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Major General Bondsman Michael Lorsan of Tol Rothan<br>
Major General Bondsman Michael Lorsan of Tol Rothan<br>
Bondsman [[Vithril]] of Tol Rothan <i>(retired)</i><br>
Bondsman Vithril of Tol Rothan <i>(retired)</i><br>
Bondsman Rydack of Tol Rothan <i>(retired)</i><br>
Bondsman Rydack of Tol Rothan <i>(retired)</i><br>
Bondsman [[Virulence Saj Bezatyne]] of Tol Rothan <i>(retired)</i><br>
Bondsman [[Virulence Saj Bezatyne]] of Tol Rothan <i>(retired)</i><br>

Revision as of 12:04, 22 November 2009

The Dark Phoenix -- The symbol of House Isradia.
Imperial House Isradia
Societal information
Homeworld:

Vardor

Capital:

Urd Nathen and Tol Rothan

Official language:

Mardorin and Basic

Political Information
Family Leader:

Jonaleth Isradia

Affilation:

Dark Jedi Brotherhood Era

Era(s):

Dark Brotherhood

[ Source ]


The family Isradia, the Imperial House Isradia was born in the Dark Brotherhood, and has continued to grow over time to include everyone listed below.

Whilst in the Brotherhood, Isradia’s are a family like any other, in the canon of Vardor, they are the Imperial House, and they now encompass many different aspects and characters, philosophies and methodologies.

Government and Politics

Imperial House Isradia

Motto: “Vae Victus.” – “Woe to the Conquered.”

The greatest and most powerful House is the Imperial House, temporal rulers of the Iperion. They are the most powerful militarily, financially and politically, and have the greatest resources and amount of land at their disposal.

The current Imperial House is Isradia, who control forty percent of the planet and both off world colonies, a dominance never before seen in history. Legend has it that the House’s founder, a blacksmith from Tol Rothan and member of the Etherites, slew the demon serpent Korvalis to save the town from death, and was thus able to found House Isradia after the gratitude of the people made him their leader. In this same way came the Houses reputation for mystic arts, religion and elite holy warriors. The sword Isradia Maar-Kan forged, enchanted and used, Avenger, still hands sharp as ever in the main entrance of the Houses’ manor in Tol Rothan, etched with an image of Korvalis around its blade, said to have been put there when the serpents blood contacted the metal.

House Isradia rose to prominence during the Ascension Wars, when Jonaleth Isradia took vengeance for the attempted murder against him by politically laying waste to the then Imperial House Burgisad and having its ruler executed. This was followed by a direct war upon Great House Ranquez, whose leader, Paul Ranquez (an Archbishop in the Rose Abbey) took control after the fall of Burgisad and whom also plotted with Malachai Burgisad for Jonaleths death. Both Houses now fall as part of the Isradian holdings.

House Isradia was and is traditionally closely tied to the Rose Abbey and the Traditions, historically producing members of those organisations frequently, and also with a higher number of Schiatzhederon than other Houses and groups. Before the Ascension War, House Isradia was known as a Mystic House, creating many Clerics and Paladins of the Rose Abbey, and gained much of its wealth and influence from its actions within the Abbey. They were often called ‘the Defenders of the Faith’, for they produced small amounts of Elite troops (where Burgisad would produce larger amounts of regular troops) of extreme efficiency. All these things combined leant House Isradia a very mystical, arcane feel, and resulted in the power they wielded. As Imperial House, this air remains, but is enhanced and strengthened by its new control over all Burgisad and Ranquez’s portfolios

House Council

Tharchion Jonaleth Isradia
Exarch Ashura Isradia
Zolarch Cipher K'oranian Isradia
Master of Swords Michael “Hammer” Lorsan
Master of Coins Septis Isradia
Mistress of Poisons Liana “Flencer” Rochell
Master of Whispers M’Naar Vosok-Kaan Isradia
Master of Faith Bishop Dorian Marcet

Landed Nobles, Un-Landed Nobles, Rogues

Grand Duke Jonaleth Isradia of Vardor
Duke Ashura Isradia of Tol Rothan
Duke Erin Isradia of Tol Rothan (deceased)
Duchess Selena Wrath Isradia of Tol Rothan
High Baron Artur Isradia of Tol Rothan
High Baroness Morgan Isradia of Tol Rothan
Baroness Cipher K'oranian Isradia of Tol Rothan
Marquis Septis Isradia of Besh Maketh
Marquis Alector Isradia of Besh Haras
Countess Cassandra Isradia of Tol Rothan
Viscount M'Naar Vosok-Kaan Isradia of Tol Mordeth
Margrave Zaxen Dauketrenal Isradia of Illas Horvath
Baron Erickholm Isradia (Rogue)
Marquis Lothar Isradia (Rogue)
Countess Vivian Winter (Rogue)

