Template:Organization infobox
- "The Shadows and Darkness are our allies; precise and sudden, we have no mercy; Soulfire Strike Team will lead the way"
- ―Odin Vaaj
A Battleteam within House Galeres of Clan Arcona
Soulfire Strike Team
Roster
Sergeant: Zandro Savric Erinos
Troopers:
History and Lore
Soulfire Honor Code
Soulfire, the eye of the storm
Around us destruction reigns, but within our team, there is nought but calm
A calm that permeates out, and works with our skills to bring an end to our enemies
The question is not 'will Soulfire win?'
It is 'How long before they win?'
But to be a member of Soulfire is so much more than it seems from the outside
Skill is not the only requirement.
Loyalty, honour, fidelity, All hold an important part of the Soulfirian Code.
Some call us arrogant, others call us blind
But jealousy is a dish best served cold, and it is what calls the criticism down on our Team.
We look after our own and keep to ourselves, but we aren't averse to helping others
We do this because of previous actions which taught us to help, but never to trust.
Trust must be earned, just like honour, and both are important
For without trust, there cannot be a team spirit
And without a team spirit, Soulfire would cease to be.
To condemn us is to bring the wrath of the very heavens down upon yourself
To join us is to ally yourself with a stoic society who will protect their own
To ignore us is an action that should be avoided, lest we strike you down from the shadows
To help us is to mean that someday, we will help you in return
To beat us, is a task that will never be achieved
Victory is assured
For we are Soulfire
Our strength rises from our unity
It comes from within, is released out
And brings victory to all those who fight beside us
We are Soulfire
Proudly we stand here, victorious
Then
Now
And forever more
Created by Zandro Savric Erinos
Soulfire Crest
The logo, the Soulfire crest, is the symbol of fire rays in three directions. Shadow (grey) and Darkness (black) are the fuel of the team members' Blood (red). The Soulfire is in the heart, body and mind of the members. It is also shows the unity of Soulfire battle team, belonging to House Galeres and Clan Arcona. The members are trained in three skills of activities: ground combat (JO, JK, JKA), writing, and operating the flight vessels (XvT/XwA). All this training is necessary, as is the same kinds of special operation tactics as their army and navy counterparts, yet they all have the capability to deploy light armor, artillery, and inventing weaponries including bioweapons in support of their operations.
Motto
The motto, 'The Shadows and Darkness are our allies; precise and sudden, we have no mercy; Soulfire Strike Team will lead the way.' is always firmly rooted in the members' souls. The Shadow as the specific art of Clan Arcona and the Darkness as the overall power of the Dark Jedi; are always their allies and source of power. SF always completes the missions precisely, with swift attacks and they eliminate the target without mercy. The Force is trained in an even higher level of sensitive operation, including assassinations. The Soulfire Strike Team will lead the way.
Vision
The vision of the Soulfire Strike Team is "All dedicated to the glory of Arcona". Various missions given by the superiors must be completed perfectly by the members. Once the member puts his or her loyalty to the Soulfire Strike Team, a creature is awakened from the Soulfire crest, marking the symbol on the member's right shoulder. This process is performed in the Soulfire Credential Ceremony in the Fire Hall of Soulfire Headquarters in Eldar.
Armour
Soulfire Strike Team is the best Arcona has to offer. They are supremely qualified in their role as the elite commando unit and spend on average 6 hours a day training as a cohesive unit. They are closely-knit, confident in their ability to meet the objectives almost any other unit would deem ‘impossible’ and very much deserve the elite status they’ve been granted.
Armour Design
As Soulfire is the Elite of the clan, it only stands to reason that they receive the best ‘gear’ available. Never one to spare any expense on his favourites, the Consul commissioned a team of Mandalorian Neo-Crusaders from the Kodiak Clan of Dxun to fashion suits for his chosen Battleteam. The armour is built to be a lightweight version of Mandalorian Armour, however the distinctive T-visor on the helmet has been replaced in favour of a variety of different helmets depending on the chosen specialty of the wearer. All the armour is done in Black with a matte black bodysuit. The Soulfire emblem is painted onto the right pectoral plate and the armour has a turquoise trimming, to represent their fealty to House Galeres. On missions where stealth is a priority, the armour’s trimming is usually painted over, and the Soulfirians wear black over-cloaks to further give the image of a shadow (a nod in the direction of Arcona’s chosen Clan Force focus).
