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| The biggest of the Wraiths, the Drexl is a homage to Sashar’s upbringing on Dxun, where the Drexl was the biggest and meanest creature on the moon. With a wingspan approaching ten meters, claws, talons, horns and mandibles which line the beast, it is an intimidating sight to behold. The Drexl is used as a mount more than anything, where the Arconan solidifies it to such an extent to allow him to stand atop it and carry him great distances through the air. The Drexl can also operate quite well independently, and the sheer fear value it installs is a valuable asset in battle. | | The biggest of the Wraiths, the Drexl is a homage to Sashar’s upbringing on Dxun, where the Drexl was the biggest and meanest creature on the moon. With a wingspan approaching ten meters, claws, talons, horns and mandibles which line the beast, it is an intimidating sight to behold. The Drexl is used as a mount more than anything, where the Arconan solidifies it to such an extent to allow him to stand atop it and carry him great distances through the air. The Drexl can also operate quite well independently, and the sheer fear value it installs is a valuable asset in battle. |
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| | ===[[Timeros|Timeros Entar Arconae]]'s Wraiths=== |
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| | '''Timeros’ Force Wraiths''' |
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| | Timeros Force Wraiths are unsettling and strange even compared to other Arconans’ inventions. The Entar’s sense of identity is too strong for his Wraiths to deviate much from himself and take clearly monstrous forms. Instead, his spectral servants resemble him through a fractured lense and become mired in an uncanny valley of almost-humanity. While Timeros can control the Wraiths as well as any of his fellow Elders, he dislikes using them: The Adept's mind is too focused upon singular combat to bring his servants -a trio he has christened the Elements of Victory- to bear in any but the most desperate circumstances. Indeed, Timeros has grown to be something of an expert in hunting Wraiths. Those closest to the Arconae, if they could be bothered, might also offer the explanation that Timeros is deeply, fundamentally uncomfortable baring so much of his deepest soul. |
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| | '''The Mirthless Victor''' |
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| | With eyes opening and closing at random over its arms, legs, chest and bald skull, down to the tips of its fingers, each quivering with fear, the Mirthless Victor is a twitching monument to paranoia. Its moves are sudden and have an almost fearful bent to them, its vertiginous eyes tracking all around it with suspicious intensity. It wears only a loincloth for clothes. A grinding buzzsaw -itself, like all other parts of the Victor’s anatomy, bedecked in eyes - occasionally rips out of the Element’s skin in a shower of gore, spraying onlookers with ethereal (and rapidly-disappearing) blood before retreating with a slurping noise, the creature’s ‘skin’ rapidly healing. In combat, the saws, which may appear anywhere on the creature, are its main weapons. |
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| | '''The Incadescent Odium''' |
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| | This Element ripples in the air, as if distorted by the heat wave of its own abhorrence. While many Wraiths are just blurred outline, the Odium is a vivid mess of contrasting colors that exaggerate their master’s own, throwing each in a stark contrast with the other. Its outfit, mirroring whatever its creator wears, is also similar, but it is not what catches attention. Instead, the creature’s focus are the bright red letters in the air around it, as if the creature’s hatred wounded the air until it bled its invective upon the word, one insulting word after another carved into air in a dozen-odd languages. The creature’s bones protrude sickly through its skin, ending in sharp points, and its mouths opens impossibly wide, revealing row after row of pointed teeth. |
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| | '''The Martyr Triumphant''' |
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| | A face, expressionless, without fear or scorn, but most of all without pity. Ethereal blood, dripping from wounds and disappearing before it the ground. A ragged scar where a manhood should be. These are perhaps the least disturbing features of this Element of Victory, representing pain and sacrifice. Around its head runs a crown of barbed wire, artfully interwoven first with his skull and then its eyes, from whence fall crimson ghostly tears. The barbed-wire bands then swoop down, over its arms and the palms of its hands, ending in a pair of whips reaching out perhaps ten feet. It moves efficiently and deliberately, without hesitation, yet gives of a clear impression of being in great pain despite its willingness to be in such. It is, perhaps, ironic that of all his creations, this mangled, tortured creature resembles Timeros the most. |
