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| The Rites of Combat are the standard gaming rules for all official Brotherhood gaming events, most notably the [[Gaming Nights]] and Tournaments. All members should familiarize themselves with the [[Rites of Combat#General Gaming Conduct|general gaming rules]], as well as the rules for their platform(s) of choice. Also note that the information for reporting matches for each platform can be found on this page as well. | | {{Eras|real}} |
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| | The [[Rites of Combat]] (ROC) are the standard gaming rules for all official [[Dark Brotherhood|Brotherhood]] gaming activities, to include normal gaming, Tournaments and [[Vendetta|Vendetta’s]]. All members should familiarize themselves with the general gaming rules, as well as the rules for their platform(s) of choice. |
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| The goal of the Rites is to provide a sense of fair play and consistency in how multiplayer competitions are run. Violations of the Rites fall under the jurisdiction of the [[Justicar]] and the [[Gaming Tribune]]. Members that are reported as cheating in any event will be dealt with by the [[Chamber of Justice]].
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| Of course, not all members who play will know these rules. New members especially will not be used to having rules enforced on them. If you encounter a person who isn’t following the rules explain it to them and point them towards the Rites of Combat. It would also be good practice for Quaestors and Aediles to point new members to the RoC when they first join a House.
| | The goal of the ROC is to provide a sense of fair play and consistency in how multiplayer competitions operate. Violations of these Rites falls under the jurisdiction of both the [[Chamber of Justice]] and the [[Fist]]. |
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| All competitions will follow the rules of the Rites of Combat unless the person(s) running the competition specifically opt to not use certain parts. Any alterations must be made clear prior to the start of any such competition and enforced throughout the entirety of the event.
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| ==General Gaming Conduct==
| | If you encounter a member who isn’t following the rules or displays questionable behavior while competing in a multiplayer platform, direct them towards the Rites of Combat. It is also good practice for leaders to point new members to the ROC when they first join a [[Clan]] and/or [[House]]. |
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| *To participate in any gaming event you MUST remain in the channel that the event is hosted from
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| **Example: #dbgaming for Gaming Nights/Tournaments and #outerrim for ICTE)
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| *You may play up to six matches against a single person (per day), but the per platform standard is three matches
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| *You cannot refuse a match against a certain member in favor of playing another for any reason
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| *While matches should not be dodged for any reason, demanding/harassing other members for matches will be equally punishable
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| *If a member is not playing or planning to play anyone when you request a match it is NOT dodging. Members can’t be expected to game at all times
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| *A member only has to accept matches in the platform of their choice, unless they have played other platforms against other opponents in the last six hours. If this is the case then they must agree to the game you have requested, otherwise it is their right to play only their desired game.
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| *If your opponent(s) are acting in an unsportsman-like way, inform the Tribune/manager of the event in private. If you feel the need to drop out of a current match because of such conduct, notify the Gaming Tribune about the matches reported
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| ==Forfeiting Matches==
| | All competitions will follow the rules outlined under the Rites of Combat unless the person(s) running the competition specifically state otherwise in the details of an approved competition. Any alterations to rules or guidelines must be made clear prior to the start of any such competition and enforced consistently throughout the entirety of the event. Any changes made during the course of a competition must be transparently made available to all participating members. |
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| *If your opponent has to leave a match early for “real” reasons and won’t be around on IRC afterwards, the current match being played is forfeited and the win goes to that person’s opponent
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| **A real reason would be anything having to do with real life, or anything that would call a person away from their computer or IRC for an extended period of time
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| *If your opponent is disconnected from a match, allow them time to reconnect. If they do not return after a certain measure of time report that match as a forfeit win
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| *If you have yet to play all three matches the ones not played DO NOT count as forfeits. They can be played at some other time
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| *If you forfeit a losing match to your opponent and try to forfeit the non-played matches so as to move onto the next opponent, you will be disqualified from the event in question
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| ==Jedi Knight Series==
| | This page is the main page for the Rites of Combat. For a list of supported games please go to the following link: |
| | * [[Supported Games]] |
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| ===Reporting Matches for the Jedi Knight Series===
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| *Matches are reported via the DB Site Administrative option and must include your (and your teams) score, your (and your opponents team) score, as well as the PINs of all the participants
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| *Report each match separately
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| **Example: 5-0, 5-2, 3-5 means three matches played, with the reporter winning two of three matches
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| *After the match(es) are completed, decide on who will be the one to report. This person should report all matches played, regardless of outcome, so that none are missed or double-reported
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| *Remember to choose the correct Competition and Platform from the drop down lists
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| *If it is unknown to you, simply request your opponent’s PIN to report
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| ===General Rules for Jedi Knight Multiplayer=== | | == Article 1 - Rites of Combat == |
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| *There will be no use of COGs or other hacks to enhance or alter gameplay. If you fear your opponent will try using hacks you can request to play with an Anti-Hack Patch (get d/l for one here)
| | === Section 1.1 - Purpose === |
| *1v1 matches are played until one participant reaches five points, NOT the best out of five
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| *Team matches are played until one team reaches a minimum of 20 points. More participants should mean a raise in the required score, but is not necessary. Decide beforehand.
