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===Intelligence===
===Intelligence===


The unique structure of [[Imperial Scholae Intelligence]] is reflective of its unique role in the clan military and large number of non-combat personnel. Eschewing the traditional linear rank structure, ranks within ISI are more descriptive of the individual’s role and speciality. The supreme commander of ISI is the Director General, code-named M. The ISI operates in the shadows, and very little of its command structure is known to the general public. The ISI is divided into operatives, who handle the field work, analysts, who maintain a consistent body of up-to-date information, and technicians, who ensure the maintenance and development of physical assets.
The unique structure of [[Imperial Scholae Intelligence]] is reflective of its unique role in the clan military and large number of non-combat personnel. Eschewing the traditional linear rank structure, ranks within ISI are more descriptive of the individual’s role and speciality. The supreme commander of ISI is the Director General, code-named M. The ISI operates in the shadows, and very little of its command structure is known to the general public. The ISI is divided into operatives, who handle the field work, analysts, who maintain a consistent body of up-to-date information, and research & development, technicians who ensure the maintenance and development of physical assets.


Agents make up the bulk of the operatives, and are recruited directly from the ground forces. Typically battle-proven soldiers yet to master the arts of subterfuge, agents are tasked with easier, less sensitive missions, such as theft and observation. Special agents are hand picked from the agents, and are trusted with more complex and dangerous tasks, such as sabotage and counter-terrorism. Finally, the Cipher Agents title is given only to the ten greatest operatives within the ISI. They are known only by their Cipher designation, e.g., Cipher Seven. The Ciphers are used sparingly and only for the most important of tasks, such as assassination of high profile targets. The Ciphers were under the command of only the Director General. Dark Jedi were also occasionally used as operatives at the request of M for missions only a Force user was capable of, although they still only answer to the [[Consul|Emperor]].
Agents make up the bulk of the operatives, and are recruited directly from the ground forces. Typically battle-proven soldiers yet to master the arts of subterfuge, agents are tasked with easier, less sensitive missions, such as theft and observation. Special agents are hand picked from the agents, and are trusted with more complex and dangerous tasks, such as sabotage and counter-terrorism. Finally, the Cipher Agents title is given only to the ten greatest operatives within the ISI. They are known only by their Cipher designation, e.g., Cipher Seven. The Ciphers are used sparingly and only for the most important of tasks, such as assassination of high profile targets. The Ciphers were under the command of only the Director General. Dark Jedi were also occasionally used as operatives at the request of M for missions only a Force user was capable of, although they still only answer to the [[Consul|Emperor]].
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Analysts made up the greatest number of ISI personnel and were typically recruited from the general public, from a diverse background of ex-business managers to software engineers. Analysts were tasked with obtaining information from the safety of the ISI offices. Their main tasks involved background research, hacking enemy systems, and analysis of information gained by the operatives. A senior analyst was promoted to the title of Watcher, who lead teams of analysts. They maintained a feedback loop with the operatives, in which analysts provided mission-specific intelligence intelligence to the operatives, and the operatives fed back information obtained on the mission. The analysts were managed by an individual code-named A. A is the only analyst with the responsibility of guiding Dark Jedi in the field.
Analysts made up the greatest number of ISI personnel and were typically recruited from the general public, from a diverse background of ex-business managers to software engineers. Analysts were tasked with obtaining information from the safety of the ISI offices. Their main tasks involved background research, hacking enemy systems, and analysis of information gained by the operatives. A senior analyst was promoted to the title of Watcher, who lead teams of analysts. They maintained a feedback loop with the operatives, in which analysts provided mission-specific intelligence intelligence to the operatives, and the operatives fed back information obtained on the mission. The analysts were managed by an individual code-named A. A is the only analyst with the responsibility of guiding Dark Jedi in the field.


Technicians are the scientists, engineers and mechanics. They are scientists recruited from civilian universities. They develop the advanced computer systems required by the analysts and the specialist weaponry and gadgets required by the operatives, including bioweapons, bombs, camouflage and exploding pens. Successful inventions are also sometimes employed by the rest of the military. Senior technicians are promoted to the rank of Fixer, who lead teams of technicians. The technicians are lead by an individual named Q, who was typically Scholae Palatinae’s greatest scientist.
In research and development, technicians are the scientists, engineers and mechanics. They are scientists recruited from civilian universities. They develop the advanced computer systems required by the analysts and the specialist weaponry and gadgets required by the operatives, including bioweapons, bombs, camouflage and exploding pens. Successful inventions are also sometimes employed by the rest of the military. Senior technicians are promoted to the rank of Fixer, who lead teams of technicians. The technicians are lead by an individual named Q, who was typically Scholae Palatinae’s greatest scientist.





