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| *Tetrarch - Dark Jedi Knight Legorii, commander of Covert Squad Delta and acting sniper. | | *Tetrarch - Dark Jedi Knight Legorii, commander of Covert Squad Delta and acting sniper. |
| *Tyro - Dark Adept Strategos Thanatos Entar Arconae. | | *Tyro - Dark Adept [[Strategos Thanatos Entar]] Arconae. |
| *Tyro - Battlemaster Zandro Savric Erinos. | | *Tyro - Battlemaster [[Zandro Savric Erinos]]. |
| *Tyro - Dark Jedi Knight Wolvie "The Jackal". | | *Tyro - Dark Jedi Knight [[Wolvie "the jackal"]]. |
| *Tyro - Novice Aeron. | | *Tyro - Novice Aeron. |
| *Tyro - Templar Etah d'Tana. | | *Tyro - Templar [[Etah d'Tana]]. |
| *Tyro - TBA | | *Tyro - TBA |
| *Tyro - TBA | | *Tyro - TBA |
Revision as of 22:41, 13 June 2008
Template:Organization infobox
Dark Orb is a recently re-opened Phyle in House Qel-Droma of Clan Arcona. The current leader of the Phyle is Dark Jedi Knight Legorii.
Mission Statement
Dark Orb was brought back to activity to act as a group of Dark Jedi who would then lead their own small teams of Tactical Marines into battle. The small teams would each specialise in certain areas which, if all of the groups were brought together, would form a extremely deadly force. However, the teams are usually tasked with working on their own or with only a single other team, and it is under these circumstances that the Phyle usually operates.
Battleteam Structure
The Dark Orb Phyle is basically a team of squad leaders. It is made up of twelve specialized squads, each led by a squad commander. These commanders are led by the Tetrarch of the Phyle. There are five commandos and a squad leader in each of those twelve, with their own designated roles and responsibilities to carry out in the service of their Clan.
There are six types of squads within the Phyle. The make-up of these teams is as follows:
- Deep Strike - The purpose of the Deep Strike team specialization is to infiltrate enemy territory over an extended period of time, and attack specified targets otherwise unreachable by the Dark Orb teams. There are two Deep Strike teams in Dark Orb.
- Technician
- Tech Specialist
- Heavy weapons
- Sharpshooter
- Scout
- Rapid Response - The rapid response team(s) is designed to be quick and mobile, getting to the exact location needed faster than the enemy, and still being able to pack quite the punch upon arriving at their destination. There are two rapid response squads in Dark Orb.
- Tech Specialist
- Pilot (2)
- Heavy weapons
- Scout
- Demolitions - The demolitions squad is a highly specified team of five commandos and a squad leader who are deployed on operations for the sole purpose of eliminating targets through the use of extensive force, often involving explosives. Dark Orb has two demolitions squads.
- Heavy weapons (3)
- Pilot
- Tech Specialist
- Covert - This branch of squad specialization inside the Dark Orb Phyle is absolutely essential to the success of every operation. These men are trained to move silently and secretly, good at infiltration and assassination, masters of chaos and discord. Dark Orb has two covert squads.
- Scout (2)
- Sharpshooter (2)
- Tech Specialist
- Assault - This is the basic squad make-up in the Arconan military, essential to the success of the Dark Orb Phyle as a whole. The assault squad(s) generally carry out the main roles in battle. There are four assault squads in Dark Orb.
- Tech Specialist
- Sharpshooter
- Scout
- Heavy weapons
- Pilot
Role Details
Commanders - The squad commanders (12 of them) each command five commandos. They can choose to fill a role on their own team as well, such as sniper, but
Tech Specialist/Slicer - Expert in all things electronic, expert at hacking into enemy (and friendly) systems and also handles comm duties for the squad.
Heavy Weapons - Hits hard, armed with heavier weapons than the rest of the squad it is this person who will generally be laying down fire to cover a squad member. Is the explosives expert for the team.
Scout - Usually goes in ahead of a squad to see what awaits them. Silent and deadly, usually prefers close combat weapons so as to keep noise to a minimum when performing silent kills, although not afraid to jump into a fire fight.
Sharpshooter - Specialist in blaster weapons, differs to a sniper because he generally doesn't hide from his enemies and pick them off from far away, but prefers to be in the thick of the action, using the skills they possess with blasters to inflict as many casualties as they can.
Sniper - Expert at long-range killing. Good for covering a friendly, better at picking off important enemy targets from far away so as to avoid detection. Not very strong in close combat, however.
Pilot (General) - Expert at flying ships, capable of flying ground craft as well but not as proficient as a Vehicular pilot.
Pilot (Vehicular) - Almost the opposite to the general pilot insofar as they are extremely skilled with land-based vehicles and can operate spacecraft, but nowhere near as proficient as a general pilot is.
Current Roster