Bondsmen

Major General Bondsman Michael Lorsan of Tol Rothan
Bondsman Vithril of Tol Rothan (retired)
Bondsman Rydack of Tol Rothan (retired)
Bondsman Virulence Saj Bezatyne of Tol Rothan (retired)
Bondsman Cianan Wilder of Tol Rothan (retired)
Bondsman Angelo Delacroix of Tol Rothan
Bondsman Galaphile Dupar of Tol Rothan
Bondswoman Jade Imperial of Tol Rothan
Bondswoman Liana Rochell of Tol Rothan
Bondswoman Isabelle Lutah of Tol Rothan

  • Potential members looking to join the Isradia family, as part of the initiation process they are allowed to take part in family run-on's but not take the name Isradia until accepted fully into the family.
  • Retired or inactive members of the Isradia family, although no longer an Isradia by name, they are still considered part of the family in canon terms.

Holdings

Claimed Territories

Tol Rothan, Edeth'Torant

  1. Panarch Cipher Isradia

Besh Maketh, Edeth'Torant

  1. Panarch Septis Isradia

Tol Mordeth, Edeth'Torant

  1. Panarch M'Naar Isradia

Gar Nadrak, Alta'Reth

  1. Panarch Ethran Isradia

Besh Haras, Edeth'Torant

  1. Panarch Alector Isradia

Illas Horvath, Alta'Dosant

  1. Panarch Zaxen Isradia

Unclaimed Territories

Tol Mustanen, Edeth'Torant
Dor Arden, Edeth'Torant
Gar Thesalin, Alta'Reth
Set Cinder, Alta'Dosant
Urd Cytax, Edeth'Torant
Set Oliest, Alta'Dosant
Illas Yasroth, Alta'Dosant
Besh Melathon, Alta'Reth (uninhabitable)
Urd Vorah, Alta'Reth
Tol Arous, Edeth'Torant
Tol Mendar, Edeth'Torant
Besh Lovath, Edeth'Torant
Dor Sekhar, Edeth'Torant

The Iperion

Template:Government infobox Quote: “And we shall stand till the end of days, the Chosen of the Gods, and rule undying till the world is flame.” - Rise of the Chosen, CXXVII, 27

The Iperion is the governing body of Vardor, and also the social structure of the world. It has two sides; Nobility and Landsmen. Landsmen are the ordinary, common people of the world; merchants, soldiers, workers, traders, criminals, priests, teachers, doctors, scientists; and every vocation that exists elsewhere or has a place or consumer in the world. They live and continue their lives as others, mostly unconcerned with the dictates of their rulers or the affairs of their world except when it intercedes in their daily lives. They might watch politics, but for the most part having nothing to do with it. Aliens are always considered to be Landsmen, unless they have sworn allegiance to a House.

The Nobility, however, are the rulers, and in most cases when one refers to the Iperion, one is truly referring to the Nobility. Descended from the original students of the Rose Goddess, they are all, through breeding, genetics and training, gifted with the use of Her magic; trained to use the Force, though to varying degrees and ability. Indeed, to become a Noble or to continue to be one, this is a requirement, as set down when the Iperion was formed at Her wishes.

The Iperion originally had only two strata; the Houses and the Imperial House. That, however, has changed over time to suit the natures of the people. There are now four strata of Nobility; Bondsmen, Minor Houses, Greater Houses and the Imperial House.

The Iperion features ranks based on prestige, power, knowledge and achievement, almost but not quite a meritocracy, since it is also influenced by political, social and economic manoeuvring. Ranks are not hereditary and must be earned. The highest rank is Grand Duke or Grand Duchess, and is also a position that oversees and rules the whole of the Iperion.

Urd Nathen

Quote: “Ne’er have I seen a city of its like, that is at once magnificent and tragic, that makes the heart soar and the eyes weep.” - Cellius Stravias, Corellian Merchant

The Dawnshadow mountains of Urd Nathen bask, beneath the beating suns of Vardor.

The capital of the Iperion, the capital city of Vardor, is Urd Nathen, a huge, sprawling metropolis built on, over and under the Dawnshadow range of mountains on Edeth’Torent. The urban centre stretches for over ten kilometres, and the suburban zones a further fifteen in all directions. The city and the landscape for a hundred kilometres around the edge of the suburbs is considered politically neutral ground; not even the Imperial House can claim true rulership of Urd Nathen.