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| *If settings cannot be agreed upon, the participants will each choose either Force setting or Weapons setting
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| *In a lightsaber match, if your opponent deactivates their lightsaber (switching to fists or bryar) then they have declared a peace and should not be attacked
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| *In a No Force/Guns match, both participants will be allowed a time to “load” before the match starts to ensure both players are equally equipped
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| *In a No Force/Guns match, you cannot pick up your opponent’s backpack, nor can you attack him until he has retrieved his pack
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| *In a No Force/Guns match, you cannot load up on items, ammo, shields, or weapons after dying until you’ve retrieved your backpack
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| *In a Guns match, activating the lightsaber declares a peace, this player should not be attacked, nor should the attack with their lightsaber
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| ===General Rules for Jedi Outcast Multiplayer===
| | The [[Rites of Combat]] (ROC) are the standard gaming rules for all official [[Dark Brotherhood|Brotherhood]] gaming activities, competitions, Tournaments, and [[Vendetta|Vendettas]]. The goal of the ROC is to provide a sense of fair play and consistency in how multiplayer competitions operate. |
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| *All official DB competitions require the use of an official DB Server, an updated list of which can always be found on the Gaming Servers wiki page
| | === Section 1.2 - Application === |
| *1v1 matches are played until one participant reaches five points, NOT the best out of five
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| *Team matches are played until one team reaches a minimum of 20 points. More participants should mean a raise in required score, but is not necessary. Decide beforehand.
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| *CTF matches are played either until one team has made five captures
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| *If settings cannot be agreed upon, the participants will each choose either Force setting or Weapons setting
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| *You cannot use a bacta tank at any time during a duel
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| *You cannot attack an opponent directly on match start
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| *You cannot attack a player when their chatbox is active
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| *You cannot attack a player who has been knocked to the ground in a duel, whether by kick or saberlock loss
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| ===General Rules for Jedi Academy Multiplayer===
| | a. Gaming competitions will follow the rules outlined under the Rites of Combat. |
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| *All official DB competitions require the use of an official DB Server, an updated list of which can always be found on the Gaming Servers wiki page
| | b. Competition organizers may alter rules and guidelines for specific competitions with express approval of the Fist. |
| *1v1 matches are played until one participant reaches five points, NOT the best out of five
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| *Team matches are played until one team reaches a minimum of 20 points. More participants should mean a raise in required score, but is not necessary. Decide beforehand.
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| *CTF matches are played either until one team has made five captures
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| *If settings cannot be agreed upon, the participants will each choose either Force setting or Weapons setting
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| *You cannot use a bacta tank at any time during a duel
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| *You cannot attack an opponent directly on match start
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| *You cannot attack a player when their chatbox is active
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| *You cannot attack a player who has been knocked to the ground in a duel, whether by kick or saberlock loss
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| *You cannot use swaying to score repeated strikes against your opponent with a single swing from your lightsaber
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| ==Battlefront Series==
| | c. Any alterations to rules or guidelines must be made clear prior to the start of any such competition and enforced consistently throughout the entirety of the event. |
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| ===Reporting Matches for the Battlefront Series===
| | d. Any changes made during the course of a competition must be transparently made available to all participating members, including having them part of the publicly available competition details. |
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| *Matches are reported via the DB Site Administrative option and must include PINs of all participants. The winning participant(s) receive a “1” in the score box, while the losing participant(s) receive a “0”.
