvP Rules === |
| The main infraction known to many gamers, is what is known as match dodging. Although not a major crime, it does make gaming sometimes difficult and can also change the outcomes of a competition. It is when people either specifically game certain people, or will say that they are gaming people and then wind up not playing them. Although match dodging is a rare occurrence during regular gaming hours, it does come up a few times during a Vendetta since it is a major competition. To not be considered as match dodging, at least one game needs to be played and reported, so that there is a log of the gaming happening. To not be considered match dodging, talk to your opponents, make sure they know what you are doing, and if you are playing someone to tell them who you are playing. One must not have anyone on ignore while in #dbgaming, or else that can be match dodging if the ignored asks one to game. If match dodging occurs, inform the FIST or his Staff. They will investigate the claim, and if need be provide punishment.
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| |
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| Punishment Policy made by the Fist:
| | a. Team Matches with less than six (6) players are played until one team reaches 20 points. |
|
| |
|
| | b. Members may choose to raise the points required to win a match of either size if they desire. This should be agreed upon in the DB Gaming Matchmaking Channel on Discord. |
|
| |
|
| * Match Dodge one time, you get a warning.
| | === Section 3.3 - FFA Rules === |
| * Match dodge twice, you get a three day ban and an email to the [[Justicar]]
| |
| **if said match dodger is the winner of the PoB for that week(or month) they are removed from that title
| |
| *Match dodge a third time, you get perma banned and the [[Justicar]] decides your fate.
| |
| **All CF's and if possible PoB's for that were not awarded at the time at the ban, they will not be awarded and removed.
| |
|
| |
|
| === Falsifying Matches ===
| | a. FFA matches may include up to 10 people. |
| This is also a major infraction in gaming, where a '''member''' would try to forge matches with someone else, and report them for personal gain. Usually the main reason would be for [[Cluster of Fire|Clusters of Fire]] to rank up in the [[GMRG]]. The Fist will inform the Justicar of the situation, and following will occur:
| |
|
| |
|
| * An Letter of Reprimand will be attached to the members dossier
| | b. FFA matches are played until one participant reaches twenty (20) points. |
| * 3 month gaming ban
| |
|
| |
|
| [[Category:Policies]] | | c. Agree on a map with your opponents prior to the start of the game. Smaller maps are recommended, but not required. |
| [[Category:DJB Help]] | | |
| [[Category:Gaming]] | | d. Members may not kill their opponent as soon as they respawn. |
| | |
| | e. JA Specific: You may only use a single power weapon at a time. |
| | |
| | f. You may use health items to heal at any time during the game. |
| | |
| | === Section 3.4 - PvE Rules === |
| | |
| | a. Player versus Player(PvP) is defined as when members of the DJB team up in a multiplayer match against other players who are not in the DJB, or against other members of the DJB. |
| | |
| | b. Player versus Environment (PvE) is defined as when members of the DJB team up against AI controlled enemies. |
| | |
| | c. There must be a minimum of two (2) DJB members in order to qualify for clusters of fire or earth. Single player submissions are not allowed and will be immediately rejected. |
| | |
| | === Section 3.5 - Gaming Platform Rules === |
| | |
| | Each individual platform may have specific rules for its use within the Dark Jedi Brotherhood. A full list of these rules can be found in the list of [[Supported Games]]. All rules for specific platforms are considered to be a part of the Rites of Combat and must be followed. |
| | |
| | == Article 4 - Reporting == |
| | |
| | === Section 4.4 - PvE / PvP Reporting === |
| | |
| | a. Use the Submit Gaming Scores page, accessible from a member’s admin page, to report final scores. |
| | |
| | b. Ensure the correct competition is selected for each participant as necessary. |
| | |
| | c. Double check screenshots and modifiers prior to submission to prevent delays in proper cluster awarding. |
| | |
| | d. All screenshots must be submitted to the website within 48 hours of the match conclusion, or 24 hours during a Vendetta or Clan Feud/Co-op. Late submissions will be declined. |
