The Dajorran Marshals are a branch of emergency services and law enforcement under the Purview of House Galeres. The Marshals are an agency serving in the space between the individual powers of the Dajorra System, fielding resources to supply emergency response missions across the system, as well as tracking down heinous criminals who have escaped the justice of their own local government. Sharing an essential position with their sister agency, the Dajorra Defense Force, in policing the Dajorra System, the Marshals' focus are on threats from within the Dajorra System, while the DDF primarily focuses ostensibly on threats from without.
History
Instituted as a system-wide law enforcement organization under the direction of Socorra Erinos, the Dajorran Marshals were originally seen as a deputized organization of bounty hunters. This notion was only enhanced by their chosen motif, wide-brimmed hats with dusters. While acting at the discretion of their former Director, the Dajorran Marshals acted to provide immediate response to evolving situations.
Following Wulfram’s appointment to the position of Proconsul of Arcona’s ally, Odan-Urr, the Arconan summit chose Bril Teg Arga as the Dajorran Marshals’ new leader. As acting Starosta, Bril has worked with the summit to tighten the Marshals’ operational focus while maintaining the vision and spirit of its previous leaders.
Operation Brimstone
Now operating with new leadership, the Marshals' first test in the field came when reports of numerous attacks across Ussun's interior coast began to pour in. It soon became clear that the one responsible was Alla'su, an ancient Sith who fashioned herself as a god of the Selenian people. The false goddess unleashed her Sith war beasts, called caxqettes, onto the people of Selen. The chaos of the sudden attack meant that the Marshals' members weren't able to respond as a complete unit, but they nonetheless joined the fray when the combined forces of clans Arcona, Taldryan, Odan-Urr, and Naga Sadow responded to the threat en masse.
When the false gods Chicyiot and Tiexsema also joined the onslaught against the combined Brotherhood forces, the Marshals were there to help in whatever way they could given the rapidly changing circumstances of the battle; key mission objectives included killing caxqettes and transporting those infected to containment areas, defending allied camps from attack, and evacuating civilians to transport shuttles.
Organization
The Dajorran Marshals are a loosely connected organization with two primary branches: Rescue and Enforcement. Even within these two branches, affiliation is loose and often on contract. Officers can contract vetted Civilian crew members, droids, and forward personnel to serve aboard individual vessels, or alongside Marshal Operations Stations.
Less strict and regimented than the Armed Forces of Dajorra, the Marshals are a high-speed/low-drag organization composed of Officers and Rescue Workers utilizing their own equipment for rapid deployment. Vessels registered to the Marshals and their individual Identifications are logged to allow quick recognition by local law enforcement and the Dajorran Armed Forces. This unconventional deployment structure allows the Marshals to rapidly deploy with well-known equipment, tailored to their personal preferences, without the stark threat of military intervention and implied force weighing heavily during enforcement.
The daily communications and operations of the Marshals are handled by a core of Civilian Employees, coordinating with the various local law enforcement agencies across the various settlements of the system. Headed by local officers and responding directly to the Starosta's purview.
MUSE
The Operational Communications platform between members of the Darjorran Marshals is an Encrypted USENET known by the shorthand MUSE (Marshal Utilization Subnet - Encrypted). While encoded for use beyond a simple USENET protocol, it is the quickest form of Authenticated Communication between the Marshals, with new Authentication Protocols handed down monthly.
The MUSE Platform is simple, text and username driven with high information throughput for verified packet transmission to establish claims on bounties, as well as to coordinate actions between Operators in the field. Image and Holoprojections are supported by linking encrypted files and accessing them on supported hardware.
The MUSE USENET Lobby is wiped every 3 standard days, with the logs only accessible from dedicated Server Hardpoints in Dajorran Marshal Operations Bases.
House Galeres
In many ways, the Dajorran Marshals are a subsidiary organization to House Galeres. The Arconan House known for its distinctly martial culture and connection to the Arconan Armed Forces finds support in the areas that the Marshals specialize in law enforcement and emergency services. Galeres members find themselves at the top of the list of potential recruits and compose the bulk of the Marshals’ non-civilian personnel. In exchange for helping the House in its efforts to defend the system and the people within it, the martial House lends its support in the form of access its military installations, weaponry, and vehicles. The Nighthawk, a Marauder-class Corvette that serves as the Marshals' flagship, was granted by House Galeres, Moreover, the Marshals’ Starosta serves as a member of House Galeres’ leadership under the guidance of the House’s Quaestor, Sivall Zoria, and Aedile, Meero.
Dajorra Intelligence Agency
As the premier intelligence organization in Clan Arcona, the DIA plays a vital role in helping keep the Marshals informed about events happening both within and without the system. Although the Marshals have their own civilian personnel tasked with intelligence gathering, the ability to requisition the DIA's more expansive personnel and analytic resources is something that DM leaders both past and present have taken advantage of. The need to share information between the two organizations in the pursuit of their shared goal, protecting the people of Dajorra, has led to the formation of a positive professional relationship between them.
Galeres Field Medic Corps
Because emergency services and disaster response fall within the Marshals' mission statement, they often find themselves working closely with House Galeres' premier medic corps in the field. It's not uncommon for a team of GFMC personnel to spend a rotation or two on the Nighthawk, nor is it unusual to see the Marshals lending their support to the GFMC in the form of battlefield support and defense.