| | === Section 1.3 - Jurisdiction === |
| *Remember to report each match separately
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| **Example: 1-0, 0-1, 1-0 means three matches played, with the reporter winning two of the three
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| *After the match(es) are completed, decide on who will be the one to report. This person should report all matches played, regardless of outcome, so that none are missed or double-reported
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| *Remember to choose the correct Competition and Platform from the drop down lists
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| *If it is unknown to you, simply request your opponent’s PIN to report
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| ===General Rules for Battlefront Multiplayer===
| | Violations of these Rites falls under the jurisdiction of both the [[Chamber of Justice]] and [[Fist of the Brotherhood]]. |
| | Under Section 7.07 of the [[Covenant]] members are required to abide by Brotherhood policies. |
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| *Playing through a single map constitutes one match played
| | === Section 1.4 - Amendment === |
| *The Host determines the map choices, but can and should take requests from their opponent
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| *If requested, match hosting can be split between participants, each hosting a single match and the third being decided by coin flip (or other means of random choosing)
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| ===General Rules for Battlefront II Multiplayer===
| | a. As per Section 1.03 of the Covenant of the Dark Jedi Brotherhood, the Fist reserves the right to amend the Rites of Combat. |
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| *Before the match starts, decide upon whether or not you will be playing space or ground battles, or a combination of the two
| | b. All amendments to the Rites of Combat will be reviewed by the Justicar prior to implementation. |
| *Before the match begins, participants should decide on whether or not Heroes will be playable
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| *Before the match begins, participants should decide on which gameplay mode they wish to play
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| *Playing through a single map constitutes one match played
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| *The Host determines the map choices, but can and should take requests from their opponent
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| *If requested, match hosting can be split between participants, each hosting a single match and the third being decided by coin flip (or other means of random choosing)
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| ==RTS Platforms==
| | c. All amendments must be reported to the Membership upon enactment. |
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| ===Reporting for RTS Platforms and Expansions=== | | == Article 2: Setting Up Matches == |
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| *Matches are reported via the DB Site Administrative option and must include PINs of all participants. The winning participant(s) receive a “1” in the score box, while the losing participant(s) receive a “0”.
| | === Section 2.1 - DB Gaming Channel === |
| *Remember to report each match separately
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| **Example: 1-0, 0-1, 1-0 means three matches played, with the reporter winning two of the three
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| *After the match(es) are completed, decide on who will be the one to report. This person should report all matches played, regardless of outcome, so that none are missed or double-reported
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| *Remember to choose the correct Competition and Platform from the drop down lists
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| *If it is unknown to you, simply request your opponent’s PIN to report
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| ===General Rules for RTS Platforms and Expansions===
| | a. To participate in Brotherhood Gaming for [[Vendetta|Vendettas]], and Tournaments members must be present in the DB Gaming Matchmaking Channel on Discord. |
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| *Match host will be decided prior to the start of the match on IRC
| | b. For PvE and PvP outside of a vendetta, presence in DB Gaming Matchmaking is strongly encouraged but not mandatory. |
| *Settings will be determined by both participants prior to the start of the match
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| *If you wish to change settings in between matches both participants MUST agree to it
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| ==X-Wing Series== | | === Section 2.2 - Setting up Gaming Matches and Events === |
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| ===General Rules for X-Wing Series===
| | a. During [[Vendetta|Vendettas]] and DB Wide Gaming Tournaments members must use the “party create” functions on Discord unless specific competition rules say otherwise. |
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| *Matches will be hosted by each player for a minimum of five minutes, unless agreed beforehand that one participant will host the entire match (If one host, a match is ten minutes in length)
| | b. For normal gaming outside of a competitive event, members are permitted to set up matches and events in any way they choose. |
| *Kills from each host (or the entire match) are added up to determine a winner in 1v1 matches
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| *The starting distance between opponents should be a distance of two to three kilometers
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| *Craft type and shield/warhead usage should be decided prior to match start and used for both hosts
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| *Default ship type is TIE Interceptor
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| *You cannot “run” to recharge shields. This results in forfeiture
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| *You cannot use hyperspace