Revision as of 20:44, 18 August 2015

Arms of the Military

The military of Clan Scholae Palatinae consists of 7 arms. Among the ground forces, Imperial Scholae Guard are the unit that defend the clan territory, the Expeditionary Force are the clan's primary ground attack, the Marine Corps hold the naval infantry, and the Praetorian Guard are tasked with the defence of the Emperor. The Imperial Navy's larger ships fall under the Imperial Fleet, while the clan's fighter craft make up the Fighter Corps. Finally, Imperial Scholae Intelligence are tasked with special operations. Each arm of the military is led by one of Scholae Palatinae's seven War Councillors. The majority of recruitment for the clan's forces come from a compulsory three years of military service to commence from within 5 years after reaching maturity for the species.

Imperial Scholae Guard

The Imperial Scholae Guard are the main defence force of the clan, tasked with defending and maintaining order in Cocytus System, led by the Surface Marshal with the assistance of high ranking Generals and are the largest unit in the clan's military. Stationed on every world in the Cocytus System and with outposts on most moons, the Imperial Scholae Guard will be called into action if war emerges anywhere in the clan's territory. They are a versatile unit and have at their disposal a range of transport vehicles, heavily armoured tanks, infantry, and surface to air artillery. The Imperial Scholae Guard are also the unit called upon to quell unrest in the system, and are frequently called upon even in times of peace in support of the civilian police force. The Imperial Scholae Guard are primarily recruited through military conscription.

Expeditionary Force

The Expeditionary Force is the main attack force of the Scholae Palatinae Military, led by the Field Marshal with Generals in support. They are the largest unit in the clan after the Imperial Scholae guard, and are mostly garrisoned on the clan's capital, Judecca, and on the clan's warships for rapid deployment. When the clan is called into war outside of its own territory, the Expeditionary Force are the first into battle. They carry a large assortment of heavily armoured vehicles for combat effectiveness in any climate and any terrain, and also employ a large amount of scouts and marksmen to survey the area. The Expeditionary Force are primarily recruited through military conscription.

Marine Corps

The Scholae Palatinae Marine Corps handle ship to ship combat, led by the Commandant and Generals. They are smaller in number than Imperial Scholae Guard and the Expeditionary Force as their area of responsibility is considerably smaller in size. They are the infantry units garrisoned on every warship in the Imperial Fleet, tasked with both defending Scholae Palatinae's own capital ships, as well as boarding and attacking the enemy's from the inside. The marines consist almost entirely of elite infantry wielding blaster rifles. They are elite troops typically hand picked from the best soldiers of the Imperial Scholae Guard and the Expeditionary Force.

Praetorian Guard

The Praetorian guard are tasked with guarding the Emperor, and are led by the Commander of the Guard. Due to the very specific nature of their purpose, they are the smallest arm of the Scholae Palatinae Military, but are also one of the most prestigious, recruiting only the very best soldiers from across all arms of the military. Their home garrison is the Imperial Palace on Judecca, although a large contingent of guardsmen will always follow the Emperor wherever he happens to be. The Praetorian Guard consist primarily of infantry units.

Imperial Fleet

The Imperial Fleet, led by the Fleet Admiral, is the body of all the ships in the Imperial Navy larger than a gunboat. They are tasked with the both the defence of Cocytus System space, and where needed, the attack and conquest of enemy systems. The ships in the Imperial Fleet range in size from the clan's flagship, the NSD Dark Paladin, to frigates and assault craft. The clan's Space Station, the Dynasty II, also falls within the jurisdiction of the Imperial Fleet. Recruits are largely from conscripts brought into the military at cadet level.

