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History
After the unexpected and unexplained decommission of Battleteam Revenance Virtuom, the Summit of House Galeres, as well as the High Summit of Clan Arcona, spent several weeks debating on whether they should open a new Battleteam to include in the Arconan Military. A decision was made and the Summit appointed Dark Jedi Knight Celevon Edraven with the honour and responsibility of creating this new Battleteam.
With this in mind, the Captain got to work on the basics of how the team would be organized. Using his area of expertise, Celevon sought to train a group of scouts and snipers to partake in Covert Operations against whatever enemy arose against Arcona as a whole. The idea came up after watching a holovid about the Sith Assassins during the Jedi Civil War Era, following the Mandalorian Wars. Rather than using retractable staves, the members of Spectre Cell would use daggers, rifles and their lightsabers only if the situation called for it.
Training
Early on in the training, the Captain of Spectre Cell drills the members in the understanding of where their loyalties lay. Everything they learn is taught exclusively by the most skilled Shadesworn of Arcona. The Second-In-Command works side-by-side with the Captain of Spectre Cell in all tasks. Every member of Spectre Cell has one partner who compliments their particular skills: Called the ‘buddy system’, the Captain explained that your ‘buddy’ is closer to you than a twin sibling would be. You trust and rely on them throughout your tasks, even after the mission is completed.
Using his own experience as an example, the Captain of Spectre Cell introduced the training regime of the former Sergeant of Soulfire Strike Team, Sashar Erinos Arconae, and drilled it into the members beyond the deceased Mandalorian’s exacting standards. Some of the newer parts Celevon introduced were: Surviving in the wilderness for weeks without resupply and utilizing their Stealth technology effectively, as it only worked in relatively short bursts. Once the Battleteam was formed, Spectre Cell’s Headquarters was chosen: Kurs’kranak. When on assignment, Spectre Cell resides on BAC: Darkest Night until the landings begin.
Roles
Spectre Cell specialises in Guerilla Warfare, Sniping enemy targets, and silently taking out enemy sentries during reconnaissance missions. Due to their intense training under Lieutenant Edraven, the team is always ready and willing to do almost anything to succeed in their mission. Failure is not an option: whatever methods are necessary to get the job done, so be it.
When all else fails and all-out battle takes place, Spectre Cell is in charge of the Forward Reconnaissance. Spectre Cell are always the first ones in: casing an area while taking out enemy sentries, patrolling within enemy territory and ambushing supply lines. The members are highly trained to utilize their intelligence to the highest degree in any battle situation. Quick and clean, Spectre Cell operates under complete communications silence by utilizing the light on their helmets to flash code until they forward the intel they’ve gathered to the Arconan Fleet, though mainly to Soulfire Strike Team and Void Squadron.
The intensity of the training regime removed any sense of compassion for their enemies, becoming cold, ruthless and calculating killers. During this training, the Captain of Spectre Cell carefully nurtured their cunning instincts. Outside of an enemy base, Spectre Cell take position in foxholes and sniper’s nests while they wait patiently for the right moment to strike. This patience is helped by the eye-piece beneath the hooded cloaks that is interconnected between the members, showing which targets are marked by the individuals. Once the Guards have been silently taken out, Spectre Cell moves forward to open the gates for Soulfire or another task force. Once inside the base, Spectre Cell provides falls into a support role, keeping their distance and covering for extraction.
One of the techniques Celevon taught to the members of Spectre Cell is a technique he calls ‘Ghosting’: which is, essentially, moving throughout any environment undetected, using the natural shade to aid their movements.
After a long discussion with the Summit of House Galeres, the Captain of Spectre Cell implemented a new part to the members training regime: The effective use of the built-in Steath technology, which only works in short bursts. It was decided that Spectre Cell would arrive in MAATs (Multi-Altitude Assault Transports) and jump out wherever they are needed to combat the enemy forces rather than landing the transport to disembark, due to the inherent danger of landing ground forces during battle.
Gear
Armour
Spectre Sentry Armor
The Spectre Sentry Armor is essentially lightweight armorweave with polycarbonate chest plate, gauntlets, shoulder guards, and greaves. The boots are made of reinforced rancor hide and offer durability without adding any additional weight. The plating is lightweight and can dissipate the brunt of a blaster bolt or two, but not heavy fire. It is resistant to bladed and blunt objects, but will crack after a few repeated blows. Rather than a helmet as normal scouts would wear, Spectre Cell utilizes a black hooded cloak, as the members utilize the natural shadows of their environment during nighttime operations. During the daylight hours, Spectre Cell wears a cloak of digital camouflage to blend in with their current surroundings, which is especially useful when they are sniping and slowly working their way beyond enemy lines. They would still be detectable by scanners and infared, as the camouflage effect only works fully when the subject is stationary. In motion, the cloak can’t adept quick enough to altering backgrounds. Therefore, short bursts from cover to cover is one of the more commonly seen tactics Spectre Cell utilizes.
