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| ==Introduction==
| | '''Kar Alabrek''' was designed by former [[House Ludo Kressh]] Quaestor [[Malisane de Ath]] at the request of Master [[Trevarus Caerick]] Quaestor of [[House Marka Ragnos]] and Governor of [[Tarthos]] and constructed in 28 ABY around [[Alabrek Castle]] following the [[Invasion of Orian]] and the destruction of the previous [[Dlarit Security Force]] installation |
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| Kar Alabrek was designed by former [[House Ludo Kressh]] Quaestor [[Malisane de Ath]] at the request of Master [[Trevarus Caerick]] Quaestor of [[House Marka Ragnos]] and Governor of [[Tarthos]] and constructed in 28 ABY around [[Alabrek Castle]] following the [[Invasion of Orian]] and the destruction of the previous [[Dlarit Security Force]] installation | |
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| This garrison city is the principle settlement on Tarthos to provide a home for the Dlarit Security Force and the members of [[House Marka Ragnos]]. Like [[Aeotheran]] city [[Seng Karash]], it is a large walled settlement with outlying districts formed around a central hub. Unlike Seng Karash the principle feature of Kar Alabrek is military not commercial or industrial, and though it does not have a floating defence like the [[Marakith Skyhook]], a large number of concealed surface to air silos, ion cannons and turbolasers have been deployed at strategic points around the city. In addition heavy fighter cover patrols the sky over the city. | | This garrison city is the principle settlement on Tarthos to provide a home for the Dlarit Security Force and the members of [[House Marka Ragnos]]. Like [[Aeotheran]] city [[Seng Karash]], it is a large walled settlement with outlying districts formed around a central hub. Unlike Seng Karash the principle feature of Kar Alabrek is military not commercial or industrial, and though it does not have a floating defence like the [[Marakith Skyhook]], a large number of concealed surface to air silos, ion cannons and turbolasers have been deployed at strategic points around the city. In addition heavy fighter cover patrols the sky over the city. |
Revision as of 16:03, 13 November 2007
Template:Structure infobox
Kar Alabrek was designed by former House Ludo Kressh Quaestor Malisane de Ath at the request of Master Trevarus Caerick Quaestor of House Marka Ragnos and Governor of Tarthos and constructed in 28 ABY around Alabrek Castle following the Invasion of Orian and the destruction of the previous Dlarit Security Force installation
This garrison city is the principle settlement on Tarthos to provide a home for the Dlarit Security Force and the members of House Marka Ragnos. Like Aeotheran city Seng Karash, it is a large walled settlement with outlying districts formed around a central hub. Unlike Seng Karash the principle feature of Kar Alabrek is military not commercial or industrial, and though it does not have a floating defence like the Marakith Skyhook, a large number of concealed surface to air silos, ion cannons and turbolasers have been deployed at strategic points around the city. In addition heavy fighter cover patrols the sky over the city.
Like Seng Karash it has a large hydrophonic facilty for food growth and water processing underneath the city, both allowing it to be self sufficient in basic resources, and supply food for the fleet.
Additionally like Seng Karash the buildings are fabricated, allowing for the city to have been rapidly constructed, and would allow it to be relocated should the Orian system ever fall permanently or suffer a major natural disaster.
Layout of the city
The Hub
In the centre of Kar Alabrek lies the Cathedral of Ragnos, correctly known as Alabrek Castle. Around the castle are extensive guardens, designed at the request of Governor Trevarus Caerick, including expensively landscaped trees and bushes, fountains, and statues depicting famous hero's from the House Marka Ragnos' past and present. The gardens are surrounded by a tall hedge to both block out the view of the city beyond and give it some privacy. Only members of Clan Naga Sadow and officers of D:SOG who are partially aware of our status as force users are allowed within the grounds.
Near Alabrek Castle lies the Minstry of Defence, housing the headquarters the Dlarit security force Army and Navy. In this building the offices of Dlarits most senior offices can be found, as well as meeting rooms and facilities for strategic presentations. This building also has an underground bunker for emergenices, which is heavily shielded against attacks. In event of attack this basement serves as an emergency command location.
Next to the Ministry of Defence the grounds of the Dlarit Academy can be found. Here the officers and elite soldiers of the Dlarit Security force are trained in the arts of command and warfare. Outside the main buildings can be found the parade ground and ornamental gardens where a large flowerbed has been grown in the shape of the Dlarit logo. Exercise and recreational facilities can also be found in the grounds.
The stockade is a large featureless black building next to the Academy. Here soldiers facing court martial or locked up for disorderly conduct are brought to await trial. This is only a temporary facility, those convicted are transported for long term incarceration on Gamuslag. The stockade is also the headquarters if the military police.
The Armoury
In the south side of the city lies the Armoury, not one building but a walled off area containing a series of warehouses and factories. Here the machinery of the Dlarit Security force is serviced, constructed and maintained , including everything from personal weapons and armour, walkers and large ground equipment, fighters and bombers, and large ship weapons and components, to be stored or shipped out across the force when required. A small separate spaceport can be found here primarily for shipping equipment out to the fleet.
The Residential District
In the west side of the city can be found the various regimental barracks of the Dlarit Security force, providing accommodation and training and exercise for both forces stationed on Tarthos and those on leave in the city. In order to relieve congestion each barracks has its own shops and a few bars, though most soldiers head for the bright lights of the entertainment district for recreation. There are also a limited number of married quarters for those who have found spouses in or out of the DSF.
The Entertainment District
On the north side of the district is the Entertainment District. This is profoundly different to the Commerical and Leisure district of Seng Karash. The atmosphere is rowdier, there are far fewer shops, and though there is a cinema the entertainment here is less family orientated, comprising of bars, strip clubs, brothels, casinos and an arena where racing and gladiatorial combat takes place with heavy gambling. Unlike Seng Karash where a small amount of recreational drug peddling has a blind eye turned to it, the military police take an extremily severe view of the sale of stims or narcotics amongst its forces and the penalty for this is capture and death. They also patrol the entertainment district harshly breaking up fights and dragging anyone inebriated off to the stockade until the morning when they are returned to their sergeants.
Like the Commercial and Leisure district of Seng Karash most of the facilities here are run and owned by the Dlarit Corporation, however it is rumoured that the rapidly expanding Dystopian Leisure is in negotiations to open a venue here.
The Starport
On the east side of the city lies the starport, as large and busy as it’s Aeotheran neighbour. There are no private vessels here and landing is highly regulated to military vessels and supply ships only. Though equipment is shipped in and out of the system via the Armoury, troops and supplies are both shipped into the starport or out from the hydrophonics facility to the fleet.