The Nighthawk
Formerly a starship in the employ of House Galeres, the Nighthawk has since been gifted to the Marshals to aid in the completion of their mission statement.
- "The Marauder-class Corvette is a 195-meter-long Corvette designed as a patrol and escort vessel. Hyperdrive capable, this vessel has great maneuverability and speed, with light armor and average shielding. Built by Republic Sienar Systems for the Galactic Republic, many of the designs eventually found use by the Corporate Sector Authority after the Republic declined and were utilized in law enforcement or anti-piracy operations."
- ―The Nighthawk is tailor-made for the Marshals' operations.
Armament
- 8 dual turbolaser turrets
- 3 tractor beams
Complement
- 87 crew for full effectiveness
- 80 passengers
- 300 metric tons of cargo
- 1 squadron of starfighters
Deck III
Mess Hall
Tucked within the barracks sector of Deck III, the Mess Hall is a small space that can accommodate at max forty-five occupants at a time. This results in a mix of practices for accommodating the vast number of crew (83) and passengers (up to 80) on the Nighthawk. The Mess Hall staff operates two to three twenty-minute meal shifts for each mealtime: breakfast and dinner with snacks/small bag lunches to grab mid-day. They also break up the crowd by bringing meals via carts to both the crew quarters and the Officers’ quarters.
The Mess Hall layout itself starts with the modified and enlarged arch leading into the room. A couple rows of metal tables and benches have been bolted to the floor for stability, several spots have been adjusted to accommodate the smaller and larger members of the crew, soldiers, and officers. On the ram-facing wall is another large door and a giant open-faced window where food is dished out. The kitchen itself has accommodations that are generally expected in a Marauder-class Corvette. However, there are obvious signs of recent reconstruction done to make the floor room wider in order to account for burlier staff members. Additionally, a more high-tech gasser was installed, complete with a grill front. Finally, a walk-in storage area is accessible from the kitchen on the starboard wall and runs the span of the entire Mess Hall, the more aft half being a freezer. - Zuj
Team Roster
The following details the members who are currently active members of the Dajorran Marshals, as well as the Dajorran Defense Force (DDF) personnel who also help in its day-to-day operations.
Leadership
Team
Team
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Lulaire Jedi Defender
Character Sheet |
A Jedi Defender, farmer, and animal specialist.
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Karran Val'teo Sith Juggernaut
Character Sheet |
A Sith powerhouse augmented by Nightsister magic.
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Emere Galo Weapons Specialist
Character Sheet |
A sharpshooting Weapon Specialist with an unshakable resolve.
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Kaled Atros Healer
Character Sheet |
A Force Disciple specializing in both conventional medicine and Force healing.
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Meero Techweaver
Character Sheet |
A techweaver and pilot specializing in mecha-deru and astrogation.
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Asani Mandalorian
Character Sheet |
A Mandalorian and marauder known for her swift attack style.
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Vreva Nightsister
Character Sheet |
A Dathomirian Nightsister and pilot skilled in Force rage and bladework.
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Luka Zarkot Illusionist
Character Sheet |
A grey Jedi with a penchant for connecting with animals and Force illusions.
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Ellisyn Kendis Vigilante
Character Sheet |
A towering Mandalorian who excels in hand-to-hand and airborne combat.
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Paum Powerhouse
[ Character Sheet] |
A Herglic mercenary as skilled with a blaster as he is with a spatula and hydrospanner.
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DDF Personnel
DDF Personnel (NPC)
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Commander Eyotli Bridge Officer
[ Character Sheet] |
A Selenian native with a gift for naval tactics and leadership, serves as the highest ranking non-Arconan aboard the Nighthawk.
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Rano Grix Chief Engineer
[ Character Sheet] |
An Anzellan mechanic and engineer who oversees the bulk of engineering projects aboard the Nighthawk.
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Liaisons
Liaisons
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Minnow Erinos Pilot, Scout Sniper
Character Sheet |
A Nautolan pilot in the Siren Squadron and personal Fade to Bril Teg Arga, her value as an asset is unquestioned.
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Foxen Erinos Mercenary
Character Sheet |
A Nautolan-Chagrian hybrid whose expertise in multiple weapons, connections in the mercenary world, and keen fashion sense make him a vital liaison to the Marshals.
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Flyndt Ghost
Character Sheet |
An Omwati Force user who specializes in stealth, illusions, and scouting. These skills and Bril's trust for him makes him an important addition to the Marshals' potential contacts.
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Mission Reports
Adventure Log
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Title
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Summary
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Time Period
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Link
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The New Marshalls
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The small outpost of Founders Mark was having trouble with a group of raiders going by the name Outlaw Country. Working with the local towns headswoman, the Marshal's rolled into town, set up an ambush, and quickly dismantled Outlaw Country to restore peace to the town.
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40 ABY
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RP Transcript
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DM Saloon
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The Marshals gather in a local Selen saloon to celebrate a successful first mission in running out the Outlaw Country bandits from a small Selenian town.
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40 ABY
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RP Transcript
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First of Many
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Now under new leadership, the Marshals are called together to engage in what Bril calls a "team-building exercise." Several of its members get to know each other before engaging in an intense game of "monarch of the hill."
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42 ABY
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RP Transcript
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