Manufactured by Shadesworn Designs, the armorweave is a shade of midnight black while the polycarbonate plating that seemingly melds with the cloth is painted a non-reflective matte black so as to not give away the position of the Agents of Spectre Cell to enemy patrols. One special piece of their gear is the helmet: Not designed to withstand a bullet, the thin helmet is outfitted with a tempered LED display visor, that connects to a computer chip inside the helmet. Through the HUD of the visor, a Spectre Cell operative can calculate distance to targets, take into effect weather and wind conditions, and can pull up a grid-view of current line for marking coordinates and highlighting weakpoints. The data can be transmitted over a secure channel back towards a nearby dropship or Forward Operating Base for intel use. On the temple of the helmet is a small light emitter that toggles between infrared and ultraviolet spectrum's, as well as a simple LED flashlight, which is used to send messages to the other nearby members of Spectre Cell during communications silence.
Weapons
Erinos Miniature Magnetic Accelerator Rifle
Upon his appointment as Captain of Spectre Cell, Celevon reluctantly put away his Verpine Sniper Rifle, as the weapon was ancient as well as too delicate for those who didn’t understand the subtle intricacies needed to maintain it. With this in mind, Celevon sought out the weapons specialists of the Erinos Clan. What came of this was a miniaturized version of the E-MAPL (Erinos Magnetically Accelerated Projectile Launcher): An organic-looking rifle with a maximum range of 1600 meters, while the optimum range for the best accuracy is 500 meters. As it is essentially a rail gun, it uses magnets running the length of the barrel to launch projectiles at high speeds at their distant targets, rather than the more primitive powder versions to project the slugs. Because of this design, there are batteries within the stock of the weapon, which hold a charge long enough to fire 30-35 rounds before needing replacement or a recharge. Therefore, those using the weapon must make every shot count. While it has a slower rate of fire than most Sniper Rifles, the E-MMAR has enough kinetic power behind the rounds to pick a man up, throw him three meters backwards and drop him to the floor with a five inch-wide hole as an exit wound. A single clip holds ten rounds of the high-calibre slugs, and the weapon has to be manually cocked after each shot is fired.
SSK-7d Heavy Blaster Pistol
The trademark blaster pistol of the Arcona military, the SSK-7c is a durable and reliable pistol. Issued to the Summit Guard Commandos due to its stopping power and versatility, the SSK-7c boasts a few upgrades over their "stock variants", including a tibanna gas catridge that increases the stopping power of its blaster bolts, as well as an attachable sound and flash suppressor. After being appointed Captain of Battleteam Spectre Cell, Celevon Edraven took this pistol and redesigned it to make it more proficient than the earlier models to fire a more concentrated blast to go along with the upgrades given to the 7c model. After testing, the 7d model was made available to all members of Spectre Cell. All pistols are painted with a non-reflective coat of matte black paint. All members are required to carry two extra clips for this weapon, though they can carry more if they wish. Each clip holds fifteen rounds.
Shadesworn Designs Combat Knife
11 inch (7in blade) durasteel combat knife, with serrated blade and blood tunnel. It is available in both Tanto and Drop-Point tip. The impact resistant sheath is designed to hold the knife securely while providing quick and easy access. Standard issue melee/backup weapon for all soldiers.
Award(s)
Mark of the Ranger
A tradition started by the Eldarian Wayfarers to show the mark of a True Ranger, this small blue thistle is awarded to the Spectre Cell members who excel in any competition or event to pin to their armour. The flower shows as a mark of distinction for their dedicated service.
Eldarian Ranger Squad
Originally assigned as former Consul, Mejas Doto’s Honour Guard, this company of Eldarian Rangers are exceptionally trained elite warriors. Assigned to Battleteam Spectre Cell to augment them, an individual member can be assigned a small five-man team of these warriors under their individual command as an award.
Ammunition Bandoleer
For true excellence, few members are awarded a bandoleer filled with customized ammo: Incendiary, Acid and Armour Piercing (AP). One of the truly devastating type of rounds this offers is the miniaturized concussion grenades, which disintegrates the target and blasts anyone within a two-meter radius off their feet
Emblem
The Sigil of Spectre Cell is highly significant. It is partially inspired by the current Consul of Arcona, Wuntila Zratian Entar Arconae. With the man’s title of the ‘Dragon of Selen’, you can see the significance. A dragon wrapped around a dagger. It almost seems to whisper: ‘When the Consul’s sword is caught, his silent dagger will not be.’ The sword being Soulfire Strike Team and the dagger being Spectre Cell.