Voidbreaker is a Battle Team within House Qel-Droma. One of Clan Arcona’s most recently organized Battle Teams, Voidbreaker was created to serve primarily as a diplomatic and special operations task force for the Clan. Voidbreaker is currently based out of the Minstrel-class space yacht: the Voidbreaker II, and led by Mune Cinteroph, administratively, but effectively as Captain by Zig Kaliska
Description
Battle Team Voidbreaker is a special diplomatic unit under the control of House Qel Droma and used to handle sensitive diplomatic missions for Clan Arcona. To this end, it is staffed with skilled diplomats, negotiators, and manipulators to make sure that Arcona’s interests are protected. By deploying Battle Team Voidbreaker, Arcona has often avoided conflict entirely while still accomplishing their strategic goals.
Unofficially, and behind that viel, the members of the Battle Team - known as Voidbreakers - are a highly elite special forces group tasked with the bulk of Arcona’s covert and field operations. Alongside the more public negotiator front, Voidbreakers are a menagerie of mercenaries, spies, engineers and Force Users of various discipline. As a team, they have become the premiere unit for Clan Arcona, and have carved out their own niche within the Arconan Armed Forces. They are always taking on new members and keep a rotating roster of friendly faces so that no one individual can hold back the rest of the team.
The unit is bound to each other and the Clan by their titular ship: the Voidbreaker II.
History
History of the Voidbreaker.
The Voidbreaker
The Voidbreaker was both the Battle Team’s main base of operations and primary form of transport. It was lost in a battle with the Dawn Conclave and ultimately replaced by the Voidbreaker II
The Voidbreaker II
After the destruction of the Voidbreaker, a Minstrel-class space yacht was commissioned to take on the mission and dubbed Voidbreaker II.
The Voidbreaker II is the current vessel utilized by Battle Team Voidbreaker.
Facilities
TBD
Bridge
Upon entry to the Bridge, one is greeted by the sight of windows spanning the fore of the fair-sized space, giving an exceptional view of the stars beyond. Below the same windows are panels and monitors, showing diagnostic reads and scans of the environs surrounding the ship. Back from the windows are three additional console stations and guard rails arranged in a horseshoe shape, with the Captain’s chair situated behind the smaller center console. Directly behind the Captain’s chair is a large holoprojector. The starboard and port side walls hold other consoles and larger screens. A final screen is angled from the ceiling above the windows, displaying important information such as star charts and tactical data. The lighting is variable and is set to whatever level the on-duty bridge crew feels comfortable.
Cargo Bay
The Cargo Bay is a vast space, meticulously organized with stacked equipment crates and food stores. Everything has its proper place for ease of locating whatever someone may need when it is required. Inventory manifests are kept up to date and accessible to the ship’s crew by the ship’s Logistics Officers. Powerful mag-locks hold crates securely in place to ensure nothing is sent out of place during a firefight.
Med Bay
The Med Bay is kept impeccably clean and stocked at all times. An especially neat and tidy desk sits in one corner with a multi-monitored console linked to high-tech medical tools and gadgets. There are no fewer than four medical beds running perpendicular to the right-hand side of the room—as the members of the crew are known for being a bit reckless when it comes to protecting each other while on a mission Each medical table is its station with consoles to monitor vitals, as well as sterile medical tools. The space is well lit and can handle any number of medical procedures. Opposite the med-beds are a line of four bacta-tanks to expedite the healing of their patients. Checks on medical supplies and equipment are performed regularly by the ship’s Medical Officers.
Armory
The Armoury is quite large. Most notable upon entry are the neat rows of weapons lockers containing various weapons and secured by coded keypads. The front of each locker is numbered to correspond with maintenance checklists. Against the back wall are three sturdy workbenches in varying states of disarray stained with gun oil and grease that does not come clean no matter how often the benches are scrubbed. A final bench holds a console and small stack of datapads used for routine maintenance by the Weapons Officers.
Training Deck
The Training Deck is well equipped for all manners of training, from weights to endurance to combat training. The weights are in their small room off the side of the training pool, where apparatuses of varying sorts can be found to train every part of the body. The main section is wide open for combat training with dummies on either side when one-on-one training is not on order for the day. Around the open space is a demarcated space for running lap for endurance training.