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| | '''Other Wraiths''' |
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| | Timeros, as an Elder, is technically capable of creating more than three Force Wraiths. To the knowledge of those closest to him, however, he has not done so. This means that the Adept has either not finalized their creation, or else the final two Wraiths are so abhorrent to the him that he has never so far dared to unleash them. |
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| ===[[Cethgus Entar|Cethgus Entar's]] Wraiths=== | | ===[[Cethgus Entar|Cethgus Entar's]] Wraiths=== |
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| An avian creature commonly associated with racing, the Uvak is Talos' newest Wraith and the only one that does not embody a "base" trait of his, like the Serpent and Tiger. Rather the Uvak, as a winged creature, represents Talos' desire to attain mastery of the Dark Side (a goal which he is starting to pick up on) and also climb the ladder of power within the Dark Brotherhood. As for the Uvak's more physical uses, the Equite mainly employs his new denizen as a scout and security, using the Uvak's inherent advantage as a winged creature to be able to gain a birds-eye view of a battlefield or to guard an important Arconan installation. | | An avian creature commonly associated with racing, the Uvak is Talos' newest Wraith and the only one that does not embody a "base" trait of his, like the Serpent and Tiger. Rather the Uvak, as a winged creature, represents Talos' desire to attain mastery of the Dark Side (a goal which he is starting to pick up on) and also climb the ladder of power within the Dark Brotherhood. As for the Uvak's more physical uses, the Equite mainly employs his new denizen as a scout and security, using the Uvak's inherent advantage as a winged creature to be able to gain a birds-eye view of a battlefield or to guard an important Arconan installation. |
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| ===[[Solus Gar|Solus Gar's]] Force Wraiths ===
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| Since coming to Clan Arcona, Solus has mastered the clan's Force Wraith technique.
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| '''Aurek''', '''Besh''', and '''Cresh'''
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| Solus makes use of three of these wraiths, all in the general and indistinct form of armored Mandalorians. Referred to as Aurek, Besh, and Cresh, these three can serve one of two purposes. Often Solus will summon them to serve as additional eyes and ears, further extending his mundane and Force senses. In this form they are more insubstantial and cannot directly interact with the physical world, lacking their own independent imitative. Complementing this Solus can also summon the wraiths to act directly themselves, though he is unable to share their senses or perspective. The wraiths can engage in simple combat tactics drawn from Solus's own experience. These wraiths are able to interact with other physical objects or beings when they are called forth in this form.
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| ===[[Celevon Edraven|Celevon Edraven's]] Force Wraith=== | | ===[[Celevon Edraven|Celevon Edraven's]] Force Wraith=== |
Force Wraiths
The ability to summon Force Wraiths is a talent that is unique only to members of Arcona and the Grand Masters, theses entities are manifestations of the Force making them able to withstand melee attacks but yet cause vast amounts of damage to the target that their masters chose. Each Force Wraith is created from the mind of the user, making no two Wraiths the same. Whether they are creatures that cause almost incapacitating fear or as simple as a human form. They are completely bendable to the will of those who summon them.
A Wraith summoned by a Journeyman will be a unintelligent golem that will attack until it is destroyed. Whereas one summoned by a more experienced member will have the ability to think independently and even dodge oncoming attacks. This also affects the amount of Wraiths that a user can have in combat at once, a Knight can summon one Wraith, an Equite can summon three and a Elder can summon up to five Wraiths at one time, a most fearsome foe to face.
Wraiths Strengths
The strength and the abilities that the summoned Wraiths have rely completely on the level of those creating them. As the Wraith do not have a physical form while passive, this means they are invulnerable to melee, physical blows and blaster fire.
Once a Wraith has been summoned it will attack continuously until the target is destroyed. As they lack emotions and pain responses they know no fear and feel no pain making them a unyielding and imposing opponent to face.