In place of the normal ruling Houses, Urd Nathen is governed by the Peoples Council, an annually elected body of ten citizens who perform the functions a Noble House would normally provide. They are not afforded the status of Nobility, and pay homage to whatever Imperial House currently holds power, just like a true House, but serve to keep the peace in the great city, and to prevent upheavals that could cripple Vardors capital during internecine wars and changeovers. It is forbidden for any House or organisation to bring more than a legion of troops into Urd Nathen at any time, and the Council maintains its own independent army to enforce this rule and protect the city, should it be threatened. Bodyguards and elite protectors do not count against the number of troops, as long as the guards remain with their respective Nobles at all times.

Urd Nathen is home to the largest spaceport in the system, as well as the biggest and most renowned hospitals, universities, theatres, research centres and manufacturing plants, and is the most accepting city in the system of aliens, who can find distractions and amenities to suit every taste within its bounds. It is here that all intergalactic trade is conducted, and it is the face of Vardor and the Nox system to outsiders. The city is well kept, tidy, clean and relatively safe, with many fine entertainments and amusements. Like everywhere else, it has an efficient police, fire and ambulance service.

A famous local attraction is the Final Obelisk, a massive stone obelisk in the centre of a large park. The stone construction is a hundred foot high and scribed with massive symbols and words in Mardorin and other languages all made of pure emerald which pulses with internal power. Unknown to all, the Final Obelisk was built by the ancient Vardorians as a conduit of power for the Dreaming God, and still functions as an antenna and conduit for the Force. Around the park, the Force surges and seethes, granting great power to even the weakest of users. At night, Nightshades and the occasional Drake linger around the obelisk, their purpose unfathomable.

The Assembly is a large open space before the Court of the Chosen, where grand ceremonies and events are held. It is here that Grand Dukes are crowned, new ships are launched, celebrations occur, and state funerals are held. The square itself is large enough to hold more than ten thousand bodies, and has a long promenade down its centre with statues of former Grand Dukes and famous heroes, all cast in stainless steel on granite blocks.

Urd Nathan holds the centres of Iperion life; the Palace of Grand Duke, the Court of the Chosen and the House of Lords. The Palace belongs to the reigning Grand Duke, and serves as a home alongside the Imperial Houses own capital, and it is for receptions, ceremonies, celebrations, meetings and domestic use. It looms like a colossal pregnant black widow atop a rise set apart from the main mountain range, and the entire hilltop is walled off and preserved for the Imperial House alone. The Palace features many bedrooms, staterooms, dining rooms, kitchens, servants quarters, sports facilities, its own spaceport, a grand ballrooms and dining room, offices and meeting rooms, libraries, museums, a temple, combat practice arenas, its own barracks and many dens and receiving rooms.

The Court of the Chosen is where the Iperion holds court, plays politics and where decisions are made. In the Chambers of Ascendance, the Ageless Throne is the seat of the Grand Duke, from where he makes his decrees and rules the planet. Below him, the Greater Tier is a semicircular table where the Tharchions of the Great Houses sit. Behind them, the Minor Tier seats the Tharchions of the Minor Houses. Beside the Ageless Throne at the same level as the Greater Tier and flanking the Grand Duke are four smaller thrones – one for the Archbishop, one of the Heir Apparent of the Imperial House, currently empty, one for the Master of Swords of the Imperial House, and one of the Master of Coins for the Imperial House. At the back of the hall are four Thrones, each unique in design, for the Traditions. None of these chairs have been sat in for thousands of years, and are traditionally there as a sign that the Traditions are welcome, should they deign to attend. The chair for the Sons of Tempest is carved from heavy wood and lined with furs and metal buckles. The Etherites chair is a single piece of white marble. The Children of Gods chair is a dark stained wooden throne that has been carved to look like it is a growing tree alive with animals. The Ninth Orders chair is a made of obsidian, with crimson cushions and arm rests. Gargoyles, skulls, and images of death, life and rebirth leer from its armrests and top.

All the corruption and intrigue of the Iperion focuses here, and it is the formal face and ruling place of the Nobles, and also base of the Court of Rose Savants, the aforementioned Abbey sponsored justice and judicial system, who have a full judicial wing in the Court, where trials, executions, imprisonments and corporal punishments are performed. The Court is grandly appointed and maintained, with dark woods, tapestries, marble floors, statues and relief’s and large, gothic spaces.