Fighter Corps

The Scholae Palatinae Fighter Corps contain the small agile ships in the Imperial Navy. They are led by the Ace Admiral. The Fighter Corps are stationed on the large warships of the Imperial Fleet, and are tasked with defending their host ship from enemy attack by engaging enemy craft and attacking the opposing capital ships. For this purpose, they primarily consist of TIE Hunters, TIE Interceptors, gunboats and bombers. Conscripts recruited into the Fighter Corps must first pass a training regime before being allowed to fly a ship solo. They are also recruited from famous bounty hunters and smugglers with excellent piloting skills.

Imperial Scholae Intelligence

Imperial Scholae Intelligence is the most secretive and mysterious of the arms of the military. In addition to intelligence, they also handle special operations including sabotage and assassination. Led by the Director General known only by the codename M, they operate from the Imperial Capital, Ohmen. this unit employs a large number of non-combat analysts and technicians from the civilian population. Special operatives are experts in the arts of manipulation and subterfuge, and employ as many methods to achieve their goals as there are agents in the unit. The Imperial Scholae Intelligence are the only arm that run solo missions, and as such are the arm that most frequently employ the support of the clan's Dark Jedi. The combat personnel are special operatives hand picked from the Expeditionary Force and Imperial Scholae Guard, and also sometimes recruited from famous bounty hunters and smugglers with excellent combat and subterfuge skills.

Command Structure and Ranking

The Scholae Palatinae military is led by 7 war councillors responsible for the Marine Corps, the Imperial Scholae Guard, the Expeditionary Force, the Praetorian Guard, the Fleet, the Fighter Corps, and Imperial Scholae Intelligence. The war councillors are typically Dark Jedi of Clan Scholae Palatinae. The arms of the military are categorised into the Ground Forces, the Imperial Navy, and the Intelligence.

Ground Forces

The ground forces consist of the Marine Corps (led by the Commandant), the Imperial Scholae Guard which deals with ground defence (led by the Surface Marshal), the Expeditionary Force that deals with out-of-system battles (led by the Field Marshal), and the Praetorian Guard tasked with the protection of the Emperor (led by the Captain of the Guard).

The command structure of the ground forces is linear, with the Generals falling in place directly behind their respective War Councillor. The Generals typically do not venture on to the field of battle, and are the primary tacticians of the army. They are comprised of the most experienced soldiers in the ground forces. Generals are in command of a division of four regiments, which are commanded by a Colonel.

Each regiment is divided into four legions, led by a Major. The Majors are typically the highest rank that venture out into the field of battle on a regular basis. Each legion is a fully functional versatile fighting force, with heavy vehicles, scouts, snipers, infantry and artillery under its command. Majors also have the opportunity to request the support of Special Agents from the ISI. A legion is made up of a number of companies, led by a Captain.

Companies are more focused units excelling in a particular area. While the majority of companies are infantry based, there are also companies for all areas of warfare, including vehicular support. Companies are formed from a number of platoons, led by a Lieutenant, which in turn consisted of squads, led by a Sergeant. An infantry squad typically consisted of 10 troops of the ranks of Private and Corporal (for Marine and Expeditionary) or Guard and Senior Guard (for Praetorian and Scholae Guard). Other squads varied in size according to their task.

Dark Jedi exist outside of the typical command structure. Those of the rank of Elder or above can assume command of an entire legion, and is entitled to the rank of General for military matters. Equite 3 or higher may assume the title of Major, and may commandeer units of company or lower. Any Equite can claim the title of Captain and take command of a Platoon. Dark Jedi Knights can take the title of Lieutenant, and command a squad. Journeymen are not given direct command of soldiers, but may request the use of a squad from the relevant platoon Lieutenant.

Unit Position
Division (4 Regiments) General
Regiment (4 legions) Colonel
Legion (many companies) Major
Company (many platoons) Captain
Platoon (many squads) Lieutenant
Squad (approximately 10 troops) Sergeant
none Corporal / Advanced Guard
none Private / Guard

Imperial Navy

The Imperial Navy contains two arms of the military: the Fighter Corps, led by the Ace Admiral, and the Fleet, led by the Grand Admiral. The Ace Admiral deals with the small starfighters at the command of the clan, while the Grand Admiral is tasked with the command of the larger fleets, and is commands the largest ship in the navy, the NSD Dark Paladin.