Wraiths Weaknesses
A Force Wraith is effectively a shadow construct, the construct is weak against destructive Force Powers, Obliterate is an effective tool to counteract the Wraith. In a active state the Wraiths become solid leaving them open to a physical or melee attack. Usually blaster fire, swords and even lightsabers pass through the Force Wraith’s form. However, just before it hits its target, the arm/claws/hand solidify, allowing a swift and canny opponent to parry or deflect attacks.
A Wraith is only as strong as the Arconan’s will. If the Arconan is distracted, or knocked unconscious, the Wraiths will disappear. Thus, a wise and experienced opponent will target the Arconan, not the Wraiths. The Dark Jedi that summons the Wraith must keep their full focus on maintaining it’s form leaving them vulnerable to attacks from their opponent.
Appearance
The appearances of these creatures are completely up to the user but the size can be no greater than a humanoid form, unless the number of Wraiths are sacrificed to increase the size of the creature summoned. Each Wraith is a reflection of the user’s mind creating an entity forged from the dark depths of their imaginations. The summoned Wraith, once it has taken its form, cannot be changed or altered in any way by the user.
Wraith Ranking System
Journeyman - Wraiths can deflect melee attacks in a passive state, but are weak to Force powers and melee attack once their state becomes active. The maximum number of Wraiths that any Journeyman can summon at one time is one and then only for an hour. It takes the complete concentration of the user for the Wraiths to keep their form, leaving the user open to physical and Force attacks which could easily damage and or break the focus of the user.
The Wraith summoned by a Journeyman is incapable of independent thought and will keep on fighting till either the user has been knocked out, loses focus or the Wraith itself has been destroyed.
Equites - Wraiths can deflect physical and melee attacks, however they are still weak against destructive Force Powers. Equites can summon up to three Wraiths at one time, however Wraiths do take time to coalesce, so much effort has to be put in to create them. These Wraiths can only be controlled for a day at a time.
A Wraith that had been summoned by a Equite has a basic form of independent intelligence giving the Wraiths the ability to dodge incoming attacks, but not the ability to assault individual targets as a result of independent thought. A Wraith is thus an extension of the user's consciousness within this bracket.
Elders - The most powerful level of the shadow constructs, an Elder can create and control up to five Force Wraiths at any one time for days on end. Ranging in size and form, the largest Wraiths seen are those controlled by the current Shade Warrior, Sashar Erinos Arconae.
Though weak towards destructive Force Powers, these golems are a fearsome foe, independent in thought, actions and backed up with an irate Elder; equals one dead enemy.
Current Arconan Wraiths
The Hunter
Sashar’s primary Wraith is about his height when raised fully with powerfully muscled, inverse-jointed legs, allowing it to run down prey. Its arms are triple jointed too and grant it considerable reach (and also the ability to run on all fours should it want to). Its nose and mouth protrude out in a defined muzzle, and its mouth is crammed full of gleaming black razor-sharp teeth. Also, the claws on its hands and feet are incredibly sharp. The Hunter is primarily used as an offensive Wraith, meant to run down its prey and harass it to exhaustion, then incapacitate it with its teeth or claws.
The Runt
Arguably the strangest of Sashar’s Wraiths, the Runt is half again as short as its creator, with legs identical to a toad’s, making it able to throw itself vast distances in one leap. Both its fingers and toes (instead of the usual claws) are tipped with suction cups and the gaps between its extremities are webbed. Its most unusual feature, though, is its tongue. Able to launch out and wrap itself around targets nearly fifty meters away, the Runt is often used to pin an opponent in place whilst the other wraiths or Sashar himself dispatches him or her. That’s not to say that the runt is defenceless, though: far from it, given that its spine is tipped with foot-long spikes and its mouth is lined with inhumanly sharp teeth. The Runt sometimes can be pressed into use as a spy or in reconnaissance, given its unconventional ability to stick to vertical or inverse surfaces.
