Marick Tyris

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
File:Marick headshot.JPG
Marick Del'Abbot
Biographical Information
Homeworld:

Hapes Cluster

Physical Description
Species:

Hapan

Gender:

Male

Height:

6'

Weight:

185 lbs

Hair:

Black

Eyes:

Blue

Personal Information
Allies:

Clan Arcona, Darius Thoxsyn - Bounty Hunter Sotodeh Sanghedi - Bounty Hunter Col-ra - Master Assassin

Enemies:

Naga Sadow, Taladyran

Lightsaber Color(s):

Raika: Cyan shoto saber

Fighting Style(s):
  • Makashi
  • Soresu
  • Duelist
Chronology & Political Information
Profession:

Haru, Haru!

Position:

Quaestor of House Qel-Droma

Affiliation:

Clan Arcona, House Qel-Droma, Hapan Nobility

Dossier:

10214

[ Source ]


Marick Del'Abbot is the Quaestor of House Qel-Droma. He also serves as the Commissioner of the [[Arcona Contract Bureau]. Former Captain of Oblivion Brigade. He is Master to Amber Amnell and Khaer Sordar.


Appearance / Apparel

Handsome even by Hapan standards, Marick is lean and trim with a strong jaw. His perfectly symmetrical features are framed by evenly parted strands of black hair that run down to either side of his shoulders. While his boyish looks project youth, his cerulean eyes display an experience beyond his years; a tribute to being forced into leadership roles early in his career. Always confident, he carries himself with an air of pride, posture straight and hands casually clasped behind his back. A naturally gifted athlete, Marick's muscles are honed into perfect harmony, giving him an elegant flow to his every movement whether it be combative or not. While proportionately trim, he lacks any noticeable bulk and without his robes he look's rather unassuming.

The Quaestor of House Qel-Droma wears a white hooded cloak with House Qel-Droma's emblem acting as the clasp. Underneath the cloak, he is rarely seen without wearing the prototype Oblivion Spectre Armor (See wiki).

The outfit is matte-black and the gauntlet on his right wrist is rigged with the Oblivion Hidden Blade. His belt buckle bears the Oblivion skull logo and is lined with custom made throwing knives. He keeps his shoto saber concealed within in his person and doesn't like to wear it openly.

When fighting in the Combat Center, Marick is easily distinguished by his unique white, hoodless robe with the sleeves neatly cut off at the seams. Embroidered in black ink on the back of the robes is the symbol of Clan Arcona. Under the robe he wears a black, body-fitting outfit. It is also the only time he wears his shoto saber openly on his belt.

Character History

Growing up in the Matriarchal society of Hapan can be tough for the typical male child. Marick never talks about his life before the Brotherhood, but after turning 18 years of age it was discovered that Marick had a connection with the force. This sparked a plan within his mother and a few other Consortium members who still held scorn for the Jedi Order. They would send Marick off to train as a Dark Jedi in the Brotherhood to return home as their very own tool against the Jedi.

Marick was excited to get a chance to see the world outside of his home world, and had to learn quickly about the rest of the universe. Upon his arrival, it didn't take long for Marick to realize that he was no longer in the isolated Hapes cluster. He learned his place shortly after beginning his training, suddenly not naturally the best at everything. There were students from all over the galaxy, all of which seemed to be darker versions of himself, all equally talented.

One of the higher-ups in Arcona took notice to him, no doubt at the request or the doing of his mother's influence, and had him bounced back and forth between houses before settling down into House Qel-Droma, and being assigned into Prophecy Phyle to study under the Archpriest-Tetrarch, Arcturus Xyler. After learning what he could from his master, the Tetrarch took off to pursue his own goals, leaving Marick to fend for himself. The young Hapan was made second in command of Prophecy Phyle while his companion Kant Lavar took over leadership. Prophecy Phyle soon became known as Oblivion Brigade, and although he no longer had a master Marick was selected to succeed Kant as Battleteam Leader of Oblivion Brigade.

