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| When applied properly, and consistently, this structure makes up the entire list of what can be possessed. This item structure has been set-up to be dynamic and able to accept change going forward so that the Dark Council can continue to bring the membership offerings from an ever expanding Star Wars galaxy. In the future, as new items are added, they will adhere to the structures set forth here by the Regent. | | When applied properly, and consistently, this structure makes up the entire list of what can be possessed. This item structure has been set-up to be dynamic and able to accept change going forward so that the Dark Council can continue to bring the membership offerings from an ever expanding Star Wars galaxy. In the future, as new items are added, they will adhere to the structures set forth here by the Regent. |
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| [[Category:Policies]][[Category:Regent]]
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Revision as of 00:49, 18 November 2016
This Item Structure page outlines both what a prototype item is, as well as an instance of an item, and what attributes they have in the possessions system. Note that a prototype item cannot be owned, it is a template from which instances of items are created under various conditions, which can they actually be possessed by units and members. All details of prototype items and the conditions under which they become instances of items for sale or otherwise granted are carefully controlled by the Regent to ensure balance and integrity in the system and to ensure an enjoyable member experience.
Prototype Items
A prototype item is a template from which all instances of items are created. When the possessions system creates a new instance of an item either to stock a store or respond to a conditional trigger, that item is based on a prototype. The attributes of this prototype item determine its balance and how it can be used in all other systems where items are involved.
- Name
- Category
- Type
- Size
- Rarity
- Base Price
- Description
- Item Slots
- Source
- Item Aspect Slots
- Granted Item Aspects
- Purchase Restrictions
- Image
- Availability
- Related Items
Item Instance
An instance of an item is created whenever a store calls for more stock, or if an item is granted by another means be it manually or via a conditional trigger in the possessions system. Each of these instances of an item is unique, and carry with them a unique set of attributes, but always are simply a variation of whatever prototype item they are created from.
- Name
- Value
- Owner
- Slots
- Aspects
- History
Application
When applied properly, and consistently, this structure makes up the entire list of what can be possessed. This item structure has been set-up to be dynamic and able to accept change going forward so that the Dark Council can continue to bring the membership offerings from an ever expanding Star Wars galaxy. In the future, as new items are added, they will adhere to the structures set forth here by the Regent.