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Erasmus Kharse, known once also as the King Breaker, the Arch Genomancer, the Master, and Grand Chirurgeon, was an Arkanian Sith Lord and ruler of a minor domain deep within Wild Space. Once a grand warlord who raised up a band of corsairs into a powerful armada, Kharse ruled a powerful warfleet relatively unopposed in his isolated region of the galaxy. Becoming dissatisfied with merely ruling through power with little contest, Kharse gradually turned his attention toward the sciences. Learning what he could of sorcery and Alchemy, Kharse's attention was steadily drawn to crafting and controlling the nature of life itself. Ruling his dominion for decades and leaving to pursue his own experiments on other planets, Kharse left a trail of dead worlds and monsters in his wake. Abandoning and killing every partner as soon as their value was spent in pursuit of knowledge, those who learned of his name came to associate it with betrayal.
Kharse would work for some time with various minor groups while ruling his domain, brokering deals and turning upon his partners as deemed beneficial. This would include the group known as the Collective, and Kharse's quiet infiltration and then treachery would earn his enmity of them. This would be the start of his undoing however. A combination of an internal rebellion, a Collective assault group cornering him, and the Children of Mortis deeming him enough of a threat to try and end his life would bring his kingdom to ruin. Kharse would only survive by tricking an old enemy, Nikora Rhan, into coming to his rescue. Although this would ensure his survival, he would be imprisoned and held by Clan Odan-Urr. Too useful to kill and too dangerous to set free, Kharse is now kept as an asset for when his knowledge is required by them.
Character History
The Young Sawbones
Distant Origin
Kharse's exact origins remain unknown, as the Sith has remained tight lipped to all but the most basic of details. While the occasional hint of his history will be given in passing, those who record such matters not that his origins, nature of his father, relationship with his family, and upbringing seem to change constantly. Whether this is Kharse fooling himself or simply misdirecting others remains unknown, but three factors are known with certainty: He was born on a different name to that he chose. He was not born on Arkania and has never visited the world. He knew his parents for at least the first five years of his life, and held at least some general awareness of his connection to the Force from a very early age.
At some point after his adolescence, Kharse would find his way onto a pirate vessel by the name of the Chthonian Dawn. In some tales he was taken in a raid, and either losses taken or a display of talent allowed him to find a place among its crew. A corsair ship operating across the spiral arm of Wild Space, the ship was a raider which preyed upon the weak and the vulnerable. A Republic military design dating back to the days of the Jedi Civil War, it had been repeatedly upgraded and modified to at least be somewhat more of a threat than those it hunted. In this place Kharse would earn his early skills but little respect from those who surrounded him. Although only Kharse's word is known for this, the Captain supposedly played his crew against one another, fostering discontent and rivalries to both ensure his position and goad them into taking greater treasures in their raids. Most were little more than easily replaced fodder, and the youngest among them were treated as cannon fodder until they had proven valuable.
Multiple encounters with stronger corsair groups supposedly pushed the ship deeper into Wild Space to hunt forgotten planets, and with it Kharse would lose sight of the worlds he had once known. The fate of his parents or any he might have once cared about remains unknown, and Kharse has never spoken of any forgotten friends or blood kin left behind in this time. Whether they were dead or forgotten is something only he knows. By this point, his concern seemed to focus more upon survival and attaining strength above all else.
By the Light of Flames
Surviving multiple raids in spite of his use as cannon fodder, Kharse would work to make himself useful. This has been confirmed only by his own words, but he actively sought means to ensure he would not be readily killed by a rival or quietly removed. Mechanics and engineers were either removed as required or claimed by factions and used as little more than slaves, while weaponsmiths were actively hunted and killed by rivals if they did not align themselves with a specific faction. Because of this, Kharse found a rapid niche as a medic within the vessel. While a dangerous role, the Chthonian Dawn had lost many of its previous experts either in violent encounters or foolhardy raids, and had increasing casualties from infections or easily healed wounds. With some existing experience and knowledge of medical matters, Kharse was able to quietly talk his way into becoming an apprentice to the ship's sole surgeon.
Far from squeamish about the sight of blood and capable in his craft, Kharse was able to carve out a protective bubble for himself through his talents. Refusing to take bribes to kill others and avoiding botching surgeries, Kharse balanced threats to his life with active protection. Although others attempted to use threats to end his life in an effort to bump off rivals, his blunt refusal to do so for anyone earned a degree of loyalty from the entire crew. It at least meant there was one relatively neutral area they could rely upon amid the treachery. When one raid party leader attempted to kill Kharse via poison for refusing to kill a ranking officer, he was strung up and flayed within the cargo bay by others. Kharse would quickly use such opportunities for his own benefit, and more than once faked an attempt on his life to kill those he considered a possible threat to his plans.
Becoming accustomed to this control, Kharse would remain in his position for several years, learning his crafts and also quietly picking up additional skills. By the end of his third year on the ship, Kharse brokered a series of agreements and quiet negotiations with several factions. Then, once they were in place he challenged the captain openly. With the crew of the Chthonian Dawn already suffering from severe discontent after multiple failures, and the captain himself was growing old and fat. Kharse had prepared for a major fight, but instead quickly found himself with the upper hand in their duel, and killed the captain with relative ease. With only a relative few loyalists to remove, Kharse was able to set himself up as overall commander of the vessel.
The Crimson King
The Pale Wanderer
The Reluctant Warrior
The Useful Prisoner
Physical Description
Personality
Equipment
Powers and Abilities