Mess Hall
TBD
Spa Deck
A rectangular, full-sized swimming pool stretches out from durasteel hull plating separating the machinery used to power it and the reservoir of water used to keep it filled. A gradual, diagonal slop in the floor transitions from a 3ft deep "shallow end" to a proper 10ft "deep end". Just enough to dive or jump in without hitting your head. Unless you're Sage or Jax, that is, in which case caution is advised. The tile plating surrounding the pool itself is sanded down and matted to allow for decent footing/grip, with rivets carved in to help route excess water towards the appropriate drains. At the head of the pool is a circular hot tub that can fit a small group of crew members shoulder to shoulder.
Since there is no natural sunlight to be found when living mostly aboard a spaceship, the Engineering team was able to outfit daylight-balanced overhead lighting that can simulate and give off faint heat, but not enough to give a true "tan". The lights can also switch to a "sunset" and "twilight" preset that simulates the respective times of a typical planetary cycle.
Since this pool deck was built with direct input from the ships Engineering team, structurally, the infrastructure is very sound. Thanks to this, Zig was able to, with some help from Avery, install and calibrate custom filters that help account for fur getting clogged in the piping. Among other amenities, the indoor pool, therefore, reflects on requests from the crew themselves, making it a popular spot for relaxation between missions.
Amenities:
- Server Droid manned mini bar with room for DIY drinks.
- Locker Rooms.
- Public facing and private showers.
- Hot tub.
- Temperature Control.
- Artificial Lighting with adjustable/variable color temperature.
- Lounge chairs.
- A medkit always on standby.
- Custom filtration system to handle unique crew member physiology (read: Sully's fur).
- Sauna & Steam Room
Sauna & Steam Room
The Sauna was originally an improvised project on the original Voidbreaker, so when the Voidbreaker II was being commissioned, it was one of the top request from the crew to be included. The Suana has two sides to it: the primary one, made of organic wood, maintains a dry heat while the adjacent steam room helps open up pores and detox.
There are sensors to detect if an occupant's biometrics drop to a certain level, after Aedile Aru Law passed out while "recovering" one too many times and almost died.
Engineering
TBD
Starfighter Bay
An add-on allowing for starfighters to dock.
Personal Vehicle Storage
A place where members can park and store their personal vehicles, such as speeders.
Crew Quarters
Captains Cabin
An amalgamation of art projects line the walls, leaving little in terms of negative space. The once spartan office now features splashes of colorful graffiti, custom “tags”, framed blueprints and schematics, and holographic photo-frames.
A long, decked out workbench had been installed with a cadre of familiar tools and equipment. Above the workstation, a loft bed that was installed with a privacy screen and plenty of ceiling-height room for...reasons.
A recessed storage closet houses all of Zig’s stuff: odds and ends, scavenged parts, half finished or half started projects, and more random pieces of old tech. Beside it, there was a smuggler-like hidden compartment for more...personal things. It was safely locked behind a panel door that utilized her own biometrics and a memorized 48-character keycode to unlock. Skitternet proof.
In the center of the Cabin sits a large wroshyr tree-wood desk gifted to her by Kelviin. The Wookiee and Zygerrian worked together to rig a set of servos motors to allow the desk to rise and convert into what Zig boringly dubbed her “Standing Desk”, dismissing the idea of calling it a “Vari-Desk”. The desk is fitted with twin videscreens on moveable arms.
A mechanical keypad is plugged into an upgraded terminal with access to the holonet, feeds from the DIA, and a tap into the Advanced Inquisitorius Network. Multiple data pads are usually spread messily across the length of the desk. The high-backed chair has unique ball bearings in the legs that allow it to glide back when she needs to use the standing-desk function. The wiring is very tidy and neat, and a pair of guest chairs sit opposite the desk, with the vidscreens being able to clear wide to the sides for meetings.
Allegedly, this setup can be used for holonet gaming, but none have been able to get past Zig’s security measures to prove this theory wrong.
Alaisy's Lair
The cabin floor consists of Wroshyr wood to give it a luxurious and inviting appeal. This particular type has been recycled from Auzituck anti-slaver gunships that fell out of flavor or were too damaged to be refitted. The laser burn marks add a nice touch. The walls have been painted in a matte black, with the northernmost one covered in a blackboard-like layer so that one may inscribe it. On the other walls there are votive candle holders that automatically close up should the ship's gravity generators malfunction. There are three large dimmable light hoops on the ceiling for a soft and warm natural illumination. Also on the ceiling there are large attuning crystals that are set in each corner. A gothic looking brushed metal desk rests against the western side, the table has a makeup drawer with sortation boxes, a vacuum sealable lockable drawer and a jewelry drawer.
