Krayiss II - Team Arcownage: Difference between revisions

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===Cave of Jev Sunrider===
===Cave of Jev Sunrider===
[[File:Krayiss II -Team Arcownage-Crave Painting (800x600).jpg|200px|thumb|right|Ancient Sith Cave Painting]]


Deep within a complex of valleys, twisted upon itself like a labyrinth is a blackened structure that even the sands avoid. Within this cave is a resting place of bones, each victim lulled into madness by a dark entity formerly known as Jev Sunrider. He was once a normal human being, attracted by the treasure trove of information stored within the Temple. He simply found the wrong artifact and was completely drawn into the Dark, rotting away in his delirium. However, such was his strength of will that his spirit lingered on, inhabiting the cave for thousands of years until his presence was one that the Jedi could not ignore. Three Jedi quickly arrived, ready to dispatch a Sith monstrosity. Their attempts failed and they were defeated by the entity that Jev had become. Their last effort was one that succeeded as they bound their spirits unto him through the Force, enforcing his guardianship of the Sith library beneath the sands.
Deep within a complex of valleys, twisted upon itself like a labyrinth is a blackened structure that even the sands avoid. Within this cave is a resting place of bones, each victim lulled into madness by a dark entity formerly known as Jev Sunrider. He was once a normal human being, attracted by the treasure trove of information stored within the Temple. He simply found the wrong artifact and was completely drawn into the Dark, rotting away in his delirium. However, such was his strength of will that his spirit lingered on, inhabiting the cave for thousands of years until his presence was one that the Jedi could not ignore. Three Jedi quickly arrived, ready to dispatch a Sith monstrosity. Their attempts failed and they were defeated by the entity that Jev had become. Their last effort was one that succeeded as they bound their spirits unto him through the Force, enforcing his guardianship of the Sith library beneath the sands.
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* [[x Sanguinius Tsucyra]]
* [[x Sanguinius Tsucyra]]
* [[Vynn Salm]]
* [[Vynn Salm]]
* [[x Inarya]]
* [[Inarya]]
* [[x Putra]]
* [[x Putra]]
* [[Wes Biriuk|Wes Biriuk Erinos]]
* [[Wes Biriuk|Wes Biriuk Erinos]]

Revision as of 01:31, 15 February 2013

Krayiss II
Astrographical
Region:

Outer Rim Territories

Sector:

Esstran Sector

System:

Krayiss System

Suns:

1

Moons:
  • Hakagram
  • Nakgru
Coordinates:

R-5

Rotation period:

25 standard hours

Orbital period:

162 local days

Physical
Diameter:

21,000km

Atmosphere:

26% Oxygen, 73% Nitrogen, 1% Others

Climates:

Arid

Gravity:

1.0G

Primary Terrain:

Mountainous, Barren

Societal
Native species:

Sith (formerly)

Population:

None

Major imports:

None

Major exports:

None

Affiliation:

Sith Empire

[ Source ]


Blurb/information to go here...

Moons

Krayiss II is orbited by two satellites. The first, Hakagram, orbits the planet at a distance of 247,000km above the surface. Its sibling, called Nakgru, is 249,000km above the surface; both of these are roughly 3,150km in diameter. The moons appear to be leashed to each other, most likely due to tampering by the ancient Sith masters of the temple on Krayiss II, as Nakgru leads Hakagram across the sky by 28,350km. This apparent tethering is curious as it means that Nakgru travels at a slightly faster speed to maintain it’s exact distance from both Krayiss II and Hakagram.

Both moons have entire regions covered in gigantic Sith runes carved into the surface. It is believed that this is what safely maintains the moon orbits. Further investigation has shown that at one time these engravings may have been large enough to be seen from the surface of Krayiss II under the right circumstances. Many of the runes correspond to some of the runes written on the Obelisk atop the Sith Library-Temple.