The Bat
Perhaps the most widely recognised of the Wraiths (at least on Selen), Sashar often has the Bat patrolling the skies above Estle City at night so as to warn him of any unauthorised comings and goings to the capital. It has become a thing of myth among the local populace, many believing to be some ghostly guardian of the townsfolk, when the reality is much more sinister. Nearly half again as tall as Sashar, it is skeletally thin, emaciated and almost reedy in build. The most obvious differences between the creator and the wraith (other than its height), is its skull. The cranium isn’t shaped like a mammal’s traditional head, but instead resembles the skull of an ancient avian more than anything else. It has a tapered, pointed protrusion from the rear of the head to aid with aerodynamics, and a sharp, pointed beak lined with the trademark teeth. Between the arms and legs, attached to the torso as well as the limbs themselves are two leathery flaps of skin: wings. Rather than hands and feet, the bat utilises claws and talons, again, like an avian. The Bat is primarily used as a high-altitude reconnaissance when Sashar is travelling on foot, and can also offer ‘air support’ by performing sweeping strikes from the air, tearing at targets on the ground. The Bat can also act as a ‘wingman’ of sorts if Sashar is atop the Drexl.
The Ox
An amalgamation of two distinctly different creatures, the ‘Ox’ has the face of a bovine creature, complete with a pair of long, pointed horns and a mouth of sharp (albeit flat) teeth clearly designed for gnashing. Its shoulders are humanoid and it has a pair of strongly muscled arms and hands tipped with razor tipped claws, however from the waist down it gets ‘weird.’ From the waist, instead of legs it has eight suction-lined tentacles. The Ox is as long as The Bat is tall, however the tentacles usually bunch up a fair bit, giving it the ‘height’ of Sashar. It operates primarily as a bodyguard for Sashar, sticking close to him at all times to intercept attacks and pin opponents whilst the controller dispatches them. The Ox has also been known to provide a killer edge to Sashar’s favoured method of dispatching a foe in close combat: the lariat. How this is accomplished, however, is unclear.
The Drexl
The biggest of the Wraiths, the Drexl is a homage to Sashar’s upbringing on Dxun, where the Drexl was the biggest and meanest creature on the moon. With a wingspan approaching ten meters, claws, talons, horns and mandibles which line the beast, it is an intimidating sight to behold. The Drexl is used as a mount more than anything, where the Arconan solidifies it to such an extent to allow him to stand atop it and carry him great distances through the air. The Drexl can also operate quite well independently, and the sheer fear value it installs is a valuable asset in battle.
Timeros’ Force Wraiths
Timeros Force Wraiths are unsettling and strange even compared to other Arconans’ inventions. The Entar’s sense of identity is too strong for his Wraiths to deviate much from himself and take clearly monstrous forms. Instead, his spectral servants resemble him through a fractured lense and become mired in an uncanny valley of almost-humanity. While Timeros can control the Wraiths as well as any of his fellow Elders, he dislikes using them: The Adept's mind is too focused upon singular combat to bring his servants -a trio he has christened the Elements of Victory- to bear in any but the most desperate circumstances. Indeed, Timeros has grown to be something of an expert in hunting Wraiths. Those closest to the Arconae, if they could be bothered, might also offer the explanation that Timeros is deeply, fundamentally uncomfortable baring so much of his deepest soul.
The Mirthless Victor
With eyes opening and closing at random over its arms, legs, chest and bald skull, down to the tips of its fingers, each quivering with fear, the Mirthless Victor is a twitching monument to paranoia. Its moves are sudden and have an almost fearful bent to them, its vertiginous eyes tracking all around it with suspicious intensity. It wears only a loincloth for clothes. A grinding buzzsaw -itself, like all other parts of the Victor’s anatomy, bedecked in eyes - occasionally rips out of the Element’s skin in a shower of gore, spraying onlookers with ethereal (and rapidly-disappearing) blood before retreating with a slurping noise, the creature’s ‘skin’ rapidly healing. In combat, the saws, which may appear anywhere on the creature, are its main weapons.