Alaisy's holocommunicator is neatly built-into the counter, it has been coupled with analogue buttons that make nice satisfying clicky noises and give proper spring-like feedback. A projected mirror rests against the same wall, attached to the desk. Neutral lights are attached in a vertical strip along the reflective surface on each side. This is to ensure that the light cast on Alaisy's mirrored image is as evenly distributed as possible. In front of the desk stands a mesh executive chair, suited for Alaisy's height. It avoids the usual leather because it would stick to her latex suit.
The bathroom comes equipped with a well hidden away refresher. The same place also has an industrial high pressure oxygen compressor installed so that she can replenish her portable supply tanks. The walls are adorned with high-end black crystalline marble with dramatic gold veining, neatly polished and sealed. There’s a brushed pure copper bathtub with a bottle and glass holder included. Candle sconces protrude from walls on opposing sides.
The bedroom has a projected adjustable repulsor bed to save space and make sure it supports her long frame. Laced curtains made from black satin can be extended from either side. The Sith has requested extra security measures for her cabin including a laser grid to be installed for any nearby connected vents, several security cameras for her eyes only and encrypted security codes for entry.
Lastly, runic markings in Ancient Sith have been spread around the space. Cleaning staff and security personnel have been made aware of their locations.
Sully's Rooms
The friendly Togarian’s room is not very decorative and definitely favored function over form. They have a big, stiff bed with racks for clothing affixed to one of the walls. Their personal armaments are hung by the door on welded hooks and racks.
It’s kept fairly clean by Sully’s own hand, neat and tidied with a militaristic sense of perfectionism. Of course, this usually only lasts a day at most, requiring the process to repeat itself.
The most obvious personality quirk on display is a desk where every gift or keepsake Sully's ever held onto is placed. Their datapad sits wherever it fits.
If any guests come in and put something on display in Sully's room, it is guaranteed that it will remain there until the original person removes it. So while Sully may not decorate, but anyone else is welcome to.
Zuza's Flat
Still new to the crew, Zuza's room isn't as decorated as she'd like it to be someday. Being constantly on the move from ship to ship led to there being little to decorate a room with. However, the bedding is galaxy coloured, and the walls are painted a deep green. Zu has managed to acquire herself a nice fluffy grey rug that is placed beside the bed. Knick-knacks from travelling sit on the shelves and desk, including a few scales, crystals, pretty rocks and a large canine tooth. The desk is the basic one that had been provided, although it already has a small dent in it from where she'd dropped a blaster on her first day on the crew. It is usually deftly hidden under all of her combat gear.
A few printed holo-photos are taped onto the wall behind the desk: one of her as a teenager and her father beside a dead Krayt Dragon, and a more recent one is of her dad pulling a face at the camera. The others that are up are just scenic, with few more photos tucked away in a drawer. Beside these, she has left the roll of tape stuck to the wall. Her refresher is also just left how she had received it, other than for a few mats to step onto when exiting the shower.
Aru's Rooms
Aru's room does not have a bed, as he spends little time actually aboard the Voidbreaker II. Instead, there's a red and white velvet couch he can nod off on if he needs to. On the opposite wall to the door, a bar counter made of reinforced glass with neon red district lights illuminates an aquarium filled with exotic fish. On that counter, Aru keeps a portion of his personal collection of vintage bottles. Behind the counter, a big viewport window allows for a great look at the great expanse of outer space.
In the middle of the room there's an holoprojector with heat vents. When it's not being used for communication, it projects realistic flames and lets off comfortable warmth. Beside the holoprojector, there's also a side table, custom tailored to mimic the Sabacc tables in Star Cluster, Nar Shaddaa, along with an auto shuffler and credit counter. On the left wall, there's a wooden cabinet with a rare collection of tabac, used by the Aedile when he wants to impress his guests. The refresher has been decorated with grey marble and most of its space is occupied by a personal sized jacuzzi tub. On the walls there are steam ejectors and warm lights.
All around the room, there are multi-channel three-dimensional speakers that include placement on the ceiling. Aru leave a curated list of jizz music playing, but sometimes will switch it up for ambiance. The lights can also be voice-controlled thanks to some modifications made by Zig, with the promise she'd leave him alone afterwards.