The House of Lords is the casual meeting place and communal zone for the Nobles, and is just as rife with politicking and intrigue as the Court, but also filled with scandal and underhanded dealing away from the formal setting of the Court. It is a communal House, restaurant, theatre, lounge, bar, library, gymnasium and business centre all in one. It is here that Nobles are normally found talking, socialising, politicking, plotting, planning, making alliances, planning betrayals, bribing, whoring, taking drugs, drinking, blackmailing and other even less wholesome activities. Only an accredited Noble can enter the House of Lords if not a servant, and patents of Nobility must be shown when ones authenticity is called into question.

Society and Culture

The Feel of Vardor

On Vardor, the Dark Side taints everything. The feeling is tangible, like a palpable scent and feel of grease in the air. Shadows are longer, nights are deeper, the corrupt are more twisted and bitter and there is an underlying feel of decay, decadence and unease everywhere. It is like stepping from a bright morning into a dim, cold, stale room, and it throws all aspects of Vardorian life into harsh relief.

On this planet, a host of unspeakably ancient noble families with the powers of the Force at their command, the vast wealth of a planet and the might and political clout of armies jockey in subtle political, mental and economic jousts for dominance of a planet that balances precariously on the knife edge of destruction, holding together a civilisation and way of life that has become worn thin and frayed. Their power struggles mean nothing to the common folk, who push on with their lives and meaningless existences, yet in the upper echelons, where the true power lies, the nobility fight wars of attrition through murder, drugs, crime, corruption, betrayal and deceit. Pampered dandies indulge the urges of the flesh with narcotics, alcohol, sex, lust and greed; Cruel matriarchs and patriarchs sink into sadism and masochism; Ambitious scholars conduct vile and depraved experiments and violent warriors kill and maim without rhyme or reason.

The ruins of the Rose Goddess’ temple sit idle, harboring a distant echo of times gone by…

A monolithic religion that has held together this cesspit of decay has fallen from grace, its living gods deceased in the lifetime of every adult, and is only held together by the will and faith of the oldest and wisest, who desperately clamour to keep their world alive and viable. The decay of the Iperion is beginning to sink into the priesthood, and without their gods as guidance, at the speed of the continents movement, their gentle hand is turning into an iron gauntlet to try and keep stability.

Unseen Force users conglomerate in semi-secret cabals, seeking a way to ascend to another level of existence, many heedless of the plight of their world and their ancient appointed task, and their foundations begin to shake under the weight of whispered revelations that until now have been jealously guarded – all that they believed may be a lie.

And the common people labour on, each sensing that their fabulous, incredibly ancient house of cards may at any moment come crashing down on them, crushing all in its wake. They feel the pain of the planet as it attempts to throw off its festering wounds and cleanse itself, but they know also that it tried with all its might once before and failed, and no longer has the strength to do it again.

Vardorian society is gothic, littered with corruption and decay, and an oppressive feeling of hopelessness and despair. As one travels through it, one senses that this is a world dying slowly by poison and disease, yet unwilling to finally let go and let it end. Architecturally, Vardor resembles the Necromongers of the Chronicles of Riddick and the Harkonnen cities of Dune; the buildings have a Mesopotamian, Babylonian theme, but use the materials customary to gothic art and buildings. In the same vein, the relationship of commoner, Noble, Church and Academia is similar to those cultures.

The Ancient Past

Fifteen thousand years ago, the people of Vardor were primitives, only just descended from the trees to live in caves and huts of wood. Life was hard for the ancestors, forced to face the Great Beasts which had evolved on Vardor; the Fenris Wolves, the Drakes, the Kraken, and the Nightshades hunted them remorselessly, and the people were kept primitive and weak by the all encompassing will and power of the Dreaming God, the spirit of the planet, who sought to use them as fuel, as carriers, for His eventual awakening.

The people cried out in their desperation and fear for a saviour, a hero to come and deliver them from their torment, and were answered by a star which fell from the sky to the slopes of Mount Cyney. As the star yet burned, a figure in white and beige, a vision of beauty never seen before on Vardor, walked unharmed from the wreckage; the Rose Goddess.

File:Tol Mustanen-fairuse.jpg
Tol Mustanen, ancient capital of Vardor, now under the care of House Isradia

The people bent their knees to their saviour from the heavens, whom had come to answer their prayers, and She smiled upon them, speaking of Her love for them, telling them how She had felt their pain and need and wished to help. Such were Her words that every soul whom laid eyes on Her was taken with passion and need to serve, and so She became our Goddess of Beauty and Passion.

Her wisdom was boundless and Her love endless, and seeing the cruel life they were forced to live at the machinations of vastly more powerful creatures, She knew that knowledge was the key to their survival, that they might have the power to stand against their oppressors. She taught them all She knew, and educated them that they might defend themselves. She gave to them principles by which to live and thrive, and survive the trials of a growing civilisation. These words of wisdom were set down by ancient scholars in the four Doctrine’s; Love & Beauty, Knowledge, Honour and Destiny.