| | |
| | == Article 5 - Rites of Combat Infractions == |
| | |
| | === Section 5.1 - Authority === |
| | |
| | a. The Fist has the authority under the [[Covenant]] to investigate RoC Infractions and mete out punishment for violations of the ROC. |
| | |
| | b. The Fist is the first person to investigate possible violations of the ROC. |
| | |
| | c. The following are the potential violation punishments: |
| | *Written warning |
| | *Declining of gaming activity. |
| | *Disqualification from an event |
| | *A gaming ban for up to one month |
| | *Loss of progress toward awards related to gaming. |
| | |
| | d. These punishments are independent of any action that may be taken by the Chamber of Justice. |
| | |
| | e. Under Section 7.07(g) of the [[Covenant]], any punishments administered by the Fist are subject to a review by the Justicar or Appeals Panel if requested by the affected member. |
| | |
| | f. All Gaming Platforms are subject to enforcement by the Chamber of Justice. Other infractions that occur during gaming include, but are not limited to: 7.06(d) Cheating and Exploitation, 7.06(g) Crude Behavior, and 7.06(i) Disreputable Behavior. |
| | |
| | === Section 5.2 - Filing Complaints === |
| | |
| | a. If you suspect the person you are playing against is cheating or breaking the rules, use an in-game video recording program or take screenshots to record the alleged RoC violation. |
| | |
| | b. Send any accusations to the Fist privately. The Fist will judge them on a case-by-case basis. |
| | |
| | c. If there is someone verbally abusing another person, provide a screenshot or video of the offense and present it to the [[Fist of the Brotherhood|Fist]]. They have the authority to act on the evidence provided to resolve the situation. This extends to the DJB Gaming Matchmaking and DB Gaming Chat Channels on Discord. |
| | |
| | === Section 5.3 - Match Dodging === |
| | |
| | a. Match Dodging occurs when a member who is actively gaming in an environment where use of the “party create” functions on Discord are mandatory intentionally avoids or excludes another member or group of members from play. Examples of match dodging include but are not limited to: abruptly ending a party when a certain member joins, leaving a party when a certain member joins, and creating a new party for the same game/mode of another active party with ample open slots. |
| | |
| | b. Exceptions to the match dodging rule can be granted by the Fist and Justicar for special circumstances such as an ongoing Chamber of Justice mediation. Such exceptions will be issued in writing by the Justicar for particular members and kept on file with the Chamber of Justice. |
| | |
| | === Section 5.4 - Dbb0t and DB Gaming Matchmaking System === |
| | |
| | a. Members are not permitted to excessively idle when creating or joining parties in the #gaming-matchmaking discord channel. Members who join parties should be added to in-game groups within a reasonable amount of time. Members who create parties should start gaming within a reasonable amount of time after the first person joins the party. |
| | |
| | b. Party owners must use the /disband party function when their group is done playing. |
| | |
| | c. Members must use the /leave command if they are planning on not playing any more matches. |
| | |
| | === Section 5.5 - Falsifying Matches === |
| | |
| | a. Falsifying Matches is defined as a member tries to report matches that have not been played for personal gain of [[Cluster of Fire|Clusters of Fire]], [[Cluster of Earth|Clusters of Earth]], to rank up in the [[GMRG]], earn wins in a competition, or earn a higher place on the GMRG Leaderboard. |
| | |
| | b. The Fist will remand the member(s) in question to the Chamber of Justice for investigation. |
| | |
| | === Section 5.6 - Unsportsmanlike Conduct === |
| | |
| | a. Interpretation of Unsportsmanlike Conduct is at the discretion of the Fist. |
| | |
| | b. If a member is acting in an unsportsmanlike manner do not follow in suit with them, remain polite and send screenshots or audio/video recordings of the conversation to the Fist. |
| | |
| | c. The following are examples of actions classified as unsportsmanlike conduct, this is not an exhaustive list: |
| | |
| | *Cursing at another member (not including cursing in general conversation, which should still be avoided) |
| | *Demeaning talk to another member. |
| | *Talking negatively about a member in public to third parties. |