Geography and Climate

Krayiss II is a mountainous and barren planet. Evidence shows that this may not have always been the case, however, due to the many dried up river beds being found by survey crews. It is however, not a desert planet. Its surface is covered with exposed rock and while it has many sand dunes, its lakes the large sandy waste areas typical of desert planet’s.

The planet lacks a large enough axial tilt to create true seasons. Temperatures are instead divided into two extremes. During the daylight hours temperatures can reach 47 degrees Celsius during the day; particularly around the equator. Temperatures as low as -5 degrees Celsius have been recorded during the night.

History

Information to go here...


Landmarks

Information to go here...

Sith Temple

Information to go here...

Cave of Jev Sunrider

Ancient Sith Cave Painting

Deep within a complex of valleys, twisted upon itself like a labyrinth is a blackened structure that even the sands avoid. Within this cave is a resting place of bones, each victim lulled into madness by a dark entity formerly known as Jev Sunrider. He was once a normal human being, attracted by the treasure trove of information stored within the Temple. He simply found the wrong artifact and was completely drawn into the Dark, rotting away in his delirium. However, such was his strength of will that his spirit lingered on, inhabiting the cave for thousands of years until his presence was one that the Jedi could not ignore. Three Jedi quickly arrived, ready to dispatch a Sith monstrosity. Their attempts failed and they were defeated by the entity that Jev had become. Their last effort was one that succeeded as they bound their spirits unto him through the Force, enforcing his guardianship of the Sith library beneath the sands.

Any who have ventured into the valley have reported strange sightings, odd sounds, disappearances. Many have tried to flush out Sunrider’s spirit, but it has remained, tenacious in the face of darkness. The cave itself is somewhat of a challenge, filled with pitfalls, twists, and turns, all in pitch blackness, utterly disorientating one willing to plumb its depths. And, at the end of it all, Jev Sunrider, the vengeful spirit, guided by Jedi, endlessly seeking to protect the dark secrets of the Temple.

Darth Zash's Outpost

Information to go here...

One Sith Spaceport

FPC 6.7 Anti-Aircraft Battery

Built in the year 34 ABY, this spaceport was the original resupply point for the One Sith expedition that came to Krayiss II. It has since become the focal point for One Sith forces in the region, due in no small part to the facts that it still operates as the main resupply node for Krayiss II, as well as the fact that it handles all inbound and outbound One Sith traffic. The growth in its importance to the One Sith forces deployed to Krayiss II has also meant that the spaceport itself has expanded as well, growing from a simple landing field to encompass a larger area so as to provide more space for inbound spacecraft. At maximum capacity, the field can hold a single Corvette-class ship (up to roughly 200-225m length), as well as a squadron of starfighters, although if there were no capital ship present then a combination of shuttles and starfighters or other smaller craft could fill the space normally reserved for the One Sith Corvettes. In addition to any fighters or other craft that are present at the spaceport, there are also a pair FPC 6.7 Anti-Aircraft Battery which can offer protection to the site. These batteries are light defenses only however, and point to the One Sith’s belief that Krayiss II is a relatively safe world for them to hold without overly much protection being in place for such a crucial site.

Around the what was the initial spaceport, smaller buildings have begun to sprout up as more permanent personnel were deployed to the spaceport in capacities other than simply operating the import and export of supplies. Mechanics were deployed to the world to provide the requisite support for the vehicles and machinery which was used planetside, while military troops and officers were stationed at the spaceport as both a ground-based defense force and as support for the One Sith expeditions deeper into the desolate wilderness of Krayiss II. However, more often than not the troops that were assigned to the spaceport ended up acting more like Military Police than as a fighting force, and as such the assignment was seen by many as a luxury one.

Trivia

Contributors

Here is the list for the contributors of both the Krayiss System - Team Arcownage page and the Krayiss II - Team Arcownage page.

(Note: All names will be preceded by an 'X'. It is the responsibility of the contributing member to remove the 'X' from beside their name to qualify them as a contributor)