Over a thousand years, as the people grew and civilisation began to mould into a whole, She watched as Her teachings were expanded and taken further, and knowing Her time on our mortal plane was limited, She went through the towns and villages of the world, and selected from amongst the people the greatest whom could be Her students and carry Her wisdom when She was forced to leave us.

On the slopes of Mount Cyney, She built the Great Abbey, and took Her selected students and followers there to teach them the powers of Her magic, which each of them had the gift for. To some, She gave the title of Nobility, and had them form Houses that they might protect and serve the people. These Houses were united in the alliance of the Iperion to govern all the world.

To protect the harmony that had seen civilisation flourish, She created a church, a religion, to teach her beliefs and the values of the people and ensure the continuation of what She had begun, which She named the Rose Abbey, and She appointed this religion as the keepers of Her knowledge and of the laws of the Iperion. They would oversee the fledgling civilisation and spread knowledge so that it might never fail.

Lastly, the remaining students She used to create the Traditions; mystic orders dedicated to Her magic and its study, and asked that they further knowledge and wisdom amongst the people, and serve as their guides and protectors. In the Traditions She invested the task of bettering themselves and others, for this sacred task was what had ensured the survival of the people in the past.

And so, with the fair government of the Iperion, the education and moderation of the Rose Abbey, and the dynamism of the Traditions to further knowledge and understanding, the Rose Goddess left our mortal plane. The star upon which She had descended was placed beneath the Great Abbey as memorial to Her, and Her earthly remains were entombed beneath this as She passed into the next world.

In the next world, the Rose Goddess joined with the Dreaming God, and the two became twinned, for She had softened His harshness and made something great of His children, but had also ensured His plans were kept in tact, and had in fact hastened their completion. He was well pleased with Her, and in the next world, their communion made them one being, linked for eternity, and how they would remain for the rest of time.

Mardorin – The Language of Vardor

Whilst it is not possible to provide a full linguistic and grammatical break down of Mardorin without another volume being created for it, what follows is a summary of a few key Vardorian phrases and words, which, when placed together, will give one an effective ‘tourists’ understanding of the language – enough to get by, but by no means fluent or perfect. It is effectively ‘pidgin Mardorin’.


Hello Saduka (sar-doo-kah)
Goodbye Asaphra (ah-sah-frah)
Thank you Kitasa (key-tasa)
You're welcome Vasa bolen (vasa • bow-len)
How are you? Ni malas ya? (knee • mal-ass • yar)
I am well Son dutah vi (Sorn • doo-tah • v-eye)
What is your name? Uman I vasa yana? (oo-marn • ee • vasa • yarn-ah)
What city is this? Uman teshvon I suk? (oo-marn • tesh-varn • ee • suck)
Can you tell me where the Starport is? Un asa belthrock umen sak Galta I? (oon • asa-ah • bell-throck • oo-men • gal-tah ee)
Can you tell me where the nearest Cantina is please? Un asa belthrock umen sak neesen Varak I bol? (oon • ass-ah • bell-throck • oo-men • sack • knee-sen • var-ack • ee • bol)


Mardorin is not in common use on Vardor. Most people speak Basic in their daily lives, though they do count as bi-lingual as they are brought up with both languages. The average Vardorian will not be completely perfect in Mardorin because of this, and it may cause them to pause to think if they are addressed in Mardorin. Only scholars and Nobles are regularly fluent in Mardorin as well as Basic, since the oldest volumes, laws and records are exclusively in that language.

Astrography

Geography of Vardor

Vardor is a planet of size and type roughly equivalent to Alderaan, though its orbit is slightly longer and further from its yellow star, Nox. The Nox system is composed of three habitable planets, six gas giants and a further nine barren planetoids. The three habitable planets are designated Nox Alpha One, Two and Three and are roughly equidistant to each other as neighbours near the near middle portion of the system. The gas giants are designated Nox Beta’s by their distance from the sun, and the same pattern follows for the Nox Gamma’s, or barren planetoids.