Archian's Digs
The room is dark, but with very bright lights from the lamps positioned next to a large wide desk, where a microscope and a laboratory glassware is always ready for a distillation of the new herbal and poisoning mixtures. On the side of the desk is a hanging bag with needles, strings and medical materials and equipment with a large book pinned to one of the table's leg. At the opposite side of the room is placed very low bed, without any pillows just with the hay placed on it. Close to the bottom end of the bed could be seen a glass terrarium, which can be extended with size. Inside of it is a small rock cave, bowl with water and container for food. Behind the terrarium are bags which smell like dry herbs to rotten meat.
From the top of the room is hanging a wooden nest, with an egg in the middle of it, in the corners of the tops are made different holes from which you can see a straw coming out. All around are nails and hangers with different plants on them. Next to door is a holographic body which can be changed for different species for medical checks and studies. At the door alone is a shield, with arrows shot through it, and bow under the bed. At the wall above bed are drawings of different creatures, with measurements and diet descriptions written at them.
All his weapons and armors are placed under the table in the big chest made from bones. At the top of it you can see the all edges and corners topped with different sizes of teeth. Bottom corners are ended with big claws.
Edema R'uh-Kalinor's Quarters
While Edema prefers to remain on board the Nightfall Prism, she does maintain quarters on-board the Voidbreaker II. Her quarters are simple and fairly sparse, only being used when she is on extended missions with the team. A simple bed along with storage space is all she requires. Her quarters are also directly connected to the armoury, allowing her easy access to her work area and the ships small arms for repairs and modifications.
Mune & Caleb’s Quarters
Upon entering their quarters, one notices the soft lighting in the space, which appears quite intimate. The floors are warm and dark hardwood, two moderate-sized area rugs; one in the back left-hand corner where a desk rests, and the other in what looked to be a sitting area. Along the left-hand wall were sturdy shelves laden with tomes, journals, and loose sheaves of paper. The L-style desk was a flat section of dark wood matching the flooring and five legs, so the underside is open. It faces outwards for a full view of the space and has a single widescreen terminal, a datapad (when not buried under papers and books), and a reading lamp. The seating area is on the front left on the second area rug and comprises a single dark fabric loveseat and two matching chairs around a dark wood coffee table. Two standing lamps stand behind the love seat.
The right-hand back corner is sectioned off from the rest of the room by a four-panel room divider decorated in a magnificent silver cherry blossom tree against a white background. The divider hides a two-person sleeping mat from the rest of the room. The right-hand corner closest to the entrance contains a workbench with several slug throwers and swords hung on the wall above it. Their washroom is just off their sleeping space and equipped with the best fur dryer technology Mune could source from his home on Seraph, not to mention some rather pricey-looking fur brushes.
Roster
The following details the roster of Voidbreaker members serving in active roles on the ship with their own quarters, as well as the ADF personnel assigned to the ship.
SHIP ROSTER
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File:Zigheadshot2.jpeg |
Zig Captain
Character Sheet |
The newly appointed Captain was formerly the Chef Engineer officer, which has been a challenge for her to fully leave behind. She is doing her best, though, and has the confidence of what remains of the Voidbreakers active crew behind her. Tinker, Martial Artist, and friend where she can be.
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Leeadra Halcyon Executive Officer
Character Sheet |
The former Captain still leverages her Pantoran charm and knack for diploamcy and leadership to provide guidance on both the Bridge and for the members of the crew.
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Sulith Bekett Security Officer
Character Sheet |
Togorian Security Officer, lifter of heavy things, and master-hugger.
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Eilen Jath Starfighter Squadron A Leader
Character Sheet |
Hybrid fighter-pilot, saboteur, and small-time criminal. Generally a dork.
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File:Aruheadshot.png |
Aru Law Head of smuggling and piracy operations
Character Sheet |
Human force disciple, gambler, and former apprentice to Alaisy Tir'eivra
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File:Zuza-headshot.jpeg |
Zuza Lottson Operative
Character Sheet |
Tiny, but fierce, the newest member of the Voidbreaker makes her presence known with an optimistic smile.
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Jax Erinos Senior Demolitions and Linguistics Officer
Character Sheet |
Mandalorian, Soldier, and utter poetry nerd. The longest-tenured service member and officer of the Arconan Armed Forces on the crew, he lends his decades of leadership and training expertise and advises wherever possible on anything from day to day operations to combat operations to one-on-one counseling with the crewmen. Prone to writing like he's running out of time and eternal victim to infrastructure too short for him.