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| *You cannot use the “W-trick” to increase your rate of fire
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| ===Reporting for X-Wing Series===
| | c. Members may play as many games per day as they wish, with the understanding that Clusters of Earth and Fire are managed using a Daily/Weekly cap function. For all Star Wars Games, there is a maximum of 50 Clusters of Fire for PvP modes and 50 Clusters of Fire for PvE modes per day, for a maximum of 350 CFs and 350 CEs per game per week. For non Star Wars games, there is a maximum of 30 Clusters of Fire for PvP Modes and 30 Clusters of Earth for PvE modes, for a maximum of 210 Clusters of Fire and 210 Clusters of Earth per game per week. |
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| *Matches are reported via the DB Site Administrative option and must include your (and your teams) score, your (and your opponents team) score, as well as the PINs of all the participants
| | d. During a Great Jedi War or Rite of Supremacy, members will follow all competition specific rules for each competition. If competitions do not have specified rules, members will follow the guidelines in Section 2.2(a) of the Rites of Combat. |
| *Report each match separately
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| *Matches are reported with number of kills each participant has, NOT their point totals
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| **Example: 5-0, 5-2, 3-5 means three matches played, with the reporter winning two of three matches
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| *After the match(es) are completed, decide on who will be the one to report. This person should report all matches played, regardless of outcome, so that none are missed or double-reported
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| *Remember to choose the correct Competition and Platform from the drop down lists
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| *If it is unknown to you, simply request your opponent’s PIN to report
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| ==Republic Commando== | | === Section 2.3 - Setting Up During Clan Feuds and Cooperative Events === |
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| ===General Rules for Republic Commando===
| | a. The Rites of Combat are still enforced, along with additional requirements, during Clan Feuds and Cooperative events. Each of these events is unique and may have additional changes to the rules, beyond what is listed here. These details will be listed with the information for each Gaming Competition, so be sure to refer to those rules and guidelines as well. |
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| *Host should be determined on IRC, and should have the better connection out of the participants
| | b. In a joint or vs. event between two (or more) clans, all gaming participants must use the “party create” functions on Discord unless specific competition rules say otherwise. |
| *Designate an easy to find Server Name
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| **Example: Gaming Night Match
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| *1v1 matches are played until one participant reaches five points, NOT the best out of five
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| *Team matches are played until one team reaches a minimum of 20 points. More participants should mean a raise in required score, but is not necessary. Decide beforehand.
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| *CTF matches are played either until one team has made five captures
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| *Map(s) selected for matches should be relative to the amount of players participating. Small for 1v1 and larger for big team matches
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| *You cannot request special match types once in-server. This means no limiting weapon choices. If it’s in the map played it is usable by both participants
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| ===Reporting for Republic Commando=== | | == Article 3 - Rules by Game Type == |
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| *Matches are reported via the DB Site Administrative option and must include your (and your teams) score, your (and your opponents team) score, as well as the PINs of all the participants
| | === Section 3.1 - 1v1 PvP Rules === |
| *Report each match separately
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| **Example: 5-0, 5-2, 3-5 means three matches played, with the reporter winning two of three matches
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| *After the match(es) are completed, decide on who will be the one to report. This person should report all matches played, regardless of outcome, so that none are missed or double-reported
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| *Remember to choose the correct Competition and Platform from the drop down lists
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| *If it is unknown to you, simply request your opponent’s PIN to report
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| ==RoC Infractions==
| | a. Each 1v1 match will be played until one player reaches three (3) points, or best out of five (5). Exceptions to this rule are listed in [[Supported Games]]. |
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| Section 8.06(k) of the Dark Covenant states that the Rites of Combat will govern all gaming conduct. Therefore, any violations of the Rites of Combat are subject to Chamber of Justice prosecution just as any other offense. Violations will be dealt with by the Chamber in cooperation with the Gaming Tribune, to ensure quick and appropriate decisions. If a complaint is filed, the Chamber and Tribune will investigate the charge to determine merit, and if it is found, decide on an appropriate punishment. For complaints when the Chamber is unavailable and time is a factor, the Tribune may determine and carry out suitable punishment himself (however, Tribune punishments may be appealed to the Justicar). Typical gaming punishments begin at a written warning, banning from gaming servers, banning from gaming nights, removal of gaming awards, and may progress all the way to full CoJ trial if warranted.