Jet black plates cover the torso, shoulders, crotch, thighs and shins and the Soulfire emblem is painted on the right pectoral. About
the waist there are various pouches to hold the equipment any Soulfirian needs (the standard equipment list is shown below). Mandalorian Iron was excluded as the choice for the armour as it proved to be too heavy for the function of a commando unit. Instead, laminanium armour (regenerative armour featured on the YVH Battle Droid) plating is found on the torso (the other armoured plating is standard plasteel armour). Due to the heavy nature of the alloy gel packs are utilized to reduce the wait but drastically shortens the life span of it’s self repairing function; now only able to withstand three direct hits. Where the armour doesn’t cover there is a matte black bodysuit that serves to insulate the body and regulate it using a new experimental memory-fabric which can alter its density according to the wearer’s body temperature, loosening if they are cold to create a layer of air between the body and the fabric so that the body can warm up, whereas if the body is hot, the fabric tightens, absorbing any sweat directly from the pores and a specially-designed chemical in the memory fabric will react with the salt in the sweat to lower the temperature, thereby keeping the wearer from overheating.
Each of the helmets is the main defining feature of the armour. Modelled loosely after the helmets worn by the Republic forces during the clone wars; they contain a close range com link for in squad communication and often include additions to help in the area of specialisation.
Different Roles
As an elite commando unit, it is imperative that the team remain as versatile as possible, which is why different roles and trooper classes have been drawn up. Each one carries different weapons and equipment in order to better support each other in the field. The armour is divided into three main classes of Light Trooper, Assault Trooper and Heavy Trooper. Within the classes there are numerous roles.
Assault Trooper (Sergeant)
Description:-
The armour worn by the commander features some complex technology to aid him/her in leading the team effectively on the battlefield. A central databank contains detailed topography of the local area and displays it on the helmet’s HUD. It is also able to pinpoint the location of each of the team on the map as well as display their vital statistics. The commander can relay orders and assign objectives using the armour’s onboard computer which is controlled through both vocal commands and a datapad attached to the gauntlet. It is through this that the commander can call up a variety of different tactics to suit different situations as well as review the common tactics used by military bodies today. During large scale battles the suit is linked directly to the overall commander for instant orders and tactics.
Weapons:-
- Silenced BlasTech E-15 A Rifle (Locris Syndicated MGL-1 MicroGrenade Launcher)
- BlastTech DH-17 Pistol (Silenced)
Grenades:-
Assault Trooper (Demolitions/Point Man)
Description:-
Like all the other roles within the strike team the assault trooper’s Neo-Crusader armour is slightly different to ensure better performance within his/her role. The helmet is equipped with an advanced targeting system; when configured to the individual’s person the helmet takes readings from the gauntlet and is able to paint a cross hair for the weapon on the HUD of the helmet (it will also work in conjunction with the grenade launcher). A series of vocal commands can identify targets, set target priority, zoom in on the crosshair and a host of other gadgets. The system also incorporates a threat analysis program able to prioritize targets due to threat level whilst also monitoring who the other members of the strike team are targeting to maximize the units effective firepower; the information can then be transmitted to the other members of the strike team.
Micro stabilisers have been built into the gauntlets in order to improve the finger dexterity allowing for the precise movements required for demolitions. The armour remains the same as the rest of the squad save for the breathable suit. Durasteel fibres have been sown into the suit in a honeycomb pattern to provide additional protection where the plates do not cover; the honeycombed pattern is able to absorb kinetic and blaster energy but will do little against melee attacks.
Weapons:-
- Silenced BlasTech E-15 A Rifle (Locris Syndicates MGL-1 MicroGrenade Launcher)
- BlastTech DH-17 Pistol (Silenced)
- VibroCombat Knife
Grenades:-
- Class B Thermal Detonator (2)
- Proton Grenade (1)
Demolition Equipment:-
- Shaped Explosives (1 kg)
- Explosive Tape (10 m)
- Remote Detonator (5)
- Motion Detonator (5)
- Timed Detonator (5)
- Adhesive Spray
Assault Trooper (Pilot/Medic)
Description:-
The pilot/medic class of assault trooper is similar in many ways. The armour sported by the two roles are identical save for the helmet. The trooper’s helmet contains a databank able to hold a large amount of information which can be accessed through an interface on the left gauntlet. The databank holds information concerning the vast majority of interstellar craft in use today, and also details of how to fly and hot wire them; a useful tool for escaping a hostile world. It also contains information, and a small computer able to analyse and suggest treatment (medisensor) for a variety of wounds you would expect to incur in battle. The helmet also has an optical zoom for the finer medical work.
The suit itself remains standard save for the left gauntlet upon which a datapad has been mounted. It responds to a limited amount of verbal commands but has an easy to use keyboard for more specific enquiries.