The Incadescent Odium
This Element ripples in the air, as if distorted by the heat wave of its own abhorrence. While many Wraiths are just blurred outline, the Odium is a vivid mess of contrasting colors that exaggerate their master’s own, throwing each in a stark contrast with the other. Its outfit, mirroring whatever its creator wears, is also similar, but it is not what catches attention. Instead, the creature’s focus are the bright red letters in the air around it, as if the creature’s hatred wounded the air until it bled its invective upon the word, one insulting word after another carved into air in a dozen-odd languages. The creature’s bones protrude sickly through its skin, ending in sharp points, and its mouths opens impossibly wide, revealing row after row of pointed teeth.
The Martyr Triumphant
A face, expressionless, without fear or scorn, but most of all without pity. Ethereal blood, dripping from wounds and disappearing before it the ground. A ragged scar where a manhood should be. These are perhaps the least disturbing features of this Element of Victory, representing pain and sacrifice. Around its head runs a crown of barbed wire, artfully interwoven first with his skull and then its eyes, from whence fall crimson ghostly tears. The barbed-wire bands then swoop down, over its arms and the palms of its hands, ending in a pair of whips reaching out perhaps ten feet. It moves efficiently and deliberately, without hesitation, yet gives of a clear impression of being in great pain despite its willingness to be in such. It is, perhaps, ironic that of all his creations, this mangled, tortured creature resembles Timeros the most.
Other Wraiths
Timeros, as an Elder, is technically capable of creating more than three Force Wraiths. To the knowledge of those closest to him, however, he has not done so. This means that the Adept has either not finalized their creation, or else the final two Wraiths are so abhorrent to the him that he has never so far dared to unleash them.
Lust
This Force Wraith is in the form of a female, normally as if the shadows engulfed her body to a almost perfect like figure. Forming very little clothing to reveal this figure. Usually when summoned by Cethgus, this wraith tries to seduce its prey, though still a horror to behold the Wraith attacks as if rejected by a former lover, its rage and passion are second to none, it walks always as if trying to seduce, though unaware of its true image.
The Form of this Wraith is of a beautiful woman, her body wrapped in little clothing to keep her covered, though the noticeable difference is the four arms that protrude from her well formed body. Hovering from the ground, gliding instead of walking, the face covered by what appears to be a mask on the darkened figure. The outline of her body is of a perfect image of a female as it hunts its prey.
Wrath
This one is Cethgus’s most commonly seen Wraith, due to the likeliness of his emotions it is normally used as punishment and causing pain to others. It’s will is normally quickly tempered as if it was human. It will always lash out as soon as possible knowing that not much can hurt it. Remember why it is summoned, it normally strikes without thinking and is Cethgus’ most aggressive Wraith; summoned when death needs to be dealt. The Wraith looks like a male, though it has no neck, the mask floating in air, its fingers are like talons as well as spikes growing out from the arms. Thought that normally be enough this form has six ruined wings, its suffering only to take the wrath out on others, the broken wings each have spikes this figure stares at its opponent through six insect like eyes.
Pride
Relating to Cethgus this one represents his pride, it always feels that it is the best in everything, the Wraith itself is last one to fight feeling as if it has to it is because the others aren’t good enough to succeed where it can. Its attitude and posture are always of someone who needs nothing and feels that they are better than anything else, once created it will only do as instructed, yet normally protects the Zabrak and stops people breaking his concentration. This form is one like man once more, but instead of the feet it has wings that it uses to keep itself afloat. Its body once more well formed as its wings are held by spikes, its shoulders covered in what resembles armour. This form pulls itself from the ground and stands normally right beside or in front of Cethgus himself watching the fighting that takes place.