Admirals the the Naval equivalent of the General and typically command the largest ships in the Navy, or in the case of the Fighter corps, they command corps consisting of two divisions. Admirals are supported by their second in command, the Vice Admiral.

One down from the Admirals are the Captain, who in the Fleet, command medium-sized ships with the assistance of a Commander or assist with the command of ships led by an Admiral, or in the Fighter Corps, command a division of two or more wings, each led by a Wing Commander. A wing is composed of three squadrons

Lieutenants are the lowest rank which command their own ships in the fleet. Lieutenants are assisted by Ensigns. In the Corps, the equivalent rank is squad leader, which command a squadron. Squadrons are made of a number of flight teams of four fighter pilots led by an Ace Pilot. The lowest ranks in the Navy are the Cadets, who are mostly students training for a role as an Ensign.

Dark Jedi exist outside of the typical command structure. Those of the rank of Elder or above can assume command of a capital ship or division, and is entitled to the rank of Admiral for military matters. Equite 3 or higher may assume the title of Captain, and may commandeer medium sized ships or a division. Any Equite can claim the title of Commander and take command of a wing. Dark Jedi Knights can take the title of Lieutenant or Squad leader, and command a squad. Journeymen are not given direct command of the fleet, but may request the use of a squad from the relevant Wing Commander.


Fleet Rank Corps Unit Corps Rank
Admiral Corps Admiral
Vice Admiral Corps Vice Admiral
Captain Division Captain
Commander Wing Wing Commander
Lieutenant Squadron Squad Leader
Ensign Flight Team Ace Pilot
Cadet none Pilot

Intelligence

The unique structure of Imperial Scholae Intelligence is reflective of its unique role in the clan military and large number of non-combat personnel. Eschewing the traditional linear rank structure, ranks within ISI are more descriptive of the individual’s role and speciality. The supreme commander of ISI is the Director General, code-named M. The ISI operates in the shadows, and very little of its command structure is known to the general public. The ISI is divided into operatives, who handle the field work, analysts, who maintain a consistent body of up-to-date information, and research & development, technicians who ensure the maintenance and development of physical assets.

Agents make up the bulk of the operatives, and are recruited directly from the ground forces. Typically battle-proven soldiers yet to master the arts of subterfuge, agents are tasked with easier, less sensitive missions, such as theft and observation. Special agents are hand picked from the agents, and are trusted with more complex and dangerous tasks, such as sabotage and counter-terrorism. Finally, the Cipher Agents title is given only to the ten greatest operatives within the ISI. They are known only by their Cipher designation, e.g., Cipher Seven. The Ciphers are used sparingly and only for the most important of tasks, such as assassination of high profile targets. The Ciphers were under the command of only the Director General. Dark Jedi were also occasionally used as operatives at the request of M for missions only a Force user was capable of, although they still only answer to the Emperor.

Analysts made up the greatest number of ISI personnel and were typically recruited from the general public, from a diverse background of ex-business managers to software engineers. Analysts were tasked with obtaining information from the safety of the ISI offices. Their main tasks involved background research, hacking enemy systems, and analysis of information gained by the operatives. A senior analyst was promoted to the title of Watcher, who lead teams of analysts. They maintained a feedback loop with the operatives, in which analysts provided mission-specific intelligence intelligence to the operatives, and the operatives fed back information obtained on the mission. The analysts were managed by an individual code-named A. A is the only analyst with the responsibility of guiding Dark Jedi in the field.

In research and development, technicians are the scientists, engineers and mechanics. They are scientists recruited from civilian universities. They develop the advanced computer systems required by the analysts and the specialist weaponry and gadgets required by the operatives, including bioweapons, bombs, camouflage and exploding pens. Successful inventions are also sometimes employed by the rest of the military. Senior technicians are promoted to the rank of Fixer, who lead teams of technicians. The technicians are lead by an individual named Q, who was typically Scholae Palatinae’s greatest scientist.


Operatives Analysts Technicians
Cipher Agent A Q
Special Agent Watcher Fixer
Agent Analyst Technician

Current War Councillors

Commandant Field Marshal Surface Marshal Commander of the Guard Ace Admiral Grand Admiral Director General
Placeholder Dante / Arch Dante / Arch Eetherbiail Zarih'Taen Placeholder Placeholder Jaina Azrah