| | b. In combat based PvP, members may not kill their opponent as soon as they respawn. |
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| | === Section 3.2 - Team PvP Rules === |
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| [[Category:Policies]] | | a. Team Matches with less than six (6) players are played until one team reaches 20 points. |
| [[Category:Gaming Information]] | | |
| | b. Members may choose to raise the points required to win a match of either size if they desire. This should be agreed upon in the DB Gaming Matchmaking Channel on Discord. |
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| | === Section 3.3 - FFA Rules === |
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| | a. FFA matches may include up to 10 people. |
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| | b. FFA matches are played until one participant reaches twenty (20) points. |
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| | c. Agree on a map with your opponents prior to the start of the game. Smaller maps are recommended, but not required. |
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| | d. Members may not kill their opponent as soon as they respawn. |
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| | e. JA Specific: You may only use a single power weapon at a time. |
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| | f. You may use health items to heal at any time during the game. |
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| | === Section 3.4 - PvE Rules === |
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| | a. Player versus Player(PvP) is defined as when members of the DJB team up in a multiplayer match against other players who are not in the DJB, or against other members of the DJB. |
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| | b. Player versus Environment (PvE) is defined as when members of the DJB team up against AI controlled enemies. |
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| | c. There must be a minimum of two (2) DJB members in order to qualify for clusters of fire or earth. Single player submissions are not allowed and will be immediately rejected. |
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| | === Section 3.5 - Gaming Platform Rules === |
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| | Each individual platform may have specific rules for its use within the Dark Jedi Brotherhood. A full list of these rules can be found in the list of [[Supported Games]]. All rules for specific platforms are considered to be a part of the Rites of Combat and must be followed. |
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| | == Article 4 - Reporting == |
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| | === Section 4.4 - PvE / PvP Reporting === |
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| | a. Use the Submit Gaming Scores page, accessible from a member’s admin page, to report final scores. |
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| | b. Ensure the correct competition is selected for each participant as necessary. |
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| | c. Double check screenshots and modifiers prior to submission to prevent delays in proper cluster awarding. |
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| | d. All screenshots must be submitted to the website within 48 hours of the match conclusion, or 24 hours during a Vendetta or Clan Feud/Co-op. Late submissions will be declined. |
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| | == Article 5 - Rites of Combat Infractions == |
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| | === Section 5.1 - Authority === |
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| | a. The Fist has the authority under the [[Covenant]] to investigate RoC Infractions and mete out punishment for violations of the ROC. |
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| | b. The Fist is the first person to investigate possible violations of the ROC. |
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| | c. The following are the potential violation punishments: |
| | *Written warning |
| | *Declining of gaming activity. |
| | *Disqualification from an event |
| | *A gaming ban for up to one month |
| | *Loss of progress toward awards related to gaming. |
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| | d. These punishments are independent of any action that may be taken by the Chamber of Justice. |
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| | e. Under Section 7.07(g) of the [[Covenant]], any punishments administered by the Fist are subject to a review by the Justicar or Appeals Panel if requested by the affected member. |
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| | f. All Gaming Platforms are subject to enforcement by the Chamber of Justice. Other infractions that occur during gaming include, but are not limited to: 7.06(d) Cheating and Exploitation, 7.06(g) Crude Behavior, and 7.06(i) Disreputable Behavior. |
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| | === Section 5.2 - Filing Complaints === |
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| | a. If you suspect the person you are playing against is cheating or breaking the rules, use an in-game video recording program or take screenshots to record the alleged RoC violation. |
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| | b. Send any accusations to the Fist privately. The Fist will judge them on a case-by-case basis. |
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| | c. If there is someone verbally abusing another person, provide a screenshot or video of the offense and present it to the [[Fist of the Brotherhood|Fist]]. They have the authority to act on the evidence provided to resolve the situation. This extends to the DJB Gaming Matchmaking and DB Gaming Chat Channels on Discord. |
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| | === Section 5.3 - Match Dodging === |
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| | a. Match Dodging occurs when a member who is actively gaming in an environment where use of the “party create” functions on Discord are mandatory intentionally avoids or excludes another member or group of members from play. Examples of match dodging include but are not limited to: abruptly ending a party when a certain member joins, leaving a party when a certain member joins, and creating a new party for the same game/mode of another active party with ample open slots. |