The Mighty Staga
The Staga represents the strength in Etah’s fighting and is an animal Etah hunted potentially hundreds of times as a teenage monk, on the plains of Ambria. The Force wraith is much larger and meaner looking than a normal Ambrian staga and stands at six and a half feet tall. Its full body mane frames a four legged body rippling with muscles, a barrel chest and demonic looking horns.
The Swift Cliff Crawler
The Cliff Crawler represents the speed and precision of Etah’s fighting and is an animal that Etah was threatened by many times by while following the Staga herds across the plains of Ambria. The Force wraith is roughly as large as a real Cliff Crawler, if more menacing, measuring at six and a half feet long. The giant lizard moves fluidly despite its lack of limbs, and its jaws snap shut with unmatched ferocity.
The Terrifying Hssiss
The dark side dragon represents the adaption in Etah’s fighting and was an animal he was threatened and then protected by, around the shores of the hollowed Lake Natth. The Force wraith is slightly larger than its real counterpart, at six and a half feet tall and looks just as angry. Its dark boney back plates are most often seen through its deadly sharp nose horns while staring into its hate filled eyes.
Death
Death is a hooded skeleton. The cloak shadows his face and falls to the ground, though it is sleeveless, leaving the bones exposed on his arms. He stands around the same height as Xathia, though incredibly slim due to the lack of build. His face is never seen, and is said to resemble the horrors that Xathia has wrecked upon her own family. He is usually the Wraith closest to the female when brought out and the one least likely to be used in combat.
Revenge
Revenge resembles a Corellian Sand Panther. It is normally the first to attack and shares Xathia's determination. It is a slender build, though like all large cats it carries a fair weight, and reflects the Krath's naturally fast speed, using pouncing and slashing attacks to bring down the targets. It does not hesitate to use its weight to pin down an opponent as the other Wraiths or Xathia delivers the next blow.
Desire
Desire is Revenge's fighting companion. Her figure is lithe, and resembles a younger Xathia. Her hair is long, and tied back in a braid with Xathia's old style of fringe. She moves in a provocative manner, but shows an underlying bloodlust in her fighting. Her fingers are styled in a long and sharp manner, looking more like talons than fingers.
Sanguinius’ Wraiths are based on animals found within the Dajorra system, the Sergeant is an eager amateur zoologist along with being a historian.
The Lion
The Lion is a large feline form, shaped like a Selenian Lion. A large black mane, sharp teeth and massive paws. The Lion is Sanguinius' main and favourite Wraith. The Professor regularly uses it in battle as the most destructive and strongest golem.
The Dog
The Dog is smaller than The Lion, but is faster, more energetic and enjoys hounding the Anaxsi's opponents, often darting in to deliver savage bites and nipping at the poor unfortunate's heels. The Dog is often used as a distraction, allowing the third and final Force Wraith to strike.
The Serpent
The Serpent has a long python-like form, the Snake is kept till last during a fight. The Lion and the Dog used to distract and keep Sang's opponent off balance, the Serpent circles around, using cover and taking it's time. Making sure that it isn't noticed. Only then, when The Serpent is in cover and able to strike, does it attack! It often makes for the neck or arms of the opponent, wrapping around them and submitting their bones to pressure, and if not removed in time, snaps bones and suffocates their target.
Inarya’s Wraiths are known as the Three Sisters. They take on the forms of three females wearing ripped robes and long talon-like fingers. In place of their eye sockets, empty white orbs are situated that burn through their opponents. These legless apparitions float around the battlefield, their long ripped cloaks dragging across the ground.
Hecate
The smallest and most violent of the three, she is always the first to attack. Slicing through her enemies with her large claws. Her movements are faster and more erect then the rest and her violence takes on that of a wild animal as she attacks her prey. Her appearance is more frightening then the other two, her black body is bony and angular and the wisps of smoke which make up her hair flare wildly. Hecate is the representation of Inarya’s rage and anger.