In order of distance from Nox, closest to farthest, the planets are:

  • Nox Gamma One
  • Nox Gamma Two
  • Nox Gamma Three
  • Nox Beta One
  • Nox Alpha One (Aphoria)
  • Nox Alpha Two (Melachon)
  • Nox Alpha Three (Vardor)
  • Nox Gamma Four
  • Nox Beta Two
  • Nox Beta Three
  • Nox Beta Four
  • Nox Gamma Five
  • Nox Beta Five
  • Nox Gamma Six
  • Nox Gamma Seven
  • Nox Beta Six
  • Nox Gamma Eight
  • Nox Gamma Nine

The Iperion controls this system and routinely patrols it. The Iperion is highly isolationist, bordering on xenophobic, and they harshly treat interlopers and thoroughly repel, though do not pursue, invaders. Nox Alpha One and Two (named Aphoria and Melachon) are colonised by the Iperion, though not heavily, and serve as outposts and expansion settlements for the population, though the demographics of the system are extremely stable and linear and do not really require additional space beyond Vardor.

Vardor itself is composed of roughly 72.68% water with two orbiting satellites and an atmosphere of oxygen, carbon dioxide, nitrogen and noble gasses. The carbon dioxide levels are much lower than on comparable planets, and this coupled with Vardor’s distance from its sun makes its climate approximately fifteen degree’s cooler than standard globally, resulting in even desert areas being only as hot as an equivalent planets summer in a temperate zone. Vardor has no axial tilt to affect any kind of seasons, has days of twenty eight galactic standard hours and years of four hundred and eighty galactic standard days, creating twelve months of forty days each.

On comparison with other planets, this means that a Vardorian year is approximately 50% longer than standard. Thus, a native man who is 50 Vardorian years old has lived for 75 standard years, though will still appear to be no more than 50, and will live the full extent of their 100 year life.

Over a third of Vardor is ice and tundra, centred around the poles, with the remaining space being temperate forests, grasslands, hills, mountains, river valleys and plains. An extremely narrow band of desert borders each side of the equally small equatorial jungles, but these climes are only six degree’s warmer than the rest of the planet on average.

Vardor has six major continents; Alta’Reth, Alta’Dosant, Edeth’Borian, Edeth’Urith, Edeth’Torant and Edeth’Polar. Edeth’Torant is the seat of most of the population, followed by Alta’Reth. Alta continents are in the northern hemisphere, Edeth continents are southern ones. Alta’Dorsant and Edeth’Borian lie mostly beneath the poles. Most continents are linked by a natural web of land bridges, escarpments and hooks, though Edeth’Polar stands alone from these as a separate continent. All continents are highly developed and colonised, except Edeth’Polar where extreme conditions are present and make exploration almost impossible. This region is home to long chains of volcanoes, intense cyclones and blizzards, and various noxious lakes and fumes.

Edeth’Torent holds the capital of the Iperion, Urd Nathen, Mount Cyney, Tol Rothan and most of the lands of Imperial House Isradia. It straddles the equator mostly to the south, but reaches somewhat into the north.

The Other Worlds

Vardor's two moons are Teshvona (derived from the Mardorin teshvon or "child"), the closest, and Ikharandas (derived form the Mardorin ikharandas or "god"), the furthest. Neither are naturally habitable, possessing no atmosphere or native life, but both have frozen water on their surface, and as a result are colonised, used mainly as research facilities for civilians, the military and the Iperion. Both are also home to highly sophisticated planetary defenses and supply stations for the patrolling fleet, featuring planetary shielding, a powerful cloak and several dozen quad-turbolaser and single laser batteries, missilie launchers and gravity guns for use in the event of an attack.

Aphoria and Melachon are closer to Nox than Vardor, and are accordingly warmer. Though their surfaces are well mapped thanks to orbital surveilance, the worlds themselves are not fully inhabited, and the Vardorian colonists remain in and around the original colonisation areas, not pushing back the frontiers until the space is truly needed.

Aphoria is a hot, jungle world where the dominant life is reptilian in nature, coming in a wide variety of shapes and sizes that rival and exceed the Great Drakes of Vardor, though lacking the former's vestigal intellect and powers. It is a rich, fertile world and as such is mainly used by colonists as a place of agriculture, and has a strong presence of the Children of God amongst its numbers. Together, the Children and Colonists are seeking to calm the reptiles and put them to use, whilst defending themselves from their deprivations and attacks. House Norep, Sandora and Olbedrite have strong interests here.

Melachon is a temperate world, much like Vardor, but lacking the former's biting cold and wintery climate. It is rich in mineral wealth and oil, and has become a target for the likes of House Mianoth, Remtrez, Roherian and Eresite, and is a hot bed of intrigue and economic war as each struggles to control the vast resources for their own purposes whilst strangling and stymying the others, yet just as on Vardor, Isradia controls this world thanks to its elimination of Ranquez, and so all the Nobles dance a delicate game with each other.

