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| As most prison complex's have some sort of recreational yard for the inmates to stretch, get some exercise and fresh air, Helot has a recreation yard that is more akin to a gymnasium nicknamed by the residents as "The Yard". Tables are scattered about the gym, dejarik pieces on some of them while a gravball court took up the north section of The Yard. When not revoked for bad behavior, weight lifting equipment can be accessed in the south east side of the gym. | | As most prison complex's have some sort of recreational yard for the inmates to stretch, get some exercise and fresh air, Helot has a recreation yard that is more akin to a gymnasium nicknamed by the residents as "The Yard". Tables are scattered about the gym, dejarik pieces on some of them while a gravball court took up the north section of The Yard. When not revoked for bad behavior, weight lifting equipment can be accessed in the south east side of the gym. |
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| | ====Guard House and Armory==== |
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| | The Guard House is quite similar in furnishings to the cells in Cell Block A but have a few distinct differences. The mattresses and pillow are much more plush than those belonging to the inmates as well as having luxury furnishings such as various computer terminals, the holonet, caf maker and kitchenette. Inside the Guard House, the Armory can be found near the back. The Armory houses weapons of varying lethality from riot gear, cryoban and glop grenades up to military grade blasters and gear for the improbable inmate revolt. |
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| ==== The Depths==== | | ==== The Depths==== |
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| | Another nickname, this one created by the guard staff and exacerbated by the prison population's rumor mill. "The Depths" are only accessible via turbolift in a isolated section of the prison and with proper security clearance. This is where the Clan conditions all of their outgoing assets before they assume combat training on Aliso. The Depths consist of two levels, the personnel level being superior to the hangar bay. |
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| | The personnel level contains a conditioning room that doubles as an infirmary for conditioning that may have been taken farther than the subject's constitution could take. For those more difficult to break, a smaller cell block can be found on this level to house those that require extra attention without having to reintroduce them to general population. Various lightly furnished apartment like rooms can also be found on this level for the full time conditioning team that rotate into service. |
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| | The bottom level of Helot is a hangar capable of fitting two shuttles or one freighter inside the bay for discreet entrance and exits made by the conditioning staff as well as the Saraask'ar. This hangar bay remains hidden from exterior view with rock camouflaged bay doors and a ray shield to seal it from the vacuum of space. The only way in is by opening the doors from the interior and disabling the ray shield, requiring ships requesting access to have the encrypted comm channel for the hangar bay. |
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Revision as of 21:59, 12 September 2020
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Helot Maximum Security Prison Complex
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Aliso Asteroid Belt
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Prison System
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Basic
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Inmates
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Slaves
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Plagueis
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Constructed at the orders of the Plagueis Summit, this prison complex has been built on one of the asteroids within the Aliso system. While serving the Clan as prison facility, this structure has a more nefarious purpose.
The Facility
Construction
Upon being appointed Quaestor of House Tyranus, Shimura Keibatsu sought to bring a modicum of legitimacy to Plagueis' slave trade as well as bringing another way to acquire "assets" to the Clan. The Keibatsu brought his idea to his first Summit meeting and the proposal was accepted unanimously. He was appointed to oversee the construction of the facility and ensure its completion. During construction of the project there were little delays, instead, the Quaestor made incredible progress, much to the detriment of the health of the slave population that was sent to labor on the project.
Layout
Reception
Prisoners that find themselves being admitted to Helot will first be received at Reception. Prison staff will perform physical and mental health screenings on all new inmates as well as giving them an aggression screening. All inmates are categorized by their mental health assessment, 10 being the most difficult to treat while 1 is being the least difficult. They are also categorized by their aggression score, A being the most aggressive while E is the most docile. Unbeknownst to the majority of the prison staff, these ratings would indicate where prisoners would be sent. A10's will eventually see themselves moved to The Depths of Helot to undergo conditioning and later to Aliso for Asset Training. E1's, for their clear mind and docile nature, will be transported off the facility to be sold by the Saraask'ar. Those that score in the middle of the pack, will be left at Helot to continue the facade of the prison facility.
Cell Block A
Helot's Cell Block A is the primary housing for inmates that require a more permanent stay. Cells consist of only the bare essentials for existence, two bunks, a toilet and a sink. The block itself is three stories tall with cat walks adjoining either side of the cell block. Staircases are located at regular intervals to allow guards and prisoners alike easier access among the block. When prisoners are not in the cafeteria for their three meals a day or their one hour of "yard" time, they can be found locked behind the durasteel bars of their cell.
The Yard
As most prison complex's have some sort of recreational yard for the inmates to stretch, get some exercise and fresh air, Helot has a recreation yard that is more akin to a gymnasium nicknamed by the residents as "The Yard". Tables are scattered about the gym, dejarik pieces on some of them while a gravball court took up the north section of The Yard. When not revoked for bad behavior, weight lifting equipment can be accessed in the south east side of the gym.
Guard House and Armory
The Guard House is quite similar in furnishings to the cells in Cell Block A but have a few distinct differences. The mattresses and pillow are much more plush than those belonging to the inmates as well as having luxury furnishings such as various computer terminals, the holonet, caf maker and kitchenette. Inside the Guard House, the Armory can be found near the back. The Armory houses weapons of varying lethality from riot gear, cryoban and glop grenades up to military grade blasters and gear for the improbable inmate revolt.
The Depths
Another nickname, this one created by the guard staff and exacerbated by the prison population's rumor mill. "The Depths" are only accessible via turbolift in a isolated section of the prison and with proper security clearance. This is where the Clan conditions all of their outgoing assets before they assume combat training on Aliso. The Depths consist of two levels, the personnel level being superior to the hangar bay.
The personnel level contains a conditioning room that doubles as an infirmary for conditioning that may have been taken farther than the subject's constitution could take. For those more difficult to break, a smaller cell block can be found on this level to house those that require extra attention without having to reintroduce them to general population. Various lightly furnished apartment like rooms can also be found on this level for the full time conditioning team that rotate into service.
The bottom level of Helot is a hangar capable of fitting two shuttles or one freighter inside the bay for discreet entrance and exits made by the conditioning staff as well as the Saraask'ar. This hangar bay remains hidden from exterior view with rock camouflaged bay doors and a ray shield to seal it from the vacuum of space. The only way in is by opening the doors from the interior and disabling the ray shield, requiring ships requesting access to have the encrypted comm channel for the hangar bay.