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| | b. Exceptions to the match dodging rule can be granted by the Fist and Justicar for special circumstances such as an ongoing Chamber of Justice mediation. Such exceptions will be issued in writing by the Justicar for particular members and kept on file with the Chamber of Justice. |
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| | === Section 5.4 - Dbb0t and DB Gaming Matchmaking System === |
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| | a. Members are not permitted to excessively idle when creating or joining parties in the #gaming-matchmaking discord channel. Members who join parties should be added to in-game groups within a reasonable amount of time. Members who create parties should start gaming within a reasonable amount of time after the first person joins the party. |
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| | b. Party owners must use the /disband party function when their group is done playing. |
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| | c. Members must use the /leave command if they are planning on not playing any more matches. |
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| | === Section 5.5 - Falsifying Matches === |
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| | a. Falsifying Matches is defined as a member tries to report matches that have not been played for personal gain of [[Cluster of Fire|Clusters of Fire]], [[Cluster of Earth|Clusters of Earth]], to rank up in the [[GMRG]], earn wins in a competition, or earn a higher place on the GMRG Leaderboard. |
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| | b. The Fist will remand the member(s) in question to the Chamber of Justice for investigation. |
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| | === Section 5.6 - Unsportsmanlike Conduct === |
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| | a. Interpretation of Unsportsmanlike Conduct is at the discretion of the Fist. |
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| | b. If a member is acting in an unsportsmanlike manner do not follow in suit with them, remain polite and send screenshots or audio/video recordings of the conversation to the Fist. |
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| | c. The following are examples of actions classified as unsportsmanlike conduct, this is not an exhaustive list: |
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| | *Cursing at another member (not including cursing in general conversation, which should still be avoided) |
| | *Demeaning talk to another member. |
| | *Talking negatively about a member in public to third parties. |
| | *Clan/House stereotypes being levied against a person. |
| | *Excessive gloating over a match. |
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| | d. Unsportsmanlike conduct will result in an initial warning, and may be followed by a ban if it continues. |
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| | e. Please note that warnings may carry over from event to event; members are not entitled to multiple warnings simply because you are gaming in a different competition or Vendetta. |
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| | f. If a member feels the need to drop out of a current match because of such conduct, they should notify the Fist immediately about the matches that will be reported and the reasons why you felt you needed to drop out of the match. |
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| | g. If the actions continue after a gaming ban issued by the Fist, the Chamber of Justice may seek further action. |
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| | h. Although unsportsmanlike conduct is prohibited, this policy is not meant to encourage members to report minor infractions. Someone being a sore loser (or winner) is not the same as being unsportsmanlike, and healthy competitive language is not penalized. |
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| | === Section 5.7 - Gaming Bans === |
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| | a. PVE/PVP Gaming - No CFs or CEs will be earned for the duration of the Gaming Ban. The member who has been banned will not count as a second member for others to earn Clusters with when grouped. |
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| | [[Category:Fist Policies]] |
The Rites of Combat (ROC) are the standard gaming rules for all official Brotherhood gaming activities, to include normal gaming, Tournaments and Vendetta’s. All members should familiarize themselves with the general gaming rules, as well as the rules for their platform(s) of choice.
The goal of the ROC is to provide a sense of fair play and consistency in how multiplayer competitions operate. Violations of these Rites falls under the jurisdiction of both the Chamber of Justice and the Fist.
If you encounter a member who isn’t following the rules or displays questionable behavior while competing in a multiplayer platform, direct them towards the Rites of Combat. It is also good practice for leaders to point new members to the ROC when they first join a Clan and/or House.
All competitions will follow the rules outlined under the Rites of Combat unless the person(s) running the competition specifically state otherwise in the details of an approved competition. Any alterations to rules or guidelines must be made clear prior to the start of any such competition and enforced consistently throughout the entirety of the event. Any changes made during the course of a competition must be transparently made available to all participating members.
This page is the main page for the Rites of Combat. For a list of supported games please go to the following link:
Article 1 - Rites of Combat
Section 1.1 - Purpose
The Rites of Combat (ROC) are the standard gaming rules for all official Brotherhood gaming activities, competitions, Tournaments, and Vendettas. The goal of the ROC is to provide a sense of fair play and consistency in how multiplayer competitions operate.
Section 1.2 - Application
a. Gaming competitions will follow the rules outlined under the Rites of Combat.
b. Competition organizers may alter rules and guidelines for specific competitions with express approval of the Fist.
c. Any alterations to rules or guidelines must be made clear prior to the start of any such competition and enforced consistently throughout the entirety of the event.
d. Any changes made during the course of a competition must be transparently made available to all participating members, including having them part of the publicly available competition details.
Section 1.3 - Jurisdiction
Violations of these Rites falls under the jurisdiction of both the Chamber of Justice and Fist of the Brotherhood.