| | *Clan/House stereotypes being levied against a person. |
| | *Excessive gloating over a match. |
| | |
| | d. Unsportsmanlike conduct will result in an initial warning, and may be followed by a ban if it continues. |
| | |
| | e. Please note that warnings may carry over from event to event; members are not entitled to multiple warnings simply because you are gaming in a different competition or Vendetta. |
| | |
| | f. If a member feels the need to drop out of a current match because of such conduct, they should notify the Fist immediately about the matches that will be reported and the reasons why you felt you needed to drop out of the match. |
| | |
| | g. If the actions continue after a gaming ban issued by the Fist, the Chamber of Justice may seek further action. |
| | |
| | h. Although unsportsmanlike conduct is prohibited, this policy is not meant to encourage members to report minor infractions. Someone being a sore loser (or winner) is not the same as being unsportsmanlike, and healthy competitive language is not penalized. |
| | |
| | === Section 5.7 - Gaming Bans === |
| | |
| | a. PVE/PVP Gaming - No CFs or CEs will be earned for the duration of the Gaming Ban. The member who has been banned will not count as a second member for others to earn Clusters with when grouped. |
| | |
| | [[Category:Fist Policies]] |
The Rites of Combat (ROC) are the standard gaming rules for all official Brotherhood gaming activities, to include normal gaming, Tournaments and Vendetta’s. All members should familiarize themselves with the general gaming rules, as well as the rules for their platform(s) of choice.
The goal of the ROC is to provide a sense of fair play and consistency in how multiplayer competitions operate. Violations of these Rites falls under the jurisdiction of both the Chamber of Justice and the Fist.
If you encounter a member who isn’t following the rules or displays questionable behavior while competing in a multiplayer platform, direct them towards the Rites of Combat. It is also good practice for leaders to point new members to the ROC when they first join a Clan and/or House.
All competitions will follow the rules outlined under the Rites of Combat unless the person(s) running the competition specifically state otherwise in the details of an approved competition. Any alterations to rules or guidelines must be made clear prior to the start of any such competition and enforced consistently throughout the entirety of the event. Any changes made during the course of a competition must be transparently made available to all participating members.
This page is the main page for the Rites of Combat. For a list of supported games please go to the following link:
Article 1 - Rites of Combat
Section 1.1 - Purpose
The Rites of Combat (ROC) are the standard gaming rules for all official Brotherhood gaming activities, competitions, Tournaments, and Vendettas. The goal of the ROC is to provide a sense of fair play and consistency in how multiplayer competitions operate.
Section 1.2 - Application
a. Gaming competitions will follow the rules outlined under the Rites of Combat.
b. Competition organizers may alter rules and guidelines for specific competitions with express approval of the Fist.
c. Any alterations to rules or guidelines must be made clear prior to the start of any such competition and enforced consistently throughout the entirety of the event.
d. Any changes made during the course of a competition must be transparently made available to all participating members, including having them part of the publicly available competition details.
Section 1.3 - Jurisdiction
Violations of these Rites falls under the jurisdiction of both the Chamber of Justice and Fist of the Brotherhood.
Under Section 7.07 of the Covenant members are required to abide by Brotherhood policies.
Section 1.4 - Amendment
a. As per Section 1.03 of the Covenant of the Dark Jedi Brotherhood, the Fist reserves the right to amend the Rites of Combat.
b. All amendments to the Rites of Combat will be reviewed by the Justicar prior to implementation.
c. All amendments must be reported to the Membership upon enactment.
Article 2: Setting Up Matches
Section 2.1 - DB Gaming Channel
a. To participate in Brotherhood Gaming for Vendettas, and Tournaments members must be present in the DB Gaming Matchmaking Channel on Discord.
b. For PvE and PvP outside of a vendetta, presence in DB Gaming Matchmaking is strongly encouraged but not mandatory.
