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| <li> '''Counterfeit Rule:''' An aspect cannot modify an item such that it is attempting to become a copy of another item. After reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic another. The aspect must retain the original characteristics of the item. </li> | | <li> '''Counterfeit Rule:''' An aspect cannot modify an item such that it is attempting to become a copy of another item. After reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic another. The aspect must retain the original characteristics of the item. </li> |
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| | <li> '''Base Item Only:''' Cosmetic Aspects must describe the base item only. The item's description should not include upgrade aspects and purchasable upgrades.</LI> |
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| <li> '''Functionality:''' As a non-functional aspect, the language can in no way alter the functionality of the item itself. </li> | | <li> '''Functionality:''' As a non-functional aspect, the language can in no way alter the functionality of the item itself. </li> |
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| <li> '''Brotherhood Robes:''' Journeyman and Equite Brotherhood Robes custom aspects must describe an item used on the Robe Selector. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect as these can be changed on a whim by the member at any time. Tailored Brotherhood Robes and Elder Tailored Brotherhood Robes are custom robes and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc)</li> | | <li> '''Brotherhood Robes:''' Journeyman and Equite Brotherhood Robes' custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect as these can be changed on a whim by the member at any time. Tailored Brotherhood Robes and Elder Tailored Brotherhood Robes are custom robes and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) |
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| | ''Example: “[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting the black boots and belt. A pair of black gloves complete the ensemble”''</li> |
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| | <li> '''Lightsabers:''' Lightsabers in possessions are meant to mirror the options available on member's dossiers. Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a Basic Lightsaber Cosmetic, and all custom or modified lightsaber cosmetic aspects will use an Advanced Lightsaber Cosmetic.<BR> |
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| <li> '''Lightsabers:''' Lightsabers in possessions are meant to mirror the options available on members dossiers. Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must be that of a selector image and will use the Basic Lightsaber Cosmetic aspect type. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a Basic Lightsaber Cosmetic, all custom or modified lightsaber cosmetic aspects will use an Advanced Lightsaber Cosmetic.</li>
| | ''Example: “[this_item] is crafted in the style of the Fencer lightsaber. The metallic hilt has been inscribed with tribal writing and has a slight curve to it. The activator switch is located just above a flared pommel. The Emitter shroud has a single piece protruding out about 5 inches to a pointed end.”''</li> |
| </ol> | | </ol> |
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| Whenever an Item Aspect description specifically lists something as functional—such as modifying the base qualities in a way that alters the operation of the item as noted—it falls under the functional aspect policy. | | Whenever an Item Aspect description specifically lists something as functional—such as modifying the base qualities in a way that alters the operation of the item as noted—it falls under the functional aspect policy. |
| <ol type="a"> | | <ol type="a"> |
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| | <LI> '''Base Item Only:''' Functional Aspects must not include any upgrade aspects or purchasable upgrades.</LI> |
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| <li> '''Logical Extension:''' Functional alterations must make sense within the confines of the Dark Jedi Brotherhood system and Star Wars Universe, even if it technically is possible. For example, you could not put an optical scope on a sword or put a bipod on your lightsaber.</li> | | <li> '''Logical Extension:''' Functional alterations must make sense within the confines of the Dark Jedi Brotherhood system and Star Wars Universe, even if it technically is possible. For example, you could not put an optical scope on a sword or put a bipod on your lightsaber.</li> |
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| <li> '''Imageless:''' Functional aspects cannot contain embedded images or links to images. Only link-free text. </li> | | <li> '''Imageless:''' Functional aspects cannot contain embedded images or links to images. Only link-free text. </li> |
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| <li> '''Non-functional:''' This aspect should only include language to alter the functionality of an item, and cannot extensively discuss the appearance alterations as a result of the adjustment. This is done in order to prevent conflicts with the non-functional aspects applying at the same time. </li> | | <li> '''Non-functional:''' This aspect should only include language to alter the functionality of an item, and cannot extensively discuss the appearance alterations as a result of the adjustment. This is done to prevent conflicts with the non-functional aspects applying at the same time. </li> |
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| <li> '''Singular:''' Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved it if appears that multiple functional adjustments are being attempted within a single aspect. </li> | | <li> '''Singular:''' Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved it if appears that multiple functional adjustments are being attempted within a single aspect. </li> |
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| ===== Item: Jedi Robes ===== | | ===== Item: Jedi Robes ===== |
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| : “The robes are custom made for memberX and fit loosely allowing for freedom of movement. They feature chest and shoulder armor to offer some protection at the expense of some agility. The robes are dark brown with a black tunic and pants. Knee-high boots complete the ensemble.” | | : “These Padawan robes are custom made for memberX and fit loosely allowing for freedom of movement. They feature chest and shoulder armor to offer some protection at the expense of some agility. The robes are dark brown with a black tunic and pants. Knee-high boots complete the ensemble.” |
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| : The above aspect adds functionality to the Item by adding the armor pieces. Additionally, it references the member's name. The item should be written as if it was on display in a museum or display case. | | : The above aspect adds functionality to the Item by adding the armor pieces. Additionally, it references the member's name. The item should be written as if it were on display in a museum or display case. |
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| : Corrected: | | : Corrected: |
| : “The robes are custom tailored with a dark brown outer robe. An oversized black tunic and pants, with knee-high boots complete the ensemble.” | | : “The robes are custom-tailored with a dark brown outer robe. An oversized black tunic and pants, with knee-high boots, complete the ensemble.” |
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| ===== Item: Lightsaber ===== | | ===== Item: Lightsaber ===== |
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| ===== Item: Base ===== | | ===== Item: Base ===== |
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| : “Base operates as a Military Base. It serves as a defensible fortress and rally point. Complete with barracks, an armory, a motor pool, a mustering yard, entrance checkpoints, and walls, this Base serves the armed forces of Clan. It has a shield that makes it nearly impervious to attacks. And is defended by the elite members of Clan” | | : “Base operates as a Military Base. It serves as a defensible fortress and rally point. Complete with barracks, an armory, a motor pool, a mustering yard, entrance checkpoints, and walls, this Base serves the armed forces of "Clan. It has a shield that makes it nearly impervious to attacks. And is defended by the elite members of "Clan” |
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| : As this is a cosmetic aspect the reference to shields being impervious to the attacks as well as who is stationed there adds functionality. | | : As this is a cosmetic aspect the reference to shields being impervious to the attacks as well as who is stationed there adds functionality. |
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| : Corrected: | | : Corrected: |
| : “Base operates as a Military Base. It serves as a defensible fortress and rally point. Complete with barracks, an armory, a motor pool, a mustering yard, entrance checkpoints, and walls, this Base serves the armed forces of Clan.” | | : “Base operates as a Military Base. It serves as a defensible fortress and rally point. Complete with barracks, an armory, a motor pool, a mustering yard, entrance checkpoints, and walls, this Base serves the armed forces of "Clan.” |
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| ===Credits and Version Information=== | | ===Credits and Version Information=== |
| ''Currently in version 1.2'' | | ''Currently in version 1.4'' |
| * 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 10/24/2016 | | * 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 10/24/2016 |
| * 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 11/29/2016 | | * 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 11/29/2016 |
| * 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 08/15/2020 | | * 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 08/15/2020 |
| * 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 11/01/2022 | | * 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 11/01/2022 |
| | * 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 02/13/2025 |
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| [[Category:Regent Policies]] | | [[Category:Regent Policies]] |