Under Section 7.07 of the Covenant members are required to abide by Brotherhood policies.
Section 1.4 - Amendment
a. As per Section 1.03 of the Covenant of the Dark Jedi Brotherhood, the Fist reserves the right to amend the Rites of Combat.
b. All amendments to the Rites of Combat will be reviewed by the Justicar prior to implementation.
c. All amendments must be reported to the Membership upon enactment.
Article 2: Setting Up Matches
Section 2.1 - DB Gaming Channel
a. To participate in Brotherhood Gaming for Vendettas, and Tournaments members must be present in the DB Gaming Matchmaking Channel on Discord.
b. For PvE and PvP outside of a vendetta, presence in DB Gaming Matchmaking is strongly encouraged but not mandatory.
Section 2.2 - Setting up Gaming Matches and Events
a. During Vendettas and DB Wide Gaming Tournaments members must use the “party create” functions on Discord unless specific competition rules say otherwise.
b. For normal gaming outside of a competitive event, members are permitted to set up matches and events in any way they choose.
c. Members may play as many games per day as they wish, with the understanding that Clusters of Earth and Fire are managed using a Daily/Weekly cap function. For all Star Wars Games, there is a maximum of 50 Clusters of Fire for PvP modes and 50 Clusters of Fire for PvE modes per day, for a maximum of 350 CFs and 350 CEs per game per week. For non Star Wars games, there is a maximum of 30 Clusters of Fire for PvP Modes and 30 Clusters of Earth for PvE modes, for a maximum of 210 Clusters of Fire and 210 Clusters of Earth per game per week.
d. During a Great Jedi War or Rite of Supremacy, members will follow all competition specific rules for each competition. If competitions do not have specified rules, members will follow the guidelines in Section 2.2(a) of the Rites of Combat.
Section 2.3 - Setting Up During Clan Feuds and Cooperative Events
a. The Rites of Combat are still enforced, along with additional requirements, during Clan Feuds and Cooperative events. Each of these events is unique and may have additional changes to the rules, beyond what is listed here. These details will be listed with the information for each Gaming Competition, so be sure to refer to those rules and guidelines as well.
b. In a joint or vs. event between two (or more) clans, all gaming participants must use the “party create” functions on Discord unless specific competition rules say otherwise.
Article 3 - Rules by Game Type
Section 3.1 - 1v1 PvP Rules
a. Each 1v1 match will be played until one player reaches three (3) points, or best out of five (5). Exceptions to this rule are listed in Supported Games.
b. In combat based PvP, members may not kill their opponent as soon as they respawn.
Section 3.2 - Team PvP Rules
a. Team Matches with less than six (6) players are played until one team reaches 20 points.
b. Members may choose to raise the points required to win a match of either size if they desire. This should be agreed upon in the DB Gaming Matchmaking Channel on Discord.
Section 3.3 - FFA Rules
a. FFA matches may include up to 10 people.
b. FFA matches are played until one participant reaches twenty (20) points.
c. Agree on a map with your opponents prior to the start of the game. Smaller maps are recommended, but not required.
d. Members may not kill their opponent as soon as they respawn.
e. JA Specific: You may only use a single power weapon at a time.
f. You may use health items to heal at any time during the game.
Section 3.4 - PvE Rules
a. Player versus Player(PvP) is defined as when members of the DJB team up in a multiplayer match against other players who are not in the DJB, or against other members of the DJB.
b. Player versus Environment (PvE) is defined as when members of the DJB team up against AI controlled enemies.
c. There must be a minimum of two (2) DJB members in order to qualify for clusters of fire or earth. Single player submissions are not allowed and will be immediately rejected.
Section 3.5 - Gaming Platform Rules
Each individual platform may have specific rules for its use within the Dark Jedi Brotherhood. A full list of these rules can be found in the list of Supported Games. All rules for specific platforms are considered to be a part of the Rites of Combat and must be followed.
Article 4 - Reporting
Section 4.4 - PvE / PvP Reporting
a. Use the Submit Gaming Scores page, accessible from a member’s admin page, to report final scores.
b. Ensure the correct competition is selected for each participant as necessary.
c. Double check screenshots and modifiers prior to submission to prevent delays in proper cluster awarding.
d. All screenshots must be submitted to the website within 48 hours of the match conclusion, or 24 hours during a Vendetta or Clan Feud/Co-op. Late submissions will be declined.