Lilith
This Wraith is the most human looking of the Three Sisters and has the most clearly designed human features, even though still a shadow. Lilith does not have the same violence that Hecate has, but prefers to stalk her prey; tormenting them before delivering precise and painful blows. Lilith is used more for defence then offensive and stays close to Inarya unless commanded otherwise. Her appearance is much the same as the other two apart from her human-like face and longer pulled back hair. Lilith is the embodiment of Inarya’s sexuality and is her favorite Wraith as she feels more of a connection to her then the others.
Lamashtu
The last of the Three Sisters and the oldest by appearance. She has the longest claws out of the three and is normally seen with blood dripping from them. She stands taller than the rest and her hair looks like horns. She is the most lethal of them casting a dark shadow under her enemies before appearing below them slicing her claws vertically through their skin as she springs from her subterranean hiding place, her movements on the battle field resembles that of a spider as she either crawls inhumanly across the floor,and walls or slithers underground, releasing a high pitched scream as she does. .She is Inarya’s least favorite Wraith with the power to terrify even her. Lamashtu represents Inarya’s capability of committing evil, she is only ever used when needed.
As an Arconan Equite, Talos has learned to summon and control three Force-Wraiths for as long as one standard day (24 hours). These are the Serpent, the Tiger, and the Uvak, and each embody a different part of Talos' personality as well as being used for various practical purposes.
Serpent
Talos' first Force-Wraith that he brought forth when he was a Knight of Arcona, the Serpent takes the form of a 2 foot long, black-as-night snake with a diamond-shaped head and a particularly nasty set of fangs that contain venoms that even the Force itself cannot heal. As a creature without legs, Talos often uses the Serpent for reconnaissance purposes as the Serpent's lithe form allows it to access many places that its Summoner cannot. On a more "emotional" level, the Serpent is the physical manifestation of Talos' cunning and guile as well as his growing mastery over the skills of interrogation, manipulation, and bribery.
Ralltiir Tiger
The second Wraith brought into the physical world, Talos created the Tiger to be the exact opposite of the Serpent; whereas the Serpent was low to the ground and able to move silently, adept at things such as reconnaissance and single-person assassinations, the Tiger is the manifestation of pure, unbridled rage. When Talos calls forth the Tiger, there is no plan, no greater goal in mind...only carnage. Appearing similar to the fearsome and bloodthirsty tigers of Ralltiir, the Wraith stands at 4 feet tall, ready to hunt down its prey on four extremely powerful legs and finish it off with either its maw of razor-sharp teeth or its muscled and barbed tail.
Uvak
An avian creature commonly associated with racing, the Uvak is Talos' newest Wraith and the only one that does not embody a "base" trait of his, like the Serpent and Tiger. Rather the Uvak, as a winged creature, represents Talos' desire to attain mastery of the Dark Side (a goal which he is starting to pick up on) and also climb the ladder of power within the Dark Brotherhood. As for the Uvak's more physical uses, the Equite mainly employs his new denizen as a scout and security, using the Uvak's inherent advantage as a winged creature to be able to gain a birds-eye view of a battlefield or to guard an important Arconan installation.
As a Dark Jedi Knight, Celevon can summon and control a single Wraith for up to a few hours. It takes several minutes of concentration to summon the spirit of dark side energy.
Corellian Sand Panther
The first time Celevon succeeded in summoning his Force Wraith, with Talos Erinos coaching him on the technique, the duo was quite surprised to see not a Wolf as they had expected, but a Corellian Sand Panther. This Wraith reflects the Assassin portion of Celevon’s personality. More specifically, it shows in how Celevon stalks his victims and kills them with a short blade without being noticed until they are sent into the dark abyss. The Panthers of Corellia are solitary hunters but were seen hunting in small family units on a rare occasion. The sand panther is one of the galaxy's quietest hunters, able to approach within centimeters of prey without drawing attention. On some more primitive planets, the Panther is viewed as the ultimate land-bound predator. Even as a Wraith, it can easily be identified as Celevon’s due to the fact that it possesses the man’s unique silver eyes.