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| Battleteam Krennic is the more military-minded arm of [[House Imperium|House Imperium's]] battleteams. They carry out duties similar to special teams forces. When there is a high-value target that needs to be attacked, an enemy that needs to be captured or taken out, or something just needs to be done quickly and effectively, Krennic gets sent in to do the job. They go in, take care of business, and get out - making sure to be as efficient as possible in their work. | | Battleteam Krennic is the more military-minded arm of [[House Imperium|House Imperium's]] battleteams. They carry out duties similar to special forces teams. When there is a high-value target that needs to be attacked, an enemy that needs to be captured or taken out, or something just needs to be done quickly and effectively, Krennic gets sent in to do the job. They go in, take care of business, and get out - making sure to be as efficient as possible in their work. |
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Battleteam Krennic is the more military-minded arm of House Imperium's battleteams. They carry out duties similar to special forces teams. When there is a high-value target that needs to be attacked, an enemy that needs to be captured or taken out, or something just needs to be done quickly and effectively, Krennic gets sent in to do the job. They go in, take care of business, and get out - making sure to be as efficient as possible in their work.
Creation
Following the destruction of Shadow Guard in 35 ABY, House Imperium was left without a battleteam, leaving both it and Scholae Palatinae vulnerable to attack. Needing to remedy this situation, Krennic was created to fill that void. Initially designed to be the sword of Imperium, the new team instead had to fill the role of protector when Scholae Palatinae found its new home within the Caperion System on the planet Ragnath. While remaining at home, they were left out of the action during the Battle for Nancora and the fight against the Collective. After that time, however, Krennic began to take a more active role in facing off against this dangerous new threat to both Scholae Palatinae and the Brotherhood at large.
Commanding Officers
Lieutenant Colonel Evan Pierce
- Species: Human
- Role: Commander of the Aegis
- Rank: Lt. Colonel (Army rank)/Captain (Navy rank) [Note: Listed ranks are equivalent; name dependent on branch of service]
- Year of Birth: 11 BBY (age 53)
A battle-hardened veteran, Lt. Colonel Pierce has faithfully served in Scholae Palatinae’s army for over twenty years. He has been involved in numerous conflicts and large-scale campaigns over that time, including the Battle for Nancora, the expansion of Scholae Palatinae's dominion into the Nethal Archipelago on Ragnath, and the more recent attack on Meridian Prime. Following the events at the Collective’s prized space station, in recognition for his continued and highly valued service to Scholae Palatinae, Pierce was promoted to the rank of Lt. Colonel.
A few years back, due to his advancing age and upon his own request, Pierce decided to make a shift from being in the field to more of a command role, away from the front lines. Having held multiple positions since then, as well as over the course of his long career, he now serves as the captain of the Aegis for Battleteam Krennic's forces. Towards the end of 36 ABY, the team’s leader, Reiden Karr, personally requested that Pierce be transferred to the naval forces and given this command post, having known the older man for a few years and being well aware of his reputation and well-respected status among his subordinates — both past and present.
Military Assets
Serving as Krennic’s flagship, this Marauder-class corvette serves as the main deployment force when it comes to space battles as well as deploying soldiers planetside – although not capable of deploying the full strength of Krennic’s troops without additional transports, it is still a force to be reckoned with. On its own it is also well suited for patrol and escort duties, and has the capacity to hold a squadron of fighters in its hangar as additional support. In addition to its powerful turbolaser armament, it has three tractor beams equipped for capturing ships as necessary.
Based off of the Aegis, this squadron of twelve TIE/SF starfighters is perfectly suited to Krennic’s needs. With their desirable specs in speed, maneuverability, and impressive array of weapons – the under-mounted turret proving especially lethal – these starfighters make for an excellent choice. Whether in the capacity of providing air support for the ground forces while in an atmosphere, or serving as space superiority fighters, these ships can be deadly, and should not be taken lightly.
Designated as Banshee I, II, III, and IV, this flight of four powerful assault ships fills any role imaginable. Whether it’s additional firepower for the Aegis, supporting the starfighters, serving as a transport for smaller teams, or even as additional cargo carriers, these assault ships certainly have the firepower to hold their own against attacks from enemy ships.
Designated as Valkyrie I, II, III, and IV, this flight of four assault transports is perfectly suited for deploying troops to their destination under any circumstances. Heavily armed, these troop transports also pack a serious punch in their own right and are more than capable of defending themselves while taking on enemy fire. If needed, they can also make a quick getaway by utilizing their equipped hyperdrives.
A company strength unit with a small command and support element, that may or may not be deployed depending on the nature of the mission. The company has 28 trained scout soldiers with rifles, 54 sharpshooters with sniper rifles and smoke grenades, 27 tech specialists trained to repair, operate or destroy any equipment encountered in the field and penetrate enemy defenses packing rifles, thermal detonators and explosives as well as 27 support gunners equipped with light repeating blasters.
Roll of Leaders