Article 5 - Rites of Combat Infractions
Section 5.1 - Authority
a. The Fist has the authority under the Covenant to investigate RoC Infractions and mete out punishment for violations of the ROC.
b. The Fist is the first person to investigate possible violations of the ROC.
c. The following are the potential violation punishments:
- Written warning
- Declining of gaming activity.
- Disqualification from an event
- A gaming ban for up to one month
- Loss of progress toward awards related to gaming.
d. These punishments are independent of any action that may be taken by the Chamber of Justice.
e. Under Section 7.07(g) of the Covenant, any punishments administered by the Fist are subject to a review by the Justicar or Appeals Panel if requested by the affected member.
f. All Gaming Platforms are subject to enforcement by the Chamber of Justice. Other infractions that occur during gaming include, but are not limited to: 7.06(d) Cheating and Exploitation, 7.06(g) Crude Behavior, and 7.06(i) Disreputable Behavior.
Section 5.2 - Filing Complaints
a. If you suspect the person you are playing against is cheating or breaking the rules, use an in-game video recording program or take screenshots to record the alleged RoC violation.
b. Send any accusations to the Fist privately. The Fist will judge them on a case-by-case basis.
c. If there is someone verbally abusing another person, provide a screenshot or video of the offense and present it to the Fist. They have the authority to act on the evidence provided to resolve the situation. This extends to the DJB Gaming Matchmaking and DB Gaming Chat Channels on Discord.
Section 5.3 - Match Dodging
a. Match Dodging occurs when a member who is actively gaming in an environment where use of the “party create” functions on Discord are mandatory intentionally avoids or excludes another member or group of members from play. Examples of match dodging include but are not limited to: abruptly ending a party when a certain member joins, leaving a party when a certain member joins, and creating a new party for the same game/mode of another active party with ample open slots.
b. Exceptions to the match dodging rule can be granted by the Fist and Justicar for special circumstances such as an ongoing Chamber of Justice mediation. Such exceptions will be issued in writing by the Justicar for particular members and kept on file with the Chamber of Justice.
Section 5.4 - Dbb0t and DB Gaming Matchmaking System
a. Members are not permitted to excessively idle when creating or joining parties in the #gaming-matchmaking discord channel. Members who join parties should be added to in-game groups within a reasonable amount of time. Members who create parties should start gaming within a reasonable amount of time after the first person joins the party.
b. Party owners must use the /disband party function when their group is done playing.
c. Members must use the /leave command if they are planning on not playing any more matches.
Section 5.5 - Falsifying Matches
a. Falsifying Matches is defined as a member tries to report matches that have not been played for personal gain of Clusters of Fire, Clusters of Earth, to rank up in the GMRG, earn wins in a competition, or earn a higher place on the GMRG Leaderboard.
b. The Fist will remand the member(s) in question to the Chamber of Justice for investigation.
Section 5.6 - Unsportsmanlike Conduct
a. Interpretation of Unsportsmanlike Conduct is at the discretion of the Fist.
b. If a member is acting in an unsportsmanlike manner do not follow in suit with them, remain polite and send screenshots or audio/video recordings of the conversation to the Fist.
c. The following are examples of actions classified as unsportsmanlike conduct, this is not an exhaustive list:
- Cursing at another member (not including cursing in general conversation, which should still be avoided)
- Demeaning talk to another member.
- Talking negatively about a member in public to third parties.
- Clan/House stereotypes being levied against a person.
- Excessive gloating over a match.
d. Unsportsmanlike conduct will result in an initial warning, and may be followed by a ban if it continues.
e. Please note that warnings may carry over from event to event; members are not entitled to multiple warnings simply because you are gaming in a different competition or Vendetta.
f. If a member feels the need to drop out of a current match because of such conduct, they should notify the Fist immediately about the matches that will be reported and the reasons why you felt you needed to drop out of the match.
g. If the actions continue after a gaming ban issued by the Fist, the Chamber of Justice may seek further action.
h. Although unsportsmanlike conduct is prohibited, this policy is not meant to encourage members to report minor infractions. Someone being a sore loser (or winner) is not the same as being unsportsmanlike, and healthy competitive language is not penalized.
Section 5.7 - Gaming Bans
a. PVE/PVP Gaming - No CFs or CEs will be earned for the duration of the Gaming Ban. The member who has been banned will not count as a second member for others to earn Clusters with when grouped.