Section 2.2 - Setting up Gaming Matches and Events
a. During Vendettas and DB Wide Gaming Tournaments members must use the “party create” functions on Discord unless specific competition rules say otherwise.
b. For normal gaming outside of a competitive event, members are permitted to set up matches and events in any way they choose.
c. Members may play as many games per day as they wish, with the understanding that Clusters of Earth and Fire are managed using a Daily/Weekly cap function. For all Star Wars Games, there is a maximum of 50 Clusters of Fire for PvP modes and 50 Clusters of Fire for PvE modes per day, for a maximum of 350 CFs and 350 CEs per game per week. For non Star Wars games, there is a maximum of 30 Clusters of Fire for PvP Modes and 30 Clusters of Earth for PvE modes, for a maximum of 210 Clusters of Fire and 210 Clusters of Earth per game per week.
d. During a Great Jedi War or Rite of Supremacy, members will follow all competition specific rules for each competition. If competitions do not have specified rules, members will follow the guidelines in Section 2.2(a) of the Rites of Combat.
Section 2.3 - Setting Up During Clan Feuds and Cooperative Events
a. The Rites of Combat are still enforced, along with additional requirements, during Clan Feuds and Cooperative events. Each of these events is unique and may have additional changes to the rules, beyond what is listed here. These details will be listed with the information for each Gaming Competition, so be sure to refer to those rules and guidelines as well.
b. In a joint or vs. event between two (or more) clans, all gaming participants must use the “party create” functions on Discord unless specific competition rules say otherwise.
Article 3 - Rules by Game Type
Section 3.1 - 1v1 PvP Rules
a. Each 1v1 match will be played until one player reaches three (3) points, or best out of five (5). Exceptions to this rule are listed in Supported Games.
b. In combat based PvP, members may not kill their opponent as soon as they respawn.
Section 3.2 - Team PvP Rules
a. Team Matches with less than six (6) players are played until one team reaches 20 points.
b. Members may choose to raise the points required to win a match of either size if they desire. This should be agreed upon in the DB Gaming Matchmaking Channel on Discord.
Section 3.3 - FFA Rules
a. FFA matches may include up to 10 people.
b. FFA matches are played until one participant reaches twenty (20) points.
c. Agree on a map with your opponents prior to the start of the game. Smaller maps are recommended, but not required.
d. Members may not kill their opponent as soon as they respawn.
e. JA Specific: You may only use a single power weapon at a time.
f. You may use health items to heal at any time during the game.
Section 3.4 - PvE Rules
a. Player versus Player(PvP) is defined as when members of the DJB team up in a multiplayer match against other players who are not in the DJB, or against other members of the DJB.
b. Player versus Environment (PvE) is defined as when members of the DJB team up against AI controlled enemies.
c. There must be a minimum of two (2) DJB members in order to qualify for clusters of fire or earth. Single player submissions are not allowed and will be immediately rejected.
Section 3.5 - Gaming Platform Rules
Each individual platform may have specific rules for its use within the Dark Jedi Brotherhood. A full list of these rules can be found in the list of Supported Games. All rules for specific platforms are considered to be a part of the Rites of Combat and must be followed.
Article 4 - Reporting
Section 4.4 - PvE / PvP Reporting
a. Use the Submit Gaming Scores page, accessible from a member’s admin page, to report final scores.
b. Ensure the correct competition is selected for each participant as necessary.
c. Double check screenshots and modifiers prior to submission to prevent delays in proper cluster awarding.
d. All screenshots must be submitted to the website within 48 hours of the match conclusion, or 24 hours during a Vendetta or Clan Feud/Co-op. Late submissions will be declined.
Article 5 - Rites of Combat Infractions
Section 5.1 - Authority
a. The Fist has the authority under the Covenant to investigate RoC Infractions and mete out punishment for violations of the ROC.
b. The Fist is the first person to investigate possible violations of the ROC.
c. The following are the potential violation punishments:
- Written warning
- Declining of gaming activity.