Marick took the reins of Oblivion and remolded it to better suit his new teams specialties while continuing on his own path for personal growth. By the time of it's closing, Oblivion had become a feared name in the brotherhood, and is said to even rival Soulfire Strike Team.

With the re-clanning of Clan Arcona, Marick was selected by the upper summit to lead House Qel-Droma as Queastor. Amongst his new responsibilities, Marick is tasked with solidifying the history of his House, while also re-locating it to the shadow port Port Ol'val.

Training / Fighting Style

Marick with mentor Timeros
File:Maricksaber.jpg
Marick's shoto; Raika <Lightning-Flash>

Marick first studied combat tactics under the eye of Arcturus Xyler until his trails to become a Guardian. When Arcturus left the brotherhood for personal reasons, Marick was left without a master to guide him on his trials to become a Dark Jedi Knight. It was during this time he began to spar with Sashar Arconae, which heavily influenced his decisions to use a shoto as his hilt of choice. After being named leader of Oblivion Brigade, Marick found himself paired up with the renowned Timeros Caesus Entar Arconae. While the two shaped the current state of Oblivion Brigade, Timeros acted as both a guide and mentor to the young Hapan. Timeros helped Marick with his control over the Force, as well as his footwork and swordsmanship. Marick often draws comparisons to his mentor. He still spars with Sashar as he works on honing his Soresu technique.


Marick is more than a typical assassin. He is a duelist who prides himself on the ability to take on a single opponent and defeat them. He is a Shadesworn.

Quick on his feet, he is intellectually more akin to a Krath. He finds himself more attuned to the path of an Obelisk, though, and focuses his training on his physical skills, abilities, and swordsmanship. Marick utilizes his ambidexterity and coordination in employing a highly precise fighting style that can switch from defense to offense in the blink of an eye. Since reaching the rank of Dark Jedi Knight he has mastered the Makashi duelist form and is now focusing on the more refined art of Sorseu. Marick generally fights using his custom shoto saber, Raika, in conjunction with a small bladed weapon or the open hand. He does not like to let fights drag on, and prefers to end things as quickly and efficiently as possible.

Highly competitive, he thrives on the challenge of his opponents, always keeping his eye on the prize and coming out victorious. When facing a woman in combat, however, his competitive drive increases twofold. He is very proud and radiates confidence which can sometimes come off unintentionally as arrogance. Despite this, he has a strong sense of morality in his actions, and hasn't been known to kill without reason, electing usually to incapacitate his opponents. However, his role as Battleteam Leader of Arcona's Black Ops, (Oblivion Brigade) permanently changed Marick's personality and demeanor. Information and deception are now his strongest weapons, as is his ability to analyze and apply them in real-time action.

Character Trivia

  • Marick is an only child. Contrary to what that may imply, he secretly longs for companionship and acceptance from his fellow clan mates, never having a brother to guide him or to talk with. While he enjoys his own personal time, he get's lonely.
  • Due to his noble heritage, he tends to come off as arrogant, but more than often means well and is just unaware of it.
  • Has an complex against aggressive women. Extremely proud, he will go out of his way if it means out preforming a female or proving one wrong. Often displays hints of male chauvinism.
  • His ideological views on life are tested with every day and every mission that he takes on his journey into studying the dark side.
  • He seems to have a different, almost noble, view on what is right or wrong.

Outstanding Achievements

  • On his first combat mission he lead a small team of three to get the power of the ISDII Eye of the Abyss II back online, prevailing alive against a rouge Dark Jedi Knight while capturing his accomplice. (2009)
  • Semi-finalist in the Journeyman Ladder (2010)
  • Third Place Overall in 2v2 Ladder with partner Legorii Kryotek Entar (2010)
  • Responsible for the creation of the Arcona Contract Bureau, and the revamping of the Arcona Arena. (2010)

Out Of Character Trivia

  • Known as "Wally" on IRC/OOC
  • Commonly heard using the expression, "Boosh."
  • Responsible for turning "thrum" into a verb.