Typical Family Actions/Reactions

Imperial House Isradia is a fictional family existing within the Star Wars Expanded Universe. Born originally in the Dark Brotherhood of the Jedi, a similarly focused and intentioned but much larger organisation, it is now a small unit of friends and skilled writers sharing a unique world within the framework of Star Wars. As much a social gathering as a forum for excellent writing, roleplaying and discussion, the group neither offers nor promises any special privileges or powers in any other group with which it is affiliated, and remains purely and wholey a voluntary forum for those whom find Vardor and its lore compelling, and whom have an abiding interest in writing and roleplaying within the world.

Fictional Characters

Septis Isradia

Marquis Septis Isradia of Besh Maketh, the Master of Coins for House Isradia, is given Urd Maketh to govern. Being located on a cross roads for all the major trade routes of the House, Septis finds it easiest to exact taxes and create the most money here, ruling over the large markets, shops and merchants. The city is huge, and sprawls all through the grasslands to the northeast of Tol Rothan.

Septis himself is a tall, thin, gangly man with pasty skin, lank blonde hair, steel grey eyes and long thin hands and fingers. He has a habit of rubbing his fingers together and stroking his nose that makes him look slimey and sickly, but he is in fact a financial genius and business man without peer. Shrewd and intelligent, he works for House Isradia out of need for a challenge, and because he has the chance to make so much money.

Though he looks frail and timid, Septis is deadly with his daggers and a consummate acrobat and martial artist, trained in the ways of Teras Kasi. He cultivates his appearance as a ploy so others will underestimate or look down on him, giving him the infinite advantage of surprise.

Septis was appointed originally by Marcus Isradia, who was pleased by Septis’s oily nature as a compliment to his own, but quickly switched sides when Jonaleth rose to power, seeing that the new Tharchion could offer him better chances to earn more wealth for himself, and better challenges for his financial acumen.

M’Naar Vosok-Kaan Isradia

Viscount M’Naar Vosok-Kaan Isradia of Tol Mordeth lies upstream of the River Honeth which also runs through Tol Rothan. From here, the Cerean M’Naar sees to gathering information and intelligence for the House, as well as serving as chief envoy and diplomat, close to Tol Rothan to more quickly share what he learns.

M’Naar is tall and grey haired, with an athletic build. Like most Cereans, he wears long robes, normally of blue or silver. He is a reserved but confident man, with a sharp intelligence and dry wit that borders on condescension. He is also an extremely stealthy and perceptive man, who trained Jonaleth in the arts of diplomacy, infiltrations and subterfuge, making him a master spy and infiltrator.

Not being born on Vardor has somewhat hindered M’Naar due to the Vardorian xenophobia. He encountered Jonaleth first when he came to Vardor as a diplomatic envoy from Cerea before the borders of the Nox system were officially opened. He became friends with High Baron Artur during that time, and after proving his incredible abilities, was taken on as Master of Whispers, becoming the tutor who taught Jonaleth the ways of the Iperion, politics, stealth and espionage. He continues to impassively serve the new Tharchion, showing neither distaste nor pleasure in what Isradia has done.

Michael Lorsan

Major General Bondsman Michael ‘Hammer’ Lorsan is a massive, burly middle aged man, built like a brick out house. He is bald, with an eye patch over his left eye under which runs a long, puckered scar. He tends to grin wickedly all the time, but despite his fearsome appearance is extremely genteel, well mannered and cultured.

He is a fearsome fighter and brilliant tactician who tends to get along with everyone, and has a rough and tumble, exuberant personality and sense of humor. He has served as Master of Swords since he was young, when his close friend, High Baron Artur ruled the Isradia’s, and now loyally serves Jonaleth too, though he disapproves of what the Grand Duke has reduced his parents to.

Liana Rochell

Bondswoman Liana ‘Flencer’ Rochell is a sadistic, vicious, cruel and altogether dangerous young woman. Taken from the prison to where she had been sent because of the brutal revenge she exacted on a man who had raped her sister, Jonaleth saw her potential, and trained her in the arts of stealth, death and torture.

She took to the training well, and now serves as the Mistress of Poisons for the House, finding it an outlet for her sadomasochistic nature. Jonaleth views her as a daughter because of the kinship of experience they have, and she returns the feeling of family to him as a father, being unshakably loyal despite her dark nature.

She is tall, with waist length, raven black hair tied into a thick, tight braid trailing down her back. She dresses in form fitting, skin tight leather and spandex of a deep, crimson red to hide any blood stains her work might produce. Her face and expression are cruel and sharp, with a vicious, angry cast, yet undeniably she is a vastly beautiful woman.

She is fiery, passionate, violent and deadly, and she has cast her predatory eye on Vithril as a potential mate and companion, and she fiercely competes with Cipher for Jonaleth’s attention and favor.