Weapons:-
- Silenced Kashnir Arms KX-80 Repeating Blaster Rifle
- BlasTech DH-17 Pistol (Silenced)
- VibroCombat Knife
Grenades:-
- Class B Thermal Detonator (2)
- Glop Grenade (1)
Medical Supplies:-
- Medisensor
- Synthskin (1 bottle)
- Bacta Patch (10)
- Field Surgery Kit (1)
- Laser Scalpel (1)
Light Trooper (Scout/Sniper)
Description:-
The scout sniper’s helmet incorporates some highly sophisticated imaging software. It has a telescopic zoom allowing the scout to zoom in and out, and also thermal imaging and low light mode all activated through the datapad attached to the gauntlet; voice controls having been removed to adhere closer to the scout’s covert role. The imaging software used is also able to recognize structures, vehicles and weapons and cross reference the silhouette with its databanks to report what the item is, very useful in collecting intelligence. The helmet also incorporates a recording program so that everything the scout sees is recorded to analysis at a later date.
The armour itself is painted matte black and is essentially the same as the rest of the teams except that all extruding items and loose parts have been removed to decrease the noise made.
Weapons:-
- SoroSuub X-45 Sniper Rifle
- Silenced BlasTech E-11 Blaster Rifle
- VibroCombat Knife
Equipment:-
- Scarab ‘Scout’ Droid (3)
- Scarab ‘Decoy’ Droid (1)
- Directional Eves Dropper (1)
- MiniCam (3)
Light Trooper (Tech/Comm Specialist)
Description:-
The Tech/Comm Specialist’s armour is the standard Soulfirian armour complimented with a specially designed helmet with an augmented ocular system. This system allows the user to zoom to microscopic levels through simple vocal commands with the addition of several different close range views. The helmet also has a built in long range transceiver able to communicate to anyone within the planetary system.
A datapad is attached to the left gauntlet and contains complex mechanical encyclopaedia on all modern technology allowing the wielder to identify even the most obscure and foreign technology in use. The datapad also contains several software programs to aid the trooper in slicing. The datapad also monitors local transmissions, decodes them and filters them for information useful to the mission.
Weapons:-
- Silenced Kashnir Arms KX-80 Repeating Blaster Rifle
- BlasTech DH-17 Pistol (Silenced)
- VibroCombat Knife
Grenades:-
- Class B Thermal Detonator (1)
- EMP Grenade (3)
Equipment:-
- Portable HoloNet Transceiver (1)
- Laser Torch (1)
- Fusion Cutters (1)
- Wire Strippers (1)
- Hydrospanner (1)
- Arc-Welder (1)
- Splicer (1)
- Insulated Wiring (5 m)
Heavy Trooper (Heavy Weapons Specialist)
Description:-
A vital role in the team is that of the heavy weapons specialist. This trooper wears armour with stabilisers built into it in order to aid the user when carrying and operating the heavy weaponry. The helmet’s optical device has a range finder and target analysis software thus it is able to identify the strength of the hull and shielding for the appropriate warhead to be utilized. The visor is equipped with a blast shield to protect the user’s eyes from glare and shrapnel.
The suit itself has a blast dampening system (similar to that of the Demolitions trooper) to further protect the user as well as numerous storage pouches for the variety of warheads carried.
Weapons:-
- Merr-Sonn PLX-2 Portable Missile Launcher
- Silenced Kashnir Arms KX-80 Repeating Blaster Rifle
- VibroCombat Knife
Warheads:-
- Concussion Missile (3)
- Proton Torpedo (2)
- Armour Piercing Warhead (1)
Equipment:-
Transport
The Dream Prowler
An Elite unit requires an elite vessel. Soulfire is fortunate to have within its roster a young Mandalorian known as Kieran. Kieran has in his position an armed transport that he used in his Bounty Hunting days; The Dream Prowler. The Dream Prowler is already ideally fitted to carry the unit into combat and boasts enough weaponry to discourage larger and smaller star ships from engaging it. It's quad laser turrets are more than capable of dealing with a starfighter attack and when combined with the torpedo launcher it can discourage the majority of pursuits. Not only that but its speed, durable hull and shielding ensure it can outrun the majority of its pursuers, whilst also making it ideal to ferry troops into combat.
The Drexl
Providing the Striketeam with a more rapid insertion whilst allowing the Dream Prowler to remain clear for gunnery support was one of the problems adressed during the shakedown of Soulfire after the feud with Scholae Palatinae resulted in the Striketeam being given one of the clan's LAAT/is which has been called The Drexl.
Honorary Members
Those outside of Soulfire who have proven themselves worthy of praise from the Strike Team
Halcyon Rokir
Strategos Thanatos Entar Arconae
Loyalty
Clan Arcona
House Galeres
Soulfire Strike Team
Honorary Members