- Disqualification from an event
- A gaming ban for up to one month
- Loss of progress toward awards related to gaming.
d. These punishments are independent of any action that may be taken by the Chamber of Justice.
e. Under Section 7.07(g) of the Covenant, any punishments administered by the Fist are subject to a review by the Justicar or Appeals Panel if requested by the affected member.
f. All Gaming Platforms are subject to enforcement by the Chamber of Justice. Other infractions that occur during gaming include, but are not limited to: 7.06(d) Cheating and Exploitation, 7.06(g) Crude Behavior, and 7.06(i) Disreputable Behavior.
Section 5.2 - Filing Complaints
a. If you suspect the person you are playing against is cheating or breaking the rules, use an in-game video recording program or take screenshots to record the alleged RoC violation.
b. Send any accusations to the Fist privately. The Fist will judge them on a case-by-case basis.
c. If there is someone verbally abusing another person, provide a screenshot or video of the offense and present it to the Fist. They have the authority to act on the evidence provided to resolve the situation. This extends to the DJB Gaming Matchmaking and DB Gaming Chat Channels on Discord.
Section 5.3 - Match Dodging
a. Match Dodging occurs when a member who is actively gaming in an environment where use of the “party create” functions on Discord are mandatory intentionally avoids or excludes another member or group of members from play. Examples of match dodging include but are not limited to: abruptly ending a party when a certain member joins, leaving a party when a certain member joins, and creating a new party for the same game/mode of another active party with ample open slots.
b. Exceptions to the match dodging rule can be granted by the Fist and Justicar for special circumstances such as an ongoing Chamber of Justice mediation. Such exceptions will be issued in writing by the Justicar for particular members and kept on file with the Chamber of Justice.
Section 5.4 - Dbb0t and DB Gaming Matchmaking System
a. Members are not permitted to excessively idle when creating or joining parties in the #gaming-matchmaking discord channel. Members who join parties should be added to in-game groups within a reasonable amount of time. Members who create parties should start gaming within a reasonable amount of time after the first person joins the party.
b. Party owners must use the /disband party function when their group is done playing.
c. Members must use the /leave command if they are planning on not playing any more matches.
Section 5.5 - Falsifying Matches
a. Falsifying Matches is defined as a member tries to report matches that have not been played for personal gain of Clusters of Fire, Clusters of Earth, to rank up in the GMRG, earn wins in a competition, or earn a higher place on the GMRG Leaderboard.
b. The Fist will remand the member(s) in question to the Chamber of Justice for investigation.
Section 5.6 - Unsportsmanlike Conduct
a. Interpretation of Unsportsmanlike Conduct is at the discretion of the Fist.
b. If a member is acting in an unsportsmanlike manner do not follow in suit with them, remain polite and send screenshots or audio/video recordings of the conversation to the Fist.
c. The following are examples of actions classified as unsportsmanlike conduct, this is not an exhaustive list:
- Cursing at another member (not including cursing in general conversation, which should still be avoided)
- Demeaning talk to another member.
- Talking negatively about a member in public to third parties.
- Clan/House stereotypes being levied against a person.
- Excessive gloating over a match.
d. Unsportsmanlike conduct will result in an initial warning, and may be followed by a ban if it continues.
e. Please note that warnings may carry over from event to event; members are not entitled to multiple warnings simply because you are gaming in a different competition or Vendetta.
f. If a member feels the need to drop out of a current match because of such conduct, they should notify the Fist immediately about the matches that will be reported and the reasons why you felt you needed to drop out of the match.
g. If the actions continue after a gaming ban issued by the Fist, the Chamber of Justice may seek further action.
h. Although unsportsmanlike conduct is prohibited, this policy is not meant to encourage members to report minor infractions. Someone being a sore loser (or winner) is not the same as being unsportsmanlike, and healthy competitive language is not penalized.
Section 5.7 - Gaming Bans
a. PVE/PVP Gaming - No CFs or CEs will be earned for the duration of the Gaming Ban. The member who has been banned will not count as a second member for others to earn Clusters with when grouped.