Isabelle Lutah

Bondswoman Isabelle Lutah is a strikingly beautiful woman of medium height, with long red hair tied into a ponytail, vibrant jade green eyes, and tanned skin due to an almost fanatical obsession of seeking perfection. She is also a former member of the Minor House Lutah, but was forced to defect to the Imperial House after a failed attack on Tol Mustanen (which was under the command of Ashura Isradia at the time), her other choice had been death. Isabelle’s defection did result in her fall in love with Ashura. Later they married and has a son, Alector.

Isabelle has spent a lifetime studying and practicing music, dancing, sword fighting and martial arts from the finest teachers on Vardor, and can always be seen dressed in the latest modern fashions.

Dorian Marcet

Bishop Dorian Marcet of the Red Diocese is the Master of Faith for the House. He is a sensual, sexual presence, clad in the finest, sheerest of outfits of red and rose, always accompanied by two lovers of both genders. His presence hits people like a battering ram; he exudes confidence, sex, power and intelligence. He is a quintessential Red.

Most are unable to dislike him for his sheer presence and aura, though he has served as Master of Faith for only a few years, appointed at the end of the Ascension Wars as the new liaison to the Imperial House. He is muscular, with short, bright blond hair and intense green eyes.

He has taken great interest in Liana before now, but is currently turning his eyes to other prospects. He has a marked dislike for Septis but is fond of M’Naar.

Selena Wrath Isradia

Duchess Selena Wrath Isradia is the wife of the Grand Duke, just how she met Jonaleth is a bit of a mystery, but it’s clear that her position has given her certain liberties the ruler’s wife can have.

Erickholm Isradia

Baron Erickholm Isradia is the twin brother of Jonaleth Isradia, although he is the complete opposite of his brother: Serene, peaceful, warm and gentle. He is a Light Side Adept and a member of the Jedi Order.

Lothar Isradia

Marquis Lothar Isradia is the son of Jonaleth Isradia, and Alector’s older brother. Lothar was sent away from Vardor to avoid the bloodbath known as the Ascension Wars. He was rasied by Erickholm and Vivian Winters. Lothar is a Padawan of the Jedi Order, he is also very much like his father (in looks and attitude) which is slowly leading him down the Dark Side… only time will tell if he completely falls and returns to Vardor to reunite with the Grand Duke.

Vivian Winter

Countess Vivian Winter is Jonaleth and Erickholm’s half-sister from a liaison their mother had early in life. She is a strict, severe, dedicated woman, devoted to the protective and rule enforcing aspect of the Jedi. Vivian holds the rank of Jedi Knight at the Academy.

Erin Isradia (deceased)

Duke Erin Isradia was the Exarch for House Isradia and in command at Urd Nathen whilst the Grand Duke is away. He was a quiet, studious, fastidious man with a reserved demeanor, he got on with things no matter what they were, and was rarely surprised by anyone or anything.

He appeared to be approximately forty five years of age, going grey gracefully at the temples in his black hair and with lines showing around his face, though he has retained his trim, compact build. He dressed in the latest fashions, and was considered hot property by the courtly women of the Iperion, though he was single. He was an administrator and planner par-excellence, and ran House Isradia like clockwork – far from the fiery, arrogant man he was when he first met Jonaleth.

In that encounter, Jonaleth nearly killed the young Erin for refusing him hospitality and shelter, and since Jonaleth showed him mercy, Erin swore a debt to him. He respected and admired the Grand Duke, and was unflinchingly loyal to him. Erin eventually decided to retire his position and raise a family. He selected bride from one of the allied Houses and arranged to marry. He however would not as he was killed; but his death had a far greater meaning then anyone but Jonaleth knew.

Cassandra Isradia

To Be Added

Artur Isradia and Morgan Isradia

High Baron and High Baroness, Artur and Morgan are the parents of Jonaleth and Erickholm, and the grandparents of Lothar and Alector. They live a reclusive life in the penthouse suit of the Isradia manor at Tol Rothan.

Trivia

  • "Shattered Light" is the original source document, which contains the full (50 pages worth of) family details, and not the public viewing infomation shown above. It was created and is maintained by Jonaleth Isradia.
  • The Isradia website contains a more detailed look into the canon of Vardor, including information on the the One Path and the Isradia Factor.
  • The Isradia forum can be found here.
  • Current Family Run-On on Isradia Forum: Within A Blink Of An Eye - The city of Besh Melathon has been erased from the surface of Vardor, all its citizins dead. A mysterous group of powerful figures plot the downfall of Jonaleth Isradia and his family.
"Isradia" in Aurebesh