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Nathan Breeze Engineering Officer, Medical Support
Character Sheet |
A talented Engineer and Medic that the Captain has affectionally dubbed: "Pantman" - a not so obvious reference to his half-Pantoran, half-Human pedigree - and "Breezy" a play on his last name.
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Doon Sulvir Weapons Officer
Character Sheet |
A Weapon Specialist with a mind of regulating Force Users, having seen first hand the destruction they have wrought.
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File:Edemaheadshot.png |
Edema R'uh-Kalinor Weapons Officer
Character Sheet |
Merc, Mandalorian and Blade for hire (also can fix your guns/toys).
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Archian Junior Officer
Character Sheet |
A red furred Shistaven that likes to drink.
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Mune Intelligence Officer
Character Sheet |
A recent transfer from Clan Scholae Palatinae, Mune has taken up a post to help bolster the Battleteams Intellgence operations.
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Kelviin Mechanical Officer
Character Sheet |
The ships resident Wookiee mechanic. Optimistic and friendly, he speaks through a datapad voice translator. Loves puns, hates violence.
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SHIP CREW (NPC)
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C1-ND3R Engineering and Maintenance |
A modified C1-series Phoenix Astromech Droid - "Cinder"- as she prefers to be identified as, is a self-made astromech droid that had the unfortunate fate of being left for scrap metal after her original owner abandoned her when a smuggling operation for the Collective failed. Found by Zig at an auction, the barely functioning droid was rebuilt from the ground up, and the Zygerrian Scavenger even managed to restore her memory module. She could not find it in her to wipe Cinders memory, so instead she gave the dutiful droid a new home and purpose. Thanks to an upgraded processing unit, Cinder manages to retain her memory and personality better than most, and can handle a lot of unique tasks that her new master has asked for her help with.
Cinder proudly enjoys being a part of the Voidbreaker II crew and has taken on the task of maintaining "Captain Zig's" office, running routine maintenance checks on various equipment around the ship, and most importantly helping manage the paperwork by assisting with the digitization and upload process from the clans archaic, analog systems. >
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CHARACTER NAME Pilot / Navigation |
A <species, gender> Pilot and navigator working on the Voidbreaker. <Insert quick personality/background stub.>
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CHARACTER NAME Flag Lieutenant |
A <species, gender> administrative officer that handles the paperwork and works with any captain assigned to the Voidbreaker to assist with continuity and logistics. They have a working knowledge of all systems, even if they themselves cannot do things like engineering or piloting, but can help make sure things run smoothly should the Captain and crew be away.. <Insert quick personality/background stub.>
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CHARACTER NAME Engineer |
A <species, gender> engineer working on the Voidbreaker. Insert quick personality/background stub.
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Auxiliary Roster
The Auxiliary Roster consists of members that are part of Voidbreaker Battleteam, but don't maintain permanent roles or quarters on the ship itself.
Captains Logs
The following logs document the adventures and accolades of the Voidbreakers.
Title |
Summary |
Time Period |
Link
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Super Nova |
The Voidbreakers get revenge on the Dawn Conclave by taking out one of their ships. Payback is a dish beset served....hot. |
39ABY |
Google Docs |
Horn In A Haystack |
Karran Val'teo, former Captain of the Voidbreaker, had broken off from his responsibilities, leaving behind friends and partners alike. After discovering a sighting to the wayward Zabrak on Tatooine, Captain Zig Kaliska was given operational clearance to deploy Voidbreaker and it's allies within the Arcona ranks. Karran had apparently gotten captured by a criminal organization known as the Crimson Sarlaacs. A strike team was assembled and landed on Tatooine in a remote outpost of Mos Kenny.
After searching the town for clues and gathering intel, the strike team set out on speeder bike to cross the desert. There, they were ambushed by a band of raiders that they fended off. After that detour, the team arrived at another remote outpost that was being used by the Crimson Sarlaacs. Here, the Arconans battled their way to initial victory, only to discover that their advesary was just a hired Mandalorian that was trying to work off a debt to get freedom for her child. That child, named Jet, was left orphaned and ultimately in the care of Quaestor Tali Sroka.
Pushing down into the heart of the Crimson Sarlacc's underground base in the sewers, the Voidbreakers and their teammates recovered Karran Val'teo and worked with him to defeat the Crimson Sarlacc leader and to put an end to their criminal operation.
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39ABY |
Google Docs |
Order of Captains
The order of Captains that have served on the Voidbreaker I/II, from founder to present.